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File: Zelda_Logo.svg.png (207 KB, 2560x1045)
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Pitch your ideas for the next 3D Zelda
>>
i dont care anymore
>>
Spirit Tracks sequel in BotW/TotK engine.
Fully explorable HD version of the ST map, hyper customizable train, traditional dungeons.
>>
I'd rather they make a new 2D one. Always preferred them to the 3D ones.
>>
sex with midna, and then Medli
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>>729683660
No. Nintendo has proven they can't make a good game anymore.
>>
>>729683916
how about midna twice instead
>>
>>729683660
Why?
It is already confirmed it is more BOTW slop.
>>
>>729683660
Weapons should break twice as fast
>>
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>>729683660
Assuming they'll keep the BotW engine, they should break with tradition and introduce a hard mode. It's a mainstream franchise and they need to cater to everyone but the games are generally too easy for experienced players. This has been a problem since WW at least.
Cooking/food is broken. It should take some time to eat food, so you can't do it in the middle of a battle. Potions could take much less time to drink so although you can't spam them during combat but could still use them if you back off a bit.
Have at least one odd or unfamiliar twist equivalent to the ocarina in OOT. Something that lets you interact with the world in a way that isn't immediately obvious to the player.
The shrines are too predictable. If they're going to keep them, make them more varied in their content and especially their rewards. Also lock more equipment, maybe necessary equipment, behind random-seeming quests around towns etc.
De-emphasise the open world and bring back properly themed dungeons.
Fire Aonuma and put Koizumi back in charge.
>>
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>>729683660
Do the opposite of the previous two. No open world, just one enormous interconnected dungeon. Put it undermeath Hyrule or something.
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>>729684710
>introduce a hard mode
they tried that. their idea for it was floating platforms, silver enemies everywhere, and regenerating health on enemies, making combat completely unviable.
>>
>>729684926
A single large interconnected dungeon you can enter from multiple places in the overworld and progress non-linearly would actually be pretty sweet as long as it isn't the whole game. It could even serve as shortcuts between different places on the map.
>>
>>729684710
>>729685693
hard mode already exists: it's called not picking up heart containers. they made this extremely obvious in botw/totk since you can even complete the challenges that would give you these heart containers in previous games without you actually getting an upgrade.
>>
>>729683660
The games starts with link confronting Ganon near some magical thing or another to save Zelda. In the fight the magical thing goes crazy and alternate universe versions of them show up. So now Link, hero Ganon and Hero Zelda have to save Zelda, prince Link and Prince Ganon from Ganon, evil Link and evil Zelda.
>>
>>729683660
You have to save Zelda, but she never existed.

Her voice was lost in the echoes of destruction throughout Hyrule. There should be sixteen dungeons, each which installs a verse of the original Hylian limerick, which can only be recited and sung by Hylians. Then you have to play the notes with the peripherals etc. As the game goes on, you resurrect the voice of Zelda, but you also resurrect the person that silenced her, which would establish Ganondorf, and the ultimate sound swallowing evil. This way you can do another five dungeons trying to destroy Ganondorf, but now you have the powers and items from the first sixteen dungeons, and you have to use them in new, inflected ways, to piece together a new voice against Ganondorf.
>>
>>729686008
lame. also zelda games are built on mechanics first, not story.
>>
>>729683660
all you gotta do to make botw better is get rid of the gimmicks and replace them with something actually interesting. elden ring's problem is that it's just too hardcore focused on the combat, right? well you can't say the same for botw/totk because those games have rudimentary combat at best, which leads to the point that the already game doesn't lean too hard on one game mechanic to get by.

the short of it is this:
>get RID of the shrines
>take the puzzles you were going to put into shrines and incorporate them into the world
>CUT DOWN HARD on the korok seeds
>CUT DOWN HARD on the nuts and bolts bullshit gimmick
>generally improve combat to make it less of a waste of time (yes, dark souls/elden ring is the best analog here, so if you don't want that then it needs to be a satisfying combat system)
>add more overworld bosses
>add more diverse enemy types
>add traditional zelda DUNGEONS
>add black people and transgenders in hyrule
and basically you've got a winning forumla right there.
>>
>>729683660
Twili Immigrant issue. Link must deal with a flood of shortstack feminine imps causing problems around Hyrule
>>
>>729686047
another story faggot, go away
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>>729683660
Oracle games remake but it's 3D, OoT 3D to be specific.
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>>729683660
Put a new hot lady in his shield.

