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When is the tipping point that everyone can make their dream games?

>>729490950
>>729493067
Here
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>>729494784
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>>729533274
Input image and prompt
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>>729533274
>>729533348
Looks like shit
>>
>>729533567
The OP image was made this way too, so just use different input images or wait another 10 minutes?
>>
is this a cris thread
>>
>>729534096
he can't afford gemini pro
>>
>>729533223
Making this by hand isn't even hard. Just watch a tutorial, shit is a joke. You also can learn what to do with topology (like placing more vertices on the visible parts of places that bend) and make something effective in the process instead of spending time fixing this. AI would be best for coding and essentially giving you summaries of documentation in whatever style you please. So yes, anyone can make their dream game with modern internet. The question is, why aren't you doing so? Why post about this instead of posting actual progress? You could get something decent done with just a couple hours a day in a week. Go do that instead of posting on the 4th channel.
>>
>>729534489
I am though but the question remains and it's a matter of time
>>
>>729534489
extremely dishonest post, 3d modeling is hard.
Not everyone has 200 hours to invest to learn the basics
>>
>>729533348
I always kek at how brainless these prompts are.
This is exactly why you retards never made art, because you have no ability to think practically or analytically and every experience you have with any form of media is purely subjective.

>make it pretty and simple looking
>make it anime style
>good anatomy
Inbred mongoloids, all of them.
>>
>>729534489
>Making this by hand isn't even hard
yes it fucking is, and if there is a tool that can help me make characters in matter of minutes im gonna fucking use it
>>
>>729534865
I asked ChatGPT to make that prompt.

My 5 words > ChatGPT > Gemini > Tencent
>>
>>729534864
The whole le hours to be proficient thing is a dumb midwit meme. Just do it and you learn it. If you need it, you'll end up doing it again in another project and it will get further hammered in. You are wasting time if you are trying to do tutorials and complete practice projects instead of trying to make something you want and looking up how to do each part along the way. Something learned without a purpose isn't going to stick which I guess may result in someone taking hundreds of hours to learn something. Blender is just an assortment of tricks to achieve different effects.
>>
>>729534390
what does gemini pro do that normal gemini can't
>>
>>729535540
It's just better, like the leap from Will Smith eating spaget from 2023 vs 2025
>>
>>729533274
>Tencent
You know you just gave them unprecedented rights to anything you've genned and they WILL take it from you, yeah?
>>
>>729535776
can it do nsfw unlike normal? that's the only "improvement" i'd care to invest in
useless otherwise
>>
>>729535827
I don't care I'm not feeding them shit I care about. I'm mainly interested in seeing how good their pipeline is so I know within a close timespan other AI services will offer the same quality. Regardless most of their tools are open source too which you can run locally.
>>
>>729533223
>>729533274
>>729533348
I don't think a 3D model like this would be good for a game unless you fine tune it instead of straight up importing it to the game.
>>
>>729536257
fine tune?
>>
>>729536257
Topology's importance is often overstated. As long as it isn't a clusterfuck it will shade properly. You only really need special stuff in places that bend and twist and whatever a lot. The rest that isn't deforming much could look like whatever although it may be less efficient. That mesh looks kind of weird, but shouldn't take much to make game ready.
>>
link? or is this some local run thing?
>>
>>729537202
>As long as it isn't a clusterfuck it will shade properly.
You need a good topology for animation work and texturing as well.
>>
>select areas around joints
>subdivide once or twice
>???
>no topology issues
people who go on about topology are fucking retard autists
>>
>>729537454
it doesnt mean shit for textures what the fuck are you on about
>>
>>729537343
https://3d.hunyuan.tencent.com/
Local but worse and no rigging and no topo fix https://huggingface.co/spaces/tencent/Hunyuan3D-2
>>
>>729534489
>AI would be best for coding
You do realize blender is just a gui with lots of coding behind it, right?
>>
>>729537732
thanks i'll take a look some time, I've experimented with meshy and been able to make a model, texture it and rig it and turn it into a (really shit) vrchat avatar, want to try generating some clothes or static props

does it do textures too?
>>
>>729533223
Hopefully never. Art should require skill and a real vision. You faggots only dream of derivatives, but with bigger tits.
>>
>>729537924
>does it do textures too?
Yes the site also removes lighting and makes them PBR, local no
>>
>>729537454
I mentioned the animation part with bend and twist.
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>topology doesn't matter!
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>>729537202
Even if the shading is off indie games have repeatedly proven people don't actually care or notice. Topology is a meme.
>>
>>729533223
You could already make your dream game, you didn’t need any of this AI shit. If this AI shit was gonna help you make your game, you’d be posting in the progress thread instead of going
>OH WOW
at this shit.

