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Thanks for beta testing flatlets

https://github.com/Crementif/BotW-BetterVR

https://www.youtube.com/watch?v=XDuxoo0kNsc
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>>729621562
>Better
We already had one? But who cares? This game isn't a good fit, we need someone else to make another multiplayer mod that isn't locked behind patreon.
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>>729622090
mods don't have to be justified. If someone talented wants to make it exist, opinions don't matter. I could argue that multiplayer and exploration based games don't work well because at best one player is just following another, or at worst you split up and it was pointless, but my opinion doesn't matter because someone wanted multiplayer zelda to exist and they did it.
>>
>Critical Issues:
>Climbing ladders requires looking away with the camera using your controller stick.
>Weapon Glitch: Sometimes weapons will stop registering hits on enemies.
Quick Fix: Quickly drop and pick up your weapon (Right Grip + R-Stick Down).
Alt Fix: Throw the weapon or cycle through weapons in the inventory menu.
Last Resort: Teleport to a tower/shrine or reload your save.
>Third-person mode (and cutscenes) often has the player being partially/largely invisible.
>Our AMD GPU system has a crash after the load screen, which we're working on fixing.
>Gravity is higher. Jumping isn't affected, but some shrines might require creative solutions/glitches for now.
>Video cutscenes are slow and may have out-of-sync audio. Some voice-acted cutscenes may also overlap or play out of sync.
>Flurry Rush can be triggered but does not work
>Bow Aiming is done via a crosshair on the VR headset. Bow support might be added at some point.
>Enemies will ocassionally not detect you
>No roomscale support. You can freely move around your room, but enemies and physics will use your center point.
>Exiting the water while swimming can be difficult at certain angles. Swim dashing sometimes doesn't work.
>Magnesis & Stasis aim is off-center at far distances. Point your gaze to the right of the object to highlight it.

Yeah I'm gonna let this cook a bit longer before I fuck with it. The bow thing especially sounds shit. I like VR and I'm keen for this, but it doesn't sound like this is the version of it I want to play
>>
I tried this but the game gets SUPER fucking jaggy when you look past maybe 20 feet. I know fuck all about cemu, anybody know how to fix this?
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VR stands for very retarded
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>>729623276
Shut up, didn't read.
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>>729625645
Dig through the graphicspack settings for increased resolution and anti aliasing
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>>729623974
>No roomscale support
Sounds really silly but that really kills it for me, at least it released, the github calls it even 0.9 so I guess in a few months they can fix it.
Does anyone knows if it has the index finger tracking?
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>>729626045
This. VR is fucking dogshit no exceptions.
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>>729627107
It was made for Oculus controllers and they're relying on remapping for anything else so no
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>>729627107
Nah that's not silly for a swordfighting game. I wonder if it would even work well with concessions on how you play
>>
>>729627143
stop trying to piggyback izzat off my post



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