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>When the starter weapon is also the best weapon in the game
What other games are like this?
>>
Halo
>>
>time period where 95% of infantry was spear walls
>"superior" samurai cant do spear walls despite having the same weapons and better training
What a bizarre design decision
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>>729890207
No, the more bizarre question was giving the starter unit an insta win button via Yari Wall.
>>
>>729890054
Boltgun.
And I thank the Emperor for it. I'm sick of FPS games throwing some shitty pistol as the first weapon at the player. I found Shadow Warrior (2014) unplayable because of it.
>hurr use sword
It's a first person SHOOTER
>>
>>729890290
thats what Im saying, why didn't yari samurai have yari wall too?
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>>729890054
Pulse Blade from Armored Core 6.
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Currently Arc raiders
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>>729890054
I like how almost every unit in shogun 2 is a specialized tool instead of straight upgrades like in newer games
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>>729890337
Do I use Yari Samurai like Young Spears from Troy? Where they're essentially like calvary due to their speed but not actually calvary?
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dark souls is well known for its starter weapons, or at least weapons you can pick up within the first 10 minutes of the game, being vastly superior to the endgame, gimmicky, expensive boss weapons that also need super special drops to upgrade and can't be buffed.
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>>729890054
Dead Space with the Plasma Cutter arguably. Having all the upgrades focused on one weapon, as opposed to just spreading them across multiple different weapons.
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>>729890437
then try to justify the yari samurai.
>>
The best weapon in the game was using infinite ninjas to kill everyone all the time. If the enemy can't move their army you autowin.
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>>729890519
I havent played Troy but I think you're describing them correctly. Their main job is to be on the edge of your lines and be highly mobile anti cavalry so cavalry can't flank you or exploit your weak spots, but obviously you're not gonna need them for that the entire battle so in the meantime use them as flankers. They're not great for holding lines.
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>>729890578
Anti cav missle
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>one shots u
pshhh...nothin personnel...nymph
>>
>>729890054
>When the starter weapon is also the best weapon in the game
That shitty porn game with the minotaur and goblin.
Seriously, you get some dumbass sword at the start of the game and it's just the highest damage weapon in the entire game because "fuck you dumb chud". So much for game blance.
Hated that game. It was such a mess.
>>
>Ctrl+F "Dead Space"
>0 responses
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>>729891698
>>729890528
>>
File: JudgeDredd_1280x1024.jpg (1.35 MB, 1280x1024)
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The Lawgiver
>incendiary, heat seekers, full auto, explosive rounds all on one gun
>>
>>729890207
Their job is to turn cavalry units in to uma sashimi, not stand in the cuck wall saying 'ashi ga itai, kaeritai'
>>
dead space by an absolute mile. also >>729890054 oda long yaris are better
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>>729890528
This. I only skip the plasma cutter because I have more fun with a DEI assortment of weapons. But just doing plasma cutter will get you through every game in the trilogy on any difficulty.
>>
In SiN: Gold, the starter pistol is enough for 99% of the enemies in the game. That's because enemies' body parts have different health values, and if you score headshots properly, even helmeted enemies will die really fast. It's an instakill for everyone else.
>>
>>729890578
They are an anti-cavalry/generalist unit that, due to their defenses and speed/lack of need to stay in formation, can also act sort of independently (for chasing cavalry, reinforcing buckling lines, whatever). You can't really send yari ashigaru to chase cavalry units because they won't catch them, and if the enemy has two cav units, then they can threaten charge with one and rear charge with the other, and win decisively. Can't do that against yari samurai. And, while yari ashigaru holds the line more cost-effectively, yari samurai holds it better. They also survive arrows.

These are of lesser usefulness against the AI that will accommodate you by attacking yari walls from the front and is incapable of micro tricks, but even in that context a yari samurai or two is "nice to have" at minimum because they can fulfill these sort of tactical niches. Like running up to face a hill-camping AI without being shredded to pieces.
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>>729890054
10mm pistol in deus ex
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>>729892082
Yet they also get killed by cavalry
>>
MY RORD
A GRORIOUS VICTORY WILL SOON BE YOURS
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>>729890054
They aren't the 'best unit', they are meant to be the backbone of the army. The other units have tacitcal niches which are also important. You know, back when total war games were good and cared about that.
>>729892401
this anon put it exactly right with the yari samurai example. Without support your Yari Ashigaru will get sliced up like butter if your opponent has supporting units
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>>729892483
Only cavalry that doesn’t get minced in Shogun 2 is the spear cavs poking other cavalry.
They’re very tricky to use.
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>>729890337
PVP balance.
No I'm not kidding. Ca cares way too much about 1v1 shitters.
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>>729890054
Pistol in Halo CE
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>>729892647
>>729892401
absolutely wrong, because 2 Ashigaru are better and cheaper then 1 yari samurai and there is no army / general tax. For every "specialized" samurai unit you put in, you can have a second reinforcing Ashigaru army instead.
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>>729890054
YARIMAZING!
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>>729893030
Game says Oda is hard but I never steamrolled the campaign so hard as with ashigaru doomstacks by the dozen.
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>>729892124
You can overlap oda and normal yari walls for extra fuck you defense.

