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Will Total War 40,000 suck?
>>
>>729922235
Total War hasn't been good for years.
>>
>>729922235
>primaris haven't been retconned yet
Yes.
>>
Warhammer fans really never get sick of this?
>>
>>729922235
>Will Creative Assembly fuck up?
Do you need me to tell you?
>>
On release, probably
>>
>>729922271
Total War Warhammer 2 was kino
Total War Warhammer 3 would be kino if the bugs were fixed and the balancing was improved
>>
>>729922315
Of WARHAMMER or the constant questioning of whether a certain game in this series is going to suck?
>>
It will a)be unfinished and b) such a departure from the total war formula as to cause a shitstorm even if it wasn’t, possibly a departure so vast as to be one they can never recover from, and that will be the end of CA.

“Good” isn’t even an option. Meddling is the absolute best you can hope for and then pray it becomes fun after a few DLCs and patches
>>
>>729922451
total warhammer has had the same problems since 1:
campaign ai is braindead and when it isn't it picks unfair fights, only doomstacks aren't fun, sieges are the only battles you fight because of the campaign ai and the battle ai in sieges is shit because of the pathing.

total warhammer 40k might actually fix some of this with its more linear point to point risk style maps, less shit for the campaign ai to fuck up on.
>>
I'm going to make a lot of mods.
>>
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>>729922235
Every game CA has made since at least alien isolation has sucked so it stands to reason that the course will stay the same
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>>729922451
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>>729924173
It's nice to see people use logic occasionally.
>>
>>729922235
Since the scale of it looked more like epic 40k and they were doing funky shit in space and so on I definitely imagine it could work, but it might be abstracting army sizes even more than normal in TW. I'm really interested to see what happens with it at least because historically CA tends to shit the bed when they change things up but I'd really like for it to work
>>
>>729922235
I mean Total War Warhammer 1 2 3 fucking sucked cuz the greedy fags charged $120 each for 3 games, plus $200 of DLC for each game when it all could've just been one $90 game.

In this economy, if its not
>$80 or under with no DLC
>runs flawlessly on a 3000 series gfx card
>have all content on day 1
its dead on arrival.

Warhammer 40k fags are too broke buying dolls to afford forking out more for shitty DLC on yet another crappy Total War copy-paste reskin game.
Cuz actual TW fans are still playing Rome/ME2/Shogun2
>>
>>729924564
>no DLC
Anon if this doesn't completely bomb they'll be milking it even harder than WFB
>>
>>729922275
Cope, mini marines will never not look goofy as fuck.
>>
>>729924564
>actual tw fana
lol
lmao, even
>>
>>729922235
Yes. It will also make CA the equivalent of a small country's GDP.
>>
What I don't get is why release it this close to Dawn of War IV.
You can claim "two cakes" but my response to that is Games Workshop DLC schemes and my disbelief that anyone would actually shell out money for that twice.
>>
>>729926650
positively tzeentchian timing from GW, one of the games is going to suffer from the close release window, and my guess is it's dawn of war.
>>
>>729922235
>>729922271
Even the worst Total War game is still a decent game on it's own.
However the greatest Total War games are such masterpiece games that it makes the others seem like "trash" in comparison.
But the average person, especially if they never played any TW prior, would probably consider their first TW game as a very special game.

The problem is that if you are someone like Legend of Total War who has literally spent thousands of hours playing TW games then you just instinctively know every single AI routine by heart and you can just feel the gears of the game mechanics working at all times.

Overall 40k seems to completely want to rework the core experience, something that has been overdue for years since the Rome 2 way of playing the game was seriously getting old. Now every race will have FUNDAMENTALLY different experiences on the campaign level. That alone will serve to keep things fresh.
>>
>>729922451
Warhammer 3's problem is that the game was made for an engine never meant for that scale or all these fantasy systems, so the engine is starting to buckle under the weight and all these special faction mechanics are code hacks built upon code hacks.

