Loading screens everywhereOutdated design philosophiesBad character modelCan't fly seamlessly to planets or even land on themNo space aliensThe writingNothing to do on planetsNothing to do in spaceNothing anywhereNot Skyrim in spaceNot even Fallout in space This is Starfield. What was Bethesda thinking?!?
>>729869202I feel like Bethesda has lost all their edge to their games and makes games for just about everybody. Like Fallout 3 and 4 weren't too edgy but it at least had some dark themes. Starfield is just too gay, safe, and boring.
they weren't thinking, Todd wanted his space game so they made a space game.
>we're getting three years of Starfield seethe with no end in sightHappy New Year indeed!
>>729869202they were thinking 'one of our games but in space'and the rest is the consequence of trying to turn oblivion into oblivion in space
>>729869202>No space aliensAnd that's a good thing. We need more "realistic" SF
I still believe that microsoft made them release it as a pile of shit just so that they'd stop wasting time on it.
>>729869202Bethesda has the same problem as gamefreak. When you fill your studio full of old people who have been making the same games for decades, they dont know how to innovate or make anything new and starfield is just the symptom of their studios being filled with nothing but old white males.
>>729872029Bethesda has the exact opposite problem.You are retarded and baiting.
>posted it again award
>>729872125Bethesda would be fixed if they filled their studio up with talented 20 year olds instead of half dead gen x who only know how to make the same shitty games.
>>729869621Oblivion in Space would have been much better
>>729869625Too bad "SF" in Starfield is utter nonesense.
>>729869202>Nothing to do on planets>Nothing to do in space>Nothing anywhereStarfield's POI system has over 260 locations you can find, and, when combined with all the locations that are placed once(like the major cities) there are more locations in Starfield than in Fallout 4 + all DLCs.>No space aliensGood, games with space aliens just end up using the same handful of tropes that everyone else uses. It stopped being interesting over a decade ago.>Can't fly seamlessly to planets or even land on themLook at what happened with games like Star Wars Outlaws, doing these "seamless" transition between planets and space made the "transitions(which are really just hidden load screeens), take 30 times longer then Starfield's load screens. In a game with so man load screens you want even MORE time spent in load screens?>Outdated design philosophiesI love it when people say this because they never actually mention anything specific.>Loading screens everywhereBethesda games will always have load screens because of all the object simulation Bethesda games do. Which is why games with no load screens don't even try to do the kind of immersive games Bethesda does. I'd rather have load screens, and more to interact with, then no load screens and nothing to interact with like most games.
>>729869621too bad it isnt even "one of our games" in space because you can walk through the entire world of Oblivion or Skyrim for 10 hours without a single loading screen in the overworld
>>729869202>Not Skyrim in space>Not even Fallout in space>What was Bethesda thinking?!?Fallout/Skyrim in space, except their dev team is now millennial feminists and the project lead is a gay mexican that stole the four reply gamepad UI from mass effect and stuck it in fallout.
>>729869202>Loading screens everywherehe very first line you already out yourself as third worlder still on hdd and god knows what "competes with ps4" tier hardware.
>>729872728>I love it when people say this because they never actually mention anything specific.He means the loading screens in an open world game. And yes I know you tried to defend those.I could tell you what else he meant too but I dont play awful games anymore.
why did they make the world so fucking bland?>its just like real space! empty and shit!ALL YOUR OTHER GAMES ARE FANTASY/SCIFI
>>729873371Here's the thing with bethesda's loading screens, they're tied to the game's framerate, just like how fast the game runs is tied to the framerate kek. You can unlock the framerate during load screens to have near instant load times even on a potato.Bethesda is a joke company.
>>729873650>Here's the thing with bethesda's loading screens, they're tied to the game's framerate,This was only a thing in Skyrim and Fallout 4. It isn't a thing in Fallout 76 or Starfield.
>>729872029>>729872187>>729872728>>729873371Holy delulu
>>729873165This.The game was doomed the moment they decided to do the fishbowl thing rather than actual real world. They literally took ONE thing they actually do pretty well as a company (world design) and threw it into the garbage.I hate people saying "ohh it's just Fallout 4 in space", NO IT FUCKING ISN'T, STOP LYING YOU PIECE OF WASTED CUM
>>729872186STARFIELD*loading screen*IS*loading screen*BROKEN*loading screen*AND*loading screen*UNREPARABLE*loading screen*TO THE*loading screen*CORE
>loading screens are by far the most common complaintDon't worry, we've listened. that's why ES6 will be using state of the art UE5 technology. Our new employees agree that this industry standard will help us to avoid loading screens and "do the needful", whatever that means. I love those little scamps.
>>729872728>POI system has over 260 Across 100s of shitty empty planets and they look bland andAlso having space alien would've been cooler and more interesting than shitty NASA punk with brazilians everywhere Also hidden loading screens are more immersive than it going black even 10 minutes Also game has dog shit boring writting but no one even bothers mentioning that.
>>729874391I would've been fine if it just had actual persistent planets you can walk around and end back at your ship, even if they were pretty small and mostly randgen slop. But the fact it doesn't even have planets, just instances that aren't connected to anything and are gone the moment you leave is unbelievably shit. Even fucking space isn't a real place you can travel to different planets in. It's just the laziest solution to everything in this game, it's like they don't have a single actual programmer at Bethesda who could figure out how to make cool features work.
