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Despite all it's flaws still unsurpassed (and it's not even close)
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>>729535857
if they've been updating this whole time then it's probably pretty good now. I still never played it yet because when it came out it didn't seem like there was much to it.
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>>729536615
It definitely has a lot more shit to do than it did years ago but it's still missing the core shit needed to make it fun. No NPCs, for example.
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>>729535857
This game is like ARK
A 10/10 premise handled by 0/10 devs/pubs
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>>729536765
How much longer are they gonna add bloat to the game before they actually deliver on NPCs? Mods have already done it, how hard could it be.
>>
id have bought and played this, this christmas, but that one faggot(prob OP) wont share/link/source his sexy outfit/etc mods
so fuck him and this game
faggots all

>>729536853
oi
fuck you
arks devs are at least 2/10
you have to be *something* resembling competent to be actively malicious, after all
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>>729536925
They just can't. Game is more than a decade of incremental spaghetti code. They would need to rewrite the entire thing but they clearly lack the skill to do it
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>>729537103
@grok please do needful see attatched zombiegame_sourcecode.txt
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>>729535857
It's a good game. Not sure why it pisses some people off.
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>>729537103
>>729536925
Lemmy will have one final meltdown over someone asking the question before selling the studio since that finally gives him an excuse to abandon NPCs
then he'll go on tour talking about how hard game dev is because customers are mean
as if that isn't literally every fucking industry ever and lemmy isn't a thin-skinned faggot
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>>729537205
it caters to autists and autists are never satisfied
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>>729537205
>It's a good game.
It is
>Not sure why it pisses some people off.
Unironically Lemmy and his retarded decisions
>Hated how people blayed B41
>Makes smoker trait tedious to the point of not even being worth the added points
>Makes melee a slog unless you go 10 STR 10 FIT and even then you will still wear out quickly
>Makes zomboids have absurd hearing who then drag other zomboids your way but sneaking does nothing to counter this so stealth is borderline useless
>Adds absurd population to areas of interest like police stations, stores, etc. places he knew survivors would go just to be a dick
>Adds a bunch of superfluous shit like tanning hides and other dumb shit that not only do nothing to enhance fighting zomboids but clog up loot with things you really don't want in early or even late game
>For some reason decided to make things that were intuitive in B41 worse and even more obtuse like fixing weapons, making molotovs, and even barricading.
>Tried to guy guns because no fun allowed especially shotguns since it was the main way to get your firearms up at a decent rate until 5/6 then you swapped to the M14 or M16
>The new fire animation
>Lemmy threatening to abandonware the game so now everyone has to suck his dick or else
Outside of the graphics update and survivor animations B42 has been meh to dogshit in terms of how it's been handled
>>
What is the game lacking if you think about it in zombie movie terms? I guess it's still NPCs.
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>>729535857
>>729538246
It's like when you are dumb and suck at the game it's super fun and exciting, but as soon as you git gud, survive a month and build up your base it becomes a boring slog because it is super grindy and there is not that much content. It will probably take 40 - 60 hours of grinding to forge metal weapons and armor.
And besides the build 42 weapons and armor, there is not much to work towards. I guess there are dungeons but they do not have cool rewards or any reason to clear them other than bragging right.
Training strength an fitness from 5 to 10 takes ingame MONTHS of constant nonstop exercising and sleeping.
>>
it's got a lot of stuff but then again it's made over the course of like 1.5/2 console generations and that will let you do that
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>>729538523
Needs more weapons
The ability to plate up and mad max cars
More events than just loud helicopter
More zomboid types than just shambler/sprinter/shambler who does cardio
Some military vehicles, troop transports, Humvee, maybe a rare APC at a base or Louisville checkpoint.
>>
The endgame is spamming actions to raise your stats in grindy mindless repetition.
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>>729535857
CDDA and its not even close.
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>>729536925
When people get sick of waiting the laptop will get stolen again and we'll reset for another decade.
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>>729538861
>Needs more weapons
True
>The ability to plate up and mad max cars
Aye
>More events than just loud helicopter
Fuckin, true
>More zomboid types
True
>Some military vehicles
Agree but I could accept those as mods
>>
>start the game
>try to improve skills
>spend a trillion hours just to give a boost to a certain skill
>the skill still improves super slow
epic game
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>>729535857
make CDDA but like 3d and multiplayer
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>>729538246
>Adds absurd population to areas of interest like police stations, stores, etc. places he knew survivors would go just to be a dick
High value item troves should be difficult to clear. It’s basic risk vs. reward. If you want a game that lets you start and immediately start mowing down zombies, play L4D or something.
I agree with your points about making basic shit needlessly more complicated and adding tons of hyperspecific items. There’s so much bloat now. Also the melee/stamina changes are infuriating. I said above that I think item troves should be a hard to clear, but you can’t do that while also making the most basic form of combat a tedious slog as well.
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>>729540293
I played High Pop B41 with hordes that were not even able to load sometimes and B42 is more harsh than that. There's a challenge and then there's what Lemmy did. B41 was risk vs reward B42 is just punishment because the pop, plus the new hearing zomboids gained means you could pull in a far far larger radius then you intended. and stuck in an infinite zomboid loop that ends your run on top of muscle strain plus stamina depletion plus tiredness compounding you to an early death as you try to at least make a path out. B42's choices seem to force the player to just sit innawoods and play farmville instead of engaging with the whole point of the game that it's namesake is.
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>>729540293
Bullshit, the entire thing should lean on realism.
Areas that are dangerous should be areas with a high population. Meanwhile this is rural Kentucky, the entire place should be swimming in hillbilly guns, hillbilly moonshine and hillbilly farmers daughters.
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>>729539323
It wouldn't be a Project Zomboid thread without cdda trannyposters ;)
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>>729540129
Sounds like a mod making skill increase 2-3x faster would fix half the issues with this game
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>>729540721
If I've never played this game should I go into Betas and run B41?
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>>729535857
>unsurpassed
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>>729540815
I've played so many games with meta progression bullshit I might just set the skill to whatever average I want so I can forget about it.
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>>729540939
Days Gone, more like Days SNORE
Actually I've never played it, have you played both Zomboid and this?
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>>729540939
That's a cool ass pic.
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>>729540920
B41 is the stable build and the default when you buy and install, you have to swap to B42 as that's the unstable one.
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>>729541096
Phew that's good. Though it's not encouraging to hear new build is complete ass (and so is the lead dev)
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>>729540749
sneed nigger, i can ignore the tranny flag in cdda, you can't ignore the no fucking content for 14 fucking years in project lemmy's tears.
>>
>Have a huge crafting update
>Crafting UI is dogshit and its now a confusing grindy mess with shit like a level 10 welder not knowing how to make a box until they find a magazine
lol
>>
>>729541162
B41 has lodes a mods too, check them out once you get used to vanilla
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>>729538523
Absolutely nothing to do except survive, increase stats and build bases
No progression at all, you'll always deal with the same retarded zombies regardless of how far you get into the game, it only gets "harder" because resources become gradually more scarce which is artificial as fuck
Talking about artificial difficulty, the game is far too janky and grindy to be punishing of small mistakes, like getting killed because a waist high couch blocks your path
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>>729538861
>Needs more weapons
Yes, presented in mods currently.
>The ability to plate up and mad max cars
Why no, presented in mods currently.
>More events than just loud helicopter
Yes
>More zomboid types than just shambler
Fuck off
>Some military vehicles, troop transports, Humvee, maybe a rare APC at a base or Louisville checkpoint.
Yes, presented in mods currently.
>>
>>729540939
>tattoo
Ruined
>>
>see retards sõy over more indie survival zombie garbage
>the game literally looks like Sims 2
I hate you faggots for wasting my time.
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>>729542895
>clicking on a jpg file is wasting massive amounts of time
actual mental retardation, my condolences
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>>729542895
>wasting my time
Anon, you're here with us, don't pretend your time is valuable
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>>729535857
cdda does this better
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>>729540815
I thought you could just adjust the xp multiplier in the sandbox settings
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>>729535857
Some people think Vein is better but the zombies suck and the combat sucks, it just looks barely functional as it stands. Like i just can not see the zombies being a threat in that game despite it supposedly doing everything zomboid does (zombies can hear see and smell. they have infection mechanics) The only games in existence that people claim have something going it for aside from Vein is HumanitZ and Zed Zone. Or obviously CDDA.
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>>729536925
They've spent the last 15 years trying as hard as possible to feature bloat to avoid having to work on NPCS and recently said they were "actually really working on them all along and just have to patch the code together."
Now they're at a wall since they promised the next patch would be NPCs
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>>729542895
It used to look like the sims 1 before they lost artistic integrity and made it 3d slop
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>>729544676
>HumanitZ
Anyone played this? Heard it's like Zomboid except less autistic and more combat focused.
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>>729540749
Yea unfortunately the codebase is held hostage by egotistic tranny losers who want more types of dildos then guns but its fundamentals and progression are way better than zomboid. You also have the option of dodging all the shit mechanics and tranny garbage by playing with the bright nights overhaul which has way better design.
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>>729535857
I genuinely do not understand the appeal of this game. It's a snoozefest. It takes forever to get good weapons to fight the zombies with and having to stealth by them to pick up randomly generated loot gets old fast. I couldn't imagine playing it for more than an hour.
>>
>clear out fire station
>make a base
>destroy stairs
>board windows
>go looting
>come back
>zombies have destroyed everything including my rope to get in my base
i dont get it
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>>729546629
welcome to the game where you still have to deal with zombies "wandering" to your cabin in the middle of buttfuck nowhere, breaking your fences, pulling all your ropes down and doing nothing other than just staying inside your base and breaking more barricades and random shit for no reason
>zombies literally idle until players come by unless it's to destroy your base, then they'll show up destroy everything and then "wander" off
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>>729546848
its even more annoying because developer place structures are indestructible but your metal sheet walls can be slapped down by a crackhead zombie.
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>>729546848
>zombies literally idle until players come by
The fuck are you talking about? they break into random houses all the time. It's not specifically to do with you being there. Although them finding your location is harder to explain in regards to what sound could have led them there or how they got herded over there. I don't think there's any real herding that exists outside meta events and local sound. So it must have been something that tipped it off. Sometimes they will wander and smash open windows for no reason and it's not because you were in the house specifically.
>>
this game looks like it has mechanics that are "complex" but tedious, and gameplay/controls that are clunky and shit
miserable way to design a game
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>>729547246
every window would be broken if they acted like they do around your base, every door would be fucking destroyed because they love breaking them down, even if they're open

