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File: Silksong.jpg (1.28 MB, 1330x1445)
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When did you realize that Silksong was a truly special game?
>>
When I fought Lace for the second time, and the first attempts went terribly, she seemed way too fast. But I got better and beat her. Now, after fighting Lost Lace, she would seem slow if I fought her again.
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When the Silkslop youtuber shills told me to buy it for a whole week before it was forgotten
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>>729911269
I realized from a very young age.
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>>729911470
Zoomers hate Silksong.
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>>729911269
When I discovered Act 3 blind without knowing it even existed beforehand.
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>>729911501
>>
>>729911269
Some time in between Moss Nother and finishing my 4th act 3 playthrough.
>>
I remember watching a youtube video about hollow knight at some point about how the developers trust you to navigaye the game. He brought up the brightness slider as an example that just lets you set it however instead of showing an image and telling you "this is barely visible", because they trust you will find what brightess gives you a preferable experience.
I booted silksong and checked it out of curiosity and it didnt change. I knew.
>>
>>729911501
>>729911625
nazi
>>
>>729911269
When it was hyped up to absurd levels, and then it released as a wet fart.
>>
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>>729911269
around here
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>>729912536
>and then it released as a wet fart
You mean crashing every single storefront it was on and selling 10 million copies? Yeah, what a wet fart.
>>
>>729911269
When the choral chambers music kicked in.
>>
>>729911503
unc uncs seethe at the first boss because of their shit reflexes thoughie
>>
>>729912583
Ludo
>>
>>729912731
It was zoomers not uncs complaining about the difficulty. Silksong is unccore.
>>
>>729912793
i'm a zoomGAWD and i 100%'d it so nahhhhhhhh
>>
A bit after I got to the citadel I realised the game had capped out at “pretty good” and that was ok. The game got worse after that point but it’s still decent
>>
Right here.
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>>729911269
5 seconds in when it passed the test
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>>729913450
There is another hidden wall in that first hidden room by the way.
>>
>>729913450
Filler rewards are a test?
>>
>>729911269
fighting phantom
>>
>>729911269
It's just a more boring version of Ori
Pure artificial hype manifactured by shilling youtubers
>>
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>>729913630
Came to post this.
>>
>>729913630
Weird choice, why compare the two specifically?
>>
>>729913748
Hand drawn 2D indie platformers featuring anthropomorphic protagonists.
>>
>>729913730
is this meant to be bad?
looks 100 times more fun than troonsong
>>
>>729913630
Have you played either ss or ori? The games similarities end with both of them being metroidvanias
>>
>>729913835
Silksong is animated frame by frame, Ori uses tweening for basically everything. Not the same kind of "hand drawn".
>>
>>729913956
yeah uninstalled HK and SS after 2 hours because of how slow the character is
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>>729913838
>is this meant to be bad?
No
>>
>>729914049
>slow
>>
>>729913630
As someone who considers both Ori/Ori2 and Silksong to be 9/10 games in their genres, I don't really think they are that similar that you can say one is better than the other. They each have their strengths. Boss fights and exploration is way better in Silksong, for example, but Ori is better for a more linear and story-driven experience.
>>
>>729914068
you never know with hollowfags, the epitome of fun to them is playing simon says with an oversized boss with contact damage
>>
>>729914049
>uninstalled after two hours because the character was slow
You played neither
>>
>>729914120
you are fooled by the overanimated character, the screen is scrolling very slowly
>>
>>729914205
>understanding the enemy I'm fighting is playing Simon says
>I'd rather blitz through a platforming segment where I can see every jump I have to make a year in advance 30 times and be done with it thanks
>>
>>729914205
>with contact damage
Oh no no. It's a retard that got filtered.
>>
>>729914218
I don't need to play a game to have an opinion on it.
>>
>>729914268
You are being fooled by the speed of the scrolling, the navigation in the webm is quite fast.
>>
>>729914403
no it isnt, it's pathetically slow compared to Sonic or flash games like fancy pants
>>
My second playthrough
>>
>>729914459
>sonic
Hell even 2D Mario mogs Shitsong, at least mario can sprint and do long jumps
>>
>>729914363
True
What value does your opinion have then?