Make Link and Zelda brother and sister.

Kill Link and Zelda right at the start and make a new nobody save the day.

New inheritor of the triforce of Power.
>>
>>729686115
I literally mentioned how you would need to use the Joycons to put together a meaningful voice.
>>
I don't know why they never went with the popularity of Midna and added a whole race of shortstack goblin woman to the roster of friendly races. They should do that.
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>>729686057
The games all have the same game mechanics.
>>
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>>729683660
I got around to beating this one. It was too easy. Probably all they'd have to do is tone down the sheer amount of healing items, I could bring like 40 of them to a boss battle and just wail on them with my sword and never lose because of my infinite health bar. Sometimes I realized that there were smarter ways to beat bosses like bouncing their attacks back at them but it just didn't matter because I could pound them into submission with my sword no complex tactics needed.

Bit of a shame there wasn't a dark world or world of ruin segment. Oh well. I did really like the part where you had to battle a crafty fey foxgirl and after that happened you got the power to turn enemies into foxgirls. although they kept claiming it was a "redheaded wolf". whatever. The easiness would probably work in the games favour if it gets ported to the switch. that'd be more the target audience.

naturally of course, the people on the steam forums whined that it was too hard. To be fair, the game did have mechanics that weren't shown to you, but were things in zelda games so you could probably have just figured it out since they were heavily ripping off zelda.

There was that one dungeon that I spent a bit extra time wandering around because I had an extra key but it turns out the extra key didn't open anything and was just a softlock safeguard.
>>
I have no idea how it would work in terms of game logic but if we're using the botw/totk formula then it would be great if you are frequently "reset" as a character during gameplay.

People often love the botw great plateau and eventide island because you are extremely low on resources in both instances and have to rely on your creativity and clever use of mechanics to succeed. It's when this type of game works best. When the player already has a pretty good understanding of the game rules and is set back to having no resources that easily overpower everything.

Perhaps every time you enter a new area of the map you lose everything until you clear it, as which point you get back your "main equipment" or something, i dunno.
>>
>>729683660
At this point they should just make it a co-op game. If they are just trying to make a fuck around sandbox there is no reason it shouldn't be one.
>>
>>729683660
The problem with BotW/TotK was the oversized open world full of filler content.
Next game should be smaller than Hyrule with an emphasis on handcrafted content. At least 9 sizeable dungeons that have to be discovered organically. No shrines or koroks.
Also the setting should be original. Something weirder and darker, in the same vein as Majora's Mask, but not Termina.
>>
>>729686360
>LoZ
>OoT
>BotW
>same mechanics
you're a retard
>>
>>729686567
That's what the shrines should have been, but Nintendo was retarded and thought letting the player bring in all their broken items to trivialize every puzzle was a good idea.
>>
>>729683660
The Legend of Zelda: Twilight Princess 2: Midna Returns: The Twilight Plappening
>>
>>729683660
Ocarina of time remake (except its a remake in the same vein as ALBW where it's actually a sequel and happens after the original 100 years later) that's open world, and the secret grottos are all shrines, with 1000 gold skultulas this time
>>
>>729686749
shrines are too small and self contained to really capture that feeling though.
>>
>>729686057

