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>*has yet to be surpassed*
Seriously, why aren't there any new GOOD incremental games being made?
>>
>>729511101
Seems real hard to make a good one, NGU idle was a gem yet NGU industries was a pile of shit.
Rumor says the guy works on NGU 2 so there's hope maybe?
>>
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>>729511735
>Seems real hard to make a good one
Probably
I have no idea how the math works behind these games and how devs manage to make it fun throughout the whole experience
>>
>>729512237
I'm no game designer so I'm just talking out of my ass but NGU Idle managed to stay fun because of how it handled unlocks.
You start with relatively few features, then you unlock something new it adds to the gameplay but to stop overwhelming the player with bloat and old feature gets automated or made more convenient over time.
This kept the game fresh for a long time since you unlock first feature after an hour or two but the last one took like a year to unlock.
>>
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>>729511101
>>729511735
>>729512237
It's just a gambling game. lights, sounds and number go up.
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>>729511101
>Sumeraans and Winterly still aren't full-fledged factions
>>
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>>729511101
If it was that good why did I stop playing, hm?
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>>729511101
this kind of slop is a guilty pleasure of mine.
there is literally nothing to these things, but i like seeing numbers get bigger.
i can hardly even remember the experience afterwards. it's probably as brain damaging as jerking off
>>
I have a couple I like that are recent but I will not share them with you because you sound like you like clicking games and I do not like those ones.
>>
>>729511101
For me it's NGU, cause I like the funny numbers go up.
>>
>>729511101
Everyone who calls them incremental games is a nigger
>>
lets get this thread started off right
>any incremental game that is nothing more than a basic menu and portraits of random items can fuck right off
good art and aesthetic is a requirement. nothing has surpassed realm grinder purely because of that. notable mentions are gnorpalogue, tower wizard and sixtyfour
>>
>>729512420
Sounds like trimps
>>
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>>729514487
>good art and aesthetic is a requirement. nothing has surpassed realm grinder purely because of that
TRVKE ANNIHILATION
please for the love of god, if any idle/increment devs are monitoring this thread; take note of this
>>
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I don't know if I would consider this game an incremental game, but it definitely has elements of it. genuinely one of the most unique games I've ever played, really catchy music, neat aesthetic, good art, highly recommend anons check it out.
>>
>>729514930
i was going to say this looks exactly like Loop Odyssey, but it seems the creator renamed the game at some point.
>>
>>729515414
yep, had to change the name due to loop hero publisher DMCAing them over name rights. funny, because loop hero was made by a russian who abandoned development but the publisher still managed make money off of them and strongarm stuck in time devs to change their name.
>>
Been getting a lot into browser MMO idle games lately.
It's numbers go up, but in an mmo form so you can compare progress with others, which is a pretty cool thing.
Sadly I might have played too many of them in my quest to find a "main" game, and now I realize that they're all basically the exact same shit.

