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>its literally dragon's dogma 1 but bigger and better
>/v/ hates it anyways
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>>729869887
Personally I loved it.
Got it for 40 bux in Dec '24 after the nov'24 performance update, played it on base ps5 at fukken 55-60fps everywhere but cities.

Shit was CASH!
>>
>>729869887
there's not she goat
>>
Better than base game DD1, but since there's no DLC planned it will stay worse than Dark Arisen.
Sad!
>>
Ive noticed more than a decade ago the majority of posters literally do not play videogames and the ones that do have to wait for a crack. This place is unserious. They can't even verbalize whats wrong with the game. At best its enemy variety.
>>
It was good but as usual the weird convoluted quests that can fuck themselves up can be really annoying, but that's just DD
>>
>>729869887
I really enjoyed it. Sad it won't get an expansion.
>>
>>729869887
I finished it in ~70 hours and loved most of it. There's just not enough of it to play more. The first 10-20 levels are the best, after that you're already overpowered against anything but drakes. Enemy variety was fine for me, the quantity and powercreep was not. I suppose it's not balanced at all for playing most of the content in one playthrough, it's like you're supposed to complete the main story within the first 30 levels and then seek out everything else in NG
>>
Yes, it is literally just Dragon's Dogma again. Including the developers not acknowledging the issues of the first game and not bothering to fix them, instead adding more issues.
>>
No. I WANTED literally Dragon's Dogma 1 but bigger and with all the things cut from the original game. 2 wasn't that. At all. It was straight up worse than even the unfinished mess that was 1 with an even worse story and cast.
>>
>>729869887
Who is making all these Dragons Dogma threads? it's the same shit everytime.
>>
really fun game but i stopped before the performance patch a year ago

should get back into it
>>
>>729869887
It's one of the few modern AAA games that I bothered to play to completion so it must've did something right. I still think the first game is better though.
>>
It's a worse version of DD:DA with better graphics.
>>
Fun for the only playthrough I did, but I got annoyed at not having a particularly reliable way to avoid hits as any class other than thief or fighter. Made playing warfarer with a big fuck off sword but none of the damage mitigation of warrior a chore.
>>
>>729869887
I JUST WANT A BITTER BLACK ISLE
GIVE ME A DUNGEON TO CRAWL THROUGH
>>
>>729869887
>its literally dragon's dogma 1
Yeah, that's the problem
>>
>>729870898
>doesnt parry everything with warriors skills
quite literally a skill issue
>>
>>729870670
This. Moment I found out it didn't have the moon or other cool shit and it really was just a safe sequel, I was out. I don't even know if it had a crazy twist/world change like the first one did?

Think most people wanted a batshit crazy sequel and what we got was disappointing.
>>
It's good. Solid improvement on DD1 in most ways, however the story is worse (in that it's pretty much just a blander repeat) and the characters are much less interesting. It also really suffers from lacking a Dark Arisen type expansion or even something like the Everfall to keep people playing and interested.
>>
>>729870965
This lol
Dragon's Dogma 1 on launch was a like 6.5 tier game, something with potential but also cleaely with troubled development and not enough time to reach full potential. Dark Arisen brought it to 7. Fans expected a sequel to actually bring the score higher, sadly some years ago a bunch of discord and reddit kiddies started spamming that DA was some sort of flawless masterpiece.
>>
>>729869887
neutered the fashion and removed my favorite class.
while adding not much.
also
>introduce fun, actually fun captcha
>immediatly replace it with an annoying version
its all so tiresome
>>
Utter disappointment.
Solid 6/10.
>>
>>729871537
Whats rhe new captcha? I still have picking the odd one out of shapes/letters
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>>729869887
So first of all, the original basegame DD was an experimental proof-of-concept Original Title that came out 14 years ago so the fact that the two games are even comparable content, story, or gameplay-wise is laughably pathetic. The fact that DD2 CAN'T be compared to the original with 1 (One) DLC applied is equally, if not more pathetic.

Second of all, basegame DD had an actual story, an endgame loop in the Everfall/Unmoored overworld (I forget what it was actually called when the Dragon dies and the sky turns red and the world changes back then), and an actual reason to do NG+. DD2 has none of these things, and no final boss. It also has less vocations for some reason (Wayfarer and Weedman aren't real vocations fuck off) and it "Fixes" warrior by kneecapping every other vocation to be in line with it instead of adding more fucking slots to use.

Feel free to stop making threads for this series, there's no point.
>>
>>729869887
solid 5/10
its shite, tried so hard to return this drag and drop import of a game
>>
>>729870634
An open world and an attack-minus-defense damage system really did a number on DD1.
>>
>>729870670
>DD but bigger
Seconding. Still baffled how they failed at that simple and obvious recipe for success.
>>
>>729871130
>I don't even know if it had a crazy twist/world change like the first one did?
It did. Once you beat the game there is a secret way to start the REAL game which is the first time the title screen shifts from Dragon's Dogma to Dragon's Dogma 2. It's extremely kino and one of the high points of the game imo.
>>
>>729870670
>with an even worse story and cast.
>even
DD1 had an incredibly memorable cast, and a genuinely inspired story - even though very little happens until Deny Salvation.
>>
>>729871709
Weedman could've been a real vocation if they didn't straight up remove throwing weapons, despite fixing throwing mechanics.
>>
Is there any way to make inventory management less frustrating, other than just not picking anything up?
>>
I like DD2 a lot, the changes to vocations by putting prior skills into the basic moveset was great. I love playing an archer sliding around and kicking the shit of everything and vaulting off motherfuckers. I still wish there were more vocations, though.

I wasn't even all that put out when Itsuno finally broke free from Capcom's retarded c-suite. No, what pissed me off is that Capcom did the same old "oh it did so well and is now a major focus" song and dance to immediately and very visibly ignoring it.

But much like Itsuno, it was enough to make me not give a shit about capcom at all anymore.
>>
>>729870670
>retards obsessed with design docs
Fake fan
>>
>>729875513
You're me, I'm you.
DD2 could have been a phenomenal game if they put out even a modicum of effort after launch.

Then we saw that fucking dino game and the disaster of MHwilds, man, only game I'm buying from them for the foreseeable future is plapmata.
>>
>>729874613
Weedman is the biggest gimmick class in the where much of what you do is just to make your pawns better. But that requires other people making good pawns, and they routinely do not.
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>>729874613
Weedman is insanely OP
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>>729869887
yes, it's the same as DD1
>having a blast
>suddenly no more side quests or things to do, forced into an endgame you don't like or want to play
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>>729869887
>its literally Smash Bros Melee but bigger and better
>/v/ hates it anyways
>>
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>>729870670
I could have forgiven everything if the combat was good, but the slow, floaty physics and passive sand-bag enemies make it impossible for me to enjoy.

Games that market 'realistic physics' has become a red flag for me.
>>
>>729878363
I think the physics are super based. Name even ONE game where you can land on a big flying boss monster's head and have the sheer kinetic impact of that knock the thing from the sky.
>>
>>729878908
That's a conditional fall animation, you fucking retard.
>>
>>729879496
Conditional on me slamming into him from the sky
>>
I thought I hated it at first espescially cause I decided I wouldnt finish a game that I was disliking. That plus all my friends told me there was no connection to Dogma 1 cause their lying assholes, anyways the game is a lot better if you play it like a freak meanwhile Dogma 1 really only had the oxcart mission as its big friction point, the missables in Dogma 1 were easy to control and not a big enough problem that doing a 2nd playthrough was fine.

v hates 2 cause it only does a handful of things right/better than 1, side quest design, vocation design and the world design/enemy placements are just so fucking bad in 2 PLUS its harsher survival elements that genuinely feel out of place since 1 didnt have them and I swear this game was not balanced with this shitty health cap shit you lying fuck Itsuno.

Anyways I used to hate it for those reasons turns out mods fixed them all and I been enjoying my replay, only real shame is that the games endgame gear grind I find a lot less fun than everfall which really sucks cause we probably arent getting a DLC to fix that like we did with BBI.
>>
>>729879598
That's not game physics though. But the slow ass fall speed is.
>>
>>729878908
Battletech? They even have a name for it, a Highlander burial.
>>
>>729869887
>its literally vanilla dragon's dogma 1 but bigger
ftfy
>>
>>729879624
>I swear this game was not balanced with this shitty health cap shit you lying fuck Itsuno.
It's good having that penalty since it's already easy as fuck.
Maybe I'll replay it when that's a mod that makes enemies move faster and stop standing around, waiting for you to hit them.
>>
But it's not dark arisen 2 dumbfuck OP
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I'm still waiting for the expansion.
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>>729869887
>its literally dragon's dogma 1 but sideways
fix'd
>>
>>729869887
>less abilities available to everyone
>less abilities overall per vocation
>good vocations are and replaced with shit like the trickster
>same enemies every five steps and they respawn way too fast
>completely butchered the sorcerer
>main quest is way worse
>sidequests are still ass
>The Dragon had even less screentime
etc. etc.
tl;dr: OP is a flaming faggot as usual
>>
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>Here's your dark nights, bro
>>
>>729879843
Bestiary + Variants mod with any difficulty mod of your choice. Have fun with a Sphinx that now spams fire balls and other spells while bucking you or pawns off as soon as you jump on her. Oh, and you can potentially find her in any random ass crevasse ready to fuck your shit up. Monsters are more aggressive and on 2 separate occasions I've seen an ogre grab one of my pawns and fucking chuck them right at me or another pawn.
>>
>>
>>729879705
Sure it is. Griffins don't just crash if you grab their head in any old way. Only if you skydive onto them. DD2's focus on physics is why they take that into account and have that behavior in the game.
>>
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>make icon for vocation have two colors, making people think it is a hybrid vocation and will come with 2 others and have more hybrid combinations
>it isn’t actually a hybrid and there are less vocations than in the original
what did they mean by this?
>>
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>>729880135
DD1
>>
>>729880135
That dude in black is going to rob you blind and mysteriously leave in the night
>>
>>729880135
I think something's fucked on my end because I can't see shit at night. I've been considering that one skill that boosts lantern range just because of that.
>>
>>729880204
That's not physics, that a conditional on the player's fall state.
>>
>>729880208
reminder that Itsuno wasted development resources for that abortion of a vocation
>>
>>729880382
It's a conditional if anything of a particular weight lands on npc's from a high enough height. Throwing one of those cube blocks from above will also tend to stagger or knockdown creatures.
>>
>>729880382
Yes and the game's focus on physics and reactivity is why they coded it in. You're a goober lol
>>
>no loli
Soulless
>>
>>729869887
It was always two things.

1. People's expectations were way too high. Everyone either forgot that DD was always janky and campy as fuck, or didn't actually play it and jumped into DD2 because they had seen so many memes from the first game.

2. Dedicated shitposters spamming this board for whatever reason. Perhaps they took offense to there being black people in the game (the first game had black people too and didn't even have a desert country next door where it kinda makes more sense). Perhaps they just wanted to shitpost or had some other beef with the game. Dunno. But DD2 has some of the most dedicated hater shitposters I've ever seen for a game on here. Very bizarre but that's the reality.

The game has flaws. It could be better. But it isn't the complete shitshow people act like it is. It's honestly better than a lot of other action RPGs, but people usually just post on here that every single game is shit and the people that like it will retreat to /vg/ where they won't have to deal with angry shitposters (at the cost of having to deal with tripfags, gooners, and elitist gatekeepers). So discussion on /v/ just settles around the negatives and not much else.
>>
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the Black desert devs are literally making their own Dragon's dogma you know, Crimson Desert
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>>729869887
I was looking forward to the camp mechanic, thought it would be more important with the customizations they had for it. Thought you would have actual conversations and get some world building from pawns and any npc tag alongs. But they just wanted to show clips of real food and that's it. This game does almost nothing right
>>
>>729880638
>Crimson Desert

>set MC
>no CC
and i will never touch it.
>>
>>729870447
>no DLC planned
I've honestly sat down and thought about this fairly recently and I think there's still a chance at a DLC expansion reveal this year, but if this year passes by with nothing then it's for sure dead. Just cross-referencing the timing for other big "expansion" scope DLCs in the modern AAA era shows a common trend of taking 2+ years to develop even when working with reused assets. Phantom Liberty was almost 3 years after vanilla CP2077 launch, Shadow of the Erdtree was almost 2.5 years after the launch of Elden Ring, Starfield is over 2 years old now and it's 2nd DLC still isn't out yet, etc.