>travel to the BUSIEST area in town and not a single shop window is broken until i start making a ton of racket
real scripted bullshit
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>>729546848
>>729547246
The game has a system that fills empty tiles and areas with surrounding zomboids. You have to check it off otherwise you'll fuck off to raid a town and come back to the same amount of fuckers you had when you started
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>>729547476
>every window would be broken if they acted like they do around your base
I've quite literally walked into areas of town where there were smashed windows open for no reason. And I've seen destroyed doors before. If you're saying that it's not a thing then i will at least claim that it was when i saw it at some stage.
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>>729547727
>he doesn't know that some windows and doors are broken on generation
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>>729546848
No idea what the other anons are talking about but my 30 minute experience with zomboid was
>Do tutorial
>Ok time to start real game
>Spawn in
>Ingame guide pops up right away before I do anything
>Start reading
>Not only is the game still running there is already a zombie breaking through the door of the house I spawned in
That's when I dropped it
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>>729535857
Not even close to being a finished game yeah
>>
It's nice that they let me access the game 10 years+ early but, please finish the game.
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>>729535857
>get surrounded
>log out
>make new character and go to the area where you were previously surrounded
>lure them away
>log back into first character and run away safely
tell me why this wont work
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>>729535857
I refuse to play this game until they add a normal save system. Fuck ironman faggotry.
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>>729549372
pisses me off because my guy always dies due to some glitchy bullshit.
survived like 5 years in my autismal custom sandbox and then my guy falls through a roof and dies and the save is fucked. guess thats life huh, irl you also most likely die to some crap so at least its realistic.
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>>729548114
I have to use this post to explain what this is regarding 'virtual zombie'. It was on the wiki at some point. It's apart of the metagame. While it's not really happening in real time, it is simulated. It's apart of the rules based system simulation. This is what you're misunderstanding on when the area gets a broken window 'randomly' on generation. That specific generation is the simulation of a zombies effect on the world.
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>>729544676
VEIN is better
i get your complaint, but all of that can be so easily fixed
the game is made by 2 devs its already more polished than zomboid
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>>729549497
I manually back up my saves before and after each session, and sometimes I'll essentially 'save and quit' by doing that if I'm doing something risky. Annoying as all hell though.
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>>729545052
i have, its more of a pure action game with some incidental "survival" stuff like needing to eat and some base building
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>>729549687
vein is utter dogshit dude, I don't think theres a single redeeming quality about it
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>>729549689
If you're going that far, might as well just give yourself admin as soon as you get mobbed
>>
>game is supposed to be realistic
>can't have sex with zombies
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>>729550190
>tfw stealing the pantsu of cute dead zombie girls stuffing them in duffelbags together with porn mags and always keep them in the car
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>>729550190
>he doesn't know
Zomboid got a "loss" mod
>>
>look at 4 zombies
>panic and stress
>ok cool negative damage
>start swinging at them
>high exertion, muscle strain, tired
>end up breaking 2 STEEL tools without killing a single one
>started with 0 moodles
What a piece of shit
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>>729538246
>Adds absurd population to areas of interest like police stations, stores, etc.
its so fucking funny that the game is 15 years in development and they are STILL balancing shit like zombie populations
>>729551135
lemmy doesn't know what adrenaline is apparently. every single character in zomboid is a helpless female from a 50s horror movie
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>>729551135
I had one (1) zomboid god mode because I dared defend my self day one. I stomped that fucker for 5 minutes straight and he would not die.
Good Build Lemmy you stupid faggot. kill yourself
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>>729537103
Refactoring doesn’t require skill they’re just lazy
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>>729536925
I remember buying this on Desura and NPCs were part of the game.
I remember getting gunned down by some BPC after leaving the starting house.
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>>729538549
Why are all games like this now? I’ve never fucking understood the enjoyment of crafting, open world, “””realistic””” features like this. This is why I just play shit like Arma let me just have a fun and shoot shit
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>>729551515
Rewrites are not refactoring
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>>729535857
Being unsurpassed because you have no competition isn't a good thing, it means you clear the bar because the bar is stuck to the ground.
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>>729551643
zased
we have to go back
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>>729551684
midwits think games should strive for realism for its' own sake
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>>729540939
Is this game actually good? Or is it just Sony movieslop? I'm bored and starved for solid zombie games.
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>>729551684
autistic minecraft children will buy the game in droves
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>>729551684
I wanted something like this after playing tons of games where you just mow zombies down. The problem is the people working on it are retarded and add stupid shit like unironic POTTERY SKILL TREE, blacksmithing, farming, animals and other garbage instead of building on the loop of risking your life for supplies and surviving the hordes.
>>729551869
It's not moviegaem anything, the story is diegetic and you need to work out the lore for yourself other wise you get a huge ass playground to fuck around with B41 with mods with friends is fun.
>>
The game would benefit from a main mode where you find a cure.

The dev would never do that because they have a moronic obsession with "this is how you die (of boredom)".

You would need to rewrite the lore a tiny bit so that the entire world isn't destroyed within a week, which was always pretty stupid plot wise.

Have it that you have like five in game months before the rest of the outside world is completely wiped out by the zombie virus. You, the lone survivor where the outbreak started, one week into the chaos, stumble onto some clues about some scientists doing successful tests, and get sent on a radiant hunt around the map to find out what the scientists did and create your own cure/way to contact the outside world and convince them its legit before its too late and everyone is dead.

Adding a rougelike cure plot with an ending would A) solve the problem that late game is shit B) give the player a reason to actually explore around the map and go to each city, not just make a fort and kill all the zombies within listening distance and never being in danger ever again. A reason for all these random buildings to exists.

They've already got a treasure map system where the game points you at a random house on the map and generates some extra supplies. Just make a chain quest using that.
>>
1. remove all farming and crafting
2. return to the build 40 movement system
3. lauch lemmy into the sun
4. release whatever work you have on npcs to the community and let the modders finish the game
>>
>Singleplayer game with no fucking save option
The game isn't like FTL where you're done in an hour or two, it takes IRL WEEKS to get shit done in this stupid game. No save options is unacceptable.
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>>729536615
It's no fun allowed like Cataclysm: DDA
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>>729550190
There's mods to fix that.

>>729550814
That one is stuck in b41 last I checked. Though some other guy is making a new zombo sexo mod from scratch for b42. Hopefully it's done soon since zombie girl sex is the only thing that keeps me playing zomboid longer than a couple in-game weeks.
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>>729552912
The left can't porn
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>>729552912
>texttextexttext
this is so embarrassing
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>>729535857
im new to the game and i just lost my longest living character (4 days lol) to a stupid misclick and now i feel like im unironically grieving
had a car, had some skills leveled up, a shotgun and a glock. just went out guns blazing when i saw the injury

it has its problems, but it's comfy. excited to start a new life tomorrow
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>>729549884
>I don't think theres a single redeeming quality about it
I feel like i should only partially correct you. Vein's redeeming qualities are all on paper. It's paper intriguing. It has all of Zomboids deeper RPG systems and simulations (apparently, i don't know if off screen metagame stuff is in it). Except for whether how all of those systems work right now is up to debate about whether they're functioning as intended. Since it still feels like some early alpha/beta product which is worrisome enough because it doesn't look that substantial for when they were in their real early alpha stage before a price tag was associated with it. My gripe is that i don't like the zombies behavior despite it having on paper deep systems. I see people just casually jogging around the world and not ever having to think about the zombies. Which shows that something is clearly wrong with it. If every single block you traverse doesn't require cautious gameplay throughout every god damn house you walk past then it's not living up to what Zomboid is. The zombies all look neutered as threats, their tracking is shit. Their AI is not great. They're not good at being a threat to anything. And the actual melee combat and your encounters with the zombies is the biggest issue. It's stiff as hell and it doesn't feel natural. Despite them even including something like a shoving mechanic to push zombies away from you it barely feels like you're ever in a situation in which you would need to do it. You can quite literally just randomly mash and be done with it. There's supposed to be weight in your swings and recoil on paper but I'm not seeing it transfer to the actual reality of swinging a weapon. You can just mash away and it shows some indicator of stamina draining i suppose but it's meaningless when it doesn't align succinctly with the animations and the animations are also shit on top of that. Vein only has 'could be' potential. Blind faith on could be
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>>729536925
b43 and we'll most likely actually see it be mostly done in two years since they've actually been expanding the dev team
it's gone from something like 4 people to +24 post-b41
to me it seems like they just want to finish the game at this point and are using the cash infusion from the explosion in popularity to do it

>>729537103
b42 involves tons of systems re-writing, it's more about fixing spaghetti than crafting honestly
>>
>>729553313
Atleast I know you are arguing in good faith
>all of Zomboids deeper RPG systems
That literally doesn't matter when you shoot a gun in an empty field and watch zombies slowly spawn in around you, and yeah you are right, the whole point of the game (zombies) being 1. not fun or satisfying to fight, 2. a complete joke of a threat is a sign to just give up now.
>>
>>729553161
>Zombies primarily attack the hands, arms, and neck
>Logically a survivor would armor these areas, human teeth can't bite through very much so you should be easily 'zombie-proofed' in those areas
>Lol actually you need a 130 IQ and rare crafting materials to perform this, goy! And maxxed skills for tailoring!
>IRL just duct tape some fucking denim layers around your arms and neck and you're done
>So simple a chimp could do it
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>>729535857
>spinach truck
>>
>>729551869
>Is this game actually good?
Kinda? But what's annoying is
>uses realistic logic to slow down/screw the player
>but things that would realistically be easy, are also artificially made slow and hard
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>>729553771
>watch zombies slowly spawn in around you,
No game out there does a version of STALKERs A-Life or some obscure RPG games of world persistence of every living NPC/enemy is everywhere in real time. Zomboids way of doing it is fine for the rule set its working on. If you don't understand why it's doing that it's based on calculations of general vicinity of zombies in the area that would hear it, this is clear in the actual sandbox rules in which you can see the wiki for how it works. That's why they're spawned in and that person complaining about zomboids doing nothing off screen earlier doesn't understand how its working or is being nitpicky about a reasonable system that exists. Vein is even less advanced than this. Would i prefer real world persistence everywhere? yes but it's not like what's happening is not another model of it. It is a simulation.
>>
>>729540939
how does this game have such nice-looking huge environments with hundreds of NPCs on screen yet run flawlessly on my toaster?
>>
>>729554526
Optimization is a hell of a thing
>>
>>729553161
>playing with infection on
I rarely play with it on but make zombies more dangerous or more numerous or some combination of the two
consider setting zombies to be fast shamblers with superhuman strength and highest toughness
use mods to set 1% of zombies to be sprinters with eagle sight and pinpoint hearing, or to crank up their stats even more
also consider turning zombie respawn off but cranking up migration and setting pop to 2-4x
there are mods that make injuries and bites more dangerous and necessary to treat well but no idea if any of those have been updated for b42
but most importantly you should find the settings that you like playing with and then play with those settings

