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What would it take for normies to get into fighting games?
>reducing the skill gap by making the games hyper aggressive and high damage
>getting rid of execution
>adding single player content
>free-to-play (Riot fighting game)
They have tried all these and none has worked. All they have accomplished is making fighting games worse.
>>
>>729502840
they made them more fun to watch
As a non-player, this is an improvement
>>
>>729502840
the average person plays fifa or cod. Not many people want to memorize 1000 combos OR play against some sweaty 600lbs faggot that has. It's not fun. Fighting games will never appeal to anyone but the cripplingly autistic and by extension, trannies
>>
>>729502840
Why would we want normies in the fgc?
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>>729502840
Nothing. It's a lost cause. They try all the time with more elaborate story modes, easier controls and one button combos but it never works.
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>>729502840
Sports games are the closest thing to fighting games there are, but sports games have the normie aspect baked into them while FGs are just nerd shit that either
>normies skip on
or
>normies don't take seriously
if normies care about shit they actually invest time and effort, it's not even a matter of team based vs 1v1, since again, sports games are so insanely popular because of their online component
>>
>>729503095 (me)
And it's a good thing, I want to add. Not every game should be for everyone.
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>>729503034
To drive away all the degenerates.
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>>729503187
But normies are the degenerates, look at what's happened to Guilty Gear.
>>
>>729503957
Strive was hijacked by trannies, most of the og guilty gear players left after Xrd. Strive is its own thing like Smash, just look how at home Leffen feels
>>
>>729502840
Make a fighting game story driven singleplayer only with no online multiplayer. We've never seen a fighting game solely for singleplayer for a long time so why not do it.
>>
>>729504307
>Strive was hijacked by trannies
Who were (are) normies
>>
>>729502840
Make a co op fighter
Something like the dramatic battle mode from SFA3
You choose your fighters moveset, so you can make them long range, grappler, shoto etc
>>
>>729502840
>What would it take for normies to get into fighting games?
Make zoomers believe that this is the coolest shit at the moment like Strive did by having cool esthetics. Eventually some players will remain and that's how you build your community. If you hope for massive increase in numbers then you're delusional, I guess wait for new Jackie Chan to come out.
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>>729502840
>What would it take for normies to get into fighting games?
You have to destroy what makes them fighting games, because fighting games are one of the last "videogamey" video games which aren't fully movies yet. "Normalfags" don't like video games, that's what has to be understood if you want to sell video games to them. They don't actually like playing video games, they like watching movies or drama shows or TV shows. Once you understand that, you start understanting why fighting games don't do well with normalfaggots.

I know this is hard to understand for a video gaming board, but for normalfaggots, video games are like fishing to you, or collecting stamps or birdwatching, video games are not a staple of their lives, they're like an activity out of many other activities, more or less worthless, such as binge watching netflix or scrolling kardashian reels or fornication for masturbatory pleasure.
>>
>>729502840
I don't want normalfags playing fighting games
>>
>>729502840
You can't because a majority of normie gamers don't like losing. They would rather queue in teamslop and blame their squad for playing badly than realise they need to lose a whole lot in a 1v1 fighter and learn from their mistakes
>>
>>729503013
Combos are barely even relevant outside of team fighters. You are in some sense correct, because normalfags absolutely don't want to memorize a ton of combos and they go into fighting games thinking that they need to. But you don't need to. Only tag fighters (mostly animeshit) actually have this problem.

>>729502840
The only thing which will actually attract normalfags is making it filled with "current media". MvC3 (or any conceptual Marvel fighter), ignoring the fact that MvC3 is a tag fighter, would have been phenomenally successful had it come out around the hype of Endgame or whatever the other movie prior to it was called. If you made a Pokemon game with traditional monster collection mechanics but still transitioned into a fighting game (not one with a Z-axis because Tekken is garbage, but a street fighter ripoff instead) that would probably be popular as well. Injustice attracted normalfags because people just like Batsy and Superman. Fighting games fail because they make original characters, people want to play the shit they like in new contexts.
>>
>>729502840
modern controls made sf6 the most played at least
>>
Nothing. They require esoteric language and a long time commitment to have fun, fighting isn't as appealing as card games or sports are, they bruise egos very easily, the community is unpleasant and losing is mostly how you learn the game. It's an actual arcade game like the ones we used to play on cabinets 30+ years ago. With all that in mind it's shocking to me that SF6 managed to keep 35k+ concurrent users.
>>
>>729502840
A good game, for one. All of the games in your image are garbage.
>>
>>729504324
you pretty much have all of that with action games like devil may cry
>>
>>729502840
It's paradoxical issue, everything you listed makes you lose as many players as you gain. In fact one of the few that has tried all that you listed at once is Skullgirls and it's not doing all that well.
>>
I have played fighting games since 1994, some of them competitively, and Street Fighter 6 is the best fighting game created to this date.
>>
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>>729503013
Thats funny because we spent the christmas evening playing Tekken 3 with my brother-in-law with old as fuck PS1 we found in the attic. He plays NHL or GTA once a month if even that. Fighting games do have some "party game" appeal where you can get a bunch of non-gamers to a living room with beer and have some fun. But those people don't play online matches and they sure as hell won't care about EVO.

So whats the solution? More single player content. MK8 wasn't the success it was just because Mileenas ultra-sexy outfits but because it had a plethora of gaming modes outside of online PVP play. Same goes with Street Fighter 6, casuals bought copies of it because they heard you can walk around the streets and beat up grannies.
>>
kill yourself
>>
>>729502840
Remove multiplayer. Take SF6's story mode with character customising and spread that into a whole 50 hour game.
>>
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how come no one has tried a single played rogue lite mode like blazblue entropy effect but built in in the base game? Or a metroidvania mode where you progressively unlock moves?
It's the perfect way to bridge single player and multiplayer seamlessly and teach players about movement and combos and doesn't even require much effort besides basic level design and some additional models for the mobs
>>
>>729508038
because fighting games are a multiplayer genre and single player always sucks in them no exceptions.
>>
>>729502840
They never will. It will always be niche. It could only be truly mainstream in the pre-internet arcade era.

Simplified inputs and shorter combos don't do anything to address the real "problem" which is that fighting games are a large time investment most people aren't willing or able to make. Simplifying them doesn't bridge the gap, ironically it makes it wider.
>>
>>729506305
This
>>
>>729502840
>What would it take for normies to get into fighting games?
vtubers (current social trend), controle for retards (modern) and big single player mode that kills post launch support for competitive (world tour/avatar). SF6 already did it
>ahh but the numbers
that's the most attention spam normalfags can give it to a niche genre
>>
>>729508279
>SF6
lmao their player base is like 90% saudi and SEA, there's no cultural impact in the west at all. SF6 is long forgotten.
Capcom hasn't put out a good fighter since SF4/Marvel3
>>
>>729508418
Another /fgg/ reject thread then, carry on talking with yourself
>>
>>729508038
Granblue had a beat 'em up mode and a fall guys party game mode.
>>
>>729508650
>beat em up mode
Which arcsys removes the RPG elements from vanilla and streamlined the mode more. I'd say that's the worse fucking decision. Arcsys could've expand the mode not dumbed down.
>>
>>729508478
Asalam my friend please enjoy your FIFA reps
>>
>>729502840
>this shmup is fine for beginners
>you don't have to be Korean to play this RTS
>this gatcha is really generous
>you can play casually and still keep up
>it gets good after the first ten hours
each time it's a laser guided nutshot
>>
>>729502840
Normiefag here
I just want a decent fucking tutorial that actual teach you how to fight and defend instead of showing you useless keybind
I recently bought fatal fury and i really like it but its impossible for me to understand when to defend and attack
Also can you please don't make every fighting game so fucking expensive with character dlcs that cost as much as a full game
I'm not paying $100+ for a pvp game that will die in next 3 yrs
>>
Maybe stop making the same game over and over again with a different IP skin

Whenever a new fighting game releases, some SF or tekken player should NOT be able to just immediately transfer all their ability and retarded frame autism lingo from one game to another. If they can, then you've just made the same game, again, because nothing is fundamentally different about it.