If DD2 does have a DLC expansion in development that's expansion-level in scope (which would also be in line with the series as Dark Arisen was similarly expansion-level in scope) we're still in the range of reasonable expectations for one in the modern era. Capcom did send out a survey very shortly after launch that essentially asked what players would want to see in an expansion, which isn't something a company bothers doing if they didn't have any real intention of future development, and announced a couple months ago that DD2 has passed over 4 million in sales which means a sizable potential consumer base to present a clear arbitrage incentive to produce a DLC (as DLC when the base game sells well enough always have very good profit margins.) On top of this, Capcom really doesn't have anything else to put out over the horizon in terms of new AAA releases, at least out of what was revealed. After Pragmata launches in April, Onimusha is the only AAA Capcom game remaining that we know about. We're also in the twilight of the current console gen, so I would be surprised if Capcom really has anything big left that's coming out soon that isn't a potential cross-gen title. Mega Man isn't big budget and Okami 2 is years away. I could see Capcom relying on big DLC expansions to fluff out the latter two-thirds of 2026 and beyond. We'll see I guess.
>>
>>729880638
>Korean game with a male protag
No thanks, bro.
>>
>>729881025
It's also possible that said DLC might have been in production the moment MH:Wilds released, and after seeing the title updates Wilds got when Capcom noticed subsequent sales of the game practically fell off a cliff after the first couple of months and people weren't returning to it...well, changing hands back to DD2 doesn't seem all that unlikely anymore. Other option is they're diverting resources to other as yet unknown projects.
>>
>>729881025
Sounds reasonable. I played the shit out of the base game, and if DD2 got DLC that fixes the postgame ala Bitterblack Isle, I would absolutely revisit it. If it just added something smaller to the base game, I'm not sure I would.
>>
>>729869887
>less classes
>less monsters
>less keybinds
Bigger? Oh you mean i have to run father to get to where im going
>>
>>729881245
You mean "fewer".
>>
>>729881324
Shut up stanis
>>
>>729881025
>After Pragmata launches in April, Onimusha is the only AAA Capcom game remaining that we know about.
Resident Evil 9.
>>
>>729874212
Does it manage to have an actual story and characters this time?
>>
>>729869887
jeets hate it because they literally can't run it, same as Wilds. They hate what they don't have
>>
>>729881460
>They hate what they don't have
Then why do they love white women so much
>>
>>729881434
I never played the first, but barely any of the characters in DD2 are worth remembering at all. At most there's maybe the Watcher, but that's more for metanarrative purposes he serves and not as an actual character. Once again, a JRPG has you killing god. Or an avatar of god, same thing at the end of the day.
>>
>>729880204
>>729880204
>>Sure it is. Griffins don't just crash if you grab their head in any old way. Only if you skydive onto them. DD2's focus on physics is why they take that into account and have that behavior in the game.
>>DD2s focus on physics
>DD1 maelstrom
>enemies actually - with positive in mind - get sucked towards the maelstrom and then pushed upwards
>you can physically see the enemies struggling to get away from the maelstrom while they're getting sucked closer and closer
>everything there like actually like IRL physics of a tornado
>DD2 maelstrom
>no suck in effect AT ALL
>when enemies get to close to the tornado they kust immediately blink into the center and get spit upwards
Yeah, DD2s focus in physics. lmao nigger.
Not even gonna start talking about the body throwing stuff here.

DD2 is practically ye typical UE5slop demake.
>>
>>729875513
And now Itsuno is making mobile slop. When are you retards going to realize he’s was part of the problem?
>>
>>729880443
on this too >>729869973
>>
>>729881392
Posts this retarded used to get people banned. RE9 launches in February which last I checked is 2 months before April.
>>
>>729881504
they are also cucks
>>
SHITsuno betrayed me
>>
>>729869887
you're supposed to add shit in a sequel not remove shit the first game had
>>
>>729881517
Lmao anon I posted a webm that totally debunks your pathetic lies >>729877280


Imagine hammering out this pile of garbage just to be owned by a webm I posted dozens of minutes ago.
>>
>removes all the fun classes people loved
>Cuts all skills in HALF instead of adding more
>Better
is OP retarded?
>>
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>>729869887
The game was a big disappointment.
A solid 6 when it could have been much more.
Maybe it will be better IF it gets an expansion that finishes its obvious unfinished parts.
>>
>>729881025
A reveal this year and a release in 2027 would be my guess if it does happen.
>>729881212
Wilds is probably all hands on G rank right now.
>>729881392
RE9 is before Pragmata
>>
>>729881025
>I think there's still a chance at a DLC expansion reveal
please just let it go anon it wasn't your fault.
>>
>>729870736
crapcom has started a new wave of shilling since they are dropping something new
probably the new RE game or maybe even the wilds switch port announcement
>>
>>729881831
>Maybe it will be better IF it gets an expansion that finishes its obvious unfinished parts.
This is the big one for me. An expansion would need to touch every part of the game. It can’t just be “go to DLC island for some new stuff”.
>>
>>729881025
you missed the part that DD2 only sold 4 million in 2 years whilde ER sold 25 million before the DLC launched, and Cyberpunk is obviously a massive seller as well.

Those games can take 2 years for a big DLC because they have a massive playerbase to tap into so its worth the devs effort. DD2 doesn't have that.
>>
I'm still blasting
>>
>>729869887
>no lolis
>in a game built around roleplaying as Guts
Why does this game even exist
>>
>>729882028
>there’s a new resident evil game
>were going to shill for it by…making a thread about a completely unrelated game in a totally different genre
Meds, now
>>
>>729869887
>its literally dragon's dogma 1 but bigger and better
I fucking wish.
>>
>>729881212
Has anyone actually bothered to cross-reference the listed credits for both DD2 and MH Wilds to confirm if a significant portion of staff were shuffled over? A handful of devs moving between teams in a massive studio isn't unusual. I'm just curious to know if anyone has ever bothered to actually substantiate that claim.
>>
I can borrow it so its worth a try, right?
>>
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>>729880135
Was plenty dark for me. Why didn't you just change the settings if it was too light for you?
>>
>>729882205
You'll get a good 30 hours out of it at minimum, before you start to get bored.
>>
>>729882160
Do you get paid for (You)s or just replies to the thread?
>>
>clouds don't block the stars behind them at night

the worst bug they never fixed
>>
>>729880135
>turn brightness all the way up
>what the fuck dood it's like super bright!?
>>
>>729869887
So did they really split the weapons up? Like now bow and arrow is it's own thing instead of how it used to be mixed with some other vocations? Unless I'm missing something it looks like 2 has a lot of vocations missing.
>>
>>729882469
I accept your concession.
>>
>>729882637
Aside from Warfarer, every vocation is effectively related to what weapon you'll be using. Fighter gets sword and shield, Warriors 2 handed melee, thief is only dual daggers so on and so forth.
>>
>>729882637
The split them up but yeah 2 has less than the original because Itsuno is a fucking hack
>>
>>729882109
>blasting
Blastposting is simultaneously an incredibly forced meme and immediately outs anyone as being one of the dedicated shitposters people mention that probably hasn't even played the game. Complete nothing post that doesn't even criticize the game.
>>
>>729870447
Nope. Only retards think DD was only good because of DDDA.
>>
>>729869887
>bigger
Ok.
>better
Fuck no.
>>
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>anons STILL hoping for a DLC
were do you get that optimism from? it's been more than a year and half since the game released and all we got was the png overlay
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>>729880638
>Crimson Desert
The movement of this looks cool. What is it supposed to be?
>>
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>>729882927
The hope that at least something good will happen soon, when everything else has been such a disappointment. Because when you've got nothing else, you can still have hope for something better.
>>
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>>729882082
>Sales number troglodyte
Begone from my sight disgusting creature. Games with less sales have seen DLC content drops all the time, because universally as DLC is working off development resources of an already shipped product and a sizable portion of already produced assets DLC production typically comes when under solid project management at a fraction of the cost of initial development. That's why the entire industry embraced DLC as a practice to partially subsidize how they undersell the cost of the base game. I'm not holding out hope for DLC, I'm just presenting a thesis over why it's not unbelievable to go this long without a DLC announcement yet. If AAA development has ballooned in dev time, it should be expected that AAA DLC development is going to take much longer as well, especially if that DLC wasn't already in development prior to launch (which it absolutely wasn't, if it was they wouldn't have sent out that survey.)

I know your brain is fried from an entire lifetime existing in a culture of analytics but that's not how this industry works bro lol
>>
>>729882137
>no lolis
They don't let you make your Arisen a loli anymore?
>>
>>729882927
It’s not so much optimism at it is entertaining the idea at all. Personally I find it unlikely but I wouldn’t say it’s impossible.
>>
>download mods
>game fun again
Is there a mod that increases big enemy spawns? I want to scale big boys!
Also why is warrior so SHIT against drakes?
>>
>>729869887
>its literally dragon's dogma 1 but bigger and better
What's bigger? The map? lmao. I can't remember a single character from DD2, but still have fond memories of MANY DD1 characters.
DD2 failed
>>
>>729882749
>>729882743
Surprising. Of all things I didn't expect them to cut classes. I thought having all those classes was the big draw of the first one.
>>
>>729883135
Lowest height is 160cm.
>>
>>729883128
>There hasn't even been a teaser for a dlc in almost 2 years
>"It's definitely happening companies do it all the time! Shut up!"
Any day now am I right?
>>
>>729870490
>They can't even verbalize whats wrong with the game.
It's been verbalised to exhaustion and you faggots never even fucking reply to it when it's done. Stop playing dumb. I'll even simplify it for you
>Gear: Removed several equipment types. Less gear variety in the slots that do remain. What variety does exist means very little, there is little point in exploring different pieces of equipment nor is there much fashion to play around with.
>Exploration: Treasure chests contain garbage, you find better gear in stores, there's a lack of anything unique or interesting in chests. Chests not refreshing. There's very few interesting places to delve through, and there's little to no reason to go back to any of them.
>Enemies: Very little variety. What variety does exist can be hard to fully appreciate because of the way encounters are spread out, you're more likely to keep running into the same shit even if you do explore.
>Character design: Everyone is ugly. The character creator is detailed but almost seems to be focused around creating ugly and pseudo-realistic average people. Rather than a fantasy game that inspires the mind and spirit you're faced with bleak, brown, and doughy slobs. Even the furries look like ugly freaks instead of anything you might actually want to look at.
I could go on but it's been discussed to death already. It's simply just a disappointing game. At its core there's something that could have been good and you can catch glimpses of it, which is what you're clinging onto so desperately, but you really do need to give up and accept that at some point during development it started to fall apart and what we got was a rushed and unrealised mess.
>>
>>729883249
>I thought having all those classes was the big draw of the first one.
Why would that be the draw?
>>
>>729883249
you have 9 classes + an extra one. I'd say there's more in DD2 since in DD1 there's a lot of overlap between them
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>>729883217
Enemy randomizers, but from what I remember, it doesn't really work properly anymore. After a game update, the mod author never came back to fix it. It still works, but the sliders to modify rates and stuff don't reflect what the actual rates are.
>>
>>729883442
Damn shame.
I suppose I can live with it as long as it's not breaking the game or something.
>>
>>729869887
I had a blast.
>>
>>729882637
The first game has 9 vocations:
>Fighter -> Warrior
>Assassin
>Strider -> Ranger
>Magick Archer
>Mage -> Sorcerer
>Mystic Knight

The second game has 10 vocations:
>Fighter -> Warrior
>Mystic Spearhand
>Mage -> Sorcerer
>Magick Archer
>Archer
>Thief
>Trickster
>Warfarer

Mystic Spearhand effectively replaces Mystic Knight and plays very differently. It's a very fast movement-based class that can teleport/blink. Thief effectively replaces Assassin from the first game, which was always very focused on high-DPS daggers and almost no one ever used swords or bows in it. Warfarer is the final capstone hybrid class meant for experimental combinations or to recreate classes from the first game; you can use any combination of weapons and skills. However, Warfarer is less effective if you just want to do the same thing a dedicated class can do. Trickster is a dumb meme class that no one uses except to max it out because it sucks ass. It's a "support" class, but it's annoying waiting for pawns to do all the work.

So DD2 has more classes but just barely. One of the new ones sucks and the other is just a "do anything" class that most people don't use and isn't available until near the end of your first playthrough.

Personally, I like the Thief/Archer split. Archer feels like Ranger from the first game and Thief feels like Assassin. Instead of having to grind through Warrior to get Assassin stuff, or Strider to do Ranger stuff, you can just play Thief or Archer right from the beginning. It's more fun IMO and makes pawns more useful. Thief pawns in particular are fucking great because they can really add DPS where you might be lacking if you play as a support class like Mage or Trickster. I think they could have added more and better classes to DD2, but I don't find it as terrible as people say it is.
>>
Dragons Dogma 1 felt like a single-player MMO but with better combat. Never played the second one cause the first one left a bad taste in my mouth. Japs cannot develop open world RPGs without them looking and feeling like MMOs.
>>
>>729883332
>Gear: Removed several equipment types. Less gear variety in the slots that do remain.
This is more or less valid
> What variety does exist means very little, there is little point in exploring different pieces of equipment nor is there much fashion to play around with.
This is you being a fucking retarded nigger.
>Exploration: Treasure chests contain garbage, you find better gear in stores, there's a lack of anything unique or interesting in chests. Chests not refreshing. There's very few interesting places to delve through, and there's little to no reason to go back to any of them.
Chests don't need to refresh and they contain really cool stuff. Another dogshit take
>Enemies: Very little variety.
Literally a bigger bestiary than DD1
>Character design: Everyone is ugly.
LOL
O
L

Back to discord faggot. This script sucks.
>>
>>729882069
the only way is a DD3 that actually builds UPON DD2 instead of making everything from scratch. What they'd NEED to "overhaul", however, are the open world spawn system, the vocations, the stagger mechanics, weapon and armour variety/limitations and the narrative aspect.
>>
>>729883634
DD2 has toned down the MMO-like design a fair bit. You no longer have to grind like a retard to enjoy your class in full.
The dialogue/quest-design is still very much nip-faggotry unfortunately.
>>
>>729883372
Of the classes, some are arguably too powerful and others struggle to remain relevant due to lack of skill slots, good skills, or both. Thief has several solid skills overshadowed by 1 incredibly broken skill that makes its unkillable as long as you have stamina. Mage is de facto the healer with a lot of support skills, but by and large High Palladium and Celerity will be the most commonly used, with the big single target heal being less an option when your own build and pawn can become strong enough to kill most things before even needing such a thing. Sorcerer has a lot of situational skills, 3 skills piggy backed from Mage, and 2 stupidly powerful master skills that everyone uses them to the exclusion of the rest of the kit. Fighter and Warrior almost serve the same role, but Warrior plays more like Greatsword users in Monster Hunter with big charged hits and lots of dmg reduction and knockback resist to get those hits off, and Fighter is the generalist who can do a little bit of everything but no where near as well as the more focused classes. Archer and Magic Archer ostensibly do the same thing as a ranged attacker but Magic Archer has a master skill that runs off hp but will delete even dragons, meanwhile Archer is the only class in the game that requires crafted ammo to use skills and those skills require the synergy of other classes to use otherwise they're pointless.