>>729872728>because of all the object simulation Bethesda games At what point does that simulation stop being a good trade-off?Because there’s no shortage of survival games, and some other games do similar things with far fewer loading screens.“But you can stack toilet paper and it stays stacked like that.”That’s all you can do when the game itself isn’t fun.
They were thinking modders will deal with it like they always do to make their game relevant.
What happened is that everyone expected Bethesda to make an actually good game for some reason, then acted surprised and confused when they got the usual Bethesda product.
>>729878090>At what point does that simulation stop being a good trade-off?Never. Games are meant to be played, and interacted with. You can make the best looking city landscape, with zero load screens, but it doesn't fucking matter if you can't interact with it.
>>729877849>Reddit spacing
>>729869202They weren't. Like all AAA games now they wrote a proposal,made some concept art then shipped it off to India to be made. AAA studios are just glorified voice acting studios now. 20019 was the last time a game was madd in the actual studio.
they were thinking they'd make the bare-ass minimum effort and then they'd rake in money from Creation Club moddersexcept they forgot your game needs fans and modders for those fans first. many modders noped out without even trying to work on Starfield because it was bad and nobody liked it. only some guys with a real vision tried, like the Star Wars modders who just wanted to make Star Wars ship skins or overhaul planets in to Star Wars planets.
>>729878507Starfield has less interactivity than previous Bethesda titles.KCD2 feels 100 times more immersive because NPCs aren’t procedurally generated, and places actually feel real instead of like a theme park or entirely barren.Yeah, it sucks that you can’t drop a dagger and pick it up 50 hours later in the exact same position, but I think there can be a middle ground.
>>729879003>Starfield has less interactivity than previous Bethesda titles.This is just objectively false.>and places actually feel real instead of like a theme park or entirely barren.Space is, by its nature, barren. Any space game should be largely barren, or else they aren't simulating space, which defeats the point.
>>729876980There are rumors that apparently the new Starfield update is suppose to also come with an engine update. Something similar to what they did with Oblivion where they mixed Creation Engine with Unreal Engine 5. Considering I'm one of the three people on /v/ and 10 people on all of the internet who seems to like Starfield, I really don't like the idea of Bethesda RPGs moving to Unreal Engine. I have no idea what that's going to mean for mods, what that's going to mean for the way things are loaded in a game where you can manipulate items in every room and they will stay just like you left them when you leave and return (which will very likely be gone if they go full UE5), the games will be even more bloated in file size and a bunch of other things. But because it's what everyone else is "used to", this is what's going to end up happening. I can't stand Unreal Engine.
>>729878871More than anything, it needed a better, more interesting aesthetic.I’ll go out on a limb and say that NASA punk and space in general are boring as fuck to most people.The settings of Fallout and TES (generic fantasy desu) are far more interesting than the same gray and white cities and spaceships.A saving grace would’ve been aliens and bizarre planets, but that’s too much work for the people over at bethesda, and it would’ve also required actual world building and design documents.
>>729877849Some of the planets are gorgeous with incredible skyboxes though. The tragedy is they are utterly pointless with nothing to do.If you're "lucky" you'll run into the same abandoned science lab you've already run through 20 times before on other worlds. I'm not even exaggerating about "the same", it's literally the same building copy/pasted.
>>729879078Stealth somehow feels worse than Fallout.You can’t dismember enemies.Randomly generated NPCs don’t even react half the time.You can’t take all the items NPCs were wearing.>Any space game should be largely barren, or else they aren't simulating space, which defeats the point.I think making an unfun games defeats the point of making a game>everything sucks ass about this but at least planets are empty
>>729879109Well there was that one developer that left mid-development of Starfield and he says when he was there it didn't have nearly as many loading screens and he's not even sure what the fuck happened or changed after he left.
I don't mind the loading screensI dont mind the shootingI dont mind the nasa punk styleI dont mind the lackluster RPG tree(just a little)But i DO mind the fucking blue haired nigger faggot writing and story, its so unbearable and stupid, the pirate faction are faggots, the army faction: faggots, main story, yea ofc, hyper faggots If just your own character could be a cool spacecowboy but no, reddit tier faggot writing all over the placeThere is no grit, no friction, no nothing interesting AND WHY FOR FUCKS SAKE WHY CHOOSE NASA PUNK AND THEN FHIS STUPID MAGIC MAIN QUEST, WHY NOT SOMETHING LIKE THE EXPANSE TYPE WHHHYHYYYY EHYYYYYY TOOOODDD YOU STUPID NIGGER WHAT SHEBHEENENDNND
>>729879312>Some of the planets are gorgeous with incredible skyboxes though.Post screenshots if you have anynot because I don’t trust you, I just didn’t come across any in my short playthrough.
>carefully chosen "content creators" and journos got access and information on Starfield 2.0 but Bethesda hasn't told a fucking thing to actual playersI hate this shit so much.
>>729879393What happened in consoles. Consoles are always the issue. Like, Skyrim's towns were originally open world, and all the cut civil war marker for the siege battles are still set up as they originally were open world, but consoles RAM limitations meant they had to be their own loading screens.
>>729869202It was the 1000 planets shit that doomed the game.There's just no way for someone to travese that with no loading screens/transitions, which is the main appeal of bethesda games.They should have set it in a solar system and made every planet/moon a smaller map to traverse.
