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It's gonna be a cult classic with mods
>>
aint no "cult classic" ever needed mods to be considered good
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>>729860672
>>
>>729860641
I grew up in seattle and it felt weird how the culture and indoor arcitecture felt absolutely nothing at all like anything you would see in seattle.
It felt like a game set in new york but then with a few memorable landmarks slapped on top like the space needle and pike place
>>
>>729860709
80% of the NPCs are literal whores or homeless, that's incredibly accurate
>>
>>729860694
it's great and doesn't need mods, even the patch makes it worse
>>
>>729860761
It's literally uncompletable without a fan patch, LARPing zoomie
>b-but
You got the GOG version that already has the unofficial patch applied
>>
>>729860818
fuck off wesp
>>
It's already a cult classic, but a proper modding toolkit would really help. There's a lot of things that would be really cool, but are frankly out of scope for the dev team. If we had a mod toolkit, transforming it into vampire Dishonored would be absolutely viable.
>>
>>729860641
>I'm gonna be a cult classic once I transition
Sure you are, sister.
>>
>>729860709
>I grew up in seattle and it felt weird how the culture and indoor arcitecture felt absolutely nothing at all like anything you would see in seattle.
You'd have to blame Hardsuit Labs for that because at least 2/3s of the environments come from them. Culturally it's hard to say because it's a game with basically zero American actors in it. Everyone is a Brit.
>>
>>729860641
Yeah, if you rework the graphics, rework the dialogue and the circumstances I might even consider it
>>
>>729860641
>mods
Mod exactly what, though? You can't pull a 180 on what's in the game.
>>
>>729860709
The New York vibe primarily comes from the noir thing, IMO. The snow, the detective protagonist, the morose vibe.

I do wonder where the decision to set the game in a mysteriously snowing Seattle where it's actually a huge deal that it's snowing but the snowfall (which is probably supernatural in nature) is never explained. There are a lot of choices like that which probably made sense at some point during development but feel vestigal in the final game.
>>
>>729862630
And tighten up the graphics a little bit
>>
>>729860641
like Starfield, it's unfixable unless you have the source code
>>
>>729862661
>Mod exactly what, though?
Level design, over-scripted quests, the fact you can't have a ghoul, the fact you can't carry guns around, and many other things.
>>729862680
The texture quality is complete dogshit. But to be fair, you don't need a mod toolkit to fix that. You just need an incredible amount of patience to fix thousands of textures across the game that have the resolution of an N64 game.
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>>729860641
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>>729862630
The dialogue is really good. There's just not enough of it.
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>>729860761
Bloodlines was never a "great" game. It's a fascinating game that is a miserable slog to actually play. One of the common traits of a cult classic is people making excuses for them.
>>
>>729860641
>Listen up chudigga-igga
>Me and tha sistas, we on da trigger!
>>
>>729863363
No one is gonna buy your shitty game
>>
>>729863363
>Erm, actually chud, the original was never good!
How many times have you tried this
>>
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Everyone on /v/ told me that Bloodlines 2 was going to fizzle out and people would go back to the first game, or its player numbers would quickly drop below the first game.

Well, it's been two and a half months, and that absolutely hasn't happened yet. There's no sign of it happening anytime soon.
>Muh GOG.
Bloodlines 2 is on GOG as well.
>>
>>729862661
I'd love a mod that got rid of the blood pip system and went back to a blood pool.
>>
Ironic shilling is still trans-coded trans-sister
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The Ysabella DLC looks pretty cool. I hope they add some subtle hints that Safia might be a Tzimisce.
>>
>>729863026
>>729863640
I think that was anon's precise point. Fixes for BL2 would have to be massive overhauls since it's not just one minor thing that drags the game down. This is one of those instances where modding can't do shit.
>>
>>729863763
Pretty much
OP here, the whole point of the bait is pretending that this game can be salvaged like the original, when obviously Bloodlines had all the writing, story, gameplay, and atmosphere already in place. All things that can't just be conjured by mods
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>mfw WESP already said he's not even gonna bother
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Just like Starfield. Mods will fix it... One day...
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>>729863953
starfield could at least be converted to something. that's how we got enderal and nehrim respectively.
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>>729860641
>>729863026
It's Unreal Engine you fucking retard. People aren't gonna be able to mod shit. Hell people have only recently just barely been able to look a bit deeper into Unreal Engine 3 games, but we're still not at a level where modding them is easy either.
>>
>>729863564
>a game that just came out has similar numbers as a 20+ years old game
yikes
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>>729864010
scifi is dead though
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>>729864010
I'd KILL for something comparable to those two for Starfield.
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https://www.paradoxinteractive.com/media/press-releases/press-release/paradox-interactive-ab-writes-down-msek-355-of-capitalised-development-costs-for-vampire-the-masquerade-bloodlines-2
Never forget this game lost $35M
>>
>>729864047
BL1 was added to Steam in 2007, but even prior to that game did infamously poorly. I'm talking 72k copies sold while they were relevant to track still.
>>
>>729864158
Bloodlines 2 was never EVER going to turn a profit for Paradox, though. Not unless it was another BG3 or something. Keep in mind this game was developed twice and would, at best, only make its development budget(s) back.
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>>729864237
>we didn't want to make a good game that sells well anyway!
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>>729864010
It already has
https://www.youtube.com/watch?v=2lGnbpFsgnQ
>>
apparently they released a patch that lets you skip fabien flashback stuffs
is it worth playing now?
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>>729864376
>sarlaccfucker9000
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>>729864423
FUCK no, and that skip only applies to your second playthrough
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>>729864187
>BL1 was added to Steam in 2007
who asked retard? learn to read
>72k copies sold while they were relevant to track still
vampire shit was never relevant, not to mention it came out in the same year as hl2
>>
>>729864376
This is one of those projects I fear for. Remember, Redemption remake for Skyrim received a C&D letter from Activision so they had to scrub all association from the mod. I doubt Disney will be as kind.
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>>729864481
>came out in the same year as hl2
same day brother, same day
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>>729864559
>Redemption remake for Skyrim
A what now?
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>>729863410
>>729863451
Kinda seems like a cope to me. Both Bloodlines games are hugely flawed and fans try to pretend the problems aren't problems because "the writing is real good". It's not news to anyone.
>>
>>729863763
So it's exactly like VTMB1? Mods were never able to fix the numerous core problems in VTMB, such as the terrible combat, the terrible progression systems, the dialogue options that don't do anything. It's all hard coded into their half-baked Source Engine derivative.
>>
>>729863839
>Bloodlines had all the writing, story, gameplay, and atmosphere already in place
Bloodlines 2's writing, story, gameplay, and atmosphere are all superior to the first game. Those things were never the problem with it. The problem is that VTMB2's gameplay being better than VTMB1 doesn't make it GOOD. They both suck. Neither can be fixed with mods.
>>729863896
Modding VTMB2 is way beyond his skillset.
>>
>>729864026
>It's Unreal Engine you fucking retard. People aren't gonna be able to mod shit.
To be clear, the original plan at Paradox was to release a modding toolkit for VTMB2. This disappeared into ???? land when The Chinese Room rebooted the project.

