How is it almost 2026 and SimCity 4 is still the best city builder game?
What does it do that more recent games like cities skylines (1) and theotown don't do?
>>729510912simulate city building
>>729510935ok you're a retard/thread
>>729510912not melt my pc when making a large city
>>729510965If you can't handle simple truths, you shouldn't be calling anyone retard, retard.
Have you ever noticed that people who go '/thread' are the most miserable faggots you've ever met in your life
Workers and Resources.
Rimworld killed all these citybuilder/management sims for me.
>post-Wright soulless realism slopSC2K mogs.
>>729511017>>729510965both you retards shut the fuck up or Illl turn this car around
>>729511837>>729511017Here is how I'll torture you, Anon:>Number one, the marrow furnace, I'll inject liquid metal into your bones, boiling them from the inside.>Number two, the nerve harvester. Each nerve fiber will be plucked and strung. Vibrating with agony.>Number three, the organ grinder. Your organs will be twisted and cranked, A grotesque puppet of pain.>Number four, the skin weaver. Your skin will be peeled and rewoven. A living tapestry of torment.>Number five, the eyeball crucible. Your eyes will be roasted and replaced with burning coals.Number 6, the mind flayer. Your thoughts will be shredded. Echoes of endless torment.
>>729510912Let third worlders play it.
>>729511492Rimworld is good for city that you micromanage down to individual citizens but sometimes I want a large city
>>729510861NewCity was supposed to do it but, well, you know how that went if you're into city-builders.
>>729511916>Anon>quotes 2 peopleAlso wow over-react much, sperg?
>>729512096I would really like a game in between colony Rimworld and city-builder, with a population of 50-100.
Why would you assume that there will always be something better, just because time elapsed?
>>729512263That would be fun
Post your cities.
>>729510912How's theotown? Been sitting on my wishlist for a while.As for SC4 it had a nice blend of simple yet beautiful graphics and art style, and was still concentrating on the macro scale instead of trying to show you each and every person or vehicle.
For me its SC3K
>>729510912It achieves a nice atmosphere by having a really nice and well designed art direction and a cozy soundtrack. In simpler terms, SOVL
>>729512425I imagine it as a small tourist island off the coast. I didn't even plan the dolphin shape
>>729512603Actual constructive criticism
>>729511916Alright, I'm turning this car around NOW. When we get back, you're going in the Jeff Gord floor hole.
>>729512605Looks like a nice place to relax. I should try adding a little island like that to one my high tech neighborhoods.
>>729511406>projection>t.
>>729513082Hi tech vs low tech
>>729512263Have you tried Songs of Syx
>>729510861>"City builder">Look inside>Road planning simulator
>>729511406if you feel that way, you would benefit from filtering them>b-but I'll miss somethingno you wont and you know it
>>729513323I have, but something about it feels unsatisfying and I just can't put my finger on what. I want to like it.
>>729513362What more do you want?
>playing city builder >"unmm it's good but it becomes a traffic simulator don't you know?"No shit? That's half the fun as you grow and the entire reason for bigger roads you dumb niggerjust schizoventing don't mind me
>>729510912Cities Skylines is a dogshit city sim, it's a fucking traffic sim. It's fine as a city painter, but only if you use cheats to deal with the stupid bullshit traffic.
>>72951332350-100 pop in Songs of Syx is rookie numbers. It's in the thousands the game leaves early game>>729512263There's Foundation, but it's very shallow and more about designing buildings and making everything look the way you want, also medieval themed and cartoony
>>729513362Roads has always been what makes a city, roads and waterways when available. Logistics
>>729513715Why is the Chrysler Building in an empty field?
>>729513362A city is a glorified market square with a bunch of accountants, doctors and lawyers living nearby.
>>729513894It needed a break and went on a field trip
>>729513616When it becomes 90% of the game, it isn't fun. Cities Skylines is a fucking joke, it's so easy to keep your city's budget in the green you essentially have infinite money 20 minutes into the game. You spend the rest of the game dealing with traffic and noise pollution killing your population.
>>729510912cities skylines is just a sandbox game, there is no actual city management involved, it's basically minecraft for boomers. also the fanbase weirdly defends the broken traffic
>>729514247I thought the fans use mods to fix it
>>729514196>Cities Skylines is a fucking jokeThis. SimCity 2013 was a better game, and that's saying something. At least it looks like a masterpiece compared to Cities Skylines 2. Worst city builder ever made by a country mile.
>>729514396Didn't they officially abandon it?
>>729514396Sim city 2013 was a fucking joke that killed the franchise forever Man I'm tired of sloppa being applauded just for being oldIt was a fucking disaster for us
>>729514247>also the fanbase weirdly defends the broken trafficit was fun for awhile tring to work with it or forcing it to behave in your favor.
Cities Skylines 1 was fun but I'd love a modernized take on SC4 with perhaps simpler graphics but a more sophisticated region system, SC4 was hard as fuck to run back then but you could totally take advantage of superior hardware now
>>729514452Yes, Colossal Order has been officially shut down by Paradox and they've instead reverted to releasing overpriced asset collections for CS1.
>>729513575A city that is able to grow organically. Wtf is this zoning crap? Why am I spending 99% of my "play"time on fucking roads and intersections? Why do I personally have to overseer the construction of every single clinic, police station, kindergarten and water tower?
I just don't like how bad the foliage looks in a lot of the 3D city builders.
Mods fix all the city skylines issues and give you a great degree of control. It's still the best most feature complete 3D one you can play with lots of mods and customisation Sim city 3000 was the peak though
>>729514542No it isn't. Building shit tons of roundabouts everywhere and doing autistic interchanges and highway systems and having to put subways and ridiculously robust bus and train systems in your 100k pop city isn't realistic at all.