40k on the other hand has the new engine partially being made SPECIFICALLY around it. That's also why the next historic game is Medieval 3 and they are going back to the drawing board there too... so that the new engine is perfectly positioned for grand scale fantasy and historic games with many different gameplay systems.
>>
>>729922235
Total War Warhammer differed from the tabletop rules, in that hero units were extraordinarily powerful and separate from bodyguard units, whilst the tt rules had heroes as powerful but the majority were still unable to solo an entire unit of mid infantry.

How will Total War 40k misinterpret the vibe of the table top rules?
>>
>>729922315
I only ever get sick of PRIMARIS FAGGOTS and AGE OF SMEGMAR CUNTS.
>>
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>>729926650
oh no
>>
>>729926650
Cream pie
>>
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>>729926650
>You can claim "two cakes"
>>
>>729922271
FPBP, you can say the same about 40k too
>>
Im just wondering how dumbed down it will be due to catering to a console UI / control scheme
>>
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>>729926650
What's to think?
One is an rts another is an army manager where you pay 60$ in order to play a single army you want which isn't cadians and ultramarines
120$ if it's a new faction like chaos
>>
>>729924647
OG Marines stood as the standard for literal decades since the games inception. Primaris are large and retarded and nothing about their design matches the rest of the setting.
>>
>>729928137
>where you pay 60$ in order to play a single army you want which isn't cadians and ultramarines
You're dreaming if you think this won't apply to DoW4 too.
>>
>>729922451
Warhammer 2 had the same exact issues that 1 and 3 had. Sieges are shit and the AI sucks ass. Battle maps are tiny and cavalry is the worst its ever been in a total war game.
>>
>>729923582
Nah. 40kfags will slurp it up even if it's mediocre.
>>
>>729922235
>total war
>40k
>CONSOLE
One of these would be a recipe for disaster. TWWH will be the last TW games worth a damn.
>>
Dunno but It will cause non stop seething from history cucks so it will do some good
>>
>>729922271
Can't confirm this. Total Warhammer 2 was kinda neat. The only Total Wars I fibished are Rome 2 (since Rome is the strongest faction and nothing can stop you as Rome) and Shogun 2: Fall of the Samurai, which is solid gold in my books. Didn't finish main Shogun 2, just the DLC, many times; and it was enough.
>>
>>729922451
40k requeires a completely different set of rules to implement fully into Total War. It's not compareable to 2 or 3.
>>
>>729930326
Plus given CAs usual method of implementing new mechanics is to...not do that, it stands to reason that they will attempt to make a frankensteins monster of the systems they're using now. A lot of neat ideas they were trying in Empires and Napoleon never really came back as they just gave up trying to refine them. Just cut them out instead.
>>
>>729927457
this is the single biggest issue regarding this game and not enough people are talking about it. there is no way total war can come to console without being significantly watered down to function on a gamepad.
>>
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>>729930073
Faggy attempt at revisionism pretending the issues players had were completely the same
AI is completely different, in 2 players complained because it was too aggressive and sent armies halfway across the map to attack the player, in 3 players complain because it's too passive and builds up/turtles way too much
Sieges are completely different, in 2 players complained because they were too simple with everything being a gate battle, in 3 players complain because the maps are too complex causing units to get stuck on geometry
Cavalry was never bad in Warhammer, you just don't get 500 kills per unit anymore which was always ahistorical and retarded when it happened in earlier games. But you can easily get half thatn umber in any typical battle even with mid-tier cavalry as long as you aren't bad
And none of these """issues""" were ever objectively bad, Total War players just bitch about everything
>>
>>729930420
With 2 it was that the AI, especially with the Vortex campaign, would deliberately spawn entire armies near your cities if you attempted to actually move the Vortex progression forward. So you couldn't expand too far, or else be out of position for this inevitable assault, but you can't sit back and do nothing or else the other factions might speed ahead of you. So your stuck either ping ponging around putting out fires or finding some way to get a big lead early then turtling up to defend your ritual cities from randomly spawning marauder armies or armies the factions spawn to stop your ritual. Later DLC coincidentally moved further away from the Vortex, because as per usual CA didn't know how to really fix that.
