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What does it take for an indie game to get noticed?
>>
Buying an ad
>>
paying
>>
troon souls LMEOW
>>
>>729588410
>paying for Twitter
Lol couldn't be me doubt he's making any of his money back spending 8 bucks a month on blue
>>
>this shit again
the game he's making is all just AI generated shit
that's why he's "ignored"
now fuck off

also twitter screencap threads should be an immediate permaban
>>
>>729588410
>Cup Head sold well, why isn't my copy/paste game?
>>
>>729588410
>Loves AI
>Blames his game's failure on the algorithm (AI)
LOL
>>
The problem with most indie games is that they fail to sell you immediately on why anyone should care about the game. I don't know shit about Peak, but I can still take a pretty good guess about what the game is like just from the premise, that's how you get an indie hit, the appeal is immediately obvious. If the appeal of your game isn't immediately obvious, it will fail.

And yes, it's not fair, but that's reality of an overcrowded market
>>
>>729588410
>remake cuphead but with even more boring characters and shittier artstyle
what's the point?
>>
>Toon Souls
>Its actually a cuphead clone
Daring today, aren't we?
>>
He’s actually blatantly ripping off someone’s Cuphead-styled Dark Souls animation.
>>
>>729588801
That's not entirely true.
A big part of it is also old fashioned nepotism but less insidious. Just having a familiar name attached to the project is going to get tons of eyes on a game.
I guarantee you that something like the Binding of Isaac wouldn't have found immediate traction if Edmund McMullen wasn't behind the wheel. Even he didnt expect it to spiral into as big of a success story since it was a 3month project done to decompress after SMB was over.
The game hit at the right time by providing an episodic content machine to the newly-growing streaming scene.
>>
>>729588691
clair33 is asset ripped AI slop and its one of the biggest games of the year
>>
>>729588410
The levels of autism from these ai trannies is beyond comprehension in that it's both entertaining and concerning.
>>
>>729588410
apparently being a retard on twitter is enough thanks to idiots like you giving him attention
>>
>>729589152
>Eclair obscured
The game got a lot of Indian guerilla marketing AKA undercover shills and won awards from an incestuous circlejerk.
Everyone is aware that the game is basically an outsourced, generic UE5 game that paid for its positive reception.
>>
>>729589231
Can't pay bills with attention. No one should buy garbage.
>>
>>729589350
did you play it?
>>
>>729588793
yet you use a computer (AI)
curious!
I am very smart!
>>
being friendslop or viral meme marketing (so basic simple disposable games even if they are sigleplayer). anything else drowns because it won't make enough money fast enough for the shitty steam algorithms to promote it and e-celebs won't cover them because they're too complex.
>>
>>729588410
Yeah
Pretty much

It’s depressing
As a writer of 10 books, having sold maybe 15 books in total
I know the feeling

Not to mention I have a 2D top down shooter game on steam that has sold maybe two copies
I’d name names but whats the point
>>
>>729589431
No.
>>
>>729588410
(((Nepotism)))
>>
>>729589152
You have retards have been doing this for 8 straight months.
>>
>>729589479
As far as games go, it's becomes sort of obvious what indie games will do well.
You should be making short, quick-to-make games that probe human instincts as quickly as possible. Gambling, incremental mechanics and accessible and easy progression systems will save you.
>>
>>729588410
This guy is trolling the fuck out of people and people are falling for it. It's really this easy to goad normalfags and kiwitards(also normalfags).
>>
>>729589432
You're a fucking a retard.
>>
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>>729589479
>wrote 10 books
>sold 15
>>
>>729589602
He's literally a dirty third-worlder who sells asset flips for pennies on Steam.
>>
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>>729588410
Luck.
You really just have to be lucky enough that someone will post a picture of your game that gets a lot of views for no particular reason.
>>
finishing it
>>
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>>729589479
>As a writer of 10 books, having sold maybe 15 books in total
>>
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>>729589479
Oh

And lets not forget
It’s not advertising on /v/ if you talk about a AAA game by a massive company making shit loads of money with free advertising

BUT FUCK YOU IF YOU COME TO /V/ TO TALK ABOUT YOUR VIDEO GAME
FUCK YOU BUY AN AD

This entire board is free advertising for Nintendo, Sony and Microsoft

smfh
>>
>>729588410
by pandering OR by being good.
Yes games that aren't good but pander will garner attention. However, games that don't sell at all and don't pander are simply bad games.
We regularly have
>obscure steam gem
threads and games that have actual good gameplay reflect in the numbers even if they don't reach the heights of games that owe their success largely to how they were marketed.
>>
>>729589635
Obviously he means copies you dipshit
>>
>>729589656
And look at the attention he's getting because he's acting retarded on Twitter. Lolcow culture is easy to abuse and profit off of.
>>
>>729589602
Half of the people obsessed with this mano are literal 12 year olds
>>
>>729588410
you gotta play the tranny game to get noticed by the Satanists and their algorithms.
>>
bobs and vegane
>>
>>729589479
What in the...
you wrote 10 books but sold 15?
Obviously you've stolen somebody else's work...
>>
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>>729588410
Posting it right here. Play a good game from /v/3
>>
>>729589757
>that thing no one has tried is bad
You’re right
There’s no gold left in the mountain
Everything good has been discovered
>>
>>729589750
Not everyone is an artist. I get that you want to be recognized but there's simply too much output for anyone who isn't exceptional (bad or good) to be recognized. Ghost Of Yotei would be a great example. Not good enough, or bad enough to be discussed by anyone that just don't hate that woman in general because it's just another one of "those" games
>>
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>>729589859
>No user reviews
>>
>>729589851
Do you have any idea how many unknown authors go to their graves unknown?
Loads

They never get discovered
If they’re lucky, the books get famous after they die Edgar Allen Poe style
>>
>>729589859
How did Tower of Chadelmonvo do it?
>>
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>>729588410
It needs to be good and the dev needs to NOT be a mentally ill spaz addicted to social media.
That's literally it.
These are very, very easy minimum requirements but still, somehow, retards fuck it up.
>>
Why can’t these faggots ever just make a game? It always has to be an “indie game” and they have to create this wannabe cult of personality on social media and they have to funnel you into their discord server and they have to build a “community.”