>>729879446>WHY FOR FUCKS SAKE WHY CHOOSE NASA PUNK AND THEN FHIS STUPID MAGIC MAIN QUEST,Because Todd watched interstellar.
>>729879385>Stealth somehow feels worse than Fallout.Its so much better because it isn't the instant win button as it is in Fallout. Enemies aren't so stupid they can't figure out where you are like in Fallout.>You can’t dismember enemies.This wouldn't make sense for the setting.>Randomly generated NPCs don’t even react half the time.This is simply not true at all?>I think making an unfun games defeats the point of making a gameIf you don't like the emptiness of space, then you don't really like space games. Its ok for not all games to be for you.
>>729879652>If you don't like the emptiness of space, then you don't really like space games. Its ok for not all games to be for you.It’s a badly designed game.If most of your game takes place on ugly, empty planets, realism is supposed to enhance the experience, not hinder it.There are a hundred things that would’ve made it better, but they didn’t do any of them because they’re lazy as hell.Fallout 4 and Fallout 76 are hard proof of that.They just do the bare minimum because their player base eats it up.
>>729869202>Implying that thought was put into this game
>>729869202Bethesda has been boiling slop for decades and you only realized it with Starfield because you're not underaged anymore. Whine all you want, Todd has created the perfect chow for kids and 35+ "casual gamer" adults.
>>729879978>Fallout 4 and Fallout 76 are hard proof of that.Neither of those are "bare minimum" kek.
>>729872728>260 poi >look, a strange rock formation! kys retard
>>729880256Lol no, nice try through.
>>729869202at its core they made a game utterly unsuited to their engine. remember, bethesda never made truly OPEN WORLD games. it's all divided into exterior and interior cells. with good enough hardware you can make the transition almost seamless, but it's always there.
>>729869202>thinkingI believe you might have overestimated the devs anon
>>729880173Yes, they are.You don’t even have to go that far.Forget about aesthetics, voice acting, and world building.In Fallout 4, the first NPC you talk to has the most placeholder dialogue imaginable.“Help us, random guy we just met. We have a big problem.”It’s like they don’t even have a concept of second drafts or of thinking about how any character would actually speak.
>>729880428That's not even what he says kek. Like.... have you actually played the game? Or are you just parroting what you heard some Youtuber say?
>>729880876That's literally what that nigger told me after i shot those bdsm bandits
>>729880931It isn't you actual room temp IQ retard.
>>729879393>he's not even sure what the fuck happened or changed after he left.He knew, but he didn't want to say what it was. It was console limitations. I'd say it was Series S parity, but even if it were Series X exclusive, the fact that it is made for console meant they needed to make cuts. If it were PC exclusive, we'd have seen less loading screens as well as things they cut like fuel management and a more expanded outpost builder. Since they needed it to run well on console, they had to cut corners.
>>729882473Fuel would've been cut, PC only or not, because casuals(aka most people) hate those kinds of mechanics. Ditto with outposts. Outposts being the way they are had nothing to do with consoles.
>>729869625What realistic reason is there to colonize all of space with australian abos?To dispose of all the extra rocket petrol?
>>729869202The setting just sucks, completely lifeless.
I wonder how many people told Todd that space without alien races is boring and devoid of conflict, and all that "oh my god, space, final frontier" crap from the 80's is as outdated, and he just ignored themGet a fucking grip grandpa, people who wanted to be astronauts growing up are too old to play videogames. Space stories nowadays are either about alien fucking, alien killing, or humanity in conflict. There are no misteries to be unsolved, it's all just liveless floating rocks out there hundreds of millions miles apart from each other
>>729869202>This is Starfield. What was Bethesda thinking?!?Mods will fix it
>>729883719THIS. This is the problemThe game could be prettier, well coded, run on a toaster, and make Death Stranding 2 look like an eurojank game. It would still be a boring game, on a boring setting. The world is simply not interesting
>>729869202It was quite literally too innovative. Players didn't realize it functions like an overworld JRPG where you select a location on the map and teleport there rather than like an open world TESlike where you walk across a wasteland for 20 minutes and pretend you're having fun. So they tried to play it like a TESlike and what do you know, it was a really boring way to play it
>>729883873There's no fixing Starfield. Elder Scrolls have an extremelly interesting world and lore, so you can always work on that. Starfield though, is ultra boring.The only way to make the game fun would be a total rework making the world as belicous as warhammer 40k, instead of nerds in space suits making wojak faces over dead bacteria found in rocks.
>>729883947>The world is simply not interestingOblivion is the blandest world in the universe and people still dickride that shit. Doesn't matter
>>729869202>What were they thinkingdiverse unqualified devs and outsourcing to indians to cut costs
>>729869202>Loading screens everywhereI don't care>or even land on themYou think you want this but you don't >No space aliensIn theory this could have been fine but the setting is so fucking bland that aliens would have been a useful shortcut to introducing something half interesting.Also you forgot the big one of cutting down on equipment slots while also wanting loot to be a big part of the game, how do you have such contradictory design elements
>>729869621But it's not fucking oblivion in space that's the problemFascinating though that this is such a clear pattern, fans of oblivion and Skyrim say it needed to draw more from those games, while people who hate oblivion and Skyrim see Starfield as more of the same.I however do not understand what the elder scrolls haters are seeing similar in Starfield
>>729884197You're not gonna ragebait me, nigga. You can say anything about TES, but the lore and the world are it's saving graces always. Conflict is not on fault, from racial conflict, to ethereal conflict, to conflict between gods and humanity, you can easily write anything interesting from thereStarfield have no alien worlds, and humanity is too unified. The setting is just too pacific, the main story is just a treasure hunt where you gaze upon the beauty of an uninteresting world
>>729879078>Space is, by its nature, barren. Any space game should be largely barren, or else they aren't simulating space, which defeats the point.OK Todd.