You gonna actually make the game OP? Or are you gonna sit here playing with prompts and dreaming of the day the machine does everything for you?
>>
>>729537454
>texturing
lol. Have you looked at any hard surface model?
>>
you are the reason why we get new games that not even top end gpus can run at 4k60fps
>>
>>729538162
>>729538332
the final model is only 3880 faces, the AI fixed the topology
>>
>>729533223
>>729533274
>>729533348
>my dogshit thread died so Ill make a new one
fuck off already
>>
>>729538162
>modifier
>generate
>decimate
>play with options until its less that 30k
>done
do people just not know about the decimate modifier?
>>
>>729537505
>subdividing
>not manually moving/deleting verts to get a square
You are a retard who creates a 20k tri model when only 1k is needed.
>>
why is it all the people who complain about this shit have clearly never used blender in their lives?
>>
>>729538410
Even that character at 30k would be too much. It doesn't have the detail that would require high poly count.
>>
>>729538520
post what youve made, right now
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>>729538570
I personally try to keep my blender creations around 5k at the max. Every game I'll make will be super efficient.
>>
>only make stuff for vrchat
>as long as it's around 100k polys it's fine
your shit pc isnt my problem
>>
>>729539238
>anon walks in the room
>1 fps
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>>729539553
>detonates your headset
>>
>>729534865
>>make it pretty and simple looking
>>make it anime style
>>good anatomy
>Inbred mongoloids, all of them.
True
Only few prompters are genuinely talented
>>
>>729539952
Why are you sniffing farts so much, I already said I just asked GPT to make me some generic prompt
>>
>>729533223
Do you actually know what this "dream game" of yours is, and what it plays like, or are you going to prompt that too?
>>
>>729538410
>decimate
You disgust me
>>
>>729540870
Yes but I'm not stupid enough to post it here and be branded as AI and let people shit all over it. I'll let gamers figure it out on their own and shit on it with valid criticism instead
>>
>>729533223
Goy gruel
>>
>>729541051
Fair enough.
One more question:
Assuming you've already started, what's the furthest you've ever gotten in developing it?
Anything playable? Any levels?
Any movement? Combat? Dialogue?
A beginning and an end?
>>
>>729541051
>I'll let gamers figure it out on their own and shit on it with valid criticism instead
They'll know from the shitty models and lacking character design
>>
>>729541717
I got a few levels done, I already know how I want it to end and start so I'm filling in-between. but the AI is mostly used for background characters and art.
>>
>>729541754
They won't because I'm one of those people who notices the AI in shit and I wanted to comment to point it out but nobody cares really so I just stopped pointing it out
>>
>>729542008
>They won't because I'm one of those people
No, you aren't, because if you were you'd be putting in far more effort to make it not look like something AI shat out.
Using AI for your MC will just look trashy and bland.
>>
>>729542564
Why are you assuming I'm not cleaning things up? I know the eyes are goofy in the example I gave so just paint it in? These are also not models I'm using but just generated in 10 minutes as an example, like I said I'm not posting actual things I'm using
>>
>>729542653
>Why are you assuming I'm not cleaning things up?
Because you're using AI for the main stars of your game rather than for background elements like mob NPCs or background elements.
If you're so lazy as to have a robot design your characters for you then you're also lazy enough to not do your own due diligence and instead have the robot attempt to do it for you.
You even just proved it in your own post
>I know the eyes are goofy in the example I gave so just paint it in?
You can't even fix your own models by your own admission and we're meant to believe you know how to clean shit up?
>>
I cant use any free no-limit agentic AI tools to dev a game because whatever is available makes constant errors that I have to fight against; even just trying to get basic grid-based first-person movement in godot was a nightmare of constant back and forths
>>
>>729538410
decimate modifier is trash.
the Zremesher tool in Zbrush is much better but that one actually costs money lest you wanna sail the 7 seas.
>>
>>729542883
It's because of the very nature of AI. It's not able to stay consistent because of it's seed based nature which will randomly generate a new seed each prompt. Then it follows on from using a token system which most major AI use that once you exceed that limit(40-50 tokens from my own observations) it starts to forget minor details of earlier posts and just starts rewriting the code as if nothing has changed.
AI is actually awful for large scale coding and why we now have the awful concept of "vibe coding" being far more prevalent than ever.
Note: Tokens are each time you have the AI generate something for you. This includes any fixes you'll inevitably need to make.
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>>729533223
How can I make visual novel in cryengine
>>
>>729542883
yeah, it's not good enough to actually manage a project yet, even the paid models you still have to know how to make the thing you want to make well enough that you could do it yourself, but if you get the hang of directing them and know how you want the thing structured and how to tell it to make that it can cut a shitload of boilerplate typing and thinking about basic formatting and shit. Treat it like having a huge team of very motivated junior dev "fresh boot camp grad" level code slaves at your beck and call, you would never let them make significant decisions and it's really important that any functionality they implement is clearly defined and testable(and is actually tested), and obviously don't give them the keys, but it's still basically like having a dozen free interns that never sleep or get bored.
It's going to be very interesting times in the programming industry going forward, even if LLMs don't get any better.