They do everything except make a good game.
>>
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>>729588410
I remember seeing a trailer of this game and quietly wondering who in their right mind would think this looks good. That shit was genuinely repulsing.
>>
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>>729588410
It's all luck.
At the end of the day, nobody can truly say why a game succeeds or fails. If they knew, then these threads would never get made because the "problem" would have a clear solution.
There is no clear reason why something like Look Outside magically becomes popular while hundreds of other similar RPG Maker games go completely unnoticed, often which actually deserve the attention (Ruina Fairy Tale of the Forgotten Ruins, for example).
It's not about game quality. A quality game becoming popular should merely be considered incidental and a windfall at the best.
Video games (as with any creative work) is not a quality contest, but a beauty contest. Except the beauty isn't what is even being evaluated, but things tangentially related to the beauty that often have nothing to do with the actual contest itself.
>>
>>729589989
I-it's been out only, what, 7 months? It's obviously a late bloomer, right?
>>
>>729589989
Maybe (You) could be the first
>>
>>729589881
Be the change you want to be. Buy the game. Unfortunately for me nothing about that Twitter screencap inspires me to even look into this game further. It looks like something I'd have played on NewGrounds when I was 12
>>
>>729589801
>profit
He hasn’t been selling shit
>>
>>729589813
So normalfags than
>>
>>729590040
This is an odd point to make on principle, but I'll add that "Indie" has undeniably become a pathos of sorts.
The term "indie" is only cringe if games that are barely indie start whipping it around.
>>
>>729588410
jesus...
>>
>>729589479
Rank the 5 that never sold along with the genres.
>>
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>>729588410
I mean, the gameplay is fun and you can throw a spear to kill enemies... what more could you want?
>>
>>729589569
they will continue to do it for 8 more
>>
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>>729590317
Holy shit
>>
>>729588410
This guy made, no joke, like fifteen clones of Cuphead. Why are people so obsessed with Cuphead anyway? It was years ago
>>
>>729590056
>It's all luck.
There's literally no other way to understand this other than luck, by the way. The moment you try to use anything else, you'll quickly run into the issue of numerous games that break whatever rules or patterns you try to set. The only other way is if you have literal millions of dollars in your pocket and can pay every news outlet, or youtubist to drum up so much noise for your game that everyone will inevitably see it, but let's be real no ACTUAL indie dev has money for this.
>>
-chance
-having a consistent and concise dev diary posted somewhere like twitter to promote the project
-mingling with other creators so your work is exposed to more audiences
-feeding into viral moments by drawing your characters in certain outfits/poses/other games or jumping onto "memes" (jokes)
-chance
-sending free copies to streamers and internet reviewers, maybe with a goodie bag or passionate note
-going to PAX and offering a demo that enthusiasts and journous will like
-Posting gameplay clips side by side with slop content on tiktok
-unironically no bullshit for real shilling it on this website 4chan is probably the greatest place to get some decent attention to a homegrown project
-buying an ad
-chance
>>
>>729590317
The game is good...
He swears...
Seriously though, why the fuck does it look like enemies are coming from the left of the screen? Why doesn't this guy just start a GoFundMe instead if he doesn't have talent or want to work for anyone other than himself?
>>
>>729589623
Settle down, Mario.
>>
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>dev is indian
>his games are all ripoffs of other shit
>all he does is try to scam people into buying his games
>all of his games are AI generated
>>
>>729589859
>wispy dreams
i bet 5 bucks that the artist used to draw pastel colored horses
>>
>>729589623
He's not fucking a retard
>>
>>729590397
>Why are people so obsessed with Cuphead anyway?
I am so fucking tired of hearing about it too. People talk about it like it's the only game that exists.
>>
>>729590361
>couldn't even proofread his description
>>
>>729589479
>I’d name names but whats the point
And this is why you will languish in obscurity
>>
>>729589479
>but whats the point
lol, so you know they're garbage? Or what are you trying to say?
>>
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>>729590476
He's not Indian, he's Brazilian.
>>
>>729590476
Why does India make these kind of people? What is wrong with the water over there?
>>
>>729590361
I don't know about you gentlemen, but I get confused when there are too many characters to choose from.
>>
>>729590476
This isn't even just a ripoff, it looks like full blown copyright infringement.
>>
>>729590020
He wanted to play a new Diablo and made what he wanted to play.
>>
>>729590541
>post your work here so the lowlife incels on 4turd can shit on you and tear apart your work for no good reason
Yeah, no thanks.
>>
>>729590541
>Just one more post and then i’ll have made it!