There's a lot of neat ideas with the classes, but execution could've used some work.
>>
>>729883332
>Gear
This one is true.
>Treasure chests contain garbage, you find better gear in stores
This one is a lie.
>Enemies
Disappointing but not a game breaker.
>Everyone is ugly
Untrue.
>I could go on
No you couldn't.
>>
>>729880204
That's not physics because it's not something that happens specifically from you crashing into the griffin, that's just the animation that plays when their head takes enough damage while airborn. It's great and I love it, but that's not a physics specific thing. You can just be standing on their head and do that.
>>
>>729883736
>You don't have to grind like a retard to enjoy your class
That was never the case
>>
>found yet another crumbled moongate
Makes me sad every time bros..
>>
>>729881025
The main problem with DLC or a sequel is who's gonna make it? I know Itsuno wasn't the one who made BBI, but wasn't the team moved to the MH mines? I read once that Capcom was all hands on deck trying to fix that shitshow and since the DD2 team worked with REengine on an open world game, they all got send to help. Might be wrong but i can see Capcom throwing everything they can to save their biggest franchise.
>>
>>729882927
Like >>729883185 said, it's more just thinking over the logistics of the idea rather than holding out any real hope or expectation for it. I personally prefer to keep a healthy relationship with the media I consume, so I've moved past putting any personal self-worth into my hobby of choice. It's the same reason why I can enjoy DD2 for what it is, even if it failed to meet some form of expectation someone might have put on the game when those expectations were never promised to begin with (not to say those feels from others is unreasonable, such cases always happen when a beloved title takes so long to get a sequel. It's tough to surpass the expectations of a hypothetical sequel a fanatic has built in their head over like a decade of waiting.)

That being said, I don't think a company produces a consumer survey with questions like this if they had no intention of developing future DLC. What that survey did imply however is that DLC was not already in production ahead of launch, meaning you likely did not see DLC enter pre-production until April 2024 when the survey period ended and they collected the results to gauge the level of scope they want to make that DLC. I find it easy to assume that most people who bothered to fill the survey ended up asking for what was essentially an expansion pack of content, and if development of such an expansion only started as of mid-2024, it's just not "too late" yet.
>>
>>729883926
Yes it was and still is.
>>
>>729883925
But I didn't damage it. I grabbed it for zero damage.
>>
>>729883289
Disappointing.
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>>729882927
I held out hope for over a decade for the sequel. A year and a half is nothing.
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>>729883310
The argument for it has already been made, but by all means you are free to look at other examples like Tales of Arise's 20 hour DLC that came out over 2 years after launch (which btw, sold "worse" than DD2 if it you need any further examples of how retarded your flawed line of thinking is.) Any further discussion with a sub-human such as yourself would be a waste of time and effort. Because I'm so nice however, I thought to at least treat you to this last (you) before I let you go. Make sure to savor it.
>>
Titty physics in DD2 are a huge improvement over 1.
You can see they did their time making giant mammaries instead of just making them look like inflated balloons.
>>
>>729884376
For me it's the clothing-physics.
>slide down ladder
>skirt flies up revealing everything
>>
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>>729877280
His point wasn't that maelstrom doesn't juggle them, but that it doesn't slowly suck them in from a distance, like this.
>>
>>729880638
>Gookshit
Not in this lifetime.
>>
>>729884493
But it does. That whole setup from that webm was about luring swarms into the maelstrom spam by using Trickster memes. They absolutely do get pulled in from afar and the whirlwind is simulated faithfully. I know because I was laughing my ass off all afternoon and only stopped using the strat because I wanted the game to be somewhat challenging again and Trickster + Triple Cast Maelstrom was able to instagib literally anything the game had to throw at me.

He's a complete lying nigger.
>>
>>729884369
>Main guy quit the team
>"Yeah guys the dlc is still happening! The game was received very well! It never had a dlc controversy that hurt it's reception! Any day guys!
lol
>>
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>>729880135
The lighting isn't really something I'd knock the game for.
>>
>>729883634
Explain exactly how DD feels like an MMO. Try not to pretend the noticeboard quests are anything other than filler quests that exist to let players run around fighting to get more gold and exp.
>>
>>729884671
Wasn't the dlc for DD1 helmed by someone else though? If a replacement of leadership is needed, it's not like you can't get someone else on staff to take the lead on the project.
>>
>>729884023
Are you blind? Watch the webm again. It clearly takes damage when you land on it, and that type of damage has high stagger/knockdown which causes the animation to play.
>>
>>729884706
Look at that grass, that wind. That's kind of nice!
>>
>>729883932
Dragon's Dogma as a franchise exists as 4 titles, DD1, DD Dark Arisen, DD Online, and DD2. Out of those 4 titles, Itsuno only had involvement with vanilla DD1 and DD2. I can understand the concern given how Capcom flat out said that part of the reason Mega Man went into hibernation was because no one wanted to take up the mantel of continuing the franchise after Inafune left (which is also part of the reason why while I think it's still possible it could be happening, I don't personally put any real energy into hoping for it.)

That being said, Dragon's Dogma is also as of right now Capcom's only successful new IP launch in over 10 years. Every other attempt at creating a new franchise has failed. Maybe Pragmata can break that curse but honestly, I think Pragmata is just too "weird" in concept to really see mass appeal in the way Capcom looks for it. I think partially out of obligation, there's an incentive to continue support for DD as an IP just to avoid an over-reliance on legacy IPs created during the PS2 era or earlier.

As for your latter point, I keep seeing it raised but no one ever seems to share any real source over it. It shouldn't be too hard for someone to just watch the credits sequence to compare names between both games to verify it. Until substantial proof could be given, it just sounds like consumer fan fiction to me, like when people kept saying that Sonic Frontiers was reusing assets from fucking Phantasy Star for some reason.
>>
>>729884651
>But it does
Then show it instead of saying it was shown in a webm that didn't actually show it.
>>
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>>729884930
>That's kind of nice!
DD2 had a lot of small moments that were glimpses of the game I hoped it would be overall. The problem is that those moments were only a small part of the overall game, whereas in DD1 it felt like those moments WERE the game and the entire world and quest design facilitated them happening.
>>
>>729884802
>need to grind in order to unlock skills for your class
>need to grind to upgrade equipment
>skills unlocked are tied to your class specifically - if you swap class you need to start grinding again from the beginning
>equipment is tied to class - so you have to grind to upgrade as well again
>levelling in general
>>
>>729884981
I don't need to. His made claims about maelstrom behavior regarding how enemies caught in it's pull behave that my webm already debunked. He's full of shit.
>>
>>729869887
I simply like the story and music and characters and dragon less in this one than the first one.
>>
>>729881734
>posts a webm that does NOT actually show how enemies are apparently drawn into the maelstrom
Fag.
>>
>>729885227
Doesn't matter, he's lying top to bottom and my webm proved it by debunking his assertions about how they behave inside the tornado.
>>
>>729885046
How's exploration? Is there plenty to see, like marvels of the world, landscapes, sights? Because that can sell a game hard to me and I like the visual fidelity of that game.
>>
>>729885147
>translation: I got caught being a fucking faggot
>>
>>729885316
Yeah there's about 4 biomes and they're all pretty and have cool shit hidden around in them.
>>
>>729885291
Your webm shows that the enemies inside the tornado get spit upwards, exactly what he was saying. How about you stop moving the goalpost?
>>
>>729870965
Dd1 is still better. Combat, soundtack, vocations and even the story
>>
>>729885473
The only one moving the goalpost here is (you).
>>
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>>729880208
The game is full of obvious cut content like that.
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>>729885421
Very good to know. Thanks.
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>>729885473
No, it shows them being swirled around in circles and flung out the side at the end.
>>
>>729885115
>need to grind in order to unlock skills for your class
Yes, you need to play the game. There's no point where you need to actually grind job points unless you're a minmaxing faggot trying to get high level passive buffs from every vocation early on.
>need to grind to upgrade equipment
No you don't. Again, you just play the game. There's no equipment grind unless you do the post-post-game BBI gacha.
>skills unlocked are tied to your class specifically
Yes, it's a class based RPG. Have you ever played a fucking RPG before?
>equipment is tied to class - so you have to grind to upgrade as well again
This is just completely wrong, even within the context of your pretend point. Equipment can be shared between a lot of classes, you'll find equipment for classes you aren't using at the time so you'll have it later, and you'll be picking up upgrade materials you can use for that equipment at all time.
>levelling in general
I was going to finish my reply by calling you a retard who's misusing the word grinding over and over again to describe normal RPG mechanics, but you did that for me.
>>
>>729885316
I thought exploration was actually better in 2 than 1. However, there are more out of the way areas that you don't really need to explore in 2 that you may not encounter if you just beeline the main quest, whereas the first game's main plot takes you to most of the key locations. Good examples would be the elf forest, sphinx stuff, and ruins where you can fight a drake. So I can see how people that just play the main quest and don't explore outside of that feel DD2 is more barren.
>>
>>729869887
What can I say man? shit game is shit.

Dragon's dogma 2 was one of the worst games I have ever played in my entire life. Thanks Itsuno
>>
>>729885147
>that my webm already debunked
Your webm literally (not metaphorically) does not show the vacuum effect that this webm I posted here does
>>729884493
>>
>>729885813
Yeah but he made other assertions that it clearly refutes. He's wrong/lying.
>>
>>729885752
>Yes, you need to play the game
The game is the grind? Sounds like a shit game then.
>This is just completely wrong
>but actually it isn't
lol

Either way your copes are irrelevant.
These are the reasons it feels like a single-player MMO.
Your objections are not changing that.
>>
>>729885316
>How's exploration? Is there plenty to see, like marvels of the world, landscapes, sights?
Subpar, and this was my biggest issue with the game. Of the entire game world map, I'd say about 1/4 of it is places that are actually interesting and fun to explore and have cool places to see and nice encounter design. Basically all of the good stuff happens in the top left corner of the map. The rest of the map is anti-exploration. It's made of weird corridor/hallway paths because they tried to "gameify" things in a really bad way (I think this might have been a result of running out of time given their comments on fast travel) by forcing you down tight paths and throwing tons and tons of the same enemies at you. The caves are cool but they came at the expense of setpieces, which the original game did well. Lines of sight aren't as well done, like seeing Bluemoon from Gran Soren and eventually having a big griffin fight there. Even smaller unmarked things like finding the swamp at night are gone. Keep in mind that if a game has solid mechanics and a world that facilitates exploration, I love it. This game does not.
>>
>>729885863
>He's wrong/lying.
So are you.
>>
>>729886234
No, because I have proof. He lied about how they behave in the air and mny webm proves it. He's also lying about the suction effect.

End of discussion.
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>>729886082
What do you think grinding means? If you're just exploring and doing quests and leveling up, that isn't grinding.
>Either way your copes are irrelevant.
And your retardation and confounding of RPG vs MMO mechanics doesn't make for a worthwhile argument.
>>
>>729886303
>No, because I have proof.
Then show it or shut the fuck up. I don't care what he said. I called you a liar for saying your webm refuted what he said when it explicitly didn't. I'm guessing you're also the idiot who thinks the griffin knockdown is a physics thing, and who lied about the fall onto its head not doing damage. You're full of shit. Stop lying.
>>
This word gets thrown around a lot against games players simply disliked.
But DD2 was legit boring.
I liked to play it, but it almost always felt boring save for when the odd miniboss would ambush me out of nowhere.
But you only had the minotaur and a couple of other ones and it got old fast.
>>
>>729886397
It did though. He made claims about how enemies act in the air that are completely wrong.

You lost. Your izzat has been damaged.
>>
>>729886576
Are you retarded? Your webm did not show the vacuum effect, and your other webm explicitly showed the griffin take damage from falling on its head. You're wrong. There's nothing else to argue. Stop being such a fucking retard.
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>>729886321
>What do you think grinding means?
When you have to do a repetitive action in order to progress.
Which you need to do in Dragon's Dogma if you want to unlock skills for your class(es) or upgrade gear.