Legend of Zelda DOTA2like.
>>
>>729686902
All the more reason shrines should have been fewer but larger. Throw in some original bosses and items too.
But the name "shrine" doesn't really work in that case. Should be called something else... starts with a d maybe...
>>
Botw world x 10 sprawling vistas of nothing to traverse on differnt mounts and vehicles and of course epic dungeons
>>
Here's my pitch
Roguelite zelda game
>>
>>729683660
get this right.. They take all their PCs containing the BOTW engine and it's assets..
take them out back...
Set them on fire and then throw the remains into a trash compactor.
>>
>>729683660
Link, he come to town.
>>
Link is a skilled but disgraced former knight and member of a monarchist terrorist group in the Republic of Hyrule. Zelda is the last heiress of the deposed Royal Family. They work together to defeat the Republicans and re-establish the monarchy. It goes very well, and they succeed halfway through the game. Zelda is coronated as Queen.
She then marries the prince of a neighboring principality to absorb it into the Kingdom of Hyrule. Zelda is then betrayed by her new husband, locking her away in the dungeons of Hyrule Castle. Link spends the rest of the game saving her. At the end Link kills the guy (who was being inspirited by Ganon) and has the option to marry Zelda at the very end. The Kingdom of Hyrule keeps the acquired territory btw. The game takes place over the course of several years. Until the climactic ending, Link actually has the option to marry and have children with multiple potential wives.
>>
>>729687056
Good idea!
>>
>>729683660
A Soulslike collaboration with From software.
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>>729686360
Even with games on the same engine zelda mechanics can differ wildy
>oot
>mm
>>
bring back the dual-world design from LttP and OoT except make it completely integrated into the entire game the same way it does in that one segment in skyward sword.
>>
>>729683660
It's set in modern day. Link rides a motorcycle he nicknames "Epona." The instrument is an electric guitar and the main enemies other than Ganondorf (mayor of Neo-Castle Town) are aliens
>>
Give the people the ZeldaXLink adventure they've been asking for. Enough of this "She gets kidnapped at the beginning of the game and you only see her once or twice during the story, then again at the end of the game" bullshit. One thing you can never take from Spirit Tracks is that it was nice to hang out with Zelda for once. My pitch?
>Link is working as a new recruit for the Royal Guard
>This Zelda is a bit of a spoiled rich girl
>They have one interaction where Zelda kinda treats Link like shit
>Suddenly, Castle gets attacked
>Soldiers show up to help protect Zelda, including Link
>Shit happens, Zelda's father uses magic to teleport them both far away, asks Link to keep Zelda safe
>They both end up on the far side of the world, get tasked with usual Zelda shit of finding mcguffins in dungeons and awakening spirits or whatever
>As they travel, Zelda gets humbled and opens up, grows closer to Link, imagine Disney's Tangled basically
>Link fights with his sword and tools, Zelda gets magic
>They have to get back to the castle before X period or the world explodes or whatever
It'd be kino
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>>729687737
DIE!!!!
>>
>>729684926
>>729685772
this is a very cool idea

the problem is botw/totk being mobile games are designed for short play sessions with no need to really memorise what you're doing in the game or chained dependencies

they need to find a compromise on this principle though, thats the key. Its easy to say this but its much harder to come up with something
>>
Bring back the transformation masks from Muh Jora with a world the size of BotW to fully take advantage of their traversal abilities. Imagine rolling around as Goron Link, I could do that for hours.
>>
>>729686085
>yes, dark souls/elden ring is the best analog here
Why not just improve the combat system in Twilight Princess instead? Why the fuck does everything have to play like Dark Souls?
>>
>>729683660
>Pitch your ideas for the next 3D Zelda
Made by Koizumi
>>
>>729688001
Just because the switch has mobile functionality doesnt mean the game needs to be designed to be played 100% on the go
>>
>>729684926
that's just hyrule themed dark souls
>>
>>729688132
Until Shiggy kicks the bucket not happening.
>>
>>729683660
the exact same map as the last two games except there's now stuff in the water to explore.
The shrines are now red.
>>
>>729688035
>everything
not everything, just things that would be improved by playing like dark souls, and this game fits.
>why not improve on twilight princess
because twilight princess' combat was just a continuation of wind waker's combat, which was ocarina's combat with a few finishing moves added in. I'm not opposed to that, but the moment by moment combat should not be
>here's this enemy with a huge health bar that can three shot you
>if you fight it you better bring an entire armory's worth of weapons because most of 'em are more brittle than a 200 year old fossilized biscuit and they'll break before you're 1/3 of the way done
aka every combat encounter with a lynel or an overworld boss. that shit's gay. stop that. dark souls weapons have durability, but you can repair them, and they're more durable than anything in these games by a large margin.
>>
steam punk with motor cycles
>>
>>729686567
This is a good idea and would have worked really well
Like if you get sent to a different biome, lose all your stuff, and then need to figure out a way to survive around that biome's mechanic like the dangers of being in a desert, mountains, snowland, swamp etc
Would make the dungeons better too because BOTW really needed some, I can't count shrines as "dungeons".