>>
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>if its not made by nintendo on nintendo shitware its bad
>>
>>729914459
If speed refers to the speed at which you can cross the screen or make it scroll and nothing else ever, then I don't give a shit about speed.
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>>729913064
For me it was the Conductors Melody
>>
>>
>>729914273
>hurr you don't get it, barely being able to see infront of you makes the game harder = thus good
I swear why are hollowfags infected by the dark souls virus, it's a a game that looks like a childrens drawing with all of the color sucked out of it, it's like those manchildren who pretend childrens media is secretly dark and fucked up
>>
>>729914585
>mad that a game made in the 80's has better controls than your steamie indie sloppa that le broke every store with totally organic people and not crasher bots
>>
>>729914743
Based high halls appreciator
>>
>>729913630
In both Ori games the only platforming sequence that killed me is the owl at the end of 1 and the sonic 3 pyramid level in 2.
Everything else about the game is walkover difficulty and the platforming is for show since you're given way too many tools to trivialize it.
>>
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>>729911269
When the pogo was a diagonal, that's immediately when I knew it was going to be 10/10. And it was
>>
>>729914804
If you feel you can "barely see in front of you" at any point in Silksong then you're playing wrong. It is quite literally your own fault.
>it looks like muh children's drawing
Sorry there's no photorealistic humans for you to project onto retard-kun.
>>
>>729911269
the movement was so good now hollow knight feels slow to play.
>>
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>>729916078
Hollowfags be like
>yoo i died 40 times to this boss, it's design is so fire
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>>729911269
When I got funneled back into Blighttown for the 5th time because literally all the important items are there.
The areas towards Phantom made it click for me since I discovered it very early before Judge. Very few games capture this "you're way off path, you're not supposed to be here" feeling I crave.
>>
>>729911269
nah bro that beastfly rematch was fucking garbage
>>
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>>729916293
>yoo i died 40 times to this boss, it's design is so fire
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>>729916490
Skill issue
>>
>>729916293
Hell yeah man, the Wild Weevil was a motherfucker.
>>
>>729916575
Is this guy cheating or does the beast pogo have iframes?
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>>729916665
The latter.
>>
>>729916665
Beast pogo has iframes, and so does the heal
>>
>>729914120
this was probably the best place in the game and way too short
>>
>>729911269
>finally beat the last judge
>enter the citadel at last
>cutscene
>get into grand gate's elevator
>it fucking crashes down
>Hornet blacks out
>instead of being in the holy citadel, you are now in the filthy underworks that's keeping it together
pure kino. Alternatively, the High Halls gauntlet, taking on the entire might of the citadel was an excellent test, I don't know why people hate it so much, it's probably the best moment in all of act 2
>>
>>729917025
People don't realize that High Halls is the game's way of saying "Hey, it's been a while since you've gone to some of the older areas. Maybe you should go explore some more and powerup".
>>
>>729914049
I feel like I am taking crazy pills when people say Hornet is fast. She is slow as fucking molasses. Just compare the webms of Ori to any SS one in this thread and it is night and day. Ori isn't even particularly fast, but it blows SS out of the water. Hornet moves like a fucking barge.
>>
>>729914049
>>729914120
>>729917352
https://youtu.be/2876O-JhR8s?t=222
>>
>>729917352
i guess zoomers are fooled because hornet is huge compared to what you can see on the screen so they can't tell how slow she is
>>
>>729917352
I'm doing just that and Hornet looks faster. Ori looks overly floaty and bouncy and the game gets zoomed way out the second you might move with some real speed.
>>
>>729917889
Wait your speed doesn't transfer to when you jump? notice how much slower she gets when she jumps into the air.
What a dogshit flash game, even Mario in the 80's had fast air speed
>>
>>729917846
>>
>>729917972
meant for
>>729917846
>>
>>729917972
>notice how much slower she gets when she jumps into the air
She does? I didn't notice it once the entire time I was playing. Do you mean to say that when you stop holding the button for her to go fast after jumping, she stops going fast?
>>
>>729917926
zooming out is good, HK is too zoomed-in in general.