The whole genre is extremely incestuous because the only people both playing and making new games in it have an extremely rigid of idea of what a fighting game is and just keep making the same piece of shit over and over again.
They go all like:
>The genre is dying, we need to turn a new page
Then they add some extra fucking special gauge and call it a day
>We added this pointless gimmick that changes nothing about how the game is played and only an existing fighting game fan would even understand or care about, but it didn't attract a new audience? How could this happen???
>>
>>729509338
a "decent" tutorial would last like 5 hours. There's just too much to cover. You genuinely need to sit through a fucking presentation to properly understand fighting games. Unless you are one of those autist savants
>>
>>729509338
>how to fight and defend
You play the fucking game
Over and over again
You get your ass beat
You get small wins here and there even when you lose
And you learn
>>
>>729509980
They could turn that into a decent campaign
Take titanfall 2 for example
Even older fightan like tekken 5, blood roar 2, soulcaliber 2 had good story mode + extra single player modes
>>
>>729510156
You cannot make a tutorial out of "You press back down during this string but watch out for this overhead"
Strive has an ok tutorial showing you defensive options for your character against other characters, that's as far as this can go
>>
>>729510068
In pvp you don't get the chance to even think/experiment for a second even on low rank you find people who combo rape you over and over
Cpu don't help much because either they are to dumb or read your every input
>>
>>729510286
Alright man everyone who's good at FGs was born with innate knowledge and skill is that what you wanna hear
>>
Normies love multiplayer but in fighting they get demolished, like what happened with Quake Champions.
And the multiplayer content is already there so I think it has to be single player content. Be it the fun Mortal Kombat type story with high quality cinematics and pulling you in with fun character interactions, or be it just a load of content to do and unlock, with different game modes and stuff. I have been missing a brawler type game mode like in Tekken, or actual tournament with named npcs that had fighing styles, like in Virtua Fighter.
>>
>>729509338
Mortal Kombat has great tutorials for a normie to understand the basics of what goes beyond doing character combos. I bet at this point most fighting games do that too.
>>
Life is too stressful for multiplayer games
>>
unlockable characters
>>
Fighting games will never be mainstream in an industry where normalfags are the vast majority of consumers. They'll always be niche, albeit a large niche. It's just a matter of properly exploiting this large niche, and that's it.
Unfortunately, corporations are no longer interested in this. Even though it's a large and loyal niche, what you often see is corporations destroying these games in an attempt to turn them into things like Minecraft, Fortnite, or GTA Online, where they sell cosmetic junk to a user base of over 100 million players.
>>
Why would a normie play a 1v1 fighting game instead of whatever live-service slop slop they typically spend everyday of their life playing - Fortnite, Marvel Rivals, Genshin, etc. The average person might buy and play a fighting game initially (if the IP is strong enough), but they’ll drop it after a month or less. After that, it’ll exist as a party favor to play with friends occasionally, or to try out a notable DLC character, if it is ever revisited at all. The average person is not going to play a FG consistently, grind ranked, or grind training mode, when they have other (less frustrating) options with more key-jingling content competing for their attention. It doesn’t matter what they attempt to make fighting games more appealing, this will never change.
>>
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>>729511059
>Fighting games will never be mainstream in an industry where normalfags are the vast majority of consumers

isn't that a double negative tautology? To be mainstream is to be normalfag
>>
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>>729511282
I think it's less about key-jingling and more about coping that you are not the best. In a fighting game you can't really blame anyone but yourself for the loss, so it makes it hard for the masses to stick with it. Consider that team/group games get far more activity play in shooters than free for alls, that's not because 6v6 singles match is worse meta, it's because the moment you get your shit kick in, it stops with you, you can't blame the teams, you can't blame balance, in the end, you were just not that good and have to face the fact you might never be that good. Same with fighting games, you have to be willing to lose a lot and understand it's you and want to try and climb that mountain while playing bad along the way to get good. Most don't want that so fighting games just can't improve in retention because the masses want to think they are the best.
>>
The problem is lag imo. Having to fight someone at 30 ms ping, then the next opponent at 150+ ms ping and being forced to adapt really sucks because it feels so off everytime you try to do combos (in mk1 online). Otherwise, fighting in local lan tournaments is no problem and ideal. Mk1 is an amazing game otherwise
>>
>>729510156
SF6 did that with World Tour mode. It's basically a massive tutorial disguised as a story mode.
>>
>>729509338
how to fight and defend + when to fight and defend is the entire game lol
although I do agree with the spirit of >>729510156 it needs to be more than just input reading CPU or punching bag CPU. in other words, you can't get around playing the game to learn the game.
>>
>>729508925
Arcsys had nothing to do with that, the decision was entirely Cygames'. My guess is that not many people ever touched it, so they simply opted to remove it.
>>
>>729510156
>Even older fightan like tekken 5, blood roar 2, soulcaliber 2 had good story mode + extra single player modes

I disagree on a few levels. The story modes were just read text and go to block to fight to then go to next block. The biggest issue with fighting games and story modes is they become far to disconnected to each other and at best it's more like how pokemon games play just instead of pokebattles it's fights (MK Deception, Tekken 6, etc) but at worse it's just a movie with fights and quick time events in between cutscenes (MKvDC, Tekken 7, etc).

Like racing games It's just not built to be anything other than the main event.
>>
>>729509338
Normalfags such as yourself are literally too stupid to play fighting games. Tutorials are the best they've ever been, there are tons of tutorials online, matchmaking is better than ever, rollback and crossplay are the norm, motion controls have been made optional. Nothing more can be done to ease you subhumans into the genre without destroying the genre entirely. Just leave.
>>
>>729502840
Make them 3D with a third person camera and give them big maps full of environmental interactivity, also cool it on the anime, make it more grounded.
>>
>>729511313
I understand that mainstream is what fits the norm. There was a time when fighting games became mainstream in the 1990s, but video game consumers have changed a bit since then, and now, to become mainstream, you have to fit a new norm.
>>
>>729509338
>I just want a decent fucking tutorial that actual teach you how to fight and defend instead of showing you useless keybind
Mortal Kombat Deadly Alliance, MK Deception Skullgirls, and the Blazblue series


>Also can you please don't make every fighting game so fucking expensive with character dlcs
I never buy them unless I absolutely want the character, which luckily hasn't happen yet.
>>
>>729502840
>huge amount of really good singleplayer content
>easy to learn hard to master gameplay
>skill-based matchmaking
>40$ price tag
>No paid DLC, especially gating off fighters
>Make your own character ala Soul Calibur
>Make modding easy and purely aesthetic mods legal
>no denuvo bollocks to make it always online
>feels good, fun, to control
>visually interesting
>>
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>>729512198
>but video game consumers have changed a bit since then
I'm not so sure it was the consumers that changed so much as the stakes got out of control. If they were just gunning for 1995 numbers (2 million copies) I don't think we see all these issue, the problem is that indie titles can now clear those numbers so now they have to reach the standard number for that last ten years (500 million+) basically making anything under 10 million seem like a failure. I go as far as to say the fans have been there and even the new blood that likes fighters is higher than it's peak in 2003, but the bigger issue is that it still doesn't match the hoard of buyers they want to sell too, thus we are in this hell of making games no one wants.
>>
>>729502840
Tekken 8 sucks, sf6 is fine but garbage kike practices are very off putting, no idea about mk. You could probably start getting normies interested by making better fighters
>>
>>729502840
They did all of those things and it fucking sucks now.
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>>729502840
>What would it take for normies to get into fighting games?
Complete deconstruction of fighting games which would alienate the current demographic.
>>
>>729512468
>huge amount of really good singleplayer content
>easy to learn hard to master gameplay
>skill-based matchmaking
Funny enough those were the worse selling

>>Make your own character ala Soul Calibur
Soul Calibur showed how bad that idea was, the masses rejected it and it's likely because the clowns that want to make their OCs and wafius have thin as fuck skin and either don't actually play the game or just watch ai vs battles of their OCs.
>>
>>729502840
Fuck normies. Double down on die hard fans.
>>
>>729512614
>worst selling
The only game I can think of that ticks all those boxes is SSB Brawl, and people only hated that because of the stupid trip mechanic.