>>729543153
you don't really know what you're talking about. A token is like half a word, 40 or 50 tokens is not even a whole prompt most of the time.
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>>729542865
I said I didn't use it for MC. Here's how easy it is to clean it up, I'm not gonna bake it and export to Substance for this example though and my drawing tablet is at my workstation so mouse will have to do.
>>
>>729543871
>AIjeet doesn't get why it looks like shit
Like I said, don't worry about disclosing it, everyone will know it's AI at a glance
>>
>>729543871
lol
>>
>>729543871
>didn't even rig it properly
>painting without ucupaint at the very least
>did nto show the uv unwrap, and testing it with a quick checkerboard or uv test texture
>>
>>729533223
>anime chibi bullshit
when will the gooks make normal proportions work?
>>
>>729543871
Where are the IK joints? They are fuck easy to set up.
>>
>>729543871
>Paints over the 100k triangles AI model
>>
>>729543871
alright fix it up FULLY and then show us chud.
>>
>waste your time fully cleaning up the model you're not going to use
lmaooo no
>ucupaint
I already said I use Substance Painter you clown, ucupaint? Blender painting is awful anyway you try to frame it
All of the other arguments are just useless technical bullshit that only matters to (You) and not as end result to the gamer that's seeing the model
>>
>>729544770
uhu. but making this thread and replying to everyone with arguments is not a waste time. curious. peculiar.
>>
>>729544821
Cleaning it up would take exponentially more time but still save you time having to do reference art, model it, sculpt, bake it down to low poly, texture, uv and rig it
>>
>>729544934
you would know what you're getting and what you're working from though. working from a mess is often times harder. it's why everyone's against auto retopo tools here and whips you into doing it manually. it's not like you generated something special the most basic form with no real attributes and it's still a melty mess.
>>
>>729545018
I would agree and did so before when you couldn't use an image but now you can skip a lot of steps and it's not as random anymore as you make it out to be
>>
>>729544770
Use shader nodes if you need anything more complex megatard. Just bake them for export or recreate them in Unity if you need something live.
>>
>>729545241
Anything painting with Blender is still a huge pain and Ton knows it but there wasn't enough time to get it fixed before 5.0 release, I'm hoping 6.0 will have this.
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bros i am trying to figure out jiggle physics but it's kinda hard
>>
>>729545436
>off-model slop
>futa
nah nigga u gay
>>
>>729545724
not that theres anything wrong with that
>>
>>729544934
>reference art, model it, sculpt, bake it down to low poly, texture, uv and rig it
or you could just model it in low poly first and save yourself multiple hours of work
>>
>>729543871
is the hair stuck in the mesh of the torso?
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>>729543871
alright now do this!
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>>729533223
>everyone can make their dream games
This sounds good until you realize that 99% of people's 'dream games' are fucking retarded