Also if Ori is floaty then HK is unplayable
>>
>>729918074
Dude look at how the screen suddenly scrolls slowly when she does the first jump at your timestamp, you have to be blind to not notice it
>>
>>729918176
It's because the flea brew increase isn't being taken into account, probably to prevent you from making jumps you shouldn't be able to, she keeps momentum when dashing normally
>>
>>729918097
Zooming out is a choice, HK chooses not to.
Ori looks super floaty from the webms posted. Every time you finish any kind of dash maneuver you bleed half your speed into the ether, it looks like you're constantly fighting the game to stay at its intended maximum speed.
>>
>>729917972
that's not a technical limitation, it's a balancing decision, retard
he's using the silkspeed anklet tool that boosts your sprint speed and the flea brew that also boosts your speed
if that extra momentum carried over to your sprint jump that it would almost certainly alter what jumps you're able to make
>>
>>729918356
>looks
So you haven't played it, pointless to argue with you.
I have played both Ori and HK and HK is way more stiff and shitty to play
>>
>>729918371
>it's a balancing decision, retard
just more shit to annoy the player like getting stunned for 2 seconds after falling from heights, i don't like tryhard devs like team cherry, fuck them
>>
>>729918420
You said to judge based on the clips posted in this thread. I judged based on the clips in this thread.
>>
>>729918510
>the game making me hold still for .01 second more than I wanted to was done out of SPITE
>maybe there was a balance purpose
>NO IT WAS SPITE
The line between "shit to annoy the player" and "more obstacles/mechanics" is nonexistent
>>
>>729918517
you can say Ori is easy or whatever, but saying that it controls worse than HK is just factually wrong
>>
>>729918510
ah yes, preventing unintended sequence breaks are just for annoying the player
never make a game
>>
>>729911269
When I unlocked running and movement felt better than any other 2D platformer I've ever played. Followed by unlocking the grapple and just amplifying that.
I wish there was a lot more using that and less fucking around with godawful sidequests.
>>
>>729918615
they think they are so original with their quirks that annoy the player but literally everyone knows they just ripped them from dark souls and badly implemented them into 2D
>>
>>729918640
Anyone whose argument starts from a point as retarded as "Hornet is slow and/or feels bad to control" is further from the truth than I could hope to be.
Hollow Knight I can give up, the "movement" there is just mashing the dash key over and over and figuring out handy crystal dash locations, but Silksong? Seriously?
>>
>>729918728
>quirks that annoy the player
Do you think Fromsoft invented the concept of the player being unable to act for a second for any reason other than having been hit?
>>
>>729918860
Oh so you don't think le grimdark dead world but with bugs game that has lost currency, bonfires, lore notes and stunlocks ripped out of dark souls was actually not ripping off dark souls?
>>
>>729918954
>grimdark dead world
>bonfires
>lore notes
>stunlocks
Are we talking about the same game? Doesn't sound like Silksong or Hollow Knight. What do you think a stunlock even is?
>>
anyone play Constance?
https://store.steampowered.com/app/2313700/Constance/
Animation looks really nice but i can't say i like the steven universe art style
if the world design is actually good though i might play it
been wanting to play a metroidvania with really good exploration
Blasphemous NG+/2 (because you need to ng+ for the true ending for some moronic fucking reason), finishing half of Ender Lilies, Afterimage and Nine Sols are on my backlog but can't say i particularly feel like playing any of them
>>
>>729912583
Exhibit number 2378467896 on why tools are a dogshit design that ruins the game.
>>
>>729913450
It's the same problem the rest of the game has.
>Super secret hidden place with no indicator that most people will miss
>Literally nothing but shit in the room anyway
What the fuck is wrong with Team Cherry. They did this right in the first game, how did they fuck it all up so bad for the Sequel?
>>
>>729919263
>Let's take the worst most dog shit part of bloodborne and put it in the game
legitimately, what the fuck were they thinking?
>>729919329
>he doesn't know
>>
>>729919192
I'm shallow enough to admit that a large reason to play Metroidvanias is the art and if it looks like ass, why bother, and Constance isn't making a great argument.