>the masses rejected it
Why would the masses reject that? Even if they don't end up playing the multiplyer, they are still buying the game-- and Soul Calibur is a really bad example because whivh the character creation was good, it didn't have any of the other traits described.
>>
>>729512680
The fighting series that try that model was Skullgirls 2012-2016.

How that work out for it?
>>
>>729512815
Sorry, I shouod cirrect, I don't know if brawl had skill based matchmaking,indeed I never touched online matchmaking with it very much cause it was trash.
>>
>>729512852
No idea because I never played it and mostly stick to fightcade, the art style looked like shit. I assume it flopped though.
>>
Has any genre ever improved after it tried catering to normalfags?
>>
>>729512815
>SSB Brawl
>hard to master
>good singleplayer content
>skill-based matchmaking

I think you need to define what exactly you want in better detail because that game matches none of those.
>>
>>729512680
The only way that model works is consistant paid dlc or a paid subscription.
>>
>>729502840
You can't, not after online multiplayer revealed what fighting games are like. Anything you do will only work for a week or two, then they will leave and the genre will be right back to a gradually shrinking FGC.
>>
>>729512913
>mostly stick to fightcade
Dude you are as normie as they come
>>
>>729512960
Why not just a lower budget title
>>
>>729512995
>fightcade
>normies
Are you retarded?
>>
>>729512939
It absolutely is hard to master and has tons of great singleplayer content. The skill based matchmaking I have literally no clue about, completely forgot about it, and never really even interacted with the game online cause it was p2p and always shit-- but if the game was made today, it easily couod have it and would make the online play experiance better.
>>
>>729502840
No reason to want them. Just makes the games bad for the ones who actually play fighting games. I’ll play +R and 3rd strike until the world ends.
>>
>>729513253
I just picked up +R because you dropped it alongside 3rd strike. Is it that good?
>>
>>729513424
It’s incredible, I’d say it’s the best fighting game ever made, and was the one that got me really into the genre. I got into 3rd strike somewhat recently and I think it comes close too.
>>
>>729513056
You sound like my dad after he discovered 4chan was no longer a secret club anymore
>>
>>729513501
Looks good. I'll install and check it out. I've never played GG
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>>729513608
Normies are people who don't even like fighting games. Fightcade being well known among fighting game regulars does not make it "normie".
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>>729512468
>ala
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>>729512614
>it's likely because the clowns that want to make their OCs and wafius have thin as fuck skin and either don't actually play the game or just watch ai vs battles of their OCs.
No, the problems with CaS in SoulCalibur are more fundamental than that. You can tweak their height and it messes with hit- and hurtboxes. It can make a CaS immune to juggle combos that work on every normal character or just make attacks whiff randomly. It's possible to abuse the CaS system to get a competitive advantage and they're allowed in ranked. That said, only the Western fan base cares about this and Japanese players even allow CaS in online tournaments.
>>
>>729510068
why is it hard for you people to understand that the average person hates this and would literally rather die than play a game just to keep losing at it in order to learn it
>>
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Unironically, a fighting game mode in a big budget game. For example, yes you have the VF games in Yakuza, but you have more direct titles that attempt it as a fun side mode, such as Xenogears having a fully playable 3D mech fighter built in.

Either that, or the more understandable option of stop marketing fighters for esports and pros and instead focus on marketing for the wider market as a whole. Most fighters die of irrelevance simply because they only advertise at fighter events, meanwhile SF, Tekken and MK are household names because they treat normal people well.

You've got some companies that tried it, but mainly in the wrong way, such as SNK with their weird ad campaigns like iShowSpeed and WWE. Then you have successes like Capcom and ArcSys with TV spots. Simply showcasing your game at events is not helpful to grow both the scene or even any interest in your game. Though literally all of this can also be seen as bad. If I ever saw BB or AH get massively popular, I know they'll had to have cut and altered so much to make it sellable.
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>>729502840
Idk the genre is too skill dependent, you usually never fight someone who’s close enough in your skill where matches are genuinely good. It’s either stomp or get stomped in my experiences and I’ve played a lot ranked in SFV, GGS, FighterZ. I can see that as a massive deterrent for new players, plus having to go into the lab to get your combos down isn’t very fun for new players who are still not sure if they are interested in playing the game long term. I really don’t know what can be done to resolve this. I will say FighterZ has the best match times despite being “watch until you die” fighting game. That game tricks you into thinking the matches are a lot closer than they were cause you get 3 characters. Even beating 1 character off their list feels like you are at the very least breaking the other opponent down
>>
>>729502840
Normies have an ego issue and don’t want to sit and chip away at a skill. They want to turn a game on and get showered in praise and dopamine.
They added modern to most 2D games and destroyed Tekken for people who won’t ever sit down and open practice mode. It’s disgusting.
>>
>>729514358
They’re also retarded and reading a few replies in this thread reminded me of that fact.
Gamers fucking suck.
>>
>>729514258
I’m surprised there isn’t a One Piece fighter from a AAA yet.
>>
>>729502840
>What would it take for normies to get into fighting games?
Why would you want this?
>>
>>729514090
No, that's allah
>>
>>729513253
No self awareness lmao. 3s fags are the worst.
>>
>>729514358
Well let’s pretend they are not Normies for a second. How do you get a real gamer who doesn’t care for fighting games interested in the genre? To me, it feels like you need to be already invested in fighting games and to even play them. The only way to get new long term players is to convince them they should practice and lab, and how do you get them to stick around to catch that feeling?
>>
>>729514439
Nah, it's incredibly understandable. Fighters are a high risk low reward genre, and most of the time IPs are able to get away with cheaper, quicker products that to the general populace 'looks better' such as CC2 arena fighters. I wouldn't be surprised if regular casuals of DBFZ felt that "2D was too restrictive" DBFZ was an anomaly and even then, despite it's speed, was designed with mass casual appeal in the first place.
>>
>>729514547
They have to realize that a game that you can’t ever beat is awesome. It’s something where you can always find something new and push yourself forward in. It’s 1 on 1 so there’s no excuses. It’s just, a very pure form of video game. If that doesn’t sound appealing, you’re brainrotted.
>>
>>729512475
That's on the devs, tho. The upper management, specifically. Everyone shit on jive for making the toons looking like they are made out of clay, but A - you could do 20 costumes for each char in a short amount of time and B - it didn't take an entire nation of outsourced 5th world niggers to make it. If making SF6 look this detailed and if it's going to take you this long to make any costumes or stages or whatever then maybe SF6, whether you consider it a success or not, wasn't a cost-effective developed game. Since indie nerds can make better games in less time, maybe scale the game back until it's both profitable and fine enough so that the average FGC fag will play it. The issue is, tho, upper management look at the same numbers you do and conclude that, since the addition of single player modes and modern control schemes was the new thing added in to the successful game, lowering the bar until a fetus can properly play the game against people with 5+ years of experience and just shitting out avatar costumes is the only way to save fighting games. Nobody gives a shit about the FGC, and rightfully so, since they will play literally anything Capcom produces, even if they hate it.
>>
>>729502840
nothing, you can't do it