>>729553771
the spawning system literally doesn't work like that
gun shots are just loud as fuck, you can hear them for multiple screens, and cause even neighbouring cells to migrate towards you
you can use debug mode to see the activity of all zombies in all nearby cells if you want proofs
>>
>>729554174
>Rainwater is as toxic as drinking bleach, literally kills you faster than Ebola would IRL
>But paved surfaces doesn't count as a crafting surface, but a huge fucking boulder in the middle of the woods does
>To get skins from an animal requires iron-smithing and advanced tools, meaning cavemen didn't invent clothing until they invented the fucking sword
MAKE IT MAKE SENSE
>>
>>729554507
>>729554641
You guys misunderstood, I was talking about vein spawning zombies in, you can literally watch it happen in that game because your sight distance is essentially infinite
Zomboid just needs some tweaks on the highways so the way it works isnt so obvious or jarring
>>729554658
The worst part is they are going to have to remove uses of modern equipment to make all this primitive shit even remotely useful, the whole thing seems designed for the gay "trapped in woods playthrough #225" on youtube
The only useful thing I can think of is weapons tailor made to kill slow zombies, but I know its going to take 5 years in real time grinding to be able to make a metal sword or spear that breaks in 50 kills when I could angle grind a piece of rebar and use it literally forever irl
>>
>>729555078
The issue with the primitive shit is that they're way too hard to make.
All the caveman-tier shit should require 0 skills to make, ITS SHARPENING A ROCK OR STICK!
IT'S SEWING A FUCKING LOINCLOTH TOGETHER!
These are things that anybody can do with zero fucking knowledge, at most it requires some experimentation, no more than a day's worth though.
Instead, they make unga-bunga tier tech require mid-tier skills which requires carving like 100 fucking forks/spoons out of wood for some dumbass reason.
>>
>>729535857
the newest build killed the game for me. I can't move 2 feet without my character a becoming useless and I have zero interest in crafting
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>>729555303
I havent played the latest build, are the skills already in?
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>>729555386
Skills have been in the game for like a decade. What do you mean?
They did add dumb fucking skills like glassmaking and pottery though, because that's totally what the game needed.
>Better make 100 tiny clay pots if you want to make something better, goy!
>>
>>729555446
I meant the dumbfuck crafting skills they were talking about yeah, whats the endgame of it? Panes of glass and a nice vase? Is blacksmithing or the equivalent added?
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>>729555570
The end game of glassmaking is making wine glasses. I wish I was making this shit up.
Make probably 2000+ different glass objects to make...A wineglass...
Blacksmithing/metalworking are added, and the endgame is making swords and shit.
But what's the point when a firehardened spear works just as well and doesn't need IRL weeks of grinding?
>>
I think it's a good game but it's just not for me.
Every video game is a waste of time but this is one that makes me feel very aware of that fact the entire time I'm playing.
I am a video game addict and use them to try to forget about reality for a while but Project Zomboid reminds me that I'm sitting in my chair, rotting away, and staring at blinking lights on a screen while I make my little guy perform useless tasks.
Never mind fuck this game I hate Project Zomboid.
>>
>>729555379
Same
>No new guns
>All the crafter armor is locked behind the new crafting jobs which are giga tedious (lol grind it faggot also oyu have to go out and get actual pliars and make links and smelt and make a forge and make the tools to make parts and you also need carpentry to make handles but also tanning and leather work so you'll need to farm animals.
There's a point where this shit got absurd and it's why Indie devs need some CEO boomer fag boss to tell them that shit is dumb. Lemmy needs to understand that none of the new skill and shit he's added is fun and is retarded because it's making you actively disengage with the whole zombie survival thing.
>>
>>729556027
It's objectively not a good game, it's a fucking 2 hour roguelite except expanded to have year-length MMO mechanics.
>>
>>729556085
Almost every crafting station needing shitloads of skills in almost every category makes the game so retarded.
Seriously who the fuck is going to grind level 5 in most skills just to make a furnace? fuck that!
>>
>>729555078
>>729553771
I left out another one of by critiques with Vein. Right now you don't even need to use iron sights to be accurate with a gun. The actual shooting of anything is very shallow, you're always accurate with hipfire. Plus the whole rpg mechanics associated with shooting things is also worthless because you're killing everything regularly anyway and the stats don't look like they have much effect, the recoil seems non existent.
Perhaps Zomboids shooting is not the highlight of the game either. But when you have trivialized guns then you've trivialized the entire game difficulty. Guns and ammo are also way too easy to come across. I'm not feeling like Vein is hardcore enough. It needs serious balancing to get everything right, not to mention it needs complete overhauls on guns. Not just the melee which absolutely needs to be reworked. I think if they want to make it a good game then guns should be less of a focus than actual melee too. To make it truly worthwhile it's always better when the physical combat is the priority. Guns should always be too dangerous to use because of their noise attraction.
>>
>>729556165
we didn't even get a new gun despite it being 1993 in Kentucky of all states. Not even an M4
>>
>>729535857
>removed carpentry exp from breaking shit down
why do they want every skill in the game to be trained the exact same way by sitting and reading books for an hour and runescape chain-crafting firepits?
>>
>>729535857
>anything remotely entertaining is grind walled
>grind wall resets every time you die
>some deaths can be very bullshitty
The vanilla experience is not great.
>>
Why the fuck can't I still see up stairs
>>
>>729535857
I bought this during Christmas because I want a good zombie survival. DayZ and 7DtD sucks so I will give this a shot

Is it better to play dead is dead or is it better to keep the same world and just starting a new survivor when you die?
>>
File: zomboid devs.png (1.73 MB, 1861x4456)
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Here is your zomboid dev bro
https://web.archive.org/web/20111009214304/http://www.theindiestone.com/lemmy/index.php/2011/10/08/sense-of-entitlement/
>>
Also a reminder that the developers have openly said the only reason they arent putting NPCs in is because modders would make the developers look like the lazy retarded faggots they are. And they hate their modders for it.
>First of all, its very clear that human NPCs have long been the most requested feature that is still outstanding, and the source of most of the frustration and bad feeling from those who consider the game to still be incomplete.
>We have such amazing and peskily talented modders out there, we know fine well that as soon as we released this tech within their grasps, we would end up seeing extremely powerful NPC mods appearing, using our NPC tech heavily, before we had the pleasure of seeing this hard work paid off with our own NPCs.

Lets also take a look at this video
https://youtu.be/oULByHbq5Tk
This is a video from 2019, it is their NPC teaser trailer. In addition to the fact that this shit is 6 years old, it is also just the developers hopping into a multiplayer server and turning off the UI while pretending to be NPCs.
>>
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The devs typically hire the best modders in the community. Most of the time it is just a quick little "oh thats cool"
The modder who added cars to the game got hired. The modder who added erosion to the game got hired. Map makers got hired.

The truly sad time was when they hired a modder who had made an absurdly good NPC mod. They hired him, gave a shoutout to some of his mods that he made before and did not even mention the NPC mod.
Then set him to work on a fucking fishing minigame after telling him to take down his NPC mod.
>>
>>729557547
There's a reason this game ain't ever getting finished and elevating lemmy also has its negative consequences. But OP's thread subject title is still correct regardless. We don't have to like lemmy to admit it because there's a hundred other hacks that will continue to claim to have done something better but they're always full of shit.
>>
>people are adding and removing patches from damaged clothing
>this is the only way to gain xp in tailoring
>devs see this
>they add muscle strain to sewing fucking clothes so people cant do this anymore
>they dont add any alternatives to gaining tailoring xp
Hope you enjoy spending YEARS in game to be able to patch up your jacket
>>
>>729558136
>they add muscle strain to sewing fucking clothes so people cant do this anymore
Even better, they nerfed the muscle strain a tiny bit (it still cripples your character), while saying players were 'exploiting the game' via the patch/unpatch loop.
Imagine insulting your players for PLAYING THE GAME AS INTENDED.
>>
>>729535857
>leveling skills takes forever
>fight a couple zombies and your muscles are fucked
>massive penalty to fighting from being a bit tired
>guns only useful if you want to clear out a huge area
>getting hit even once can instantly kill you a couple days later
Too fucking grindy and filled with boring busywork
>>
>>729558136
>>729558267
You can tell Lemmy made a checklist of all the shit players did to have fun or minmax XP gain and specifically made B42 counter all of that shit.
Read your books and build a gorillion bear asses like a good goy. Started playing The Forever Winter and enjoying the atmosphere and Terminator-esque feel
>>
>>729545052
Yeah, like the other anon said it's it's more simplistic sim wise, but it has more building options, NPCs you can trade with and fight, you can armor up cars, and you can get a dog companion. 1.0 is soon too supposedly.
>>
>>729540725
Ugh, zombies in hot shorts
>>
>>729558396
>Oh, players were making too many spears from tree branches? In our realism zombie game?
>Heh, spears are from SAPLINGS only now, goy!
>How to get saplings? Only 1 per ENTIRE FUCKING TREE! Fuck you players lol
>>
>>729558864
Actually sir it is only a CHANCE for a single sapling from a tree. And they also dont drop from actual saplings, you have to cut down a large tree
>>
Why do PZ and 7D2D devs hate their fanbases so much?
>>
>>729557730
>it is also just the developers hopping into a multiplayer server and turning off the UI while pretending to be NPCs.
To me this should at least demonstrate some level of fraud of a partial scam on the indie stones part. I'd have preferred the scenario of where they said "look we were in over heads and the NPCs aren't coming". It's not that i would forgive them for any of it, but the reason being is that Indie Stone can no longer keep selling this game on a promise that they can't keep. It might have actually slowed down their sales if people realized they were getting a former shell of the game it was supposed to be. But this is the thing about how they're protected by the early access disclaimer. They can get away with shit as awfully deceptive as this. To me this looked so fake and obviously players doing it. Like there's no way that their NPCs were going to be that responsive to tactical movement like that or coordination as naturally as what is happening in that video.
>>
I've been watching a playthrough of this game. With a lot of editing it's a decent watch but I would never play it myself with how grindy it is
>>
>accidentally jump off the second story if the house I'm holed up in
>fractured leg
>splint it up
>look up how healing shit works
>leg heals faster with higher medical skill
>stand on glass shards, heal feet and repeat to level up medical skill so fracture heals faster
>>
>>729559063
Specific trees have a 100% chance of saplings, but there's no fucking way of telling which tree type does so, until you've chopped down a few.
Also it's great that Lemmy's retarded game design indicates that cavemen never invented the spear until they invented axes, like holy fucking shit it's a stick with a pointy end. THOSE ARE NOT HARD TO MAKE!
>>
>>729559487
Zomboid playthroughs are the most entertaining ones on youtube, even though i usually don't watch most of those videos for any other game. Zomboid works surprisingly well for crafting unique stories. If people actually get in character all of that stuff and communicate their roleplaying through their commentary.

It's what got me into the game initially. Same with Kenshi.
>>
>cant harden a wooden spear without reading a magazine first
how did cavemen do it before the printing press?
>>
>>729535857
>(and it's not even close)
It's very close, all we need is CDDA (or one of its spinoffs) to implement controls that don't fight the user and a universal baseline graphics pack just like Dwarf Fortress did and you have an instant Zomboid killer.
>>
>>729559837
>Zomboid playthroughs are the most entertaining ones on youtube
No they're not, they're boring as fuck
It's a player running around grabbing canned food and hammers until a zombie phases through their attack and bites them in the groin
>>
>>729538246
>>Makes melee a slog unless you go 10 STR 10 FIT and even then you will still wear out quickly
>>Makes zomboids have absurd hearing who then drag other zomboids your way but sneaking does nothing to counter this so stealth is borderline useless
This has always been extremely funny to me
>yeah bro it's a survival game bro the zombies are an obstacle to avoid not an enemy to clear
>so anyway both avoiding and clearing them is extremely tedious so you might as well do the one that gets rid of them permanently
>>
>game looks cool
>decide to try it out
>it's just a generic open world crafting base building game with the zombies as a non factor after the initial start
>>
>>729556165
just put character xp gain to 10x if you only want to play for a couple hours
>>
>>729560060
The developers said that the zombies are supposed to be difficult to clear, to promote stealth
Only to then nerf stealth in the very same patch, and make zombie counts so fucking high that you cannot possibly stealth through them.
>>
>>729559885
No you don't because it's not real time. You need to redesign CDDA from the ground up so it is real time and not fucking turn based.
>>
>>729560103
>nerf stealth
Sneaking has been dogshit for a long time zomboids CoV ticks (you) in the MS range so the second you're spotted, you're spotted.
>>
>>729560187
Yeah but at least in earlier versions you could clobber a zombie without luring in every zombie for like 200 meters.
>>
>>729544676
>but the zombies suck and the combat sucks,
you just described zomboid though
>>
>Newest Zomboid update gave the zombies complicated pathfinding so now the shambling soulless corpses show massive intelligence even on default settings
Oh for the love of god, how much spite does Lemmy have for the playerbase!?
>>
>>729560079
>with the zombies as a non factor after the initial start
It's the only game where zombies are the factor and no game comes close to doing it. Unless you just want some shitty artificial wave mode like 7DTD where the zombies all have GPS tracking implanted into their heads with the coordinates to your base and then it becomes a tower defense game or something. Surroundead is also shit.
>>
>>729560232
That's not a stealth issue that's the new hearing mechanic Lemmy added to B42 to be a faggot. If you don't disable it in sandbox or play a default, like sprinters population odds there are zomboids that have hearing like a bat and any activity you do will attract them from sometimes absurd ranges. which in turn will pull other zomboids along with some have hawk vision and will also beeline to your ass. So you have one with a sniper's eyes one with Daredevil hearing and it was an indirect nerf to stealth that Lemmy never really did anything with outside of back shanking one only to pull 50 you won't know about until it's too late.
>>
>build a couple pipe bombs
>find a cop car
>turn on siren
>drive all around town
>stop car and run away
>wait
>go back to the car
>throw a pipe bomb or two to kill all the zombies
>95% of the town is now zombie free
Easiest and fastest way of clearing out large areas
>>
>>729535857
I feel like the only person in the world who thinks its super cool the game actually wants to be about making a post-apocalyptic society and playing through the downfall all the way to that point but jesus christ the devs are so retarded about it.

