>These graphics made journalists piss and shit themselves
Objectively looks good
>>729868486for 2019 they were good but that screen space reflection bullshit on the main hall was pretty bad
>>729868668Screen space? Didn't this game have ray tracing?
>>729868668>>729868746Anons, that screenshot DOES have raytracing on.
I honestly stopped giving one single fuck about graphics around 2006
And it looks like shitå>>729868550It did not.>>729868746No. It shipped with god-awful first-gen SSR solution. RT was implemented way later, and looks flat as fuck.Unironically, the game looks the best it can with ALL reflections off, because then it uses the oldschool cubemaps and more baked effects, which look more stable and artistic.It still is a modern clusterfuck AAA title that needs TAA to look acceptable.
>>729868746At launch the game did not, the "next gen" update added meme tracing
We don't need better graphics than this, seriously.
>>729868486Do you people want 60 frames and optimized games or not?
it ran well. 60fps high-ultra on a 970 no drops.
>>729868486>gwafixgrow up
>>729868668For 2019? There hasn't been any graphical advancement since 2013.
>dishonest screenshot made to look bad on purposeWhy do people still fall for this shit?
>>729872961>Poorly optimized engine runs well when it's in a corridor with 3~ onscreen enemiesMany such cases.
>>729874795>gwafix don't matter>Even though it's Crapcom's while selling point for this shitty engine
>>729876120Lol seethe lmao
>>729868668I dunno, I feel like this 2012 handheld game looks better in some cases.
>>729877660
>>729877974Which game is that? Looks like shit.
>>729878279And somehow REmake 2 looks even worse.
>>729868486Yo unc, what SNES game be dis? Sheesh
>>729868486damn bro dem ray traciss looking lit fr fr
>>729868486why is it so bright90% of games would look twice as good if they were darker / had more contrast / lowered gamma