>>729871958alternative theory, the game was bland because it was meant to be mechanics focused and that would do the heavy lifting on enjoyment, but then Microsoft came in and made them gut the mechanics for wide appeal leading to nothing left to appeal to anybody
>>729884487>Also you forgot the big one of cutting down on equipment slots while also wanting loot to be a big part of the game, how do you have such contradictory design elementsLoot is no more part of the game then it was in past Bethesda games, and Bethesda has changed the way the armor system works every game to best fit the setting of the game.In Starfield, the armor is space suits. And it doesn't make sense you'd be walking around with some sort of "Modular" space suit, where you have the gloves from one suit, the boots from another, the chest from a third, etc. like the armor in say Skyrim. Also, like how Fallout didn't have rings/amulet slots, since there isn't "magic" in Fallout like TES, Starfield wouldn't have that either.
Todd was right, you faggots will buy any slop that Bethesda puts out.
>>729879652>If you don't like the emptiness of space, then you don't really like space games. Its ok for not all games to be for you.OK Todd. Literally all space games for decades wanted to portray space as cool, not empty and boring.
>>729882617You may be right about the fuel part, but I'm not so sure about the outpost builder. People who primarily play on PC would love to have something like this. Basically having "The Sims" but you can build things up on any planet you want would have been fantastic. Not to mention if you could build your own Akila City and have people assigned to tasks and building up your town and growing it overtime. >casuals (aka most people) hate those kinds of mechanicsThis is why I'm saying "I'm not sure" to your point rather than a flat out "I think you may be wrong" here. The fuel management system and expanded outpost system would absolutely be something casuals would be strongly against. Maybe less so for the outpost thing since people like those building games on phones I think. If they added those features, you'd see double the videos online and articles written by "reputable video game journalist" sites like IGN about this. But I feel like if they made Starfield a PC exclusive game, it would work just because of demographics. The loading screen issue also wouldn't be near the problem it is, the "ugly NPC" thing wouldn't be much of an issue, etc. Consoles may not have played a role in the exclusion of the fuel management, oxygen management, outpost building expansions and things like this from a technical standpoint. You're right. But from a demographic standpoint they absolutely did and I feel like we can agree on that. Not to be facetious or to stoke any kind of negative tones, but consoles are predominately for casuals. Playing games on PC, although it has become more highly preferred as choice over the years than previous times, is not really for casual players. Not when people still complain about troubleshooting issues, dealing with updates, checking compatibility and hardware requirements, getting used to mouse and keyboard (even though a lot of games use gamepad controls just fine), etc.
>>729884637I think TES haters complaints are more about game and mission design, as they never got into the lore and story. While TES fans complaints are about the world being ultra boring, and lacking any reason to really invest yourself on it. You can spend hours reading about TES lore and never touch the tip of the iceberg, while Starfield is just "woah, space, you know, nasa and shit".
>>729884823>He's never played Elite Dangerous, a game loved by its players for being a realistic take on space, aka empty 99.999% of the time.
>>729884843Na, even if it was PC only I don't think it would've changed the demographic enough to make it worthwhile. Even on PC most people dislike shit like fuel/oxygen management, and things like outpost building are only fun to a small, but vocal, minority. The PC playerbase is only barely less casual than console players, to the point its not a meaningful difference.
>>729869202THEY WEREN'T THINKING AND THAT'S THE PROBLEM
>>729879078>Space is, by its nature, barren. Any space game should be largely barren, or else they aren't simulating space, which defeats the pointWhat's next, anon? Viking stories should be about travelling for a year, pillage one single village, then walking another year back home, play the farmer for like half a decade, then repeat?Reality is boring, everything is boring. Your task a story teller is to always make things interesting, fun, and exciting. And they failed MISERABLY at that.
>>729885138>iking stories should be about travelling for a year, pillage one single village, then walking another year back home, play the farmer for like half a decade, then repeat?I wouldn't be against that.
>>729884792>where you have the gloves from one suit,This is specifically the thing I wanted most, they said it was supposed to be Nasapunk, those Apollo suits had seperate glove pieces, actually I'm pretty sure the suits they use today still have seperate glove pieces, this was the first fucking thing I thought about when they called it nasapunk, it shouldn't have just been a seperate glove slot, it should have been seperate left and right glove slots
>>729885231This would be moronic. The idea that all these space suits, from so many manufacturers, would have the same connection points, and wiring, that you could make them interchangeable just doesn't fit with how electronic, or big corpos, work.
>>729869202Thinking? No, there was none of that with this game.
>>729885368Basically everything today uses USBC, I don't see why the same couldn't apply to glove connections.