Thinking of just rolling my own at this point since am a webdev and how hard could this really be? My biggest hurdle is probably finding the sweet spot of balancing with the best math formulas.
>>
>>729515552
wait, they're made by different people?
the art style is almost the same. i thought it was the same group lol
>>
>>729511101
This one hadn't received any updates for the past 5 years until it got a micro content update a while ago without actually adding any new endgame content. This is among the most boring ones I've played even before that.
>>
>>729515946
> This is among the most boring ones I've played even before that.
Post your game hours.
>>
>>729515946
please post 3 that are "less boring" with at least as much content
>>
>>729516147
>game hours in something you leave idle in the background
wow!
>>
>>729511101
>microtransactions to accelerate it
>watch ads for bonuses
>pretty much incompatible with Flashpoint because it doesn't record computer time so you can't get offline time for a civilization or two
Also what the fuck happened to Cookie Clicker? I played it again recently and the progress slowed down to a crawl and apparently you just have to RNG your way through golden cookie combos until you get something that lets you progress at all, and everything takes forever to do. Most idle games just seem to slow down to a crawl or only last a few hours.
>>
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>>729516371
Confirmed shitter who barely scratched the game's content
>>
I maxed out Adventure Capitalist like 8 years ago or so,
It's fun to sometimes just install it and get first place in current event without any trouble
>>
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Fuck this game and the 20 layers of bullshit you constantly have to rearrange and optimize to make progress and reset to do it all again.
>>
>>729514487
>good art and aesthetic is a requirement.
I'm still sad that Idleon turned out the way it did.
>>
>>729516546
there games are not challenging. do you have difficulty wiping your own ass?
>>
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>>729511101
My journey so far
Currently playing: Farm RPG but it's like an mmo, or closer to old browser games
Liked: Crank, Grimoire (until I got stuck at least), Tower Wizard
Didn't like: Gnorp Apalogue, Melvor Idle
Looking forward to play someday: Orb of Creation, Cauldron
>>
Idling to Rule the Gods is the only worthwhile incremental/idler.
Everything else just caps out/crashes before you even reach 10 years playtime.
>>
yes please keep posting your idle/clicker/incremental games, more so on the idle side THANK YOU
>>
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>>729511101
It was meh. Honestly forgot I played it.
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>people still posting "games" that look like this
excel sheets *clap* with a UI *clap* are not *clap* games *clap* fuck outta here with this low effort garbage
>>
>>729516931
I know /v/irgins don't like reddit but imo this sub and best-of-the-year awards is a good place to start
https://www.reddit.com/r/incremental_games/comments/1hv0x56/best_of_2024_results/
>>
>>729517146
but it's fun
>>
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Keep an eye out on pic rel. Still in early access, but it's great and should be finished soon.
>>
>>729511735
>NGU idle was a gem yet NGU industries was a pile of shit.
I see this with other devs too. I enjoyed Incremental Epic Hero, then the chinks behind it released IEH2 which on the surface had all the same stuff but mostly inferior. Worse dungeon system, feature bloat with monetized automation, equipment became a hassle too.
>>
>incremental games
What is that
>>
>>729517368
>should be finished soon
I've heard it's effectively abandoned right now so not sure about that
>>
>>729517183
>all games are the same variation of nothing more than "UI with themed jpegs"
hilarious how only a few devs of this genre ever endeavor to actually put effort into their game. Oh boy! here's a space themed one!! look at the tiny 10 pixel spaceship! let me dump 500 hours while I watch number go up! oh!! a farm one! look at the corn jpeg, it looks just like a pixelated corn!!! another 500 hours to watch arbitrary number go up!
>>
>>729517481
It's a new umbrella term for all idle-like games, incremental games are like idle games but more active.
Basically "numba go bigga" games.
>>
>>729517487
That was last year/early this year. The dev came back from the dead a few months ago I think.
>>
>>729517606
Oh good! Glad to hear that.
>>
>>729515864
stuck in time was called like loop odyssey originally and came out a little bit after the popularity boom of loop hero. Loop hero is the city builder RPG game and this one was just an idle-ish game. But yeah for the style and name similarity I'm not surprised it was forced to rename so fast.
>>
>>729517526
Explain melvor idle then.
Graphics are not a priority on a game where you are looking away for most of the playtime.
>>
>>729518378
>explain low effort slop enjoyed by people without taste
why? it's self explanatory.
>>
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Trying to setup a github so I can post my shitty idle game here and it won't let me make an account because of this

the fuck kind of hand holding is this?
>>
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Shelldiver is kino.
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>>729511101
Because the genre as a whole is pretty trash. Realm Grinder isn't even good, it's just a more complicated version of clicking/waiting than others.
>>
Does Melvor fit here? Love that game to bits
>>
>>729518591
You VILL memorise a unique password containing exactly 15-17 characters, at least three of which are numbers and two are symbols, with no repeating characters, containing no complete words recognised by a dictionary or any sequence of numbers that could be a memorable date, and be forced to reset it every two weeks. And we VILL store your password in a .txt file, have a data breach and leak it anyway.
>>
>>729518858
>tfw pencils and paper got erased from the world
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>>729518751
Another game that looks good visually is "This Ain't Even Poker, Ya Joker".
The game is mostly just menus though.
>>
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Need more idle cultivation games
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>>729511101
Realm Grinder is dogshit.
Idle Wizard, while not amazing, is miles better.
Unnamed Space Idle is really damn good compared to both.
>>
>>729519032
https://immortalityidle.github.io/
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>>729518591
https://anon-bad-game-dev.itch.io/coins

