Serious question. Why are Mario games, especially the classics, so soulful?
nostalgia
magic, probably
basedlennial nostalgia thread
>>729502172sovlnuke
>>729502024The people making Yoshi's Island wanted to be making Yoshi's Island. They cared about the final result beyond it being their jobs. That's the main ingredient for soul.
I wish 2D Marios still did foregrounds.
focused on making a fun experience over checking quota boxes
>>729502024look at that round bird
>>729502024Back then, they weren't afraid to give their game personality rather than forcing them to be corporate sterilized garbage like modern Disney.
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miss me yet?
Mario has always been their best franchise even if normalfags prefer Zelda/Smash Bros/Pokemon.
Yoshi's Island is a Yoshi game, not a Mario game. Yoshi games have always had a more artistic feel to them, while Mario, up until Wonder, tried to do only the bare minimum. SMB3 is the exception because it was a AAA game at the time, but Mario World is a return to the lazy shit ass graphics. Then we had the New Mario Bros series with those soulless 3D graphics for decades, until Nintendo finally tried something more artistic because of the pressure the movie put on them.By the way, I find the movie's influence on Nintendo funny. They really think the movie had some cultural influence, as if it were, I don't know, the original Lion King or Toy Story, when it was just a worthless distraction for kids that no one remembers anymore.Maybe when the second movie makes half the box office of the first, Nintendo will start to realize that this is not a viable way to monetize the Mario franchise, and stop thinking that the movies were some kind of historical milestone or some crap like that.
>>729508108They're probably developing a game inspired by the movies.
>>729502024Because there used to be people at that company who actually cared about pushing a technological envelope and delivering an experience, not just about their paycheck