This basically places the next game to be either in High Rock, Summerset Isles, or Valenwood.>High RockIt would be a comfy combination of Oblivion and Skyrim's world. They would probably include references to Daggerfall. Maybe the north coast of Hammerfell would be accessible.>Summerset IslesThis would make an easy game world GTA style with a big island that has no invisible walls. Also has the most plot potential with the Thalmor.>ValenwoodNot a lot going on here with story potential, also might have to compromise in-game lore to get the game to run smoothly. An extremely dense jungle land with walking trees that have cities on them would probably be inaccessible to console players and make most consumer PCs explode. But Bethesda is obviously not cautious with retconning things. Either way I don't think there's a lot of potential here. But I haven't played ESO so I don't know how they handled Valenwood there.
would you guys be okay with the game being multiple overworlds that are separated by loading screens or disguised loading screens?
Its gonna be High Rock because they would never make a TES game in current year that doesnt fit a more generic fantasy setting
>>729687620No because it would make the multiple overworlds shitty and empty of content. Morrowind was great because it was trying to fill in as much space they had in Vvardenfell to make the world interesting. >>729687736How do the Summerset Isles not fit into a generic fantasy setting?
>>729687896Because the Summerset Isles are supposed to be an idyllic society of eugenicist elves ruling over domesticated goblin slaves on buildings made of magic glass and coral. You can't just make storylines about the farmer peasant having trouble with bandits with it. It's understandable you don't know about it though since that description sent some autistic ESO dev into a fit of rage that turned the place into High Rock 3.0 in that game since he didn't like that the way Altmer buildings were described in old lore, supposedly because it made no sense and didn't use "real building materials".
>>729687380>Definitely has more trees>Not a single tree in the teaser
they are just going to junglemaxx parts of hammerfell
>>729688630And Cyrodil was supposed to be a jungle not generic forest. ESO dev's vision is probably the same as the Bethesda of today's vision of Summerset Isles.
>>729689590Every single province is a generic medieval setting in modern bethesda's vision, kinda renders that anon's point moot don't itBut anyway, i think he's probably talking more about race than setting, in the sense that Bethesda probably doesn't think the general audiences will be capable of relating to non-humans and so they won't even bother
>>729687380What he actually means is that there's infinite procedurally generated islands
>>729687380What if it's Black Marsh with a Hist focused story? Hell you could make up some shit about a super-Hist tree mantling a Tower of reality or some shit
>>729689590>>729688630do you negroes even read the lore books?imperial architecture (which is generic euro medieval shit) is heavily influenced by high elvish architecture so if anything eso got it right by making it medieval & disneyesquethere's literally an altmer guy commenting on the first pocket guide (released with redguard) and he says that glass incect wing rainbow towers is retarded fantasy made up by imperial merchantsjust like the akavir tsaesci being snakes or whatever is also made up by some writer guy and they are actually normal humanoids
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>niggas doesn't know it is in hammerfell, high rock and the summerset isles, with a focus in traversal between them
>>729690275>imperial architecture (which is generic euro medieval shit) is heavily influenced by high elvish architectureThat's a headcanon of yours, extrapolated from Morrowind NPCs making the *very* general statement that much of Imperial "arts, crafts, and sciences" are derived from high elven traditions. Imperial architecture in particular is never described as such aside from the fact that the White Gold Tower and the older parts of the Imperial City (which, needless to say, was supposed to look completely different in pre-oblivion lore) being said to be of Ayleid design, and the imperial architecture you see in Morrowind is supposed to be Colovian, i.e more nordic-influenced than anything, and their architecture in Oblivion is a result of the wider lore and aesthetic changes made to Cyrodiil in that game.>there's literally an altmer guy commenting on the first pocket guide (released with redguard) and he says that glass incect wing rainbow towers is retarded fantasy made up by imperial merchantsHe absolutely never says that. All his comments on the Aldmeri Dominion section calling out propaganda are aimed at political matters, mostly the very concept of an "Aldmeri Dominion" even existing. The ONLY think he says in relation to the glass wing buildings account is a question meant for his uncle asking if he knew the Imperial guy who made it. He doesn't ever deny the accounts of the account itself, and if you're familiar with Michael Kirkbride's writings, you would know that he very much did describe the Altmer as literally shaping things out of magic crystal.>INB4 " i-i don't trust kirkybrid's fanfi-He literally wrote the Pocket Guide you're citing, tard. His opinion absolutely matters here.
>>729687380Cyrodil is still on the cards. You think its not but - Think about what is selling in recent years. Yup. Its all remakes. Now Im not saying its an obivion remake, and im not saying this is a good choice. But it is a choice.
>All the trees are just far off background elements on another piece of continent you see from the border
>>729692248>Cyrodiil for TES 6 after already releasing a remaster of OblivionI don't think Bethesda are that retarded anon
>>729687380Elsweyr has forests.
>>729692332In elder scrolls online their excuse was that all the giant tree cities and monkey people and other cool things decided to literally take an extradimensional vacation before the game's eventsAnd iirc they already established in lore that the city-trees stopped walking and are stationary, probably specifically to cut out that problem in case they ever decided to have a game take place in valenwood, in the same way they most likely made up the void knights to write the multiple khajiit forms out of the lore
>>729687380It can just have multiple biomesSkyrim should have been a complete tundra if going by the old lore
I want a Morrowind II where you're on a post-apocalyptic crawl through Red Year Resdayn as people go nuts because their entire religious worldview has been shattered and factions like the Redoran are just starting to try and pick up the pieces.
>more trees than skyrim!!!its like you dont understand how Todds marketing works. It will have more trees because it will have procedural content, like islands similar to starfields planets or something.