>No NPCs, animals barely function, new UI stuff is somehow even more obtusive and less intuitive than the old stuff
>Still REQUIRE nails to build a shack house in the woods, for some reason we still can't get around this
>every single new skill like pottery or masonry requires fucktons of work to even get started with and making anything is a total slog compared to just surviving normally
>farming sucks ass now

For the love of god you have to do SOMETHING right instead of fail at everything come on
>>
>>729560484
They sort of nerfed this by making the max zombies in an area way less, so zombies 'trickle in' instead of showing up all at once.
I 'emptied' Guns Unlimited FOUR FUCKING TIMES and yet more zombies poured out of the building despite there not being enough room in there to actually fit that many zombies.
>>
>>729560532
>Still REQUIRE nails to build a shack house in the woods, for some reason we still can't get around this
Communists aren't aware of what dowel is.
>>
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>pov: you just killed 10 zombies and did squats the day before
>>
>>729560565
>He doesn't know that zombies can piggy back on each other to fit more in tight spaces
You wouldn't survive a zombie apocalypse
>>
>>729560825
The game's differentiation between a 5 STR regular person and a 10 STR roidmonkey isn't remotely enough.
You get a 6'8 380 pound musclebeast and he'll just fucking crush through emaciated corpses like it was nothing. Ingame you need a fucking sausage-roll nap in between small tussles.
>>
this game is fuckinfnf
>>
>>729560425
Not to forget that zombies have both impeccable memory and x-ray vision. Running behind a house on the right side and then going to its left side will have zombies re-adjust their pathing to the left side as if they somehow deduced that you went there.
>>
>>729560965
It doesn't help that real time and simulated game time is disjointed from each other and makes no sense.
Yeah you just beat up zombies for an entire hour in-game, but in reality that was five minutes of kiting, spacing and swinging a weapon. The fact that a walk across town takes multiple hours despite being a thing you do irl in a few minutes is ludicrous.
>>
>game adds a great healing system with multiple layers of stuff to heal your body
>only damage done on SP is zombies biting and scratching you wich infect you and kill you
LMAO
>>
how much of the b42 hate in this thread is legit vs general /v/ sourpussing
I haven't had space in my life for how time consuming this game is lately despite it being easily my most played game of all time between steam and desura. As a diehard fan I'm a little disheartened.
>>
>>729562627
>adds bunch of protective equipment
>except they all weigh far too much, make you far too hot, and gives your character depression due to 'uncomfortable' moodles
>All these issues and they still don't actually zombie-proof you
>So nobody actually fucking uses them
>>
>goys Louisville is literally hell on earth!
>it's easiest place to because resource is plenty and zambibs are mostly in the center
>>
>>729544676
>>729549884
>>729553313
>>729553771
>>729553771
>>729556314
>Vein
Vein has a ton of problems right now but being 3D and close-ish to the zomboid experience makes it the best right now in my book. Isometric third person just doesn't do it for me like first person 3D does, but I tried hard to like zomboid.
It feels like the devs are fucking up right now though, because they're chasing multiplayer but the vision for it is really wack. The whole point of these games is 'lone survivor in a dangerous, lonely world'. Multiplayer, if you need it at all, should be adding a handful of people to survive alongside you, not 20+ people going off around the small map setting up their own factions and competing for resources. That shit is a huge waste of time and kills the game atmosphere completely.
Also persistent zombie corpses without persistent live zombie locations is laughably bad. Split the map into grid, have a manifest of zombies in each grid, and have some occasional algo run over the grids to move them around slightly within their grid location.
The hordes Vein added recently are total shit, they spawn off as soon as you find somewhere with some guns or build two base components close to each other. Meh.
>>729560382
Surroundead is alright, but the NPCs make it not so lonely-world. I like the looting. The zombies only work OK, you generally have to cheese from on top of a car, and that makes the range of weaponry somewhat irrelevant. Early game is very good, though.
>>
>>729535857
ive been playing it but it just kinda seems like dayz but without the fun of interacting with other people. maybe it gets a lot better with mods?
>>
>>729563537
If you're into zombie survival for the social aspect that's a whole other niche of it's own. Zomboid and it's clones are more about sole-survivor looting a desolate world.
The only similarity with DayZ is they suffer the same problems of not making Zombies a compelling enough foe on their own.
>>
>>729563456
I don't remember what VEIN was about exactly but I remember some shit being COMICALLY bad, like so hilariously terrible it actually made me laugh when I saw it, which is something mostly reserved for 3$ asset flips
>>
>>729537103
Nigga they hired the guy who made the first NPC mod and made him do NOTHING AT ALL. The knox expanded guy already said they tried to poach him and he told them to fuck off. TIS is never releasing NPCs.
>>
>>729551754
old zomboid core gameplay was terrible, that's about the only thing it's improved in imo
>>
I sure love pottery and blacksmithing in this game that probably would have been better if it was set in medieval times
>>
>>729564098
>intentionally stifle your game's development by hiring everyone who might make something worthwhile and force them to do nothing
Truly plans so intricate it would make Tzeentch himself jealous
>>
I wish the devs would sell the IP to the invisible strain dev so we can actually get NPCs
>>
>>729564043
I tried it out mebbe 2 years ago when it first appeared. It was super basic back then, but had some interesting stuff going on with electrical systems and looting and such. Checked back in a few months ago, and it's progressed very nicely. Ended up buying it in early access. There's less asset-flip stuff in it than there used to be, but still a lot of items are placeholder stuff from stores.

I'm probably going to ignore it for a year or two again and check back in to see how it's getting on. I'm worried with it's recent foray into multiplayer but who knows, if they keep going down the 'tons of loot and sole survivor' track it'll keep getting better.
>>
>>729564170
>if it was set in medieval times
Just imagine a game like that, now THAT would be a cool spin on the zombie survival genre
Would also be far more realistic
>year is 1993
>about 50% of households have guns irl at that time
>despite this, guns are a rare thing to find and ammo is extremely scarce
>the only thing abundant is kitchenware, everything else from books to clothing is kind of rare until you pull an entire store's supply together
At least in a medieval setting there's excuses for these things
>>
>>729564331
>items are placeholder
Oh right, one of the most hilarious shit was the "sledgehammer" being a onehanded hammer that your character swung like a sledgehammer, so you're twohanding this dinky little hammer and oneshotting shit with it
>>
>>729564361
>about 50% of households have guns irl at that time
Should note that this doesn't mean 50% of houses had one gun.
But rather a shitload of houses had a shitload of guns. Not that many people just have one firearm because they're not that expensive and shooting is fun.
>>
I swear this genre is the most frustrating thing at the moment. All the games partially scratch an itch but none of them deliver on the core experience I want.
Give me a big world with realistic towns, cities, houses, roads. Stock that world with all the shit you would actually find in the real world if places were suddenly abandoned and a ton of people were just dead. All the shit they left behind. Let me wall myself off in some playboy's abandoned mansion, scavenge for food, bring someone's Lamborghini back to my hideout on the back of a towtruck I repaired with spare parts from another similar model 20 miles away from where I found the first one. Have me sometimes find zombified families still hanging around their actual house, with their id cards in the dresser drawer that match their faces.
That shit would be cash as fuck, and nobody quite hits the mark or even seems to be developing towards it. An actual metaverse that would be interesting and challenging to live a parallel life in.
>>
>>729564392
lol I think they fixed that now, but also kept the OG as a rarer 'mini sledge'.
>>
>>729564361
I really believe that the mechanics in zomboid as they are seems more fitting for a medieval'ish era, with all the crafting, gathering, hunting and shit. Could even make it renaissance era for some pike and shot formation shenanigangs on multiplayer.
>>
>still literally nothing to do when you have a base
What the fuck am I supposed to do all day? Eat and farm? Why can't the retarded devs just add an end game or something ffs?
>>
>>729564814
Imagine if this game was good enough to allow for conversion mods like that.
>>729565038
What would a real endgame even look like without NPCs and diplomacy?
>>
>>729565269
>What would a real endgame even look like
NTA but a big quest of purging the entire county of zombies, but the entire design that zombies can both spawn out of nowhere and phase through walls when off-screen makes this technically impossible
>>
A genre will get one zombie game that nails it and everything imitating it will be absolute dogshit.

Its still hard to believe how hard its been for any dev to imitate Left 4 Dead 2 and pull it off over 15 years later.
>>
>>729565269
>What would a real endgame even look like without NPCs and diplomacy?
I mean the obvious ones are
>Get to the bridge at Lousville past huge swarm of zombies, win condition as you escape the area with vague ending
>Find the cure, in the bottom level of the secret research base
>Repair a helicopter/plane/boat and use it to escape, etc
>>
>>729565347
God that game was incredible. I haven't touched in a few years, but the Co-Op (not versus) crowd was one of the nicest group I've ever encountered in an online game. I think I have a couple of thousand hours in it, and the replayability is unmatched.

The very last update they did where they added a bunch of CS2 guns and diluted the weapon pool was pointless and detracted from the otherwise ruthlessly-tight gameplay.
>>
>>729565269
>What would a real endgame even look like
This has already been discussed many times. You can have class-specific stories to keep things interesting.

>Doctor/nurse
You have to experiment on zombies to find a cure. You have to find a bunch of lab equipment as well that is scattered across the map.

>Mechanic/repairman
You have to build a boat to escape to an island.

>Burglar
You have to infiltrate a base that is hiding the cure. The base has autonomous turrets and lasers and shit or something I unno.