Ender Lillies I found really picks up in momentum in the back half when it just straight abandons the miseryporn and delves way harder into the secrets of the kingdom than you'd expect. But you know, it's a Metroidvania, just kind of a junky dumb genre, don't feel too obligated to play more than you want.
>>
>>729912583
Wtf is with the visual vomit and screen shaking in this game
>>
>>729919329
>super secret hidden place that most people will miss
It is two feet to the right of where you stand in the first playable moment in the game.
>BUT ITS SO HIDDEN WHERE IS MY SPECIAL REWARD
Hollow Knight had plenty of geo statues, lifeblood refills, and such tucked in its secret nooks and crannies anon.
>>
>2nd playthrough
>Find Sherma having a fun time splashing and laughing in the rich peoples bathhouse in the upper citadel
hell yeah brother.
>>
>>729919263
I don't see any game ruining in that webm.
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>>729919425
I fully agree. Thing is objectively the art is high quality, it's just the character design itself that turns me off a bit
I enjoyed what I played of Ender Lilies I just have a terrible habit of getting distracted by another game, then putting a game down for years and having a huge barrier to picking it back up
The back half being better does encourage me a bit
>>
>>729919425
>>729919643
Weird
i don't like HK because the art is ugly and simplified, every enemy is literally this >>729916293
>>
>>729914120
i just dont see what took them so long to make it, not bashing the game but i didnt think a sidescroller would take seven years to make.
>>
>>729919779
The art is objectively not ugly or simplified, you just want it to be visually noisier for some entirely arbitrary reason.
>>
>>729919840
I haven't heard anyone call a platformer a sidescroller in like a decade.
It probably should've taken more like five, but what we got was absolutely worth a lengthy wait, even if not as long as wait as it was. Good thing I wasn't actively waiting the whole time, or I would've gone nuts.
>>
>>729919779
the thing is it works really well
go look at the backgrounds in some of the clips ITT
the foreground characters and attacks/effects are clear and vivid but the environment art is really detailed but not intrusive
>>
>>729919857
I mean i replied to a guy that thought Constance was not visually good but i would argue that it graphically looks better than hollow knight, you just may not like it because it looks like adventure time for the same reason i don't like HK because it looks like a toddler drew some bubbles with eyes
>>
>>729919779
I enjoy the high contrast but muted palette and the animation, which the designs have to be so simple for else it wouldn't work. The designs themselves are yeah, whatever.

You gotta choose one or the other I guess, do you want simplistic but highly animated and energetic, or detailed with minimalist animation like you know, fullscreen SNK bosses or Vanillaware games. I think both are decent, I guess.
>>
Is this game actually hard? My friend got it for me so I will be playing it soon.
>>
>>729919971
>it graphically looks better than hollow knight
Not in my opinion. It's not about the designs either, it's about how stiff the animation looks. Every action looks like the protagonist roots in place and the animation happens around them for a second before it all catches up. And the backgrounds are a lot simpler.
>i don't like HK because it looks like a toddler drew some bubbles with eyes
And I think your assessment is reductive and silly just like saying Constance is bad looking just because its character design is middling.
>>
This might sound dumb but I don't like it how the game hands you 7 different crests and then clearly signals that Hunter is supposed to be the canon one. And then, on top of it, even though Hunter is also obviously meant to be Hornet's boss moveset, it's lame in comparison to all the others.
>>
>>729920271
I felt this way 100%
Felt wrong to go into the final boss with wanderer or architect OD or some shit
>>
>>729914459
>yo check this out dawg you can only see 5 feet in front of your face, the screen's flying by to keep up with your nearsightedness, this is so heckin based and epic
Sonic games are dogshit.
>>
>>729920240
>And the backgrounds are a lot simpler.
I just don't see it, it looks like more effort was put into them instead of just being mostly grayscale airbrushed stuff with no clear outlines like in HK
Also the animations in HK are not good considering every enemy has noodle limbs with no real skill put into the animations, they may be energetic but it's amateur work
>>
>>729912638
was about to type the same thing, it's so good
>>
>>729920423
Filtered by a children’s game
>>
>>729920453
>instead of just being mostly grayscale airbrushed stuff with no clear outlines like in HK
Even HK looks better than that in general, much less Silksong, what are you smoking? Did you see one foreground silhouette and shut down your brain?