>>
>>729930387
I want to believe it'll be good. I want it to be good.
But it's a massive overhaul to the existing systems, which poses a great development challange, and will likely not be handled well.
Shame.
>>
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>>729922235
it will be decent, and from time to time you'll probably sink a couple dozen hours into a playthrough.
unfortunately, you will also weather an unending barrage of sloptuber doom merchants posting "is total war dead?" and "40k is le over :((((" until the actual heat death of the universe
>>
>>729922235
NO
>>
my mind cannot grasp 40K and Total War mixed together.
When i think of 40K videogame, i imagine Dawn of War 1 or 2 gameplay.
Will i control 15 ultramarines and move from cover to cover in a cluttered battle map?
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>>729933828
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>>729933828
>>729933969
>>
>>729934002
>>729933969
If you told me this was DoW4 i would believe you. It doesn't look total war at all. I really want to see this in action because it feels looks like tw plagiarized from another game franchise.
>>
Modern Total War games play similarly to AssFaggots. Take your hero and their small army of underlings, choose a "lane" on the map (especially on siege maps) and use their abilities to try to kill the other hero and their underlings first. This looks like it will be even more of the same, but with even more cramped maps.
>>
>>729933969
>>729934002
No shot the retarded AI can pathfind their way through that
>>
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>>729922315
No? Because personally I have my family, a job and Warhammer 40k is my hobby that I enjoy, reading, painting, assembling my models, figuring out the ruleset and shitting on GW.
It's fun
>>
>>729933969
Why dont they just call it an RTS at this point?
I think more people would respet that.
>>
I love Warhammer Fantasy, it is one of my all-time favorite setting but I genuinely do not care for 40k, so I probably won't end up buying it
>>
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>>729935542
This but the opposite.
>>
I suspect it will be total Marine wank and that the Guard in a game perfect for it will get shafted.
>>
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>>729930420
>use mass missile units
>chase routing units with cav
>see? cav can get a ton of kills
>>
>>729935083
This is 40k so most infantry will be ranged, melee will use jumpacks/teleports and heavy melee like dreadnoughts/terminators will walk through cover like dow2.
Get ready for more ranged supremacy
>>
>>729935829
Good, fuck the guard they're a bunch of little bitch ass faggot pussies anyway. Always running and needing a commissar to set them straight.
>>
>>729928245
If only that was the only problem with Primaris.
They are literally soulless corpo-products.
They don't use the old armor marks that added additional variety to marines. They don't use GC/HH era stuff the older chapters have despite those things like Leviathan Dreadnoughts still being part of say the Ultramarines armory (in reality it's not to allow people to use HH stuff in regular 40K games because money despite they allowed it at first).
Only like a few models are good in their roster, but most of the Vanguard Primaris, vehicles like the Redemptor or infantry like Desolators are retarded.
Hell, a lot of their units act like tougher Aspect Warriors essentially. Where the hell is the damn versatility Space Marines are famous for? NOWHERE.
>>
>>729935829
It has to be to sell well. Everything that doesn't feature SM front and center is considered a spin off.
>>
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>>729936661
I was being flippant, but the Primaris from a design stand point are flawed on a fundamental level. Everything we know about the Imperium and the gothic artstyle they use for damn near everything is not what the Primaris are. They are generic army space man that would fit in just about anywhere...but Warhammer. The Space Marines as a faction aren't just futuristic super soldiers, their warrior monks with long histories and traditions unique to their Chapters. The history matters, it's why they lovingly care for their armor and weaponry as more than just weapons of war but ancient relics from a bygone era. It's why they clad themselves in purity seals or various honors and battle rites directly onto the armor itself, to honor both the suit and the many Marines that wore it before them.