Tired of trying, Anon
Thanks for the encouragement though
>>
>>729590441
Skill and timing can attribute to luck. I've been painting the same shit forever and just so happen to meet someone that was willing to pay absurd amounts of money for my paintings and housing me to continue focusing on my art. Unfortunately whatever this is isn't it, maybe try a new style or you know, something that isn't derivative.
>>
>>729588410
Over 18,000 games released on steam in 2024.
That's an amount so high, even if you made the best game ever, it will probably not get noticed.
Also his game looks like shit lol.
>>
>>729590592
There are many, many cultures around the world where getting away with deceiving people is seen as the peak of intelligence and that if you're deceived you deserved it.
>>
How to filter Twitter screenshot threads?
>>
>>729590660
>>729590643
Is someone trying to hijack a shitpost?
>>
>>729588410
>>
>>729590056
>Ruina Fairy Tale of the Forgotten Ruins
This sounds like weebshit and of course it is. Just the name alone is going to repulse people. Thank god for Expedition 33 changing the standard.
>>
>>729590712
People are always trying to stir the shit.
>>
>>729589602
>acts like a retard and laughed at
>pulls the “ jokes on you I was pretending”
>>
>>729590712
>>729590778
No, I'm not the writer anon. And I didn't want to pretend to be him. I just know how you faggots do this. You always tell someone "oh post your work!" and then all you do is shit on their work for no good reason other than just to be a dick to someone. Not even actual valid criticism, just personal insults of the creator and their work.
>>
>>729590643
If it's good why would they shit on it? Also you're acting like autistic shut-ins don't attach themselves to the absolute worst media lmao
>>
>>729590660
When you have no marketing machine behind you you need complete confidence and no sense of shame like the idiot in the OP to market the game yourself. Quality doesn't matter one iota when no one sees what you're selling. You need to be shilling all the time if you want to succeed
>>
>>729590592
Weak education.
>>
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why does Gabe allow this shit?
>>
>>729590938
Usually quality products can rely on word of mouth. It's why I don't need ads for LSD running on the fucking tele to know that it's dope shit.
>>
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>>729590932
>If it's good why would they shit on it?
Because this website is full of miserable morons who hate anyone who attempts to do anything with their life.
>>
>>729591062
kill yourself druggie
>>
>>729591072
I think more people would respect you for actually providing to your community rather than trying to use video games as an get rich quick scheme. If you're not the OP and are too scared to post your own creations because of the criticisms of people you clearly consider less than (even though you're here too, retard) then maybe they might not be wrong. Your shit might just be contrived and derivative, make something worth investing in asshole.
>>
>>729591207
You first.
>>
>>729589479
>Not to mention I have a 2D top down shooter
Serious question: why would you expect this to sell well? What gave you the impression there was any demand? Let me guess:
>you can't make your dream game by yourself so you need to make something small and easy
Then you slapped a price tag on what is equivalent to a school project and got depressed when the only possible putcome of that decision comes?
>>
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>>729590397
Cuphead made millions
so devs are chasing those millions
>>
>>729591432
This thread came to screaming halt once he realized that no one is on his side so you're probably hitting the nail on the head. Brother just made Another Zombie Shooter in 2026
>>
>>729590361
Is the features and content his ai prompt?
>>
>>729589859
all garbage with dogshit gameplay and without a single hint of polish or thought put in to these games
then retards wonder why don't nobody care about this?!?!
lol
lmao even
>>
>>729590317
>if i rape your eyes with overdone chromo abberation it means it's good grahpics
>>
>>729589635
>>729589705
>>729589851
XD Hahahahaha hilarious!
>>
>>729590476
Hang on... Cuphead meets Ghosts n Goblins meets... Dark Souls?! I don't know, this seems kind of cool...
>>
>>729591645
>all garbage with dogshit gameplay and without a single hint of polish or thought put in to these games
I suppose you said this because you tried every one of them, right?
>>
>>729588410
A publisher
>>
>>729588410
Giving out a free version. This was even done with Minecraft, right on this very board. Before Notch made survival mode, he spread the basic version on /v/ which led to tons of people playing it right as he launched the paid version.
>>
>>729589859
>a hardocre isometric RPG
That doesn't mean shit coming from this casual board.
>>
>>729590643
Five Nights at Freddy's and Minecraft both gained traction because of this website. Notch literally asked for advice on this very board while making early builds of Minecraft then he fucked off to reddit to appear more wholesome chungus. Furries and conspiracy autists obsessed over FNaF on this board for weeks trying to figure out all the mechanics in a joint effort, then a bunch of streamers took the strategies born here and made viral videos.
Personally I have more success finding interesting indy titles from anons on here than anywhere else, even when I try to research for stuff on my own. Despite all the trash talking this is very well the last place filled with people who actually love the medium. You might get some moron or troll bitching you didn't invite sex 2 or whatever but you can easily ignore them. It's really not as bad of an idea as you might think
>>
>>729591782
Where the fuck did you get Dark Souls out of this clip? Dead Internet Theory is real, or at least I hope so. It would genuinely hurt me if an actual human being running on my same hardware wrote this shit.
>>
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Personally I am very happy that I already got 8 sales so far this Steam Sale
>>
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>>729590476
Is this even possible without taking damage?
>>
>>729589851
It's no wonder his books go unsold when the world is full of illiterate retards like you.
>>
>>729592147
If you hire someone to make the main character look better it might sell more.
>>
>>729591984
>Five Nights at Freddy's and Minecraft both gained traction because of this website. Notch literally asked for advice on this very board while making early builds of Minecraft then he fucked off to reddit to appear more wholesome chungus. Furries and conspiracy autists obsessed over FNaF on this board for weeks trying to figure out all the mechanics in a joint effort, then a bunch of streamers took the strategies born here and made viral videos.
Cool, two examples from over a decade ago and you're being dishonest about the board not changing in that time (for the worse)
>Personally I have more success finding interesting indy titles from anons on here than anywhere else, even when I try to research for stuff on my own. Despite all the trash talking this is very well the last place filled with people who actually love the medium. You might get some moron or troll bitching you didn't invite sex 2 or whatever but you can easily ignore them. It's really not as bad of an idea as you might think
The "hidden gems" threads are filled with retards spamming "buy an ad" and retards who post games with 1000+ reviews. This board is completely dead for that unless you filter like 90% of it.
>>
>>729591681
Wow, well thanks!
It was nothing really, glad I could make you laugh man have a blessed day
>>
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>>729589045
>Edmund McMullen
What the fuck was his problem?
>>
>>729589152
Nope
>>
>>729592382
Dont know, I tried to make him look 8bit. Like the fella from the NES game King Fu meets Prince of Persia
>>
>>729589367
>Can't pay bills with attention
Actually, you can. How do you think shitter is keeping itself afloat?
>>
>>729588410
>literally whining and begging for people to say his game's good and buy it
what a faggot
>>
>>729592234
you're not buying it either nigger
>>
>>729592147
Looks fun. Fix up the art and you could easily double your numbers
>>
>>729591015
Can someone like dumb this game I don't want to buy it
>>
>>729591062
>Usually quality products can rely on word of mouth.
Not when there's thousands of products flooding the market. You need something to hook people and to get it in front of as many eyes as possible
>>
>>729592783
Excuse me ESL?
>>
>>729592147
I played your demo but I think the game is too hard for me
>>
>>729588410
Stop shilling you fucking faggot.
>>
>>729592147
Reincarnate now. No amount of shilling turns this into something that fills out standalone threads
>>
>>729592775
Damn, I get this a lot. Do people not like 8bit anymore or is my 8bit art just too bad?
>>
>>729591062
Yeah, word of mouth is what makes most products sell in the death of traditional advertising.
The issue is, word-of-mouth typically can't kickstart conversation about a game.
>>
>>729590056
>There is no clear reason why something like Look Outside magically becomes popular while hundreds of other similar RPG Maker games go completely unnoticed
Lumpy Touch is acquitted with Vinny and Joel, and is also big enough to get his own attention and following.
Why do you speak out of your own ass?
>>
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I made money off of my game and got some cool fan art too. It wasn't a lot, but I went in expecting nothing and got something.
>>
>>729590587
im impressed the creator of this knew about tibia
>>
>>729591520
It's funny because Cuphead was a massive fucking risk to make and big buck investors the creator went to were fully certain it would sell like shit, but they still went ahead and made it because it was what they loved and wanted to.
Those other game devs should follow Cuphead's example not by making derivative slop but making what theyre passionate about.
>>729592523
He makes what he wants to make no shits given if others will think it's icky.
>>
>>729592187
redeem the game and find out saar
holy shit, it's just like those mobile game ads
>>
Is this guy mentally ill or a huge troll? I heard hes anti lgbt and also lies about his mom's condition saying she's dead once or sick next, and also his living condition
Seriously I expect one day this guy to come out and say
>HEY GUYS, THIS WAS ALL AN ART PROJECT ON ANTI AI/SLOP GAMES THANKS FOR THE FREE MONEY HYPER IRONY XEETERS
>>
>>729588410
do what fygoon and nortubel do
>>
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>>729588410
Hot girls or pure luck
>>
>>729593145
>just be popular lol! just be friends with popular e-celebs lol!
Great advice.
>>
>>729588801
The problem is that they are bad.
There is not a single indie game in history that failed to sell because of any reason other than the game is shit. Shit, boring, derivative. If an indie game is good it will sell. It not guaranteed to go viral, but it will sell well. People are desperate for good indie games and just having your game be indie is free publicity. People will play it and they will share it if it is good.
Peak isn't selling because you can tell what it is. It is selling because people tried it and said it is good so other people checked it out.
Indie game market is like panning for gold and there are a lot of people searching for gold nuggets.
>>
>>729592876
Are you fucking retarded? Could you not understand what I said?
>>
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>>729590523
the strangest thing is how protective people are of other developers copying it
vampire survivors has a thousand clones and nobody gives a fuck, but copy cuphead and you get the twitter armies busting down your door. it's like nobody is allowed to make action platformers anymore.
>>
>>729593828
The problem with copying cuphead is that its an extremely specific game.
You can make a game with a 1920's cartoon artstyle.
You can make a run-and-gun/ boss rush 2D platformer.
Doing both at the same time is kind of unbecoming of any developer that would try it.
>>
>>729592523
He forgot to ask /v/ and /g/ gamedev experts which engine he should use.
>>
>>729593828
People are more protective of an artstyle than they are of the gameplay.
>>
>>729593828
Gamers are subhuman retards, that's all there is to it.
>>
>>729591339
your IQ is low and you might even be brown. You also have no idea what literature even is
>>
>>729592925
It looks amateurish yes. Everything being symmetric without any detail to "cut" it makes the place feel artificial and sterile, a lot of things lack shading in even minimal amounts adding to that feeling. Just to give a cursory glance criticism.
Unless the plot is that it's a freshly built dungeon the art should evoke a feeling of unkeptness, roughness, age. You know, what is expected of dungeons.
With programming you must tell what a thing must be in logic, in the art you must have the art evoke what you want in feeling via picture. What should your game's art, your character art evoke? Define that and then look on how to.
>>
>>729592876
Let me repeat myself for you nigger. I want someone to upload that game somewhere because I don't want to pay for it. You got that nigger.
>>
>>729594567
I will give the Blocks random Cracks and such. Thank you for the nice tip!
>>
>>729592925
Anon, your game looks like one of these flash games from the mid 2000s that barely made it into Newgrounds.
>>
>>729592925
nothing about it looks even remotely "8 bit"
>>
>>729593828
vampire survivors clones, at least the ones I've seen, are more akin to "doom clones" in that they take a basic core and expand on it while cuphead clones are a lot closer to that wave of pacman clones in the mid 80's where "clone" is a generous term and they're basically just blatant knockoff's.
>>
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visuals and presentation is everything, but yes i will also cope about luck
>>
I know people don't really think AT ALL in general but videogames aren't exactly a safe bet for a career. Videogames are just a way to gamble with your time while you practice technical skills and if you make something actually good like Peak or Lethal Company then you see the money roll in. I don't see the "we made Peak in 1 month in an indie game jam lol" crowd whining much. Hell, "RV There Yet" is constantly falling a-fucking-part with technical decisions and they got a ticket to use the money printer for a minute.
There's the "we did our best and we're surprised beyond our wildest expectations" crowd and then there's the "no I literally made like a whole game by myself I deserve your praise" crowd
>>
>>729592925
please look at what 8 bit games actually looked like then come back
>>
>>729592523
>McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent.
My money's on a minimum of 30% sephardic jewish ancestry. Jews love dead baby humor and shit humor.
>>
>>729588410
>that game
>good

