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File: Silksong.jpg (1.28 MB, 1330x1445)
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When did you realize that Silksong was a truly special game?
>>
When I fought Lace for the second time, and the first attempts went terribly, she seemed way too fast. But I got better and beat her. Now, after fighting Lost Lace, she would seem slow if I fought her again.
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When the Silkslop youtuber shills told me to buy it for a whole week before it was forgotten
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>>729911269
I realized from a very young age.
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>>729911470
Zoomers hate Silksong.
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>>729911269
When I discovered Act 3 blind without knowing it even existed beforehand.
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>>729911501
>>
>>729911269
Some time in between Moss Nother and finishing my 4th act 3 playthrough.
>>
I remember watching a youtube video about hollow knight at some point about how the developers trust you to navigaye the game. He brought up the brightness slider as an example that just lets you set it however instead of showing an image and telling you "this is barely visible", because they trust you will find what brightess gives you a preferable experience.
I booted silksong and checked it out of curiosity and it didnt change. I knew.
>>
>>729911501
>>729911625
nazi
>>
>>729911269
When it was hyped up to absurd levels, and then it released as a wet fart.
>>
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>>729911269
around here
>>
>>729912536
>and then it released as a wet fart
You mean crashing every single storefront it was on and selling 10 million copies? Yeah, what a wet fart.
>>
>>729911269
When the choral chambers music kicked in.
>>
>>729911503
unc uncs seethe at the first boss because of their shit reflexes thoughie
>>
>>729912583
Ludo
>>
>>729912731
It was zoomers not uncs complaining about the difficulty. Silksong is unccore.
>>
>>729912793
i'm a zoomGAWD and i 100%'d it so nahhhhhhhh
>>
A bit after I got to the citadel I realised the game had capped out at “pretty good” and that was ok. The game got worse after that point but it’s still decent
>>
Right here.
>>
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>>729911269
5 seconds in when it passed the test
>>
>>729913450
There is another hidden wall in that first hidden room by the way.
>>
>>729913450
Filler rewards are a test?
>>
>>729911269
fighting phantom
>>
>>729911269
It's just a more boring version of Ori
Pure artificial hype manifactured by shilling youtubers
>>
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>>729913630
Came to post this.
>>
>>729913630
Weird choice, why compare the two specifically?
>>
>>729913748
Hand drawn 2D indie platformers featuring anthropomorphic protagonists.
>>
>>729913730
is this meant to be bad?
looks 100 times more fun than troonsong
>>
>>729913630
Have you played either ss or ori? The games similarities end with both of them being metroidvanias
>>
>>729913835
Silksong is animated frame by frame, Ori uses tweening for basically everything. Not the same kind of "hand drawn".
>>
>>729913956
yeah uninstalled HK and SS after 2 hours because of how slow the character is
>>
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>>729913838
>is this meant to be bad?
No
>>
>>729914049
>slow
>>
>>729913630
As someone who considers both Ori/Ori2 and Silksong to be 9/10 games in their genres, I don't really think they are that similar that you can say one is better than the other. They each have their strengths. Boss fights and exploration is way better in Silksong, for example, but Ori is better for a more linear and story-driven experience.
>>
>>729914068
you never know with hollowfags, the epitome of fun to them is playing simon says with an oversized boss with contact damage
>>
>>729914049
>uninstalled after two hours because the character was slow
You played neither
>>
>>729914120
you are fooled by the overanimated character, the screen is scrolling very slowly
>>
>>729914205
>understanding the enemy I'm fighting is playing Simon says
>I'd rather blitz through a platforming segment where I can see every jump I have to make a year in advance 30 times and be done with it thanks
>>
>>729914205
>with contact damage
Oh no no. It's a retard that got filtered.
>>
>>729914218
I don't need to play a game to have an opinion on it.
>>
>>729914268
You are being fooled by the speed of the scrolling, the navigation in the webm is quite fast.
>>
>>729914403
no it isnt, it's pathetically slow compared to Sonic or flash games like fancy pants
>>
My second playthrough
>>
>>729914459
>sonic
Hell even 2D Mario mogs Shitsong, at least mario can sprint and do long jumps
>>
>>729914363
True
What value does your opinion have then?
>>
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>if its not made by nintendo on nintendo shitware its bad
>>
>>729914459
If speed refers to the speed at which you can cross the screen or make it scroll and nothing else ever, then I don't give a shit about speed.
