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It actually mogs the remake, boomers were right about this one
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>>729581609
the only good resident evil remake was REmake. All of the remakes 2-4 are objectively worse
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>>729581609
Yeah, it is. But can you mod bdsm Clair and lingerie Ada to that game?
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>>729582235
If clairs hot pink booty shorts and black tights aren’t enough to get you going you are too brain rotted and need to lay off the porn
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>>729582235
OG modding is getting real kino
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>>729581609
I replayed it semi-recently and playing it felt like going back home. It's so fucking comfy and the vibes in general are super nice in a way only a classic RE game can be.

Games used to be so great. I realize now that I'm old as fuck.
>>
>>729583442
I just played the original trilogy last year with no nostalgia and they hold up incredibly well, the tank controls and camera are no problem if you can just do some basic perspective awareness, even to this day nothing really scratches the same itch as the first three games so they still feel fresh.
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>>729581609
it's shit it doesnt even have a unkillable tyrant chasing you through out the game. it has scripted moments but you can still beat him which is bad
>>
I'm playing through re4 for the first time now, got up until the first zombie in 1 and noped out a few years ago
are there any mods I should use that make them game better or nah?
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>>729581609
Completely false. Dogshit controls + dogshit Mr X = worse version
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>>729584250
Mr X in the remake is just Nemesis lite, while actual Nemesis got turned into a joke
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The original re2 is a linear third person shooter that showers you with ammo, the remake is an actual survival horror game
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>>729585868
>It's not a gay bullet sponge fest and is actually fun to speedrun
Good
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>>729585714
>just Nemesis lite,
Nemesis in the PS1 version is hard coded to appear during set sequences, follow you for a few rooms, then de-spawn
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>>729581609
Not really both the original and remake are excellent. RE2 in general is perfect
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Remake Mr. X is annoying.
>he's supposed to be
Yeah well that's a really dumb idea.
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I wanted to like it because i loved RE1make but it just doesn't hold up everything wise.
>player is showered in ammo
>locations are way too small compared to the spencer mansion
>too many enemies which means you almost always have to kill them
Does the OG Re1 also have these issues?
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>>729587137
>>too many enemies which means you almost always have to kill them
Good thing you're showered in ammo. Your list of "issues" is really weak.
>>
All REs get easier the longer you play. I've never been strapped for ammo by the end of any of these games
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>>729585868
you arent supposed to find every ammo pack on your first playthrough
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>>729587384
This is meant to be survival horror. The genre about avoiding enemies to conserve resources.
>>
>>729584059
https://re4hd.com/
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I love OG Claire and Sherry!
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>>729581609
All the classic Mikami-era RE games mog and BTFO of the RE-Engine demakes and reboot-sequels.

>>729584059
Classic RE4 is one of the few literally perfect games as-is, Anon. You don't need any mods.
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>>729584059
get re4_tweaks
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>>729588438
>>729589283
alright, I just wanted stability patches and the hd thingy looks like it?
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>>729581609
I just played it for the first time recently. I think it has good presentation and the police station section of the game is fun, but as it goes on it becomes increasingly clear how abundant the resources are in the game, and when you remove the decision-making about what items to take with you, which is something that feels less and less significant as it goes, the game becomes less fun in turn. I also tend to like when games have different routes and scenarios, but here it's not as interesting because even though there are some differences between Claire and Leon's playthroughs, you still get enough of an idea about where you'll be ambushed by a large group of zombies, where you'll run into a boss and so on that it creates the feeling that your just zooming through the game.

Some of the more memorable parts of the game for me were moments like walking in on that storage room that's packed with enemies when I didn't have the shotgun on me, so I was caught off guard, or opening that door to the outside where instead of going through you just get a screen showing the zombies coming at you and you're sent back. Moments like that catch you off guard and you may not have the equipment you'll want to deal with it, which makes for an interesting moment. You don't really get moments like that past the A playthrough though because you more or less know where you're going to run into trouble, even with the game throwing the odd curveball your way. I still liked it overall, and I don't know if the remake's better because I haven't played it, but I think it would rank on the lower end among Kamiya's games for me.
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>>729581609
call me a adhd riddled zoomer (im 22) but holy fuck i cant stand waiting through the door cutscene every single time. the atmosphere is kino, gameplay is dated which i can look past, but fuck is it a slog backtracking through 16 fucking loading screens when looking around for a piece of the puzzle
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>>729590601
I think key items taking up a slot and the slow door opening are both things that work fine in a vacuum but they pair together poorly.
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>>729588296
play the dreamcast version, it has a hard mode or something.
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>>729586051
>speedtranny showed his hands without hesitation
Funny, but also sad
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>>729589819
Yeah re4hd project comes with re4_tweaks
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>>729581609
Yes. Capcom fucked up the remake dramatically.
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>>729590601