be prepared for a market saturated with the absolute worst shit you've ever seen
>>
>>729545943
Finally the first valid criticism on the model, that took long enough. Yes the downside of this is that segmentation of parts is still not solved. That took forever. Yes I wish it fixed this too but maybe with https://github.com/facebookresearch/dinov3 or some other algorithm next year they can fix that too and I'll be happy, because cleaning that up is the hardest part really.
>>
>>729545786
you're right, though I would have respected you more if you were working on an actual male model, tooling the jiggle bones on his dick and balls, since you're gay and all
>>
>>729546087
>be prepared for a market saturated with the absolute worst shit you've ever seen
have you been under a rock for the past years?
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>>729546158
there will never be a single male in any of my future projects
>>
>>729545436
I'd just use wiggle bones instead of some addon
>>
>>729546087
all you have to do is make a game that captures the spirit and genre of one of your childhood favorites, prioritizing soul over profit, it's literally that easy
>>
>>729546281
you're fully aware that cock and balls is male genitalia right
>>
>>729533223
>>729533274
>>729533348
>still can't do humanoid proportions
then I can't make my dream game. as for the hypothetical if everyone can make a game then no one can.
>>
>>729533274
can I add 'loli' to this prompt, if not it's worthless
>>
>>729546780
If you use the Chinese local models like Qwen Image and Hunyuan local 3D then yes.
>>
>>729546780
You could probably just type young girl or 12 year old girl or whatever if it filtered the term.
>>
>>729541051
trust me, people will know
>>
>>729538705
I genuinely prefer aislop to this nu Blizzard artstyle that so many use
>>
>>729534864
Shut up, faggot. You probably have like 3000 hours on Genshin Impact or some gay shit, you have as much time as you want to master a skill but you choose not to.
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>>729546406
This addon basically ads cloth modifiers to the mesh and has a bunch of presets, or you can make your own. And from what i have seen cloth modifier does a better job at jiggling than bones. Also i have no idea how to set those bones up and Nyl's models are a nightmare to work with so i don't wanna fuck up the rig more than it is.
>>729546597
yes, except when they are attached to a woman. But are you fully aware that futa exists (as a genre) since before you were born so trying to debate it's gayness is a waste of time?


hmm i think i reached a pretty natural movement, there are some micro-jiggles which idk how to take out but i guess it's fine...thoughts?
>>
The tipping point was reached long ago. Some people will just never have the drive and commitment required.
>>
>>729533274
holy fuck that topology
yeah that is going to destroy any possible future edits, you would have to redo major parts of the model and at that point why didnt you just make it from scratch which wouldve been faster and cleaner?
>>
>>729546234
>he thinks it can't get worse
anon, I....
>>
>>729547178
>except when they are attached to a woman
Who wants to tell him?
>>
>>729547385
you think if someone "tells me" i will stop?
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>>729547178
>yes, except when they are attached to a woman.
>>
>>729533223
90% of all non-professionally made games out today are dime-a-dozen trend chasing garbage. People already have the tools to create what they want. It turns out that tools have jack shit to do with actually making good games. All AI will do is flood the already saturated market with polished turds that look good but have 0 creativity whatsoever.
Just take 10 seconds to search the term "game dev" or "devlog" on YouTube. All the way down it's slop, with maybe one gem out of a hundred videos.
>>
>>729533274
>chingchong3d
>>
>>729547467
no, but that doesn't change the fact you're a faggot that lusts over male genitalia
>>
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>>729547616
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>>729541051
>>
>>729547512
except you still have to put in effort with the current tools, as an ideas guy i dont want to watch a video, i dont want to write or look at code, i dont want to draw, model, or animate, i dont want to compose music, i need a flawless vibecoding pipeline that will do all these things for me, which is impossible going into 2026
>>
>>729547859
That's a lot of words to say that you're a lazy thirdie who just wants to be able to press a button and generate money.
Say it like it is, brownie, you're a soulless bug who wants to infect a creativity-driven field with your drivel.
>>
>>729548078
>just wants to be able to press a button and generate money
Yes?
>>
>>729533274
>thanks xi for this dream AI tool
>huh whats that i need to commit and use my effort
>i'll just do nothing instead
>>
>>729548078
actually im an american white male and dont care about money, I just want to make games I like, which aren't being made, im talking 40 all time high players on steam type of shit
>>
>>729548480
Not a single person believes you thirdie
>>
this is like 1girl anime NAI face but in 3D. who cares
>>
>>729547130
niggerbrain post
i did learn 3D and it was hard and mostly pointless. If you're a dev that has to do everything yourself there's much better uses for your time.
>>
>>729533223
Can someone write a guy how to sign up to this site?

