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>the biggest issue plaguing indies games or even games in general
>no one is talking about it
>it's only going to get worse
>>
Good point.
>>
>>729514532
Does this also apply to when an indie game gets popular and then 20 clones pop up like half a year to a year later?
Or is it mainly just the clones of old games?
>>
>>729514532
bottom right is better than chrono trigger so i don't see the problem
>>
>>729514857
It has absolute abysmal dogshit writing.
>>
>>729514532
sea of stars was so shit it's unreal
>>
>>729514857
no it isn't
>>
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fiction has all been just distilled down to the most popular tropes and every concept has been done to death, we'll need a great reset on fiction
>>
>>729515162
So did Chrono Trigger lol, did you even play it? It was carried by aesthetic and vibes, the characters sucked, the plot made no fucking sense and everything about the story was dumb.

"Hey guys we use all types of time travel and inferred results at multiple points with no distinction between split timelines and causality of events, also because we can kill and solve everything at the moment it happens there is no plot tension so we just muck around for no reason. Not a single on of our characters has any depth beyond maybe Frog, and even then its just a shallow survivors guilt plot."

Game looked great and had fun ideas like Lavos, it did nothing interesting with any of them.
>>
>>729515162
yeah obviously? all videogames have horrible writing.
>>
>>729515310
nta, and just saying but pop fiction is all just aesthetics and vibes, if you want to read a well constructed thesis on something then read a philosophy book lol
>>
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>>729515310
hating popular thing doesn't make you cool btw
>>
>>729515714
it doesn't make you cool but it is a requirement
>>
>>729514857
>Timed attacks with no variety and slower animations than M&L games
>Even if you take advantage of the break system it's still slower than any regular turn based game
lol
lmao
>>
>>729514532
>like a particular game
>want to play something similar
>NOOOO YOU CAN'T DO THAT YOU MUST BE ORIGINAL!
Damn, guess I'll play a kart racer instead
>>
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>>729514532
I don't see the issue
>>
>>729516287
That's not the point OP was making
Its more that people these days have no hobby's or interests or even an identity besides the things they consume and as a result devs and writers these days are only able to copy popular things from the past with nothing morw to it
That's why no game worth playing has come out in years
>>
>>729516434
this. perfectionism is art too. Obviously new and creative ideas are always welcomed, but there's a reason why most people would say that the birth of venus is a better painting than guernica, even though objectively speaking guernica is a more original unique and revolutionary piece.
>>
>>729516651
that's not what I took from the op's pic either, I was thinking that it's about how games have soul if you have an idea for a vibe and then make a game based on that, but then if someone just copies the game itself without having it's own vibe then it's just soulless, a game is just supposed to be a sketch of a vibe, if there's no vibe to refer back to then it's empty
>>729516839
I don't think that's what that picture is saying either, classical greek art was gaudy as shit and painted in bright red and blue colors, but then over the centuries the paint faded and just left the white marble behind, then people went "omg these classic greek statues are so slick and minimalist!" and started copying the statues as if they were meant to be bare marble, when greeks made them while thinking that they're meant to be painted
>>
>>729514532
If nothing else I really liked the graphics of Sea of Stars. They handled the dynamic lighting in a pretty cool way I haven't seen in any of the other HD2D games.
>>
>>729514532
i've been calling it cultural incest for years, the breadth of ideas is so narrow now thanks to the collapse of niches because of the internet. the best thing a new creator can do is find out what inspired a great thing they like, rather than being inspired by the thing itself. that way you multiply your inspirations
>>
>>729514532
>>729516434
Try telling autistics that they're bottomfeeding.
>>
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>>729516970
what the picture was saying is that art inspires art and that's normal and good.
>over the centuries the paint faded and just left the white marble behind, then people went "omg these classic greek statues are so slick and minimalist!"
it's funny because you can say the exact same thing about pixel art. Pixel art was meant to be displayed in an crt screen, where colors blended together and gave specific look that was more realistic and less blocky and angular. However modern pixel art instead goes for the lcd aesthetic, completly misunderstanding what the original artists were actually trying to accomplish. And that's fine.
>>
>>729517386
I think the picture is ironic, poking fun at how you're not actually following ancient greek art if you make white marble statues, that's just your misconception of ancient greek art, I don't think it's judging whether it's good or bad either, just pointing out that le funny trivia
>look at my cool statue that I made like those greek marble statues!
>those greek marble statues were painted in gaudy colors though lol
that's it, there's nothing deeper to read
>>
>Result 1: The idea is inhibited by harsh realities.
>"If only we weren't limited, you could see the *real* idea. Here's some box art that reflects what we *actually* wanted to make."
>Result 2: Inhibition is a forced meme that is just a cope for laziness
>"We're not actually limited, but we have no talent, so we're trying to mask the smell of no talent, by not standing out. POP CULTURE REFERENCEā„¢, now pay me."