someone shoot toonsouls dev in real life for me please. i know games not taking off on twitter sucks but who the fuck looks at this ai slop and actually thinks "this is great im sure the world will love it?"
>>
>>729588410
Awful game
>>
They said AI would democratize gaming well now you have a 1000 times more competition. Better get started on making AI ad bots to market it.
>>
>>729595303
sauce?
>>
I've done epic project working shit before (I wrote a book that won't see the light of day) and to do it yourself you need like six months of solid working time, like ~4 hours a day most days of the week, which feels like laying railroad track in front of a moving train of course. Then for a book you have to deal with paper publishers but that's the easy part with Steam. With paper publishers simply greasing their tits is half the battle
>who are you? why should we listen to you? will your book sell in the current market? we have a business and a reputation we have to look after here at our prestigious publishing house
meanwhile at Steam
>oh I see "Nigga Tony" from Belize spoofing proxy wants to publish "Naked Catgirl Mass School Shooting" on Steam. Welcome aboard!
Game developers should count their lucky fucking stars there's no fucking Karens needed to get your work out there
>>
>>729588410
>AI slop being good
But an ad Ranjeet.
>>
>>729589801
And that attention he gained by posting on social media 24/7 culminated in two youtubers buying his games and showing how embarrassingly amateur they are to the world for content. I dunno. Maybe the 50 usd he got out of it is enough to live like a king in his country.
>>
>>729592147
Nice, will steal and sell as a mobile game and make millions.
>>
>>729595349
>we made Peak in 1 month in an indie game jam lol
Imagine falling for obvious marketing bullshit like that.
>>
>>729593802
That’s not true, there’s definitely good indie games that don’t sell simply because nobody knows about them and nobody wants to be the first to buy in
>>
>>729588410
>What does it take for an indie game to get noticed?
https://youtu.be/81nhkIPdzk4
>>
>>729596156
>397 views
Fucking embarrassing buy an ad faggot
>>
>>729595964
The difference is working with a book publisher gets you actual sales. It's hard to get in but you will make at least some money.
On Steam, they sell you an illusion of access to their userbase. You put your game on Steam but unless you have a marketing machine outside of Steam driving traffic to your Steam page you won't sell a single copy organically, because Valve automatically hides every new game unless it clears a specific revenue threshold.
>>
>>729596124
Yes by now I should expect every developer to lie as a matter of course. But Peak feels like something out of the Smash Brothers Brawl (or the b/hop run/jump diagonally to move faster) era where the "get it done" code fills the game with hidden exploits. Except only the climbing and jumping has these issues since base movement is basically boilerplate stock engine
>>
>>729593802
>It not guaranteed to go viral, but it will sell well.
What does "sell well" mean? 1k copies? 10k copies? 100k copies? Where do we draw the line?
>>
>>729588793
algo is not ai retard
>>
Advertise your fucking game properly retard, reach out to (and pay of course) e-celebs known for playing the type of game you're trying to make, do youtube shorts to appeal to the zombies, hell, be aggressive with your shilling in here rules be damned
>>
>>729596070
>he doesnt know
Xitter pays for bringing "user engagement", you think those political ragebait accounts run by pajeets do it for fun? Theyre monetized for the "increased activity"
>>
>>729596283
You're correct. An indie developer has no hope unless they have a true Stardew Valley or a true Minecraft (something that really taps into an unexploited niche and inspires a thousand imitators). The friendslop craze is really driven by streamers even though I never interact with them, and streamers are the de facto flavor-of-the-month marketing team.

If someone was like OP and starting from scratch the real path is to make a friendslop game they want to see but of course this requires time (the sole developer behind say 'Pilgrim' is inadequate to generate enough interest or momentum).
A single-player game is also a cakewalk compared to netcode and lobbies which is of course a cakewalk in comparison to the vaunted MMO of yesteryear. Expecting a sole developer to make competent netcode is expecting some random loser to be a technical savant.
>>
>>729588410
when you click the i when an ad comes up it displays the company that paid for the ad.
this game had a bunch of 我喜欢和妈妈
>>
>>729588801
this, if an indie game is too hard and expects me to do a long walk back to a boss fight that isn't even fun I'm going to quit and leave a bad review.
>>
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Let me tell you all about Gilson B. Pontes, who has 20+ UE slop shovelware titles on the PlayStation Store which are barely playable with no effort put into them
But has probably made hundreds of thousands of dollars because he makes decent cover art for them and takes misleading screenshots and videos of his “games”
>>
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>>729595936
my game