>confounding of RPG vs MMO
RPG and MMO are much alike. The problem arises when it leans more heavily into the MMO rather than the RPG.
Of which Dragon's Dogma tends to be too heavy on the MMO-part.
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>>729886721
>when enemies get to close to the tornado they kust immediately blink into the center and get spit upwards
My webm directly debunks this assertion you shitskinned child.
>>
>>729886773
Perhaps one of the most retarded posts I've ever seen
>>
>>729886773
>Which you need to do in Dragon's Dogma if you want to unlock skills for your class(es) or upgrade gear.
Wrong. You just play the game, progress normally, explore and do quests. No grinding required at all.
>RPG and MMO are much alike.
Nope. Only shitty RPGs are like MMOs.
>>
>>729886924
>progressing normally
You mean just play through multiple ng+'s in order to unlock all skills.
Why are you so adamant in denying that Dragon's Dogma is grindy?
>>
>>729887002
>You mean just play through multiple ng+'s in order to unlock all skills.
No, you fucking idiot. And all you've done is prove what I said here correctly
>>729885752
>unless you're a minmaxing faggot trying to get high level passive buffs from every vocation early on.
>Why are you so adamant in denying that Dragon's Dogma is grindy?
Because I've played through the game more times than you and know you're lying. Why are you so adamant about lying about a game you're woefully ignorant about?
>>
>>729882757
This poster didn't have a blast
>>
>>729887085
>wanting to unlock all skills for your class is being a minmaxing faggot
Guess I should just look up a wiki guide while playing the game to know which skills are worth my time so as not to get fucked?

We don't even have to do this back and forth crap that you seem intent on.
Please explain how skills are unlocked in Dragon's Dogma.

I'll go first and you can try and correct me afterwards.
You gain a currency upon killing enemies. DCP I think it's called.
DCP is used to unlock skills for your class.

Perhaps, since you've played the game so much, you can tell us how much DCP is required to unlock all skills for a class?
>>
I liked it. Didn't finish it though. Waiting for a deep discount on PC to play again since I got it on ps5.
>>
>>729885046
kek based gordon
>>
>>729885793
>>729886173
The duality of man, I guess. Thanks for the input anyway. I'll play the game anyway because I just dig the world, but I'll wait for a better price than the current History Low. And I read the pirate version uses a beta build or something, so fuck that.
>>
>>729887280
>wanting to unlock all skills for your class
Nice backpedal. You said all skills, not all skills for your class. If you think you need multiple NG+ runs to unlock all skills for a single class then it's clear you haven't played the game at all. Stop arguing about games you haven't played.
>you can tell us how much DCP is required to unlock all skills for a class?
You can max out multiple classes if you just play through the game and do all the quests. You're lying. There's nothing else to argue about.
>>
>>729887401
>The duality of man, I guess.
You know how I said all of the good stuff happens in a small portion of the map in the top left part of it? The Elf Forest and the Sphinx are both there. The drake tower fight he mentioned kind of sucks because it's clearly trying to replicated Bluemoon Tower from 1, but does so much worse.
>>
>>729887405
I played the game in full, even had a jump into the lazy post-game hole.
And I didn't get to see half the skills in the game because I was DCP-starved.
A very boring game.

>just complete all the quests
Now who's a minmaxing faggot?
>>
Surely with wilds ending updates soon they're working on a dlc right?
>>
My only hope is that our esteemed modder friends figure out how to create custom environments and level geometry to give DD2 the dungeons it sorely needs. I don't even think the game has more than 4 major dungeons that are larger than a room-or-two, and half of them are just lousy caves.

I've been playing Dragon's Dogma Online lately, and that game's copy-paste repeated tileset dungeons blow DD2's assortment out of the water.
>>
>>729884861
Dark Arisen was directed by Kinoshita, who also directed DDOnline and worked on 2 and he still works at Capcom as far as I know, so it could be possible that he could direct a DD2 DLC. That being said, I highly doubt a DLC is coming.
>>
>>729887491
kek I guess that's all the more reason to wait for a much lower price. Thanks, anon.
>>
>>729884967
>As for your latter point, I keep seeing it raised but no one ever seems to share any real source over it.
There isn't. It's just speculation that was posted here enough times to the point that people started taking it as a fact.
>>
>>729887540
>And I didn't get to see half the skills in the game because I was DCP-starved.
You keep jumping back and forth between all skills and all skills for one class. You're a retard.
>Now who's a minmaxing faggot?
You think doing all the quests in an RPG is minmaxxing? How is it even possible to be that retarded?
>>
It's like 3x as big as DD1 but doesn't have 3x the classes. That was my biggest complaint. One of the slots is also wasted on a useless support class in a single player game where your companions are braindead.
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>exploring the ruins at the top of the mountain in Catland
>i'm on the lower levels looking for shit while hearing shit breaking upstairs
>pawn just falls through a hole in the ceiling and faceplant in front of me
>gets up, dust off and rush to the upperlevel just to fall again
I love pawns and how fucking retarded and adorable they can be. And the pawns in DD2 are so much better. Travelling around the world with them is pure joy.
>>
>>729887691
Don't modders already know how to make new environments? I remember watching a video about making custom skills, and the testing seemed to take place in an entirely new area, though it was just flat ground. I dunno how easily that translates into making new areas, because maybe even a very basic dungeon is exponentially more difficult than a featureless terrain.
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>>729883979
>I don't think a company produces a consumer survey with questions like this if they had no intention of developing future DLC
The intention was for DD to become a major series just below Monster Hunter, Resident Evil and Street Fighter but using it as a test bed for MH Wilds fucked the game up and now MH Wilds is collapsing so it's all hands on deck to try and salvage that, meaning DD2 DLC was either delayed or (more likely) abandoned due to DD2 interest and sales plateauing hard. This is what happens when you prioritize short term quarterly growth over developing you brands/products properly.
>>
>>729888265
That's just you being a retard.
I'm talking about my experiences with the game.

Me talking about unlocking skills for multiple classes is me extrapolating from the knowledge that unlocking skills for a single class was a slog.
It is of course my mistake for assuming you didn't have autism.

Are you going to tell us the combined DCP cost for unlocking all skills for a single class yet?
>>
>>729888476
Pawns are probably the main thing that I think Dragon's Dogma 1 and 2 have that no other game does as well.
>>
>>729888476
>I fear I must stray from our conversation to inform you that.. The pawns here are all men I notice!
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>>729888476
i miss my cute pawn
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>>729878175
Bad comparison. Brawl added at least as much as it removed/ruined.
>>
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>>729888476
DD2 Pawns are mega based.
>>
>>729883332
Before we begin, I'm only listing enemy groupings and I'm not listing things that have the same moveset but a different element or breath attack separately. For example I know technically goblins have hobgoblins and mages with them in both games too, but unless they can stand on their own as an encounter like a big saurian it's a bit silly to list them separately since experience wise they're always in the same encounters. Things like Hellhounds and Succubi are just the base monsters in gameplay, same with ones like Elder/Grim Ogres. Obviously major story bosses/setpieces like also The Dragon, Seneschal, Talos, etc don't count for enemy variety.

DDDA
>Wolves
>Goblins
>Skeleton
>Skeleton lord
>Zombie
>Giant undead
>Harpies
>Saurians
>Saurian but big
>Humanoids
>Phantom
>Vile eye
>Gargoyle
>Strigoi
>Mimic
15

DDDA Big
>Cyclops
>Ogre
>Chimera
>Golem
>Metal Golem
>Lich
>Drakes
>Wyrm
>Griffin
>Cockatrice
>Hydra
>Evil Eye
>Living Armour
>Garm
>Eliminator
>Cursed Dragon
>Death
17

DD2
>Wolves
>Garms/Wargs
>Harpies
>Goblins
>Choppers
>Knackers
>Saurians
>Saurians but big
>Slimes
>Skeleton
>Skeleton Lord
>Undead
>Big undead
>Humanoids
>Phantoms
15

Big
>Cyclops
>Ogre
>Chimera
>Golem
>Drake
>Lesser Dragon
>Griffin
>Lich
>Minotaur
>Dullahan
>Sphinx
>Medusa
>Purgener
>Purgener Worm
14

I'm probably forgetting some for both, but the point is that there isn't a huge disparity between the games. The complaint that it's hard to appreciate this variety because of how the enemies are spread is complete bullshit, anyone who has played DA knows how utterly shit they were at spreading enemies out and how every single overworld trek is the same because all of the enemy variety is locked either to separate maps or having to choose a quest from the board to even spawn that enemy first.
>>
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>>729869887
>better
>>
>>729880617
>People's expectations were way too high.
Kill yourself, you transsexual shill. Expecting there not to be cut vocations, cut monsters, cut skills, and a worse character creator compared to a decade old game is not having your expectations too high.
>>
>>729889406
>t. dedicated shitposter
>>
>>729883135
>>729883289
And at the lowest height the game hijacks your other sliders to make the character look like a freakish abomination.
>>
>>729888592
>I'm talking about my experiences with the game.
No, you're lying.
>Me talking about unlocking skills for multiple classes is me extrapolating
No, that's lying. You're wrong.
>It is of course my mistake for
for arguing about a game you don't know anything about.
>Are you going to tell us the combined DCP cost for unlocking all skills for a single class yet?
Why? So you can make up more nonsense about how long it takes to unlock them? What do you think you're accomplishing by asking me for a specific number when it's clear you rushed through the game once and don't know anything about it. And you're not going to make anyone forget how fucking stupid you are for trying to say doing quests in an RPG is minmaxxing.
>>
>>729889629
No it doesn't.
That happens when you use a mod to go below 160cm.
>>
>>729889406
>worse character creator
lmao
What, just because you can't make a loli? I don't fucking care, pedo.
>>
>>729889691
>let me tell you about your own experiences
Oh this is just grand.
You could easily dispel my supposed lies by stating the number, but you don't. Curious.
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>>729889718
>>729889734
>just because you can't make a loli?
You also can't make a character without a broken nose and fucked up asymmetrical face. I have never met anyone in real life as deformed as a dd2 character.
>>
>>729889831
>if I say it's my own experience then I have carte blanche to lie and you can't call me out on it
Sorry, niggerfaggot, that's not how this works.
>You could easily dispel my supposed lies by stating the number
The number is about 75,000 if you get every single skill for a class. Now what exactly do you think you're going to do with that number? Be specific. Your extrapolations and napkin math are worthless. You're asking for a number because you think it's a gotcha moment when in reality it'll once again just highlight your ignorance.
>Curious
You redditors are always impossibly ignorant and retard, and but always self-assured. The biggest group of pseuds that exist.

And again, I'm not going to stop bringing up the fact that you're a retard with nothing of worth to say about RPGs if you think simply doing quests is minmaxxing.
>>
>>729890027
Funny webm, I'll have to verify at a later time.
You can thoughever, counteract those changes using other sliders.
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>>729890226
Seventy-five THOUSAND points required to unlock all skills.
Now how much DCP do you get from various enemies?
>blabla you're reddit >:(
All you had to do was provide the numbers dude.

>you think simply doing quests is minmaxxing.
Ah so you get to be autistic, but I don't?
You said ALL quests.
>inb4 no i didn't
>>729887405
>just play through the game and do all the quests
>>
>>729890027
There's lots of good looking DD2 characters.
>>
>>729888563
For the third time now this thread unless actual proof, literally any actual data that is not hearsay that can prove this myth that it's all hands on deck on trying to save MH with help outside the MH team, I'm just not going to believe it. Sales still grew for DD2 in the meantime, so the arbitrage incentive and profit motive is still there.

To put it bluntly, I think given what could be inferred from the very existence of the consumer survey they ran, the state of affairs is either;

A.) After compiling data from the survey period, a DLC expansion started pre-production at the earliest mid-2024, as studios are not keen to produce surveys that ask very bluntly the type of content you want to see in a future DLC for a DLC they're already in the process of making. Considering how DLC as a business practice has only expanded in general scope over the course of this console generation, both with longer dev times and higher asking prices (we are decades past when a DLC comes out in a couple months for like $15 dollars) *IF* DLC entered pre-production mid 2024, it's honestly not that out of the ordinary to consider a 2+ year wait. As outlined earlier in this thread, that's just becoming the norm in the industry.

B.) The fallout from Itsuno leaving the company has effectively put the IP on ice. While Itsuno seems keen to make it clear that his decision to leave Capcom was for the opportunity to play out the twilight of his career on his own terms with his own studio and with no bad blood, there is also a precedence by Capcom's own admission of similar phenomenons following other high profile staff departures, but the true question there would be if there is staff at Capcom who care enough about the IP to carry the torch. What heralds the death of an IP is apathy.
>>
>>729890475
>Now how much DCP do you get from various enemies?
It varies. You'd know this if you actually played the game. It works out to an average number of enemies in the hundreds, much less than 1000, which is easy to do in a full run of the game. And again, that's only if you want every single skill. So again I ask, what do you think you accomplished by asking for the number you clearly have no context for?
>All you had to do was provide the numbers dude.
And all you have to do is not be a retarded, smarmy pseud, but here we are.
>Ah so you get to be autistic, but I don't?
About what?
>You said ALL quests.
Yeah, that's pretty normal for RPGs, especially in a game that doesn't really have hidden quests, doesn't have an excessively large number and marks quest givers on the map. Again, all you're doing is making it clear that you don't know shit about RPGs.
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>>729890027
Maybe I want to be asymmetrical.
>>
I love the game, especially the trickster illusionist tank is fucking hilarious. The only reason I stopped laying is because Where Winds Meet takes up all my time now because it's the first really good wuxia game since age of wushu
>>
>>729890791
>wah wah wah you don't allow me to be a little faggot how dare you
I understand it's much easier to just constantly infer that I'm bad at videogames, but the truth is this is a number's game.
75000 DCP required to unlock all skills for a class and you get some measly amount of DCP per kill depending on size.
Does that sound like a system that encourages experimenting?