>>
>>729515310
retard
>>
>>729514532
What youtuber pushed this idea that it's being spammed on 4chan now?
>>
>>729514532
Someone made a post years ago that expresses this in a much more accurate and nuanced way but I don't have a screencap of it
Hope that fact adds a lot to your thread
>>
>>729517739
>>"We're not actually limited
Literally the only difference between these people and posters here is that they spend their time on a pixelshit game instead of shitposting on an imageboard. Some of them may have some compsci background, others occasionally doodle in their sketchpads, all of them are amateur. Meanwhile, Chrono Trigger was made by a team of professionals working full-time, managed by someone who could get one of the absolute top manga artists on the phone and involved in the project.
>>
>>729518657
>le "retro was AAA" cope
Then why are retro indies the same visual quality as mainstream releases?
>>
>>729518824
because modern tools make some things easier
>>
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>>729518824
It's not a cope, it's the truth.
>Then why are retro indies the same visual quality as mainstream releases?
Only a handful of doujin releases could claim that. Most of yesteryear "indie" was shit even worse than stuff we get today, programmer exercises rightfully buried and memoryholed.
>>
>>729514532
People who can experience top right and process their thoughts on it into top left don't produce bottom right.
The problem isn't being inspired by Chrono Trigger. The problem is that people think of the gameplay as its own thing with no bearing on the story, and vice versa.
>>
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>>729514532
This but 4chan.
>>
>>729517739
>Result 1: Limited by hardware
>Result 2: Limited by lack of professional backing
You don't remember the games from back in the day that were struck by both harsh technological limits AND a lack of professional experience and budgets to make them. Because they were complete forgettable shovelware and it's been 40 plus years.
>>
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>>729515310
>>
>>729517739
>oooough why can't we go back to the era where the only reason I had to look at suboptimal visuals was the hardware not being able to do any better...
>WHAT DO YOU MEAN THERE WERE ALWAYS GAMES THAT DIDN'T LIVE UP TO THE HARDWARE THEY WERE ON
>LIAR, ALL DEVS WERE GRAPHICS PUSHING AAA PROFESSIONALS UNTIL THOSE DAMN LAZY INDIES CAME ALONG AND STARTED SHITTING IN THE POOL
So which indie are you mad about being successful despite being too "low effort" anon? Minecraft? Terraria?
>>
>>729519469
Balding+malding boomer
>>
>>729514532
Exactly. Most of these indie games who try to ape the classics are soulless. Back then devs were working with state of the art tech and trying to make the games look as good as possible given the restraints.
>>
>>729514532
This has always been a problem. It has become more noticeable as game development became more democratized. Teenagers clutching their pirated copies of RPG maker 2000/2003 asked the question: "What if I remade FF7, but with my own cool story and OCs?" Indie devs have a habit of using the franchise as a vehicle for their stories rather than focusing on innovative gameplay. TTRPGs are full of similar "fantasy heartbreakers."
>>
>>729519606
Back in the day you had plenty of visually unambitious games too anon, the difference now is that a visually unambitious game can still be clear and understandable and enjoyable, and find success from that.
>>
>>729514532
Kek
>>
>>729514532
You're overthinking it. It's as simple as
>French Canadians suck at locking in
>>
I got a laundry list of complaints with Sea of Stars, but graphics is not one of them.
>>
>>729521462
OP image is not about graphics
>>
>>729514532
This is what happens when you have a single-track survival minded culture which shits on people for being creative and praises people for shoveling shit out because it's 'being productive'
>>
>>729515310
Ok but I played this game when I was 12 and liked it so it's actually good and you're probably a troon or something
>>
>biggest issue
is it?
>will only get worse
why would it?
>>
>>729519660
Innovative gameplay involves programming
I can only art, and art is ignored
>>
>>729515714
liking popular thing doesn't make you cool btw
>>
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>>729515162
I finally get to pull out this shitty meme I created again
>Garl needs to be louder, angrier and have access to a time machine
>Whenever Garl is not on screen, all the other characters should be asking, "Where's Garl?"
>>
It is a huge problem and anyone who thinks it's not is mentally ill and coping.
Devs are cannibalizing games made by other devs and they have nothing to add themselves.
This is no different from AI that gets trained on AI art. This is shit.
>original pokemon gets made by a guy who was into collecting bugs
>every pokemon clone is just pokemon but let's change it up a little so we don't get sued
This is cancer
>>
>>729516434
I'd like to accentuate that we can't know tonal variation so these reconstructions of how it would have looked are likely shit and don't actually resemble what they would look at all
>>
>>729516970
>>729517609
Do you really think EVERY greek statue was painted in the same way with the same colors? When has humanity every done everything the exact same way?
>>
Mentally ill freaks really going to argue about some irrelevant shit about muh greek statues and how they were painted. These subhumans will talk about anything except video games.
>>
Once video games started being made by people who didn't play outside growing up it was over
>>
>>729514532
Everything had been kind of done. We call that a "mature industry".
I mean, I love silksong, but it has 0 original idea's. Doesnt mean it shouldnt exist.
Every game is based on another game or is a combination of other games.

