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PS2 and PS3 games objectively look better than modern UE5 slop.
Look at how clean and deliberate the art direction is in them.
and then look at the grainy smeared mess in modern UE5 defered slop.
buggy, grainy pixel artifacts everywhere, pixelated fishnet hair, dead lifeless eyes, terrible lighting, broken grainy shadows that jitter around, poor visibility, engine is incapable of rendering transparencies.

Give me painted texture PS2 graphics like Rayman or KH2.
Give me smooth clean stylized rendering like Ninja Gaiden 2.

Never give me defered UE5 slop. that runs like shit and literally looks worse than ps2 games.
Stop buying this modern trash. You're contributing to the downfall of art and the games industry.
>>
cringe
>>
>>729623218
>Anything beyond UE4
That's the problem.
>>
>>729623218
People will really buy UE5 goyslop, claim it's the greatest game of all time and then go and claim dudebros that buy CoD every year are ruining the industry. At this point the whole industry should just fucking die, fuck gamers and fuck gaming.
>>
look at those boobs
>>
>>729623218
It is what it is, Unreal Engine 5 is pretty much the only game in town when it comes to game development.
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>>729624037
it wouldn't be if every game made with it sold zero copies.
>>
>>729623218
ps3 games loook like ugly shit versions of modern games
>>
Yeah modern x3A and japslop like crapcum post mhw look like oily shit.
>>
>>729624037
RE Engine.
>>
>PS2 look better guiz!!!!!!!
>posts pre-rendered cutscene on an emulator
Every time
>>
>>729625045
1. it's not per-rendered it's in engine which is why the 3D vertex graphics upscale with the game res.
2. it's not on emulator, it's the PC port.
3. Pre-rendered cutcenes are MP4 files that are pixelated, will not scale up and are not effected by AA or other 3D graphics setting... you low IQ retard spastic LOL.
>>
>>729625045
>Braindead zoomer is so used to blurry, grainy, buggy, TAA reliant slop he loses his mind when he sees clean graphics with real SSAA
>Starts thinking it has to be pre-rendered.
This is what they've done to the nigger cattle masses. This is how they lowered the bar so far.
>>
File: muh aesthetic.png (1.59 MB, 980x1656)
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>>729623218
lol stay off youtube retard
>>
>>729623218
art direction and graphics are not the same thing retard.
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>>729626189
engines that are incapable of rendering clean graphics can not facilitate good art direction.
>>
>>729623218
it sucks that with many modern games you get grain on top of grain on top of grain
>higher fidelity assets coupled with Nanite™ lead to shimmering in distant objects because of subpixel inconsistencies
>transparency in hair and other objects has to be dithered leading to more graininess
>some object LOD swaps also have dithering to mask transitions but add even more grain
>raytracing/RTGI and especially crappy software solutions like Lumen™ are noisy and denoisers aren't perfect so frame-to-frame inconsistencies will still register as grainy
if it was just one of those it could be tolerable, but this shitstack just makes everything look like ass and the only "solution" is to vaseline smear the entire image with blurry TAA to try and hide it all under a layer of grease
>>
>>729626041
>uhhhh actually the 480p ps2 is more clear than a 4K PS5!!!!!
Nostalgia fags everyone
>>
>>729627379
Nanite should be removed from every project.
>horribly optimized, terrible performance, ruins shadows and other casting effects.
>creates jittering pixel shimmering on everything.
>thus you need to smear TAA over it and average everything out... which still does not fix the jumping, jittering pixels.
>but in doing this you have blurred the fuck out of the detail that nanite was supposed to be used for.
>all you are left with is blurred jittery pixels and no clarity.

