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Is vidya horror still possible?
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>>729627472
Yeah all you gotta do is play a Bioware game oh ho ho ho ho ho
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>>729627472
im gonna be real with you. I get scared easily so video games can spoop me. I really like the Resident Evil series because it isnt too spooky.
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It's all about the atmosphere the game gives you. Cheap jump scares are only good for streamer bait. Only the best horror games are still talked about because of the unnerving feeling players still feel today.
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>>729627472
Reminds me of this nigga
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>>729627695
same here man, don't even get me started with VR horror games. funnily enough, watching let's players playing horror games is extremely comfy and I could watch them for hours
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>>729628190
agreed
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>>729628190
anyone got the version of this gif without the watermark?
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>>729627472
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>>729627695
Making RE8 set in daylight because playtesters were too scared is a bigger tragedy than 9/11 for me.
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>>729629665
I know hindsight is 20/20 and it was a very different time, but did they think this would look anything other than pure evil?
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>>729629807
mass appeal games make mass appeal choices, you were giving capcom too much credit to expect otherwise
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>>729629807
That's why I don't have faith in RE9 being RE7 scary. I enjoyed RE8 but you can tell the scares were neutered outside house beneviento and like the jumpscare at the window
RE9 will just be at most tense like RE8 while the leon sections will go full retard action, it's a damn shame
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>>729629562
>furry
>blood
>glowing demon eyes in the dark
>japanese horror face
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>>729629562
That one's good.
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>>729629562
furry shit aside this is a pretty good piece, it really draws your eyes to the left before jump scaring you on the right.
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>>729629995
Necessity can justify anything. The old Mesopotamians who would build pyramids of skulls or flay people alive ran with a logic (that is common to the present day) of better the strong and ruthless king who never the less brings order and prosperity to anarchy. So they'd look at this and see it as no more evil than any number of shit done today. It might look evil and seem intimidating, but it's for a good cause goes the logic.
>>
"Alright, you're now trapped in this enclosed area in which you must solve this puzzle while a scary monster also patrols this enclosed area and will go WOOGITY WOOGITY at you if he sees you. You will be doing this in different enclosed areas for the next 10 hours."
I hate these games, but 90+% of horror games are either this or so combat-centric that the horror completely dissipates
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well silent hill 2 remake was genuinely the scariest game ive ever played probably. on the flip side, nu-resident evil on the other hand has been a fucking awful experience so far, though im still only a few hours into 8 and coping that it will get good soon. 7 was just horrible

the lesson here to me is that good horror and good game design go had in hand. get rid of all this awful fucking cinematic and scripted bullshit and just push the player out the door into a well designed level littered with casual encounters with enemies and let them fucking play the game. make sure they encounters/levels are designed is such a way where the player feels like enemies could be around every corner or in any shadow. make them afraid to go out into a dark hallway and be forced to pick a direction and turn their back to the unknown, and speaking of which, use light and darkness to further exasperate the players insecurity. the most important thing is the feeling of vulnerability. use darkness liberally but make sure the player has a flashlight under their own control, just make it limited in its power so you are afraid of what lies outside of the cone of light. dont do asinine shit like make the flashlight arbitrarily turn off and on like re 7/8

also give the damn player full freedom of control, but make them afraid to use it. fucking never take away their control and lock them into some scripted cinematic sequences. that shit is furthest fucking thing from scary and the new resident evil games do non fucking stop, holy shit is it ever awful. these heavily scripted sequences resident evil is using completely removes the natural tension of the game that develops when encounters happen more organically

in the end of the day the worst thing a horror game can do is make you feel bored or frustrated/annoyed because when you are experiencing those emotions, you are not experiencing fear and tension
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>>729629995
>evil
It's just avant garde memeing, literally "Yes" posting ahead of the curve
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>>729629608
'ere you go
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>>729627472
The issue is you have cheap sensational horror, and then you have actual dread/psychological horror.
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>>729632679
thanks anon, been looking for that one forever
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>>729630989
this, this right here
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>UrbanSpook is gonna release the last painter video on New Year's eve
I'm fucking hyped
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>>729629807
They missed an opportunity with Resident Evil Requiem. They should have called it Resident Evil 9: Eleven.
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>>729629807
Is this true ? Imagining the first section at night does sound pretty scary.
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What are some genuinely scary moments in games?
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Last time i felt uneasy was when PT came out like right before it blew up