And this is of course ignoring that one might want to try out different classes.
And so we finally arrive at my point.
It's grindy.

We finally did it. Yay for us.
You chose the autistic path, but we ended up in the same location regardless. Because it's the truth. And you can't argue against truth.
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Heed me now, thou who is darker than dusk,
Heed that which is more red than blood,
In the name of that which has been buried in the bottomless abyss of time eternal,
I summon thee, Master of the ultimate darkness,
Have no pity on the fools who stand in our way,
Infuse me with power; let your strength become mine
to wipe them from the face of this earth
to deliver unto them the ultimate doom...
>>
>>729891328
Cute. I'm kinda sad you can't race change later on in the game
>>
>>729891197
>wah
Acting like a retarded child isn't a point.
>you don't allow me to be a little faggot how dare you
What do you even think you're saying any more?
>I understand it's much easier to just constantly infer that I'm bad at videogames, but the truth is
The truth is that you don't know shit about the game. You even had to ask how much DCP enemies gave because you have no frame of reference. You asked for a number that meant nothing to you.
>and you get some measly amount of DCP
This is the part where you're making shit up. You have no frame of reference for how long it takes to get DCP.
>Does that sound like a system that encourages experimenting?
Time for me to talk about the actual mechanics because I know you're a faggot who argues about games you don't play. That number I gave is for every single skill. Every one. Most of the high cost skills are enhanced versions of weaker ones, so when you want to experiment you'll use the weaker ones and try them out. Augments also show you what they do so there's not real "experimenting" since you're just picking the stat boosts. On top of that, there's some skill overlap between some classes. So yes, it does encourage experimenting. You asked for a number so you can pretend that "experimenting" means fully maxxing one class before moving on to another, but that's simply not how the game is played. We've also been ignoring the fact that there are multiple in game ways to boost DCP gain.

>And so we finally arrive at my point.
No, we arrive at you asking for monopoly numbers and talking about a game you don't know shit about and creating fake, unrealistic scenarios.
>It's grindy.
Wrong. As I've actually shown with numbers and by talking about skills and how they work, you only need to kill a couple hundred enemies on average to get all of the "base" skills and see how a class plays and what its moves are.

>And you can't argue against truth.
You're not going to lie and fool anyone. DDfags actually play the game.
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I always wonder what happened to the other players when my pawn returns. There's no way this Arisen didn't tripped and fell from a montain as soon as he left the riftstone.
>>
>>729891812
>doubles down
Oh no how uncouth.
seventy
five
thousand
75000

Amazing that you can look at that and go "yeah this isn't grindy and you're encouraged to try out different things".
I'm not reading the rest of your cope by the way.
>>
>>729891197
>>729891812
Can you two shut the fuck up? Yes, it's a grind to max out all vocations. But also, you can easily do it in two casual playthroughs, which is what I did. But it's also totally unnecessary to do. You can use one vocation and beat the whole game without any trouble at all. Getting all the augments and shit from other classes doesn't really matter that much compared to gear, level, and pawns.
>>
I'm replaying DDDA and something very noticeable is how snappy and responsive the movement feels compared to DD2.

You press a button and it instantly happens. Climbing and clammering onto ledges takes less than half a second. Combat animations beside Sorcerer's charging are incredibly quick. Dashing and rolling is instant.

I feel like Itsuno played a bit too much RDR2 and thought that slow "realistic" animation style would fit with DD2 as well, however it just makes the game incredibly annoying to play. Unlike RDR2 which is more of a life sim Dragon's Dogma always had a quick arcadey ARPG DMC/Bayonetta feel to it and the two styles simply don't match imo.
>>
>>729892219
I know exactly what you mean and I remember it being one of the first things I noticed playing DD2. I greatly preferred the more precise movements of DDDA. Thankfully DD2 has a lot more movement/platforming options though.
>>
>>729892015
>ignores actual discussion of game mechanics
>starts shitposting about a number he has no context for
Redditors are subhumans. You should kill yourself immediately.

>>729892083
>Yes, it's a grind to max out all vocations.
He was saying it's a grind to max out 1 vocation and that the game doesn't encourage experimenting. At this point it's clear he doesn't know shit about the game and isn't actually going to talk about what experimenting means in the context of trying different vocation skills, so the argument is done.
>>
>>729892219
>I feel like Itsuno played a bit too much RDR2
I tried playing RDR2 like twice or three times from scratch and i always keep dropping that absolute GARBAGE.
Not only the story is garbage from the getgo with a bunch of literal WHO's, but on top the gameplay is just not fun cause of the INSANE input lag.. feels like dragging your character while he has a 200 pounds brick attached to his leg.
I DREAD how GTA6 will play like...
>>
>>729892219
I liked the "heavier" feel of DD2. Together with the balance mechanic feels good for me. I also liked how it works agains enemies as well and its not something that exist to screw up the player. Fighting knaggers on hills and making them stagger, trip and fall on top of the ones climbing up is really cool.
>>
>>729892219
I get why you feel that way, but I have the opposite opinion. I want the game to be more grounded and realistic outside of weapon attacks, everything feeling meaty and cumbersome is nice. When I block with a shield I want my character to visibly struggle against the hit, not just stand completely firm and immediately counterattack as if nothing happened.
It makes all the encounters feel more real and threatening, whereas in DA you're just a sonic ball zooming around.
>>
>>729885516
>>729885642
Still not seeing that webm that shows enemies being sucked into the vortex.
>>
>>729893172
If you want realism, go outside and chop some fucking wood so you can feel the weight.
>>
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>>729869973
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>>729892901
>Still going this asshole.
Don't they have some medication they're supposed to take?
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>>729893372
Pipe down, faggot redditor.
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>>729893325
Why would I do that when I could play these two games that have always had that focus instead?
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I'm having a blast!
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>>729892901
I just find it hilarious how you can acknowledge that it's a grind to unlock skills, but in the same sentence insist it encourages experimenting.

I find solace in knowing that anons reading this autism knows I'm correct.
>>
>>729893898
>how you can acknowledge that it's a grind to unlock skills
Literally never happened. "It's a grind to unlock every skill in the game" does not mean "it's a grind to unlock enough skills to experiment with a class". You can have another reply when you understand this and stop strawmanning.
>anons reading this autism knows I'm correct.
This is a DD thread. People play DD. No one agrees with you and everyone knows you're full of shit.
>>
>>729894072
>Literally never happened.
>acknowledges it in the next sentence
lmaooo
>>
>>729893898
>I find solace in knowing that anons reading this autism knows I'm correct.
NTA but you're wrong. Once you reach Bakbattahl you can level vocations pretty quick.
>>
The buckbroken Stockholm Syndrome shills defending DD2 to the death need to be studied my modern science.
>>
>>729894210
Oh for fuck sake anon.
You're making DD2-chads look bad.

This conversation is about DD1.
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>DD1 endgame
>here's an endless boss rush with randomized loot and a shared master boss where players will have to lower the shared HP pool enough to go into grace and acquire superloot

>DD2 "endgame"
>"uuuh here's 1500 of the same wyrms for you to fight, here's the best loot (there's nothing left to fight) also you're on the clock lol if you rest too much you'll simply fail the game, also don't rent other people their pawns online because they'll blow up the entire city and all the merchants LOL"
>>
>>729894264
Nah, we need to study discord trannies and how buckbroken they are to this day with DD2. Can you believe they're still at it?
>>
>>729894210
It's worse. He's trying to say that DD is grindy to unlock skills, and he's insisting it's the case because experimenting with classes to him apparently means unlocking every skill for every class.
>>
>>729894426
Remind us again how you acquire the currency needed for unlocking skills.
>>
>>729894405
ironic, considering Crapcom is using trannies to shill their products
>>
>>729894393
>don't rent other people their pawns online because they'll blow up the entire city and all the merchants LOL
God I wish that was a real threat instead of a very minor inconvenience. Pawns don't shut the fuck up about the dragon plague ever and when you let it kill everyone in town nothing happens because they respawn after a few days. Like with many other mechanics in the game it was half baked and needed way more time in the oven
>>
>>729894656
wait, the NPC's respawn?
you don't have to use the giga wakestone, then what's the point?
>>
>>729894797
they respawn but it is renamed npcs
>>
>>729894843
What does Brant rename to?
>>
>>729894797
I've seen some info that certain NPCs don't respawn but even if they don't you can go to the morgue and revive them manually. NPCs dying is a minor inconvenience
>>
>>729882838
Yeah because people are chomping at the bit to play and discuss base DD.
Fucking retard.
>>
>>729894393
The Everfall is only endless in the sense that you click a button to end the game when you want, but content wise it isn't really that big and you'll be finished with it quickly. Calling loot randomised sounds better than it actually is since the loot is also locked to specific room chests, and the Ur Dragon just outright gives you the best loot regardless.

You're also ignoring that the Unmoored World has new encounters and loot too, plus that you have infinite time so long as you don't rest at a camp 12 times (something you don't even need to do).
>>
>>729894876
dont know
I only had it happen once and noticed the innkeeper and vendors respawned with different names and character models. Brant might be unique since he's quest related
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>>729869887
DLCbros...
>>
>>729869887
>less armor variety
>less skills on classes
>less options for customizing
>battahl is a joke and the second area is nothing but red canyons hallways that are extremely linear
>entire game is hallways with 2(TWO) open areas
>characters are forgettable and the "timed" ending ruins it, why can't i just farm this place like everfall? because that would be fun?
>"timed" event has NOTHING new about it other than tankier enemies in the same exact places with the same exact loot that isn't better than stuff from the shops
>pawns are even MORE retarded this time around, continuously failing their only traversal skill to get a chest, getting brined by standing in water for no reason other than to piss you off, falling off cliffs to kill themselves for no reason
>THEY STILL FUCKING JUMP OVER CHESTS AND DIE BECAUSE IT'S FACING A FUCKING CLIFF
>no DLC's planned
>>
>>729895134
Yes. Most DD discussion, especially now in the context of DD2, is all about the world, the quests, the characters, and the base mechanics. Only retards think the base game is bad or that BBI made it good.
>>
>>729895481
>Only retards think the base game is bad or that BBI made it good.
That is literally the general and consensus.
>>
>>729876667
that requires pawns to be somewhat competently programmed, which they are not
>pawn walks into the brine while i'm opening a chest because it wants to stay "in formation"
>doesn't move even after i leave the chest and start looking at him
>just stands there and fucking dies to the brine that he could leave at anytime
do they not make checks for this? how the fuck is the AI not understanding it's fucking dying?
>>
>>729895579
No, it's just what a few retards here spout despite being completely wrong. All the hardcore DDfag with hundreds of hours in the game disagree.
>>
>>729879598
bruh that is literally just the animation that plays when you crawl on it's body in the air, you're fucking retarded
>>
>>729895614
No the consensus is that bbi is the best part of the game not that it was the reason the game became good. The base game had its fair share of issues while also having some really good moments. bbi was really good all around
>>
>>729895776
>No the consensus is
No, that's just what a few retards who've barely played the game say. There's a reason most discussion (especially now comparing it to DD2) is about Grigori, or the quests in the world, or the setpiece dungeons tied to quests, or how memorable the characters were.
>>
>>729869887
>>its literally a ps3 tech demo but bigger and better
>>
>>729895858
You are a contrarian among contrarians in one of the most contrarian fan bases out there.
>>
>>729895964
>one of the most contrarian fan bases
Thanks for confirming you aren't actually a DDfag and that your opinion doesn't matter.
>>
>>729895614
>All the hardcore DDfag with hundreds of hours
It may surprise you to learn that they are in the minority.
>>
>>729896018
Nah. The people that like it REALLY like it, and the others are mostly retards crying about how /v/ "tricked" them into playing it or saying impossible stupid things like DD is the best 7/10 ever. DD threads are mostly people who've played the shit out of it.
>>
>>729869887
I mean DD1 is fucking awful so being better doesn't mean good.
>>
>>729895995
I'm sorry go enjoy your DD2 dlc then you magnificent true DDfag. Oh yeah I forgot the game is dead. feels good not being a DDfag
>>
>>729895776
>the consensus is that bbi is the best part of the game
Sure, but there's no consensus on why or how impactful it was. Like personally I think everyone highly overrates it and that saying it is good all around is a wild statement.
>>
I refuse to believe that there isn't a good loli mod for this game yet. If there ever was a game that was prime material to be saved by the modding community it was DD2. Why are there no good mods for it?
>>
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>>729896541
Mods are usually godawful poorfags, so
1. The game is still "expensive"
2. The pirate version is an older debug build who leaked out before the game even got released
So you have to wait for a really low price and/or Denuvo to be removed.
>>
>>729896541
>If there ever was a game that was prime material to be saved by the modding community it was DD2.
There are far, far bigger problems with the game than not being able to make lolis.
>>
>>729890718
The "all hands on deck" is speculation but if they're not scrambling to fix MHW then they've not only sunk a franchise with high potential for growth in DD but also their flagship one in MH.
>I think given what could be inferred from the very existence of the consumer survey they ran
Isn't that the one that dropped not too long after DD2 was released? Things changed drastically for DD2 less than a year after it released and we're closing in on its 2nd year anniversary. With the blocked off doors that lead to nowhere it seems like content should have been in the works to finish off whatever they couldn't finish in time to get the game shipped to ensure quarterly number go up. The last game update was nearly 8 months ago. The game has lost all of its momentum already. I'd like for Capcom to prove me wrong but I'm betting they don't.
>>
>>729896541
There have been lolisho mods since not long after release. But why would you give money to capcom to mod in something that should have never been removed in the first place? Also, like the other anon said, there's more problems than just that. You'd basically need an overhaul mod.
>>
>>729896541
You're not allowed to modify Capcom title. Please respect Capcom wishes.
>>
>>729896840
Such as?
>>
>>729898750
The million mechanical, map and quest design issues. Lolis isn't even top 10, and only especially retarded lolifags would pretend otherwise. The only thing related to that constituting an actual problem is the reduced height options and the removal of those things factoring into game mechanics which they should have leaned more into it.
>>
>Infinitecringe has quit DD2 for realsies this time and moved onto other games

