Loading screens everywhereOutdated design philosophiesBad character modelCan't fly seamlessly to planets or even land on themNo space aliensThe writingNothing to do on planetsNothing to do in spaceNothing anywhereNot Skyrim in spaceNot even Fallout in space This is Starfield. What was Bethesda thinking?!?
>>729869202I feel like Bethesda has lost all their edge to their games and makes games for just about everybody. Like Fallout 3 and 4 weren't too edgy but it at least had some dark themes. Starfield is just too gay, safe, and boring.
they weren't thinking, Todd wanted his space game so they made a space game.
>we're getting three years of Starfield seethe with no end in sightHappy New Year indeed!
>>729869202they were thinking 'one of our games but in space'and the rest is the consequence of trying to turn oblivion into oblivion in space
>>729869202>No space aliensAnd that's a good thing. We need more "realistic" SF
I still believe that microsoft made them release it as a pile of shit just so that they'd stop wasting time on it.
>>729869202Bethesda has the same problem as gamefreak. When you fill your studio full of old people who have been making the same games for decades, they dont know how to innovate or make anything new and starfield is just the symptom of their studios being filled with nothing but old white males.
>>729872029Bethesda has the exact opposite problem.You are retarded and baiting.
>posted it again award
>>729872125Bethesda would be fixed if they filled their studio up with talented 20 year olds instead of half dead gen x who only know how to make the same shitty games.
>>729869621Oblivion in Space would have been much better
>>729869625Too bad "SF" in Starfield is utter nonesense.
>>729869202>Nothing to do on planets>Nothing to do in space>Nothing anywhereStarfield's POI system has over 260 locations you can find, and, when combined with all the locations that are placed once(like the major cities) there are more locations in Starfield than in Fallout 4 + all DLCs.>No space aliensGood, games with space aliens just end up using the same handful of tropes that everyone else uses. It stopped being interesting over a decade ago.>Can't fly seamlessly to planets or even land on themLook at what happened with games like Star Wars Outlaws, doing these "seamless" transition between planets and space made the "transitions(which are really just hidden load screeens), take 30 times longer then Starfield's load screens. In a game with so man load screens you want even MORE time spent in load screens?>Outdated design philosophiesI love it when people say this because they never actually mention anything specific.>Loading screens everywhereBethesda games will always have load screens because of all the object simulation Bethesda games do. Which is why games with no load screens don't even try to do the kind of immersive games Bethesda does. I'd rather have load screens, and more to interact with, then no load screens and nothing to interact with like most games.
>>729869621too bad it isnt even "one of our games" in space because you can walk through the entire world of Oblivion or Skyrim for 10 hours without a single loading screen in the overworld
>>729869202>Not Skyrim in space>Not even Fallout in space>What was Bethesda thinking?!?Fallout/Skyrim in space, except their dev team is now millennial feminists and the project lead is a gay mexican that stole the four reply gamepad UI from mass effect and stuck it in fallout.
>>729869202>Loading screens everywherehe very first line you already out yourself as third worlder still on hdd and god knows what "competes with ps4" tier hardware.
>>729872728>I love it when people say this because they never actually mention anything specific.He means the loading screens in an open world game. And yes I know you tried to defend those.I could tell you what else he meant too but I dont play awful games anymore.
why did they make the world so fucking bland?>its just like real space! empty and shit!ALL YOUR OTHER GAMES ARE FANTASY/SCIFI
>>729873371Here's the thing with bethesda's loading screens, they're tied to the game's framerate, just like how fast the game runs is tied to the framerate kek. You can unlock the framerate during load screens to have near instant load times even on a potato.Bethesda is a joke company.
>>729873650>Here's the thing with bethesda's loading screens, they're tied to the game's framerate,This was only a thing in Skyrim and Fallout 4. It isn't a thing in Fallout 76 or Starfield.
>>729872029>>729872187>>729872728>>729873371Holy delulu
>>729873165This.The game was doomed the moment they decided to do the fishbowl thing rather than actual real world. They literally took ONE thing they actually do pretty well as a company (world design) and threw it into the garbage.I hate people saying "ohh it's just Fallout 4 in space", NO IT FUCKING ISN'T, STOP LYING YOU PIECE OF WASTED CUM
>>729872186STARFIELD*loading screen*IS*loading screen*BROKEN*loading screen*AND*loading screen*UNREPARABLE*loading screen*TO THE*loading screen*CORE
>loading screens are by far the most common complaintDon't worry, we've listened. that's why ES6 will be using state of the art UE5 technology. Our new employees agree that this industry standard will help us to avoid loading screens and "do the needful", whatever that means. I love those little scamps.
>>729872728>POI system has over 260 Across 100s of shitty empty planets and they look bland andAlso having space alien would've been cooler and more interesting than shitty NASA punk with brazilians everywhere Also hidden loading screens are more immersive than it going black even 10 minutes Also game has dog shit boring writting but no one even bothers mentioning that.
>>729874391I would've been fine if it just had actual persistent planets you can walk around and end back at your ship, even if they were pretty small and mostly randgen slop. But the fact it doesn't even have planets, just instances that aren't connected to anything and are gone the moment you leave is unbelievably shit. Even fucking space isn't a real place you can travel to different planets in. It's just the laziest solution to everything in this game, it's like they don't have a single actual programmer at Bethesda who could figure out how to make cool features work.
>>729872728>because of all the object simulation Bethesda games At what point does that simulation stop being a good trade-off?Because there’s no shortage of survival games, and some other games do similar things with far fewer loading screens.“But you can stack toilet paper and it stays stacked like that.”That’s all you can do when the game itself isn’t fun.