Is is best for cheesing the auto resolve though.
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>>729890054
For once I would like to play a campaign with cavalry and not stacking ashigaru with a side of katana samurai
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>>729893548
Go Takeda. Now you will use 2-4 cav per stack.
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Dumb question but, why no one in Shogun 2 have a single shield? I know damn well shields existed in ancient Japan.
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>>729893548
you can always have a few units of cav for flanking and charge cycling to break morale or for murdering unprotected archers / general sniping. also running down routed units do their entire unit is deleted after the battle
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>>729894039
what do you think Ashigaru are?
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>>729894039
If you wear shield on your head you can have another arm to hold the weapon
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>>729894039
One part of the reason is that the Japanese did in fact have shields: most often big pavise-like shields that could be set up as protective screens. But Total War games don't really do any sort of field fortifications, save for small minor exceptions like English longbowmen in M2 putting up stakes or whatever.

The second part is that for cultural and tactical reasons the samurai tended to fight using two-handed weapons (having originated as horse archers). You can't really use a shield (again with various caveats) while using two-handed weapons. With advancements of plate armor, knights/men-at-arms in Europe generally dropped shields (after a period of shields getting smaller) as the most vital (and hence protected) parts of the armor itself became close to impenetrable by arrows. But even lighter-amored troops using two-handed weapons, even largely unarmored or lightly armored troops like pike formations of the Swiss confederacy in the early modern, didn't have shields. Archers naturally don't have shields (unless in form of field fortifications, like the Japanese did). And of course, while overall lack of shields is true for the earlier parts of the period S2 covers, at the later parts of it you start having firearms, which rather make shields obsolete.

And third part of the reason is that, field fortifications aside, they kinda sorta did: it's just that they are incorporated to the armor. The huge pieces of shoulder armor are not too unlike shields, don't you think?
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>>729892401
What's the purpose of Naginata Samurai then?
>>
Saw cleaver in Bloodborne
Sellsword twinblades in Dark Souls 3
>>
>>729895883
They are the elite variety of lineholders. In that sense more similar to yari ashigaru in use.

>>729894039
One more thing I want to add is to stress the importance of psychology in battle. In a typical classical battle, about 5% of the troops died in the direct engagement before one of the sides routed. If you consider e.g. the Macedonian phalanx with 16 ranks, among which first four ranks or so could engage the enemy in any way, and that doesn't physically allow for rotations (due to lowered pikes being on the way), typically 0-1 ranks of the troops died, 2-3 if you're really unlucky. So, in the roughly the worst possible scenario with multiple guys stepping in to replace the fallen, 7/16 - less than half - of the soldiers were involved in any kind of fighting. The others really were there for moral support and to intimidate the enemy.