https://streamable.com/kl92bs
>>
>>729514731
Not to ignore everything you said, but SF6’s slow leakage of content has more to do with them putting too much budget and dev focus on world tour and avatars. Capcom has the means to churn out costumes and they most likely will after next season. They’re just being dumb.
>>
I just want sf3rd strike on pc but remove parry and add some decent single player mode and more characters
>>
>>729514547
>How do you get a real gamer who doesn’t care for fighting games interested in the genre?
Just make a game that looks cool, it's that fucking simple. I had no interest in fighting games, then I stumbled upon BB's soundtrack on YT, googled the game, saw Hakumen, bought BBCF on sale and learned the game. You retards keep trying to complicate things when people just want cool shit that looks fun.
>>
>>729514893
>criticizing new games for being over complicated
>plays bb
nigga what
>>
>>729514797
Honestly shitten 8 is just a bad example. This game is an absolute mess.
>>
>>729502840
Some things are meant to be niche faggot, that's what makes them good. Kikes like you that wat to turn everything into slop should be executed.
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>>729515002
You’re doing too much. New blood isn’t a bad thing. The point of his post was to bring in new blood without ruining the games further.
Stop being a faggot, we have it hard enough as it is.
>>
>>729515047
Very good point
>>
>>729514925
I was not criticising new games for being complicated. I was referring to your whole spiel on how to get "a real gamer" to play fighting games.
>>
>>729514547
>How do you get a real gamer who doesn’t care for fighting games interested in the genre?
I only recently got into fighters, migrating over from character action games. I just like the competetive aspect + satisfaction of getting better. I guess lean into these aspects to attract other gamers.
>>
>>729515047
>How do we change something with an established player base to bring in people who aren't interested
Nah, fuck off faggot. People who like fighting games will find their way to them naturally.
>>
>>729514547
First we'd have to dissect what a "real gamer" is. If it's your random redditor who engages with the medium through twitter screencaps and youtube essays and might play a movie game once a month, then you wouldn't. Are you talking about the "hardcore" gamer that plays souls slop or a top 3 comp multiplayer game and looks at meta builds 24/7 to get every competitive advantage they could against kindergarteners? Have a lot of noobs in the game, make ranked push you up tiers no matter how bad you are and make mechanics and characters that have a lot of power for low skill (yep, drive rush, drive impact, win 50+ points and lose max 40, and ryu or mai, you're welcome, noobs). You wouldn't need to advertise fighting games to an arcade-y player, he probably started with those.
>>
>>729515302
Also trve
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>>729515302
Is that what you got out of reading OP’s post…?
With a brain like that I doubt you’re very good at fighting games.
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>>729515320
>yeah I love competetive games
>plays modern gief
Many such cases
>>
I don't call myself a normie gamer because i used to play a lot of character action games but fighting games are really hard to get into unless you're playing them for a very long time
This is the only genre I can't crack
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>>729515351
Did I quote OP you neanderthal?
>>
I wanted to talk about something similar regarding fighting games. It was about how fighting games seem bad from a "casual" perspective. Someone like me enjoys something from pretty much every genre, but fightans require a breed of autism most people lack. They're games where you progress vertically, not horizontally. (E.g: in a game like Monster Hunter, which is also difficult, when you get good, you fight tougher monsters. There's an actual end game.) Plus, with how a lot of fightans are played, if you're trash at the game, there's nothing else you can do. For example, if you're bad at a game like Team Fortress 2, you could at least play medic or engie and help out the better players.
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>>729502840
I have shitty hands. I don't understand why people think I have nice hands. My execution is poor in almost every fighting game that isn't Third Strike. I've always been a good reader. You don't need nice hands to play fighting games, there are multiple roads to the goal.
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>>729514797
I'm in tears, thank you for this
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>>729514797
I did that once while playing SF6. Trust me this has nothing to do with the video game, he just had an outlet to vent on.
>>
>>729502840
Super Smash Bros showed you how to do it, but you rejected it and screamed, bitched, cried and whined that it doesn't count.
>>
A few days ago I got beaten so badly I don't even want to play fighting games again.
>>
>>729516885
What character was it against
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>>729509338
Honestly the best tutorial is always going to be a video on YouTube with a dude explaining your best options. Obviously, only popular games get this amount of content (in English) but CotW has some. Sometimes all you need is to know your character's two most bullshit moves.
>>
>>729515609
Doesn't that make it worse? You're just making shit up.
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>>729516656
You say this as if there aren't a ton of platform fighters out there and guess what? Casuals still don't give shit, they want the brand and nothing else.
>>
>>729516921
It was a whole day of losing against everyone but the one that broke me was a Narmaya on GBVR ofc, it wasn't as much the character but more the player completely shut me down.
>>
>>729517041
>The point of his post was to bring in new blood without ruining the games further
There, since you're too simple to understand what I was addressing, I'll just greentext it for you.
>>
>>729502840
I only recently got into fighting games and I feel like I missed out my whole life. Was always anxious at the thought of playing with other players but actually sinking my teeth into some of these games I just love the feel of then and more specifically the feeling of learning a human opponent over the course of a match and just shutting them down. It's definitely something more people would enjoy if they gave it a chance but a lot of people are probably just anxious like me
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>>729516885
I've had these days. Part of me wishes I could just quit fighting games and never play them again because I'm a fucking loser and I suck at them, but they are the only competitive video I have fun playing.
>>
>>729517176
When the losses snowball it's a big mental hit and you just can't walk away until you get a win. Understandable.
>>
My ideal fighting game (at least for the prices they go by nowadays) would be an action game like DMC or Ninja Gaiden with a Versus mode. Something that gives me both PvE and PvP content to sink my teeth into, being able to transfer my skills between the two modes. Dissidia kind of did that.