SALVO on steam
>>
>>729596283
>You put your game on Steam but unless you have a marketing machine outside of Steam driving traffic to your Steam page you won't sell a single copy organically, because Valve automatically hides every new game unless it clears a specific revenue threshold.
And what's wrong with that? The only entry barrier to Steam is $100 and passing a very cursory application check (after which you can even upload fucking malware to the store and infect your customers without anyone noticing until someone makes a stink). Valve has to do that filtering to retain customer trust while remaining accessible to all sorts of indie developers, who may have enough of a fanbase to gather enough sales to get propelled by algo, but aren't industry nepobabies.
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>>729594656
That's not how you use the word "dumb", ESL-chama...
>>
>>729597374
>Valve has to do that filtering to retain customer trust while remaining accessible to all sorts of indie developers,
We had Greenlight for that. Free to get in but you had to get voted in. Valve only retired that system because they couldn't be arsed to actually deal with bots. And the $100 entry barrier only ended up eroding user trust. Nobody browses the store anymore beyond the front page.
>who may have enough of a fanbase to gather enough sales to get propelled by algo, but aren't industry nepobabies.
If you're an actual indie dev, you're focused on making a game. You don't have time to build a fanbase or make friends with top e-celebs. Congrats, you've built a system that prioritizes nepobabies and e-celeb connections. So shitty meme games and friendslop is all you're gonna get now.
>>
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>>729589479
>having sold maybe 15 books in total
I'm a copywriter who has been writing a book in my spare time and I ask as a genuine question of where you're distributing them at? Is it Amazon self-publishing? I was looking at maybe doing that but you have to do a lot of advertising and marketing for those to be worth it for original non-fiction works.
>>
>>729597482
Lol
Lmao
>>
>>729588410
Having a good art style actually just being friendslop, who gives a shit about your game otherwise
>>
>>729590317
Just out a "graphic design is my passion" for good measure
>>
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>>729588410
It doesn't look good at all
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>>729589859
>Dump several 100s for a stream
>7 reviews and unnoticed anyway
lol
>>
>Friendslop
What does this mean?
>>
>copying Cuphead how many years later?
Okay, good start.
>>
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>>729597057
Reminded me of this shit too lol
>>
>>729597520
It was clearly a typo or autocorrect of "dump" and your failure to understand that makes you seem more ESL than him.
Anyone who isn't a retard, bot or ESL can still easily understand a sentence with a minor typo, and identify what was the typo.
>>
>>729598718
Keep coping Rajesh.
>>
>>729598459
Co-op for people who don't have friends
>>
>>729589152
lopl
>>
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>>729598685
Oh man, some competition to go with it.
>>
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Play bingo Betty!
I just put a trailer up on my page
https://store.steampowered.com/app/4045170/Bingo_Betty/
>>
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>>729588410
To be an incredible and remarkable experience.
>>
> Souls
Yeah, what a mysterious algorithm that is.
>>
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>>729598451
>He fell for the ol' Blonde Alice == Gangbusters trick
>>
>>729596638
You still have to market it somehow. Everything they upload to Steam falls under marketing. The description, the pictures, everything.
>>
>>729598439
Putting the 'game' being zero effort AI-slop aside, what kind of drugs does someone need to take to make chromatic aberration look good enough to force it to this degree?
>>
>>729589859
/v/ros supporting each other
based
>>
>>729600586
You do know Eldon Betz is a Redditor, right?
>>
>>729600675
who?
>>
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>>729590020
autism
follow your dreams anon
>>
>>729600675
who's that?
>>
>>729597123
Looks sick, wishlisted
>>
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>>729588410
>cuphead clone
>>
>>729588965
and cuphead is a "ripoff" of old cartoons
>>
>>729601184
>>729601271
The guy who made /v/3. He's not one of you and he does not want to be one of you.
>>
>>729590932
>If it's good why would they shit on it?
because its the internet and there are no personal consequences to shitting
>>
>>729601440
and an unga bunga to you, grug.
>>
>>729599291
Looks fun but you really gotta improve your steam header image, it looks so much worse than the actual game
>>
>>729588410
Quality, but this requires not just making a "good" game, but a great one. Making a good game is easy, it just takes time and effort.
A great game requires a good start, instinct, taste, and the ability to throw tons of work away if it's not at least an 8/10.
Because of this, most indies have transitioned to a model where they want to make something fast and disposable while following financially stable trends in design.
Can't say I blame 'em. The alternative is working on something for 4 years in a stable genre and polishing it to a mirror shine while also having a ton of legacy skill and mileage that prevents design errors from piling up.
>>
>>729598451
I think that Alice guy just likes vtubers since he made a free game based on one previously
>>
>>729601570
Quite a Reddit thing to say.
>>
>>729597482
Spinny lizard...
>>
>>729601659
I wouldn't know, sorry.
>>
>>729601578
thing is, we've seen how successful the truly great games can be in the past. Cave Story was developed by ONE GUY over the course of 5 years, and that game is still talked about. im fine with the good games, but indies also know how well taking their time with development pays off.
>>
have a good game and a good trailer and you're game will do well 9 times out of 10
don't listen to the retards with shitty unfun games who want to make you think it's luck
>>
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nobody is subbing to my channel...
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>>729588410
It's incredibly simple
Find some low tier vtubers
Give them free copies instead of outright payment to avoid having to disclose that it's paid advertisment
Profit from their collective 1000 viewers
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>>729601287
I wasn't trying to shill, but thank you kind anon
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>>729602131
cuz ur content is boring and your voice gay
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>>729602342
why didnt you ram
>>
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>>729602369
But other people with boring content and gay voice have more subs than me???
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>>729602497
Your voice is gayer
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>>729602575
But I use my chest voice...
>>
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>>729602497
It is because they play better games, truth is that your taste in vidya is shit.
>>
>>729588410
Stop jacking the aesthetics of other games. Make something wholly your own instead of “inspired by” slop
>>
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>>729601578
I'd say it needs not to just be great, but to have special something that makes it great, one singular quality that makes it stand out, makes it memorable. Most popular indie games have that something by which they can be recognized, be it artstyle, mechanics, music, characters, even voiceacting. But if you have a jack of all trades, even if all of it is good and well, there's a good chance that it'll simply float by unnoticed because there was nothing particularly interesting about it.
>>
>>729589859
The roguelikes aren't roguelikes... might check them out anyway
>>
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>>729596554
>Xitter pays for bringing "user engagement"
these numbers won't even pay the bills in india.
I have had a tweet go "viral" with 1.6m views and I got paid less than 40 dollars.
>>
>>729588410
Step 1) Make a really good game.
It doesn't have to be original, it doesn't need super fancy graphics, but it does have to be REALLY GOOD. Madden can have a crappy year and still sell millions of copies, but as an indie developer, you're competing against millions of others developers, all wanting to get recognition, and the only way to truly compete, is by making a better game than them.
Step 2) Document development and upload it online. You don't have to be very in depth, but a few pictures, maybe a video or two, show something you've been working on, and it will generate interest.
It doesn't have to be on your own website, maybe it's a game development forum or discord server, something to get the word out there. Also, do it regularly, if you stop giving updates, all the buzz your generated will fizzle out.
*Optional* Step 3) Buy an ad.
>>
Dwarves. Dwarves just sell. They just do.
>>
>>729603532
>8k views per tweet
yea he must be making thousands a month from "ragebaiting"
>>
>>729600675
>>729601440
It’s pretty clear that Alicedev is one who’s shilling since he’s in sponsor debt. Betz is not to blame.
>>
>>729592147
based turkish folklore dev
>>
>>729593145
Lumpy isn't associated with Look Outside other than the styles and themes being kind of similar, and having an easter egg in game referencing him. Look Outside was made by Francis Coulombe.
>>
>>729590910
Just a wee bit o banter innit it m8
>>
>>729589750
GUH! More!
>>
>>729598718
More of a normal sized typo really
>>
>>729589859
Based commie
>>729592147
Cringe self-serving shill
>>
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>dev complains game isn't selling
>check it out
>it's dogshit
100% of the time. I have never seen a good game go "unnoticed"
>>
>>729598776
Context clues is something you learn in 3rd grade you projecting thirdie
>>
>>729605754
There are a few truly rancid genres out there, like "Twinstick Shooter" or "VR", but for the most part yeah
>>
>>729588410
If you use AI to make your game, you're probably too lazy to make a good game.
This is just reality.
>>
>>729605927
My take on this is that most people won't really care if you use AI period, but using it prominently really does damage the product's brand.
It just looks cheap which makes it appear scam-like.
>>
>>729588410
Be good.
>>
>>729590056
>Look Outside was made by people known from previous projects, including RPG Maker games so they are highly familiar with the engine, with some connections that helped with visibility. None of this is a guarantee, but it is not just any RPGM game shat out that only got lucky lol. Just a terrible example.
>>
>>729605754
colorgrave games are really great but get very few reviews on steam. maybe they sell well on consoles or something
>>
>>729605754
Anything that NIS makes which isn't called disgaea.

Like Cladun X3, is great, but I bet it sold like absolute shit.
>>
>>729605927
>>729605917
>>729605754
Samefag
>>
>>729605754
Some good games do go relatively unnoticed but every time I see a dev COMPLAIN about it the game is undoubtedly shit. Super Puzzled Cat is one of the most fun games I've played in years and I've never seen a single fucker discuss it.
>>
>>729588410
Looks like exactly the same garbage as cuphead, if I didn't know any better I would think it's the same dev
>>
>>729606596
Only the middle post of those three belongs to me, tinfoil hat-kun
>>
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>want to make a game
>the game I truly want to make requires at least a mid market AA budget to live up to its full potential
>could make an unrelated RPGMaker game solo in the meantime to establish a name for myself, but no idea I’ve come up with for a game in that engine has got past the prototyping phase.