She the only one that made actual fun, creative videos for it. The rest are just DLC clickbait farms
>>
>>729898912
What's wrong mechanically?
>>
>>729898945
>She
anon...
>>
every dd2 complaint
>I can't create children
>warfarer doesn't count
>ignorable DLC
>>
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>>729899239
Why are you asking a question you already know the answer to that's also been answered a million times, including several times in this thread? Do you think it's clever to pretend to be a retarded child and bait out answers with infinite question loops while asking why over and over until you stop getting answers so you can pretend all the previous answers don't count?
>>
>>729899521
>studies suggest
>allegedly
>some say
>>
>>729880443
Why you niggers blame itsuno when crapcom ceos allways used him as a tissue to clean their dicks, he never made a single complete game because of them.
>>
>>729899608
Careful with your noticing, anon. Once you learn the journalist tricks then you'll start to hate all the news, content creators and people posting online in the world forever.
>>
The irony is that every false dragonslayer in both games heavily resemble the monster hunter dev.
>>
>>729899404
>I can't create children
Unforced error. If capcom hadn't betrayed us shotafags, they wouldn't have had to hire the worst, most third world shills in the history of vidya. Because I'd shill harder for them than money could buy. And none of this "uhh, you just don't like the game because you're poor" shit. I'd have concocted the highest quality of copes.
>>
>>729899804
Capcom is all about making spongy well-animated enemies that you fight for 10 minutes
DMC, MH, DD are all like that.
>>
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ok but which one is better?
>>
>>729900047
Dark Arisen has the better story and art direction, Dogma 2 has better gameplay and a better map.
>>
>>729899336
what are you implying here
>>
My one and only complaint about DD2 is the vocations. The base combat was improved over rhe original but lacks anything to really show it off (Fighter is honestly the big winner in DD2 and really makes use out of everything). I'm ok with the enemy variety and I enjoyed exploring the world. The vocations are the only thing that stops me from replaying it.
>>
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>>729900047
You posted it.
>>
>>729900373
The Peter Molyneux/Todd Howard of Japan.
>>
>>729899579
Because I am sick and tired of fags just dropping these vague criticisms like it's an agreed upon consensus.
>>
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>>729900553
Molyneaux isn't an outright liar, just an example of an Icarus who tried to aim too high for what his budget and people could do. Toad Dogward and Shitsuno are both scammers and liars.
>>
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>>729900047
I spent nearly ten years playing DD1/DA and less than a year playing DD2
>>
>>729869887
It's smaller and worse da fuck are you talking about?
>>
>>729900373
>>729900637
I'm starting to think the stuff about the moon in DD1 was just bullshit too
he should be happy Kinoshita saved this game
>>
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>>729869887

My favorite class in Dragon's Dogma was Assassin, and they removed it. My second favorite class in Dragon's Dogma was Mystic Knight, and they removed it. So....

That's beside the fact that the story, characters, quests, were all less interesting and less memorable. I also cannot think of a single new enemy in Dragon's Dogma 2. The giant stone colossus was literally horrible to fight as a Warrior, that shit was not fucking fun at all. It's been two and a half console generations, why wasn't the game a flat out improvement in every way? It costed a premium 70$ price tag.
>>
>>729869887
I enjoyed it but I would also have zero strong feelings if this game suddenly ceased to exist overnight
It's so similar to the first game to the point of redundancy. For every element it does better, it does another worse. Basically a wasted opportunity as a sequel
>>
>>729897079
The histrionics are absurd. Wilds could never be fixed but it won’t affect the next game all that much. It would take sustained failures to really sink the franchise.
>>
>>729900567
>vague criticisms
The game has been picked apart to death.
>>
>>729900209
>Dogma 2 has better gameplay and a better map.
2 has better physics and a few better mechanics, but not overall better gameplay. 1 has far and away the better map. 2's map is bigger, but that's it.
>>
>>729901623
Because Itsuno is a fucking hack with no sense of what to prioritize.
>>
>>729883565

My preferred playstyle was Assassin with a sword. I want to play as a swordsman that doesn't use a shield but also doesn't have to be unga bunga slow as balls using a ridiculous looking Buster Sword sized piece of shit weapon. If you think that's an unreasonable request, well, I could literally do it in the first game that was cheaper and made two and a half console generations ago. I don't want to use fucking daggers. They removed an entire fucking playstyle.
>>
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>Ser Gregor is sent on a suicide mission by a superior so he can steal his wife
>he dies but I res him with a wakestone
>now both him and his wife are in love with Arisen
>throw a few crates and barrels at Gregor to lower his affection
>now his wife follows me around in Vernworth and tells me how much she cares about me
all according to keikaku
>>
If I mod dd2 to oblivion, can I fix all the underlying issues?
>>
>>729869887
I liked it until I realized there is no reason to replay it or keep playing. I can load up DD1 right now and ask people for pawns and do some runs of BBI, in DD2 theres nothing like that. Its a one and done game, which is kindof bizaree, it seems like a game that would have systems of replaying NG+ or for making communities for sharing characters, but theres no reason to unfortunately.

Id play more if they made it but the sad reality is that Capcom has swept it under the rug, its been 2 years since release. Its a dead franchise now and its dissapointing because Im left wanting more. Theres nothing that quite does the adventure feeling like DD games.
>>
>>729901841
>The histrionics are absurd
Yeah man everything's great at Capcom right now. So where's that DD2 DLC?
>>
Playing as Warrior is extremely fun in Dragon's Dogma 2. It's much much better than Dragon's Dogma 1 warrior. However, there is nothing to do, nowhere to explore, nothing fun to fight, and no interesting loot to go try to acquire... it's sad. Dragon's Dogma 2 warrior just ruined the original one for me. The fact that DD2 warrior had a skill that can actually parry and counterattack makes a world of difference.
>>
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I love DD, DDDA and DD2 but I've already accepted that 2 wont get any DLC, the game sold well but they threw all the resources onto MH Wilds and unfortunately that game did pretty bad too, its a massive shame because 2 is just as good as 1 but definitely lacking when it comes to end game or difficulty, almost every other criticism of the game you can reply with "yea, just like the first game".

Around launch after that fake microtransaction controversy (the exact same type of microtransactions were present in the first game but people did not bat an eye) they sent out surveys asking players what sort of DLC they wanted, they definitely were considering something but its a real shame that we got nothing, merely just praying maybe 10 years down the line some dedicated soul makes their own bitterblack or something
>>
>>729902532
Kindof. The stuff I used are
>random encounters
Must have. Goes a long way to making the game feel less static, it is wild that they made static spawns in a game that you are expected to run back and forth everywhere, with this you really dont know what to expect so have to actually pack for anything. Is it balanced to encounter a dragon in a cave? No. Is it more interesting than encountering yet another saurian pack? 100%
>difficulty tweaks
you can use this to stop gaining XP and balance the enemies around it. From mob sizes to their health and damage output. Honestly, this mod makes you realize how easy it would be to add difficulties officially, and you can do stuff like make it so that combat is far more deadly for you and the enemies making it a completely different experience. You can make your own NG+, have there be nothing but boss enemies, or small armies of goblins any time they appear etc Turn harpy spawns to low or youll just be put to sleep over and over, or the electric saurians stunlocking you, but maybe youll want the challenge
>randomized chests
I hated this in the base game, exploring just to find a wakestone shard or consumable is lame, this at least adds armour and weapons, where even if you get duplicates at least theyre worth something when sold

And I havent tried it, but there was an overhaul that adds more enemy types, apparently its great.
>>
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QUICK POST MOD LISTS
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>>729869887
but I like it a lot, its a blast.
>>
>>729901960
With a lot of falsehoods and exaggerations. Yes.
>>
>>729869887
I just got it
Any useful mods?
If not I'll just get some coomer stuff.
>>
>>729902417
I feel like they intentionally trimmed out the vocations that are similar to each other in favor making each one feel more unique and distinguished. Assassin and mystic knight had too much overlap with the other vocations and strider got turned into thief. Mystic spearhand is in a way kind of like a merger of assassin and mystic knight, and honestly one of the most fun vocations out of both of the games combined for me. Yeah you lose out on the specific style of holy plate armored knight or light armored swordsman, but if I had to choose between one of those two I prefer the spearhand. If you wanted one specific style for the whole game I guess that's going to be disappointing, but for me I played every vocation, maxed out all of them except warfarer and trickster and got something quite different from anything before each time I swapped. The combat stayed varied and fun for me throughout the whole game like that, and quite frankly I had a blast.
>>
For me it's capping experience gains to 1.

I'm 5ever stuck at level 59.
>>
>>729882927
Hoping costs nothing, and my heart is strong enough to take disappointment. I will hope until I die.
>>
>>729904410
I like the changes to the classes but trickster was a complete waste, classes also should have had 6 skill slots rather than 4, the only reason we got 4 was because they wanted to add item shortcuts on the dpad which I never ended up using.
>>
>>729878175
/v/ is into compfag culture and since Brawl is a casual game without mods melee is an infinitely better game.
>>
>>729904865
Trickster is the exact type of class I wanted both visually and thematically, but it really needs a lot of changes. Having a zero DPS class that focuses on controlling enemies and messing with their physics in a game like Dragon's Dogma is the coolest possible new class, but what we got was just neat at best.
>>
>>729904865
DD2 was a complete humiliation ritual for sorcerers.
>2 less skill slots for a class that wants to exploit elemental weaknesses
>Can't cast bolide indoors because muh realism
>Suction effect of maelstrom heavily reduced
And the one that hurt me the most
>Many many cool looking sets that would fit sorcerers aesthetics are locked to trickster
Why crapcom? Why?
>>
Is that Dragonsplague or whatever still bricking people's playthroughs?
>>
>>729874613
>LOOK AT THOSE COLORS IMAGINE ALL THE CROSS VOCATIONS THERE'S GONNA BE HOLY SHIT
>NECROMANCER!@!!!!!
>Oh they just gutted the entire vocation system and just made them into conventional RPG classes
>>
my only dd2 complaint was
>"we want all the classes to be unique"
>*four mage classes*
having two reds make sense I believe that's what they do in a lot of games 1H and 2H specialization.
I think magick archer needed to be merged into normal archer.
merged trickster into mage.
sorcerer and mage being mostly the same pissed me off, pissed me off in dd1 too. It makes sense that mages have basic offense since it's an adventure game. The elemental meme being on mage was lame they should have just made it holy/support.
>>
>>729877280
>runs away while the pawns does all the fighting
yep, it's trickster time
>>
>>729906373
But the elemental shit WAS support.
The mage/sorc dichotomy was nice. Sure they COULD have had a priest, but does that mean they should have had a branch for holy and a branch for magic, or do you think they shouldn't have done the basic/expert/fenceshitter thing?
>>
>>729906110
Dragonsplague does fuckall. Happened to me once in Battahl, and I was curious to see if I'd just be left with an empty town. Some time passes, and the town's repopulated like nothing ever happened.
>>
>>729869887
When will a good pirated version be released so I can play this game before deciding if I should pay Capcom for it or not
>>
>>729869887
it's not better though. I wish it was.
>>
>>729903634
Where can I download the nigger remover
>>
>>729906519
I like corralling my lovable retards, but I wish Trickster was more of a gypsy/underhanded tactics playstyle than solely an Illusionist. Still have no direct dps, but give it a bunch of gimmicky things like spawning those small barrel bombs or something to mess with enemies. Maybe add some really niche gimmicks like a censer that makes men smell like women so the ogre targets the fighter instead of the mage, ice spells that make enemies slide further to slip when they charge, spilling oils that mages can light up, etc. That sort of trickery.
>>
>>729906558
Fair. I feel like they made it seem it was going to be all specialist classes. The starters were all completely different and it made sense that the rest would somehow contrast the 4 starters.