thank god for itch io
made this for myself cause I was bored and wanted to test out some concepts I had
it's not good
>>
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post more incremental games with actual gameplay, animations, effort, etc
>>
>>729519032
Four Divine Abidings.
>>
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>>729519054
>Realm Grinder is dogshit.
No.
There's something about building up a realm and watching it grow, and having faction bonuses that tickles my autism just right
unlocking more factions and using spells and all that shenanigans is super satisfying
>>
>>729518751
Shelldiver, Outpath and Leaf Blower Revolution are the best ones.
>>
>>729519260
see
>>729519338
>>
>>729519260
There's dwarf eats mountain coming soon(tm) that is pretty much gnorp
>>
Never comment but I can't believe IDLEON isn't being mentioned. It absolutely is the gold standard of modern incrementals. You have 12 characters all helping your overall account and each other. 21 skills. At least a hundred interlaced mechanics. Nothing comes close these days.
>>
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>>729519338
Adding Disgaea 7 to this list too.
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>>729519336
While I get what you're saying, Realm Grinder outright isn't that.
You abandon your kingdom on repeat constantly to found new better/different realms. And the mechanics attached to it grow steadily more shit as you progress between Mercs (not too bad), Research (very bad), and later Challenges (absolutely stupid). It requires constant use of a wiki (not even including builds, but you'll spend hours figuring out Research that way, I know I did).
I got all the way to alignment factions (Djinns, etc.) once and I never want to do it again. The satisfaction had long-since died.
>>
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A lot of good recommendations in this thread
The question is, why haven't a /v/non created an incremental game yet? I think we have a lot of people who knows what works and what is actually good in an incremental
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>>729519682
I didn't really co-relate Disgaea to incremental games, but shit I guess you're right. 6 and 7 technically count
>>
>>729519727
There's a dev in this very thread
>>
>>729519590
IdleOn is avoided for 2 big reasons:
>Its creator is an insufferable quadruple faggot who actively manipulates his community to shill the game to others
>Visually, it's bad Maplestory and that puts a lot of people off (not me, but I've seen it mentioned a few times)
Bonus:
>The community is utterly fucking insufferable from an outside perspective, which turns a lot of people off
>>
>>729519820
>Communit-
Don't care doe
>>
>I don't care about the community!
- The community
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>>729519854
The community is all bootlickers since the dev does mass purges of people who don't gargle his balls every now and then.
But even so that's the least of the game's problems, the real one is the p2w.
P2W on a fucking incremental game.
>>
>>729519965
Playing a game doesn't make you a part of a game's community. Being a part of the community makes you a part of the community,
>>
>>729520042
Most incremental games have P2W mechanics. Not saying its good but it's not exactly rare.
>>
>>729520072
My point is, you're being as insufferable as the people you claim to not care about.
You are one of them, even if you don't admit it. And that's what people see, so people form more negative opinions against the game.
You ignored my other points just to neg me about the biggest problem and act like it isn't a problem.
So TL;DR: Fuck you, I'm not playing IdleOn.
>>
>>729520042
I tried to play idleOn and maybe I didn't give it enough time but for a game with "Idle" in the title I felt like I had to do a shit ton of stupid micro to progress, Give me a button that just auto farms everything and let me make adjustments from there. I HATE games where you have like 10 tasks to do but you can only do one at a time and have to constantly swap around and they call it idle.