What do the Primaris have? Different, highly specialized suits that don't really encourage cross pollination with older variants as both a means of necessary repair and veneration. It's just a suit of armor now. Everything about the Primaris spits on the traditions that came before them aesthetically as well as narratively.

But GW wants money, and unfortunately Space Marines still outsell entire other model lines by themselves, so just forget all that shit. Daddy needs a new line a coke.
>>
Yes, but once you purchase over 200 dollars worth of DLC and armies it will suck slightly less because it will at least resemble table top.
>>
>>729922235
>CA
yes
>>
>>729927347
they are making two garbage games at the same time kek
>>
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>temu Stellaris designed with consoles in mind

It's dead on arrival
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>>729922235
Yes it very unlikely to be good don't hyped have realistic expectations it'll make life better.
>>
>>729930073
Sieges in 3 are worse than in 1 or 2
>>
>>729922235
unfortunately, yeah. we're talking about a 20-year old game series where units forget their orders within seconds of you giving them, scatter and wander off the map, or just fail to walk a straight line on a regular basis
>>
>>729922235
More likely than not
>>
>>729922235
Yes. It will be a disastrous release and CA will slowly but surely fix their game through patches and dlc. You get used to it.
>>
>has primaris marines

Yes.
>>
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>>729922235
>someone painted finger nails on his gauntlets
?????
>>
>>729922235
Well, its 40k so... by default it will suck.
>>
>>729940681
what? I think its just weathering/grime on the gauntlets. the rest of the finger sections have it too. gotta get them edge highlights for dat 'evy me'al
>>
Is dawn of war 4 gonna be good? I’ve only ever liked dark crusade. I’m concerned by the lack of factions in it. I think it’s just neurons, orks, and space marines + tech priests?
>>
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>>729922235
>has Primaris
Yes
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>>729922235
It's gonna be so fucking good that naysayers will complain about every fucking detail, and of course they will cry out in pain with the classic
>MUH DLC!!!!!!!!!!
>>
>>729938921
deceptive
doesn't mean they can't do a super dooper mega edition or someshit
>>
I hope it will be good for CA's sake. After the huge investment in Hyenas if this somehow flops over for them (Medi3 will flop even if its the better game, like all history tw's)
>>
>>729938921
>Factions are no longer a pre-order bonus!
>They will instead be locked to the 'ultra-GW lover' version of the game which costs 80 USD more
>>
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>>729933969
>>729934002
I hope the unit numbers dont actually exceed a normal chapter strength of ~1000 active duty marines. sure most have lots of reserve to bypass the rule, but they are usually being trained on homeworlds and such. Im not much of a lore-fag but this at least needs to be taken into consideration. wont make sense if you can just keep sending endless waves of troops as marines. orks, nids, necrons, maybe, but other factions have limited numbers.
>>
>>729922235
Four factions.
>>
>>729941626
Chapters only having about 1000 active soldiers was always a meme.
1000 fucking Custodes wouldn't turn the tide of most conflicts in 40k, let alone only 1000 basic bitch marines.
Your average Tyranid invasion is throwing billions of Tyranid warriors onto a planet, and each of those is comparable to a space marine.
Yeah good luck with 1000-1 odds when they're actually capable of killing you.
>>
>>729922451
kys
>>
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>>729941721
papa smurf forbid having more than 1k after the big whore-ass heresy. thats why we have a bazillion successor chapters.
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>>729941654
That's how you start. Pic related is how you end.
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>>729940891
If they do a repeat of 3 it likely won't be. While the game is competently made, people didn't like the MOBA stuff.
>>
>>729941969
There's only a thousand chapters. It makes just one million space marines for the whole galaxy.
>>
>>729922235
>never forget
Forget what?
>>
>>729941969
Even if there was more chapters than ever actually listed in 40k history, it would not remotely be enough to alter the course of any serious wars.
The Orks have quadrillions of green pissed off people, the larger ones are space-marine tier and there's probably at least a trillion of those.
>>
>>729942134
executing a surprise decapitation strike on the enemies leadership will absolutely change the war and that's space marine bread and butter
>>
>>729926650
I will buy both
I will buy all the DLC for both
>>
>>729942050
I don't remember there being a hard number on the total number of Chapters in the Imperium, only that each Chapter is supposed to be 1000 Marines, plus or minus the reserves and initiates. Some Chapters are less than that, like the Raven Guard, and others basically ignore it entirely like the Black Templars or the Dark Angels. The DAngels are cheeky about it though, as technically they broke up the legion into chapters as demanded, but in reality the various successor Chapters still answer to whoever is the Chapter Master of the DAngels directly when called.
>>
>>729942181
>Except every time they are shown, they're just butting heads with huge fucking armies that realistically would flatten them
Lol
>>
>>729942217
>but in reality the various successor Chapters still answer to whoever is the Chapter Master of the DAngels directly when called.
Doesn't the Ultramarines Chapter Master also have the authority to call all the successor chapters, or am I misremembering?
>>
>>729942134
Well it isn't the space marines going by non-retconned lore. It is, of all things, the commissariat as orks do everything possible to find and hunt them all down for their hats. So commissars became really good at sword fighting and memorizing every single ork tactic possible drilled into their heads.
>>
>>729942283
That was some 5th edition Matt Wardisms, the "spiritual liege" bit that he wrote and was a meme for like a fucking decade. He really, REALLY liked the Ultramarines.
>>
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>>729942050
>only a thousand chapters