Why are you chinks so goddamn racist just let us in!!!!
>>
>>729549031
guide*
>>
>>729549031
just translate the site and sign up with an e-mail
>>
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3D models are like 10 hours sculpting and then 500 hours retopologizing, texturing, skinning, animating, and assembling materials and shaders and tons of other monotonous busywork.
Guess which part AI is trying to replace? That's right, the short and fun part that requires creativity and thought. Oh how wonderful it is.
>>
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>niggas can make a model in 2 seconds
>niggas can also mocap from video
what's your excuse for not making a game at this point
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>>729549465
AI UV Unwrap
https://github.com/EricWang12/PartUV

picrel AI retopo
>>
>>729549642
It's a start, I guess.
I'm not sure if that's distinguishable from unwrapping scripts. Scripts/add-ons have been doing that stuff for over a decade now and some programs like zBrush are well known for their algorithms with painted guidance for vert density or loop guidance.
Could be cool for background characters if it's any different.
>>
>>729549508
looks like shit
>>
>>729533223
The fucking topo is absolute dogshit
Try again Rakshit
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Is this a 3dcg thread?
or am I high?
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Why would anyone want to automate the fun of creating something on your own.
>>
Why did jewgle nerf gemini so hard, 2.5 barely needed any nudging to go wild and now 3.0 keeps giving me
>sorry I can't do that :) this is a safe space and I am a safe and helpful robot assistant :)
>>
>>729533223
10 years ago but you refuse to put time and effort into acually learning a skill, nodev.
>>
>>729550509
because they can't
>>
>>729533223
Everyone's been able to make their dream game for decades, and many people havr done so.
>>
>>729547660
is this real
>>
>>729535937
Pro does not do nsfw stuff not sure about ultra, but I'd bet it doesn't either. Afaik only grok does nsfw? I mean you can do nsfw if you're smart about your prompts but straight up, Gemini is not for nafw
>>
When AI style tools started popping up I ceased all of my creative work and deleted everything down to the design documents. It's just not worth it because sooner or later the tools will get sophisticated enough to accurately perform 99% of the required work so I might as well just wait. Learning skills isn't worth it anymore because everything and I do mean everything will soon be automated regardless of how much people cope and seethe about the progress of AI research.
>>
>>729551298
>two more years ago ai will get good enough in two more years
>>
>>729543871
oh my god LMAO
>>
>>729551298
There's this post from another AI thread about people knowing less and bragging about it as though it were a good thing, this is how I feel about you and all the other guys waiting 2 more weeks to finally be able to stop using your brain forever.
>>
>>729543871
Jesus christ bro
>>
Solo dev here, yeah using ai but of course I wouldn't admit it to the public.
>>
it doesnt matter how easy it gets
ideafags were never gonna make shit before ai and they're not gonna make shit after ai
>>
>>729551476
>>729551723
Continue coping all you want but the march of progress can't be stopped. The current plateau is caused by the corpos finally reaching the limits of brute forcing problems caused by inefficient hardware training being bruteforced by scale. We're due for a paradigm shift in terms of AI and LLM-specific hardware. Additionally, you can already see the first symptoms of the problem of total automation within the existing market systems. Just look at RAM prices for example, the big players are going full B2B and are cutting out retail consumers out of the equation entirely. They don't need the consumer anymore. Its going to be a post-consumer economy and frankly I don't really know what's there going to be left for the proles to do other than act as pets and slaves for the new caste of technofeudalist rulers.
>>
>>729552110
The march of r18 erp seems to be going backwards desu
>>
>>729546710
>as for the hypothetical if everyone can make a game then no one can.
Most retarded, soulless drone shit I ever heard. I can only hope you don't actually know what that saying means and you're just saying it because you think it sounds good.
>>
>>729552398
who's going to buy your stupid game if they can just generoote whatever the fuck they want.
>>
>>729552248
Its being trained out on purpose because everything must be as sanitized and unproblematic on purpose. There's going to be a massive crackdown on porn and porn related content as well as anything in general which doesn't fit into the modern day PC-flavoured puritanist outlook, spearheaded by digital ID of course. Its already happening to videogames as well, why do you think all modern AAA releases feel the same?
>>
>>729552110
>the march of progress can't be stopped
two years ago you literally said you would be able to make games completely with ai, so stop making excuses brownie
>>
>>729552514
I never said that. You must be confusing me with someone else. Also,
>everyone I disagree with is brown
This isn't as good of a coping mechanism as you think it is considering browns rule over most western nations now basically.
>>
>>729552436
You want to sell games not make them, retard. Go be a publisher. Leave the creative stuff to people with souls.
>>
>>729552730
no one is going to play your shitty mmo.
>>
>>729552469
Shame, the one thing AI is 100% made for is the one they want to quash.
>>
>>729552758
I'm not going to make an mmo, I'm going to make a game for me and then I'm going to play it. Then once I'm finished that, I'll make another game for me and play it. Maybe I'll play some other games other people have made and maybe they'll play mine. Why the fuck would I care if they buy it? It costs me nothing to make.
>>
>>729533223
With AI will be possible. Learn your main skill, whatever you like more and leverage the rest with AI