This is just off the top of my head.
>>
>>729565038
>>729565269
>>729565414
It just needs an event system. A roving horde that can head into your cell, bandits attacking, trade caravan, whatever just flavour to fill it out but fact is this is game made by a fucking retard that has barely changed from the shitty game I pirated nearly 20 years ago.
>>
>>729565860
Nah it just needs an end game imo.
Have us work toward something instead of just survival. Surviving gets incredibly boring and anyone that has the ability of foresight knows playing the game is kind of a waste of time.
>>
>>729566056
It needs both. The "midgame" which is arguably however long you really decide it is which makes sense as a sandbox game but at a minimum how long it would take for you to get the resources required to complete the endgame. Currently, if you empty a cell it's dead. That's it, nothing will happen, all the effort you expend constructing your base and defenses is absolutely meaningless, can be outright replaced by just parking cars as a speed method and if you're not using easy build mod, is testament to the core issue of the game and why his upcoming update skill changes are fucked in the head - it's just extensive pointless tedium that has no purpose, further gameplay or outcome at all.
>>
>>729544813
Well they got animals made, s while not human npcs, I can't really see were the issue would be at this point as the framework is literally there for it.
>>
>>729566195
>It needs both
I agree. Maybe we'll get what we want in about 10 years.
>>
>>729565347
>Left 4 Dead 2
Nobody gives a shit about action zombie games anymore, it's all about zombie survival, get with the times unc
>>
>realistic and convenient
>not realistic and inconvenient
"muh balance :^)"
>not realistic and convenient
>realistic and inconvenient
"we want our game to be realistic :^)"
>>
>>729563456
The game looks ugly as shit, and some how worse than 7 days to die.
>>
>>729564192
But anon, if some dude in their mothers basement can add npc's and quests, they might actually need to do their job to prove they aren't worthless!
>>
>>729565347
>>729565470
L4D2 was mediocre at best lmao the only thing that keeps it popular today is mods and shitty pvp
>>
>>729566471
You're right, they should rework stealth again or add a crafting recipe for a wooden paddle or do another graphics overhaul
>>
>>729566207
They literally nerfed the animal AI because they were afraid the modders were going to make high quality NPC mods faster than them.
>>
>>729562821
That and many other things bothered me with several attempts to get into the game. Like it was trying to make life in the game suck more than it already did. I may not want to wear the very hot-causing protecting shit, but don't make shit like jeans and normal outer wear such that much too.
>>
>>729551684
If there's no grinding then there's "nothing to do in this game" and zoomers jump ship.
Even grinding for a gorillion minor cosmetics can keep these people "happy".
>>
I see so many people talking like its THE ULTIMATE ZOMBIE SIM and then I see them doing this Minecraft shit and minmax nonsense like creeping back and forth in a spot near zombies for ages to grind their sneaking skill
>>
>>729557920
>Then set him to work on a fucking fishing minigame after telling him to take down his NPC mod.
Is this actually true?
>>
>>729535857
when can i make a sex many needful on beautiful female zombie npc
>>
After the hordes rework CDDA is a million times better
>>
>>729536925
Probably never because they decided NPCs should all have their own stories and a ton of interactivity that honestly sounds like one of those kickstarter goals shitty games have that just perma delay the game forever (see star citizen).
Seriously, all the game needs is friendly/hostile NPCs that can form groups because the zombies stop being a threat the second you build walls.
>>
>>729566998
Yes. Here is the blog post where they announce they hire him, and in the very next line announce he is making fuck fishing minigame.
https://projectzomboid.com/blog/news/2022/02/holy-cow/

>We have also made another recruitment grab from the community, and are absolutely delighted to have Aiteron on-board as a full-time coder on the game.
>Aiteron, who you might know for his excellent work as co-dev on the Autotsar Yacht Club mod, and his own creations of lockpicking, better towing and helicopter mod, will generally be helping overhaul some of our existing (and some quite threadbare) features. The first of which being…fishing.
Of course they mention his other mods (not the basement mod he helped make before the devs added basements themselves) and definitely no mention of project humanoid, his NPC mod.
>>
I hate how the point of the game is to farm and be self sustainable. I wanna be constantly on the run trying to survive.
>>
>>729540939
>dead game
Rip Deekman
>>
>>729554575
Is it optimised, or are most games just full of UE5 bloat?
>>
>>729545184
people seem to gloss over the magic version, where you can become a motherfuckin wizard with an m4
>>
>>729544676
>Dead Matter imploded despite having the backing of the CCP and Tencent
>owner goes MIA while the rest of the team gets poached by the AAA space
>three leftovers move onto VEIN and try again with a fraction of the budget to work with
SCUM is another one that is really starting to go full retard after the cunts behind Runescape bought them out wholesale via hostile takeover. Every self titled DayZkiller ends up down similar paths when it comes to shooting themselves in the face.
>>
>>729566980
The issue most of us have complained about is Lemmy's lack of direction and bloat. There's always conflicting opinions on what the end game should look like but it somehow ended up in this bizarre direction of farming and pottery and some primitive version of building wooden structures like minecraft. It is for better or worse the ultimate zombie sim despite this. It's what i imagine a game like State of Decay could be if it was given all the resources into making every aspect of the experience an outbreak sim. What he didn't do was create more interesting meta events for the zombies and more ways to up the ante of the experience by introducing different zombie related challenges, to change the rules dynamically if you will. And more importantly he still hasn't achieved NPCs which would clearly change a lot of things about what happens in the world.
>>
>>729568682
Scum was always pretty shit
>>
>>729568682
I'm most skeptical because it's ex Dead Matter devs, indeed. Nothing strikes with me confidence when this is how the early access launch has gone down. I think your launch should be in a state where both the combat and evading zombies game is enjoyable. It's not currently enjoyable and it doesn't even remind me of where Zomboid was early into its launch in early access on Steam. The people who tell you to give it time i think are ignoring that there's some warning signs with this game regarding the dead matter dev history. It should be in a much better state than this for EA is my position. They had their shitty early early alpha to sort this shit out, just like Zomboid did. But by the time Zomboid was on steam there was an enjoyable game there and I'm not seeing the same signs with Vein.
>>
>>729535857
Unsurpassed at what? Once you learn how to play the game it quickly becomes incredibly boring, literally all it has going for it is the novelty factor. There's not enough dynamic events, no npc enclaves, no storyline to follow. It's just a cumsock for menucrafting fags.
>>
>>729565269
Activate tornado alarm that draws out literally every zombie so you can kill them all and never spawn any more ever again
The army moves in and builds you a statue
>>
>>729564267
Invisible Strain is probably the most slept on zombie game of all. Definitely the closest thing to TWD simulator. Some really good mods for it too.
>>
VEIN is kind of shit right now, but I hope it eventually overtakes Project Zomboid because I'm tired of these retarded bongs.
>>
>>729570293
Vein is promising, it's already in a state that took Project Zomboid years to get to.
>>
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>>729540939
>That ending
>We'll never see a sequel
>>
>>729541030
Kek it is a pretty boring game. I never finished it.
>>
>>729570243
The NPC interactions are pretty amazing for something made by one guy. I tried to get back into it last week after my last 200hr session a year ago and I only lasted maybe 10 hrs before getting bored again though which is how I ended up playing zomboid this week lmao. Very good game though. Only thing I don't really like is the map generation since it's dogshit compared to the handcrafted story mode map and has an actual town in it. Not what sandbox mode considers a "town" which is usually just a single road and a couple of buildings. The dev also apparently removed the real map editing tool and what's left is some janky shit I can't be bothered to deal with. Shame he isn't going to be working on the game anymore. Kinda hoping he changes his mind and makes a sequel instead of whatever he's thinking of now.
>closest thing to TWD simulator.
I honestly can't even think of any games that actually try to do this
>>
>>729570243
Alright thanks for tipping me off about this one since I'm now intrigued. It's description on steam of a hybrid between State of Decay, Project Zomboid, Rimworld and Kenshi actually looks somewhat accurate to what I'm seeing. How did this go unmentioned for a whole thread? I'm downloading the demo now to try this out. Somehow looks more promising than Vein does.
>>
>>729535857
I really want this to be optimized for modding because then I can get rid of the zombie and make it into what I want to larp as.
>>
>>729538246
>>Adds absurd population to areas of interest like police stations, stores, etc. places he knew survivors would go just to be a dick
Okay now irl everyone would go here first and die in a zombie apocalypse. So being crowded is actually reasonable.
>>
>>729566365
Fucking helldivers does this shit toi and I hate it
>you have to understand, plasma can't blow up door because plasma is nothing !
>enemies can still phase through fucking wall, bugs can climb through terrain to violently eat your asshole with forks and the bots still have a shotgun that can one tap you at 300 meters and they still have that fucjing retarded shield devastator that can hide his weakpoint behind an invincible slab of metal while shooting through it
Fucking sweds, everything that fucks with the player experience is "muh realism"
>>
>>729570626
Wonder wtf he removed the map editor, hopefully it is because a sequel is in the works. I keep planning a replay as well, the only reason I stopped was because I got caught out by certain group members refusing to leave a map without their friends etc and had to work on a way of killing the unwanted schizobaggage. Are there no mods that add proper towns in? I've actually never even tried the main story map so didn't feel anything was missing.
>>729571026
It's not a well known game and the steam videos don't do the game justice, some of the music in game is truly god awful though. It's combat system takes a bit of getting used to but the game has a surprising amount of depth to NPC interactions and diplomacy with other groups. You can be a truly evil fuck in that game too like trading a zombo super strain tained pot to a hostile group and watch from outside their walls as they get infected and tear eachother apart.
>>
>>729571360
>Okay now irl everyone would go here first and die in a zombie apocalypse. So being crowded is actually reasonable.
You're retarded, nobody would rock up to the police station, see 1000 fucking zombies and then go 'huh...Lets run inside!'
That's not how anybody rational would work.
And if you do the 'well maybe survivors and baddasses tried getting inside?' argument, why aren't the crowd of zombies covered in armor, badass clothes, and why aren't there weapons all over the ground?
>>
>>729551643
Based, I also bought the game on Desura and got my game key for Steam!
>>
>>729560382
I actually have a game like project zomboid but I cannot for the life of me remember what it is called because I changed the name of it a long time ago. Everyone is cartoony bobble heads and you roam around doing jobs for guys in safe houses while everyone goes progressively insane. Core gameplay is practically the same but you got that flash zombie game mechanic where hordes come out and you shoot them with you and your 12 other guys with SMGs.

I should go through my stuff and see if i can find it.
>>
Why cant they just make al the new shit optimal, should be easy enough and everyone's happy
>>
>>729571551
Out of all of the Zomboid competitors I've seen this looks like the only good one just from gameplay footage alone, even that chink game Zed Zone is just painfully average. So if this thread is still up I'll give my impressions later on. It looks geared to singleplayer roleplaying mostly. Which is what i think games like HumanitZ and Vein are going too far in the opposite direction of and are mostly glorified multiplayer death match focused which misses the point entirely of what PZ originally was. And hence i think less of them.
>>
>>729571963

"optional"
>>
I've tried multiple times to get into the game but its actually fighting against me and not in a fun way.
Last time I got kind of far I had to starve because I couldn't start a fire to cook, all because I couldn't find matches/a lighter in 1990's chain smoking america.
>>
>>729572072
The average 90's Rural American wasn't a smoker and absolutely didn't carry a lighter on them at all times.
>>
>>729535857
>>729536765
>>729536925
I love playing my green bar simulator with devs too retarded to deliver paced updates who unironically fell for an AI art scam. The games fucking doomed and need to be taken over by actual competent people
>>
>>729566541
>They literally nerfed the animal AI because they were afraid the modders were going to make high quality NPC mods faster than them.
this makes me seriously angry
>>
>>729538246
its absurd that you're basically forced to pick a fitness and strength build every single time. It was bad in B41 and in 42 its even worse. You gimp yourself way too hard and Fitness training is a fucking slow slog thats near impossible in an actual MP game. Yet the devs are apperently too retarded to see this issue? What gives?
>>
>>729571968
Try it. It's ugly and janky and the combat isn't great but the NPCs and how they interact with you and each other genuinely makes up for everything. I pirated the game first because I thought it seemed like shovelware but worth trying then bought it the same night kek. It's an actual gem if what it offers is something you're looking for. It kinda is like kenshi and rimworld mixed with SoD, not really much zomboid.

There's like a handful of 1st/3rd person survival colony builders, and IS is the only one focused around zombies in a modern setting. It's about as good as it gets for something like that, game is truly a TWD simulator. Personally thought both SoD games were steaming piles of trash but idk, maybe I should give the first one another try.

