cute male!
>>729799631Lune is way better
>>729799631>IESLB
>>729800387This. Post Lune's feet.
>>729799631sex with her!
>>729799631She has troon mentality. >I am X instead of Y because X makes me feel better.
>>729800387>>729800937
>>729799631
Lune is love. Even if Sciel's cake is...an argument
I only care about this game because of Maelle's tight assafter watching some of moonmoon's gameplay, it looks like dogshit midgame/endgamestory seemed aight, the music was great
>>729802821What you mean is: >The world I was born in, grew up in and with people I met along the way makes me feel better than this other world I am supposed to come from but never experienced myselfPeople can say what they want, Maelle is not Alicia.
>>729799631Who?
Just closed the game after trying to beat Simon 2 a few times. its too hard, too much. cleared everything else
The widescale fellation of E33 is, I must confess, a laughable phenomenon to observe.An "indie" game made on a $10 million budget, with a star-studded voice cast and the backing of wealthy investors, while making use of Unreal Engine stock assets - and all propped up by an emotionally manipulative storyline that anyone who's read a book or two beyond the shallow end of contemporary fiction will recognize is trite and mawkish - sweeping every award in 2025 is perfectly fitting.Mechanically, the game completes the illusion. It is a JRPG designed for normies who hate (or rather, are embarrassed to be associated with) JRPGs and are far more interested in an "accessible and immersive" experience. The result is a combat loop that flatters the player’s sense of participation while asking almost nothing of them beyond rhythmic compliance: press the button, watch the spectacle. It's Pavlovian. The narrative is less a story than a checklist of affective cues, engineered to provoke recognition rather than reflection. It's all handled with the kind of solemn obviousness that mistakes earnestness for depth. It insists upon emotion as a substitute for thought.That this design philosophy is rewarded so thoroughly speaks less to the game’s individual failings than to the current critical ecosystem surrounding games. Awards culture increasingly favours works that resemble prestige television. E33's critical success rests almost entirely on an aggressively curated emotional register. Of course, to question the shallowness of such experiences is to risk being framed as elitist, even as the industry openly celebrates projects engineered to offend no one and challenge nothing.Don't mistake my point. E33 is not a catastrophe. It is worse than that: it is exemplary. It represents the logical endpoint of a medium desperate for cultural legitimacy, chasing validation by mimicking the least demanding forms of "serious" art while hollowing out what once made its genres distinct.