It's unclear whether Paradox still intend to pursue this. It'll likely be decided this year when they release the updated roadmap.
>>
>>729863363
>miserable slog to actually play
wrong
>>729865008
>Both Bloodlines games are hugely flawed
wrong
>>729865102
>terrible combat
wrong
>the terrible progression systems
wrong
>the dialogue options that don't do anything
wrong
>>729865221
>Bloodlines 2's writing, story, gameplay, and atmosphere are all superior to the first game
HAHAHAHHAHAHAHAHA
try not spamming the same 2/10 bait 3 times in a row next time
I also love how you failed to even mention BL2's progression system after lying about 1's, because 2 doesn't have a single one, not being an RPG and all
>>
>>729860641
Interacting with shills in these threads was pretty funny, especially when early reviews came out and they where were told to stop posting for like 12 hours and go have an emergency meeting to adjust the posting strategy
>>
>>729860641
You can't fix garbage this game will be viewed as a cancer never anything else.
>>
>>729865296
>updated roadmap
They're still pumping money into this trainwreck lmao. As a paradox hater this pleases me.
>>
I think you're too stupid to understand that modding is not some charity. Games get active modding communities when the games are ACTUALLY good and have some appeal + when there's actual potential for in-depth modding.
Fixing this crap with mods would require making a whole new game entirely. And the foundation would still be rotten. Why would anyone want to waste time on it when they could be modding the ACTUAL Bloodlines game?
>>
>>729860818
My first time was with no mods it was far better then bloodlines 2 walking sim.
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>>729864158
>>729864237
Paradox tried to cut corners by giving TCR something like 1/3 of the budget Hardsuit were given. The dilemma is whether increasing the budget would have improved sales. If you made the perfect VTMB sequel that wasn't severely compromised by budget cuts and scope limitations, would it actually sell better than the game we got?
>>
>>729865549
Easily, just give it to a dev who actually wants to make video games
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>>729864423
If you don't like Fabien, this isn't the game for you. He is really the true protagonist, and you are just a vessel for him to occupy.

The New Game+ sorta thing lets you skip Fabien or skip Phyre.
>>
>>729865360
BL2 doesn't bother having a progression system because it gives zero fucks about being an RPG and its creator more or less told Paradox point blank it wouldn't be an RPG. Paradox decided to market it as an RPG, and decided to use the name Bloodlines 2, despite objections from the studio.
>>
>>729865436
Because only die-hards care about the first Bloodlines. To most people, Bloodlines 2 is Bloodlines, and Bloodlines 1 is "the first one".
>>729865423
They're contractually obligated to deliver the DLCs. >>729863752
And they're also working on various improvements at the same time. The most recent patch improved stealth a bit so that you can sneak past enemies and locked doors more easily. I assume there will be more improvements like this in 2026.
>>
>>729865891
>its creator
Pretty sure Mitsoda explicitly wanted it to be an RPG
>n-no I mean the other guy who was fired
hehehehehe of course you do, shill
>>
>>729860641
lol no
>>
>>729860641
Did somebody rip the model for the big tiddy vampire or not?
Much like Bioshock Infinite, porn should be its only impact.
>>
>>729866072
>big tiddy vampire
Her tits were nerfed when the woke walking sim devs got their hands on her
>>
>>729865891
>gives zero fucks about being an RPG
why? WoD setting is all about roleplay
>>
>>729865673
They gave it to the only developer willing to touch it. Everyone else said no. Even Sumo Digital said no. The only reason The Chinese Room accepted Bloodlines 2 is that (unlike every other indie dev studio on the planet) they needed a AAA project pronto to avoid being shut down.
>>
>>729866098
the bags were still fun sized despite the nerf, and can be restored in porn, just like beta Elizabeth Comstock.
>>
>>729866187
Because they ONLY make walking sims and despise having to put in actual gameplay. Just like all walking sim devs, they're incredibly angry that their shitty stories can only cut it in vidya
>>
>>729860641
Yes it was pretty fun ngl famalama. GOTY 2025 for me.
>>
>>729860709
The same was true for LA in the first game. I have lived in So Cal near 40 years. Fucking nothing about its version of LA, Santa Monica, or anything else is REMOTELY accurate to the real thing. If anything 2 is like this because it's trying to copy how 1 did it.
>>
>>729864071
>C.S. Goto
get the fuck outta here
>>
>>729866004
The version of Bloodlines 2 was entirely the brainchild of Dan Pinchbeck. (With a healthy dose of Paradox executive meddling, hence the bizarre first person melee fixation, voiced protagonist, all that stuff.) The characters, the overall plot, the tone, the art direction, it was all him.

