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The 5th -> 6th gen transition was the greatest paradigm shift that ever happened and will happen to gaming.

Some people who weren’t even alive at the time will say, “But what about 2D -> 3D!”
Here’s what. There was never any paradigm shift in regards to 3D. Polygonal games existed via arcades all throughout the late ‘80s and into the ‘90s, parallel to pixel graphics. Just because consoles at the time were too weak to handle them at home doesn’t mean people were unaware of 3D graphics and were blown away when consoles were finally able to do a weak-as-fuck 3D compared to the arcades.

With the 5th -> 6th gen transition, it was a different story entirely. The easily observable improvement in graphics right there at home was so monumental and astounding, it was literally jaw-dropping. We went, in a span of just a few years, from ascetic blocks roughly representing the concepts they were attempting to depict to fully realized detailed characters and backgrounds that still look good today and work on every level they were intended to. I don't think any leap in technology from now until the end of eternity would ever replicate that experience, especially since the technology has hit a plateau. Like what can we possibly get? Sci-fi level holograms? I don't think even that would compare, and such things are no more than gimmicks anyway.
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>/vr/etard breaching containment
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I get that 9 came out at the end of the PSX lifetime and 10 came out at the start of the PS2's, but how is this possible?
Did they just work on them in parallel?
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>>729659608
Chatgpt post.
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>>729659842
FF8 and 9 were being developed at the same time, so when 8 released, more were moved towards 10s development which started in 1999.
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Shame the PS2 Spyro game and the PS2 Spiderman game blew chunks compared to the PS1 versions
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>>729659723
>>729660192
fuck off zoomoid
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>>729660517
back to /vr/ retard
nobody gives a fuck about ancient ahh auncslop frfr
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>>729659842
9 budget was hella small, specially if you compare the model and animation quality to 8 which was a optimization miracle in the PS1. It was more or less just a celebration game and probably wouldn't even be mainline
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>There was never any paradigm shift in regards to 3D.
t. someone who was never there.
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>>729660825
And yet it was the last good FF game...
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>>729659608
DOA 3 in 2001.. I couldn't believe it(though I saw it in early 2002). the floor in this level was mind blowing.
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I don't think there was a time when FF didn't have best looking faces in every entry since X released. X was the best looking, XIII was the best looking and then XV too.
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oh and the deformable snow. all these games suddenly had *technology*
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>>729660819
>fuck off zoomoid
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>>729661440
>unc stuck in a loop from all the buckbreaking he receieved once he stepped outside of his reddit old fart safespace
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>>729660937
Yeah, you, the dumb zoomer.
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>>729661316
Are you really trying to argue that deformable snow was more mind blowing than the entire experience of something like SM64 or Tomb Raider?
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>>729661512
>fuck off zoomoid
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>>729661584
@grok why unc having a melty fr?
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>>729659608
The early 3D games looked like ass, too. Just fucking ugly, and yeah that includes much beloved games like FF7 and loads of jank ass platformers that people want to recreate for some reason. The best use of 3D for the PS1 was THPS, and that's because the devs could narrow down the environments and controls to exactly what they wanted.
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>>729661689
>fuck off zoomoid
>>
z**mer has a menty b if you try to talk about something other than forknife, brownbricks, or watching uncs play video games for them.
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>>729661772
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>If I feed the troll, surely he'll shut up
Retards
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>>729661772
PSX has some really pretty 3D games, but yeah they were a bit later. Though at the time technology was advancing so rapidly that a single year was enough time for a big difference, FFVII was like a year away of being potentially beautiful.
Vagrant Story is stunning to this day.
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>>729662101
>Vagrant Story is stunning to this day.
get new glasses
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>>729659608
True. Zoomzooms will never get it.
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>>729661579
Those were cool too. but not a big leap from virtua fighter or gunblade NY
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>>729660984
how good a square game is and how much the bigwigs care about it is generally in directly inverse relation
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>>729661993
>/vr/ - Retro Games
senile retard did you get lost or something?
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>>729662148
Get some taste.
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>>729662148
get a crt
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>>729662332
>fuck off zoomoid
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>>729662474
cool thread bro, look how much discussion you are getting
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>>729659608
>Just because consoles at the time were too weak to handle them at home doesn’t mean people were unaware of 3D graphics and were blown away when consoles were finally able to do a weak-as-fuck 3D compared to the arcades.
People were absolutely blown away by games like Mario 64, OoT, Gran Turismo, Tony Hawk, etc. I don't know if you have a shit memory or are just a larping faggot but the Playstation/N64 being able to do full 3d was a pretty big deal.
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>>729659608
>Because I say so!
Forum-posting on modern Internet.
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>>729662572
Dumb zoomer, shitskins and normalfags who never played a video game in their life are not "people"
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>>729662572
waverace blew me away. and the fake reflections in gran turismo.
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>>729659608
This is common knowledge, no?
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>>729662742
So larping faggot, got it. I appreciate the confirmation.
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I'm just posting this here since the original thread was deleted, even though I took the time to write a reply.