>>
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>>729913064
For me it was the Conductors Melody
>>
>>
>>729914273
>hurr you don't get it, barely being able to see infront of you makes the game harder = thus good
I swear why are hollowfags infected by the dark souls virus, it's a a game that looks like a childrens drawing with all of the color sucked out of it, it's like those manchildren who pretend childrens media is secretly dark and fucked up
>>
>>729914585
>mad that a game made in the 80's has better controls than your steamie indie sloppa that le broke every store with totally organic people and not crasher bots
>>
>>729914743
Based high halls appreciator
>>
>>729913630
In both Ori games the only platforming sequence that killed me is the owl at the end of 1 and the sonic 3 pyramid level in 2.
Everything else about the game is walkover difficulty and the platforming is for show since you're given way too many tools to trivialize it.
>>
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>>729911269
When the pogo was a diagonal, that's immediately when I knew it was going to be 10/10. And it was
>>
>>729914804
If you feel you can "barely see in front of you" at any point in Silksong then you're playing wrong. It is quite literally your own fault.
>it looks like muh children's drawing
Sorry there's no photorealistic humans for you to project onto retard-kun.
>>
>>729911269
the movement was so good now hollow knight feels slow to play.
>>
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>>729916078
Hollowfags be like
>yoo i died 40 times to this boss, it's design is so fire
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>>729911269
When I got funneled back into Blighttown for the 5th time because literally all the important items are there.
The areas towards Phantom made it click for me since I discovered it very early before Judge. Very few games capture this "you're way off path, you're not supposed to be here" feeling I crave.
>>
>>729911269
nah bro that beastfly rematch was fucking garbage
>>
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>>729916293
>yoo i died 40 times to this boss, it's design is so fire
>>
>>729916490
Skill issue
>>
>>729916293
Hell yeah man, the Wild Weevil was a motherfucker.
>>
>>729916575
Is this guy cheating or does the beast pogo have iframes?
>>
>>729916665
The latter.
>>
>>729916665
Beast pogo has iframes, and so does the heal
>>
>>729914120
this was probably the best place in the game and way too short
>>
>>729911269
>finally beat the last judge
>enter the citadel at last
>cutscene
>get into grand gate's elevator
>it fucking crashes down
>Hornet blacks out
>instead of being in the holy citadel, you are now in the filthy underworks that's keeping it together
pure kino. Alternatively, the High Halls gauntlet, taking on the entire might of the citadel was an excellent test, I don't know why people hate it so much, it's probably the best moment in all of act 2
>>
>>729917025
People don't realize that High Halls is the game's way of saying "Hey, it's been a while since you've gone to some of the older areas. Maybe you should go explore some more and powerup".
>>
>>729914049
I feel like I am taking crazy pills when people say Hornet is fast. She is slow as fucking molasses. Just compare the webms of Ori to any SS one in this thread and it is night and day. Ori isn't even particularly fast, but it blows SS out of the water. Hornet moves like a fucking barge.
>>
>>729914049
>>729914120
>>729917352
https://youtu.be/2876O-JhR8s?t=222
>>
>>729917352
i guess zoomers are fooled because hornet is huge compared to what you can see on the screen so they can't tell how slow she is
>>
>>729917352
I'm doing just that and Hornet looks faster. Ori looks overly floaty and bouncy and the game gets zoomed way out the second you might move with some real speed.
>>
>>729917889
Wait your speed doesn't transfer to when you jump? notice how much slower she gets when she jumps into the air.
What a dogshit flash game, even Mario in the 80's had fast air speed
>>
>>729917846
>>
>>729917972
meant for
>>729917846
>>
>>729917972
>notice how much slower she gets when she jumps into the air
She does? I didn't notice it once the entire time I was playing. Do you mean to say that when you stop holding the button for her to go fast after jumping, she stops going fast?
>>
>>729917926
zooming out is good, HK is too zoomed-in in general.
Also if Ori is floaty then HK is unplayable
>>
>>729918074
Dude look at how the screen suddenly scrolls slowly when she does the first jump at your timestamp, you have to be blind to not notice it
>>
>>729918176
It's because the flea brew increase isn't being taken into account, probably to prevent you from making jumps you shouldn't be able to, she keeps momentum when dashing normally
>>
>>729918097
Zooming out is a choice, HK chooses not to.
