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>DLSS 4.5 now makes 720p with Ultra Performance which is 240p internally look the same as native
Yea im thinking Nvidia wins again.
>>
>look! it's great when using a 5090
why the FUCK would a 5090 need to do this to begin with???
>>
When can I expect to have the 4.5 update for my 4070super?
>>
Interesting.
The 6x framegen is supposed to inject 6 fake frames for each real one, right?
So for the price of a 5090 you could have 18 fake pixels for each real one. That's what I call a deal.
>>
>5090
>240p
>most optimized decade old game
>172 fps
holy dlss overhead
>>
>>730438141
you don't understand what dlss is
you only see it as a performance aid (pick performance) but its actually a fidelity improvement (pick quality)
funny only poor people seem to misunderstand this flexibility
>>
>>730438762
It looks like blurry shit, I have a 5080 and I always turn it off.
>>
>>730438553
Could be cpu bound in this instance too.
>>
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>>730438553
>rdr2 is unironically almost 8 years old
Fuck man. Fuck. Fuck fuck fuck.
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>>730438042
This shit is amazing, but I only tested it on spiderman remastered. The only game I have on my pc at the moment.
>>
>>730438417
I think you can download the beta driver now. Otherwise, the official date is 1/13.
>>
>>730438042
uhhh... in English, doc?
>>
game optimization is fucked forever
>>
>>730438141
DLSS 4.5 is available on 20XX cards
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>>730439009
and it's basically useless
>>
If the frames are fake then im not paying full price for the game
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>>730439040
>>
>>730439040
Just on quality, but you will barely be able to tell the difference on balanced and performance.
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>>730439040
just buy a 5060 its 300 bucks.
>>
>>730439152
see >>730438852
>>
>>730439009
With a massive performance hit since they don’t have FP8 hardware. Outside of 40/50 series cards, the new model probably isn’t worth using unless you have a 3080ti, 3090, or 3090ti.
>>
>>730438042
Don't care, never turning on dlss
>>
>>730439127
DLSS 4.5 takes 7.51 ms at 4K on 2080 ti. The ultra performance model takes 10.6 ms.

60 fps is 16.6 ms.
>>
>>730438990
You mean 13/1?
>>
>>730438042
Yeah no, i'm sure someone could boot up what the game looks like 720p native and disprove it immediately. This looks like blurry dogshit.

>>730439007
If you want to see the future of video games, imagine a poorly rendered, interpolated boot stamping on your face forever.
>>
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>>730438042
>I'm upscaling 120p to 4K
>dude, look at these amazing graphics that are just like native
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>>730439363
Damn (You)ropeons.
>>
>>730439451
Guys please don't fall for this. This is clearly photoshopped.
>>
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>>730439451
this is just TAA
>>
>>730438042
>720 native
And I think you are retarded and should kill yourself.
>>
>Nvidia shills went from marketing DLSS by allowing 4K on 3060 in AAA titles to upscaling from 240p to 720p

You people should get beaten do death
>>
>>730439872
no you
>>
>>730438890
>Could be cpu bound in this instance too.
>5090 96%
It's taking 96% of a 5090's processing power to render this game at 240p and upscale it to 720p at 172 frames per second.

If you render this game at 240p native, or even 720p native, on a 5090, you're going to have like 400fps. Or maybe it does cap out with a CPU bottleneck at 170, and instead you see the GPU's usage drop to 40%.
>>
>>730438141
Shut up you aren't allowed to bring this up or you're poor (according to a monkey whose room has a dirt floor).
>>
>>730438042
no wonder he wears headphones he sets his gpu fans to 100%
>>
>>730438852
>I have a 5080
>and a 1080p / 1440p screen
I bet the blurry shit is your monitor
>>
>Nvidia is making 240p useable
>they will soon make 20FPS as responsive as 600FPS
They need to be stopped, they will soon unironically claim that 1 frame per second is enough or that you can stream games with smoke signals
>>
>>730439872
He's a benchmarker. He benchmarks extreme edge cases at both ends and everything in between. You are making quite an assumption about a video's entire content from a single frame of that video.
>>
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>>730439570
DLSS is TAA
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>>730439940
He tried native with TAA and the fps was the same.
>>
>>730440002
>sets his gpu fans to 100%
Why would you not do this? If you're using headphones anyway then there's no reason not to use an aggressive fan curve. I want my components to be as cool as possible even if they sound like a jet engine.
>>
>>730440012
Nope. 5080 with a 4k OLED.
This anon explains it best why DLSS 4.5 is nonsense tech >>730439940
You're be better off running the game at native 720p, rather than 240p DLSS upscaled to 720. The ONLY use-case for DLSS is DLAA, and even then there's better antialiasing methods available if you have the performance overhead for it.
>>
>>730440130
If my computer wasn't being raped from 3 sides atm I'd show you how TAA looks at 25% resolution compared to DLSS which doesn't lose any quality
>>
>>730440164
TAA looks like ass though.
>>
>>730440164
I don't see how that's possible. Is the 5090 really that weak? I have a 4090 laptop and I get around 100 fps ultra settings at 1440p. I don't see how his card is not twice as performant as mine even at the same resolution, let alone 720p, let the fuck alone 240p upscaled.
>>
>>730440434
>I don't see how that's possible. Is the 5090 really that weak?
DLSS 4.5 quality is just absurdly demanding, there's a reason even nvidia tell people to use performance mode instead
>>
>>730438042
Pure victory
>>
>>730440434
The power draw on those things are insane too.
>>
>>730440506
Did you read the post I was replying to?
>>
>>730439067
This isn't frame generation
>>
>>730438852
Nigger this new version is literally oversharpened, it can be many things but blurry?