>>729869202People defending this game sound so funny.>Yeah its supposed to be boring as shit chudiggaLike who are you trying to fool? Lmao
>>729885035Eh, we can agree to disagree on that one. Thanks for at least hearing me out.I do hope the new update brings more players in though. I don't like that they're call it "Starfield 2.0" since it's probably just going to be the Starfield we already have (including all the bug fixes and optimization tweaks) but with a few more POIs, interplanetary travel, and less loading screens. The biggest thing will be that it's going to be available on PS5 in this form. I can already bet that "60fps" is going to be a talking point, but it already runs at 60fps on the Series X now (I'm not sure of the Series S though). I play it on PC exclusively since I don't have an Xbox, but even I know that, so it's interesting that there are people who seemingly still don't know these things yet.The big things I'm interested to see if the PS5 version will have full Creations support though. Also I'm interested in the Terran Armada DLC to see what else that's going to bring.
>>729869202Can't wait to watch you fags discombobulate when the 2.0 update comes out
>>729869202They were thinking on coasting on their engine for as long as possible but most other engines have passed it by so now their engine seems like trash and theyre all like, fuck
>>729869202a game for white men
>>729884637>>729873165that's literally what todd said in one interviewalso space game without space travel isnt really a space game so they had
>>729886080They literally rebuilt the engine for the game, and no engine does the kind of world sim Creation 2 does.
tfw you give your dream game to indians
>>729886240*indians and Redditors.
>>729886347Luckily they can buy it and run it properly.
>>729885965I hate the notion of "2.0" updates. Cyberpunk spending 2+ years to make the game not a totally buggy mess, that lacked almost everything they promised, isn't something that should be praised. Starfield also wasn't anywhere near as broken or missing features as 2077 was at launch, it has a lot less to "Fix"
>>729872728There aren't even 5 poi through the whole game. Every dungeon is the same dungeon, that is 1 poi, spread across an infinite amount of the same 5x5 square with slightly different skyboxes and terrain colors, that is also 1 planet type. There is literally zero variety in a game about (((space))), that in itself is impressive. They condensed all of (((space))) into one single location and retards like you slop it up.
>All people wanted was Sci-Fi Skyrim in Space with crazy worlds, weird alien races to interact with and play as, and factions etcI'm still stunned Todd missed this EASY layup.
>>729886313Every interior in cyberpunk can be accessed with no loading screens. The loading in Bethesda games is just completely outdated at this point for a high budget game.
>>729886513>There aren't even 5 poi through the whole game.https://www.reddit.com/r/NoSodiumStarfield/comments/1d9n2ue/observations_on_starfields_radiant_pois_full/There are, at least, 148 base POIs, and 265 total POIs including POI variants.
>>729886503I completely agree, but that's just how things are done now. Id rather have it be good eventually then never good.
>>729886973Like I said, only one. Thank you for proving my point.
>>729886927Cybepunk doesn't even attempt to do the same kind of world/item physics sim Bethesda games do. 2077 is basically GTA3, with better graphics, and a cyberpunk skin tossed over it The actual simulation aspect is bare bones.
>>729886503This has been my mindset for a long time now and it's unfortunately how this is such a minority opinion and a minority view now. I also agree with you take on how much needs "fixing" in Starfield in comparison.>>729887045This is also true. But just like how people will compare No Man's Sky to Starfield it's going to keep falling on deaf ears. And I say that as someone who likes NMS, Cyberpunk and Starfield.
>>729887591>And I say that as someone who likes NMS, Cyberpunk and Starfield.I was typing too fast, I meant to just say NMS and Starfield. Cyberpunk is a fine game, but it's not for me.
>>729885368>>729879078>Using realism to justify bad game design Fuck offIt makes sense RDR2 because they actually put the efforts to animate all the bullshit instead of using pocgen and ugly poi
>>729887854RDR2 is annoying because its so over animated. You don't need some custom animation for every single thing you do, that doesn't make games better, it just wastes time in constant forced animation time padding.
>>729869202>Nothing to do on planets>Nothing to do in space>Nothing anywhereThis is the most ridiculous part. The game is just a big AAA bundle of fucking NOTHING. What in the FUCK was the gameplay supposed to be? Did they really think the same handful of randomly generated bases full of skyrim bandits was enough to carry the ENTIRE fucking game?
>>729887991You also don't need 700 ugly planets either Suddenly people understand that realism is not an excuse for boring game design when it's not a Bethesda game Also what's up "actually todd wanted to make really really good game MS/casuals messed it up"Skyrim was their last good game
>>729888157>You also don't need 700 ugly planets either If you actually want to simulate space yeah, you kinda do.
>>729869202To me it would've been worth it if the setting was coolmaybe sell the whole framework to another studio so they do a total conversion with an interesting setting, ala new vegasif this was the new Mass Effect i'd be balls deep into it as of now
>>729869202>What were they thinking with Starfield?That whatever slop they serve their fans, they will keep eating it. Afterall, this game was after fallout 76, a turd with no npc's&dialogue, full of bugs, paywalls everywhere. And still retards threw money at it. So with starfield they just outsourced it to pajeets, todd did his usual lies, and they where already counting the money.
>>729869501>he believes the lie of todd wanting a space game for years.
>>729888243>Man this ugly planet and shitty quest feels so much better knowing there's 800 more ulgy empty plants to explore Bull fucking shit, it's bad game design They copied from NMS (NMS did it much better)
>>729869202instead of making "a thousand planets" shit they should have put all their energy in making one fleshed out solar system.