I try to mention it when I can without trying to sound like a shill. No one talks about it and it's not even a piece of shit with a scum dev. The music goes kinda hard too
https://youtu.be/q_J7mgNS0O4?t=505
>>
>>729571786
Those thousands of zombies are actually the initial meta aware people who first see zombies and then got caught in a crowd of likeminded people. They have nothing because there is nothing. This idea that only you and a handful of others would have the same idea completely ignores that you live in an area with tons of people so there will be way more then a handful of people doing the same things you can think of.

And faster then you, the PC, based on how everything is up shit creak.
>>
>>729536615
>if they've been updating this whole time then it's probably pretty good now.
oh sweet summer child
>>
>>729571786
>shit goes down
>lots of people go to the police cause lots of crime but actually zombies
>police station crowded
>inevitable shootout chaos happens
>everyone zombie
>most zombies stay in the general area cuz not a lot of shootouts happening when the last survivor left in knox county has not been there yet
it be dat shrimple
>>
>>729567436
Did they finally fix it?
>>
>>729572578
That's not how the lore works. Not too many people were infected until the strain turned airborne and zombified the whole globe in like a couple weeks.
There wouldn't be 1000 people outside the police station because most people got sick and died randomly in the streets, woods, or homes.
>>
>>729573448
>1000 people
Why do you keep exaggerating?
>>
>>729573546
>Heh, you said 1000 zombies when it's only 800, don't you feel silly?
Fuck off Lemmy, get back to work you lazy pinko nigger.
>>
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>>729573587
>He's already poopsockschizoing out
Just post a picture of a police station with 1000 zombies you brown sissyoid, your entire argument over this police station autism thing you've trannyistically latched onto hinges on you being dishonest in the first place like you're trying to devour all of the izzat points in this thread.
>>
>>729573667
>This fucking retard nigger doesn't know who develops the game he's talking about
Kek
>>
>>729573667
he won't post it because he's lying to you and just wants to show off his obscure knowledge about this game
>>
>>729573667
That image is what /v/ was like for a brief point in time when /v/-related Steam Groups became a thing, then the retards would have their drama threads.
Now it's the same shit but with Discord servers and it's been going on for an alarmingly long time because zoomers don't move on from things. They do them forever.
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>>729536615
>if they've been updating this whole time then it's probably pretty good now
>>
>>729566541
>They literally nerfed the animal AI
Is this true? that they're intentionally derailing the path to NPCs? i find that hard to believe because that would imply they're intentionally dragging this circus show of a development period out for as long as possible. Well it's not hard to believe but I'd be shocked about the Indie Stone reaching a new low if that were the case.
>>
>>729574734
They overtly said they nerfed animal AI and it's frameworks massively to prevent modders from using it to create human NPC's.
They are massively spiteful to their own customers and playerbase.
>>
>>729563456
There are a few problems those zombie games have. Some games have more of them, some have less. I was thinking about this a lot and I concluded that CDDA (or bright nights) is probably the best zombie game right now. Other games have problems like these:
>1. Boring world where it consists entirely of forested areas and few shitty little towns with five houses.
>2. Low zombie population. You won't see more than 10 of them on screen, because devs can't optimise their games.
>3. No point to fortifications. Your base doesn't get attacked once you clear the area so it is pointless to build defences.
>4. No long term goal. The game ends when you get bored and stop playing, or when you die because you were bored.
>5. No difficulty scaling. Challenge doesn't increase in an interesting way. Spawning more boring zombies you have been fighting the entire game is not a good way to do it.

Zomboid does 1 and 2 right, but fucks up at 3,4 and 5. 7DTD does 1,3 and maybe 5, but fails at 2 and 4. Vein only has 3 and all other games suck even more. CDDA does all of those points pretty well, but it looks crude and it's obviously not something everyone wants to play.

Ironicaly, Dead frontier 1 could be a perfect zombie game if the devs added a few more mechanics and actualy cared about it. The way you progress in that game is much better than in any of the other games.
>>
>>729555303
>All the caveman-tier shit should require 0 skills to make, ITS SHARPENING A ROCK OR STICK!
>IT'S SEWING A FUCKING LOINCLOTH TOGETHER!
>These are things that anybody can do with zero fucking knowledge, at most it requires some experimentation, no more than a day's worth though.
Go do it and show us your results tomorrow. Midwits think lots of things are easy but never actually do them...
>>
>>729539323
>>729540749
>>729545184
>>729540134
Memes and trolling aside, CDDA is actually a pretty darn fun game once you get past the very steep learning curve and arcane systems like Focus, Transition, nutrients, kiting, positioning and such.
>>
>>729535857
Like many of these survival games it's only decent if you have somebody to play with, solo play is usually dreadful
>>
>>729574920
State of Decay 2 does all 5 pretty well. It's too vidyagamey for the autists though. My perfect zombie game would be something like State of Decay 2, with a little more depth, finite zombie populations with new horde migrations from out of state being a rare thing, way larger NPC groups and diplomacy/interactions and some bigger endgame goals instead of just becoming self-sustaining or moving to a new map.
>>
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>pipe bomb
>kills a few zombies, a small fire starts but it stops pretty quickly
>put metal in microwave
>huge fucking explosion and unstoppable fire that will burn down a whole town
The difference is the pipe bomb fire is considered "player fire" (hugely nerfed because it could help clear zombies). And microwave fire is considered "hazard/natural fire" (boosted to the max to screw with the player)
>>
>>729575848
Sounds like shit game design
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>>729535857
complete trash. loved by the type of retard who would enjoy kenshi.
>>
>>729574803
damn
you got a source for this? shitty move if true
>>
>>729575686
Didn't play that one yet but from what I saw, it has the same type of map the first one (and most other zombie games) has. It has towns, but no cities.
Having atleast one huge city would fix so many zombie games it's not even funny. Large city means good loot, insane amounts of zombies and tight spaces. Challenge, endgame goal and variety. Only games with large cities I can think of are 7dtd, zomboid and cdda.
>>
>>729575064
Yeah bro let me just go kill a cow and extract the leather so I can sew it together into some primitive clothing to prove some fag on the internet wrong.
>>
>>729575064
The fuck are you talking about? i've made a spear IRL and I've sewn shit together IRL.
No, I am not a primitive-survivalist nutjob or a tailor.
But I can do both things because I AM NOT RETARDED unlike (YOU)
>>
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it's over for lemmy
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>>729558136
>>they dont add any alternatives to gaining tailoring xp
Nigger are you high?
You can infinite craft long johns, you literally gain thread from crafting then ripping them up. Only constraint is time since picking thread from rags takes fucking forever
Tailoring is now the easiest crafting skill in the game to level and removing patches was the best thing they could ever do.

Honestly MOST of the crafting skills are better to level now since actually crafting things gives absurd xp.
Issue is how many have gaps of nothing to craft for the first 3 levels or have nothing good to craft at all, or fucking welding having 80% of its recipes locked behind magainzes that you dont get even if you pick welder for some fucking reason.

Like craftings dogshit man you dont need to make shit up to make it seem worse
>>
>>729575064
bitch fuck off, that kind of shit kids usually do for fun, like shooting birds with makeshift bows, but you're probably one of them tablet kids that faint when they see a bee
>>
>>729576007
>by the type of retard who would enjoy kenshi
I do love Kenshi. So i guess that checks out in your description of why i like Zomboid. I'm always on the look out for advanced simulation sandboxes. Next up in the future is Streets of Fortuna which i have high hopes for. The Indie Stone on the other hand I've had very mixed feelings about for a while since i equate an unusually long dev time like this to be an abuse of trust. I'd understand the development times of those other two games being extremely slow because they are more advanced games.
>>
>>729572112
Half of these "rural" Americans had charcoal grills in their garden. They had to have one way to light them.
>>
Will it be Susie or Kris who unhinges their jaw?
>>
>>729570243
Based Invisible Strain enjoyer
>>
>>729557920
>Then set him to work on a fucking fishing minigame after telling him to take down his NPC mod.
That's devilish. Hire him, make him sign an NDA and then make him delete and forget about all NPC stuff.
>>
>>729577236
No, in 1993 only about 8% of rural americans had grills, and most of them were advanced gas grills not charcoal or wood fired. They also parked their cars when they were out of fuel and hit them with hammers pretty often.
>>
>>729576023
It has multiple maps but yeah it's all small town and countryside. I kind of prefer that though as there's lots of scope to cheese shit in a city, the biggest town in PZ was already a bit too much, having all that loot in one place also makes things boring for me, less chance for interesting things to happen and you're stuck just looting a single towerblock for hours of IRL time. I'm not sure what all they've changed in SoD2 since I first played it years ago and didn't care for it a huge deal, but replaying it right now on hardest difficulty and it's good stuff.
>>
>>729535857
all it is flaws?
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>>729535857
I just want mods that add more enemy types and NPCs and more weapons and tech and such. Basically I want CDDA ported into the Zomboid engine.
>>
>>729576007
>gets filtered by high IQ games that require the user to have an imagination and the ability to set your own goals to fully enjoy
>projects retardation
stick to your quest marker games, lil gupta.
>>
>>729578381
>Zomboid
>High IQ game
>Drinking rainwater kills you faster than ebola would
What did he mean by this?
>>
>>729570243
The biggest problem of Invisible Strain is optics, many people see it and think it's a mobile game just because it looks very simple but also very stylized, like a lot of mobile games. It doesn't intentionally look old like some nostalgiabait games do and it doesn't look like hyper realistic UE5 slop, it has its own style so it doesn't look like an asset flip either

Another game with zombies I can recommend is Endgame: Road to Salvation
Looks just as jank and weird but the gameplay loop is oddly addicting
>>
>>729578419
>let me just drink this unfiltered, unpurified water that's been through the rain cycle on a planet with a massive zombie virus that's in all the natural water supply
low IQ detected. you would not survive.
>>
>>729578419
Kek, that other anon is right about Kenshi but PZ at least has some depth to it that you can call it a vidyagame. Imagination can only carry something so far before you're literally just eating stone soop.
>>
>>729578592
The virus isn't in the water, smoothbrain. Maybe actually fucking play the game you're discussing.
Also rainwater is some of the purest water out there, how are you niggercattle so retarded???
>>
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>>729535857
I dunno man I don't remember it well, but I clearly thought that the game could become good at some point. That raccoon title background makes me think you might be a gay faggot who streams Zomboid to make up for your failing blowjob business though
>>
>>729578528
>Endgame: Road to Salvation
Ty anon. Never heard of that one so will check it out.
>The biggest problem of Invisible Strain is optics
Yeah even the Steam page for the game doesn't really sell it either. I usually always look up let's plays of a game before I buy, if I didn't get to see some average pleb messing around with the game I don't think I'd have bought it.
>>
>>729535857
>Sneak around zombies.
>One from the edge of the screen always spots and chases you down the road while you sneak.