We also dont see new book genres.

We do see a new metal sub genre every second tho
>>
Why are you guys acting like Chrono Trigger itself wasn't derivative of other games?
It was "Final Fantasy but time travel" It had the same ATB combat.
Even Final Fantasy itself was "Wizardry combat but Ultima overworld"
Even Wizardry and Ultima was "Dungeons and Dragons but video game"
Even D&D was "Wargames but Lord of the Rings fantasy"
>>
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>>729514532
Shit like this reminds me just how right Miyazaki was.
>>
>>729516970
Protip: when you paint something, you put a base layer down first as a primer, and then paint on top of that with detail.
Do you really think the greeks/romans were going to spend hundreds of hours sculpting stone to get everything right down to the millimeter, and then let some retard child with three colors paint it? No, the remains of paint on the stone found HUNDREDS OF YEARS LATER is clearly the primer layer, and art history nerds are retarded and need to spend a summer painting houses.

Obviously they were painted better than that.
>>
>>729525267
This. Chrono trigger is an awful example of game aesthetics and mechanics being realized from the adaptation of wistful memories and artistic ideas. Games like pikmin, animal crossing, chibi robo, and katamari damacy that actually do fit this idea have always been the exception and are uniquely praised as such, and that continues to be true today.
>>
>>729516434
OP btfo'd
>>
>>729525391
The problem is people who consume but don't digest.
Art yes that includes games for this purpose, shut the fuck up uses its contents (plot, visuals, mechanics) to convey feeling. Better art evokes more vivid and interesting feelings.
People who like a game, and thus make one with similar mechanics and visuals and plot, are doing so because they can't distinguish which parts of the original are necessary for the feelings they want to capture. They haven't digested it at all.
The more you understand it, the less direct similarity your works will have to what they're inspired by.
>>
>>729525112
the best video games used to be made by people who spent 16 hours a day playing arcade games, faggot
>>
>>729516434
Renaissance artists were definitely using real people as their models so it's not really the same
>>
>>729525112
the truke that hurts the most