>>729888157>Skyrim was their last good gameThey're last good TES game was Morrowind and that's even debatable. The only thing holding Daggerfall back is that people can't take the graphics. If they remade that, suddenly people would realize how much better that is to the other games in the series and wonder why we never expanded on that. But to say Skyrim was their last game when Morrowind is better by many orders of magnitude except for the fact it didn't come out on the Xbox 360 when Lord of the Rings was still popular is sad and unfortunate.
>>729888057I don't get this complaint, literally just walk around in any population center and you get bombarded with quests, or pointed towards faction quests, as you travel to systems you'll run into encounters with more quests. It's pretty much the same formula that ES/Fallout used, if you started from cities and went outwards.I'll grant it sucks if you just wander aimlessly and hope to run into stuff, which would sort of work in their older games. Although I usually avoided going deep into random dungeons in skyrim because half the time you'd run into a quest-locked door and have to redo it later.
This is all I wanted.
They really did need a different design philosophy for loading screens. They say its because of the trash items that would lag the game if it wasnt separated into tiny rooms with loading screens. That was shit during skyrim era and w3 showed how great it is when you do things seamlessly and avoiding loading screens is a top priority. Starfields design maximized the frequency of loading which resulted in a terrible end result.2nd key priority for bethesda is hiring a writing team. Characters are too dull compared to cdpr, larian, etc. Quests and world design can be lame too. 3rd : no procedural shit. I feel dread seeing a repeat dungeon and seeing the same loot and same npcs in same spots. There was quests where I didnt know I had only repeat lines to look forward to which feels a bit insane. Those kinda mmo daily filler grind designs have no place in a single player rpg.
>>729888243But it does not simulate space? nor physically or the vibe you get watching nasa's astronauts working in the international space station, you don't calculate your orbit over a planet or whatever, there's nothing about that
>>729888440NMS did it MUCH worse.
>>729888505Skyrim was fun and (mostly)competent at the time unlike all their later games
>>729888590looks like an Iron Maiden album
>>729869202They thought that bethesdadrones would buy anything, and they were right. This game sold. Not as much as they expected, but still sold.
>>729888627It does simulate space. There's so much going on in the background where the game is tracking the orbits, and day/night cycles, of every planet so that they are consistent not only between the map, but actually landing on planets.
>>729888696I'm going to be real with you guys. I shitposted a lot in Starfield threads about NMS being the better game. I had not played it but I had played Starfield.Now I have played NMS for about 20 hours and Starfield is the better game. NMS is somehow even more fucking boring because it doesn't have anything. It's JUST walking and shitty flying. Starfield has both of those and guns. So it wins.Would I recommend either? Fuck no, faggot retard games for faggot retard people, me included.
>>729872728>Starfield's POI system has over 260 locations you can findthere is like 20 poi dungeons you can find, and they're just repeated and copy pasted, including fucking documents or questlines, words for words, lol
>>729888712>Skyrim was funIt wasn't. And no, I don't want to add a bunch of mods to "fix" it.>at the time Not even then
>>729888696it's very surreal watching people complain about Starfield and then glaze NMS or E:D, when those games are far worse in almost every detail they complain about. E:D has like the same POI system with 2% of Starfield's variety (and yes I agree its POI system was a mistake too)The reason people hate Starfield is because Bethesda made it, and they wanted daddy to spend that time on ES6 instead. That's it.
>>729888696NMS has prettier planets i actually want to mine and colonize
>>729888985>200.000+ people stopped playing the game after a month because bethesda
>>729888985>The reason people hate Starfield is because Bethesda made itthe only reasons people bought this game is because bethesda made it, you absolute buffoon
>The reason people hate Starfield is because Bethesda made Only reason people bought that POS is Bethesda
>You don't get it, not having 700 empty planets and having aliens would shatter my immersion >Never mind fade to blacks, retarded ugly NPCs and opening a menu to go anywhere
>>729869202Does it matter? They know they can live off success of their previous games forever, no matter how shitty they make the current ones. If i am wrong then explain how this turd got so many sales.
>>729888985>The reason people hate Starfield is because Bethesda made it, and they wanted daddy to spend that time on ES6 instead.I kind of get it though. The ES6 teaser that we've all seen that shows just the title of The Elder Scrolls 6 was shown at the same time and date as the official Starfield announcement teaser. ES6 fans have been waiting since 2011 for a new game and here comes Starfield to take the time and focus away from it. Starfield could have a stop gap or "something to hold TES fans over until TES VI", but it's not. It's not Skyrim in space or Fallout in Space, it's its own thing while still being a Bethesda RPG. It's just Starfield.Now imagine you've been waiting for a new game in a franchise you liked for well over a decade. Imagine you had to deal with little spin off games that take time away from what you know everyone actually wants (yourself included). Then when you finally think you're close, you have to deal with yet another tangent that pushes back what you actually want another 6-8 years down the road. You would be upset too. Especially when that thing that caused your wait to become longer is right there staring at you in the face.