Wow cool game. How the fuck do I play if it won't let me? I guess I'll die then and not play it again.
>>
>>729578656
I never got why the game has a 'mascot', like yeah I get that the developers are retarded communist furries who failed to make a game before Zomboid about anthro animals and shit.
But in Zomboid he's basically nonexistent, it'd be like making...I dunno...A Fallout game where 90% of the menu art is just pictures of highwayman cars.
>>
>>729578806
I'm pretty sure that mascot didn't exist when I last played it for 10.50 hours in 2014, but I'm certainly not playing it now that the devs are representing it via furfagtory. I guess they already have my money, but I suppose that's the risk when you buy an Early Access for cheap assuming it will become something great. I think it only cost me like 15 dollarydoos and I had my fun playing with a friend anyway. We made a self-sustaining farm somewhere to the east and never played it again.
>>
>>729579152
IIRC Spiffo was always the game's mascot but he was grey in earlier versions.
>>
>>729571910
Survival Crisis Z?
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>>729579340
Yeah, that is the one. Nice time waster, I remember getting into Zomboid because it reminded me of it initially.
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>>729566541
Lol they're sooooo scared
I think the smart thing to do would be to implement NPCs partially, like at first just make a couple of people spawn on the whole map and make most of them always auto hostile and build up on it, HOWEVER, due to wait for NPCs being so long I feel they have a need to release it in its BIG, FINAL FORM and as you know you can easily feature creep yourself into oblivion
>>
>>729578592
why isn't vegetation poisonous then?
>>
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>>729579340
>Survival Crisis Z
I thought you guys were talking about one of these three games. Because my memory has gone to complete shit on old obscure zombie games and i don't remember most of them. Not many people know that Brian Mistoda of VTMB fame worked on one of these.
>>
Why does this game make people SO fucking angry?
>>
>>729580403
>Why does video game fraud make people angry?
Because people don't like fraud?
>>
I bought this back in like 2009/2010 when it was linked to some weird online store for like $5 until they send out a steam key.

I remember trolling their forums and getting the only female team member to completely lose her mind and write paragraphs of rants in response.

The game itself was pretty meh and I have never played any updates beyond the first couple of months of the first release they did.
>>
>>729580882
>Female team member
Come on, you jest...You know the truth.
>>
>>729581029
I'm pretty sure back then it was an actual woman. It was way before trannies became a thing and I think she was the artist or something.
>>
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>just want an open world zombie game where you bunker down in your fortress or base that you can build anywhere

>dayz
forever early acess and the gunplay fucking sucks hard cock

>project zomboid
autism simulator, you are fighting the controls more than the zombies

>state of decay
actually really hopeful for this one since the game looks like something a normal person would play but the devs are super faggots that do not allow any white survivor to appear in your base or in the game really, it forces you to have like 60% of you base be black (but there are mods to fix this shit so thank god) and the gunplay is also kinda shit

are there more games like this or its just those three? i really would love if the dev from the forest made a zombie survival game since the forest is not really about zombies
>>
>>729580403
>>729580491
I think it's the combination of
>it's the best thing available
>but it's still shit
>but it could've been so good
>but it's still shit
it's like being hungry and eating charcoal burnt steak
>>
>>729581478
>it's like being hungry and eating charcoal burnt steak
You mean dying within a day from massive fever that IRL biological weapons cannot outperform in regards to lethality?
>>
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>>729580247
One other game i left out of my post. Since this was actual flash era of gaming opposed to the others. My memory is not good but that's probably maybe two obscure games. At the very least genuinely obscure is Fort Zombie and Last Stand Deadzone.
>>729579340
>>729571910
>>
>>729581363
7 days to die
>>
>>729581363
Some of these might not be exactly what you are looking for, but might entertain you anyway.
>7 days to die
>The black masses
>CDDA
>Cepheus protocol
>Colony survival
>Dead frontier 1 and 2
>Decision: Red daze
>Fort zombie
>Infection free zone
>Nearly dead
>Night of the dead
>Surroundead
>Survive the nights
>Vein
>Unturned

Most of these are not that good or they have very basic base building or almost no base building. Pirate the black masses if you want to see insane number of zombies at once.
>>
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Browsing this thread made me buy HumanitZ.
>>
>>729580150
look at the average vegan and tell me a vegetation diet isn't poisonous.
>>
>>729582228
He means why aren't the plants poisonous if they're intaking the zombie water you fucking retard.
>>
>>729581884
thanks, will browse through that list
>>
https://store.steampowered.com/app/1534980/Terminus_Zombie_Survivors/
Anyone played this? Looks like CDDA without the autism.
>>
>>729581884
>7 days to die
There was a point where that game was almost perfect and the devs just fucked it up. I hate the spawning system in that game and I especially hate how the devs refuse to let you ever build a zombie proof base without making some retarded cheesy immersion breaking structure.
>>
>>729581884
Anon you're recommending CDDA to someone who finds Zomboid controls autistic
>>
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>got cabbage seed
>won the game
>>
>>729576009
>>729574734

>>729557730
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
>>
>>729583176
i skimmed through their last update and it seems they've finally decided to try and do things people want, like bringing back some old systems.
only skimmed though. i have other shit to play.
>>
>>729583281
>weekly blogposts
>okay well, blogposts every other week will be enough
>mmmmmm no let's do one a month and sometimes only say something like "project zomboid mobile doesn't exist" and call it good
>you know what, you can get a blogpost twice a year
>devblog? what's that?
>>
>>729583279
Nope sorry chud, farming takes several months of ingame time to grow now.
>>
>>729535857
Despite so much time it's still unfinished (and it's not even close)
>>
>>729583560
They only do blogposts now when they have plushies to shill.
>>
>>729583279
>Got cabbage seed
>Doesn't realize game is bugged and 'curses' most of your crops leading to their death even if you take perfect care of them
>Oh and growth cycles are so slow that it will be 'non-ideal' season 3/4 through it's growth and the final 1/4 will miraculously kill this well developed and almost flowering plant
>>
>>729535857
Vein is like First Person Zomboid I just hope the devs are better
>>
>>729578381
Kenshi is just single player runescape with mechanics that just lead to nowhere (town building).
>>
>>729583458
>Amount of times I heard that: 64378936
>Amount of times devs actually did that: 3
>>
>for some reason every bathroom has a zombie in it that cheaply lunges at you and bites you oops its all over
thats just retarded its not even realistic or anything like "woah dude you can get bit at ANYTIME" why are there so much zombies in one by one rooms? Did they jerk off before they turned?
>>
anyone remember when zomboid was mad popular and everyone was playing and sucking it off for how good it was and every streamer was playing it? What a fucking strange time covid era was seriously
>>
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>>729583279
For me it's the humble potato
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>>729581884
>CDDA
it's a shame that there are STILL no sane controls for people who aren't extreme autists.
>>
>>729535857
this is a reminder for the employees reading this thread from the indie stone that I have screenshots of lemmy's meltdowns on the old forums that I will absolutely break out if he decides to sell the studio without finishing NPCs
these include him being problematic
and I will forward them to the most opportunistic outlets plus twitter and bluesky so he can't claim that he was just a poor developer trying to make people happy
>>
>>729584952
Post em nigga!
>>
>>729584952
>He thinks there is any way this game gets anywhere near content completion
Did you miss the whole laptop thing?
>>
>>729583741
there were like 10 years there where literally nothing was being done tho. then suddenly it exploded in popularity (probably due to some streamer I dunno) which lit a fire under their asses to try and keep their newfound popularity. they've been decent with the updates over the last couple years since.
>>
>>729535857
Where's the free download link?
>>
>>729538523
entertainment
>>
>>729545184
bn isnt an overhaul, its a fork.. cataclysm is the title (and the older original game) the subtitle is dda or bn
>>
>>729585446
check the same place you brown thirdpoors always download your games.
>>
>>729560131
all games are technically turn based
>>
Is this another imposter game going for the throne like Vein, HumanitZ or Zed Zone? let me know your thoughts Terminus zombie survivors. I've seen the shilling in different threads but i trust my eyes more which remain skeptical.

I'm only considering buying Survivalist: Invisible Strain because it's pretty fun despite the jank in regards to what it's doing with NPCs. But the shilling of all of these other games, including 7DTD and Surroundead is what i witness too often and it's always fishy. I think BigFryTV was the only honest youtuber that covered Vein and called it terrible. Worth a Buy said it was awful in it's most early beta state too. Which all reflect my opinion of what I'm seeing from Vein because i tend to agree with the criticism.
>>
>>729581363
If you liked State of Decay, Survivalist Invisible Strain is roughly the same concept but with more complex base building and NPC relations. Solo dev project however so the animations, models and rigging are really shit.
>>
>>729585990
I bet you feel really smart right now
>>
>>729586096
:3
>>
>>729586058
I have to assume 7D2D "shilling" is organic, especially in the context of zombie game threads, because it's a very popular and moddable game that's been consistently between the top 10 and top 50 most played on steam for like 6 years.
>>
>>729586058
honestly I haven't given it a shot for three reasons
1. it's a top down "retro" pixelgraphics, which I'm not going to pay more than $5 for
2. it's a roguelike, which I don't care for in the context of zombie survival
3. it has turn-based combat, which I don't care for in the context of roguelikes
>>
>>729586652
>have to assume 7D2D "shilling" is organic
No it isn't because you're speaking out of place on completely different game ideas. It's never organic. People who play CDDA for example will never touch that shit because it's aimed at a different audience. And Zomboid in some way is still closer in direction to that idea, even if it's inferior as a simulation.
>>
>>729586058
It's better if you approach Terminus as a quasi-roguelike than a survival sim like Project Vaporware. With that mindset, it's pretty enjoyable and I had a good time going for the best ending. Vein is very early and it's only worth following the dev, it might start resembling a finished product in two years IF the devs are actually competent. HumanitZ is hitting 1.0 soon but I haven't played it. Zed Zone's development has slowed down a bit but it's still getting updated with minor updates (not shown in the Steam page).
It's not really shilling, it's just that people are frustrated with PZ's handling so people are starting to check out other games and if they can shit on TIS at the same time it's a win win.
>>
>>729586058
I wouldn't say Vein is terrible, it's just far too early to be worthwhile really. I can see it appealing to some Hank Hill type boomer prepper who doesn't mind some pathetic zombies around to test his guns on now and then kek
>>
>>729581363
the first state of decay was comfy and the gunplay was alright iirc
>>
>>729581363
humanitz
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>>729587179
honestly i was a bit unfair when i said the gunplay was shit
>>
>>729586652
The problem with 7D2D is it has changed wildly over the years and between builds to the point someone still playing an older modded version and praising the game is going to leave newfags confused. Taking over a towerblock in some city ruins as your base then having a fucking personal gyrocopter to go on rooftop runs is something other zombo sims can only dream of.
>>
>>729581736
Shit most flash zombie games I vaguely remember were all on newgrounds. Including that top down teaser for that fucking pay 2 win bullshit (also not a zombie game but also a pay 2 win turn based(chess?) game teaser that the team set to being fucking hard).
>>
>>729539323
uncslop
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>>729582062
You may want to wait and play it when 1.0 drops, I don't think earlier saves are compatible. The new island being added does sound pretty dope tho.
>>
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>>729584985
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>>729583813
and never enable comments
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>>729571360
Nigger Riverside PD is about as big as an asian's dick. There's no reason the population of men who have been inside an OF whore should be near it, the grocery store I can understand. There's challenge and then there's bullshit B42's distribution is the latter.
>>
>>729571360
>Okay now irl everyone would go here first and die in a zombie apocalypse
That's not how Zomboid's lore works, pay attention newfag.
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>>729583210
I find bad controls in turn based games much easier to stomach, since you have all the time you need to figure out what to press.
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>>729544874
more like the sims on old phones, sims 1 was 3D from the start
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>>729536853
i'd rather play this, ark is like 300gb lol
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>>729583281
What sort of faggotry is this? Just give it to the modders, steal their work afterwards and pat them on the head, like Rimworld dev does, why kneecap your own work?
>>
>>729586948
>completely different game ideas.
they're both zombie games where you collect loot and build bases. the difference is in their pacing and the details of their systems, not in their general concept.
>People who play CDDA for example will never touch [7D2D]
I've played and enjoyed both, for mostly the same reasons.
>>
>>729589982
I had to leave that shit game after they made ASA no longer free. Fucking shame because Its probably one of the better Dino games I've played, loved getting a baryonyx and other aquatic dinos to spook people in MP.
>>
>>729554526
Game had to run on a PS4, and it was buggy as fuck with asset streaming issues on PS4. How the PC port runs so much better on a similar spec'd PC is a mystery to me. Maybe UE4 is just shit on PS4.
>>
>>729552329
>shit starts going down
>look outside
>hot neighbor npc house getting attacked by zombies
>rescue her and keep her safe
Imagine what stories your could go down with if devs weren't such lazy bitching faggots. Oh well, I guess I'll go shovel some fucking clay instead
>>
>>729586234
Yiff in hell you dumb furfag autist!
>>
>>729593186
i am none of those
>>
>>729571786
It could literally be the commentary of Dawn of the dead, with malls where the zombies have thoughts of thinking to go to populated places they remember when they were alive.
>>
>>729593447
You are not allowed to say ":3".
If you say ":3", you are a dumb furry zoophile because the "3" is a cat mouth.
>>
Why do coomers attempt to make every thread about themselves?
>>
>>729593624
Because Project zombioid is so boring and shitty that even complaining about someone saying ":3" is more interesting than actually playing the game.
>>
>>729593560
:3 predates furries my zoomie friend
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>>729590210
they have been milking this game for literal decades, probably scared to increase user expectations
>>
>>729593842
Furries predate the internet because of ancient egyptians.
>>
>>729536925
mods do it but it is very hacky. if you've ever looked at the code of these mods, it is crazy how they manipulate the game into doing something that it really isn't meant to do. they are slowly working up to adding NPCs but yeah it is a long time coming.