we aren't capable of creating truly new thingsm because we have known nothing but simulacra our whole lives
>>
>>729525167
Tiny birdbrain cope. This is a guy who can't even think of a reason why this may be bad and can't think of any way a dev could bring anything to the table outside of inventing new genres.
You don't have to have completely original ideas and invent mechanics that have never been made. Older devs brought their own experience to the table. Things they did as kids, personal experiences, their own tastes in different things.
Devs used to write stories where characters are based on their friends, things that happened to them, their past relationships. Now devs have no experiences of anything outside of playing video games. They have nothing from themselves to offer. These people have never been anywhere, nothing has happened to them, they have no hobbies, no interests. They only consume the top games and whatever tv show is trending at that moment.
>>
>>729525391
Real reason is it's probably because 3d animation is less stressful and pays better.
>>
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>>729514532
That's pretty convincing actually
>>
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>>729525112
>>729526431
That might be true for narrative-driven games, or media with story as a requirement in general, but not for the rest of games.
Games like Street Fighter II or Doom or the early Final Fantasy entries were really derivative of other media, especially those who were popular at the time or a few years before.
It just helped that it was taken from other forms of media (so not just other videogames) and, well, actually good ones, so not shit like Netflix slop or YA trash.
>>
>>729526002
Renaissance artists were also shamelessly imitating Greco-Roman aesthetics, yet they overwhelmingly surpassed the old masters.
>>
>>729516651
you know this same retarded spiel was said about gen x way back when?
it's just cope for illitterate niggers who think they are smart but wouldn't be able to make anything original themselves
>>
>>729515304
What tag should I use to get more images like this?
>>
So how do you feel about Expedition 33?
>>
>>729526531
Fallout was made because people watched Mad Max and A Boy and his Dog.
System Shock's story was influenced by 2001: A Space Odyssey.
So many JRPGs was just taking shit from their favorite animes.

I agree that writing has taken a step down to past generations, but you're holding these old devs as pure enlightened individuals who have vast worldly experiences.
They were just as much "consume products" nerds and outcasts as we can be.
There's nothing wrong with taking inspirations from mass media, you just need to be smart about it.
>>
>>729514532
chrono nigger was never good
>>
>>729523827
I don't mind Garl but his ass should have stayed dead. Didn't they re-write significant portions of the the early game to make him more prominent and try to give the ostensible MCs an actual personality?
I tried the DLC but got bored but liked the gameplay of the base game, although I totally forgot about it the moment it was finished. It is a solid 6/10 all metrics. It is not bad but it certainly isn't good.
>>
>>729526890
>>729526431
The bigger issue is a general flattening and standardization of experience. Even the various racist groups are interchangeable, except their race.
>>
Seas of Stars is "what if we took oldschool jarpigs from our childhood and made them not be dogshit."
OP is a malding nostalgiafag mad at a good game because its superiority highlights how shit those original jarpigs were.
>>
>>729527673
im not OP but chrono trigger is pretty overrated. The gameplay and music are great, especially for a snes rpg, but the story and characters are barebone and retarded. There are very few time travel stories with more plot holes than CT.
>>
>>729526890
This conversation is fucked by people mixing shit games with good games so it dilutes the point.
Street Fighter 2 is obviously not some masterpiece original game someone made slaving away trying to craft the perfect game. It's just slop that is derivative. It's taking arcade games and trying to make a shinier more advanced fighting game to win over the competition. The fuck are we talking about.

Doom is actually relevant. ID had no one else in the video game industry to copy. These were nerds with their own interests. Carmack was a coding autist who was obsessed with new tech, optimization, pushing what is possible. He wasn't copying a game he liked, he was coping up with new tricks to show off the engine.
The entire idea behind Doom came from a DnD game. It came from their own experience.
These were different people who came together bringing their own niche thing.
John Carmack brough the engine autism, John Romero brought the obsession with metal and this autist was going to Disneyland and studying how Disneyland is built to figure out how to build video game levels.
Sandy Petersen was the horror fan, both movies and books.
Adrian Carmack was the artist who was into dark styles and gore.
This was not paint by the numbers let's just make that game we played as kids. These were people drawing inspiration from their own interests and experiences, sometimes it's stuff that happened to them, sometimes it's fiction, but it's not just copying another game.
>>
>>729527673
Seas of Stars is "what if we took oldschool jarpigs from our childhood and remade them with millenial writing"
>>
Class-A thread.
Congratulations everyone
>>
>>729526890
I guess that you're right too. It's about artists who, due to their personal experiences, successfully reach of of their chosen medium for inspiration to bring into it, giving everyone else a taste of The New. Whether that inspiration is a direct lived experience (Shigeru playing in forests) or indirect interests (id guys obsessed with 3D environs) and experience (capturing e.g. a feeling from another medium or zeitgeist), they all can contribute to bring The New in.