Basically, he was the Paul W.S. Anderson of Bloodlines. British guy brought in after the American guy shat the bed and pissed off the producers.
>>
>>729865549
>Paradox tried to cut corners by giving TCR something like 1/3 of the budget Hardsuit were given.
You have it the other way around - Paradox was about to cancel BL2, but TCR or rather their publisher made a low cost pitch about fixing. In hindsight going by their comments, and the fact they bought their independence from the publisher it's clear TCR was not really onboard with this. Hell, they outright said game is called BL2 because "they were told to name it that".
>>
>>729866187
>>729866315
Where is this walking sim thing coming from? Bloodlines 2 is primarily an action game. It has walking sim stuff but this was shoved into the game super late because the got worried about non-action-game fans being alienated.

The sections where you play as Fabien in flashbacks did not exist until about a year and a half ago. They were created on a very low budget. Originally VTMB2 was a start- to-end linear action game with stealth elements.

That was the pitch. That was the game they were making. That's why the walking sim detective stuff feels so glued on.
>>
>>729866315
this remains to be seen depending on how two dlc turn out. if they're walking sims then we know the entire phyre body of the game was something they resented having to implement.
>>
>>729866072
Fabien does not seem like he fits in the setting at all since WOD is very adamant on vampires being Buffy style evil. And Fabien flat out is a decent person despite being embraced for a century.
>gets bothered if you kill randos
>cares about his blood dolls
>cares about justice
>cares about others in general
>relatively polite to everyone
>cares about the homeless
>just an overall stand up guy better than 90% of mortals
>>
>>729866363
Honestly, 2's Seattle reminds me Homefront 2's weird version of Philly made by a British team who had clearly never seen Philly in their lives.
>>
>>729866698
>The sections where you play as Fabien in flashbacks did not exist until about a year and a half ago. They were created on a very low budget. Originally VTMB2 was a start- to-end linear action game with stealth elements.
You mean, it didn't exist until TCR got to create the content they wanted? Yeah, that's kinda the point people are making.
>>
>>729866698
>Where is this walking sim thing coming from
From the game.
>but originally
>but super late
>but one year and a half ago
Okay, and?
>>
>>729862473
So all the VAs are putting on fake American accents? (Except Phyre putting on a fake Transylvanian accent,)
>>
>>729860641
cope harder retard
it's embarrassing how much of yourself you've invested into this shit game
>>
>>729866586
The other studios had all turned Paradox down in part because the offered budget was too low. It's the same reason everyone told Deep Silver to fuck off when they were looking for a studio to make Dead Island 2. That's why they moved it in-house. Dambuster Studios were told they were going to make Dead Island 2 or they were going to be unemployed.

Pinchbeck said that one of the main Sumo branches had been approached but they turned Paradox down. I think the truth is a little bit in the middle. I think that Sumo were unhappy with The Chinese Room and were demanding they produce something AAA, and NOT pitching for VTMB2 was not really an option. The earliest leaks about VTMB2 said that the VTMB2 pitch was not exactly voluntary and I believe that. Pinchbeck is just being diplomatic.
>>
>>729866754
>since WOD is very adamant on vampires being Buffy style evil.
Not really. It's more like that becomes a very likely outcome since your humanity erodes with passage of time, but you struggle. Or embrace the Beast if you think that's what you are.
>>
>>729866925
>Studios were told they were going to make Dead Island 2 or they were going to be unemployed.
NO ONE CAN RESIST THIS CEO POWER MOVE
WAGE SLAVES FEAR IT, SHAREHOLDERS WORSHIP IT
>>
>>729866929
>Not really
That's not what the guide book said for character creation when I read all like 50+ fuckin pages.
>>
>>729866929
I find it odd because he is above average good despite his age and being a vampire. He is a better person than your average Human by a large degree. I'd have liked more reasoning as to why the beast seems to have never touched or corrupted him over his time and the dude must have a high as fuck humanity score.
>>
>>729866984
new vampire starts at humanity 7. just saying.
>>
>>729860641
The shills were beyond pathetic for pushing this trash on this board so much. Everybody knew it was going to be a flop and forgotten about.
>>
>>729866754
>>gets bothered if you kill randos
Actually, he makes jokes about it. "The thin blue line just got a bit thinner."