Ori looks super floaty from the webms posted. Every time you finish any kind of dash maneuver you bleed half your speed into the ether, it looks like you're constantly fighting the game to stay at its intended maximum speed.
>>
>>729917972
that's not a technical limitation, it's a balancing decision, retard
he's using the silkspeed anklet tool that boosts your sprint speed and the flea brew that also boosts your speed
if that extra momentum carried over to your sprint jump that it would almost certainly alter what jumps you're able to make
>>
>>729918356
>looks
So you haven't played it, pointless to argue with you.
I have played both Ori and HK and HK is way more stiff and shitty to play
>>
>>729918371
>it's a balancing decision, retard
just more shit to annoy the player like getting stunned for 2 seconds after falling from heights, i don't like tryhard devs like team cherry, fuck them
>>
>>729918420
You said to judge based on the clips posted in this thread. I judged based on the clips in this thread.
>>
>>729918510
>the game making me hold still for .01 second more than I wanted to was done out of SPITE
>maybe there was a balance purpose
>NO IT WAS SPITE
The line between "shit to annoy the player" and "more obstacles/mechanics" is nonexistent
>>
>>729918517
you can say Ori is easy or whatever, but saying that it controls worse than HK is just factually wrong
>>
>>729918510
ah yes, preventing unintended sequence breaks are just for annoying the player
never make a game
>>
>>729911269
When I unlocked running and movement felt better than any other 2D platformer I've ever played. Followed by unlocking the grapple and just amplifying that.
I wish there was a lot more using that and less fucking around with godawful sidequests.
>>
>>729918615
they think they are so original with their quirks that annoy the player but literally everyone knows they just ripped them from dark souls and badly implemented them into 2D
>>
>>729918640
Anyone whose argument starts from a point as retarded as "Hornet is slow and/or feels bad to control" is further from the truth than I could hope to be.
Hollow Knight I can give up, the "movement" there is just mashing the dash key over and over and figuring out handy crystal dash locations, but Silksong? Seriously?
>>
>>729918728
>quirks that annoy the player
Do you think Fromsoft invented the concept of the player being unable to act for a second for any reason other than having been hit?
>>
>>729918860
Oh so you don't think le grimdark dead world but with bugs game that has lost currency, bonfires, lore notes and stunlocks ripped out of dark souls was actually not ripping off dark souls?
>>
>>729918954
>grimdark dead world
>bonfires
>lore notes
>stunlocks
Are we talking about the same game? Doesn't sound like Silksong or Hollow Knight. What do you think a stunlock even is?
>>
anyone play Constance?
https://store.steampowered.com/app/2313700/Constance/
Animation looks really nice but i can't say i like the steven universe art style
if the world design is actually good though i might play it
been wanting to play a metroidvania with really good exploration
Blasphemous NG+/2 (because you need to ng+ for the true ending for some moronic fucking reason), finishing half of Ender Lilies, Afterimage and Nine Sols are on my backlog but can't say i particularly feel like playing any of them
>>
>>729912583
Exhibit number 2378467896 on why tools are a dogshit design that ruins the game.
>>
>>729913450
It's the same problem the rest of the game has.
>Super secret hidden place with no indicator that most people will miss
>Literally nothing but shit in the room anyway
What the fuck is wrong with Team Cherry. They did this right in the first game, how did they fuck it all up so bad for the Sequel?
>>
>>729919263
>Let's take the worst most dog shit part of bloodborne and put it in the game
legitimately, what the fuck were they thinking?
>>729919329
>he doesn't know
>>
>>729919192
I'm shallow enough to admit that a large reason to play Metroidvanias is the art and if it looks like ass, why bother, and Constance isn't making a great argument.
Ender Lillies I found really picks up in momentum in the back half when it just straight abandons the miseryporn and delves way harder into the secrets of the kingdom than you'd expect. But you know, it's a Metroidvania, just kind of a junky dumb genre, don't feel too obligated to play more than you want.
>>
>>729912583
Wtf is with the visual vomit and screen shaking in this game
>>
>>729919329
>super secret hidden place that most people will miss
It is two feet to the right of where you stand in the first playable moment in the game.
>BUT ITS SO HIDDEN WHERE IS MY SPECIAL REWARD
Hollow Knight had plenty of geo statues, lifeblood refills, and such tucked in its secret nooks and crannies anon.
>>
>2nd playthrough
>Find Sherma having a fun time splashing and laughing in the rich peoples bathhouse in the upper citadel
hell yeah brother.