the 42 update has made the game much more fun to play
>>
>>729593943
i suppose but it isnt relevant
>>
>>729557547
>novel-sized comment on a video begins with "i haven't watched the video"
lmao what the fuck
>>
>>729535857
When are they gonna add some actual interesting and build defining perks? Im sick of this realism onions shit
Give me a perk that lets me perform actions faster while naked, literally anything besides this boring meta theyve forced by removing all the flavor perks
Fuck it go crazy, let Engineers make turrets
>>
>>729575686
>>729576023
I loved State of decay 1 and 2. 1 was a budget Xbox arcade game and it knew it, but it was trying a zombie survival game with all sorts of neat ideas including with the dlcs (including one big city focused one) and I loved it, and yes it was jank but at least it was dirt cheap. The devs kept nice support on it too until the sequel.

State of Decay 2 was one of the rare cases where they did major improvements from the OG game from lessons learned rather than "lmao, let's be new and innovative!" roulette shit devs do these days. With the bigger budget and more up to date tools, the game looked much better and the environments more solid too. It got bogged down in micro dlcs early on and was still rough around the edges from a smaller studio, but they poured so much love into it even to this day when 3 was announced but on ice at the moment. I'm wary of 3 because it was announced at the height of devs destroying game series to deliver The Message.

I highly recommend State of Decay 2 for sure, at least on sale. As the other anon said, it might not slake a masochistic autismo's thirst, but it does strike a nice niche in zombie survival with bases, scavenging, and especially combat.
>>
>>729591881
they optimized the fuck out of the game after launch and fixed some ue4 problems in the process as well, i think they reduced the size to like a third and then added a bunch of free content, bend is based as fuck 2bh
>>
>>729595929
Them reducing the game size was why I never picked it up physical on PS4 (thanks PS+). It was originally a 50gb game with an update that basically redownloaded the entire game as a 20gb install instead.

It was done to aid in the game's streaming issues where it'd just break eventually, and still does on the last version PS4 received. Least it's not as bad as it used to, alongside most of the audio bugs fixed.
>>
>>729559136
>7D2D
They wanted to make "Zombies: the MMO" for some reason and I don't understand how or why
>>
>>729595502
I forgot to include why State of decay games probably didn't take off: they were originally Microsoft service only games of some sort before coming to Steam/regular PC later. But at least they were one of the better games to come out of Gates' fun bux.
>>
>>729538246
All of these are reasonable. PZ is a simulation. Very few people alive would have been able to do, what PZ characters did. Your limbs would feel like they are on fire, your hands would get fucked up, if they aren't calloused, if you are trying to kill over a hundred Zombies to clear out an area. Realistically that would make you so exhausted, that you would be very prone to random mistakes. Adding population to high value targets is also completely reasonable, because people would go there first to stock up on supplies.
>>
>>729559136
7DTD devs seem to actually be starting to roll back some of their retardation but I'm not touching it until the game hits the "real" 1.0 (Bandits and story mode). Them slapping a 1.0 label on what didn't even deliver on their KS promises was extremely scummy behavior. Reworking how crafting and XP works every 2 updates is also quite retarded, everyone was perfectly fine with leveling by doing.
>>
>>729597270
There's a point where realism gets in the way and PZ reached it.
>>
>>729597119
>why State of decay games probably didn't take off
A lack of depth to most mechanics turned me away from it. It has a billion different things going on and none are deep enough to make me care about it
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>>729597897
It's supposed to be a simulation, not an action game, where you can kill an unlimited amount of zombies without any physical or psychological consequences.
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Mmmh... should I?
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>>729598427
Do it anon. Save the project of zombies.
>>
I feel like State of Decay 2 is the only kind of these games I could actually bother with, even though it's a bit on the easy side with its default difficulty options, compared to Zomboid being on the complete opposite spectrum.

SoD2 could have really used randomized maps/extra modifiers.
>>
>>729598416
You already get fatigued by killing a bunch of zombies the strain system only makes it overly tedious
>>
>>729598427
Pick up some random ass chicken?
I swear if this is another e-celeb thing..
>>
>project zomboid
>REALISM(tedious grind that rapes you in the ass when one janky thing gets you bitten)
>cataclysm dark days ahead
>REALISM(inventory management gets more cluttered and nonsensical and we removed all the fun badass scifi shit)
what compells someone, once so passionate to share their joy of creation with the world, to become so hateful of those who would enjoy their art?
>>
>>729599784
as men get older they gradually lose a percentage of their testosterone every year and become little pussy bitches. you can imagine how fast this downfall is for men like software developers who had very little testosterone to begin with.
>>
This game fucking rules and the people mad about it are bad at it. It's really that simple.
>>
>>729600462
The other way around.
When I wad bad at it I loved it.
The better you get, the less fun and more shallow it gets.
>>
>>729600774
>The better you get, the less fun and more shallow it gets.
that's just the nature of experience, anon.
>>
>>729600882
In normal games, it gets more fun the better you get because you feel more cool and competent like an action hero.
But in Zomboid it's the other way around, mainly because mid game to late game is painfully grindy and it's still obe bite and you are out.
>>
>>729600882
no, it's the nature of shitty shallow things to sour once the novelty wears off
>>
>>729598416
I didn't say you should kill a gorillion zombies but you should be able to kill more than 15 before your 10/str/fit character gets winded. We already had stimina that worked to balance it out
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>>729599648
Lemmy, successful entrepreneur and genius inventor of the zombie survival genre
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Literally who the fuck could type something like this with a straight face? Pesky modders? Because they do your fucking job better than you, for free? Just because they like the game THAT fucking much?
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>>729575686
>State of Decay 2 does all 5 pretty well
I really tried to like this game but I just hated the fact that you move to new maps instead of it being one big map, and that you couldn't actually customize the bases at all. Really could not stand the lack of that feature, it'd be pretty much the perfect game for me if it at least let you loot shit like furniture and decorations to put in your bases.
>>
>>729578743
>Endgame: Road to Salvation
Thanks, actually could not find this on my own through the steam store.
>>
>>729581363
>do not allow any white survivor
I pirated both state of decay games and neither of them had any white survivors, just brown people that look like they were made to be ugly on purpose. I never got past an hour. The gameplay was also dogshit so I didn't care enough to mod the niggers out.
>>
>>729582424
Nice that it has actual animations so looks like it'll be easier for me to get into. I'll check it out, thanks. I wish CDDA had animations even if very rudimentary. It really is the smallest things that prevent me from being able to enjoy a game that sounds perfect for me on paper.
>>
>>729586058
I'll step up and shill IS again because I genuinely think it's worth a buy, I think it's a good game and has underrated features. Yes, I do like rimworld NPC management in my third person zombie games, more zombie games should do that. More games should have action combat with NPC management. It's 7 goddamn dollars right now. Seriously, if you don't trust any of us, then pirate the game for yourself and try it. You might end up buying it.
>>
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>>729588187
This is good. The career sloptubers need to youtube essay this into existence.
>>
>>729593943
Ancient egyptians were not on invisionfree forums in the early to mid 2000s doing the geeky emoticons we were doing as kids. I don't know where this comes from, furries weren't a widely known thing until the 2010s, before that they didn't exist to people who weren't already massive perverts.
>>
>>729603741
Furries were a massive fucking cancer on the internet before the 2010s and im pretty sure like 90% of them turned into SJWs and trannies later on. Honestly couldn't go wrong with autobanning anyone with a furry avatar
>>
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>>729603603
here's another less interesting rant, but sheds some light why they chose a slow burn early access format
>>
>>729596396
I got the plat on a PS4 and never encountered any of that. It's fucking crazy how good it looks for how weak the PS4 really is.
>>
>>729604439
I honestly do not remember seeing or interacting with them at all before then. I remember it was bronies for some time and I only noticed furries by the time the old style of internet was already dead.
>>
>>729588187
Damn, that was a polite email too. Shortish but polite, and at a time before narcissistic problems were at an all time high (2015+). I can only wonder how much worse his though process got since 2011. I get some of it when friends try to get me to play PZ every few years.
>>
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trust ze plan
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>>729582346
why isn't cow meat made of grass, you fucking retard.
>>
>>729605281
Well, you can probably imagine they got a lot more backlash back then so they stayed on their containment websites. You'd still have some pop up now and then but their specific kind of mental illness doesn't allow for stealth most of the time.
>>
>>729605442
Good morning sirs.
>>
Dread Dawn mogs btw. They even released a mode where you try and escape the city with your AI squad.
>>
>>729589204
Everyone disappears off the face of the earth and then suddenly zombies. It is extremely difficult to infer that the time period is so fast that people wouldn't pack up and go.
>>
>>729605418
>20 fucking 11
it hurts
>>
>>729605834
That game fuckin sucks dude. I would still recommend at least pirating it though because the story mode genuinely is fun, it legit does feel like a cheap zomboid clone but in a city that's still pretty alive for a zombie apocalypse. It's cool to come across people just holding it out and seeing that the game actually has bandits in it. I hate that the auto turrets are the glue to the survivor settlements though cause it just looks retarded and cheap, yeah totally dude people just fuckin build a bunch of turrets that spit bullets in the middle of a zombie apocalypse, whatever.

Once it's over though the game is pretty pointless and the dev is focused on having silly gay modes like city escape instead of expanding on the NPC colony system and improving the core features. You should be able to actually take over the area surrounding the college and recruit survivors but meh there's no longevity in the game whatsoever, no mods, and the dev doesn't seem to be taking it seriously.
>>
One time, I ate a whole stick of butter in this game and gained 20 kilograms.
>>
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>>729605945
it hurts lemmy more when you mention it
don't hurt lemmy, he's working around the clock for all of us
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>>729606550
>12h+ a day 7 days a week
niggas who talk like that never work that hard, I bet he works 12 hours a week, not a day
>>
>>729607231
He's probably in the office 12 hours a day, of which 3 are spent working, 3 are spent walking around talking to other people and the rest is spent on "creative breaks" to "get ideas" and "resolve problems"



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