Fabien is an unreliable narrator. He's almost certainly the modern day rebar killer. There is a disconnect between his chipper detective persona and the real vampire underneath.

As a character, Fabien suffers a bit from being, and I'm not shitting you here, something like the FIFTH version of Fabien. You may have heard of the thinblood -> chinatown detective -> parody detective evolution. But this isn't the ORIGINAL Fabien. The original Fabien was the game's mastermind, the one behind Elif (who was renamed Cemile and then Safia). He orchestrated the diablerization, and was carrying out some sinister scheme.

That's the original plot of TCR's Bloodlines 2. They rewrote Fabien so many times and there are these accumulated layers. There's audio in the game files where Fabien talks in a Southern accent like Frank Underwood, talking about the mark on your hand in easy-going cattle branding analogies.

I have no clue why Fabien (he had a different name originally) was seen as non-negotiable. They rewrote him so many times into so many radically contradictory incarnations.

It honestly makes me wonder if he originated in Hardsuit's game in some way. Because Elif was from Hardsuit's game, and Safia IS Elif.

I feel like TCR are hiding things. Even the art book is evasive about some stuff. It's REALLY evasive about early dev stuff. They mention that originally the apartment you sleep in belonged to a "companion" character, but refuse to say who that was.
>>
>>729866784
No, because the people in charge of Fabien's sections were the new hires. Ian Thomas was in charge of Malkavian Fabien. Sarah Longthorne said that she didn't know who the rebar killer was because that side of the game was developed in complete isolation from her. Ian Thomas came over from Frictional Games. He wrote Amnesia Rebirth.

Playable Fabien was conceived after the game's original writer/director/studio head left. His version of the game was action oriented.
>>
>>729867473
the game never shows this so any such belief is pure speculation by the player. We can only go by what we know, not what we assume. Anything else is by definition head canon. Past versions are also irrelevant to the final motives and portrayal of a character. Many many characters in all media go through rewrites that heavily change them.

The game shows Fabien as an upstanding guy. Any beliefs he isn't are entirely based off the players interpretations.
>he's the rebar killer
Never proven. Just a dialogue you can make him consider once. AKA not canon and just the player making a decision. Just as it isn't canon that whatever story I picked for Phyre is the real one.
>>
>>729866787
>From the game
The final game is mostly an action/stealth game. One of the complaints is that there's too much combat and the stealth mechanics aren't strong enough and the level design doesn't facilitate avoiding it enough.
>>729866808
Yes. They're basically all British TV and theatre actors. Even the new Damsel actress is British.

Interestingly, back when Safia was a Tzimisce (I mean, she's totally still one, but the game pretends otherwise) she spoke in ancient Turkish. They had a language coach and everything. It seems like an awkward amount of stuff was left on the cutting room floor despite the limited budget.
>>
>>729867691
Don't respond to the shill, he's in love with some faggot from TCR and will use any and all excuses to excuse a dogshit final game because "b-but during the writing process it was different"
>>
>>729864158
So how many sales did it move?
>>
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>>729867473
>>729867691
>mfw someone cares about this
Are you having a laugh? How does anything from that vile pile of dogshit compels someone to discuss it?
>>
>>729866754
He's giving that cop at the front desk permanent memory problems just to get out of having to pay his poker losses.
Which still makes him one of the better people in the WoD.
>>
>>729868043
Oh anon, I have such sights to show you
https://arch.b4k.dev/v/search/text/pinchbeck/
>>
>>729867727
>she spoke in ancient Turkish
Interesting, the Nomad was originally Ottoman, you'd think if anyone would pick up on that it would be her/him. Or is that why Safia chose the Nomad for her plan? I'm about 2/3rds through the game so I haven't figured everything out yet, though it's obvious by this point that she must be involved.
>Damsel
Does she only show up at the end? I haven't encountered her yet.
>>
>>729867691
Fabien has to be the modern rebar killer. None of the other explainations work. The biggest smoking gun is Dale. Dale was killed by someone he trusted. Fabien has a weird glitch where he can't remember how he knows where Dale lives. Let's be real. He knows because he followed Dale back to his apartment, was allowed into the apartment, then killed him.

Pandora struggled against her attacker. The only plausible attacker was Fabien. The back door was locked. The footprints in the blood match his shoes. It doesn't explain why nobody heard the wine bottles smashing, though.

Fabien has SEVERE memory and perception issues. When you play as him, he sees his office door with a golden plaque reading DETECTIVE FABIEN. When you play as Phyre, it's a post-it note on an old storage room. Also, all of Fabien's flashbacks contradict the modern day paths. In his memories he walks around the streets. In reality he was clambering over rooftops.

Fabien also says a lot of odd, erratic things about how policemen are killers when interviewing Verona.

Hopefully the DLC sheds more light on this. We know from the game files that Benny visits the Gardener, tails Damsel, meets with Guru, one of Fabien's contacts, and stuff like that. Ysabella's DLC involves meeting Verona, meeting Willem at the club, meeting Safia in her underground haven/lab, stuff like that.
>>
>>729868231
Safia's older motivation is unknown. The reason she starts randomly calling you 'my love..." was her Tzimisce compulsion kicking in. They retcon this in the final game with the whole Gideon thing where she's projecting her obsession with him onto you.

