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File: World_of_Warcraft.png (189 KB, 250x358)
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I understand that the technology is there.
But could anyone pull it off?
>>
made? yes but i dont think it'd be popular enough to stay in market. mmorpgs are extremely grindy and mostly a millenial thing, and those people barely have any time to grind nowadays, hence why the genre is dying since its failing to reinvent itself
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>>729689813
>But could anyone pull it off?

They couldnt even pull it off themselves anymore once the vanilla team got kinda scattered across projects

>yeah we are no longer making these deep intricate high level dungeons
>they are scaring away new (???) players cause.... cause they just do OKAY??
>>
Could, yes. It's not like talented artists and designers no longer exists and it would sure to be a viral hit IF IT WAS ACTUALLY GOOD. Is it likely? Obviously not, just look at the graveyard of would-be WoW killers, including the later versions of the game itself.

Mind, here I'm of course talking about the "artistry"/"quality" aspects of the game, seeing as that basically every component part of WoW is of stellar quality, be it big-picture items like responsiveness of combat, atmosphere of its zones or doing a very good job at covering its bases in terms of catering to the sort of "class fantasy" players might enjoy, small but important details like how good the running animations "feel" or actually-for-reals proper use of anti-soul gas, all the way to tiny details like how the tooltips are formatted to quest text being sufficiently non-meandering and to-the-point. In terms of design, or aspects like quantity of launch content (despite WoW having had a generous amount), WoW (any version) is not even difficult to beat because all versions are deeply flawed and we have the benefit of hindsight. And it's not like the things that WoW does well or did poorly or that designers felt necessary to change in response to shifting circumstances (like most servers having no leveling population to speak of, leading to demotion of many elite quests) or that wouldn't work as-is in the context of contemporary vastly higher skill levels, but that wouldn't be relevant in your new game, are arcane lost knowledge; there are some disagreement on the margins but designers in the know should be able to avoid most of the pitfalls, regardless of what direction they are looking to bring their new game (e.g. making it more sandboxy, or retaining the themepark nature of the game).
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>>729690665
>hire trannies and women
>they suck at the game
>make the game easy
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>>729689813
of course
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>>729689813
>But could anyone pull it off?

Probably not. WoW is literally the McDonald's of gaming. Like, people may try other stuff, but then they think
>I should have just got McDonald's
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>>729690960
>Mind, here I'm of course talking about the "artistry"/"quality" aspects of the game, seeing as that basically every component part of WoW is of stellar quality,


I think you are being a little too generous with modern designers here.
I could just say that everything in modern wow is extremely lame and fucking gay and everyone would know exactly what's wrong with it.
Yet they seem to be unable to fix it. Not just unwilling - that can be seen in a lot of technical aspects.

Most noticably the cinematography of modern WoW has stagnated drastically ever since WotLK. Lets not even talk about the writing.
The only thing that has been somewhat consistent was the musical quality but even that has taken a slight hit lately.

I think artistically they would completely fail to deliver anything of the same quality.
Stuff like the cutscene in pic related (let alone the character design) does not happen by accident.
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>>729691989
Why do you have to write so much shit next to a picture of a Nigger bitch? Just say you hate Niggers, you Reddit cunt. I fucking hate people like this. Fucking reply to me while I continue filtering most of the board. Fucking Reddit Niggers.
>>
Not by modern developers, no.
Even Blizzard themselves can't stomach the thought of the old multiple server setup and forced layering into Classic. The technology at the time is responsible for a lot of the limitations and inconvenience that inadvertently made it special.
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>>729689813
The Chinks just made their own carbon copy of WoW called Taris World or whatever, it can be done.
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>>729692092
>Just say you hate Niggers

That wont cut it
you illiterate cretin
>>
People always forget that WoW was developed alongside Warcraft 3 and the Warcraft Pen & Paper RPG. That was honestly a huge part of why it ended up being so successful. So no, I don't really think it could be remade today. The only reason it ended up the way it did in the first place is because it was developed under really bizarre circumstances. It wasn't designed from the ground up as an MMORPG. You had a company that had made a series of Fantasy RTS games. Which over three titles created this huge sprawling world full of lore, characters, locations, etc. and then they said "What if we shrunk you down to be the size of one of the single units in this RTS and you got to walk around and interact with other people doing the same thing". At the same time before they even started on this concept they had already been developing an actual Pen & Paper RPG for the setting.

So then all three of them kind of ended up in development at the same time. So someone making a really cool map for the RTS team tells one of the MMO devs they should put it in their game and meanwhile someone working on the RPG comes up with a great class ability that they decide to integrate into the MMO.

So you didn't just have an MMO team developing a game in isolation, you had an RTS and a RPG team all developing their own project in the same setting and funnelling the best ideas into the MMO. AND when the RTS & RPG wrapped development those teams folded into the MMO team and brought everything they had just worked on with them. Then all three worked in unison for a year to take the MMO to an even higher level that, wouldn't have really been possible anywhere else.

WoW really was made under extremely unique circumstances that probably won't ever be replicated again.
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>>729689813
no its was something special. it was made by people born in the 80s who grew up playing dungeons and dragons and it was accessible for everyone born from 1970-1995
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They need to create a team of autistic 50 year old developers and force them to play pen and paper rpgs and the original everquest/daoc boomer mmos and you might just come close to recreating the original conditions that spawned vanilla WoW.

Hell - they can have a lil breastmilk as a treat, whatever helps them focus, I won't judge.



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