Is there even a point to trying to become a dev without basically just saving a bunch of money to make the game you want to make rather than making tiny projects you don’t give a shit about?
>>
>>729606935
if you have a good idea and just wanna make a game.. just do it in your free time
>>
>>729603671
Hey Eldon.
>>
>>729605754
Every time a dev complains about it, it's always because their 'game' is slop that they were hoping was going to make them millionaires overnight. Not a single polished thing about the game, not an ounce of soul (read: giving a shit about the presentation of the game).
Almost always low effort pixelshit too, with no attempt to make it look good (eg. Noita looks 'low effort', but it looks nice regardless of that fact). It's always the loudest whiners that have fucking nothing of value to present.
>>
>>729607084
Yeah, but sometimes ambition needs money.
>>
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>>729589479
the barrier for entering the writing world is steep entry
if you've never written something even half as poignant as this you're ngmi
>>
>>729607147
There's a pattern I see among developers that experienced ones rarely talk about.
Sometimes, a newer/ intermediate developer can becomes extremely proud of doing something difficult during the development process that players have come to simply expect from games.
This is fine, but this feeling can sometimes blind new developers on how the market sees their game, versus their own blood, sweat and tears.
Take a game like this: https://store.steampowered.com/app/2109020/Koler/
Which the developer complained about at some point not doing well. We call can see why it didn't do well despite the fact that it must've been pretty hard for an intermediate to make.
>>
>>729607581
>can becomes
>We call can
Whoops, rewrote parts of that post halfway through but you know what I mean
>>
What I don't get is that according to https://partner.steamgames.com/steamdirect
you need to pay a $100 fee, as in actual $100, no regional pricing bullshit, 100 fucking dollars. If he's really Brazilian as >>729590587 said, that means R$557 for each game, which is a bit less than the minimum monthly wage in Brazil, which also means he spent R$7798 in total to publish all his garbage on Steam, meaning he has a lot more money than most other favelados over there.
This fag is either lying about being poor or he's poor because he insists in making this shit.
>>
>>729606620
Hell yeah brother.
Admittedly it's a hard game to discuss because it's all about discovery. I wanted to ask a hint for how to get the cursed book except I found the hint vending machine so I'd rather use that to get it legit, you know? But also I can't do that because I'm out of black yarn after buying too much from the black cat market so I should try to solve that and now whoops I'm in full game mode and there's nothing to ask about any more.
Absolutely fucking incredible game though. Still have no idea where any of the promised alternate endings are but the game page says they're out there somewhere so I'll keep digging.
>>
I think Helltaker is the best case study to use if you really want success. A block game that's piss easy to make on paper, but
>short and free, anyone can pick it up
>unique, instantly recognizable artstyle
>attractive characters who aren’t too prude or too sexualized
>distinct personalities for those charcters which make you like them for other reasons besides being hot
>small bits of worldbuilding which incite imagination and interest for seeing more (Heaventaker ending)
>easily digestible color palette (the next game Awaria fucked this up by making all the girls bright green)
>>
I want to make a game but Ive been struggling with making a lid-tight antidox company. Itd have sexy characters and dont want me or my friends working on it to get harrassed by the mentally ill. Shit is so fucking annoying.
>>
>>729608379
I think being a game dev and being harassed by the mentally ill sorta go hand in hand
Can't have one without the other
If you game dev and aren't harassed, you probably didn't make a game worth noticing.
>>
>>729608472
It's never been this bad thanks to shartroons though
>>
>>729608379
>Super Puzzled Cat
I think that the owner of a company needs to be labeled in the paperwork, but none of the other employee info is available to anyone else in a private company. You'd want to talk with a lawyer to be certain about the details, but I think the owner is the only name that needs to be provided.

It's not really useful if you're the only person working on it, I agree. The only other option is to just release it for free online under a pseudonym, so the outrage autists can just yell into an email spam folder and be completely ignored.

>>729608147
I'd say the two points of success for Helltaker are "free" and "marketable". The first got people playing, the second allowed the dev to sell merchandise and get a profit off the work. However, it did come out in 2021, during the pandemic years when Twitch viewership was at its highest, and so a lot of people just watched other people playing Helltaker rather than playing for themselves. It's going to be harder to have another game, even another Helltaker-quality game, see the same success today.

Maybe if people were watching streamers play video games in the same way again.
>>
>>729589479
Write interactive fiction and set up a Patreon. Google up choice of games.
>>
>>729607960
>HUE$557 is a bit less than HUE$1621.
Retard or disingenuous kike?
>>
>>729592187
possibly not, the steam page advertises all the levels are randomly generated. meaning there's no actual game design, it's random bullshit thrown at you with no thought or meaning.
>>
>>729589152
at least its not literally just cuphead again with the same artstyle and everything
>>
>>729610132
It shouldn't take much intelligence to notice when people skip words by accident (in this case, "a third of the minimum monthly wage"), but to assume they did it on purpose with evil intentions while also ignoring the entire argument in their post is a clear sign that someone's completely lacking in any intelligence whatsoever.
>>
>>729592430
>The "hidden gems" threads are filled with retards spamming "buy an ad" and retards who post games with 1000+ reviews.
as an indie dev with a small team, my game has 1400 reviews but it's absolutely a hidden gem in that if I named it it's unlikely anyone in this thread would know of it. isn't the purpose of hidden gem threads to find games you've never heard of that are genuinely good, and not just to find games with an arbitrarily low number?

I personally haven't made any money on mine because it all had to go to art and music and fees. the end result is great imo, and the reviews are split between people saying they absolutely love it and it's one of the best in the genre, and retards that would get stuck in cuphead's tutorial like a typical journo and then blame the game for that.
>>
>>729590317
shit remembers me of Rathergood
>>
>>729589479
10 books in how much time? Maybe you should write less books, more focus on the quality of the project.
Try to build a community, you'll need to go out of your comfort zone and post on social media, with enough exposure someone will want to read it, even the weirdest shit can find a niche audience on the internet.
Create a marketing story for your journey as a writer as well, something interesting or relatable, why do you want to write instead of doing something else?
or write smut
>>
>>729589750
The buy an ad posters who criticize indie games ARE the shills. They aren't real posters.
>>
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>advertising and marketing was the way of the world for almost a thousand years
>the main way of doing it in the last hundred was through mainstream radio and televised broadcasts, top earning corporations outbidding each other to stay on top
>internet rolls around and people can advertise themselves on any site they want
>panic
>manufacture events like the apocalypse, not just because it would benefit corporate brands by not associating with alternative media, but because said media are becoming the advertising themselves through gaining audiences larger than television
>invest heavily to the point of self assured destruction generative AI that floods every corner of the internet and market with seemingly infinite low effort dogshit, to the point where advertising becomes "necessary" again
>>
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>a jeet with AI is already a more accomplished dev than majority of /v/
What's your excuse?
>>
>>729589479
>I’d name names but whats the point
Pro-tip
Nobody likes a negative person. If they is how you sell yourself, its no wonder you get no attention.
>>
>>729611348
I'm making a game with people who know how to compose music and animate, but I can wipe my ass with toilet paper before washing my hands. I think this is a fair trade.
>>
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>>729593802
Nah, not true at all. Lack of discussion and word of mouth can tank a game if it hits a roadblock. A game I worked on left early access for full release this year but despite being good, it gets overlooked.

My game has 90% positive reviews in English, with the 10% negatives being split between:
>people complaining about things in early EA that got fixed but they person never changed their review
>actual retarded people that would give a negative review to soup for being wet

The 90% positive are glowingly positive, lots of people saying it's one of their favorites in the genre or that it's one of their favorite games they played that year. People that try the game usually love it.

But the game is crippled by Chinese reviews, which are basically a 50/50 split. There was early review-bombing over cultural barriers and translation shit, and the game has no real way to recover from that when they don't change their reviews when things improve. Sales are stunted because when someone clicks the steam page they see "74% positive reviews" instead of "90% positive reviews when ignoring Chinese review bombing". And a 74% review rate makes the game look like shit so not many people take a chance on it. If they scroll down to reviews they'll see ancient negative reviews complaining about problems that were fixed very long ago (often even shit like the story being incomplete because it was a fucking EA game) and think "yikes, I don't want to play a game like that".

There are lots of great indie titles that most people never hear about, because everyone congregates around the few mega-hyped ones. Silksong is fun but it was 20% of /v/ threads while my game was 0% of /v/ threads despite hitting 1.0 at that time. I got no free publicity from the game being indie, I'm not going to shill it but if I did you'd say you've never heard of it.
>>
>>729596461
>algo is not ai retard
it literally is you tech illiterate shithead
>>
>>729611790
>giving Chinese any ability to access the game
Unfortunately a very bad call post-Genshin release. Not that I'd know how to keep those bugs out, but the only thing they know how to do these days is review bomb and leave.
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>>729596745
>expects me to do a long walk back to a boss fight that isn't even fun I'm going to quit and leave a bad review.

lmao I just got downvoted to hell by indie game devs on Reddit for complaining about this exact thing. I asked why don't they just respawn the player at the beginning of the boss fight or show a try again screen. They said it's """good game design""" and to """get good""".

