Disregarding actual gameplay aspects, how do you actually make a successful indie game? Is it all luck?
>>730067470Viral marketing
>>730067470Trapped with Monika permanently in the classroom void forervially and loving it
>>730067470It helps if it's free
>>730067470You need something to distinguish your game from the never ending supply of slop that comes out daily.
>>730067470Make it free or very cheapMake it look good
make a shitty rage game for streamers to scream at
>>730067470bring something new to the table, or at the very least, make it look new, like the way DDLC was "inspired" by totono. easier said than done, sure, but not impossible
>>730067470Also helps if it's a game where you can't just watch a video on Youtube or Twitch and get 100% of the experience just from that.
>>730067807Game?
>>730070719Poke all toads. Comes out in march
>>730067470Replying because my beautiful wife is in OP image
>>730070719 “Bug Fables.” It's basically Paper Mario but actually made by people who still care. Worth checking out if you’re into old-school charm and solid mechanics.
>>730067470You need a cute girl to bring in the coom traction. Not too sexual but cute and quirky enough to get attention. It always works. always
>>730070997Stick to sayori faggot. She's mine
Add a loli or hot furry chick
>>730073696Isnt that already a game