Given the open world focus, you could probably make the "dungeons" a mini sandbox area to traverse like how the start worked.
Like you're exploring the world, find some secret cave somewhere, and then you walk into a teleporter that sends you to some random desert, where you lose all your stuff, have to survive, and complete some objective to get sent back with a reward thatgives you a buff for the rest of the game

Best post in the thread honestly, shame you didn't get any replies
>>
>>729688171
it doesn't have to but that is nintendos design philosophy. Same with Mario, same why MP4 is so linear sadly
>>
>>729688274
We had wisdom shrines in the first game
>wisdom to solve the puzzles
We had courage shrines in the second game
>courage to skip the whole thing with a rocket shield
what will power shrines be like?
>>
>>729687883
The strange thing is that this has been seriously considered in one form or another by Nintendo for over twenty years, they almost put aliens in BoTW too
>>
>It's a story about hyrule truly being fucked after a previous hero failed so now the next shmuck who happens to pick up a sword has to deal with roving guard patrols, Monster run villages that treat hylians as second class citizens and a pissed off revenant who really doesn't want the protagonist acquiring the pendants.
>>
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I just want to say that I really enjoyed fighting Hinox the first 50 out of 800 times

I enjoyed it much more then the Gleefox sragon shite in Totk
>>
>>729683660
combat that isn't the same shallow garbage that botw and totk was

writing that makes sense, and they actually care about it instead of treating it like it doesn't matter and deliberately doing interviews talking about how you didn't bother to keep things coherent or do any sensible worldbuilding
>>
>>729688676
what specifically would you do in combat
>>
>>729688675
The problem I had with BOTW and TOTK is that a vast majority of regular combat encounters were a numbers game based on your inventory and your ability to not get one shot versus your opponents health/mechanics. Zelda is just not fun as a numbers game.
>>
>>729688675
Gleeoks were SOOOOOO disappointing. I was expecting a lynel level fight, which remains one of the greatest combat encounters ins a zelda game.

TotK also lost the guardians and those strong guardian like mechs in the combat shrines, which was a shame. both of those were very good combat encounters, if repetitive after a while.
>>
>>729683660
oot yetos quest/island of yeto
>>
Do not set it in Hyrule. Don't even establish exactly where it takes place. Center it around fairies so the environment can be really fucking weird. I mean stuff like being able to watch the sun and moon rise out of a body of water and being able to climb onto the moon when it rises if you swim out to it. Make the puzzles weird again. Retain the openness of Zelda 1 but tell the story incrementally about something that is actively happening. Gameplay is mostly a solved science at this point, but if weapons have to break make them break faster and immediately pivot you to the next weapon. EG you're in some place with a bunch of sword graves, smack a thing with your sword until it breaks and on the next input immediately pick up a new one. Throw it and switch to your dressing saber on your hip that never breaks. Anything breakable should be a fun bonus, not a stressor. Steal the legacy dungeon formula from From Software. Give us a hookshot and a sky that is worth flying through if we simply must fly.

primarily I just want something that feels like a dream. I also want the impressionist filter from Skyward Sword to be built on meaningfully. It looked great, but the art direction let it down severely.
>>
Whatever the fuck they do they need like 50 enemies again.
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>>729689028
Based really weird settings enjoyer
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>>729688904
yeah. the constructs were incredibly lame too. Like boboklins as simple enemies had variety, behaviors etc
>>
>>729689113
totk basically hit that with numbers but

1) loads were the same as in botk except now they had judenhats

2) loads of the new ones were incredibly lofi with like 1 or 2 behaviors and not interesting to fight