>>729516605
this game suffers from it too but in a different way where you have to constantly reset and change your whole loadout based on which sector you're stuck at and it's way more of a puzzle/look up guild than an idle one. If you pick the wrong load out and go AFK for 10 hours you can come back to 0 actual progress
>>
>>729520154
>you're being as insufferable as the people you claim to not care about.
Nigger all I said is I don't care about community problems because they don't involve me.
>You ignored my other points
Your only points are that the community is bad and that its visually bad Maplestory.
>I'm not playing IdleOn.
I don't care, I don't play it either.
>>
>>729517368
I've seen the dev posting updates, recently but I'll believe it when I see it. I don't think the game has been touched in 3+ years at this point
>>
>>729520173
>look up guild
...?
Use Rockets for swarms of armor.
Use basic laser for swarms of shield.
Use one or two high-fire-rate (I forget what it's called) to deal with Phasing.
And from there, it's just about maxing out as much of each system as possible. The only real annoyance is deciding whether or not to use the Synth upgrade that auto-uses your weapon buff systems.
And once you get further in, that gets stripped out in favor of better systems.
>>
>>729520336
The last time the dev was active was to move it to steam and charge for it instead of letting it be free on itch
>>
https://store.steampowered.com/app/2712380/Legends_of_Dragaea_Idle_Dungeons/
>>
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For me, it's Alkahistorian. God I wish there were more games with similar design
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>>729520352
guide*
I stopped back in Feb this year after 600 hours or so. It just got to a point where it wasn't fun
>>
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>>729519727
>The question is, why haven't a /v/non created an incremental game yet?

An anon made the genre codifier, baka. I remember being in the thread where he first posted the alpha.
>>
>>729520449
>after 600 hours or so
Okay, I can't fault ya there.
Although I am up over 4k hours apparently.
>>
>>729520449
Ya, I started getting into the capital ship phase and was getting real tired of shifting utilities, crews, shards and etc just to focus progress in one area like warp or research or bases or whatever I needed that was the thing slacking behind to make a bit more progress.
>>
The golden age of idle games was back when they were all HTML or flash based.
Now a days you have idle games that are on steam and focus on constant updates that deviate from the core game systems and serve just to keep the ball rolling with 0 relevance to the original loop.

Leaf Blower, Revolution Idle, Farmer against potatos, they all suffer from this. You get hundreds of hours in and you end up going to what's basically a new planet where nothing from before matters at all and you just start the whole thing over again but with a different color of paint.
Idle games SHOULD have an end, if they have resets they SHOULD sever a purpose other than "here's a 10% gain do it 1000 more times to get a new layer with another 10% gain"
MrRedShark games also have this issue but at least his are still in HTML so I can run them on another monitor, though most of his games end up like progress tree where it's just "timewall, click the 1 button that lights up, timewall" with 0 thought process or variety
>>
>>729520415
this ones pretty fun i got like 300 hours on it before i stopped. anyone who might check this out highly recommend doing your run on the hardest settings, makes it more of a challenge
my only complaint really is that once you unlock all the skills, which happens pretty early on, there's no more theorycrafting or anything to do, you just equip the best skills, send out your dudes, wait for them to come back with bad loot that you sell, rinse repeat for like 200+ hours. the loot is also meaningless because you can get the best gear by using item drops to upgrade any piece of gear you have to the max level/rarity