>>
>>729919263
I don't see any game ruining in that webm.
>>
>>729919425
I fully agree. Thing is objectively the art is high quality, it's just the character design itself that turns me off a bit
I enjoyed what I played of Ender Lilies I just have a terrible habit of getting distracted by another game, then putting a game down for years and having a huge barrier to picking it back up
The back half being better does encourage me a bit
>>
>>729919425
>>729919643
Weird
i don't like HK because the art is ugly and simplified, every enemy is literally this >>729916293
>>
>>729914120
i just dont see what took them so long to make it, not bashing the game but i didnt think a sidescroller would take seven years to make.
>>
>>729919779
The art is objectively not ugly or simplified, you just want it to be visually noisier for some entirely arbitrary reason.
>>
>>729919840
I haven't heard anyone call a platformer a sidescroller in like a decade.
It probably should've taken more like five, but what we got was absolutely worth a lengthy wait, even if not as long as wait as it was. Good thing I wasn't actively waiting the whole time, or I would've gone nuts.
>>
>>729919779
the thing is it works really well
go look at the backgrounds in some of the clips ITT
the foreground characters and attacks/effects are clear and vivid but the environment art is really detailed but not intrusive
>>
>>729919857
I mean i replied to a guy that thought Constance was not visually good but i would argue that it graphically looks better than hollow knight, you just may not like it because it looks like adventure time for the same reason i don't like HK because it looks like a toddler drew some bubbles with eyes
>>
>>729919779
I enjoy the high contrast but muted palette and the animation, which the designs have to be so simple for else it wouldn't work. The designs themselves are yeah, whatever.

You gotta choose one or the other I guess, do you want simplistic but highly animated and energetic, or detailed with minimalist animation like you know, fullscreen SNK bosses or Vanillaware games. I think both are decent, I guess.
>>
Is this game actually hard? My friend got it for me so I will be playing it soon.
>>
>>729919971
>it graphically looks better than hollow knight
Not in my opinion. It's not about the designs either, it's about how stiff the animation looks. Every action looks like the protagonist roots in place and the animation happens around them for a second before it all catches up. And the backgrounds are a lot simpler.
>i don't like HK because it looks like a toddler drew some bubbles with eyes
And I think your assessment is reductive and silly just like saying Constance is bad looking just because its character design is middling.
>>
This might sound dumb but I don't like it how the game hands you 7 different crests and then clearly signals that Hunter is supposed to be the canon one. And then, on top of it, even though Hunter is also obviously meant to be Hornet's boss moveset, it's lame in comparison to all the others.
>>
>>729920271
I felt this way 100%
Felt wrong to go into the final boss with wanderer or architect OD or some shit
>>
>>729914459
>yo check this out dawg you can only see 5 feet in front of your face, the screen's flying by to keep up with your nearsightedness, this is so heckin based and epic
Sonic games are dogshit.
>>
>>729920240
>And the backgrounds are a lot simpler.
I just don't see it, it looks like more effort was put into them instead of just being mostly grayscale airbrushed stuff with no clear outlines like in HK
Also the animations in HK are not good considering every enemy has noodle limbs with no real skill put into the animations, they may be energetic but it's amateur work
>>
>>729912638
was about to type the same thing, it's so good
>>
>>729920423
Filtered by a children’s game
>>
>>729920453
>instead of just being mostly grayscale airbrushed stuff with no clear outlines like in HK
Even HK looks better than that in general, much less Silksong, what are you smoking? Did you see one foreground silhouette and shut down your brain?
>the animations in HK are not good considering every enemy has noodle limbs with no real skill put into the animations
First of all, most enemies don't have noodle limbs. A handful of more humanoid characters do.
Secondly, most of HK's animation has a fantastic sense of weight, each little action feels like it appropriately affects the center of mass of the animating thing, something Constance didn't manage to convey.
>>
I think the soundtrack for both games are largely forgettable. There’s maybe two or three songs in each worth listening too. The boss themes especially were generic as shit.
Yet another thing copied from Dark Souls I’d say
>>
>>729920656
Neither Hollow Knight nor Silksong sound even remotely like Dark Souls. You are completely tone deaf.
>>
>>729920612
You sound biased, i'm looking at two games i don't really like and i can say they are both of subpar quality, HK somehow just caught the youtube crowd that made video essays to gain popularity over the years
>>
>>729920734
>You're biased, I don't really like this game and I can see objectively that it's subpar just like the one you like
Subtle.