I had so much fun with the boboklins, lizards and mungos in botw
>>
All I want is for them to please send me away from Hyrule. If you MUST include Hyrule than make it a single island of many. It's become a shackle at this point.
>>
>>729689438
anon no, dude... variants don't increase the number. a fire keese is still a keese.
>>
Make the overworld made up of islands you have to sail to except you have more in depth ship building and navigating mechanics so that actually making something viable and getting to your destination requires resources and skills. There are also massive sea creatures and storms along the way. oh and you can go underwater and certain places will have underwater caves and even cities down there.
>>
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>>729689921
yes
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I hope they don't remake Ocarina of Time. The 3DS version is good enough that they could lump it with Majora's Mask and make an HD version I think, like Mario Galaxy 1 + 2.
>>
>>729683660
>>
>>729683660
A Minish Cap themed game but this time in actual full realized explorable 3D ala Shadow of the Colossus. And yes plenty of giantess sequences like Link getting trapped by Cremia's breasts.
>>
>>729683660
Another good game, but hopefully with better combat and without weapon durability. More difficult puzzles, like the ones in the BotW DLC. Stay the fuck away from OoT style games. It can reuse the same Link and Zelda, but they need to go somwhere new. And just let Link talk already. I know a lot of very stupid people get attached to the "tradition' of silent MCs, but they've always been a shit way to try to emulate tabletop mechanics, and they make no sense at all in games with defined characters. Plus they already went pretty hard on characterizing him in BotW/TotK so trying to keep him blank is pointless, especially when TotK had dozens of parts where Link talks to people. As for dungeons, make several that are as well designed as Hyrule Castle was in BotW.
>>
>>729683660
8 dungeons with dungeon items, small keys, etc. none of the nuZelda dungeon bullshit
Big open world heart pieces/bow quiver/bomb bag/etc. upgrades hidden around
No more weapon durability
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>>729695257
Dungeons with their own items used to do the dungeon puzzles and beat the boss was always shit.
>>
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>all the games before BotW were bad anyway!
Everytime. You wildniggers can't keep your masks on for long.
>>
>>729696085
Ok what about traditional length and themed dungeons but with botw runes and a greatly enhanced combat system with powerups to make up for the lack of item progression?
>>
>>729683660
How about making a good game instead of trying to play catch-up chasing flavor of the month/year trends on Playstation with a 5-7 year delay? And not using cel-shading or diorama art styles?
>>
>>729696318
Oh I'm fine with unique dungeon upgrades, I just hate the OoT style dungeon items. It makes the game boring and predictable. EoW had good dungeon theming and layouts. Just do that but bigger and in a mainline 3D game. And do a few "combat dungeons" like Hyrule Castle from BotW.
>>
My only suggestion is to forego the King of Hyrule in favor of the widowed Queen Zelda and her daughter.
I want MILF Zelda.
>>
>>729683660
Fuck the open world, give us Twilight Princess style truncated open world that takes cues from Skyrim so as to not have endless walking/climbing/gliding. Make it have temples, linearity and progression. Make it have an actual fucking story instead of Zelda acting like a highschooler half the time. Make it respect established lore instead of forcibly relegated to "unknown timeline" because of how bad its story is from a consistency point. And give it either the dark vibe of Twilight Princess or the whimsical vibe of Wind Waker, almost everyone liked those games.

In theory, this should be easier than building BOTW/TOTK's open world and the minecraft mechanics of TOTK. In practice, Nintendo needs a reason to have their employees commit seppuku so....
>>
So why do BotWfags pretend dungeons were always bad and never a core part of the Zelda experience again?
>>
>>729697124
I've never seen this and assert that you're making this person up.
>>
>>729697162
Hello, welcome to your first Zelda thread on /v/.
>>
>>729683660
Go back to a more classic formula, designing at least 9 to 10 complex dungeons and the dungeon tools and their functions first, then design the rest of Hyrule using those dungeons to help determine the design of the surrounding area. Because it seems like they have been doing the opposite, coming up with an idea and theme for Hyrule, and then scrambling to figure out how to design the dungeons and gameplay to fit that theme last.

Dungeons and the tools the dungeons provide to expand exploring the world or conquering other dungeons is the actual core of LoZ game play. Removing those aspects just turns it more and more into boring, shallow, open world/pseudo-open world slop.



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