maybe for the FIRST founding....theres been dozens of others over the millenia. hundres of thousands, millions, billions even, of marines exists.

>>729942134
this is true, but youre underestimating how good marines are at tactics and such. oks have billions but theyre idiots with scrap iron parts for "armor" and guns held together by duck tape and friendship. thats the whole shtick of 40k is being against overwhelming odds and still managing to survive for thousands of years.
>>
>only GW approved 1 to 1 recreations of tabletop units allowed

It will be shit.
>>
>>729942323
>Matt Ward
I'm not surprised at all.
>>
>>729941970
With over half of the roster not being fun to play and with mechanics that are half baked and usually dont even work?
>>
>>729942365
>this is true, but youre underestimating how good marines are at tactics and such. oks have billions but theyre idiots with scrap iron parts for "armor" and guns held together by duck tape and friendship. thats the whole shtick of 40k is being against overwhelming odds and still managing to survive for thousands of years.
Doesn't fucking matter. A beefy Nob is actually a lot smarter than they look and those piece of shit rusty excuses of a 'shootah' does just as good of a job as the finest bolter mankind can craft.
There's individual titans that can probably melt 1000 space marines in short order, a single 'accidental' macrocannon shot from a frigate would wipe 1000 space marines off the face of the planet.
>>
>>729942457
It's such a mixed bag with him though. 5th edition was probably one of the closest editions to be "fair and balanced" as tabletop could ever really be, and some of the strongest and most consistent codexes were the ones he wrote. So Necrons, Space Marines, Grey Knights, and I think Blood Angels were all written by him and all had a slew of well written and thought out rules that gave you a bunch of viable units and lists to make, but the lore was all over the place wankery and dumb bullshit. Though he is also responsible for many of the named Necron characters like Trazyn, Orikhan, Nemesor Zandrek as well so it's real hit or miss with him.
>>
>>729942365
>maybe for the FIRST founding
No. At any given time the number of chapters is approximately 1000. It's in the lore since forever.
>>
>>729942647
The trick is to have him write the rules and someone else the lore. He can throw some ideas, but rules should be his focus.
>>
>>729942742
Doubly so when that was also the beginning of the hard times for Tyranid players. They let the guy who loved IG and tanks write the Nids and he went and gutted a lot of their options and just made the codex as a whole the shittiest Nid codex ever made. The Pyrovore debuted in that codex and was so bad that it could end up killing more of the nid players own models when it exploded because of a typo that didn't get caught in editing. So it's a unit that couldn't do its job but also hurt you for even bringing it. It was a shitshow all around.
>>
>>729924173
How'd they go from Isolation to Hyenas?
>>
>>729922235
I've said this before but they couldn't even manage to make Warhammer 3 properly when it's all they really had to worry about for several years. This game will make a quick buck off 40k secondaries and whales before it drops off due to several serious bugs that takes them a month and a half to fix. The only hope I have is if Sega themselves come down to smack them in line again like they had to the last time they pushed out quarter baked shlock.
>>
>>729942616
bruh wanking his mushroom hoolagins hard. yeah dude a single nob can surely take on entire chapters by himself. their tech only works well when they have numbers on their side. orks are easy to kill, impossible to fully exterminate.

