Games with this feel?
mario 2
>>729743721Mirror's Edge
>>729743721Neon White
>>729743721boku no pico
>>729743721none other than Mirrors Edge and to some certain degree CatalystMirrors Edge used the Beast lighting engine from Illuminate Labs. Illuminate Labs got bought out shortly after by Autodesk and they currently hold the license for it. They did immediately cancel all licenses that were held and let Beast die.The source code is obfuscated and only in the hands of Autodesk.A new game with the same lighting and feel is therefore impossible, shrimple as
>>729743721Meet n fuck kingdom
>>729743721Titanfall 2
>>729743721How did they do it?How can a video game feel so refreshing and alive?
>>729744224Not really but that's the closest you can get.
>>729743721ghostrunner is the only over game that has really felt as good to me
>>729743721im developing one dont worry bro. Won't be a parkour game though
>>729743721Just play Mirror's Edge again. There's nothing else.
>>729743721Counter-Strike surfing
>>729747309elaborate
>>729747391theres Mirrors Edge 2
>>729743721How to play mirrors edge?
>>729743721Battlefield 3 & 4, maybe Hardline (I haven't really played it).
>>729744693It's what happens when you hire actual artists
>>729743721Dying Light I guess.
>>729744503Come on, they are just 2008 era lightmaps, it cannot be that hard to replicate.
>>729747768VGH
>>729747565i was thinking something along the lines of sifu with aesthetics of mirrors edge and nu-marathon. I have been drawing and 3d modelling for almost a decade now so thats no problem. Getting used to unreal and coding is the hurdle but its not so hard due to visual scripting.
>>729748083sounds greatdo you have a story already
The year 2021, and no later. The "near future" aesthetics of the game have now gone and past us here in [current year] + 10 (soon +11)
>>729747973
>>729748461I have like 3 ideas im circling around in my head most come from the first few drafts of the games premise before I settled on what kinda "Futuristic" setting I wanted. Don't want to go too crazy with the story cause I know feature bloat will happen.
>>729748467I'd say the hopeful aesthetic died out in early 2010's>>729748649Just don't make your story too generic. It's a trap a lot of indie devs fall for, especially with traumaslop. It's better to not have a story than having a generic one
>>729748083I can't get of the visual scripting either it assumes you know how to code conceptually so it really makes it more abstract if you've got no experience in coding at least with actual c++ they give examples and functions while there is very little documentation for visual.
>>729749846It's pure and raw logic anonwhat are you struggling with exactly
>>729743721There are some fun indie parkour games out there. Back before google sucked, you could search for inspired by mirror's edge and turn out dozens.
>>729743721Ninja Gaiden 4 credits
what an absolute shame that the sequel went down the way it did, manwhat the fuck was wrong with them? Why did they write a shitty story and why was the skill tree not deleted early in development?
>>729750494generally assume everything made after 2015 is garbage until proven otherwise
>>729748083>visual scriptingThis project will never get finished.
https://www.youtube.com/watch?v=c1gOBgLVgZoI loved the Mirror's Edge music did the artist ever make any other good vidya OSTs?
>>729751313whats wrong with visual scripting?>>729749846rn im just following tutorials and I have my code fag friends to pester if any troubles come along
>>729752780>whats wrong with taking 5 times the time to accomplish something?It's as inefficient as it gets without getting AI involved (you're not using slop code, are you anon?).Besides, it is indicative that you're not not actually interested in learning how to code for you game, so you're likely to give up at the first roadblock.
>>729743721>lookThe Finals obviously.>feelNever. Not even Catalyst. The SOVL has never been replicated.
>>729743721tony hawk's pro skater
The Finals
severed steel
>>729753000Istarted learning c# and java in February, my software engineer friend told me to start there and not to worry about c++. Im still just using visual scripting cause his advice. So far my game's systems are simple so its not so bad. Nothing too complex yet to the point I have to delve into c++.
>>729753710The sole problem with visual scripting is that it doesn't scale well for complex systemsIt's OK to use it for smaller things but if it gets too involved you're better off doing straight code
>>729744171This
>>729753663What happen?
>>729753861>>729753861thanks ill keep it in mind. I've only ever been on the art side of these things at studios so its neat to see all the hurdles of the otherside for once
>>729754096guessing she was sitting on the rail and fallen backwards, now stuck between the box and rails
>>729743721Mirror's Edge 2, Titanfall, Titanfall 2, Ghostrunner, Neon White, Dying Light 2, and maybe Severed Steel?
i want mirror's edge mixed with infra
>>729755798isn't infra just a walking simulator
>>729753161Zoomers will bring back the sovl once they grow up and stop fiddling with ticktock