>>729527457
Yeah, homogeneization of culture is seriously harmful to the arts, but I think we should point out that the direct quality of those experiences in the part of the artist matters too. An example I'll never forget is that of the British Invasion in American comics. You had these geniuses like Moore, Morrison, Gaiman et al. revolutionizing the then trope-infested world of American comics in the late 80s, and the best explanation I've heard for it is because British youth back then was just far, far more in contact with high culture and even just unusual subcultures than their American counterparts. I guy who grew up on nothing but plain American comics is unlikely to bring anything new to it, but these British writers had had contact with theathre, literature and even direct experiences like social unrest which is what infused their art with much more potency than the more mollycoddled Yank. It's the (good) artist as the outsider, bringing in The New which the usual artists literally could not bring.
>>
>>729527673
Seas of Stars is "what if we took oldschool jarpigs from our childhood and remade them without the nostalgia bonus"
If sea of stars was a SNES game, then it would have been hailed as a timeless masterpiece, but alas, unc didn't grow up with it therefore game bad
>>
>>729526890
21st century ogre
baits little boys with vidya then eats them
>>
>>729527902
>street fighter 2 is just derivative slop
wew fucking lad if you're going to toss out such big bait don't give it away in the first paragraph retard
>>
>>729528037
>(Shigeru playing in forests)
Classic myth. Zelda is a hodgepodge of Druaga and Hydlide.
>>
>>729514765
It only applies when OP doesn't like the result
>>
>>729527902
Doom was Ultima Underworld but with a gun. Carmack was trying to recreate UU's engine when he stumbled on Doom.
And Ultima Underworld was "Wizardry but smoother and realtime".
>>
>>729528136
>Doom was Ultima Underworld but with a gun
that's one of the dumbest things I've ever heard
>>
>>729527902
everything in this post is literally wrong
SF2 was a sequel refining of a not very popular game without competition
Doom was a derivative game trying to one up the predecessors with shitty hardware-expensive bing bing wahoo

fucking retard
>>
>>729527673
Sea of Stars is a game I wanted to like but the gameplay gets stale before halfway and the writing is awful from the beginning until the end. Should have made Garl a cute girl instead of a fat guy. Looked nice though.
>>
>>729514532
I take great offence at people claiming Sea of Stars is like Chrono Trigger. It really is not. In neither gameplay nor narrative.
The similarities between them are very superficial at best.
>>
>>729524496
given how detailed the sculptures were I wouldn't be surprised if the colors were also very detailed and lifelike
>>
>>729514532
What's the problem here exactly? Indie games don't use concept art?
>>
>>729527320
Mentally ill freak can't see a difference between
>I like X game, I'll just make X game
and
>I like a movie, I'll make a never before seen video game that is unique to this day
Faggot lost his fucking mind.
Comparing Fallout taking aesthetics and the concept of a post-apocalypse to indie games just ripping off every single detail of the games they played.
Fallout is so full of different things taken from everywhere. You can just look this shit up. They don't have a dog in the game because ''durr let's copy a movie.'' They added a dog to the game because they had the movie with the dog playing on loop in the office so it became an inside joke.
The entire aesthetic of Fallout was inspired by Leonard Boyarsky being a collector of junk from the 50s. Before the game was even in production he was collecting old tech and old ads from the 50s that the game's aesthetic is based on. Nevermind that Fallout was a spiritual successor of another game Tim Cain made.