>horrible pacing>boring cliché ridden story>boring characters>straight up bad setting>shit ton of useless junk clattering the loot pool that do nothing and tank performance>pointless outpost building system>perks are all over the place, it's almost impossible to plan a normal build.>this is the consequence of the dumbest idea to turn a 50-hour game into a pseudo-roguelite where you HAVE TO do multiple new game+>an entire ship building module, which is impressive but useless, because its visual only, there are no builds for ships>this is because space battles are extremely simple and dumb>thousands of empty, boring planets with 3 things to fond on each. Even no man's sky on FUCKING RELEASE did it better>you can collect powers (skyrim shouts) from altars (word walls, except those were hidden in dungeons with some cool loot and enemies to fight, while in Starfield it's just some ruins in the middle of some random planet where you fly into a sphere, collect shit and fuck off)There is NOTHING good about this game. And I don't believe there are people who unironically enjoy it. It's either their very first open world game, or they are just dumb.
>>729888601>cdpr, larian>good writingStopped reading there.
>>729889856>where you HAVE TO do multiple new game+You literally don't.>shit ton of useless junk clattering the loot pool that do nothing and tank performanceEvery Bethesda game since Morrowind, and is something Bethesda fans want from the games.>pointless outpost building systemUseful for mass farming resources for bounty board/staryard quests, also lets people make their own houses on planets with views they like.>perks are all over the place, it's almost impossible to plan a normal build.Being THIS fucking bad at a Bethesda game of all thing.>an entire ship building module, which is impressive but useless, because its visual only, there are no builds for shipsEntierly wrong since many perks enhance certain aspects of ships like engines, and specific kinds of weapons.>thousands of empty, boring planets with 3 things to fond on each. Even no man's sky on FUCKING RELEASE did it betterActually just an abject lie
>>7298902971000 times better than Bethesda
>>729890431Motherfucker, people who defend this shit unironically make me fucking angry
They were thinking Bethesda, so not thinking at all. Each one of their new releases was worse than the previous one. Only retards still pay for their shit games.
>>729890560People who hate on things not for actual reasons, but because of totally made up ones, simply because they think its cool, and hip, to do so, make me angry.There are plenty of reasons to dislike Starfield, no one is impressed at you making shit up.
>>729890560He's right about literally everything he said though.
>>729890657What's the point of any criticism when bethslopper are ready to eat up all of it"Who cares about writing or art design i love to build shit on shirt empty planets"
The seething will continue until Starfield stops being a shit game.
>>729869202They weren’t thinking, that’s why they outsourced everything to India.
>>729890657>People who hate on things not for actual reasonsI SPENT 35 FUCKING HOURS PLAYING THIS GODDAMN PIECE OF SHIT THINKING IT MIGHT GET BETTER AND IT FUCKING DIDN'T TODD HOWARD WONT GIVE ME THOSE 35 HOURS BACK SO I WILL GIVE HIM 35 HOURS OF MY FUCKING HATEFUCK YOU
>>729890838Making things up because you personally don't like the game or people who like the game isn't criticism. Just like how accusing someone of wrongdoing just because you personally don't like them or people who like them isn't a valid accusation. Nor should they ever be treated as valid in any way.
>>729869202It's just inertia. Bethesda has never been a good company writing-wise, even since daggerfall. They had kirkbride who went full autist on the morrowind lore, but other than that, the stories in most elder scrolls games are very basic, fallout even moreso. Its the lore that's far more interesting. The problem for bethesda is that most of their former devs are gone and replaced by jeets and cali kids out of university. So they can't write for shit, and the cali kids keep wanting to put in political shit. Emil, ironically, is probably the saving grace of the writing being even worse, because he's very obviously an older boomer liberal, christian and very family coded, likely like todd, so they constantly add in >find your son>find your dad>find family>family importantAnd it permeates the writing. Starfield especially has this 70s optimism running through it where everything will be grand and great, and I love my family, and things will be good, which I get the distinct impression was from emil, which while corny, is significantly better than anything sawyer and other progressive types are pumping nowadays. The issue with the writing tho, is the rest of the writers seem to be cali kids, and narrative decisions. like making sams kid black, while him and his wife are white, which is very common among white families in starfield, there's another in akila city alone, the jensen family. And the cali rot permeates the game like>leader of trackers alliance is non-binary>non-binary people in quests>sarah tells you all about riding the cock carousel after finishing her quest>barret is a flamboyant black gay man>the russian duo andreja and vlad are brown/black>almost all leaders are brown/black with female assistants, usually white, but sometimes brown, like the crimson fleet 2nd in commandyou can tell the bones are there to be good. Like barret is a likable dude, but you can also tell they really pushed the gay black man thing in writing planning.
>>729869202They thought "Explore 1000 planets!" will sound great in the marketing material
>>729893728Sarah doesn't just ride the cock carousel. She munched all the carpet and rode all the cocks. They couldn't control themselves and even made the cover girl a massive bisexual whore. Hell, I'd go as far to say that she's more lesbian coded than bisexual/heterosexual. Don't even get me started on pic related.
any world cell is more open and has fewer loading screens than any bethesda game since daggerfall. even the cities are really open with only a relatively few separate-celled interiors. the only loading screens are world>space>space>world travel but you can just fast travel directly to a world you've been to so you can skip most of those. I don't know why loading screens became such an often repeated criticism of the game.
>>729894341As much as I hate the non-seamless shit from ship to planet, the actual shit that really kills the experience is the constant docking/undocking. There is a mod that removes it entirely, and the difference is night and day. Bethesda releasing a patch to remove that nonsense alone would go lightyears to improving the game.