actually the most pointless and self defeating "breakthrough" in computer graphics ever.
>>
>>729623218
This is literally a shit underpowered 7 - 10 year old pc issue. You're just telling on yourself.
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>>729627642
3D does not have a set resolution.
Vertex data can be upscaled infinitely based on what your PC can handle.
PS2 graphics are not stuck at a resolution.
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>>729627865
>>729627379
none of that has anything to do with nanite
>>
>>729628095
If a game isn't running on a ps2 then it's not a ps2 game.
>>
>>729628095
>PS2 games looked better!!!!!
>ok not actual ps2 games didn't look better!!!!!
Well thanks for agreeing ps2 games dont look good
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I completely agree, Ninja Gaiden 2 still looks amazing.
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>>729628108
Retard. Don't try to join conversations you don't understand.
>>
>>729628325
did some youtuber tell you all of that shit?
>>
>>729628169
>>729628150
Yes actual PS2 games. None of the models or shaders in these game files need to be changed to run at higher res.
did you know that PS2 games are made on a PC and all the artists and engineers making PS2 era graphics understand that they are not just making them for a set resolution.
Many of these games were simultaneously released on PC.
>>
>>729628502
That's not a ps2 game, it's a pc game being ran on a modern pc.
>>
>>729628502
>errrmm ackually
No one cares disingenuous faggot
>>
File: GITS Reflections.png (3.24 MB, 1920x1080)
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PS1 looked better too.
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>>729623218
I agree
tenchu z > sekiro unironically
and sekiro isn't even using DLSS aids

the old clean lighting is just nicer to look at modern clay looking games even if they have better graphics technically
>>
>>729625045
It's Ninja Gaiden Sigma 2, which was the Playstation 3 version of Ninja Gaiden 2, NG2 being a 360 game.
>>
>>729628150
>>729628638
it is a PS2 game, says right on the box.
You could even modify your ps2 to run at a higher resolution? does that mean it's no longer a PS2 game running?

All of this is of course pointless and pathetic semantics to distract from the main point which is:
P23 and PS3 Era games made 10 and 20 years ago look objectively better than modern UE5 slop.
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This is a game from a console released in 1996, the nintendo 64. How the fuck did nintendo manage to make a game that looked THIS good on such weak hardware?
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>>729628891
>You could even modify your ps2 to run at a higher resolution?
no you can't what the fuck are you talking about
>>
>>729628898
That's just from the CRT scanlines
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>>729628786
good ps1 games did, most studios didn't have the resources or discipline for extensive baked texture lighting, they just did vertex coloring over flat textures and it looked like ass.
>>
>>729628949
yes you could retard. what a cowardly way to avoid answering the hypothetical.
>>
>>729629076
holy shit this is "that kid" levels of nonsense. does your dad work at nintendo too? do you have an nintendo 128 with a copy of super mario 128?
>>
>>729623218
wasn't the signature of the ps2 hazy blur?
>>
It's insane how bad hair is in modern games. And when you turn off the TAA smear Vaseline filter it gets 100 TIMES WORSE.

How? How did they fuck this up so badly?
>>
>>729623218
Yeah and it gets even worse when you use DLSS/XeSS/FSR
>>
Nostalgia fags be like
>HOLY SHIT THIS IS CRYSTAL CLEAR IMAGE AND DETAIL! BETTER LOOKING THAN PS5 GAME!
>>
>>729629297
Hair is difficult to make right and most games default to using TAA now as their AA option, so they make the hair dependent on TAA to smooth it out and not look like jaggy shit. It's like how old genesis/snes era games relied on CRT scanlines to produce transparency effects.
>>
>>729629691
yeah lmao. I love CRT but in no picture does it look better than even the worst LED flatscreen. I like it because it properly fills out older consoles, but the brightness always sucks compared to anything modern.
>>
>>729623218
Show me how many goty crinjagayden2 won then. :)
>>
>>729623218
I agree but only on the PC versions of said games. The old console resolutions were dogshit.
>>
>>729623218
nu-gamers outnumber oldfags by insane amounts, youre not gonna convince them to stop buying
>>
>>729623218
Clean visuals and effect to
Ng2 gore is clean af meanwhile modern gore though are more realistic does not look satisfying or bloody
https://youtu.be/QLJ5vXH5yb4?si=6p61SizQGRVBE2Af
This is true for most older games
Clean visuals and every effects and ui are intentional
>>
>>729631157
This is true sadly
People say video game industry is dying but mediocre games sell very well while traditional video game doesn't
>>
this is probably the worst case of being a contrarian just for the sake of it I've ever seen
holy shit congratulations
>>
>>729623218
hey UE5 can look absolutely stunning
never saw a game besides Wuthering Waves do it tho
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>>729628095
Then it's fair that 20 years from now when UE5 games can run at 24k to say they aren't blurry or pixelated
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>>729629691
CRT niggers hate emulation and up-scaling. They wouldn't know clean graphics if it hit them in the face.
if they do play emulators, they use a niggerised front-end like retroarch and ruin the image with shitty cheap filters.
>>
You're talking to people who dont play videogames here. Upscaled ps2 and ps3 games are literally superior in every way to any modern game. Playing Gran turismo 4 on an emulator made me delete assetto corsa competizione
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>>729633050
Wrong. the underlying graphics of PS2 and PS3 games are quality.
the underlying graphics of UE5 are broken, buggy and jittery.
there is no way to remove the jitter and artifacts. all you're doing is blurring the jitter.
even insane levels of downscaling still produce the muffled noise and jittering in motion.