>>
>>729920731
>the soundtrack for both games are largely forgettable
he obviously didn't mean that they actually sound alike, retard
>>
>>729920803
because that game literally aped hollow knights artstyle to it's core but made it cleaner and with better animations, both are not good but one just has more polish
>>
>>729920934
He's wrong on that point too but it comes with the territory of being completely tone deaf.
>>
>>729921051
It’s generic orchestra. Completely unremarkable in every way
>>
>>729921043
>that game literally aped hollow knights artstyle to it's core but made it cleaner and with better animations
You can't claim to be objective if you think that successfully captures what looked good about Hollow Knight, much less measures up against Silksong.
>>
I made the mistake of playing La-Mulana before Silksong. This made Silksong seems like a safe game. Even the OST of La-Mulana is more catchy.
>>
>>729921167
Wrong. The fact that Silksong uses neither brass nor drums in large parts of its OST means you're wrong, not even counting anything else I could write. Be less tone deaf in the future, I recommend listening to more types of music than wubwubwub and power chords.
>>
>>729921178
when it comes to flat 2D unity artstyles, it is kind of a HK successor.
Still doesn't come close to Ender lilies, Ori or Rayman legends
>>
>>729921339
All you're telling me with that set of games is that you prefer tweened animation over frame by frame. And that you might somehow see frame by frame as a "style" rather than, you know, a method of achieving animation.
>>
please dont use that word you'll make me horny
>>
>>729911269
Getting to Act 2 and realizing how much of the game was left. Going up through Bellhart and the Blasted Steps basically only account for like, 25-33% of the map, and how much was left to discover and progress through. Up until that point, I thought it was still gonna be a smaller scale and the Citadel would just be a sort of straight shot final area. That the map was just the run up to it, with maybe some side areas to discover.
>>
should i play la mulana
i loved animal well's first two layers but had to use guides in the last two layers
>>
>>729921442
i'm not talking about animations but the whole game's artstyle
>>
>>729921268
Sorry it’s generic strings and piano my bad, the composer isn’t talented enough to use a full gamut of instruments. It leans to hard on atmosphere instead of trying to be good music
>>
>>729921801
>to hard
Come on, man. You can't just act like an insufferable pseudointellectual prick and do things like this.
>>
i just wanted to know if constance was a good game or not
>>
>>729921801
That's a fucking dumb opinion bro, you're stupid as shit. "You have to use every instrument all the time," fuck off.
>>
>>729921801
>it leans too hard on doing the job music is supposed to instead of trying to be good music
You just blow in from stupidtown or something?
>>
>>729921860
>a typo
Oh geez sorry, my lack of proof reading has suddenly made the music not bland as shit! You won today anon!
>>
I am here to ask whether two mods exist:
>Mod that stops the game from replacing your current crest with the hunter crest during cutscenes and shit
>Mod that stops the game from unequipping all your shit for no reason at the very start of act 3
>>
>>729921936
Music can be atmospheric and also good on its own. Metroid Prime springs to mind
>>
>>729911269
If the game had a final gauntlet/challenge at the final flea camp area it would be perfect. Act 3 feels underwhelming because there's no big high point.
>>
>>729914804
/v/ lost and got raped and you need to get over that
>>
>>729914984
I thought the narrative was Chinese bots.
>>
>>729921948
>doubling down
Also proofreading is one word numbnuts.
>>
>>729922537
Thanks for the spelling lesson. Doesn’t make the soundtrack any less generic though.
>>
>>729913450
Kek I have been here 20 times and never thought to go right.
>>
I have my issues with several of Silksong's balancing choices but holy shit a ton of anons on this board are fucking trash at videogames. Not just mechanically playing them, which they are bad at, but also understanding what they're playing. Anyone who tries to directly compare Silksong and Ori needs to be euthanized before they can have children and pollute the gene pool, like what the fuck are you even using as the basis for comparison? "2D video games?" They play so totally differently in every respect. This is a massively low IQ complaint.
>>
>>729919498
Those were shit too. Delete currency from the game and distribute worthwhile upgrades in all these little spots. If you have less upgrades than there were filler secrets that’s a sign you should shrink your bloated map
>>
>>729922742
Oh NOW we're getting to the real garbage, go on anon tell me about how it's bullshit to have platforming between a checkpoint and a boss next.