>>729514517this
>>729514638Funny you say this because overdoing highways and interchanges is how many people come undone with their traffic you actually don't need many at all. A good public transport system and basic hierarchy of small to median roads can sew you go very far Personally I like planning bus, tram & metro routes but if that's not your thing I can see it being annoying
>>729514584Because that's how a town/city works. You provide public buildings and maintain roads. People buy lots of land and build stuff on it according to the zoning laws. What'd you expect from a city builder?If you want the game to do everything by default you might as well be playing The "game" of life, a passive simulation.
>>729514638man getting me wet thinking about adding some robust bus lines.
>>729514801yeah most people don't understand most traffic is commercial goods going to stores.
I wish SC4 had even bigger maps, maybe being able to use the entire region as a single map.I also wish it had some of the signature Maxis music and funny NPCs from the early 2000s.Too bad Wright was semi-out by SimCity 3000 because he was bored of the franchise, but the people making it were so invested in being faithful to his vision, they kept pestering him with questions and asking for approval, by his own words.None of that happened with 4, which is a real shame because 4 has by far the best gameplay of any city builder ever made.
https://www.youtube.com/watch?v=rCfimZEArAQ
Hate being a gridmaxxer but I don't know how to play the game otherwise
>>729510912Theotown is just a mobile 2D city painter.Cities Skylines, on the other hand, is more about managing road infrastructure/traffic, in my opinion.I'm not an expert in any of the three games, because I think city builders are feminine games, to be honest (they focus too much on aesthetics and not enough on engineering), but I think what sets SC4 apart is how your city evolves over time. Your city is always kind of crap at first, full of dirty industry, crime, low-value services, etc. But after you've expanded it in all directions, the most complex part of the game comes in, which is to increase the value of certain areas by bringing in services that generate more wealth, technological industry, etc. I think this is what sets SC4 apart, the way you first build the city, and then start working on it to make it evolve.But as I said before, I only played each of these games for about 10 hours each. I prefer other styles of management games.
SimCity 4 was really wonderful for filling up serveral tiles and building sprawling interconnected cities across the map, I had a lot of fun with that. Ultimately, though, I don't think I could go back to it again.Cities Skylines is far more fun when it comes to simulating public transport networks and when it comes to actually building cities, Workers and Resources gives you so many more options and complexity.
>>729515924>aesthetics are feminine>because I can't see the hard rules governing this decision, it's pure aestheticsYou are unenlightened. Things that look right tend to look right because they align functional elements of the city in a useful way. A good looking city that isn't just "whoaaaa, crazy!!!" Is good looking because it's functional.
>>729515716>Easy cloverleaf interchangeI hate how it took Maxis 4 (four) games to finally make highways not a pain.I want to bash my head every time I have to make one like picrel by hand in 3000
>>729512603The top would also look better without everything being tinted blue
>>729516294That's horrifying.
>>729516176That doesn't contradict what I'm saying.I think both Sim City and Cities Skylines are too superficial in terms of urban management and engineering, so their full potential lies in the aesthetics. It's like Transport Fever 2, which is supposed to be a traffic simulator, but its true potential lies in simulating dioramas.But I agree with what you say. It's just that I never saw SC or CS as really interesting games for the beauty of functional things. I think there are many more interesting games in this regard, such as Factorio, OpenTTD, that Soviet game, even Dwarf Fortress.Here's an example of "beauty" that I like, but which is linked to mathematics (handmade train timetables) and platform engineering in A-Train 9:https://youtu.be/TiS3RDW0h0Q?si=HmNWxfVcIzhSn1be
>>729515716Don't let anyone make fun of you, your city looks way better than dogshit like this >>729516540
>>729516540is it possible to make a city in that game that doesn't feel "asian"?
>>729516958idk I've never played it, the blue tint just annoyed me
>>729510912I own City Skylines, but I've never played it. But I've heard that City Skylines doesn't really have any management, and that you basically can just build whatever you want. There's no real challenge in balancing things out in order to make a profit. You just start building and get drowned in money, no challenge = no point in playing.That being said. SimCity 2013 is still the best one IMHO. It's in full 3D this time, and I really don't mind that you can't build as big cities as previous games. The online part was annoying though. I'm hoping they'll port it over to Steam one day, I'd buy it a second time if they do.
Why is a medieval settlement game made by a tiny studio the only city builder that uses vectors for zoning plots? I thought way back when Cities XL had custom farm plots that every city builder would eventually adopt that system for every type of zoning. But a decade and a half later and they all still use the same square grid despite having free form roads.
>>729517394American supremacy. You are asking for old continent way to build cities but even European devs follow American dichotomy. ML is an exception because dev is a nerd obsessed with old cities from his country.
>>729516958Gridaxxing is more than effective yeah, can even slice 10 lane highways through a city like some batshit America states.I like using a mixture of murrica and European in my cities
>>729517637Problem is that even American cities don't have only perfectly square plots. You can't zone a Flat Iron style building or any none perfectly square plots w/o gaps in most city builders.
>>729513894it's called a guard'nsomething europeans just put anywhere for some reasons, it has trees and stuff
>>729517394Related to this but in most city builders you don't have to fight the topography, it's a fat world on practice. Cities are shaped by environment but that's quite hard to replicate in a videogame and even then it'd filter potential players.
>>729510912Popcap for Cities Skyline is way too fuckin low. You can't get anywhere close to making a megacity with it
>>729510912Actually simulates things as opposed to just being a building plopper.