Something like this would never happen today. You would never work on a new game and one of the devs goes ''hey, I have a huge collection of shit we can use for the game.'' Nowadays it's ''uhh...I like undertale, let's make that one''
>>
>>729528203
Read Masters of Doom. Carmack looking into BSPs was because he was obsessed with trying to make Ultima Underworld but faster. Ultima Underworld convinced him computers back then could do 3D.
UU didn't sell as much as Doom, but it was huge in the video game nerd community.
>>
>>729516651
>Its more that people these days have no hobby's or interests or even an identity besides the things they consume and as a result devs and writers these days are only able to copy popular things from the past with nothing morw to it
But that's not what OP's point is depicting. Indie games exist like this not because of an inability to do anything but copy the old, but instead to fulfill a demand to copy the old.
>>
>>729528750
And all of the actual game design of Fallout sprouted from the ether?
And all indie games are derivative for not doing the same?
Cool, nice argument.
>>
>>729528097
>>729528136
>>729528275
Tranny pedophiles losing their mind
>>
There are too many video games inspired by video games and not enough video games inspired by other things.
>>
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>>729528923
Not any of the anons you replied to, but you're clearly someone who has an interest in FPS but not even surface-level knowledge of fighting games or videogames as a whole.
In itself it's not a bad thing, what makes you a retard is that you decided to enter a discussion you absolutely couldn't contribute to, and you did it with extreme arrogance to boot.
>>
>>729528934
This, but the opposite.
Video games inspired by other video games until people learn how to do that without making anything directly similar to their inspiration.
>>
>>729528750
Fallout's gameplay was just them taking GURPS and modifying it enough to be original.
How about System Shock just being "Ultima Underworld but in space", or how Ultima Underworld was "Wizardry but realtime".
How about every single JRPG dev being "uhh...I like Wizardry and Ultima, let's make that one", and soon became incestous with "uhh...I like Dragon Quest, let's make that one"

Games were influencing other games since the fucking 80s.
It's perfectly fine to be influenced by other games, you just need to be smart about what you copy.
>>
>>729528897
Mentally ill looney troon so clueless they/them doesn't even know what he is arguing about.
A lot of Fallout game design was invented for the game, which is not even the point we are talking about at all. Devs don't have to invent new genres or come up with new mechanics (which they did). It's about not copying existing games 1:1 because that's all you know.
You should bring something new to the table from everywhere. In some cases it's a niche music genre you like, maybe it's a movie, maybe you are inspired by a different genre of video games like you are making an FPS game but you take inspiration from an RTS that had cool mechanics you want to use, sometimes you draw design from personal experiences.
If you look at Fallout you can find hundreds of different inspirations.
If you look at a modern indie slop game their inspirations are Mother and Earthbound. The dev brings nothing new to the table at all. It's not even something base level like the dev maybe is a big fan of Shrek so he adds a donkey to the game or maybe there is a mechanic where you can transform into a big monster. They just bring nothing to the table at all. Not real life experiences, not inspiration from other media. They've done nothing, they've seen nothing, all they know is Earthbound and Mother.
>>
>>729528779
The only similiarites between the two games is that they're 3D and first person
>>
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Ok.
And?
>>
>>729526531
>Tiny birdbrain cope.
>>729528750
>Mentally ill freak
>>729529521
>Mentally ill looney troon

Why are you so mad?
>>
>>729529457
Good thing we were not talking about whether or not it's ok for a video game to copy gameplay elements from other video games, you mentally ill dilating freak.
Your entire defense for indie games being 1 to 1 copies of another game is that System Shock didn't completely invent video games from scratch. Ignoring the fact that System Shock is one of the most unique games ever made with the only games being similar to it being the shitty Bioshock spiritual successors.
Insane freak really struggling with the idea that if you copy from more than one source you are going to end up with a more unique and interesting game than if you just remake Earthbound and change nothing at all.
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>>729528750
Being a collector, in this economy?
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>>729529521
Okay, so you're making the other kind of retarded hyperbolic claim then, that indie games suffer near complete homogeneity both in inspiration and in how they express that inspiration.
This one's even worse because it isn't a reasonable lack of knowledge to have.
>NOOOOOO ALL INDIES ARE 1:1 CLONES OF SOME OTHER GAAAAAME
You are on the same level as faggots who say JRPGs are about anime high schoolers killing god.
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>>729529857
Dilate trans freak
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Occam's razor suggests a lot of things are reducible to the economy. People simply don't have the surplus capacity to create the high culture you want to see.