>>
>>729918805
Silksong feels very good to control, movementwise, but TC went out of their way to make her fighting moves gimmicky. For example: the Witch Crest's up-attack is ever so slightly off center, a little forward, which in practical terms makes it really easy to miss fast-moving mobs like Trobbio. Ultra precision in the bad sense of the word. So while Hornet is very responsive and smooth to get from A to B in the room, when swinging her needle around it's oftentimes jank on purpose.
>>
When I got hard
>>
>>729913609
same for me, then seeing the citadel cutscene after that solidified the game as eternal kino in my mind
>>
>>729922837
Bullshit is a strong word, I’d use the word tedious. Now before you go off on another tangent justify the currency systems. Why can’t shop items just be found out in the world instead of being bought? What does the currency add to the experience?
>>
>>729922005
>Mod that stops the game from replacing your current crest with the hunter crest during cutscenes and shit
Fair enough. It's especially annoying when you visit Eva
>Mod that stops the game from unequipping all your shit for no reason at the very start of act 3
No, you'll get your gauntlet fight at 4 HP and like it.
>>
>>729922742
>Delete currency from the game and distribute worthwhile upgrades in all these little spots
unc here's talking like he's a master of metroidvania design but never played castlevania lul
>>
>>729922963
>Why can’t shop items just be found out in the world instead of being bought?
There's no need for any particular items to be in shops.
>What does the currency add to the experience?
A reward for engaging with enemies and a reasonable way for small secrets to have proportionate rewards. Calling them "bloat" doesn't mean the game would be better without.
>>
>>729923049
Castlevania shops contained armour, weapons, and consumables. All of which could also be found out in the world
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>>729923174
Wow sounds exactly like Hollow Knight and Silksong.
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>>729911269
When i got to the true ending of the game which is when I realized these devs weren't faggot ass retards that pretended the first game never existed like tears of the shitdom
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>>729911503
Hollow Knight fanbase is 95% zoomers.
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>ice level almost instantly kills you once you leave your friend's bonfire
Am I supposed to come back here later?
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>>729923368
If you have the grapple hook, then no. Do it now. Welcome back to the White Palace.
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>>729923368
No.
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>>729923368
No.
Gotta go fast.
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>>729923227
Hollow Knight and Silksong both hide unique items behind the shop. Castlevania puts in armour and weapons which are always worse than what you can get via exploration or enemies.
The few unique items in the store are always shit too like that soul ring from the sorrow games
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>>729923440
All you just wrote is a statement that the shop in Team Cherry games is better utilized than in Castlevania desu. Just don't drop your souls.
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>>729923157
So the currency exists to force you into fighting the same enemies over and over, and to justify a bunch of lazy secrets to make the map feel less bloated than it actually is. Nothing worthwhile would be lost by removing this terrible system
>>
I fucking love bugs
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>>729923440
Sounds like HK do it better
You must really be grasping at straws if you're getting mad about something as innocuous as an in-game shop selling in-game items players would want to have
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>>729923547
I can largely ignore the shops in castlevania which is better than them locking key upgrades behind it. Both world be better off without them
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>>729914585
Kek saved
>>
What I like about Silksong is that it pushed the envelope of 2D combat in this kind with more and more complicated enemies/encounters, without relying on modern escapist crutches like iframes, parries or specials, only spacing (leaving tools aside).

I would take an arcade game that plays like Silksong and gets you through a bunch of combat arenas. In fact I think whatever the Godhome equivalent they design for this game HAS to have multiple combat arenas, not just bosses. The game itself is like that too. Would be even better if they manage to combine it with platforming too
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>>729923607
This is not a bloated map, anon. It's just a big game.
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>>729923684
Being mad at the existence of in-game shops, as an intrinsic concept, is pretty weak anon. You could do something sensible like say
>It's bullshit that you need to collect literally every single last rosary on Silksong's map, grind out every fetch quest, and never drop your money once in order to clear the shops without grinding
But no. Sounds like you just can't into resource management.
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>>729924162
Shops have no place in metroidvanias. They add literally nothing to the experience, and this fundamental truth has yet to be disproven
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>>729924215
They force you to interact with the enemies on the screen to any extent whatsoever instead of ignoring all of them from start to finish except bosses, which otherwise defeats the point of them being in the game at all and all the rooms being empty. It's not hard to speedrun past mobs if you really don't want to fight.