That shit made me realize why so many indie games fail. They have no idea what gamers actually want.
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>>729588410
foxgirls
also east asians like it if you portray their culture at least semi-competently
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>>729612092
Yeah with hindsight I won't go for that again, if I do translations it will be post-1.0 after the game has already gotten enough English reviews. For the record I started work on my game and made the call before Genshin, it was a project over many years and everyone I talked to said if I wanted to hedge my bets then it would be a good call to translate to Chinese because their audience is huge. If I manage to avoid having to get into a wage cage again next time I'll be able to avoid a lot of the tripfalls I hit this time.
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>>729588410
goblins
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>>729589152
Still trying huh. A single AI asset that was retroactively removed is not AI slop brother, no matter how much you want it to be. Unlike this pile of shit that is 99.9% AI generated. Not only is it AI generated its also unoriginal in every possible way. From its style to its substance.
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>>729592147
Nice shilling attempt, but sorry, your main character is not goonable enough for me.
>>
>>729588801
>citing fotm game as an example
these games are indie only in name, they get huge marketing pushes, that's how you get an "indie" hit, marketing
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>>729592523
>2001
Well there is your problem. Everyone loved dead baby jokes back then, and edgy humor was at its all time peak.
Probably what happened was that his first dead baby joke game ended up being popular, so he ran the idea into the fucking ground.
Kind of how a youtube now gets a viral video and suddenly all their new content mirrors it.
>>
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>>729589152
>clair33 out of no where
You troons will forever be axe wound-hurt over that game, huh? Lmao
And, no, it's not "asset ripped AI slop," disingenuous faggot. Some of the code was written with AI. That's it.
Now go dilate while repeating that you're totally a real woman.
>>
>>729605754
Supraland and its 2 DLCS and supraworld are absolutely amazing games but are unmoticed
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>>729590317
It looks like 3lamestudios.
>>
>>729592147
reminds me to some retro game (from a pack of 80 games) that is now a lost media :(
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>>729612225
>A Melody of Scales
This looks like some sort of Flash game, like it's The Legend of Krystal sequel. I guess I can appreciate the lamias and kitsune in the game, but if the main character is a dragon, why is their only attack a claw swipe?

I guess if they're getting sales, it's fine. I'm just not interested in the game at all.
>>
>>729612823
HOMER
WE'RE IN UNDERTALE
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>>729589796
yeah thats abysmal. think after the 3rd youd realize you just cant write
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I wish I still enjoyed art, I see a lot of games that could have visual improvements that aren't too far from what my skill level was when I did draw. I can't even find anything to prove I could draw at all.
>>
Question for gamedevs here: How do you guys even rationalize working so hard and put so much effort into making a game for YEARS when there's no guarantee it's going to be successful?

Like I draw lewd art, and I think the good thing about this hobby is that if you have the technical skill, you WILL find some success. Whereas with indie games I see something like Owlboy that had god-tier pixel art and was in development for like 9 years giga flop.
>>
>>729589431
He is probably straight so, no.
>>
>>729613140
should only do it if you like the process otherwise join a team with an actual employer
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>>729597123
I tried the demo, really neat, liked it a lot. Are you a fan of Empire at War?

I gotta say though, the UI is insanely confusing, and I honestly didn't understand the difference between Sensor and Target at all. Selecting units also causes the camera to spaz and/or lock in place for seemingly no reason.

If you can fix the confusing/broken UI, this is definitely something I'll check out.
>>
>>729603394
The one with rogue in the name kind of is.
>>
>>729606516
>colorgrave
huh, thanks for the rec.
picked up prodigal for a smidge over 1 buck, seems like a steal
>>
>>729588691
>>729588410

The character design is good. But he insist in a Cuphead copycat with 1,000 hazards every screen.
>>
>>729588410
its not easy. the story of disco elysium is interesting in that respect. a true tragic rise and fall story. would highly recommend giving this a watch, even if you're not necessarily interested in the game itself, but the process of getting an ambitious indie game off the table made by a bunch of actual misfit punks with zero experience
https://youtu.be/eH6mUTHZ5C4?si=rGzzTmaUJJnUvxK0
>>
>>729589152
that one had a billionaire driving a marketing campaign to support it
>>
>>729589569
>>729590372
>stop telling the truth about our marketing campaign
you guys are both too obvious, and too insecure
>>
>>729588410
>derivative Cuphead clone at first glance
That's why nobody cares. Nothing to do with the algo. If it was interesting people would click on it.
>>
>>729613210

thanks for trying the demo, yes I do like empire at war. the idea behind different control modes is to allow for different playstyles, it's a bit experimental but could be improved for sure. I understand this can be a bit confusing for players used to traditional RTS games - for the most part, you can stick to sensor mode since it resembles RTS the most
>>
>>729614206
Why would a billionaire drive a campaign that functionally didn’t exist?
The closest thing I ever saw to ads for e33 were threads pre-release talking about Maelle.
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>>729588410
big furry tits
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>>729612225
>also east asians like it if you portray their culture at least semi-competently
I see your point, but what if I instead play into the ancient tradition of separating the world into Occidental and Oriental planes of existence and make the Oriental world a land of intrigue and terror?
>>
>>729614639
Hm, okay. It wasn't clear to me if you needed to be in one of the modes to do certain things at certain times. But it doesn't seem that way, then. And the camera centering on a unit when you select it with a number is not great.

I think any setting like that shouldn't necessarily be in the live game interface, but as a toggle in the actual settings instead.
>>
>>729614863
If you weren't such a faggot I would've probably played and liked your game.
>>
>>729589859
Why does nobody in /agdg/ know how to make good visual assets?
>>
>>729614857
I think we need more reasonably sized ones to be honest. Where the fuck is Paws on the Sand?
>>
>>729591645
This, you can't pay me to play any of this shit honestly my biggest advantage as a gamedev is the fact that i have good taste and actually self aware so if i couldn't make something that at the very least i'm willing to try for free i will never release it.
>>
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>>729588410
We need a new algorithm that mutes any dev who types like this
>>
>>729617039
according to him the existing algo already does that.
>>
>>729617117
I shall rephrase that one then. Twitter should show everyone the invisible algorithm score and using pasta templates should subtract 100 from your account.
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>>729611790
I want to know what your game is"

I haven't gotten anything this sale and need to buy something to justify owning a gaming computer I never use
>>
>>729617452
it's actually not on sale currently since it had a launch discount active last month and steam has a cooldown on sales to prevent games from being on sale 24/7 and lying about the true price. I'll probably end up shilling it next time it actually is on sale, my ego isn't big enough to try and get people to pay full price for it.
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>>729617607
Silence, thot, shill me your game. If I don't like it I won't buy it. And if I think it's overpriced or I'm feeling particularly jewish I'll just wishlist it and wait for a sale.