This is literally the only time I've clicked on a DALL-E 3 thread and immediately get pranked. I expected literally tits and got bamboozled. But it's not just the DALL-E 3 person that's a schizo and a freak, the person I hate the most is the one who creates Chrono Trigger hate threads, and the subhuman who who posts some girl in her car making weird faces.
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>>729659608
Kill yourself, you fucking faggot. Why the fuck are you talking about console generations, when they only had games for kids and poor retards back in those days, and while gaming was revolutionized on the PC?
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>>729663017
Lmao, dumb PCück
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>>729659608
This is true and factual and makes zoomers and PC plebs seethe.
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>>729659842
9 was supposed to be a spinoff at one point
>>
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>>729662572
It really wasn't. PC had real 3D for ages, and it had the crappy "3D" of the N64 since forever. I played a flight sim on win 3.1 that was 3D. The actual "real shit" moment was stuff like the Dreamcast and PS2 which had accessible real 3D games that were mostly on par with PC, which led to an explosion of development. I aws mostly unimpressed with the PS1 and thought the sprites of the SNES and Genesis were actually better.
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>>729665336
>I aws mostly unimpressed with the PS1 and thought the sprites of the SNES and Genesis were actually better.
what about PS1 games like vagrant story?
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>>729665336
>I aws mostly unimpressed with the PS1 and thought the sprites of the SNES and Genesis were actually better.
Same but pre-rendered backgrounds looked better
So I'll take a crappy model on a gorgeous rendered background over nice looking sprites for both
I always hated the PSX games with 3D background and sprite characters
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>>729659608
PC games from 1995 looked like FFX while the SNES was still current generation btw
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>>729665849
>PC games from 1995
Lying faggot
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>>729659608
Yea I wasn't that impressed by the jump to PS1 and N64, it just looked like shit with shit draw distance, super small maps and it played like shit too. Most of the ones that looked decent-ish were using 2D to hide it unless they were made by Rare.
I was more blown away by Mario RPG on the SNES than Mario 64.
Then I played Sonic Adventure in 1999, now that was impressive. Sharp textures with insane colors instead of blurry muddy shit, actual full 3D gameplay with worlds that felt alive and believable.
The jump in quality and mostly scope was so good.
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leaps in graphics really used to be this colossal and sudden
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>>729665910
>>PC games from 1995
>Lying faggot

PC gaming was still kind of messy in 1995. Most of the PC games still ran in MS-DOS, most people still had 486's, but Pentiums were becoming quite popular. The fastest Pentium's were clocked at 133MHz, and not a lot of people had them. Windows launched in 1995 and was a huge breakthrough for the PC platform, but not a lot of people had it in 1995 yet. Also DirectX was still in the beta stages. 3D accelerators did exist but were not common. Maybe PC gaming from 1998-1999 could compete with the Dreamcast, early PS2 titles. But not really PC gaming from 1995.
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>>729659842
it was a different time
could you imagine this nowadays? we must RETVRN
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In 1995 the graphical hierarchy used to look like this:

- Arcade machines - the highest end visuals in most cases.. Sega was leading in the arcades with their Model 2 and Model 3 boards.
- Home PC's: usually had faster CPU's and more RAM, but games were still limited by lower system requirements. Kind of like how PC games have been hamstrung by the 3060 and 1660 super in the past. Nothing really changed.
- Home consoles. generally the best baseline experience. But longer 8-10 year console cycles meant that home console tech evolved slower. But the Sega Saturn and Playstation were the higher end consoles in 1995. Neither the Playstation or the Saturn could match the arcade visuals. But could still approximate them.
- handhelds : Gameboy was 8-bit
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>>729660984
Nyo, X was pretty gud and had one of the best turn based modes, tf are you on? The pseudo post game was also bretty gud.
Strangers of Paradise was the last good FF, Jack's game is so corny it loops into being kino
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>>729659842
Simultaneous development, IX was in a really weird spot and games had lower graphical fidelity in general. People seem to forget that churning out a game in a single year wasn't anything special in the 90s and early 2000s even with much smaller development teams. The average AAA studio with several thousand employees could create a game similar to FFX(in terms of asset variety and scope) in just a few months.