So, given this kind of low-casualty regime, you actually aren't THAT concerned with taking damage. You DO care - people generally armoured themselves as best as they possibly could (say, looking at games like Total War, you might view archers as light troops, but towards the end of the Hundred Years War and in Wars of the Roses, English longbowmen quite often sported almost full panoply of plate, complete with leg and arm armor, with the sole affordances given to archery being to wear open-faced helmets, smaller shoulder armor, and no plated gauntlets) - but what's even more important is the morale effect. The Japanese generally had an offensive mentality, hence their preference for two-handed weapons. But this sort of mentality isn't unique to the Japanese! Contrast that to e.g. Highland charge of the Scots, Gå-På tactics of the Swedes or Swiss pikemen quickly advancing at you under fire pikes lowered. They did that in spite of casualties (like the Japanese refusing to cover behind shields), but the moral impetus gained from being offensive often WORKED: they got the other side to lose nerve, and be slaughtered in rout
>>
>>729890415
I agree, the other Melee weapons feel gimmicky.
The powerdrill I could only reliably use against bosses, might be a skill issue
>>
>>729890054
It still holds true for most factions in TTW3. It kinda sucks because they are cheap and hold the line better than everyone else. Theres literally no reason to use the Phoenix Guard as HE except for fringe cases (like mid/endgame Norsca with monster spam)
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>>729895325
gun ashigaru can set up these shields if you are defending its p cool
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>>729895883
Being the best (but not cost effective) generalist unit in your infantry line
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>>729890054
>shoots you
>>
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>>729890054
the yari ashigaru is ONLY good on yari wall and even then it is slow. So of course it is great if you mass them and defend like a noob which is of course 99% of the game. But of course they suck every other way and even recruiting basic yari samurai makes then turbo tanky and a whole whole lot fucking faster and scarier but oh no they lose the spear wall.
Every army should have at least four yari ashigaru though unless you're on legend instant deep strike death stack difficulty, then you need your own samurai deathstack ASAP. If so the yari ashigaru is your best bet until you get your BIS samurai army online absolutely. Mass yari ashigura will betray you by dying en masse in a siege when you cannot deal with enemy archers quickly.
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>>729890054
warhammer 40k boltgun
i guess thats why they named the game after the gun
>>
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>>729895883
The naginata samurai will get tired like a normal unit but the poster that said generalist is right
Naginata
>have great normal combat stats and a great advantage against calvary
>super tough armor which makes them not-quite immune to arrows
their only weakness is getting tired out from fighting/running too much, and bullets. Bullets ignore armor saves and just kill on hit (why your general is so tough against arrows) and the only exception is the Date bulletproof samurai.
>>
>>729892481
the best weapon in DX is the GEP Gun
albeit that's also a starting weapon if you want it to be
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>>729895883
Best generic melee unit in the game with the high armor and great combat stats.
>>
>>729899004
I never really see the ai mass any sort of calv force unless they either Takeda with light calv or an army with 4 generals.
I legitimately don't think CA are capable of getting the AI to properly create units with multiple building requirements considering they removed that from TWWH.

And it never feels like you'd need more than one or two yari samurai per battle, and might as well just build katana or nagi sams if you want more armored infantry, or you can make calv yourself since AI on hard or above spam katana sams more than yari units.
>>
arent you supposed to counter that with archers/horse archers?
>>
>>729901783
I think Empire was the last title that Creative Assembly really wanted to try and make as far as historical ones go. I haven't played the Warhammer TW titles yet and yet i own two of them
Even if CA had good lads in there the new titles seem imbalanced or easily exploitable, at least a bit dumbed down, or missing polish. Look at Rome 1 TW's troop lines cross each other, or watch the testudos form. They had better programming and animation by miles but sure the graphics sucked. Also the overworld and recruiting isn't broken in Rome 1 in any way.
What really fucks the bucket is CA sleeping on historical titles sequels for a decade but the non-historical title gets remade three times in a rapid yearly succession. How much do I need to pay for all the Warhammer total wars including DLC? Because the newer titles are falling into the incomplete launch, pay for complete game territory

>>729901934
Not really in the game's meta. Archers can get a few volleys off when they men start running but the lines will always clash and the yari wall will have a huge advantage as long as you time it right. Real horse archers (in the TW title) require several advanced buildings and then your horse archers are much smaller in number with a much more expensive upkeep. Walls though change everything.
But IRL yeah the typical mounted samurai archers would fuck over the peasants daily that was the point of them.
>>
>>729892401
I really would like to make use of this yari wall thing but i can’t because the AI is an absolute coward pussy, i am finishing my second campaign this winter and in every single battle the AI would camp a hill/a forest, refusing to march forward no matter what. They will methodically re-arrange their shit in accordance to your moves and wait it out. i specifically teched to bow monks to kill half their forces from afar and they STILL wouldnt attack me. They would only march when they got a significant advantage or in sieges, in which they are so retarded you don’t even need yari wall.
>>
Empire 2 > Medieval 3
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>>729902412
>mass the most defensive unit imaginable
>always initiate battles and never put the onus to advance on the enemy
>>
Reminder that it's actually bad manners to kite Line Infantry with Light Infantry in Empire/Napoleon multiplayer.
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>>729890054
SHAMEFUR DISPRAY
>>
>>729892625
ARR TROOPS FREE THE BATTREFIERD. SHAMEFUR DISHPRAY!



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