On the topic of unknown games I'll put forth Die for the Lich. I think it's a pretty good twist on the deckbuilder format, as it's a dicebuilder. I think it's not getting the attention it should.
>>
>>729613140
I'm a noob to gamedev (about to ship my first demo) and my turnaround was roughly 7 months, learning along the way. I'm using visual scripting, assets are easy to make, and I'm learning a ton of shit I didn't know I could do. Granted, all I've made is the demo which is the first chunk of the game, (which could be a mistake on its own later down the line) but it was just kind of a "fuck around" project that is now reaching the "find out" section.
I hope to fuck it doesn't take 7 years, I want to be making new games by then. You can say you're in it for the artistry all you want, but at the end of the day, we all want a success. You gotta fail fast, right?
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>>729588410
This one game proved that /v/ is literally worthless for marketing and every anon who shills here should just move over to Twitter and Tiktok. That 76 CRUSHES all the shills.
>>
>>729618850
>can't look down and see the nun's tits
0/10
>>
>>729618975
YWNBAW
>>
>>729618850
Nigger the game's not even out.
>>
>>729619143
And the demo has more reviews than the actual released games. Anon devs are such jobbers in comparison.
>>
>>729613140
just like make game
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>>729619186
The YOMIH dev has like 32k reviews tho
>>
>>729619186
>And the demo has more reviews than the actual released games.
You don't have to pay to review a demo.
>>
>>729616872
based perfectionist. as a gamedev and also gamer if i feel like dev doesn't appreciate my time, i'm not going to appreciate their. that game needs to grab me by the nuts right the second i boot it, otherwise it's going in to the trash.

most gamedevs choose the soulless path and succumb to the generic gamedesign tropes from early 2000 arcadeslops and shoehorn them in to a extremely poorly polished jankfest.
>indie game
oh, let me guess there's big health bars, probably even a score tracking where number goes up after a kill? wow how revolutionary...

this doesn't mean generic slop doesn't have an audience, ofc it does. but i feel like in every hobby there's the casuals who don't care and the enthusiasts who actually put thought in to the hobby and share cool shit with other like minded individuals. sadly with gamedev which is very time consuming hobby this isn't that common, but once in a while there is some really fucking cool project that absolutely btfo's all other shovelware.

strive for perfection but settle for excellency.
>>
>>729588801
This. The hook is vital.
>>
>>729592523
It was a different (better) time
>>
>>729619110
>wanting to see tits means you're a troon
You're actually mentally ill lmao. Probably even more mentally ill than troons.
>>
>>729588410
not having anti soul gas for starters
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>>729589479
Post the game
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>>729588410
4chan would be better if it range-banned India
>>
>>729610585
I didn't assume evilness I inferred retardedness from the rest of his post
>>
>>729588801
It's surprising how many indie developers' "dream games" are just a ripoff of an existing game they like but with their own OCs inserted into it. Only AAA games and tie-ins to existing IPs can get away with that, and only sometimes.
Indie games thrive on innovation and gimmicks; it's hard to make a completely original game but if you can't at least say "it's (existing game) BUT (enticing, original gimmick)" then you need to rethink your game.
>>
>>729588801
There are a ton of successes in indie games that don't have immediate streamer bait appeal.

Maybe the guy just made a shitty fucking game.
>>
>>729588801
I thought about this with Void Stranger, the game is impossible to market and sold like shit despite being a decent game. Outer Wilds goes into a similar direction with the core appeal but one of its appeals, the fully simulated solar system and flying in the rocket is still apparent.
>>
>>729592187
You don't get it bro! Having two trillion projectiles on-screen at once is fair and balanced, just memorize the patterns bro!
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>>729605754
>I have never seen a good game go "unnoticed"
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>>729606620
>Super Puzzled Cat
This looks like a shitty SMW hack. Nothing noteworthy here.
>most fun game I've played in years
...ok pretty sure you are the dev

>>729606516
Again, 2d pixelshit platformers but using gameboy style. Sorta competently made, which is why it gets like 100 reviews. But that's exactly what they deserve.

>>729612654
I remember seeing that game. It's not for me, but 4000 overwhelmingly positive steam reviews isn't exactly "unnoticed". Don't forget it had a bunch of crossplatform ports. Obviously if it had 2 DLCs then it likely did well.
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>>729622305
It doesn't play anything like SMW you retarded faggot.
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>>729588410
Zooba doogla mop twiggy????!?!??!?! Twitter boe gragy re Qwaxy tiy opio! Trygin klopzor EGNAMADRO!!!!!!!!!!!!
>>
>>729612654
>Check game out
>11k reviews
Yeah bro total hidden gem.
>>
>>729598685
it's kinda funny I saw some praising the game's artstyle, but it's actually from free character creation plugin that gets 0 mention in the game page
>>
>>729612549
>brings up trans people in a convo that wasnt about them
jesus christ yall cant stop thinking about what people have cocks, can you?
>>
>>729612549
I think the reason trannies and gay weirdos hate AI is that you have to specifically tell it to make ugly things or it will by default make beautiful things, so they can't represent themselves using AI without using words like "ugly mentally ill faggot"
>>
>>729626234
Wouldn't explain why trannies and gay weirdos love anime though.
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>>729613140
Owlboy sold like 250k copies tho, which at its $20 price was not a small sum. Not everything can be a Palworld or a Valheim and get lucky with 15mil+ sales out of nowhere.
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>>729605754
>I have never seen the unseen
Think about what you just said.
>>
>>729626565
who doesn't like anime? you have to be a weirdo or a literal boomer to not enjoy some kind of anime these days.
>>
>>729596156
this is way over-edited
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>>729627041
If people can find shitty games with less than 50 reviews, why can't people find good games with less than 50 reviews?
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>>729590317
fucking hell
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>>729589750
>click on a youtube video
>"and a shoutout to today's sponsor"
>"don't forget to check out [faggot eceleb friend]'s channel for [more slop]"
It's the same principle. No, I don't come to /v/ to listen to faggots shill themselves, I come here to discuss games I enjoy or am interested in. Fuck off and petition the mods in IRC for a /vs/ - Vidya Shilling board so you can fellate yourself there all you want.
>>
>>729591015
>steam has $100 publishing fee
>in india that's about 10k rupees or 1 month rent
>this still isn't enough to deter pajeets or little kids with zero income
I don't get how steam is still flooded with this shit. Maybe steam needs to raise the fee to $1000 unironically. Maybe that will make retards second-guess about publishing their crap.
>>
>most of the video games industry is a racket. An illusion. A scam.
>>
>>729615520
They scare away everyone with talent
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>>729612842
Icy Tower perhaps?
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>>729588801
>FTL
>Noita
Just 2 examples of successful indies that are not straight forward
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>>729621486
>It's surprising how many indie developers' "dream games" are just a ripoff of an existing game they like but with their own OCs inserted into it.
not really. a lot of these smaller passion projects are for creative fulfillment. you don't need to do something never done before or become renowned to be creatively fulfilled. for most people they just want to make a game based on the games they liked to play before. hell, some would argue that chasing after external validation or some arbitrary standard of good game vs bad game would defeat the purpose of being creative.
>>
>>729628883
FTL is incredibly straightforward. Everything is simplified to the extreme and if you watched Star Trek you should immediately get the gist
>>
>>729588410
Luck, unironically paying for adds, a somewhat interesting premise that catches your eye fast
>>729614005
Literally just AI Gen Shovel Knight without the horns
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>>729593713
what game?
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>>729614005
>the character design is good
Generic knight is neither good or interesting.
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>>729612549
>some code
it was a placeholder asset for some shitty newspapers sprawled on a telephone pole.
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>>729589350
no, but it did get a lot of "undercover" pajeets shilling AGAINST it after it got popular.
You retards aren't subtle.
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>>729629402
I can look at hollow knight and immediately see that it’s hollow knight from any random screenshot. People underestimate how important art direction is to making a lasting impression.
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>>729613140
I genuinely don't give a shit about success. I do things like make shitpost games for my friends, draw, play music, etc. because I like doing it.
>>
>>729628883
>FTL
You command a spaceship with different systems and manage them Star Trek style
>Noita
You are a wizard with the ability to spellcraft with wands and mix materials together in world to create reactions sandbox style
I didn't even need more than 1 sentence for either did you even try?
>>
>>729629902
>I can look at something that has been spammed incessantly here and everywhere else online and immediately recognize it as being (thing) because it has been burned into my mind through constant repetitious exposure
fixed your post for you.
>>
he made the BEST indie game

https://youtu.be/_b7ouTsZpwQ?si=ZXfJaYSXJWNFsMqR
>>
>>729589479
>whats the point
Because you enjoy doing it? Don't tell me you made that stuff purely because you want to profit from it?



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