you can skip the door cutscene on PC
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>>729587384
Yeah but that's part of the issue, isn't it? If you're swimming in ammo and mowing through enemies like it's CoD Zombies, where’s the tension? Survival horror thrives on pressure-limited resources, meaningful choices, that creeping dread of *should I shoot this thing now or bolt and risk it later?* Just dumping bullets into everything because you can kinda undercuts the genre. OG RE1 made you think about every shot, every route. RE2make turns you into a damn action hero by the midgame.
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>>729590601
play the GOG versions, all transition animations can be skipped
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>>729591475
Nah the remake is beautifully designed in terms of gameplay and feel as well as environment design. The only problem is they rushed and didn’t include the second playthrough differences which is a big problem admittedly but doesn’t discount how incredible it is otherwise. That first playthrough is a 10/10 experience if you’re an RE fan.
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>>729587537
You are given 100 handgun bullets before even entering the police station
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>>729582142
this, although I'll add any resident evil after 4 is also shit
>>
>REmake simplified the Barry choices into give him his gun back y/n?
>RE2make removed the zapping system and B scenarios
>RE3make removed the branching story, live selection and mercenaries mode
All the REmakes removed the one central killer feature from the original.
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>>729591737
Okay re2make on hardcore and not standard, it's one of the hardest RE games. The og re2 is one of the easiest
>>
>BRO IT MOGS THE REMAKE
>doesn't elaborate how
>remake is better as it has better horror, better controls, better gameplay, better sound design, better graphics, etc
Why are you pretending to be a zoomer OP, we know youre an old fart
>>
>>729583194
soulless ai goyslop
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>>729591869
theres like 30 zombies before the pd
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>>729591838
With the Biorand randomizer re2 remake is literally the only resident evil game you ever need
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>>729592128
Yeah, because RE2 is a literal corridor shooter that showers you with ammo. Thanks for circling back to my original point
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>>729592189
Biorand randomizer? What’s it do?
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>>729581609
Nice try unc but you're not fooling anyone
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>>729581609
i loved the idea of the game, but just couldnt even go the the Tirant part
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Should i play the original only for story if i already played remake 2 and 3
>>
the REmake 2 Birkin fight with the swinging cargo container is cancer
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>>729592242
100 rounds is far too few for 30 zeds tho.
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>>729587137
play the nightmare difficulty in the pc or dreamcast version, it rebalanced the game to account for the high ammo
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>>729587075
>Make Mr. X more like RE3 Nemesis
>In the next remake manage to fuck up Nemesis
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>>729592261
It's a highly customizable randomizer. Switches around item placements, doors, enemies, randomizes lockers, safes, and puzzle solutions, and adds weapons and enemies from the side modes into the main game. basically turns the game into a highly modular, infinite sandbox. Mr. X and Lickers are actually threatening now because you don't know the optimal path and they might be thrown in with other enemies (lickers + dogs in the same room are a nightmare). It's the ideal survival horror gameplay experience
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>>729592656
>>729592242
there's actually 75 handgun rounds before RPD, which if lucky, is just about enough to kill roughly half of the 28 zombies you encounter after kendo getting killed and before entering RPD. Picking up the items prohibits Brad encounter thus bonus costume and guns though so your run isn't 100%