So Gideon wasn't a character originally. The whole twist around Safia and Gideon was a fairly late development rewrite. Originally she was a Tzimisce elder that was fixated on The Nomad for some reason.

We only have her final motivation which is inserting Gideon into Nomad's body. But she had a different motivation originally. It's not super clear what the original plan for the mark was. We do know that early, early on Fabien was the mastermind and he had intentionally made you diablerize him with the help of Elif/Safia.

They basically turned Elif into Bellweather from Zootopia.
>>
>>729868758
>only released version of a story is a "retcon"
Nothing but the released game matters. You are a nigger
>>
>>729863752
It's gonna be great
>>
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>>729860641
>mods will fix it!
when was the last time this even happened? fallout 4 10 years ago?
>>
>>729868939
>fallout 4
>fixed
zoomer
>>
>>729868469
>Fabien also says a lot of odd, erratic things about how policemen are killers when interviewing Verona.
Like...
>>
>>729868758
>They basically turned Elif into Bellweather from Zootopia.
Who was an A-tier villain so that's ok.
>>
>>729868828
To rephase, there are plot points in VTMB2 where they are hastily papering over massive cracks with throwaway explanations. They didn't have the money to re-record the whole plot. So they re-recorded bits and pieces. This is why the stuff around Safia is so odd. It's still pretty well written, but you can sense the reshoots, basically.
>>
>>729868975
F4 goes from complete dogshit to at least being a fun video game, even if it's not the RPG we wanted. Compare modded F4 to "modded" Starfield, they can't even fix the gameplay parts. Part of the problem is that the game is shit but the other part is just that the modding scene is a lot smaller than it used to be. A lot of the big ones for any game are just getting made by the same guys that were doing it 10+ years ago. Off the top of my head for really big ones, this is the case for Skyrim, Morrowind, Slay the Spire, Elden Ring and Subnautica. There's new mods, but not new modders.
>>
>>729860709
shit happens when devs buy the first premade assets they find on fab
>>
>>729868469
>Fabien has to be the modern rebar killer. None of the other explainations work.
So David was his ghoul? We've seen no sign of Fabien having or wanting ghouls. Why would Fabien even need someone else to reverse pickpocket Verona when he could do it himself? And wouldn't he have known about them being twins being a detective and all?
Still that would explain him recognizing David when you hunt him down for Niko, given I don't think you ever met David in person before that.

>>729868758
>Safia's older motivation is unknown. The reason she starts randomly calling you 'my love..." was her Tzimisce compulsion kicking in.
How would she pass for a Tremere tho? What with the whole blood bond pyramid they used to have, wouldn't other Tremere know that she's not one of them?
>>
>>729863752
I just know they're gonna add an option to dance in the club as Ysabella, just to rub our faces in it.
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>>729866808
Katsumi is a Chinese British woman pretending to be a Japanese American woman. Ryong is a Japanese British woman pretending to be a Korean American.
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>>729869424
>So David was his ghoul? We've seen no sign of Fabien having or wanting ghouls.
Fabien doesn't have human ghouls as far as I know, just a bunch of people he feeds from. He possibly has a ghoul dog, though. I can't remember the name, but he mentions a dog to Gideon, and then at the end he asks Phyre to look after <insert name here>, and Phyre is confused. Then Fabien is like, "Never mind, he'll be alright."

I would point out that from the game files we know that Benny meets Guru in his DLC. It's possible that Benny is the one behind the death threat against Verona.
>>
>>729869983
And Guru's real name is David, but Fabien didn't seem to know that and he's a different guy than the ghoul.

Also animals can be ghouled? I didn't know that, you'd think lots of vamps would have pets then. I can't think of a single ghouled animal in the lore. Someone enlighten me.
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>>729869983
Why would Benny be behind the death threat? Was it coincidentally unconnected to the Rebar killings?
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>>729869424
>How would she pass for a Tremere tho?
Carefully. You can actually see a bunch of hints in the final game about the Tremere being suspicious of her. It's why the anarchs were abducting her research assistants. They were meant to deliver them to New York where presumably the New York Tremere would interrogate them. The way the final game spins it, they suspect Safia is sabbat. But most of these quests were written when Safia was called Cemile and was pretending to be Tremere.
>What with the whole blood bond pyramid they used to have, wouldn't other Tremere know that she's not one of them?
There are no other Tremere in Seattle except Mrs. Thorn. The Pyramid is gone. Thorn is attempting to re-establish it. Safia is sorta shielded behind Ryong, meaning she isn't under direct scrutiny.

They removed the reveal that she's not a Tremere, but left practically all the things that were intended to foreshadow her not being a Tremere. Weird choice.
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>>729870403
Is it ever mentioned how long Mrs. Thorn has been in Seattle?
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>>729860641
Bloodlines 2 is the best walking sim ever made
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>>729868758
Speaking of vampires who may not be what they appear, I wonder about Lou. Her Ventrue refined tastes are heavily exaggerated to the point other vampires find it weird. What if Lou is not actually a Ventrue?

The reason I say this is that Willem has a bunch of strange rambling lines. One of them is "So, poor bastard thinks he's a Ventrue." What if he's referring to Campbell? What if Lou, Ryong, and Campbell are not actually Ventrue? Or maybe more correctly what if this was a dropped idea? Logically Campbell can't be a Lasombra because he is a public figure and constantly photographed. He's a celebrity.