Plebs got filteredStarfield was made for white, Christian men
>>729894216Yea, its shit like your pic related. You can tell it was the new hires ideas, and todd and emil either went full oblivious boomer or were forced to by microsoft corporate culture. I remember rolling my eyes when the leader of the trackers told me they never actually identified as a gender anyway so they didn't regret abandoning it to become the leader. Just absurdly tone-deaf writing on par with veilguard. But it's at least muted since it's only pockets of writing. This also makes it incredibly jarring when you ping-poing from emil/todd's boomer writing with xer's writing.
>>729894624I honestly can't judge people that much if they genuinely like Starfield. After all, many people also enjoy Death Stranding. A game that's literally a glorified postman simulator.
>it's boring because it's realisticWhat a retarded argument given the literal space dragonborn bullshit and muh parallel universes being one of the core conceits of the game. You shills are conflating something being realistic with something being bland.
>>729894341I think its because other space games conditioned everyone to expect seamless travel, like no mans sky. The loading screens didn't bother me since i'm used to bannerlord/warband, but the loading screens become obvious when most bethesda games are running around in an overworld for 5-15 minutes till you get to the cave/castle/camp you were looking for and fighting, and starfield is>grav jump to location which is a type of loading screen>land on map which is another loading screen>Get to building in map, another loading screen>Come back to ship, two loading screens>go into space, another loading screen>grav jump again to next location, another loading screen, etcYou can just choose to go to the one play at the end of the line there sometimes, but a lot of people don't like that, like full on fast travelling to a shop, which ruins immersion, so they do it the long way to try and get immersed and get frustrated. Or they do it the shorter way and quickly realize its always loading screens non-stop, instead of running around like elder scrolls/ fallout.
>>729894624>Starfield was made for white, Christian menWhite christian men don't even have white children in this game kek. Just look at sam cuck coe.
I find it both hilarious and rage-inducing that if you decide to reject the Unity and go back to your love interest, they will essentially respond with:>No get your fucking ass back there, this isn't up for discussion Bitch, I am rejecting immortality, a more powerful version of myself and my myriad powers, secrets of the universe, a journey through the multiverse a potential discussion with the Creators™ of said multiverse all to stay with (You), who I consider my one true love, and you want me to fucking leave?
People are rumoring a 2.0 Starfield that will save the game.That's impossible, nothing short of a complete design rework can save it, and at that point, you're just making a sequel. The game lacks good fundamentals.
>>729869625yes, so incredibly realistic
>>729895517It doesn't matter. Once it releases on playstation in any state the public opinion on it will turn over night.
>>729895517Starfield has way better fundamentals than cyberpunk and NMS and both got saved through updates over 5 years. Starfield needs less to be an amazing game.
>>729895850Honestly I think it only needed to release with the buggy. People would have cared less about spending hours walking on procedurally generated planets if they were doing it with some sick jumps and shit in low grav
>>729895664Why does that jeet look like ryan gosling?
>>729895997BuggyFixed POI systemability to cruise in your ship I think the quest quality in starfield is very good compared to previous bethesda games, people who focused on playing them had more fun with the game. It's just the other systems needed more work to gel together into one solid thing which drags the whole thing down.
>>729896138Because Ryan Gosling's face was edited on as a meme and that version got reposted more
>>729896197That makes sense. I remember seeing that when the game first dropped and after actually trying starfield I don't think any of the brown background characters they made look that normal.
>>729888985>The reason people hate Starfield is because Bethesda made it, and they wanted daddy to spend that time on ES6 instead.This and it needed to be multiplat on release. As in, it needed to also be available on PS5 rather than being an Xbox exclusive.
I refuse to believe shartfield niggas are doing anything other than drinking the piss
>>729869202They only know how to make RPG-ish Gamebryo riddles, so:– Fantasy RPG-ish… Check.– Apocalyptic RPG-ish… Check.– Space fantasy RPG-ish… Unchecked for now.And we’ll probably have to wait something like 20 years to figure out what their next step might be. I bet it’ll be something involving animals, fantasy, and modern times.
>>729872728There's just no way you people are real.
Is this game really that bad? What is a better game in it's genre?
>>729896154Also maybe like 50 planets instead of 1000. I always see people say the game is empty when it has easily 80-100 hours of hand crafted content like any other Bethesda game. It's just not very dense because people wasted too much time on the literally empty planets hoping to find something cool.
>>729897553Ultimately I think it came down to how you play Bethesda games. There are two main ways. One is to wander around town and pick up quests, then using those as an excuse to go dungeon diving. The second is to just wander the wilderness and hope to run into stuff. Of course they can mix, you can be type 1 and run into a quest on the way.As a type 1 I enjoyed Starfield as another Bethesda game. That approach works out like any of their other games. But I don't blame type 2s for hating it because wandering sucks in Starfield.Randomly wandering as a way to find entertaining content just isn't going to work in an open world space game. Space is too big for that.
>>729869202jeets do the needful and call it a day. they dont give a shit about what they are making.
>>729869625They did that because making aliens (beyond differently colored humans) would have taken effort.
>>729900609Terrormorphs are aliens however, also probably intelligent in some weird instinctive way that isn't similar to humanityIt's not the worst idea although obviously the execution didn't do much with it
>>729879229The nasapunk idea could've worked out if they fully committed to (the aesthetic of) hard sci-fi instead of half-assing it, or maybe had strange and creative designs throughout that contrast with the more "normal" space aesthetics. What they came up with just ends up looking like placeholder designs.