besides all that though still pretty fun and worth
>>
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>>729520482
>An anon made the genre codifier
Not the true OG.
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>>729520930
the original cookie clicker with the white backgrounds and irl granny came out before or just at the same time as candy box
>>
If I consider NGU to be one the very best, what would you recommend as solid titles to try?
>>
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>>729520872
>Idle games SHOULD have an end
Guess I haven't played that many because most of ones I completed did have an end or at least the last achievement to unlock.
>>
>>729519129
anon that page doesnt exist check privacy settings
>>
>>729520930
I know Candy Box was first, that's why I said codifier and not originator. Everybody copied Cookie Clicker, not Candies. Same thing with Infiniminer and Minecraft.
>>
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>>729519336
God I know EXACTLY what you mean
maybe I have to create a game like that for myself, nothing else scratches that itch
>>
>>729521015
getting the last achievement is a good stopping place, but a lot of games won't recognize that you have it all or call it an end, mostly because they want to update it later with more content/layers
I've "beat" realm grinder multiple times in the sense that I 100% the achievements but then a month later they just add more
>>
>>729520874
forgot to add the dev is also super active/open to feedback and pushes updates all the time. i'll probably check back in a few months and see if any of his updates fixed some of my complaints
>>
>>729521080
fixed
>>
>>729520872
>HTML
I want a neoquest port to anything else.
>>
>try out Trimps
>its fun enough for a while
>eventually descends into a math autism simulator where you have to hyperoptimize what you upgrade and babysit the game so you actually progress because your attacking force hits a progression brick wall every few zones
>stop playing because fuck putting effort into an idle game
>>
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i never see this one mentioned, it's surprisingly deep for how simple it looks. basically you build up production chains on your starter island to make your citizens happy, you unlock some shit which allows you to explore and find new islands where you defeat the monsters on the island and colonize it, these islands have different biomes which means they produce different goods, you keep doing this over and over and eventually you have fleets of merchant ships trading goods between all your colonies to keep the citizens happy (each type of citizen has different desires which is why you need to trade between your islands)
have sunk hundreds of hours into it
>>
Sandcastle Builder.
>>
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Bitburner's the only one that ever did it for me, tho the learning curve is steep (unless you're a dev and JS isn't scary to you)

I think it's just extremely hard to find the right middle ground between maths doing their thing, and asking for the player to do shit, and having that shit to be both not too boring to do, yet exciting enough that they're wanting to do it before it just becomes too much of a chore
It's also hard from the get go simply for the fact that people expect completely different and opposite experiences from the exact same type of game; I hate idlers that only request of me to click like a moron and just build bigger factories with barely any thinking necessary/involved, I need to be able to spend 4 hours 'playing' the game if I feel like it, and that's something that seems extremely hard to do, while others expect exactly the opposite and they just want something that they'll have to spend at most 5 minutes at a time building the infrastructure or whatever the fuck that makes numbers go up faster

It's just a type of game that looks 'easy' to create, but insanely complicated to polish
>>
>>729519338
bullet heavens/VS-likes are not incremental games, fuck outta here
>>
>>729511101
idleon
/thread
>>
>>729519820
oh look
>>729523050
>>
>>729516893
It's boring as shit unfortunately
>muh clones
>muh creations
>muh buildings
>muh muh muh muh
Never ending tiers of boring
>>
>>729519260
I'd rather have no animations than cool animations and shitty gameplay
>>
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>>729511101
I played this one recently. It was alright for 1.8 dollars
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>>729522960
>Game isn't "Genre" because it has gameplay
>>
>>729523982
>yes it's an idle game, you only have to actively play it and pay attention to it
>>
>>729524043
This thread isn't about idle games, it's about incremental games.
>>
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This one did it well. Good game
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>>729524079
please don't point out that I can't read and I'm just here to argue
>>
>>729520415
Looks dope, was on my wishlist already, I'll wait for a good sale.
>>
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>>729523982
>holy shit guys look at this hot new incremental game!!!!
i'm sorry, but if the core elements that define the genre don't matter, then we might as well just post any game that has stats and grinding, like diablo, because you're "making incremental progress!!!"
>>
>>729524135
assblasted by facts and logic
>>
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>>729524734
checkmate, snowflake
>>
>>729524117
you can tell this slop tried so hard to be TGA bait and get some awards but flopped so hard it got completely forgotten about less than a week post-launch
>>
>>729524963
>you can tell this slop tried so hard to be TGA bait and get some awards
qrd?
>>
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I enjoy picrel a fair bit, only does 24hours of offline progress but you can be as active or hand-off as you want with it
>>
>>729524117
>oh em gee is that a heckin pseudo-intellectual white male with glasses and facial hair JUST LIKE ME?!?!?
honestly embarassing



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