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File: homm32.jpg (431 KB, 1080x720)
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ITS OUT
>>
>>729854843
Tldr? Hota got a new patch?
>>
Is there no new campaign
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>>729854843
based
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>>729857426
new faction
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>>729854843
I really think they should've polished this for another year before a release.

I dislike how half the town is just animals. It's very weird. There are so many norse mytholigical creatures they couldve used instead. Like gnomes and giants.

Also, new skill and units seems gimmicky game play wise. But too early to be sure .
>>
>>729858929
>too many animals
Sounds cool to me. Glad to see passionate devs making this, I mean HotA is free
>>
The autistic obsession of the Russians to HOMM3 is truly a blessing. TZD has been delayed indefinitely.
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>>729859420
they have good taste in games
>>
>literally just a mod
You actually got me excited for a moment.
>>
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>>729859490
don't worry, olden era comes out in a few months
>>
>>729858929
>gnomes
>norse mythology creatures
????
>>
Why is it apparently impossible for game devs to just create a 1:1 carbon copy of HOMM3's game mechanics? I feel like every HOMM-like I tried afterwards introduced a change I didn't like.
>>
>>729859742
because if you want a carbon copy of homm3 you can just play the infinite amounts of scenarios and even some campaigns that are out there
>>
>>729859570
Would be nice if the visuals weren't chink dogshit
>>729858929
>Like gnomes and giants.
But they do have giants? And kobolds are gnomes in one way or another
>>729859742
They do create the mechanics, what they can't do are HOMM3's visuals
>>
>>729859839
>Would be nice if the visuals weren't chink dogshit
at least it looks better than homm5 and i have hundreds of hours in that game, luckily i dont care about graphics
>>
>>729859490
mods are made by soulful fans and have more soul in them than soulless games made with a paycheck. soul.
>>
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>all those new functions on the map editor
Jesus christ, even without the new faction this patch is insane
>>
>>729859490
This mod in particular is better than most full priced games released in the past 10 years.

I’m not even a modfag and usually play games in their “vanilla” state, but HoMM3 with HotA is one of my exceptions. This is the de facto standard way to play HoMM3.
>>
>Open HOMM3 custom map
>look inside
>enemy factions are given several months of unit growth and practically infinite resources every week (or month if you're lucky)
>You of course get a polaroid of the dev mooning you delivered straight to your door
Someone should make an "advanced techniques" map devoted to showing off all of the silly cheese strats
>>
>>729860795
There are a lot of "impossible" maps out there that I literally can't solve without looking it up
>>
Anything new?
>>
>>729860941
MAGICAL RUNES
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>>729860941
New faction based on norse mythology, events in the map editor have been expanded with fork conditions (this is fucking HUGE), and the Runes skill which gives minor stat bonuses as the battle progresses, most notably to Speed.
>>
>>729854843
wtf is this faction
>>
>>729862234
fortress from homm5 but lame
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>>729861393
lmao
>>
>>729862298
What's lame about it?
>>
>>729863114
No dwarves
>>
>>729863114
runes are a completely different mechanic and suck as a gimmick
no dwarfmaxxing
no fire & lightning
>>
File: bulwarkunits.png (2.47 MB, 1312x990)
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>>729862234
Snow-themed. Made to fill in the gap the campaign had when representing the Snow Elves of Vori, since they were forced to use Rampart for that originally.

Its works well within the lore and plays fairly uniquely with Runes and shit.
>>
>>729860941
More russian trojans and viruses in your PC
>>
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stomped the fuck out of snow niggers



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