getting more than 100 handgun ammo means you have probably played it on easy or modded the game
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I played 4 when it came out and remake 4 recently. Love both games but I replayed 4 remake 3 times in 1 month and the original only once. 4 remake is way better and the difficulty is perfect if you start on nightmare then next game plus to professional. It also makes my gun autism very happy despite a few liberties they took like calling an AMT hardballer a magnum (of course if it’s custom you can really do any Calibur) and the 9 mm ammo works in all of the regular handguns pic related but I’ll give it a pass since having too many types of ammo would be annoying and ruin the gameplay.
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>>729581609
the great thing about the original 3 games is eventually well be able to use ai to just generate infinite mods or whatever to play of them so well have a new story/theme/setting every time
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>>729596405
not unless you have training data for that
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>>729582417
Way too many words to say no
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>>729591838
Nah the story and characters are ruined. It doesn't even have the same atmosphere as the ps1 did. Plus, the a and b campaigns are a shadow of the original.
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Its a great fucking game. The remake is good too, but not as good as the original. The problem with these remakes is that nobody wants to play the originals now even though they're on PSN and GOG, so the chances of me getting a fixed-camera remake of RE0 or CVX is almost non-existent :(
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>>729584250
>Dogshit controls
F I L T E R E D
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>>729585868
>remake game
>change the genre
>this is a good thing
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>>729593795
You can use the knife to take down a few by the fence (before they burst through it) and also by standing on top of the trash bin where they try to vomit all over the character. If you're using Leon you get some extra shotgun ammo which can take out 3 zombies at once with a well-placed shot. And that's pretty much the hardest segment in a kill all run if you're willing to concede the Brad kill (either way you'll never be able to 100% because Brad's presence wipes out the zombies at the ground floor of the entrace).
>>
I wanna play RE
Are the remakes of 2,3 and 4 good?
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>>729597148
eventually. we are still in the data farming process across the board
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>>729582142
This.
But i think RE4 Remake is not bad either.
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>>729601010
Pirate the originals. Dont support memoryholing
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>>729591737
>OG RE1 made you think about every shot, every route
Ok did I fuck up by playing the director's cut? Because that would seem to be the only explanation for why everything /v/ (and /vr/) says about the og is wrong in my experience. I've only played the director's cut version of og re1 and once I got the shotgun the game is as easy as og 2 and 3, which anons swear are more casual than 1 because one is more survival horror. 1 director's cut has the most amount of magnum ammo i've ever seen in classic RE.
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>>729591967
Like all games with prerendered graphics, it has much better presentation, atmosphere, cinematography, and so on

>muh gameplay/controls
Back then every game felt a bit different.
You had to actually learn the game and not have the game tell you how much of a good player you are
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>>729603515
this, capcom kikes trying to memory hole the ps1 original trilogy which are my favorite games is really scummy.
they also changed the genre from superior adventure horror to a generic tps slop. also Jill got censored and strong independent woman'd
reminder that they also put OST behind a paywall in 2&3
>>
If you say demakes you will be sent into CBT pits for ten years
>>
DEmakes
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>>729606527
RE2 has a ranking system to tell you how good a player you are though.
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>>729607787
>also Jill got censored and strong independent woman'd
When? RE3R?
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>>729603515
>>729607787
What about 1 HD?
>>
>>729581609
Kinda makes you wonder the point of remakes if they can't live up to the original. Don't wanna take a dump on R2 remake since it was ok but i could just replay the OG title and have as much fun and an overall more satisfying and complete experience.
>>
Code Veronica's safe rooms are so comfy. Wish i could work in a place that looked like that.
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I really did not care for:
>The new zombie sounds
>Mr. X being present 24/7 (I genuinely never got hit by him once but having to take side paths to avoid him got annoying fast)
>Zombies being bullet sponges you are instead meant to stun and run past
>Ada's new voice actress
>How much the character's swore constantly
>Everything about nu-Claire especially her fucking fat chipmunk face (I fucking love Alyson Court and grew up watching The Big Comfy Couch wanting to fuck the clown chick before I even knew what fucking was)
>How weak the guns sounded
>Breakable knives (though I guess it was semi necessary because its a joke stabbing everything to death without durability)
>How much of the run before you enter the RPD station was removed
>The new music and ambience not being up to par with the originals at all
>The fact that not waiting for your crosshair to fully tighten means you actually deal LESS DAMAGE
>How slow everyone jogs
>The sheer amount of enemies cut compared to the original (IIRC one of the devs commented on this after the fact and blamed Crapcum executives for rushing them)
>Probably like a dozen other things I can't think of off the top of my head