Ryong is oddly violent for a Ventrue. Also, Lou doesn't use Presence, nor does Campbell. They only ever use Dominate. Which I found odd. If we entertain the idea that at some point in dev they were secret Lasombra, the use of dominate, the violence, and Lou's oddly over the top Ventrue tastes seem sus.

I feel like there's just something hidden in there. What Willem is saying is that there is a character in VTMB2 who thinks they are a Ventrue but they're not. Who could it be?

Also worth noting that Lou interfered in Ryong's siring. Campbell was meant to sire Ryong, but Lou took her. There may be some significance to that.
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>>729870403
>There are no other Tremere in Seattle except Mrs. Thorn.
When was this stated?
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>>729860641
>It's gonna be a cult classic with mods
Face it anon, it's just going to be the same 30 retards talking about it non stop on /vg/, and they won't even talk about the game
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>>729870185
Fabien doesn't seem to know a whole lot about his blood sources. For example he's completely oblivious to the Mr. Lemon stuff, and completely oblivious to the fact he has a childe who has been following him the entire game fucking up people's memories.
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>>729870869
That would imply Rosalind wasn't Ventrue either.
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>>729871292
Fabien didn't encounter Mr. Lemon until he was in the drunk tank, after Misty had already messed with his memories.
Or am I remembering incorrectly?
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>>729870185
>Also animals can be ghouled?
Yes?
>you'd think lots of vamps would have pets then
No, as animals are weary of vampires, clans with animalism like Gangrel, Nosferatu or Tzimisce can lure animal to ghoul it, and they often do.
>I can't think of a single ghouled animal in the lore
Typhonian beast, was last of it's kind animal that was ghouled by Set the Antediluvian.
Other than that enslaved dog/rat/bird isn't compelling character for rpg, more like no named npc. There are also Tzimisce blood hounds.
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>>729865008
>Kinda seems like I'm trans
Then take the HRT journey, sister!
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>>729870251
I don't know. Something is going on with Benny. The ring, for example. He got that from The Gardener. But the DLC makes it sound like he maybe steals it. The DLC will presumably explain it.

Is Benny actually sabbat? We kind of assume he is, but it's possible he stole the ring. Tolly, Benny, and Ysabella are part of some secret deal that you find a record of in the plastic warehouse. Is Tolly sabbat? I mean, maybe, who can say.

Point is, during the events of the game there are these parallel conspiracies going on. Presumably the DLC will explain them. It might plug some of the gaps in the rebar killer storyline.
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>>729870560
Can't remember, sorry.
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>>729870869
The line "Old as the Nomad herself. Well I'll be." is a leftover from when Phyre was written as a woman, and it's almost certainly referring to Cemile/Safia, who was originally an elder like you.
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>>729865102
>So it's exactly like VTMB1
No. The only thing that 1 needed was patching to fix its fucked up state. It did not, and does not, require any overhauls or massive changes for it to be the great game that it is.
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>>729871030
Lou gloats about it. She says that the only two Tremere in Seattle are Ryong's pet researcher and the Thorn woman, and then says there's no chantry in Seattle, good riddance, or something along those lines.
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>>729871418
Possibly. Although he knows Fabien. Fabien is actually quite confused because Lemon has been in the drunk tank for days, so why is he still "drunk"? (He's not drunk, he's brain-blasted.)

Fabien's memories are so shot that his recollection of who he knows and doesn't know can't be trusted. And it's a double whammy because Misty is meddling with other people's memories at the same time.
>>
Reminder that Fabien is Malkavian, meaning he's insane so his memories and thoughts aren't exactly reliable.
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>>729872394
Bloodlines has the following problems:
>The main plot is not very good.
>It runs out of momentum after about 4 hours and never recovers.
>Stealth sucks.
>Combat sucks.
>Physics suck.
Like most Troika games it's just not very well made. But the atmosphere is so good.
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>>729872695
lol
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>>729872656
Being a Malkavian doesn't mean memories aren't reliable. Grout had absolutely no issues with his memory, for example
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>>729871914
>Tolly, Benny, and Ysabella are part of some secret deal that you find a record of in the plastic warehouse.
I must have missed that collectable, what does it say?
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>>729872936
I'm not actually a huge fan of how v5 has tried to reinvent malks as kinda fractured seers. It feels like a somewhat one-note incarnation that is ultimately less entertaining that "bitches be crazy".
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>>729873076
Haven't Malkavians always had their insanity manifest in different ways?
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>>729872695
You have the following problem:
>We aren't friends.
I want to be your friend. I want to make you brownies on your birthday and go drinking with you on Friday nights. Give me your Discord info so we can link up.
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>>729873128
Malkavians will inevitably develop schizophrenia the longer they're a vampire because the Madness Network becomes too loud for them to ignore. Yes, Malkavians start out with a variety of mental illnesses from OCD to dissociative disorder, but their inevitable end is becoming a schizo from information overload.
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>>729873018
It's a bunch of redacted financial records. One of them mentions Tolliver, Moore, Mundoon. The thing is, Moore and Mundoon? That's expected. They have dealings all the time. As Fabien puts it, they are the carrot and the stick of the court. But why is Tolly involved with them? He never gives any indication at any point in the game that he is in any way close with Benny and Ysabella, but there's something there.

