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File: 18138.jpg (970 KB, 1900x1386)
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>the biggest issue plaguing indies games or even games in general
>no one is talking about it
>it's only going to get worse
>>
Good point.
>>
>>729514532
Does this also apply to when an indie game gets popular and then 20 clones pop up like half a year to a year later?
Or is it mainly just the clones of old games?
>>
>>729514532
bottom right is better than chrono trigger so i don't see the problem
>>
>>729514857
It has absolute abysmal dogshit writing.
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>>729514532
sea of stars was so shit it's unreal
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>>729514857
no it isn't
>>
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fiction has all been just distilled down to the most popular tropes and every concept has been done to death, we'll need a great reset on fiction
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>>729515162
So did Chrono Trigger lol, did you even play it? It was carried by aesthetic and vibes, the characters sucked, the plot made no fucking sense and everything about the story was dumb.

"Hey guys we use all types of time travel and inferred results at multiple points with no distinction between split timelines and causality of events, also because we can kill and solve everything at the moment it happens there is no plot tension so we just muck around for no reason. Not a single on of our characters has any depth beyond maybe Frog, and even then its just a shallow survivors guilt plot."

Game looked great and had fun ideas like Lavos, it did nothing interesting with any of them.
>>
>>729515162
yeah obviously? all videogames have horrible writing.
>>
>>729515310
nta, and just saying but pop fiction is all just aesthetics and vibes, if you want to read a well constructed thesis on something then read a philosophy book lol
>>
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>>729515310
hating popular thing doesn't make you cool btw
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>>729515714
it doesn't make you cool but it is a requirement
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>>729514857
>Timed attacks with no variety and slower animations than M&L games
>Even if you take advantage of the break system it's still slower than any regular turn based game
lol
lmao
>>
>>729514532
>like a particular game
>want to play something similar
>NOOOO YOU CAN'T DO THAT YOU MUST BE ORIGINAL!
Damn, guess I'll play a kart racer instead
>>
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>>729514532
I don't see the issue
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>>729516287
That's not the point OP was making
Its more that people these days have no hobby's or interests or even an identity besides the things they consume and as a result devs and writers these days are only able to copy popular things from the past with nothing morw to it
That's why no game worth playing has come out in years
>>
>>729516434
this. perfectionism is art too. Obviously new and creative ideas are always welcomed, but there's a reason why most people would say that the birth of venus is a better painting than guernica, even though objectively speaking guernica is a more original unique and revolutionary piece.
>>
>>729516651
that's not what I took from the op's pic either, I was thinking that it's about how games have soul if you have an idea for a vibe and then make a game based on that, but then if someone just copies the game itself without having it's own vibe then it's just soulless, a game is just supposed to be a sketch of a vibe, if there's no vibe to refer back to then it's empty
>>729516839
I don't think that's what that picture is saying either, classical greek art was gaudy as shit and painted in bright red and blue colors, but then over the centuries the paint faded and just left the white marble behind, then people went "omg these classic greek statues are so slick and minimalist!" and started copying the statues as if they were meant to be bare marble, when greeks made them while thinking that they're meant to be painted
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>>729514532
If nothing else I really liked the graphics of Sea of Stars. They handled the dynamic lighting in a pretty cool way I haven't seen in any of the other HD2D games.
>>
>>729514532
i've been calling it cultural incest for years, the breadth of ideas is so narrow now thanks to the collapse of niches because of the internet. the best thing a new creator can do is find out what inspired a great thing they like, rather than being inspired by the thing itself. that way you multiply your inspirations
>>
>>729514532
>>729516434
Try telling autistics that they're bottomfeeding.
>>
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>>729516970
what the picture was saying is that art inspires art and that's normal and good.
>over the centuries the paint faded and just left the white marble behind, then people went "omg these classic greek statues are so slick and minimalist!"
it's funny because you can say the exact same thing about pixel art. Pixel art was meant to be displayed in an crt screen, where colors blended together and gave specific look that was more realistic and less blocky and angular. However modern pixel art instead goes for the lcd aesthetic, completly misunderstanding what the original artists were actually trying to accomplish. And that's fine.
>>
>>729517386
I think the picture is ironic, poking fun at how you're not actually following ancient greek art if you make white marble statues, that's just your misconception of ancient greek art, I don't think it's judging whether it's good or bad either, just pointing out that le funny trivia
>look at my cool statue that I made like those greek marble statues!
>those greek marble statues were painted in gaudy colors though lol
that's it, there's nothing deeper to read
>>
>Result 1: The idea is inhibited by harsh realities.
>"If only we weren't limited, you could see the *real* idea. Here's some box art that reflects what we *actually* wanted to make."
>Result 2: Inhibition is a forced meme that is just a cope for laziness