I did like how Marvin Branagh actually has way more involvement in the game like originally planned instead of just being Will Smith Who Dies After You Meet Him in the original.
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>>729581609
Its better but I like the remake too
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>>729581609
Not at all.
If you play all the mainline games and remakes back to back, it becomes obvious that the original RE2 is the worst of the PS1 trilogy. Much easier and more linear than RE1, but with worse combat than RE3. Kamiya wasn't a fan of horror and it shows, it's not scary or tense at all. The enemy placement in particular is very sloppy - RE1's thoughtful zombie encounters were replaced with hallways with hordes of zombies you just mindlessly mow down with your near endless ammo. Even Mr. X is a joke, a glorified zombie with higher health that gives you even more ammo, basically a footnote to the far superior Nemesis. The only thing RE2 excels at is FMVs.
RE2make feels like the real successor to RE1. The police station feels properly complex and interconnected, there's actual horror, and far tighter resource management and difficulty. Mr. X is a proper stalker that can travel seamlessly throughout the map and provides a perfect twist to the second visit, testing your knowledge of the map.
If anything RE2make is the only one of the remakes that's significantly better. REmake is slightly worse, RE3make is much worse, and RE4make is a sidegrade.
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>>729610395
chatgpt generated response
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>>729609892
forgot my video about the ambience:

https://www.youtube.com/watch?v=mbKhfX4h6bg
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I want VR remakes
The Mansion, Police Station, and Raccoon City streets in 3 were small enough in scale.
I've already seen these environments in fixed camera, third person was not as impressive.
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>>729609892
>Mr. X being present 24/7
mr.x literally has less screentime in the remake than in the og though
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>>729610453
Are you 10 years old? You've never seen a post with paragraphs before? You would have drowned back in the forum days.
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>>729610549
Doubtful, I don't remember how many times you fight him in the original but each fight is like 1-2 minutes tops, he patrols most of the station in the remake after he first appears until his death.
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>>729610652
I know what you are.
>>
>>729610726
I know what YOU are, one of many underage faggot phoneposters who've dragged the post quality of this site down the sewers. Imagine thinking you need AI to write more than 5 words.
>>
>>729592107
your opinion is only half true. With the right settings, any old work can be enhanced in a vanilla-respecting way by AI upscalers. To form opinions like yours, most people have probably seen example of cases where the person upscaling did not tweak the settings to a high degree and obtained a bad result relative to the source material.

The RE2/3 HD upscaled backgrounds mod is the definitive way to play RE2 & 3 classic. Having extensively played both I can say it removes absoultely nothing from the experience - only adds in a vanilla-respecting way.

Being a purist for the sake of being edgy and hipster is not a legitimate position.
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>>729610660
if you know the routes you can run through the remake so that you only get a glimpse of the tyrant
b scenario is bit different and the part when you get the crank for the library part

they also cut the cutscenes featuring mr x so there's a lot of lost screen time

i should do a youtube video comparing their screentime on optimized route run, it will show how superior the original is in every way
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>>729609892
You can still stun and run past zombies in RE2make.
If anything it's the more feasible strategy than in the original. The original would throw groups of zombies at you and you'd have more than enough ammo to just kill them. In RE2make the zombie placement is more thoughtful and you have to be more careful with your shots. And in RE2make zombie damage is persistent and targeted, so you can cripple zombies to make them less of a threat.
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>>729611045
>original Mr. X is better because there's more cutscenes
bruh
He's a glorified loot pinata.
You'd have to be TRYING to get hit by him.
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>>729611104
>so you can cripple zombies to make them less of a threat.
you never do this as it just wastes ammo, its always better to either dodge, stun or decapitate the zombie for good depending what kind of a run you're doing and how confident you are
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>>729609892
good overall analysis & I agree with everything.

RE2 1998 still holds up - still tense, still good music, still good pacing. Yeah cheesy dialogue but it was 1998.
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>>729611178
you missed the point, it's not just about the cutscenes.
the amount of scripted appearances is about the same between the games, remake recycles them between claire and leon a lot but because of the 3rd person camera, lack of cutscenes and the slight randomness in tyrant AI and variation how you can complete the encounters in remake makes it so it is possible to have less screentime on the tyrant in the remake compared to OG

it is possible to complete the remake so you only see a quick glimpse of it during each of its appearance event.

i have platinumed the game 3 times and have over 200hours in it and for the og you can double those numbers. i have fairly good understanding of it.
>>
>>729611104
Yea I know, I dislike everything you posted. Gun goes brrrr and zombies go down. I love that one room in the station with like 9 of them you can all kill with one upwards aimed shotgun blast, head popping city.



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