Most the characters in the game feel like something major got left on the cutting room floor.
>>
Only way for it to be a cult classic is for a disgruntled employee leaking the HSL build.
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>>729873482
Also the document is OLD. Or at least a copy of an old document. it mentions Olmstead. This is likely a reference to Roy Olmstead, the Seattle bootlegger from the Prohibition era.

https://en.wikipedia.org/wiki/Roy_Olmstead

But that raises questions because Tolly comes off like a 70s or 80s fag. Not a 30s fag.
>>
>>729860641
Yeah, just like Starfield.
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>>729873482
Thank you Anon. I wonder who FRD is.
>>729873673
None of those 3 come across like they're that old. Ysabella especially.
>>
>It's gonna be a cult classic with mods
Cope.
You think people that hate fun and would remove it from Bloodlines are capable of making a decent game? Or if not, that mods would fix it?
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>>729873612
I do hope the HSL build from late 2020 releases at some point. I do remember hearing though that things were going terribly off the rails at that point. One rumour is that Hardsuit had completely fucked up the Mr Damp plotline because of paranoia over a Malkavian serial killer being insensitive.
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>>729860641
People only make mods for good games
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>>729873789
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>>729873482
I was talking to a friend who is playing VTMB2, and we were both baffled by the shitty UI design. Why are newspapers and journal entries and stuff part of the fucking codex? Why doesn't it bring up a piece of paper I can examine? Who thought this weird "shove everything in the codex" idea was a good idea?
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>>729863363
since it is a source engine game it plays very smoothly, i never had any issues with the combat (tremere with guns, i didnt try melee which might be wonky, but probably not stranger than half life 2)
i didnt do any patches except for maybe widescreen? i even went through the sewers on my playthrough
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>>729863363
Lies. From start to finish I enjoyed every second of the game
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>>729862473
I don't think Hardsuit Labs is responsible for everything being European. One of the first things I noticed was cardboard boxes having fucking Cyrillic characters as the secondary language. And then the radio station has nothing but European accents for the characters I'm supposed to believe are local callers.
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>>729873903
What's that, proof the game is fun, because you can guzzle estrogen? Have fun with that trannoid.
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>>729872936
>Grout had absolutely no issues with his memory, for example
It's not aout if he remembers thing or not, it's about how he sees and remember what he does. Malkavians are lunatics, just like fishmalk was talked to by his TV, it didn't happen in reality but in fishmalk's head it was real, just like schizos have visions that aren't real feel very real to them.Thus Fabian can't be trusted because you never know what was real and what was dlusion.
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"mods will fix it"
>>
Modding games is like decorating a house.
You can put things inside and outside the house, you can even put new windows in, paint it, add a carport and awnings and as long as the foundations are strong, the house can support anything you want to build onto it.

In "Bloodlines 2"s case, there is no foundations and no house. There's a portapotty laying on its side with shit seeping though the door. Good luck finding anyone who wants to build onto that.
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>>729874046
>since it is a source engine game it plays very smoothly
Source Engine never found wide adoption for a reason. It's jank as fuck. Doors are a constant source of problems in VTMB. The whole thing is just super ropey.
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>>729865549
Chinese room just cut a bunch of shit from Hardsuit's version, changed small things, but the general characters and over arching plot is still there. There's leaked assets of Safia's boss form from the Hardsuit version, so the Tremere was always going to be the villain, they just changed the Nossie into being a fag from San Diego and added the detective stuff, there would have been differences, but the over arching plot and most of the characters and stuff were the same, just abridged. Hardsuite had other maps they wanted to make and other plots that had to be cut for time like the university campus where Sabbat were turning college kids and making them disappear, and the main plot would've been about a plot that lead to a shit ton of embraces in one night and flooding the streets with thinbloods and you as one of the victims had to figure it out or they'd final death you
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>>729874395
The Source Engine has the sexiest lighting so I don't care.
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>>729864423
The flashback's were the best part though
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>>729874395
doors is a constant source of problems?
???
what the fuck do you mean
i never had any issues with any doors
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>>729874103
>I don't think Hardsuit Labs is responsible for everything being European. One of the first things I noticed was cardboard boxes having fucking Cyrillic characters as the secondary language.
A huge amount of props came from HSL's version. Not all, granted. TCR had their own artists but they were under pressure to recycle as much as possible art-wise.
>And then the radio station has nothing but European accents for the characters I'm supposed to believe are local callers.
So the radio station was done by Paradox but TCR had veto powers over the script. They asked for minor changes like removing jokes about NFTs. This is why it has a different cast to the main game. It's basically a bunch of World of Darkness youtubers and paradox people.
>>
>>729874240
There's a bunch of people who will gladly make VTMB2 mods if they release an actual VTMB2 modding toolkit.

The reality is that they've run into the brick wall of what they can currently achieve with mods due to the lack of an SDK. If they release an SDK people will make heaps of mods for it. It's a much better foundation for modding than VTMB1 because you can just take this big urban hub and insert quests into it. Mods to add new quests to the game, add ghoul companions, etc. are things people want to make and will gladly make if given a chance.