Golden Age of indie games, man.
>>
>>729552848
okay then do that faggot.
>>
>>729547130
I won't learn it, unc. Let AI do the grunt work.
>>
>>729533223
can i do the same but for pixel art? I always liked the pixel characters from Ragnarok Online so i wondered if i could make something like that with AI.
>>
>>729552727
>I never said that
yes you did. you always say two more years then when two years is up, you say it's not ready yet. the problem is you're just lazy and brown.
>>everyone I disagree with is brown
pretty much
>>
>>729547178
I'm more bothered at the fact that the head is so tiny compared to the rest of the body.
>>
Since this is the 3slop thread which programs or AI can do good body and facial skinning and rigging with a basic humanoid character with minimum input from me? This shit and UV should've gone first.
>>
>>729535497
>Dunning-kruger-maxxing
>>
>>729543871
I fucking roared laughing at nearly 4 am, thanks anon
>>
>>729548268
When everyone presses a button to generate money guess how quickly that money guess to 0
>>
File: widow kiss.mp4 (2.32 MB, 584x720)
2.32 MB
2.32 MB MP4
>>729553761
hmm idk it looks fine in his videos, and depending on the camera angles and settings it looks fine in renders too
>>
File: 1749999913068155.jpg (163 KB, 990x990)
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163 KB JPG
>>729554380
Go to sleep
>>
>>729543871
>I'm not going to polish the turd...but UGHGHH I could, if I really wanted to!
>here's a clip of me doing it badly in Blender
>heh, I'm just lazy...
kill yourself cris. Software is not your problem.
>>
>>729537558
NTA, got even tri/quad topology allows for better texel scaling, and less errors with any generative effects on either materials or shaders.

The latter won't affect most indies because they don't know how to write shaders, but maybe AI slop will guide them to it.
>>
>>729544934
>Cleaning it up would take exponentially more time but still save you time
No, it wouldn't. lol. The only people who think this are the people who have no skills of their own.

>>729544770
Blender is not the reason why your painting over an AI model's awful texture looks bad. lmfao
>I already said I use Substance Painter
It's so much effort for you to show us your skills in Substance, that you clumsily painted over it in Blender? Sure, pal.