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>>729924101
Why doesn't this map have Pharloom Bay on it?
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>>729924367
So the shops exist to justify the enemies, even though a large chunk of them don’t even drop the currency?
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>>729924427
That is the first actual criticism of Silksong's shop you've said so far, but it doesn't make up for how you're pretending this is something intrinsically at fault of shops in games instead of TC being sweats. For example, this isn't true in Hollow Knight's economy yet you're pretending they're the same.
>>
>>729924215
Retards see a full game and call it "bloat". Go play your 40 dollaridoos metroidvania that is completed in 6 hours flat, that sounds more like the kind of experience you enjoy
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>>729924497
Shops are at odds with the appeal of the genre, and they add nothing of their own to justify themselves. They are filler in a game that doesn’t need it. Being an excuse to fight enemies isn’t a good thing, it’s a concession that your enemies a chore that you’re forced to deal with with the threat of grinding being your punishment.
>>
>>729924421
https://www.youtube.com/watch?v=qDFEeeLy6ws
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>>729924504
I see a long game with a bunch of padding and call it bloat. The game is already cheap they don’t need to stretch out the runtime with unnecessary shit.
And yes, I would pay $40 for a tightly designed 8 hour game. $/hr is a metric only used by third worlders
>>
>sign up for a metroidvania
>get precision platforming
fucking shit fuck hell fuck this shit
>>
>>729925521
>Shops are at odds with the appeal of the genre
No, because you can still explore in a metroidvania and have shops around, neither are mutually exclusive.
>and they add nothing of their own to justify themselves.
Unique items that players want to use are enough justification
>They are filler in a game that doesn’t need it.
Optional content isn't filler
>Being an excuse to fight enemies isn’t a good thing, it’s a concession that your enemies a chore that you’re forced to deal with with the threat of grinding being your punishment.
Fighting enemies and getting rewarded for it is ubiquitous in video games
>>
>>729925521
lmao no, players will run past anything they aren't required to fight for resources. This is why metroid games make enemies drop health and ammo.
>>
>>729911269
fighting lace the first time and realizing she would counter-attack you hard if you swung into a certain pose she had.
>>
>>729911269
Is there any DLC out yet?
>>
>>729925775
Those unique items could have been found naturally through exploration instead of finding your 50th rosary bundle.
On the subject of enemies, what’s your reward for jumping on a goomba in Mario?
>>729925831
So what you’re saying is that the soul/silk you get from fighting enemies is enough to justify them and the currency system is completely pointless
>>
>>729926072
Uh no, that would be more akin to the shell shards in that it's a finite resource, but it's actually more akin to the weapon energy system from Megaman. But also still no, because (1) having complementary systems that achieve the same end is not a bad thing, and encouraging interacting with the enemies via both ammo and money is something videogames routinely do. (2) It interfaces with the soulslike bloodstain mechanic to enforce consequences for dying: there's a threat you lose your cash which means you can't buy the shops. I'm starting to think you have autism and are getting personally offended that this extremely nitpicky worldview doesn't hold up.
>>
>>729926072
>Those unique items could have been found naturally through exploration instead of finding your 50th rosary bundle.
A lot of them are. I guess you didn't play the game.

>On the subject of enemies, what’s your reward for jumping on a goomba in Mario?
In some games you get coins so you probably could've picked a better example
>>
>>729926196
So it’s an excuse to force players into fighting enemies and it allows for the shitty bloodstain mechanic they aped from dark souls. So it doesn’t justify itself it justifies other bad parts of the game (shards were handled terribly too btw). Still not seeing a single reason why the shops should exist, might as well just add an exp system in and be done with it if you need to ape dark souls that badly
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>>729926546
Why can’t they all just be found through exploration? That’s what metroidvanias are for.
>In some games
But not all games. Enemies are an obstacle and your reward for beating them is not having to deal with them anymore, that’s literally all they need to be. If they were actually fun to fight you wouldn’t need to strong arm players into doing it
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>>729926564
>might as well just add an exp system in and be done with it if you need to ape dark souls that badly
Bro, Symphony of the Night had an exp/leveling system almost 15 years before dark souls. Are you a bot? Do you actually hate this genre and are just clinging to precious childhood memories of literally only one game that happens to be a metroidvania?