It's much harder to justify fighting game purchases to myself these days. I'm not a kid with seemingly infinite time anymore, nor have I ever been interested in online ranked modes.
Even though I've been a Tekken fan my entire life, I only bought 7 after all the DLC was out and at a massive discount, and all I did with it is go through the story mode and ghost battle, pretty much what I did for the entire series up to that point. I'll probably do the same for 8. I could see myself booting up the game and spending a couple hours playing Tekken Ball with Clive or other random characters.
>>
>>729515510
depends on the game, i think Fg's are very unintuitive at the start but when you feel out how they work they become much easier as you can just separate the different aspects of play into floors much like a rubiks cube. you have your neutral and what actions to take there, you have your pressure/okizeme game and what to do there, and then you have the defense game for when they get in and what to do there, and as long as you perform those actions right you will win against a good chunk of players and anyone that you can't beat you will be able to see where adaptations have been made. i grew up with the genre so i genuinely can't remember how i did it, but i have seen many people get into fighting games after my time and that thought process is a good way to start. some games are very weird and demand you look into the esoterica right from the start however. namely tekken and guilty gear.
>>
>>729515797
i think it depends on the game, most street fighter games and 3d games don't have much in terms of execution. but if you wanna get into marvel or KOF (namely 2k2/13) or even CVS2 arguably require a fair amount of execution dexterity.
>>
>>729514873
>i just want 3rd strike but with no parry
sorry to break it to you. but that game would be terrible, i also hate parry but much like CVS2 RC. it's required to keep much about the game in line.
>>729512554
in fairness that's kind of what we are seeing already. i can't really think of an appealing fighting game that came out in the past 10 years. the closest was the shitty port of VF5.
>>729511597
> In a fighting game you can't really blame anyone but yourself for the loss
people that wanna blame stuff will blame stuff. if you are the type of person to blame your team in CS or dota, you are going to blame the braindead mechanics/drive rush/ cheap tactics/ set play/ tier whores/ knowledge checks/ glitches/ option selects etc. etc.
if you ever see a tekken player playing online just watch. in 10 minutes they will lose to some character just doing shit and then come out with "this player has no fundamentals they are just doing gimmicks"
>>729508418
SF6 is doing really well even if i agree with the sentiment that the 360 era was the last time i gave a shit about any capcom fighter.
>>729507028
the one you took competitively was SF6 wasn't it.
>>
>>729518249
>can't really think of an appealing fighting game that came out in the past 10 years.
I liked vf5 and doa5. Though I see what you mean. They feel very streamlined and homogenized with little style. Sf6 is ugly as shit.
>>
>>729517846
That’s a good way to break down the gameplay desu. Getting good in neutral is the first step to wanting to get good imo. Once the players feels they can do well in neutral they will seek out ways to bolster their strength in other situations
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>>729518314
yea i love VF5, personally VF5FS is the best FG ever made. so REVO even if the port sucks ass. it's still gonna pike me up. but i was going through the timeline of games and just couldn't remember the last game i was like "yea this game is fucking sick"
>>729518348
thanks, i've been playing for ages and seen a bunch of new lads pick up FG's. it depends on the game but if we take say super turbo for example all they really need to know is
>how do i control space
>how do i win more when i controlled the space successfully
>how do i not lose if i failed to control the space.
and build from there.
>>
>>729517846
The most basic concept that for some reason a lot of people don't grasp/respect is frames. Maybe when they're actually playing against another person a lot of people panic and revert to muscle memory but so many people you go up against just throw out shit when it's not their advantage. This is the worst in Tekken in my experience.
>>
>>729517053
a couple indies
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>>729518601
yea for sure, like good defence and your options from that can be tricky, in a 2d game or even VF it's not too complicated as it's mainly watching for stuff that you know they can't press after or recognizing gaps to press a button but in tekken there is so many knowledge checks and gimmicks that knowing when you can actually take your turn back. can take forever to learn, it's what put me off tekken compared to VF was just how much you had to dedicate to beat timmy rinsing strings in fujin hell.
>>
>>729502840
cannot be played on wifi without severe lag, only freaks want to lay ethernet cables through their house
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>>729509338
pretty much the best thing you can do is just watch how good people play your character.
how do they approach? what moves do they pressure with? how do they defend & get out of pressure?
then just play and lose a whole fuckload but with specific goals in mind 'when he jumps, im gonna do this' 'i'll try to mix him with this move and this move' 'he likes to do x so i'll do y'
>>
Why don't fighting games use action combos style?
I hate z dpad input so much
They should use down down up instead, i always miss my anti air
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>>729502840
I've dabbled with fighting games in the past and have been filtered, so I should consider myself a normie on this topic. Here's what I think could work based on my experience:
>Make it easier to learn (NOT to play)
>Remove nonsense, bullshit cheese and a shit ton of useless moves (in Tekken's case anyway)
>Story mode with an actual writer team ffs
>Story mode could also double as the tutorial mode, I always thought unlocking moves on a skill tree would work wonders in a single player mode
>Whatever the fuck else you could do to make it less stressful to play and to learn
>Also this is a hot take but combos are shit neutral is the fun part
>>
>>729518941
Just use a kb

>>729518763
I was a diehard 3d advocate for a long time then I took the time to actually learn 2d fighters and I genuinely just find them more enjoyable now. I don't think Tekken is that bad for knowledge checks since that only starts really taking off past fujin but something that will put a lot of people off is how many moves tekken has and how many of them are just kinda useless with an optimal move being present for most scenarios and you never really working much outside of those. VF has the advantage of being the same game for some 2 decades now. It's tight and it feels great. It doesn't reinvent the wheel nor does it shove needless shit like meters in there. It's just peak.
>>
>>729519095
>>Also this is a hot take but combos are shit neutral is the fun part
Combos are fine but they should be shortened.
>>
>>729502840
Dead genre, let me know when the battlepasses get removed and when half the roster isn't locked behind dlc then maybe i'll think about buying a current year fighting game.
The new Marvel game is going to flop btw
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>>729519095
>>Also this is a hot take but combos are shit neutral is the fun part
I started playing the genre again this year and I was having more fun doing simple 2 ~ 3 hits to a special attack from an opening than when I started to decide to learn long full combos.
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>>729502840
panty shots
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>>729519295
>>729519458
I like them when I think of them as a reward but otherwise it's a fucking bore
Why the fuck do I have to memorize some button sequence that takes a solid minute out of the actual gameplay just so I can do damage
I agree that if they were shorter they'd be fine
>>
>>729516656
Smash at this moment is the only consumer friendly fighting game and ultimate will be the last consumer friendly one.
The next one will be a live service
Also NOBODY gives a shit about platform fighter indies besides a few smash trannies
>>
>>729518941
I hate using motions on a dpad, it feels like I'm commiting a sin against my controller. Sticks and hitboxes are so much better.
>>729519112
>how many of them are just kinda useless
I keep hearing it all the time but I personally use 70-80% of Asuka's moves and she has plenty of them. I can only think of one mostly useless unsafe string and some weird shit like 10-hit string that sucks. It's actually my favorite about Tekken, your opponent will never see something like her destabilizer or snake edge or low sabaki coming. It also makes tournaments much more exciting than 2D fightans, even pros use crazy shit sometimes.
I admit that it also makes Tekken more bullshit than other fightans.
>>
>>729519458
>>729519526
You fags all say the same shit, but refuse to play games with very short combos like Soul Calibur or almost no combos like Samsho.
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>>729519679
Well yeah, I started playing the genre a few months ago, why would I go play games with barely any player base, I'm planing to get Soul Calibur if they ever make a new one.
>>
How about the full game not being priced to almost $400-500 dollars just to get all the fucking characters, let alone the stupid ass costumes?

Fighting game players are usually kids or niggers, you think they want to blow that kind of scratch on these?
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>>729519679
>game has a nice feature
>fails for some other reason
>noooooooooo the nice feature must be the problem

Are you the head of Nintendo?
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>>729519679
I'll play soul calibur 2/3 when they're on steam
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>>729519679
Soul Calibur is gay and dead and I've never heard of Samsho
Tekken 5 DR had some great, short combos imo
>>729519872
>Fighting game players are usually kids or niggers
Why are there so many niggers in this genre?
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>>729502840
>What would it take for normies to get into fighting games?
Gatekeeping Veterans into their own pool and making sure they can't smurf.

>Start playing a fighting game
>"Fighting Game Community" Naggers join your "begginers only!" room
>full round touch of deaths
>Uninstall.exe
>Naggers wonder why nobody wants to play their dead genre.
>>
>>729519813
There's a reason they don't have a player base, even though people have been crying about combo lengths for years. Complainers don't put their money where their mouth is.
>>729519886
>Game
Soul Calibur and Samsho are decades old franchises that have always short or no combos. Yet combo complainers barely support them, especially Soul Calibur after the second game.
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>>729519649
>I can just do random moves from a character no one plays when every character has like 100+ moves and people will eat them because they're not prepared
>This means they're not "useless" see