>"We're not actually limited, but we have no talent, so we're trying to mask the smell of no talent, by not standing out. POP CULTURE REFERENCEā„¢, now pay me."
>>
>>729515310
retard
>>
>>729514532
What youtuber pushed this idea that it's being spammed on 4chan now?
>>
>>729514532
Someone made a post years ago that expresses this in a much more accurate and nuanced way but I don't have a screencap of it
Hope that fact adds a lot to your thread
>>
>>729517739
>>"We're not actually limited
Literally the only difference between these people and posters here is that they spend their time on a pixelshit game instead of shitposting on an imageboard. Some of them may have some compsci background, others occasionally doodle in their sketchpads, all of them are amateur. Meanwhile, Chrono Trigger was made by a team of professionals working full-time, managed by someone who could get one of the absolute top manga artists on the phone and involved in the project.
>>
>>729518657
>le "retro was AAA" cope
Then why are retro indies the same visual quality as mainstream releases?
>>
>>729518824
because modern tools make some things easier
>>
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>>729518824
It's not a cope, it's the truth.
>Then why are retro indies the same visual quality as mainstream releases?
Only a handful of doujin releases could claim that. Most of yesteryear "indie" was shit even worse than stuff we get today, programmer exercises rightfully buried and memoryholed.
>>
>>729514532
People who can experience top right and process their thoughts on it into top left don't produce bottom right.
The problem isn't being inspired by Chrono Trigger. The problem is that people think of the gameplay as its own thing with no bearing on the story, and vice versa.
>>
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>>729514532
This but 4chan.
>>
>>729517739
>Result 1: Limited by hardware
>Result 2: Limited by lack of professional backing
You don't remember the games from back in the day that were struck by both harsh technological limits AND a lack of professional experience and budgets to make them. Because they were complete forgettable shovelware and it's been 40 plus years.
>>
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>>729515310
>>
>>729517739
>oooough why can't we go back to the era where the only reason I had to look at suboptimal visuals was the hardware not being able to do any better...
>WHAT DO YOU MEAN THERE WERE ALWAYS GAMES THAT DIDN'T LIVE UP TO THE HARDWARE THEY WERE ON
>LIAR, ALL DEVS WERE GRAPHICS PUSHING AAA PROFESSIONALS UNTIL THOSE DAMN LAZY INDIES CAME ALONG AND STARTED SHITTING IN THE POOL
So which indie are you mad about being successful despite being too "low effort" anon? Minecraft? Terraria?
>>
>>729519469
Balding+malding boomer
>>
>>729514532
Exactly. Most of these indie games who try to ape the classics are soulless. Back then devs were working with state of the art tech and trying to make the games look as good as possible given the restraints.
>>
>>729514532
This has always been a problem. It has become more noticeable as game development became more democratized. Teenagers clutching their pirated copies of RPG maker 2000/2003 asked the question: "What if I remade FF7, but with my own cool story and OCs?" Indie devs have a habit of using the franchise as a vehicle for their stories rather than focusing on innovative gameplay. TTRPGs are full of similar "fantasy heartbreakers."
>>
>>729519606
Back in the day you had plenty of visually unambitious games too anon, the difference now is that a visually unambitious game can still be clear and understandable and enjoyable, and find success from that.
>>
>>729514532
Kek
>>
>>729514532
You're overthinking it. It's as simple as
>French Canadians suck at locking in
>>
I got a laundry list of complaints with Sea of Stars, but graphics is not one of them.
>>
>>729521462
OP image is not about graphics
>>
>>729514532
This is what happens when you have a single-track survival minded culture which shits on people for being creative and praises people for shoveling shit out because it's 'being productive'
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>>729515310
Ok but I played this game when I was 12 and liked it so it's actually good and you're probably a troon or something
>>
>biggest issue
is it?
>will only get worse
why would it?
>>
>>729519660
Innovative gameplay involves programming
I can only art, and art is ignored
>>
>>729515714
liking popular thing doesn't make you cool btw
>>
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>>729515162
I finally get to pull out this shitty meme I created again
>Garl needs to be louder, angrier and have access to a time machine
>Whenever Garl is not on screen, all the other characters should be asking, "Where's Garl?"
>>
It is a huge problem and anyone who thinks it's not is mentally ill and coping.
Devs are cannibalizing games made by other devs and they have nothing to add themselves.
This is no different from AI that gets trained on AI art. This is shit.
>original pokemon gets made by a guy who was into collecting bugs
>every pokemon clone is just pokemon but let's change it up a little so we don't get sued
This is cancer
>>
>>729516434
I'd like to accentuate that we can't know tonal variation so these reconstructions of how it would have looked are likely shit and don't actually resemble what they would look at all
>>
>>729516970
>>729517609
Do you really think EVERY greek statue was painted in the same way with the same colors? When has humanity every done everything the exact same way?
>>
Mentally ill freaks really going to argue about some irrelevant shit about muh greek statues and how they were painted. These subhumans will talk about anything except video games.
>>
Once video games started being made by people who didn't play outside growing up it was over
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>>729514532
Everything had been kind of done. We call that a "mature industry".
I mean, I love silksong, but it has 0 original idea's. Doesnt mean it shouldnt exist.
Every game is based on another game or is a combination of other games.

We also dont see new book genres.

We do see a new metal sub genre every second tho



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