Before that it was playing siren blood curse on ps3

I breezed through dead space 1 2 and remake last year, not a single skipped heartbeat. Oh yeah, that Faith game that emulates atari graphics creeped me a bit tho. Wish i still got scared at vidya
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>>729627472
Have you not seen the prices?
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>>729629562
A game made with principles like this would be excellent. Not relying on cheap jump scares or scripted events. Just things that are there and then aren't. Not some musical note to direct your attention, the music should exist to set the mood, or none at all. You shouldn't feel like you could power through it with a machine gun, but autonomy should not be robbed from the player. Metal Gear, ironically, had an excellent fear factor with looking into your save information. Something unsettling like that. VR offers a lot of options, as VRchat has some great horror worlds. The best ones are the Asian creators, westerners try too hard to be "scary".
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>>729635473
When you die in sisters mode of Castlevania POR
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>>729629562
This got me. Saved
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>>729635473
Darkwood might be a top down game but the sound design is top notch, the scrapes, heavy breathing of something slowly pushing its way into your house, shoving the door that had a cabinet in front of it at a snails pace so you can hear the wood on wood groan, the snaps of bear traps you set outside but can’t see through the noisy red haze.
honestly sound design is a 60% of a good scare in my opinion, Subnautica does it well too despite being presented as a underwater open world crafting game; that endless dark blue only to hear some far off noise in the distance just to see some incredibly large creature miraculously appear and move much fast than you would prefer.
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>>729635473
The cat in SH1, the haunted house in SH3
The locker analysis in Condemned
The original school chase in Outlast 2 which apparently got nerfed for some reason
The dog hallway in RE1R (the first time, when the glass breaks)
Literally everything in Siren was unnerving (haha, the thing that unnerves me the most)
Eternal Darkness was pretty good
The woman from Haunting Ground
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>>729629562
this one got me bad the first time I saw it. been looking for it, too
thanks
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>>729628190
I remember how in the 00s I was scared of opening sus seeming .gifs due to this reason. Now I didn't even prepare for it and didn't flinch.
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>>729637782
>the spider one
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>>729629562
that's actually sick
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>>729629562
The first time I saw this one it gave me that full body chill.
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>>729629562
Furfags are weirdly good at horror these days. Even with all the gay sex, Echo's one of the best horror VNs in years.
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Probably not to a generation traumatized by videos on TikTok of Palestinian children scorched to death and maimed by Trump and Bibi.

That's why I stick to Youtube.
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>>729627472
>Is vidya horror still possible?
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>>729639062
This is the video games board you fucking faggot. Take that shit to >>>/pol/ or >>>/b/.
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>>729638112
>gif
I had it open the entire time I read it and didn't notice anything happen, does her eye move at some point or something?
I don't want to sit and wait for anything to happen with the image open since im too spooped
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>>729639504
>tfw 50 year mortgage
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>>729627472
the enderman in minecraft scares the shit outta me on a most primal level and i am 39. i can barely look at it. i think its ayys.
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>>729639542
That brings up another ugly issue. It's not a problem for brilliant Somalis in Minnesota who invested in child care at the right time.
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>>729630989

>Cinematic and scripted bullshit

Wasn't there a game with a jumpscare that you could trigger over and over that like, lauched a baby at you or something and if you kept backing up and going forward you could launch more and more babies?
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>>729639805
Yeah, Layers of Fear. They patched out after this video went viral.
https://youtu.be/4Q24i42IcUE
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>>729639948
devs forgot the golden rule that there is no greater bug tester or edge case than a normal player.
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The problem modern horror faces is that this world isn't worth living in, and people have nothing. There's nothing to lose, so nothing to fear.