Anon...
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>>729520161
I'm sure the reason no one even knows about those franchises has everything to do with them having short combos and not with any other possible reason including bad marketing
Retard
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>>729519997
Just because someone put an hour or two in practice before hopping online and stomping your mashing ass doesn't mean they're a veteran.
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>>729520161
>Yet combo complainers barely support them
They spend more time watching HnK clips than playing any game, combo heavy or not.
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>>729519981
>Why are there so many niggers in this genre?
Unironically: Thuggery. It's why the "FGC" chimps out about "yo eSports!" taking over their community now a days. They can't shit in a fountain (sMelee pedos) at an event that Capcom, Nintendo, SNK, et. al. sponsor.
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>>729520353
>Game has touch of death available for someone who has two hours of practice
It deserves to die.
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>>729502840
SF6 is the most popular fighting game ever.
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>>729502840
desu the appeal problem with all arcade games is that they are inherently 'gameplay games'
while normalfags have chosen broad games over deep ones. pretty much every mass appeal action game is designed so the player can win without ever learning to block. if your game has an iq test as simple as 'to win this game, you must use the mechanics of the game' you have already filtered the mass audience.
the second problem is blockstun. you can get utterly raped in rocket league or fifa but you still get to press buttons and make things happen on the screen while you are losing. 'i dont like it when the other guy hits me and i dont get to do anything' which goes back to why popular action games never make these retards block
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>>729520309
How old are you, 16?
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>>729514797
That Reina was inspirational
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>>729520516
Baited no one award
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>>729509338
>>729502840
People say Fighting Games are too complex for the average normie gamer to get into because of their depth, but that never stopped dota/lel/smite getting popular with the mainstream in the 2010s
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>>729520450
Getting hit because you keep mashing on wakeup isn't a ToD.
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>>729502840
Been playing Tekken 8 for a while, and its fun.
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>>729502840
Hellish Quart is the optimal Fighting Game, everything else pales in comparison
If only it had multiplayer and Jewish pockets to do the marketing
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>>729520575
I'm being serious. Both games have had main stage EVO appearances in the past 5-6 years, so you have to be underage if you play FGs but have never heard of either. Especially Soul Calibur, considering how popular SC2 was.
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>>729520802
I obviously know both by name but never played it and never knew anyone who played it, both within and out of the fighting game sphere
So the reasonable thing to assume is that the marketing failed terribly
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>>729520505
>blockstun
Many fighting games already solve that with pushblock mechanics like dead angle attack from GG, parrying from SF, counter assault from blazblue even 3D fighting games gave you the option to crouch or sidestep but of course all of these requires knowledge reading your opponents and worst of all, knowing the framedata and opponents move.
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>>729520905
You don't know anyone who's played SC? I find that hard to believe unless you only talk to newbies or smashers.
>muh marketing
Doesn't matter when CoTW can splurge on celebs, TV ads and the most popular streamers in the world, yet be deader than BBCF. The fact of the matter is that most people do not give a shit about combo length if the game is fun.
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>>729521272
Yes you retard, no one outside of your niche fighting game 'veteran' bubble plays soul calibur lol, that's the point
I swear the goyim aren't people
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>>729520905
SC2 and SC3 were decently popular with casuals. It fell off hard immediately after, for reasons ranging from bad marketing to mechanics nobody asked for.
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>>729521427
Again I ask, how old are you? Soul Calibur was the premiere casuals fighting game.
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>>729521662
I'm 24
And Idgaf about how it was decades ago, I'm talking about how it is right now and the cultural impact it had
That single white haired lady with a whip is all I can think of when someone says Soul Calibur
>>
>>729502840
A complete change in the genre, to a point where they wouldn't even be fighting games as we know it anymore.

The first thing would be to not make it so centered in 1v1 PVP. Nowadays most normies plays online games with their friends, it's no wonder that the "friendslop" genre has grown a lot.

Fighting games being 1v1 focused PVP games where if the two players have a skill gap between them one will win 99% of the time are just terrible to play with friends, unless they are already invested in the genre. Also to get good at these games and reach a point where you understand them it can take hundreds of hours which is a problem to get into the genre.
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Which fightan should i pick as my first except for sf6, tekken 8 or fightcade?
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>>729521782
>That single white haired lady with a whip is all I can think of when someone says Soul Calibur
and rightly so
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>>729520487
No it's not you retard.

>b-but steamcharts
Hugely concentrated to Japan.
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>>729521840
smash ultimate
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>>729521835
There's these things called arena fighters...
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>>729521840
Fightcade, tekken 8 is complete dogshit and is in such a mess right now the lead developer just left.

If you really want to play tekken go play one of the older games
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>>729521983
Only pc games
Also i don't like the aesthetic of smash
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>>729521782
That explains it, you were a babe when everyone was playing SC2. I'll just end it with this, combo length is a faux complaint that is constantly repeated by people with little experience in the genre. The majority of players, casual or veteran, don't give a shit about it.
>>
>>729521970
>Hugely concentrated to Japan.
And? do Japanese players suddenly not count?
>>
I was so much happier when I didn't know what frames were.
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>>729522068
akatsuki blitzkampf
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>>729522175
Blazblue ?
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>>729521087
Yeah, and that's part of the charm. Fighting games reward lab work and actual game knowledge, not just mashing and praying. It’s why games like GG and BB have hordes of nerds who love digging into frame data and setups. Parry, pushblock, dead angle, faultless defense – all that stuff exists because you’re not supposed to hold block forever, you’re supposed to be thinking. If you hate all that, maybe you just want a party brawler or something with bigger buttons and no commitment.
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>>729522232
yeah
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>>729502840
I wish they would make another RPG-like MK desu. I think It was armageddon that came close but it was fun as hell. Having a fun single player story mode you can fiddle and customize around with would do wonders.
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>>729522101
For most of the world, yeah, they're irrelevant. This is why we don't pretend Fate Grand Order is relevant to any of us here.
>>
>>729522384
Isn't that literally SF6's world tour? To the point where you can mishmash existing characters attack to create your own unique movelist?
>>
>>729522283
Even CC2's Demon Slayer arena fighter has pushblock and parry/guard impact. It makes the game feel much less dull when you're blocking.
>>
>>729520487
It's so overrated though. Literally any major fighting game I played is more interesting due to funnier movement, cooler characters, and now even better music. Darkstalkers for example is just so instantly fun it's insane. Or SNK games with their crazy movement or mechanics, or Tekken with it's unpredictability. Balance-wise, SF were never particularly better than others either.
I don't understand why Japan loves SF so much, they should play KoF15 or some anime stuff, these games should be right up their alley.
>>
>>729522283
I was actually being sarcastic considering how the anon who says blockstun is a second problem is like genuinely filtered by it. That being said, I love the mechanic and labbing them feels great.
>>
>>729522560
And naruto storm games has counter block and substitution jutsu. God I love CC2.
>>
>>729521840
If you want to play with other newcomers/casuals you need to start with a popular one, if you don't want it to be SF 6 or T8 what is left is Guilty Gear Strive. Though i would still recommend SF 6 because it's the most popular by far.

If you want to start with other less popular game that's okay too, but enjoy only getting matched with autists with thousands of hours into the game.
>>
make them harder
if there are people still learning to play shit like dota and chess, there will be people willing to play fightan. they just can't be shit, and they've been shit for 10+ years again at this point
>>
>>729522878
>dota
>hard
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
I've come to accept that I only want to engage with the Fightan genre as a single-player 'versus CPU & training mode only' genre. The experience of getting your half-interested-friend to play sucks. The experience of trying to be sweaty and getting destroyed sucks. I just want to mash buttons in peace by myself.