I think the half-and-half classes would have made perfect sense for pawns to have. You and your team being all hybrids would have meant you had effectively 8+ different kinds of archetypes going at the same enemy, the fenceshitter slop makes pawns even more obsolete over time imo. would have preferred 9 different specialists that everyone can use, and then warfarer or something as a standalone, then warfarer can mix and match a bunch of stuff, and pawn hires would matter more.

basically locking the hybrids to arisen-only, AND THEN, the redundant classes on top of that, just made me realize they shot themselves in the foot twice. Imagine a team of like, Spearhand, Warrior, Magick Archer, and Warfarer doing unmoored. Lots of missed opportunities imo.
>>
How does it play with all the nickesponja mods? I kind of want to try it again with this guys mods but I also don't want to lose my pawns likes knowing I'll never get them back.
>>
>>729901029
THE MOON WAS IN THE DD2 PRE-RELEASE DEMO, THEY LITERALLY ADDED IT, PRETENDED IT WASNT THERE, THEN REMOVED IT FROM THE FINAL GAME.
>>
The sphinx is the best part of the game. Even the journey to her second location is great.
>travelling through Battahl and up a mountain that borders Vermund
>get close to the top
>heavy rain and thick fog
>latterns stop working
>hear muffled grunts through the heavy rain
>suddenly a minotaur comes charging
kino
>>
>>729904410
Not having a paladin archetype in your fantasy game is retarded.
>>
>>729869887
Literally no one thinks it’s bad. People just wanted the cut content and actual enemy variety. DD2 could’ve been peak if Capcom didn’t half‑commit.
>>
>>729908124
yeah, too bad I beat that minotaur with 0 effort because the damn game is so fucking easy. I want to replay it with the difficulty mod and that other one that seems to make niggas more aggresive, but I'm (still) holding for a DLC
>>
>>729907586
When they made the blatantly last minute changes to rig the character creator to disallow children they also accidentally deleted the moon as karmic retribution.
>>
>>729908124
there are some great routes like that. the sphinx areas standout but i also like the variety of ways of crossing the border early
>>
Dragon's Dogma Online is superior to DDDA and DD2 in every metric except the aesthetics
The mmo aesthetics do a great disservice to how great the game is
>>
>>729908652
Nope. Sick of people saying this. if you liked this unironically play Black Desert Online, I mean that sincerely, you will enjoy that game. I do not want DD to become a grindfest MMO and Im tired of people saying it was better than 2 when its a completely different game from even DD1.
>>
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>>729882289
>single light source at night
>soft lighting
>soft shadows
You're retarded if you think that looks good.
>>
>>729884706
That looks like shit and the characters don't even have shadows.
>>
>>729908246
minotaurs are unironically broken
something about the dmg multiplier not working properly so you delet them in a few hits if you destroy their horns
difficulty mod does help a bit, but I feel that at lower levels enemies feel more like bullet sponges than an added challenge
>>
>>729908867
I'm perfectly fine with it being a different game than DD1 if it's superior
I agree with the grindfest MMO shit though, EVERY bad thing about that game is due to it being an MMO
>>
i tried using exequey for the first time in dd1 since i thought it always seemed like a lame ability

its super fucking good, holy shit i hate that i skipped out on it for over a decade. its good for fodder enemies. but i have noticed it just doesnt work on people for some reason
>>
>find some hyper autist that mods the first game
>he discovers there is a bug that gives ALL npc humans 1000 hp
>this is why the seneschal fight is so unbelievably easy

I also assume this is why those bandits outside of the witchwood feel so fucking overtuned
>>
>>729909104
According to the unofficial patch mod
>If you break one of the horns of a Minotaur with a melee attack while its charging, your attack will deal 25x more damage to it, often resulting in one shotting the Minotaur. This patch removes that interaction.
>>
>>729909465
I saw that, but the mod if I remember also lets you turn that off. Because one shotting a charging minotaur is cool as fuck.
>>
>>729909389
I always thought the bandits being giga strong was the game telling you to fuck off and go the other way and come back when you're stronger
but maybe Itsuno's vision was different
>>
>>729909465
that sounds sick why would they remove that?
>>
>>729909534
>game tells you to go to the forest
>only way there is through bandits
>game tells you to fuck off and come back when you're stronger
>love interest fucking dies
Yeah top stuff.
>>
>>729869887
>story is a rehash but handled worse
>all the problems from the first game aren't addressed
>classes only get a handful of active abilities for no reason
>map is bigger but traversing it becomes a chore and unfun
>characters aren't memorable at all
DD1 was one of my favorite games of all time, 2 is just a huge let down. They had so long to build on 1 and instead they made a weird mess of a game.
>>
>>729909652
I went there at night during my first playthrough and you get wolves instead of the bandits. The bad part of doing that is that you now get ghosts in the forest too
>>
>>729909652
all according to keikaku
>>
>>729909774
>Translators note: Keikaku means plan
>>
>>729909389
The bandits is because of their defense. There are some bandits before them that are appropriate for that point in the game. But the guys at the fort itself have defense values more like later game enemies, so you do 1 damage with your baby bitch weapons and stats.
>>
>>729902902
>no actual argument
I accept your concession
>>
>>729909534
im honestly not sure, this glitch apparently only exists for dark arisen versions of the game

maybe if someone has a vanilla ps3 version of the base game, they can go test those bandits and confirm if they are still tanky as fuck
>>
tits
>>
>>729909652
you dont have to go right away just dont go into the pawn guild and do the Everfall quest when first reaching Gran Soren
>>
Only interesting thing to happen to me at night in DD2 was a minotaur fight. And also anyone think the minotaurs suck balls in DD2, they look more like scrawny pathetic goat niggas than a bull.
>>
>>729869887
i hate how fighter feels in DD2 and strider is somehow more broken than in DD1. i dont really care for the other vocations, mystic spearhand is a cool idea but it feels like you swing a wet noodle and i dont mean it doesnt do alot of damage it just doesnt FEEL strong when hitting things
also no mystic knight
>>
>>729909961
Finishing the everfall quest is what causes the quest for fail. Just buy some throwblasts are you should be good
>>
>>729910029
I wanted eliminators
and their helmets
fuck you Itsuno
>>
>>729910101
You can have the Eliminators back, but I'm quadrupling the time it takes to break free and making them travel in packs.
>>
>>729910261
>eliminators travelling with minotaurs/roam close to where minotaurs live because they revere them
it just works
>>
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>>729909945
>can romance just about every npc in the game
>cant romance the sphinx
>>
>>729869887
no armor layering?
>>
>>729910029
i'm glad they're in, +1 overworld bosses is good. but they're frail as hell.
dullahans ended up being way more memorable as new overworld bosses but they're also much more uncommon (you can easily beat the main game without ever seeing one other than the ser gregor quest, unmoored world spawns them like candy to make up for it)
>>
>>729910769
No, and that honestly wouldnt be a problem, the problem is that there is barely any armours at all and not development on the system that it has.

For a sequel about sharing characters, Id have expected like, pallete swaps and more variety, instead, they made armours far mor class restrictive, so pawns cant even wear half of the equipment because its for hybrids, and then the armours are locked to classes more often now so classes will tend to wear the same outfits. Its a terrible way of doing it that wouldve only worked if there was far more of everything.
>>
>>729910802
Speaking of dullahans am I just missing something or can't those fags be blocked?
I can't get a masterful kill(thief) or tidal wrath(warrior) to trigger against them at all.
>>
>>729910905
Dog gamnit imagine armor-dye system. Could've been kino.
>>
>>729910997
Their timing's a bit weird. Run with Fighter and use Vengeful Slash to get the feel for it.
>>
>'member how happy and excited the dogmatuber videos were before release
>they've now either quit or the vids just feel sad

Itsuno (or capcom?) really did a number on the fans who have been waiting for ~10 years, at least the ones not willing to lie to themselves about how unfinished/lacking content DD2 feels.
>>
>>729910997
I can block with fighter. Might be a timing thing, I feel tidal wrath is kinda wonky to pull off sometimes
>>
>>729911171
Go read the comments on any theme song of the original it's always
>DD2 please capcom...
>DD2 confirmed woohoo!
>Damn...
Every single time
>>
What do I make for a pawn if I don't have any friends or a girlfriend and I also don't have any family irl? I'm serious.
>>
>>729911078
I KNOW. Even just variants of the armours wouldve been nice, like you play NG+ etc to unlock more stuff just for /fa/ or something. Stuff like the tabards having different patterns and being able to add little ornaments to helmets etc wouldve went a long way to making your characters feel more like your own, but instead theyre just clones.

The ideas behind DD are great it just lacks ambition in ways that are frustrating. Such simple things they failed to do in BOTH games.
>NG+
>nothing changes
>level cap is through the roof however, so the game only gets worse the more you play it as there is also only fixed difficulties of which are all too easy
>this also knocks you out of the bracket to be able to take peoples pawns and be taken
All this couldve been fixed if they made it optional to level up, so people can CHOOSE to stay in a certain level bracket to use pawns and be used, and create a target difficulty, but instead they did nothing. They made a game that is made for sharing characters and doing NG+ and added nothing to NG+ and made sharing characters pointless. Fucking Capcom.
>>
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>>729911459
anything but guts, please dont fucking make guts

i tend to make boys that look like girls because thats funny and makes people uncomfortable
>>
>>729911158
>>729911217
Yeah you can block it easily with fighter, but not with the other classes.
>>
>>729903815
Okay. Here's a post I made about some specifics. Now say which parts are falsehoods or exaggerations so I can call you an idiot and a liar.
>>729886173
>>
>>729910710
no wonder the game flopped
>>
>>729908652
>Dragon's Dogma Online is superior to DDDA
I actually tried the Dogma Rising server which is why I can comfortably say that you're full of shit, and anyone who shills it as anything other than fast food Dogma for people that need a fix is full of shit.
>>
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>>729909867
I ask again, where's the DD2 DLC
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>>729869887
I havent played 2 but the first was running purely on SOVL. if that factor diminished in the second one then other improvements are not gonna make up for it.
>>
>>729869887
>dragons dogma 2? I wonder what kind of cool new mechanics related to climbing will be added since it's been so long
>...
>"strider removed"
That's when I decided to never touch it.
>>
>>729869887
didnt run on my 4070 ti so i stopped playing
>>
>>729913251
Which is fucking hilarious because it runs (nearly) perfectly on my 1660 Super so your computer is just shit, anon.
>>
>>729913251
Runs fine on my 4070, so I don't know.
>>
>>729911805
Just say you're a boy botherer, it's weirder to drop a cope like this.
>>
>>729913158
There are no improvements. The combat is mildly improved but that is diminished by the fact that you have limited abilities and it quickly gets repetitive. In pretty much every other aspect it is equal or worse. There's a little bit of soul in some parts of the world but it's not enough.
>>
>>729914119
i have never heard of that term, is it a british thing?
>>
>game so bad it retroactively kills the original
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>>729914941
>>
tldr are they making the DLC or nah?
>>
>>729915125
>>
>>729914941
Yeah, but not specifically the boy part. *insert subject here* Botherer just means someone persistent about or obsessive over the subject, so he's saying anon fusses over boys.
>>
>>729915059
dark souls 2 did the same for me. It took a few years before I had any interest in playing dark souls 1 again. I'm still in that phase for dragon's dogma.
>>
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>>729869887
off my head
>weapon removal
>fewer/combined armor pieces
>misleading vocation colors
>elden ring style open world (read: big world with the same shit copypasted over and over)
>worse story (nothing matches dd1 grigori)
>worse npcs (none of them come close to mercedes giving her viper speech)
>like 3x+ as many npcs, but they all say the same few lines no matter where in the world you area, compared to dd1 where npcs across the whole game got new dialogue depending on what stage of the game you were at
>unfinished AGAIN, especially noticeable with the story
>cover armor wasn't even in the game at launch
>no huge mmo-like bossfight like ur dragon
>instead of a brand new endgame dungeon like the everfall they just took the normal in game map, shrunk it, and added a red filter
>missing monsters from 1
>doesn't even have 1 elemental weapon for each weapon type unlike dd1 which had at least 2 for each type
and this is all ignoring complaints from bbi enjoyers (base game dd1 lover btw)
those guys are extra mad because there's nothing like bbi, even basegame dd1 had bigger dungeons than dd2
and the weirdest fucking thing
>move max level from 200 to 999
>finish your first ng around level 50
>0 people hiring at level 90 a month after launch
>0 reason to replay the game because there's no/weak level scaling
like they specifically designed it so the people who did get autistically into dd2 would get no hires after 1 playthrough
>>
>>729915548
Will Capcom keep trying to use REngine for everything?
>>
>>729915957
The thing that stings me the most is that they didn't just add multiple ability radials. It's such a simple upgrade, there's absolutely zero reason not to do it. In a game that has a bunch of situational and less useful but fun abilities they give you 4-8 slots.
>>
>>729916242
i think it would be fine if every ability was actually relatively strong and unique (like not having 3 different flavors of upward slash) because i like build choices, but yeah it doesn't work at all with how they did it
>>
>>729916174
>>
>>729869887
I liked it, better than the first game for sure. Though the fact that they cancelled the DLC for it is downright criminal. I'm never buying anything from them again.
>>
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>>729915059
It's actually gained players.
>>
>>729915957
>>729916242
>>729916557
There are campsites fucking everywhere. I would assume they felt you'd be happy swapping often and didn't internalize the annoyance about limited TOTALS.

That said: With the camps being how they are, this issue is better than it was before, it's just not yet alleviated.
>>
>>729889048
I never thought of doing that, sweet
>>
>>729917456
Damn you, magic 8 ball! Can you at least give me some hint that Capcom won't just shelve Dragons Dogma for another decade?
>>
>>729869887
>>its literally dragon's dogma 1
Except it's gutted all of the QoL added by Dark Arisen and actively cucks you for being knowledgeable about the game by not having ferrystones and portcrystals persist in NG cycles.

I didn't buy the ferrystones I modded them in but I saw on steam discussions that a dude who paid for the traveller pack with 5 of them lost them all in NG+.

Literally what were they thinking, and why is the Wayfinder evil when the Seneschal was always benevolent and our previous Arisen was too. It's like they played Dark Souls 3 and thought "being tired of le cycle...is good".