Hell, Square managed to do it despite the fact that the company was known to be grossly inefficient at the time which is why they had so many financial issues despite FF being massively successful in that era. They literally brought on some corporate guy who didn't give a single fuck about video games to help them become more efficient and one of the first things he told them was "Hey so you keep making entirely new engines and assets every time to make a game. Stop that shit. Reuse the fuck out of your assets. Milk them as much as you can." This is why X-2 happened.
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>>729659608
>hurr durr what is an arcade game
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>>729667637
It abandoned too many conventions and started the whole cinematic trend
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>>729659608
I'd say underage ban but this is the sign of the times. We had full 3D games long before 2001
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>>729667021
This is back when developers where taught c. Sun destroyed that with a massive ad campaign, schools started teaching java and the web gobbled up what would have been the remaining programmers.

Back when artists didn't just spend all day shitposting online to 100 people. Attention is sapped, there is no room for games anymore.

We can't go back
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>>729667021
>>729668073
Also there were alot more kids in the 90s and they were a captive market for pc and console games. When phones game along and the number of kids plummeted it became more economical to just pump free2play slop and get a few ad views, which morphed into gacha.
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>>729667715
It is absolutely insane to not reuse their engine, but then you run into the problem where you lose institutional knowledge. The correct plan if economical is to license the engine while you work on a new one.
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>>729659608
>tfw born in Poland in 1987
>started with Atari, went through a NES, PS1, PS2 and X360.
And it was fucking great until like ~2018-2020, when it became clear games have stagnated and we've reached the heat death of vidya.
Not only in graphics, but also gameplay and ideas. Clever, interesting games come at a rate of MAYBE on a year/two years.
It's never been this grim. I'm somewhat happy now I can just chill with board games with my son and my wife.
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>>729665159
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>>729669002
Your son is my polaca пшeк
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>>729659608
>With the 5th -> 6th gen transition, it was a different story entirely. The easily observable improvement in graphics right there at home was so monumental and astounding, it was literally jaw-dropping. We went, in a span of just a few years, from ascetic blocks roughly representing the concepts they were attempting to depict to fully realized detailed characters and backgrounds that still look good today and work on every level they were intended to.
It was definitely a technical inflection point.
The other aspect was that the devs now using the 6th gen hardware had cut their teeth on highly restricted systems and still had the discipline to extract the maximum potential from the hardware. This was retained until early 7th gen at least. 6th gen has some amazingly innovative titles as a result, games whose technical ambition largely remains unmatched.
Todays devs have struggled for over 15 years to maintain 30fps rates at 1080p. They will never make something like FFX or MGS2 or frankly even a board as simple and robust as 4chan. Like the moon landing, we've lost the ability to make simple things, let alone great things.
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>>729659608
>There was never any paradigm shift in regards to 3D. Polygonal games existed via arcades all throughout the late ‘80s and into the ‘90s, parallel to pixel graphics. Just because consoles at the time were too weak to handle them at home doesn’t mean people were unaware of 3D graphics and were blown away when consoles were finally able to do a weak-as-fuck 3D compared to the arcades.
This is complete bullshit and gives away the fact that you weren't there.
The entire world of gaming was turned upside-down the very moment Mario 64 hit the shelves. Every game dev was forced to put out 3D console games from that moment forward, and 2D console games released during this time nearly always bombed/reviewed poorly - even inherently 2D genres like Fighting games had to at least use 3D models to pass. But most previously 2D games (GTA, Rayman, Zelda etc.) were quite literally forced into 3D mode.
That's not to say that 6th gen wasn't a huge upgrade, it definitely was. But 2D to 3D was the entire game industry having to reinvent the wheel pretty much overnight.
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>>729659608
1 year of media/pop-culture then is equivalent to a decade now.
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>>729669002
extremely nice post, buddy
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>>729669760
Wrong, it's not 1:10 it's literally just stopped growing. If you build a mine and reach peak productivity you aren't going to steadily grow. When you reach adulthood you don't keep growing. Gaming has already matured as an industry. There are pockets here and there, new form factors etc. but unless we see major investment into VR and the experience improves qualitatively (I mean mass adoption of systems that are better than you can get from current 20K+ setups) coupled with some new mode of interaction then there will be no change to gaming
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>>729665601
Didn't play it at the time. THPS really blew my mind though, because it was executed so well. It was a game that HAD to be in 3D to work, so it felt pretty novel playing it on a console. It also had very good controls that could only really work with a controller, and not a KBM. Having a JRPG, but now there's ugly 3D models, would just make me think of FF7 or Chrono Cross.
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>>729670907
google gifs of vagrant story. i think you'll be pleasantly surprised



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