Recently I have been playing Fatal Fury City Of Wolves. I bought it on launch, played it a bit and shelved it, but now I am trying it again now that the DLC is out.
>>
3 words: marvel tokon
>>
>>729520625
That's because you can play the game and not learn the complexities of it. The vast majority of team comp players fucking suck. I have a friend who has a 0.61 kdr in cs2 after 2500 hours, has never broken past 5000/gn2 and still regularly plays the game with friends. Ask yourself how many people would keep playing fighting games if they can't do a simple DP and lose 7 out of 10 games.
>>
>>729522949
>3 words
>>
>>729522932
don't even try to deny it. sitting there and trying to memorize 50 items and 400 skills is hard as fuck, mainly because it's boring
it's why fightans are so terribly easy nowadays too, because each char has like 2 good normals and 1 usable special. add 1 oki setup, and you're done cause everything works on everyone nowadays
>>
>>729522826
My friends and I used to sweat it out like maniacs on Ultimate Ninja 3 on PS2. Legit amazing fighting game, I wish someone would make another game like that.
>>
>>729523049
I love you :3
>>
>>729522084
>Thread about getting people to play the game
>This complaint is invalid because it comes from people who don't play the game
Were you malnourished in your youth anon
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>>729502840
almost like it'll always be a niche genre, huh
>>
>>729523072
>everything works on everyone nowadays
Homogenization is a fucking plague. No more characters have different weights and hitboxes, no more having different bnbs works on certain characters and no more combo/player expression.
>>
>>729523072
If you think dota is hard (literally just a dumbed down turbo casualised WC3 with no micro) then you have actual fucking brain damage
>>
>>729522520
I personally like MKs world better
>>
>>729522940
This is my experience with fightans as well. I don't care about sweating my ass off just to make number go up in ranked. These motherfuckers are out there treating the game like a 9-5 job, no wonder they crash out and start screaming about the game being "dead" and "unplayable" because a recent patch gave someone a safe mid launcher or some shit.
>>
>>729502840
They aren't going to. they were in the 90s because arcades still existed and there wasn't much competition for multiplayer home games. It's okay to not have normies, some things can be niche. SF6 managed to get all the normies in Japan obsessed with it but it's the second worst fighting game I've ever played behind Tekken 8, a game that tried to do that same thing but worse.
>>
>>729522878
>>729523072
Back in 2002, game developer Blizzard Entertainment gave the world another real-time strategy gem by the name of Warcraft III: Reign of Chaos. Believe it or not, there was Warcraft before World of Warcraft. And yes, it was a pretty damn big deal. At the time, Warcraft III was perhaps the most anticipated computer game in the history of the industry. Turned out it was a pretty fucking good video game. It won the hearts of critics, scored some Game of the Year swag, everything was peachy.

Unfortunately, there was a problem. After a handful of months with the game, people discovered that Warcraft III had a significant and serious flaw: Most human beings are terrible at video games and life in general. StarCraft players were enraged that their Six-Factory timing push didn’t work in Warcraft III and went back to playing StarCraft. That left real-time strategy newcomers to pick up the slack. Well, strategy games require the player to think. Thinking hurts the brain. Therefore, Warcraft III sucks. To make the most of their disappointing purchase, those players dabbled in the game’s robust custom game community and discovered Defense of the Ancients, a redux of StarCraft’s custom classic Aeon of Strife. It’s best surmised as “Warcraft III without the macromanagement, micromanagement, or a general need for motor skills.”
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>>729523312
This woman knows her shit

I feel exactly the same. I just play for the experience of fighting.
>>
My hot-take no one asked for or wanted:

I used to consider myself a huge Street Fighter & Marvel vs fan.
3rd Strike, CVS2, MVC2, Alpha 3, those were my games. I played at home, but also I had a local arcade that had all the ones mentioned. I played from the 2009 era up until when Street Fighter X Tekken and Marvel vs Capcom Infinite, and I quit the genre completely and now only play as a casual.

Now that I have established i am an old-man hasbeen, I just want to say, Street Fighter 5 and also Street Fighter 6 fucking blow. I don't understand how people can like SF6
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>>729523049
how can you be this gullible bro
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>>729522940
mbon's arcade mode is pretty fun
>>729523312
fighting games are party games. you're supposed to play them on the couch with your frens
https://www.youtube.com/watch?v=Y0S2dDXjHD8
>>
I wish martial art fad never ended.
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>>729523536
I prefer tekken 8 honestly. Im no elite player so the balance shit doesn't bother me. Im like 19dan or something.
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>>729502840
1v1 games aren’t fun or appealing to the majority of people
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>>729523536
From now on I want you to post under the assumption that I asked and wanted your opinion.
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>>729520161
>Soul Calibur and Samsho are decades old franchises that have always short or no combos.
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>>729523608
I wish we had more games like Power Stone and Shrek Super Slam. We got a bunch of Smash clones already, time to go 3D with this shit.
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>>729523128
No, you just lack common sense. Who cares about the complaints of ignorant people?
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>>729523906
Agreed. Could you imagine a 3d smash game?
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>>729503034
so the comps would smell better
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Im currently playing tekken 8 and enjoying it alot more than street fighter 6.
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>>729523885
Lmao so on top of being wrong and retarded he was also lying
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>>729523885
>A bunch of resets
Okay?
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>>729524035
It was all I could imagine back when Pokken first came out. It was legit exactly what I wish Smash was all along.
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>>729524239
Smash babbys would complain if their sacred franchise went 3d. They fear change.
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>>729524163
>Calling anyone retarded when he can't see obvious resets
Oh I am laffin.
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>>729518249
>people that wanna blame stuff will blame stuff. if you are the type of person to blame your team in CS or dota, you are going to blame the braindead mechanics/drive rush/ cheap tactics/ set play/ tier whores/ knowledge checks/ glitches/ option selects etc. etc.
>if you ever see a tekken player playing online just watch. in 10 minutes they will lose to some character just doing shit and then come out with "this player has no fundamentals they are just doing gimmicks"

Correct and consider how long they will play once that cope kicks in. That's the difference I think anon was getting at is that the player can cope a good long losing streak on team shooter over a fighter because that "they are cheap" turns into "so why can't you beat it then?" very quickly and unlike that team game they can't blame teammates or balance issues, it's just straight up skill issues, and so the salty player packs it up rather than getting good.
>>
The truth is normalfags only want to engage in single player games and figthing games are the only multiplayer.
Watch anyone play cs, league, rocket league, fortnite, apex or else, they are all playing on their own and never take the opponent really into account of what they are doing, that's why those games are also the most popular games to stream as you can just talk over what you are doing without any pressure.
In fighting games, the opponent is there in front of you and you cannot just ignore them because they went farming minions or changed position to hold backsite instead of connector. This is the same reason as why fighting games are compared to real fighting sports because you cannot stand still and run away which is the case in almost any other team based sports and team based videogames.
You HAVE to be active at all times, you HAVE to be reactive at all times, you HAVE to watch your opponent, the regular gamers do not want to engage with whoever the fuck is next to them, they just want to play their game and win.
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>>729523885
Ugly and disgusting
This franchise lost its way after sc2
Give me back mitsurugi doing cartwheels all game
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>>729502840
>normies into fighting games
from what I can tell it would have to have a gacha system where you can gamble for anime women and maybe daily tasks and multiple currencies
i get the impression basic gaming is too hard for zoomer adhd audiences, not to mention a game that requires solo labbing to actually git gud at

>>729503013
see what I mean? it's a crisis of normalfags and secondaries inherently don't want to do anything but "le have fun" and being challenged isn't fun for them
these are the same people that bitch and whine about "missing content"