Paradox are dumbasses if they don't take advantage of this. It's weird because they actually sanction modding VTMB2 officially. But they haven't released the tools needed to make proper mods.
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>>729869424
The Pyramid got exploded during the war on terror and the Tremere got into a civil war, it'd be easy to pass as one if you learned a bit of thaumaturgy because there's no way of knowing who is and isn't now. The Giovanni merged with another clan to make the Hecate because the entire top half of the Giovanni command structure also got taken out by a drone strike after one of their rivals put out a tip it was a meeting of terrorists
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>>729874617
Good lord, are you the same shill that was here running defense on every single fucking aspect about the game before launch? It flopped. Move on.
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>>729874395
that entirely depends on how you handle it, door are only a problem because of collision, which is why most games just don't have it otherwise they'd have to deal with same shit
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>>729873254
Not necessary schizophrenia, also it's called the cobweb. They will always know things they have no way of knowing, those things aren't always the truth, the strain on the psyche that comes from the cobweb can manifest in any number of ways, not just paranoid schizofrenia. The mental health will be shot, but they aren't all shot the same way
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>>729874479
In TCR's version they changed it to essentially mass ghoulings by the anarchs. That's why there are an absurd number of ghouls running around. They were plotting to overthrow the camarilla, so they brought a bunch of vampires into the city on the quiet who have been making thinbloods and ghouls.

Also, the warehouse sequence in TCR's version is fairly obviously a homage to the warehouse section in HSL's version. It even features you being pulled into dream sequences.

The hospital sequence was clearly partially inspiration for Safia's lab. Right down the wheelchair spookily moving.

I would imagine there are a bunch of other plot beats and set pieces and stuff that are recognizable.

My impression is that HSL's version was way too sidequest focused, and Paradox thought all the sidequests were shit. This appears to have been one of the key issues that made everything fall apart. What HSL had made was basically this Owlcat-inspired mostly non-linear RPG where you pursued a bunch of faction questlines, and Paradox played it and thought the writing sucked, the quests were boring, and the story was going nowhere. That was when they brought down the hammr on Mitsoda and Cuney. And, if we believe it, it explains why they didn't want TCR to keep the content that had been made.
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>>729874804
You are genuinely retarded if you think anyone will make mods for a shit game with no fanbase (because it's shit).
You think mods are just things that magically pop up out of nowhere, because you're completely fucking retarded, but in reality a game needs to capture the attention of people by having such a good basis that people with the time, skill and inclination to mod can easily see ways to improve on the developer's vision. This pile dogshit does not have that.

But maybe if you keep saying it over and over enough times some will just materialise out of nowhere. Try it with Vampyr too, that game deserves mods just as much as this garbage.
>>
your mom is a cult classic with the mods
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>>729875086
ok schizo
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Just finished my Malk playthrough what did I think of it?
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>>729874604
>doors is a constant source of problems?
VTMB1 has fucked physics. Even with a framerate cap. Doors are jank. Boxes are jank. Jumping up and down is jank.
>>
its slopperino
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>>729875293
Don't forget how FPS fucks up the flamethrower and Protean warform attack chain timing.
>>
>>729875039
Did you reply to the wrong comment?
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>>729875160
People have already made a bunch of mods for it. But they've hit the limitations of what they can mod. There's a bunch of gameplay mods, but the modders can only operate in a fixed domain. A bunch of modders have tried to figure out how to make a photo mode mod, but there's problems with Phyre's head where they can't figure out the game commands required to enable and disable the player head. They can do most of the other stuff, but not the head. This is the kind of limitations modding faces.

If Paradox release an SDK, suddenly it's a whole other ball game.

Let's be realistic for a minute. VTMB2 is a lot more popular currently than the first game. And it will continue to be so indefinitely. There is going to be a constant stream of new players and aspiring modders wanting to change things. We will see if Paradox take advantage of this.
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>>729875602
>And it will continue to be so indefinitely
lol no, it's going to fade into obscurity for being a mid game at best. no one is going to remember it years from now.
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>>729860694
that's a good game that just needs a patch to fix some jank, quite different from a bad game supposedly being fixed by content mods (has never ever happened)
>>
The only legacy this game is going to have will be people making "I really love VTMB, such a shame they never made a sequel" -jokes.
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>>729875602
>Let's be realistic for a minute. VTMB2 is a lot more popular currently than the first game
kek what the fuck are you smoking
>>
Sorry copers, 2 is already confirmed dead:
https://www.youtube.com/watch?v=jblzXCqQtRc
>>
BL2 had the most obvious shills I've ever seen here on /v/.
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>>729860641
Weren't you trannies saying the dame shit about Skyrim in space?
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>>729876023
>Skyrim in space
I would like to correct you.
Skyrim had huge fucking map that looked nice and had nice soundtrack, so game was good at pretending it have deepth. While game wasn't good it was good at pretending that it's good for long enough for modders to develop simple porn mods and stupid bullshit mods that keep you engaged for some time, long enoug to develop true porn mods and overhauls of every single game mechanic + real storylines and quests.
Starfield menawhile have procedurally generated barren rocks separated by loading screens. Like skyrim alredy had too much loading screens and then starfield decided to put loading screens everywhere.
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>>729875997
The truly annoying part about it was the constant attempts to push the bizarre narrative that VtMB wasn't good and that you didn't actually enjoy it.
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>>729872656
Maybe, but sis insanity mostly seemed to be that he was a conspiracy theorist, genuinely seemed to believe he was a noir hardboiled cop 24/7, and general autism (not aware what others thought about him)
>>
>>729860641
kek no, that shit is dead



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