What, you're going to threaten someone who's suicidal with death? lol. It's not like they have a house or nice live they miss out on if they get hunted down by le spooky ghost.
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Top Titles to scare the shit out of zoomers: $100 or more for deluxe edition of Kushner's Beach Party in Gaza Pet Cemetary or Sean P. Diddy Combs' certified Child Day Care in Minnesota Monopoly Edition available in easy installments that could take longer to pay off than generation x college loans.
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>>729639991
>there is no greater bug tester or edge case than a normal player.
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>>729636187
The mutants from Lisa are a really good example of what you're talking about. They can range from homicidal insane-o monsters to just chilling at a park looking at a flower or something.
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>>729630989
>this remakeslop that completely ruined the atmosphere of the original is so hecking scary bro
You got doodoo on your chin.
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>>729640324
haha epic
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>N-NNOOOOOOOOOO HECKIN JUMPSCARES ARE BAD AND UNWHOLESOME AND HOMOPHOBIC ABLEIST I HAVE ANXWIETY BLACK LIVES MATTER BLACK LIVES MATTER
Fucking pussies
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>>729630415
stfu furry
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>>729640324
You're absolutely right that SH2R ruined the armosphere of SH2, but that doesn't mean it's somehow not scary just because it's lacking.

Hell, i'd say it's way scarier just on graphics alone.
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>>729640324
well, yea, the worst offences of the remake are mostly stuff in a couple cutscenes and maria being bad, and the game ultimately overstaying its welcome, but none of the that stuff really made the game less scary. maybe you can say the end wasnt as scary as it could have been since it was becoming a little too drawn out by that point.
Overall though, it was extremely good at doing what i mentioned, mainly creating levels and enemy encounters that left you feeling tense and afraid move around the dark environments. there was. for me at least. a constant tension of what I couldn't see. and if anything it actually improved on this aspect compared to the original since you can no longer just stunlock enemies to death or auto-kill them with guns,and they are much more aggressive and unpredictable compared to the original, so there is a much more pertinent sense of danger. the combat being more intense and dangerous feeds back in to the fear you have of geting jumped by enemies as you move down a dark hallway or whatever. especially when it as multi-directional and you had to chose where you would turn your back towards and there was always the fear that something could becoming up behind you.

the game was an absolute master class as utilizing the fear of the unknown/what you cant see to build tension and i really hope its success means future horror games will try to utilize that style of horror
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>>729640324
The one thing the remake excels compared to original is the atmosphere you fucking nonce
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>>729639528
There's only one frame, so no, nothing happens
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>>729640897
>mostly stuff in a couple cutscenes
I was really confused to see anons use the Mary speech at the end as an example of a bad change, when it's one of the few changes i genuinely liked.
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>>729640978
Nah, OG SH2 is pure atmosphere and nothing else.
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>>729640740
It being furry is the worst thing about it, but the composition is objectively effective.
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>>729630989
I just do not understand the reaction to the remake. It is completely padded to hell and has a ridiculous focus on combat that is not helped by the magnetic melee. The additions to the game are not even bad but they aren't good. The safe room in the apartments comes to mind. Same as the vinyl or clock hands fetching. Also gay that you can bean enemies playing dead and it matters fuck all. Plus they cannot frame shots anymore, making scenes like the first time you see Pyramid Head hit nowhere near as hard. I also dislike the aesthetic of the otherworld. It feels like James no longer has his own and certainly that was to reuse assets in another "remake"
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>>729627472
No. Because when ever someone tries to do something that makes people uncomfortable instead of safe edge mascot horror they get pulled from every single online store and banned from using payment processors
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It's possible but there needs to be open and aggressive hostility towards deboonkers, theoryfags, lets players, streamers, video essayists, etc. on the part of the developers and fans. I'm talking Widevine style DRM that prevents the usage of streaming or screen recording software. Parts of the game locked away if you try using OBS. Unremovable noise filters that kill the bitrate of anything recorded. One thing that is needed to scare people is their own imaginations, and the audience's imaginations have been kneecapped by a decade of decompilers ruining the fun for reddit upvotes. We don't have playground rumors anymore. The youth do not have urban legends the way we used to. Creepypastas only live on as Friday Night Funkin characters and shitty analog / digital horror videos that have trigger warnings before anything happens. You wanna make something scary? Forcefully isolate the player and don't pull any punches.
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>>729640897
also to contrast, resident evil 7 was trash because it relied heavily on these big scripted fights with "stalkers", and not only are these fights not really overtly scary, but the game basically establishes a clear divide immediately that "if you aren't in the middle of one of these scripted encounters you are perfectly safe" so there was pretty much no tension whatsoever in the game. youre either in these heavily "cinematic" and occasionally frustratingly trial and error based encounters, or you are wandering around an empty environment, and this divide is very apparent. wheras in SHR the only real divide exists between the safe room and the level, and there is a constant, unrelenting sense of danger everywhere you go