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>>729926686
Let’s not pretend that the leveling systems in the Igavanias are deep or fulfilling. They exist, but they’re hardly a staple of the genre. The genre is built around exploration, anything that subtracts from that should be removed. It’s a very simple philosophy
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>>729926651
By your own retarded logic, enemies shouldn't exist in a metroidvania because they're at odd with the goal of exploration.

Clearly you're mad at the game because you didn't have the skill or the attention span to go through it and now you're trying to argue that anything more complicated than fucking OG Mario is bad game design. I guess you can just go and happily settle in your little corner of mediocrity where you cope badly about people liking to get richer when they kill a mob.
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>>729926798
Let's not pretend the leveling system in Souls games is that deep either, it's like 7 stats and a weapon upgrade. You've got no clue what you're talking about, this is the second time you've tried saying shit that Castlevania debuted in the early 1990s is Team Cherry copying soulslikes. Shut the fuck up.
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>>729911269
i'm soulsfag who bought the game during the steam sale, i'm really enjoying the game and i would like to know if there are other metroidvanias like silksong, here's what i like about the game:
>combat arenas and bosses
>the movement system is used to its fullest
>backtracking (just got the wall climbing ability and i'm loving how it opens the map)
i'm in bellhart atm
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>>729911269
Its alright but the overturned difficulty makes it not great desu
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>>729926853
How are they at odds with it? They’re obstacles, and can be used well. Using enemies as grapple points was great.
Stop deflecting with this asinine “git gud” shit too. It’s the most tired defence this game has. There’s zero skill required in grinding for currency, if anything it takes less skill than having to find items out in the world. And for what it’s worth I did in fact beat the game. It’s not hard and I don’t hate it, it just has some shit that I don’t like.
>>
>>729911269
When you enter Shellwood for the first time and 1:47 kicks in
https://youtu.be/wt9f1d8XMQ8?si=o9K64sbQXArM7VgS
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>>729926941
You’re an idiot. The point was them aping the bloodstain mechanic not the concept of experience points. I’m saying that if you’re gonna copy dark souls for no reason then at least do it properly.
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>>729926964
Hollow Knight
Rabi Ribi is pretty movement heavy, Tevi even more so, but that game is a downgrade in most aspects in relation to Rabi Ribi. RR also has a couple of secret movement tech which is quite cool when you accidentally find out about them.
If you excuse the late 2000s and early 2010s humor, Guacamelee has you use your entire moveset in some precision sections
Also Ender Lilies you can exploit and reach some places a regular player wouldn't be able to if you learn how to use your ghosts' movesets
Touhou Luna Nights is short, sweet and adds in some cool time related abilities that you don't see often in platforming games
>>
>>729927247
exp is a weaksauce dark souls signature, you could have said summoning or shit. I don't buy it. You suck.
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>>729927454
We’re talking about the bloodstain mechanic here stay focused.
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>>729911503
not zoomers. Silksong is literally "women replacing men" the trope. its boring af, not entertaining. I want an adventure for the line male in the wilderness, as all games originated as. these social commentary driven games are so old. the silkson hype was all manufactured by the feminist gamer block, and only feminists gave a shit about it.
>>
>>729924101
It's pretty crazy how the entirety of Dracula's Castle can fit in just the Citadel + Underworks alone. I like the crackpot interpretation that Act 1 is mostly Metroid style environments while Act 2 is just an Igavania
>>
>>729927523
Nah, you keep calling out the experience points as what makes a souls game, as opposed to the unique asymmetric pvp mechanic. And you also fucking suck at being so butthurt about bloodstains. You need to play more videogames besides whatever pixelshit your mom bought for you back when you were 8. Your gaming skills and tastes have totally atrophied.
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>>729927801
Typical soulsfag response and reading comprehension. Just because I think a mechanic is shit that doesn’t mean I can’t work around it
>>
Does it really deserve the hate?
>>
Replaying Silksong is so kino honestly.

It actually feels amazing mogging so much of the game.
>>
>>729928117
Yes and no.
It was made to be hated thereby turning it into one of the most memorable areas in the franchise.
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>>729911269
when i reached greymoor for the first time. that area is so underrated, it's moody as fuck
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>>729928117
Yes'nt. Bilehaven is dogshit but the rest of the level design and platforming is actually fun cause it fully utilises the double jump
>>
>>729928117
Nope. It's not even really that tough.
>>
>>729928117
Bilewater is cool, people hate it because Groal sucks cock.



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