The real explanation is you suck in Substance as well - enough to think this is a worthwhile use of your time. Not only that, but you think it's saving you time. Dunning Krueger ass lol
>>
>>729549642
>picrel
No, it's not.
>>
>>729555370
https://blenderartists.org/t/try-the-ai-retopo-tool-ive-built/1615309
>>
>>729552469
>There's going to be a massive crackdown on porn and porn related content as well
Good, I like my boorus not flooded with billions of heartless slop pics
>>
>>729555463
>subscription model only so they can use your retopology to train their AI
Lol
Lmao
>>
>>729534864
>he thinks you need to be able to 3D model to make a game
Skill issue, there’s so many ways to work around this bottleneck
>>
>>729556291
NVIDIA, Microsoft or some other corpo will release an open source version probably within a year or two
>>
>>729556350
>Microsoft
>unironically saying this after the abomination of W11
braindead or retarded, which is it?
>>
>working on sculpt
>time to retopodopolis
>no longer want to work on project
>>
>>729556451
https://microsoft.github.io/TRELLIS.2/
>>
>>729556350
they don't have a dataset on this. wtf are they going to do. same with actual humanoid 3d models there's just not enough data so all you get fromt hese 3d generators are chibi character bullshit and simple box modelling crap.
>>
>>729556596
https://github.com/allenai/objaverse-xl
>>
>>729556596
Don't worry, they'll just inject a model sniffer into nVidia's GeForce Experience, which'll train itself off of model transforms it's noticing in games at the cost of 5 of your fps, and then send it to their servers.
>>
>>729556596
>>729556617
https://amazon-berkeley-objects.s3.amazonaws.com
Amazon provides high quality 3D models too, Ikea as well.
>>
>>729556617
did you not read what I wrote? IT CANNOT DO HUMANOID CHARACTERS - the hardest shit to do for indiecrap WITH NORMAL PROPORTIONS. THERE'S NO DATASET THEY CAN USE. they can only produce leprichons.
>>
>>729556762
Did you check? There are clearly humanoid characters in there and I'm sure they have a dataset besides this one.
>>
>>729556845
there are none. it's why all of these generators only do stylized stuff all the crap they scraped is amateur hour junk or low effort crap. these chinks would've done it already if they had the data.
>>
>>729556762
>>729556845
I just remembered Mixamo has HQ rigged animated 3D models free for use as well
>>
uh oh bro got really silent and do you really think these million dollar companies with millions poured into AI wouldn't be able to get a dataset
>>
>>729557148
where from you utter retard. even if they got all the jeets in mumbai slums to make a model everyday they wouldn't reach a million humanoid characters in a reasonable amount of time.
>>
>>729533274
is this it for 3dcels?
>>
File: mixamo_1.png (203 KB, 1051x619)
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203 KB PNG
>>729557214
You don't need millions to train lmao, the millions means iterations on guesses and data the model hasn't seen yet

>Mixamo bought by Adobe. All animations free for limited time! (over 2000)
https://www.reddit.com/r/gamedev/comments/4h5chj/mixamo_bought_by_adobe_all_animations_free_for/

You also forgot that Microsoft owns game studios now and if they really wanted to they can just use those
>>
>>729557407
then why does no model generate them if you don't need alot of them. there's a clear bias towards chibish stylized stuff. there's clearly no dataset to work off of.
>>
>>729557491
You're conflating several things. There needs to be a benefit to the globocorpo to make that model and usually it's for AR or other applications and there's an overlap that it can also be used for game development.

>There's a clear bias towards ...
Yes but that doesn't mean there's no dataset for anything else, just a bias.
>>
>>729557632
then why are they not making it. if it's that easy and if there's a dataset why is not Zhou on it? Why can't Zhou model make a human while it can make a car. Or a bomber jacket pretty decently despite the chibish bias.
>>
>>729557886
yep ur right they're incompetent
>>
>>729547178
is this meant to be good jiggle physics? your shit is just spazzing out and not even reacting to gravity
>>
>>729533348
>proportions consistent across all views
Pretty silly that you have to specify this.
>>
>>729556541
me but instead I give up when it comes to texturing after making a pretty good retopo and baking normals.
>>
>>729546087
My dream game is to play as the new hire for an office of thirsty women age 45 and up.
>>
>>729533223

Simple.

People aren't making their dream game because dream games don't sell.

It's not even about the ability to make it, though that's a factor. It's more the fact that you have to market it, be loud, put it out there and make it shine among the rest. Games that are backed by famous companies feature in trailers, events, etc and people seek them on company's name, and those are toys that ocassionally fall into the hands of creative people, but are still toys. If you want to make art, you will have to be content doing it for yourself alone, to be enjoyed fully by the couple of people you show it to. Art for art's sake as they say.

Devs are toy makers, not artists. And successful ones are narcissistic asses or talented social butterflies. Only those are allowed to have dreams.



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