then after the first part you do move to a somewhat more conventional area, but its filled with those fucking bug swarms which were profoundly tedious, and the big bug enemies which were just the most boring things imaginable. still not scary.
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>>729640897
>fear of the unknown
Smart money is on another fucking mannequin. It isn't like combat is hard, it'd be almost turn based if it wasnt so generous with you dodge cancelling out of an attack.
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FAITH is absolutely fucking ludokino. It's a fucking pixel game for fuck's sake, but it had so much substance and soul, and style and vibe.
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>>729627472
Deltarune did it very well with its Weird route this year! The creepypasta game in Chapter 3 especially so.
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>>729641769
No tranon, your lgbtq+ fag tumblr woke game is not good horror, now shoo back to your containment threads
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Le reason why le powers dat bee emphasized black males with white women was because... white women never stood a chance like in the fantasies. But women are dumber than even Jake Paul. Lmao. https://youtu.be/OkscEokV238?list=RDBnnbP7pCIvQ&t=18
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>>729641476
Thanks for confirming you didn't play RE7.
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>>729641471
Not in that sense but Welcome to the Game 2 certainly seemed to me like it had that hostility to the audience. There was a lot of talk about the dev being able to hop on his side while someone played and be able to fuck with them. The outrage caused him to update that out apparently. I really want to play it but man it seems so frustrating.
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>>729641841
Huh?
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>>729642009
i literally just played through it a couple days ago but ok
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>>729641990
>women are dumber than even Jake Paul.
Possibly dumber than shit. What is scarier? It is forbidden for a mainstream video game to say.
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>>729641476
There is no divide with the safe rooms either in SHR. Aggro'd enemies have followed and will get kited there easily. This is a derogatory post.
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>>729641742
is it really good? i want something really scary and unsettling that doesn't rely on jumpscares.
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>>729642376
ok but you arent going to get fucking attacked in a safe room. its called the safe room for a reason. in silent hill though everywhere outside of the safe room is crawling with enemies and danger though, every corner and every shadow represents potential danger, unlike in re7

you pretty much know for a fact you are safe for huge swaths of re7 because the completely gimmicky level/encounter design has you basically jumping between awful gimmicky encounters and wandering an empty environment, with the odd exception once and a while like the basement, which was good but only like 2 seconds long so ¯\_(ツ)_/¯. basically, very little of whole sections of game have a conventional loop of exploring and getting jumped by normal enemies, so the tension is almost non existent. theres no fear of being attacked whatsoever because the level design does not allow for that.

then when it does change the formula a little, its that dog shit bug area. in the end, the most well designed part in the whole game was the ship, but even then they ruin it by giving you a machine gun and lots of ammo. even so though it was probably the first time i felt any real tension after the start of the game because its a big creepy maze full of enemies and there is an actual sense of danger and unknown. you aren't just going back and fourth from scripted sequence to wandering empty shit, the whole area is consistently dangerous.

credit where credit is due, i think there was ONE part later in the game where you go back through the house and they spawn a whopping two whole enemies in the main hall area, but that was the pretty much the only time they ever did shit like that
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>>729629562
Wasn't this a gif originally that had like a 10 frame delay?
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>>729639991
> There is a race between mankind and the universe. Mankind is trying to build bigger, better, faster, and more foolproof machines. The universe is trying to build bigger, better, and faster fools. So far the universe is winning.
> -- Albert Einstein
>>
early ai slop made genuinely good horror imagery but no one used it
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>>729643805
no, that would only make it worse and entirely wasnt the point of making it
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>>729643916
I guess it got me so good I assumed it was one of those "gotcha" gifs where you looked at it, looked at another part of the image and looked back.
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>>729643892
because it was hard to use consistently which is dogshit for tools.
now generative shit is much more consistent but it lost that primordial goo juice it had.
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>>729643957
For horror it doesn't need to be consistent, just creepy
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>>729644000
It needs to be consistent when you're making something with it. this is just a software dev rule.
absolute waste of digits.
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>>729644037
Dumb rule



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