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*ruins the entire game near u*
Nothing personal
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>>729945165
Just put in a few points and relax bro, what's the big issue
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>>729945165
>>729945240
How many points do you need to put to be good?
>>
would've been a decent stat if you could dump everything into it for an absurd dodge
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>>729945905
Like 30 I think, and the game scales levels way slower in return so you get like 50 more for the same souls as in DS1
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>>729945950
This man is onto something. The problem with ADP is that every character needs to level it just to be on the same roll as every character in DS1
But if you could go even further beyond and have so many iframes that they like linger for 1 second after your roll, that would be kino
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>>729945165
If you want your entire game to be a gay roll spam simulator there's a game for you called dark souls 3
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>>729945165
I never noticed how similar these guys look to the cyclopses from dragons dogma
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I swear people blow this stat out of proportion. I played this game autistically when it first released and I don't ever remember struggling with this stat at all. I think I would raise it to like 14 or 17 can't remember, it was always enough for backsteps to actually work. I'd have to reinstall and play it again to really know for sure since it's been like a decade since I've played it but from my memory this game was easy as fuck and you could outmaneuver like 95% of the enemies in the game just by walking
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>nerfs the most fun build
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I have to get good or level up a few times to get a crutch? This is unprecedented in an rpg, and my experience is completely ruined.
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>>729946507
DS2 has the problem of being the same as DS1 in terms of combat. If you're already a veteran of 1, you're gonna first-try most bosses just by circlestrafing. Same as how if you replay DS1, you're not gonna struggle on fucking Taurus Demon
That's exactly why they went with autistic rollspam combat in the games afterwards, to keep it challenging for veteran players
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>>729946507
blame fagthewfagtosis
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>>729945905
Im good at 92 AGP
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>>729946638
I personally don't see it as a problem, the nice part about early dark souls difficulty design is that even if you knew how it works, you can still get raped by the level if you don't properly respect the enemies. I dislike that they moved away from this more and more
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>>729946638
The funniest thing about ER is that just moving out of the way still works for most enemies and bosses in the game, you just can't do it by constantly circle strafing anymore and instead you now have to run either left, right, forwards or backwards to avoid stuff.

People still cry about "roll slop" when in reality they fail to understand that the way the ER AI is coded makes it hard punish any failed roll attempt most of the time, a perfect example of this is Margit, if you run around him like a spastic he will start spamming tail and knife attacks at you, if you panic roll he will always catch you with slams, if you use any ranged attack or heal far away from him he will keep throwing knives at you and jumping at you. This more or less forces you to read him before he reads you and vary your approach based on what animation he is stuck in at the moment.



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