They were thinking modders will deal with it like they always do to make their game relevant.
What happened is that everyone expected Bethesda to make an actually good game for some reason, then acted surprised and confused when they got the usual Bethesda product.
>>729878090>At what point does that simulation stop being a good trade-off?Never. Games are meant to be played, and interacted with. You can make the best looking city landscape, with zero load screens, but it doesn't fucking matter if you can't interact with it.
>>729877849>Reddit spacing
>>729869202They weren't. Like all AAA games now they wrote a proposal,made some concept art then shipped it off to India to be made. AAA studios are just glorified voice acting studios now. 20019 was the last time a game was madd in the actual studio.
they were thinking they'd make the bare-ass minimum effort and then they'd rake in money from Creation Club moddersexcept they forgot your game needs fans and modders for those fans first. many modders noped out without even trying to work on Starfield because it was bad and nobody liked it. only some guys with a real vision tried, like the Star Wars modders who just wanted to make Star Wars ship skins or overhaul planets in to Star Wars planets.
>>729878507Starfield has less interactivity than previous Bethesda titles.KCD2 feels 100 times more immersive because NPCs aren’t procedurally generated, and places actually feel real instead of like a theme park or entirely barren.Yeah, it sucks that you can’t drop a dagger and pick it up 50 hours later in the exact same position, but I think there can be a middle ground.
>>729879003>Starfield has less interactivity than previous Bethesda titles.This is just objectively false.>and places actually feel real instead of like a theme park or entirely barren.Space is, by its nature, barren. Any space game should be largely barren, or else they aren't simulating space, which defeats the point.
>>729876980There are rumors that apparently the new Starfield update is suppose to also come with an engine update. Something similar to what they did with Oblivion where they mixed Creation Engine with Unreal Engine 5. Considering I'm one of the three people on /v/ and 10 people on all of the internet who seems to like Starfield, I really don't like the idea of Bethesda RPGs moving to Unreal Engine. I have no idea what that's going to mean for mods, what that's going to mean for the way things are loaded in a game where you can manipulate items in every room and they will stay just like you left them when you leave and return (which will very likely be gone if they go full UE5), the games will be even more bloated in file size and a bunch of other things. But because it's what everyone else is "used to", this is what's going to end up happening. I can't stand Unreal Engine.
>>729878871More than anything, it needed a better, more interesting aesthetic.I’ll go out on a limb and say that NASA punk and space in general are boring as fuck to most people.The settings of Fallout and TES (generic fantasy desu) are far more interesting than the same gray and white cities and spaceships.A saving grace would’ve been aliens and bizarre planets, but that’s too much work for the people over at bethesda, and it would’ve also required actual world building and design documents.
>>729877849Some of the planets are gorgeous with incredible skyboxes though. The tragedy is they are utterly pointless with nothing to do.If you're "lucky" you'll run into the same abandoned science lab you've already run through 20 times before on other worlds. I'm not even exaggerating about "the same", it's literally the same building copy/pasted.
>>729879078Stealth somehow feels worse than Fallout.You can’t dismember enemies.Randomly generated NPCs don’t even react half the time.You can’t take all the items NPCs were wearing.>Any space game should be largely barren, or else they aren't simulating space, which defeats the point.I think making an unfun games defeats the point of making a game>everything sucks ass about this but at least planets are empty
>>729879109Well there was that one developer that left mid-development of Starfield and he says when he was there it didn't have nearly as many loading screens and he's not even sure what the fuck happened or changed after he left.
I don't mind the loading screensI dont mind the shootingI dont mind the nasa punk styleI dont mind the lackluster RPG tree(just a little)But i DO mind the fucking blue haired nigger faggot writing and story, its so unbearable and stupid, the pirate faction are faggots, the army faction: faggots, main story, yea ofc, hyper faggots If just your own character could be a cool spacecowboy but no, reddit tier faggot writing all over the placeThere is no grit, no friction, no nothing interesting AND WHY FOR FUCKS SAKE WHY CHOOSE NASA PUNK AND THEN FHIS STUPID MAGIC MAIN QUEST, WHY NOT SOMETHING LIKE THE EXPANSE TYPE WHHHYHYYYY EHYYYYYY TOOOODDD YOU STUPID NIGGER WHAT SHEBHEENENDNND
>>729879312>Some of the planets are gorgeous with incredible skyboxes though.Post screenshots if you have anynot because I don’t trust you, I just didn’t come across any in my short playthrough.
>carefully chosen "content creators" and journos got access and information on Starfield 2.0 but Bethesda hasn't told a fucking thing to actual playersI hate this shit so much.
>>729879393What happened in consoles. Consoles are always the issue. Like, Skyrim's towns were originally open world, and all the cut civil war marker for the siege battles are still set up as they originally were open world, but consoles RAM limitations meant they had to be their own loading screens.
>>729869202It was the 1000 planets shit that doomed the game.There's just no way for someone to travese that with no loading screens/transitions, which is the main appeal of bethesda games.They should have set it in a solar system and made every planet/moon a smaller map to traverse.
>>729879446>WHY FOR FUCKS SAKE WHY CHOOSE NASA PUNK AND THEN FHIS STUPID MAGIC MAIN QUEST,Because Todd watched interstellar.
>>729879385>Stealth somehow feels worse than Fallout.Its so much better because it isn't the instant win button as it is in Fallout. Enemies aren't so stupid they can't figure out where you are like in Fallout.>You can’t dismember enemies.This wouldn't make sense for the setting.>Randomly generated NPCs don’t even react half the time.This is simply not true at all?>I think making an unfun games defeats the point of making a gameIf you don't like the emptiness of space, then you don't really like space games. Its ok for not all games to be for you.