You would need a way to intercept and modify the dogshit rendering of the engine itself before it gets to the GPU.
Sort of like how the sega saturn emulator can turn its shitty dithering into real transparency.
>>
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>>729633247
>bro the left is better crt people are crazy, look how sharp the pixels are! You can count each one!
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>>729633453
All the post processing and effects scale with resolution. You wouldn't have any upscaling artifacts either.
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>>729623218
Games literally look worse now.
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>>729634192
No matter how you scale this it will always jitter because fundamentally that's what it is.
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File: 1761476162735244.png (1.67 MB, 1788x862)
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>>729623218
artstyle > graphics
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>>729634538
what is jittering?
>>
>>729634856
in this context.. Unresolvable visual noise that changes every frame caused by inconsistent rendering behaviors of cheap hack methods used by Epics graphics engineers and by extension many other people working on deferred render pipelines, following this low bar "industry standard".
>>
Guess you should support games in Unity games then if you don't want the issues of UE visuals. It seems to be the go to for remastering lost source code ps3 games.
>>
>posts a 360 game
lmao
>>
>>729635996
actually NG2S is PS3.
>>
>>729623218
Think it's because of the new blood in the industry?
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>>729623218
That's not much of an achievement given how shit UE5 is between Lumen, one of the worst TAA implementation, the anti soul gas and above all the industry going to shit outsourcing as much as they can to fucking indians and other SEA monkeys who will never understand what makes something look good since they have no soul and most of them unironically think AI gen'd stuff looks great.
>>
>>729623218
truth is, nobody wants to see "realistic" wrinkly old grannies despite what they want you to think.
>>
>>729626048
There's nothing necesarilly wrong with this, but I do think people can turn these things into parodies of themselves if in discussion about them they speak as if they experienced the culture of it's time, and discussion then becomes charictarized by what amounts to kitsch, because that's when the essence of a thing leaves the discussion and in it's place you have parody.
>>
>>729623218
This is dishonest because the image on the right is downscaled / interlaced / filled with any number of other UE5 problems from devs who don't know how to optimize their games to look good while still running well. You always need mods to fix that for them. I wonder why they don't just create a new job title for ensuring they don't fuck up the graphics (via incompetence) and hire modders for it
>>
>>729623218
>A cutscene vs gameplay.
oh my fucking god you're retarded. and as if the 360 wasn't blurry as fuck due to no anisotropic filtering and low res. fuck the game barely ran with more than five enemies. get real you retard.
>>
File: Hellblade II.jpg (752 KB, 1800x2700)
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Behold
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>>729623218
Nice tits
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>>729637620
>A cutscene vs gameplay.
What a retard you are. UE5 rendering doesn't get any less shitty and noisy during Cutscenes. It has all the same problems. the engine does not make any distinction between how it displays gameplay and cutscenes.
are you really going to act like games can't look like the left Pic? despite the fact you're looking at it. That's real time rendering BTW before you try to lie about that. You can tell because Ryus shoulder shows he's in his alternate costume which only shows in real time 3D visuals.
>>
>>729623218
We already know also left game is better.
>>
>>729623218
They might have better art direction, but no way in hell they have better graphics lmao



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