gaming lost
/v/ lost
>>
>>729524419
>They fear change.
Unless it's a live service with a battlepass then they'll shill it and say it's actually le good
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>>729524885
I agree, but I think a bigger part that rarely gets mentioned, is that normalfags hate when a game has expectations for the player. A game expecting a player to read, problem or navigate using their own sense of direction is an instant normalfag filter. I think this a big reason why ARPGs have exploded in popularity recently, Souls games especially. You can just make a cheese build and effortlessly destroy the game without even understanding any of the mechanics.
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>>729523536
Thank you for your input. Unfortunately it's a truth nuke
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>>729523536
me neither, i struggle to care about any game released post 360 era.
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>>729523536
Because the modern FGC gets their opinions from Sajam, MaxDood, and Vtubers who are all paid and given free shit constantly to shill the game. I bet Max and Sajam haven't had to put their own money towards a fighting game in decades. That's why they shill them despite fighting games being a money sink genre
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>>729525739
>i struggle to care about any game released post 360 era
This is not restricted to fighting games. I hate having this conversation because it always goes down the same way and people just accuse me of being cynical but save a few releases I rarely get hyped or interested in new stuff. In 2026 I'll get nioh 3, that's probably it.
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>>729502840
Something to encourage player retention. I notice that people have a lot of fun mashing buttons in the shitter tiers in ranked, but as they rank up they obviously get whooped by people who know what they're doing, drop the game, then make that shitter pool smaller and smaller till a new person will get curbstomped right away. Maybe something like unlocking cosmetics for custom outfits like in Soul Calibur, or a team mode for people to mess around with friends that's a prelude to a real match.
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>>729523906
>power stone
I got some of my non fighter buddies into fightcade power stone and it blew their mind how fun it was. I always get so excited when new people play it.
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>>729506945
SG never did well from the start.
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>>729502840
3D
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>>729526008
It did well enough, the issue was the crowd funding mess.
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>>729502840
Fundamentally speaking, you can't.
Developers have basically done everything short of just creating an overly elaborate story-mode singleplayer experience intent on teaching you the game but the fundamental draw of fighting games is YOUR OWN DESIRE to want to engage with its mechanics, learn how to play smart, and practice the game yourself and refine your own technique.
The game can only do so much to sell you on how cool it is yourself but it's up to you to determine how much cool shit you want to be able to do. The game can't do both for you so at the end of the day it comes down to the person playing the game and if they want to be better than that other guy.
We've seen many combinations but never a total combination of
>Good graphics
>Good online
>Detailed tutorials
>Simple inputs
>Singleplayer emphasis
And all types of individual elements that beginners claim that would make them stick with a fighter but we've all seen that those elements don't matter because even fighting games cannot escape market trends and brand power.
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>>729506945
>>729526008
>>729526320
once the women took over and kicked the original creator out i stopped caring about skullgirls
employ women into your indie project and thats what you get i guess, i've seen a similar situation happen to someone i know irl too
>>
This will never happen because fighting games have shit game design, every single one of them
And like anything that is shit and niche you will have the absolute retards that make it's fanbase coping and shitting themselves with the strongest case of sunken cost fallacy known to man making up reasons why it fails
The truth is no one will waste the same effort you did on a genre with bad game design
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>>729526614
>This will never happen because fighting games have shit game design
Okay, what's the shit game design?
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>>729526810
Everything, there's not a single aspect of fighting games that isn't severely outdated in a bad way
But as far as it concerns the mythological normie, it's the "you need 60 hours before this game becomes tolerable to play"
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>>729526990
Oh, so you're just dog shit and decided to blame it on the games? Not surprised at all.
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>>729526990
>you need 60 hours before this game becomes tolerable to play
This is technically both false and true.
It's false because you don't need perfect understanding of the game to enjoy something. The first week of mashing and learning can be enjoyable provided the people a person is fighting against are the same level and said person isn't a sore loser who wishes everyone continued to not learn and play at a week 1 mashing level until the end of time. You don't need to learn every conversion and optimal combos to have fun.
On the other hand, there is a level of fun and enjoyment that comes from KNOWING your options and picking the best one. There is a higher level of understanding that can lead to more appreciation towards mechanics and gameplay that a beginner simply won't understand.
>>
>>729527216
These types of responses is how you know my point is correct
Refer to my original post:
>The truth is no one will waste the same effort you did on a genre with bad game design
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>>729524198
>>729524564
I can give you better examples if you don't like how Ivy had to waste her time on two more interactions.
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>>729526990
Says you, I loved playing Street Fighter and Tekken at the arcade from the get-go even when I didn't know what I was doing.
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>>729524198
>>729524564
>>729527442
>>
I'd eat the fuck out of a new Anarchy Reigns.
Sega execs should be raped repeatedly until they force Platinum to make it.
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>>729508038
Was going to post this. Blazblue Entropy is the perfect game with pseudo fighting game gameplay for me.
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>>729524198
>>729524564
>>729527442
>>729527531
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>>729527379
You didn't make a single point, you just everything's bad and whined that you have to spend time learning the game. Which is the cope of the filtered shitters found all over this board.
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>>729527614
I mean the causla fighting game fans have been wanting their fighting games to become beat em ups instead for years.
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>>729527531
You do know you can control the direction in which you are falling, right?
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>>729502840
I think we just accept that fighting games aren't a normie genre and stop trying to attract them. Not every genre will appeal to everyone.
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>>729527692
A shit ton of people are filtered (except me) but I will never ever ever blame the game
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>>729527442
>>729527531
>>729527636
All of these are shorter than equivalent damage combos in current fighters. Except the Yoshi one, that's about the average.
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>>729526008
Had its competitive potential obliterated by meleefags, then had its foundation obliterated by regular fags.
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>>729527713
No, that was a legit combo. Look at the damage scaling. Tira has an infinite, the Tira player just needs to get lucky with switches between Jolly and Gloomy to perform it multiple times. You'd know that if you played the game.
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>>729527862
It's true that combo length keeps getting longer across the board, but it's untrue that SC6 has "no or short combos." That's only true about SC1&2.
>>
Why are fighting games seen as autistic memorization rituals, nerdy, and niche, but climbing for chess elo online, and studying game engines is glorified and normalized?
Chess at high elo is more or just as autistic as fighting..
>>
>Normal 1v1 fighting game
>Just pick the most broken dude
>Tag fighters
>Just pick the team that lets you one tap someone and juggle for 30 seconds
The only fighting game I've ever seen that seems balanced is Killer Instict, and that's mostly due to seeing top 8's using a huge variety of characters.
Shit just isn't fun, you're actively gimping yourself if you use a team of shitters, can you win? Sure but you gotta be some super giga gamer to do so, most people even top evo champs just use SSS tier characters.
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>>729528581
both are autistic and normies will touch neither
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>>729528581
I don't understand why people think memorizing combos is the most important thing anyway. You can memorize the best combo possible and it'll mean fuck all if you can't win neutral once.
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>>729528581
Chess isn't full of niggers
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>>729502840
They're not going to make the games good again either
They're keeping all that shit
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>>729528312
The "no" was referring to Samsho
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Modern fighting games are so bad, im just going to keep playing old games
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>>729528756
I don't give a shit what tourneyfags are doing, you can pick whoever you want and do just fine nowadays at a normal level
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>>729528880
God I love playing zoners and never learning combos beyond basic BnBs
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>>729529106
These still aren't short compared to SC1&2 where natural combos and one or two juggle BnBs are all you really get.
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>>729529268
I love playing grapplers and erasing half the opponent's healthbar with a single throw.
Kanji my beloved
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>>729503013
normies just did jHK into sweep/DP in SF4 instead of intricate FADC/1fl stuff and they didn't seem to mind
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What fighting game has the best nubile teen pussy?
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I never lose.
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Playing SC3 right now. I forgot how weak PS2 era fighting games were. Hopefully we get SC7 soon.
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>>729502840
Just play YOMI Hustle
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>>729529701
Arcana Heart 3: Love Max Six Stars Xtend!!!!!
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>>729508478
sf6 is a non entity in the states, I think even SFV had a bit more relevance mostly because it was still coasting on SF4
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>>729514798
>Capcom has the means to churn out costumes and they most likely will after next season

you can't be fucking serious. capcom is reeling from wilds dropping to sub sf6 numbers, they're not going to turn around and suddenly care about SF6
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>>729529827
>almost a decade since 6
>series producer left bamco years ago
you aren't getting 7 anytime in the near or even distant future.
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>>729530771
>Soul Cal 2 re-released on Switch
>Soul Cal 3 re-released on PS5

Nah, I feel as though something is coming. Bamco have had there baby (Tekken 8) out for a while now, it's time for SC.
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>>729526468
>>729526320
the downfall actually started when they lost their spot the Injustice: gods among us

>>729528030
also sonicfox attached himself to the game and some people avoid it solely because of how unlikable he is.



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