Dark Arisen will NEVER be topped. Kys op.
>>
>>729881526
Fuck you, He gets a perpetual free pass from me simply for Power Stone.
>>
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>>729918458
>>
No hyperbole DD2 made me hate nu-CAPCOM. Unironically the most disappointing sequel of all time.
>>
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>>729918798
well, I had a blast.
>>
>>729916557
>>729918007
Neither of these are solutions for the exact reason I gave. Cranking up the numbers or swapping out abilities doesn't fix the problem. At least half of the abilities are contextual and/or synergize with other abilities. You need more than 4 abilities in every single combat encounter. Literally just give the player more slots. Any other answer or take is objectively wrong.
>>
>>729918726
>Literally what were they thinking, and why is the Wayfinder evil when the Seneschal was always benevolent and our previous Arisen was too
None of that is true. The Seneschal is just whoever has a strong enough will to kill him and takeover, he can be anything from a murderer who romances children to a generic isekai protagonist. Same for the Arisen. The Pathfinder isn't strictly evil either, he just wants the cycle to continue after the Seneschal messed everything up. The ending of Dragon's Dogma literally always ends with the Arisen getting tired of the cycle too, that's why they Godsbane themselves.
>>
All I wanted was something to rival the Everfall and the Seneschal fight with Selection of Fate playing.

Instead I got miserable robed man crying about muh cycles and a worse Grigori fight and then a brown bland open world where I run to three NPCs to help them escape the end-times and then fight worse-Grigori a second time but this time my pawn goes super saiyan.

Downgrade in every way. Fuck DD2.
>>
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>>729919373
The Wayfinder being the Watcher dude yeah? I wouldn't call him evil, but he's basically the Demiurge of this version of the game. Which if you desire freedom above all else, being stuck in an eternal cycle where fate has already determined the outcome of your whole existence would be pretty evil.
>>
>>729918783
I hate you, magic 8 ball. I don't need such negativity.
>>
>>729919373
I thought the ending of DD1 was always goofy, the guy becomes God for ten seconds then ACKs himself
>>
>>729919641
Obviously you're not supposed to take the length of time spent irl literally and in the lore that isn't how it always goes, I'm just saying that people being tired of the cycle is well established in the first game. That being said I also found it hilarious how he basically takes the position up, visits his hometown without being able to interact with them one time and then immediately goes back to kill himself.
>>
>>729919641
Idk man, it was pure kino seeing my friend’s Arisen and his pawn as the final boss, then my Arisen takes the throne and ACKs himself to end the loop with them. I thought it was peak.
>>
>>729919641
I dont even remember that

I thought you become the Senescahal and then your pawn falls down to earth and becomes (You) and your love interest is there waiting
>>
The combat was fun, but everything else was shit. Story was ass, locations are ass, quests are ass, NPCs are not even close to being as memorable as DD1. Honestly feels like they had a complete overhaul in direction after the main city. I don't even know what the point of having the furry race is.
>>
>>729899674
oh no, not the POTENTIAL MAN
>>
>>729922321
Nah. You become Seneschal in the cutscene and then the player takes control again. You can wander around the Seneschal void room and also travel back down to the starting town as an invisible ghost form that can't talk to people or pick things up, but you can climb buildings and whatnot. Nothing happens at all in that state until you use the Godsbane and kill yourself, then it has the cutscenes you remember where the pawn falls down to the starting town in your body.
I don't remember if there were any hints about using the Godsbane beyond the name, I just got bored.
>>
>>729869887
It’s a terrible sequel and an even worse game
>>
It obliterated all DD discussions.
People discussed DD1 even ages after release way more than they ever did DD2. Now no one discusses either other than threads like this where people keep on shitting on it.
The only character that I see mentioned is the sphinx, yet people'd always bring up multiple characters in DD1 threads. You don't see mentions of jester, she-goat. It's all fucking dead now. DD2 killed the will of the people to discuss dragon's dogma wholesale.
>>
>>729922698
Ah, well it's been 11 fucking years so I guess I just forgot the walking part.
That's kind extra sad.
>>
>>729922997
it also drove the two biggest DD youtubers literally to madness
>>
>>729923107
Yeah, the cycle is very depressing if you think about the implications and that all of the people in it are fully sapient. Especially so if it actually functions like it does in the game with a factory reset.
>>
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>>729869887
CAN

YOU

STILL MAKE LOLIS?
>>
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>game: finished downloading
>attractive face presets: found
Yeah, it's gaming time.
See you all in the next dd2 thread or something, I dont know.
PS: I'm gonna slightly mad if they announce a Dark Arisen equivalent after i finally took the plunge....I didnt play the original DD until DA came out.
>>
>>729880638
I expected sexy Black Desert and instead got bland Witcher wannabe designs. Gooks, I am disappoint.
>>
>>729880638
I actually legit like some of what I saw of Crimson Desert
But a fixed m*le MC is cringe and I will never touch it.
>>
dd2 sucks fucking ass it's worse than base dd1 even
you are a retard if you disagree
>>
>>729900665
>I spent nearly ten years playing DD1/DA and less than a year playing DD2
it be like dat sometimes.
>>
>>729900665
>I spent nearly ten years playing DD1/DA
Doing what? Dont get me wrong fucking loved the DD experience going in blind and farmed my share of Daemon but 10 years? Come on
>>
>>729923138
Link them, I want to witness the buck breaking.
>>
>>729869887
>dogma
does it have dogs in it?
>>
>>729923954
the channels were Infinite Cringe and Nihil (or however you spelled his name), the latter of which was a legit DD autist for 10+ years and when DD2 came out he kept making subsequent review videos where you could see his composure slowly breaking and cold fury set in
>>
>>729923992
dogma balls
>>
>>729924031
reminder Infinite Cringe is a woman
they should be forced to mate to produce the ultimate DD autist
>>
>>729924031
infinite cringe specced too far down the lesbian tree for that. nihil would have to be brad pitt tier to get past that
>>
>>729874212
u smoking?

Even part 1's Everfall was better than Unmoored Word. And Everfall was mid. Literall no one pines for Unmoored World.
>>
>>729875170
Use a no weight mod.

https://www.nexusmods.com/dragonsdogma2/mods/789?tab=description
>>
>>729882838
It’s true though. Gransys has poor progression and gets easy too fast. BBI saved it for me.
>>
>>729924709
Everfall is just 16 basic rooms of copy pasted architecture, the only good thing about it is that some of the rooms had new big monsters to fight. It was even a massive pain in the ass to navigate because you couldn't just move to the next floor, you had to freefall awkwardly and hope you remembered where the floor was. I'll take just straight gameplay and monster hunting paired with a narrative reason over that place.
>>
>>729923884
Grinding all the items in BBI, making alt accounts so I'd have 3 hand crafted pawns with maxed out gear and occasionally helping out with Ur-Dragon and people need mats to upgrade their BBI gear. Also I did it twice because I had the PS3 version and then got the PC version when it dropped.
>>
>>729869887
Incredible gameplay. Needs more content. Story is one of the worst I’ve ever seen but goddamn is it fun to play.

Needs a hardmode. Jesus, just give us four sliders - one for enemy health, one for enemy stagger required, one for damage. And one for maximum overworld pawn level so every pawn isn’t a fucking monster with endgame gear killing stuff before you even get there.
>>
>>729924468
Ive mated with her IRL however and I am momoaesque at best.
>>
Literally the only fun to be had in this game is hanging from the sphinx's big puffy nipples as she flies around
>>
>>729923884
You wouldn't get it...
>>
>>729925353
provide evidence
>>
wow
>>
>>729925409
How? Texts are easily faked and I have no pics that prove anything without doxxing
>>
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>literally
>bigger
>better
>>
>>729925541
then ur a dirty liar
>>
>>729924031
>watching his review of DD2
>starts in a monotone but progresses to dry sarcasm and passive aggressive seething throughout the video
>constantly mentions how it took 12 YEARS to make this game
>progressively starts swearing more and more
Holy KEK
>>
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>>729869887
It's missing content the first game has, usually a sequel is supposed to build off of its predecessor not scale down from it. Also if the story in DD1 is an 8/10 then the story in DD2 is a 3/10. The duke in DD1 is so memorable despite all logic pointing him to being generic, yet I can't remember anyone in DD2 other than there was way too many black characters in my fantasy game for comfort.
>>
>>729923672
>But a fixed m*le MC is cringe and I will never touch it.
You're an actual tranny.
>>
1 has more interesting set pieces and the story/npcs are a bit more charming imo.
It's unfortunate 2 never got a dlc/expansion, probably the best combat system in any game, but because the enemy variety is super low and the game is piss-easy past level 15-20 it goes to waste.
>>
>>729924951
>Gransys has poor progression and gets easy too fast.
It doesn't have poor progression at all. The weapon and armor are actually laid out in a very thoughtful way based on where quests will take you. If you're only metric for a game's quality is difficulty, and if you think the easily breakable BBI is difficult, you're retarded.
>>
>>729871917
>Seconding. Still baffled how they failed at that simple and obvious recipe for success
Modern Crapcum is more worried about esg welfare than making good games
>>
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Threadly reminder that this game exists and is playable in 2026.
>>
>>729889175
>DDDA Goblins (3 varieties) lumbed together in one group while DD2 Goblins are separated into Goblins, Choppers, and Knackers.
>Meanwhile Saurians are lumped together in one group
>Complete forgetting the Wyvern despite separating Wyrm and Drakes (not to mention their Dire Forms).
>Obviously major story bosses/setpieces like also The Dragon, Seneschal, Talos, etc don't count for enemy variety.
>Includes Sphinx, Medusa and Purgeners in the DD2 list.
Man this list is all over the place.
>Things like Hellhounds and Succubi are just the base monsters in gameplay,
Sure but it matters. It's cheap variety but still variety and works well considering the way DD leans into elemental weaknesses and so on.

Another problem which you haven't discussed is that DD2's list is stretched out over a much larger game world and a longer play time. Things thus get more repetitive.
>>
>>729901841
>It won't effect the next game
Yeah because it will be a portable title lmao. It will effect the next main title. World didn't build MonHun fans, it built a World fanbase. They won't stick around after Milds.
>>
>>729893362
kek
>>
>>729926464
I don't see the point in getting invested in an MMO that requires loopholes to play, it feels exactly like playing any other MMO in its post-deathbed phase.
>>
>>729926926
>requires loopholes to play
What loopholes? It's literally just download client, put in server IP, register, play. I could understand not wanting to set up your own server, but the existing public servers are fine and you can do 95% of the content solo with pawns. It's literally just more Dragon's Dogma, which you faggots are constantly complaining about in these threads.
>>
>>729926659
>DDDA Goblins (3 varieties) lumbed together in one group while DD2 Goblins are separated into Goblins, Choppers, and Knackers.
The former don't act much differently, the latter don't act remotely the same.

>Meanwhile Saurians are lumped together in one group
Yes, for both games. I didn't feel like I need to list everything like Goblin, Goblin Mage, Hobgoblin, Saurian, Mage Saurian, Giant Saurian, Giant Mage Saurian, Sulfur Saurians/Magma Saurians, etc. it doesn't add anything to the conversation.

>Complete forgetting the Wyvern despite separating Wyrm and Drakes (not to mention their Dire Forms).
Yes, I said I might have. The point is just to argue against the claim, not be an exhaustive list. I also didn't list variants of DD2 monsters either like the three different kinds of ghosts or that every smaller boss monster has a Dire form too. Because Dire forms aren't any different gameplay wise, they're just stronger.

>Obviously major story bosses/setpieces like also The Dragon, Seneschal, Talos, etc don't count for enemy variety.
>Includes Sphinx, Medusa and Purgeners in the DD2 list.
Sphinx and Medusa are not main story monsters, and the Purgeners are overworld monsters.

>Another problem which you haven't discussed is that DD2's list is stretched out over a much larger game world and a longer play time.
I figured that was implied given the original post, my bad I guess. I don't think it matters for this conversation since DDDA has the opposite problem of small areas where none of this enemy variety is ever really utilised. The most glaring example is that most players probably never fight a Hydra whatsoever outside of a single White Hydra in the Everfall. The game is filled with stuff like that. BBBI monsters never leav BBI, the base game overworld is primarily the same exact enemy types in all the areas, Everfall spawns are only ever Everfall spawns, etc.
>>
>>729927171
Oh, I remember how it used to be needing a VPN to start, required knowing some Japanese just to navigate the menus and having to play as a mute or you get reported by the native nip playerbase and banned. It used to not be worth the squeeze back then.
>>
>>729902443
wtf is this real?
>>
>>729923954
https://www.youtube.com/watch?v=ib6T_UC20l4
>>
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>>729884202
>I held out hope for over a decade for the sequel. A year and a half is nothing.
As for me, the wind is no longer pushing me.
>>
>>729915957
And, I cannot stress this enough, no shota no buy.
>>
dead game, literally and UN ironically by Capcom
>>
>>729927786
Nah, the JP servers have been dead since 2019. People have been working on private servers since then and have made a lot of progress since mid-2024. Seasons 1 and 2 are pretty much fully playable, if a bit buggy on some of the quests in multiplayer.

t. server dev
>>
>>729927786
>having to play as a mute or you get reported by the native nip playerbase and banned
I wonder if the JP player base made their own private servers because if not that would be some ripe irony



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