>>729942647
>approximately
you kinda proved yourself wrong. there can be as many astartes chapters as there are homebrew /yourguys/ irl.
>>
>>729943156
that (you) was meant for
>>729942693
>>
>>729943156
A single nob can't.
What a shame there's more nobs in existence than the total number of space marines ever made.
>>
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>>729943401
yes and theyre usually too busy fighting each other over something stupid like a stolen hair squig. orks are indeed the biggest threat to the 40k universe if they werent so retarded. this has alwyas been the case. its funny.
>>
>>729933969
>>729934002
I'm not sure these are great examples of the game, they've shoved tonnes of units in some tiny chokepoint so it doesn't really look like total war.
>>
>>729943598
Sure it does, reminds me of every siege where the AI shoves every unit they have through the main gate the moment it breaks. The AI also breaks when that happens.
>>
>>729941654
With presumably two coming as DLC, then repeat for a few more games.
>>
>>729922235
>a pretty 1-note strategy layer where you just build eco and your designated OP unit tech
>combat gameplay on the bell curve of > just watching the battle play out > HOLY SHIT 500APM I'M CLICKING SO MUCH USELESS SHIT > just watching the battle play out

i don't really get the TW appeal. unless you just like to watch.
like a cuck.
>>
>>729943753
It's the only game series that captures the feeling of managing an empire and commanding vast armies on both the macro and micro layers.
>>
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>>729943753
>>
40k hasn't been good since the horus heresy books turned it into marvel. Then they moved the story forward, it is just american action schlock since then.
>>
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>>729936942
>Everything about the Primaris spits on the traditions that came before them aesthetically as well as narratively
*laughs in binary*
>>
>>729944276
How can we unfuck warhammer of the damage inflicted upon it by millennial writing?
>>
>>729922235
Every time someone is mad about Total War you know its historical TW fans seething.
>>
>>729944340
Fire the millennials, retcon their shit in its entirety, don't even mention there was a retcon at all. Just another Dark Age that was lost in the annals of time.
>>
>>729922235
Most likely, the trailer was a dead giveaway. I don't believe for a second that they actually built a new engine. Sadly the game WILL attract a lot of tourists who are completely oblivious to CA's pedigree.
>>
>>729944340
>>729944490
>zoomcucks obsessing about millennials
Warhammer faggotry is 100% gen x, as usual.
>>
I demand that everything be erased just after necrons started speaking and being even more mary sues than normal. None of that shits canon.

Also I vote to tie every warhammer youtuber into a sack and throw them into the hudson river.
>>
File: 1763639625770306m.jpg (106 KB, 1020x1024)
106 KB
106 KB JPG
>>729933969
>it's a WH3 siege map
It's over bros
>>
>>729944340
reset everything from newcrons onwards
>>
>>729940926
Funny you posted that when it turned out that the Blood Angel primaris still suffer from the Red Thirst.
>>
>>729942693
>approximately 1000
yes, that's what the black templars want others to think



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