>the animations in HK are not good considering every enemy has noodle limbs with no real skill put into the animations
First of all, most enemies don't have noodle limbs. A handful of more humanoid characters do.
Secondly, most of HK's animation has a fantastic sense of weight, each little action feels like it appropriately affects the center of mass of the animating thing, something Constance didn't manage to convey.
>>
I think the soundtrack for both games are largely forgettable. There’s maybe two or three songs in each worth listening too. The boss themes especially were generic as shit.
Yet another thing copied from Dark Souls I’d say
>>
>>729920656
Neither Hollow Knight nor Silksong sound even remotely like Dark Souls. You are completely tone deaf.
>>
>>729920612
You sound biased, i'm looking at two games i don't really like and i can say they are both of subpar quality, HK somehow just caught the youtube crowd that made video essays to gain popularity over the years
>>
>>729920734
>You're biased, I don't really like this game and I can see objectively that it's subpar just like the one you like
Subtle.
>>
>>729920731
>the soundtrack for both games are largely forgettable
he obviously didn't mean that they actually sound alike, retard
>>
>>729920803
because that game literally aped hollow knights artstyle to it's core but made it cleaner and with better animations, both are not good but one just has more polish
>>
>>729920934
He's wrong on that point too but it comes with the territory of being completely tone deaf.
>>
>>729921051
It’s generic orchestra. Completely unremarkable in every way
>>
>>729921043
>that game literally aped hollow knights artstyle to it's core but made it cleaner and with better animations
You can't claim to be objective if you think that successfully captures what looked good about Hollow Knight, much less measures up against Silksong.
>>
I made the mistake of playing La-Mulana before Silksong. This made Silksong seems like a safe game. Even the OST of La-Mulana is more catchy.
>>
>>729921167
Wrong. The fact that Silksong uses neither brass nor drums in large parts of its OST means you're wrong, not even counting anything else I could write. Be less tone deaf in the future, I recommend listening to more types of music than wubwubwub and power chords.
>>
>>729921178
when it comes to flat 2D unity artstyles, it is kind of a HK successor.
Still doesn't come close to Ender lilies, Ori or Rayman legends
>>
>>729921339
All you're telling me with that set of games is that you prefer tweened animation over frame by frame. And that you might somehow see frame by frame as a "style" rather than, you know, a method of achieving animation.
>>
please dont use that word you'll make me horny
>>
>>729911269
Getting to Act 2 and realizing how much of the game was left. Going up through Bellhart and the Blasted Steps basically only account for like, 25-33% of the map, and how much was left to discover and progress through. Up until that point, I thought it was still gonna be a smaller scale and the Citadel would just be a sort of straight shot final area. That the map was just the run up to it, with maybe some side areas to discover.
>>
should i play la mulana
i loved animal well's first two layers but had to use guides in the last two layers
>>
>>729921442
i'm not talking about animations but the whole game's artstyle
>>
>>729921268
Sorry it’s generic strings and piano my bad, the composer isn’t talented enough to use a full gamut of instruments. It leans to hard on atmosphere instead of trying to be good music
>>
>>729921801
>to hard
Come on, man. You can't just act like an insufferable pseudointellectual prick and do things like this.
>>
i just wanted to know if constance was a good game or not
>>
>>729921801
That's a fucking dumb opinion bro, you're stupid as shit. "You have to use every instrument all the time," fuck off.
>>
>>729921801
>it leans too hard on doing the job music is supposed to instead of trying to be good music
You just blow in from stupidtown or something?
>>
>>729921860
>a typo
Oh geez sorry, my lack of proof reading has suddenly made the music not bland as shit! You won today anon!
>>
I am here to ask whether two mods exist:
>Mod that stops the game from replacing your current crest with the hunter crest during cutscenes and shit
>Mod that stops the game from unequipping all your shit for no reason at the very start of act 3
>>
>>729921936
Music can be atmospheric and also good on its own. Metroid Prime springs to mind



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