It doesn't help that much of the public wants to keep itself poor, because they're mind fucked.
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>>729528595
old games didn't have le pixel graphics because the devs wanted that
they had le pixel graphics because of graphical limitations
modern devs don't have graphical limitations
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This has been a problem since 16 bit handhelds gave mainstream devs an excuse to regurgitate 16 bit handheld aesthetics. It's not specifically an indie problem.
The only real way to avoid this kind of regurgitation is to get people who don't have a predisposed sentiment towards video games, and make them make the video games.
That's not really a significant demographic anymore.
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>>729529998
They are 1:1 clones. There are rare exceptions but the average indie game copies 1 single game, sometimes 2 and when it's 2 there is a very jarring split between the two inspirations.
I've give you one concession. The devs do bring some of their own outside experience to the game, which is usually homosexuality and whining about racism. They'll make a derivative 1:1 copy of a game that already exists, but the protagonist is a brown lesbian.
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>>729530150
Yeah, I think anyone who has anything approaching the skills required to make a video game is going to have some serious preconceived notions about what a game can or should be, by now.
So I think the notion that game devs should try to be blank slates is silly. Just like directors saying "oh you shouldn't really watch movies"- bullshit. Everyone's watched enough movies to be influenced by some. Get good at understanding how what you consume influences you, don't stop consuming.
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>>729514532
Game design is an objective craft
It's artistry comes from what you are trying to emulate.

There is nothing wrong with being derivative, so long as it has focus.
Abandoning 55 years plus of game design just to be a bootleg Peter Molyneux who designs on vibes is a terrible idea.
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>>729530402
>o-oh there are rare exceptions
Okay. Glad we agree there are hundreds if not thousands of modern indie games that are much more than a 1:1 clone of anything.
>but I said rare!!!
And there's a near infinite stream of shovelware shit.
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>>729515310
>>729515310
For some reason, I could never finish Chrono Nigger. OTOH, I've replayed Secret of Evermore many times. SoE is just aesthetics and vibes on steroids.

The problem with image attached in OP is the mobileslop. It's like indie developers trying to convince players that "corporate" art is "peak."
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>>729528037
>Whether that inspiration is a direct lived experience (Shigeru playing in forests) or indirect interests (id guys obsessed with 3D environs) and experience (capturing e.g. a feeling from another medium or zeitgeist), they all can contribute to bring The New in.
Kinda, inspiration from other media, even those who are part of pop-culture, is not a bad thing at all. It doesn't even need to be other forms of media necessarily: Final Fantasy, for example, borrowed a lot from Dragon Quest. Maybe lived experiences, while a great help, aren't exactly a requirement in videogames either, though that is harder to tell because, unless you read devs' interviews, you're never sure where something in a game comes from lived experience.

I think the crux of it is how varied and unique your sources of inspiration are. If your game is trying to ape one thing only, especially if it's another videogame, and you don't or even can't try to improve on it, then what you end up with is a lower quality version of something that already exists.
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>>729514532
Copying ideas that worked and remixing them has been a thing for a 100 years with movies and TV.
Video games and their tropes just happen to be a newer medium so we're all seeing this happening in real time, at first everything was NEW but now you can only remix what already exists.
Even modern games that go viral for being innovative will use tropes from the past, they're just remixing elements in a cohesive way.
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>>729515304
it's never about the concept, it's about the execution. two people can have the same idea but try and deliver it in two completely different ways.
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>>729530859
Insane mentally ill cope. There are maybe 3 unique indie games per year. Statistical anomalies. All of them are the root cause of the clones. Isaac was the unique one that took a little from Zelda and added the neckbeard's unique mechanics and his scat fetish. This spawned thousands of Isaac clones where the only thing changed is the art style. Papers Please was the unique indie game. Spawned hundreds of clones. Balatro shares a lot of ''roguelike'' traits but is pretty unique. Everyone just makes their own Balatro now.

3 per year is probably too generous. Maybe true if you count games that are bad and/or flopped. Like maybe there are a few truly unique shit games on itch.io
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>>729530996
You have it right. Trying to draw lines on what you're allowed to be inspired by is wrong. Just don't be inspired by exactly one thing. A single point lacks perspective, which will harm any work.



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