>>730440274
The guy turned off DLSS and 360p TAA was only 190FPS and looks completely horrible.
>there's better antialiasing methods available
I wish. DLAA is too expensive now but it's still the only solution in most games. But DLSS Q looks the same also now.
>>
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>>730438042
lmao
>>
>>730440434
>Is the 5090 really that weak?
It's RDR2 that's unoptimized at max settings.
>>
>>730440761
>DLAA is too expensive now
For a 5090 playing RDR2??
No it isn't.
>>
>using a 5090 to upscale 240p to 720p
For what purpose? Even poorfags have 1080p monitors now. Why is the target upscale resolution 720p?
>>
>>730440865
RDR2 is extremely well optimized
>>
>>730440942
And yet a 5090 cannot break past 200FPS at 720p. I don't think it is.
>>
>>730440094
so you're admitting the op is self-marketing on /v/?
>>
What the fuck is this new dogshit thats being spun that dlss is all about improving image quality?
>>
>>730438042
looks like shit
>>
>>730440843
the lmao part is how 56ms pc latency with 6x DLSS FG is still lower than 2x AMD FSR FG, Intel XESS FG, Lossless Scaling
>>
>>730441000
That's a DLSS 4.5 quality mode problem.
>>
>>730440938
the purpose is to stress test the new dlss, it should be obvious
>>
>>730440942
PLS SAAR RED DEAD REDEMPTION 2 IS MOST OPTIMIZED GAME
>>
>>730441000
maybe stop using every single setting on max like MSAA like a fucking retard, which aren't even covered by preset
>>
>>730439940
I’ve noticed really weird results within rivatuner when it comes to wattage and overhead use percentages when using upscaling. You can get moments of really low power draw that also coincide with really high usage percentages and vice versa. I’ve never been fully confident in the overhead accuracy of traditional tools when it comes to dlss. Theoretically, the Tensor cores should be getting slammed here while traditional rendering pipelines have lots of available resources.
>>
>>730441013
nvidia shills, unironically
>>
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>>730441069
Except this is 360p with TAA and it's not getting past 200FPS either.
DLSS is a bit more taxing now (which was needed to solve the awful issues) but it's not like TAA is free, either.
>>
>>730438042
That looks like blurry diarrhea my man.
>>
>>730441013
It's kind of correct, as it was originally a suite of tools that could be used for improving performance or quality based on what you needed. But then Nvidia went full retard on AI generating frames for a few years, so it was shifted towards performance only.
>>
>>730439451
Wow just like my real life..
>>
>>730441063

>50ms latency thanks to the AI slop frames is OK

I remember people telling what a bad choice I was making for buying a VA panel monitor with 5ms latency
>>
>>730441063
>my bad is less bad than worse, so it's good

jesus, how much do they pay you?
>>
What fucking preset is best? I have a 3070
>>
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Poorfag sneed
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>>730441909
Wow. This is actually very impressive.
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Don't care. DLSS is fucking gay
Where is Reflex 2 nvidia???
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>>730438945
Time tends to pass quickly when you're a fucking loser with nothing going on in your life. Congratulations on making entertainment release your life's milestones. Like no shit retard, that was fucking ages ago, if you were busy living your life you'd realize how slowly things actually go due to the (hopefully) incredible number of changes going on every week, month, and year. You have no one to blame for yourself. Don't come crying here in 10 years when someone says "GTA6 came out 10 years ago" as if you've never once gazed upon a calendar. Fucking retard.
>>
>>730441901
Depends on resolution and framerate, see >>730439121, 3070 is slightly slower in upscaling than 2080 ti
At 4K CNN is enough, really, which is preset E.
At 1080p, DLSS, preset J or K.
1440p, it depends.
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>>730442153
Grandma, I told you to stop drinking!
>>
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>>730441901
>>730442240
Oh, 3070 is actually faster than 2080 ti in DLSS 4 and 4.5 upscaling.

But what I said earlier still stands.
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>>730442082
not really when you realize those are fake pixels
>>
>>730438141
This
If a 5090 or a 4090 need this to run games properly then those games are unoptimized as fuck. Those beasts of GPUs are powerful as fuck
>>
>>730442580
jaden smith ahh response ngl
>>
>>730441073
Stress test how? He doesn't have a 720p monitor. He's not going to see the 720p upscaled image. He's going to see 720p blurrily upscaled on his monitor to the monitor's native res. This is completely pointless and serves no purpose.
>>
>>730442798
anon never heard of 1:1 upscaling mode in drivers

it's been like 2 decades, anon
>>
>>730440076
People haven't realized it yet, but

Upscaling = real frames
Frame generation = fake frames

Reflex = real latency
Reflex 2 = fake latency

Camera reprojection is not real latency. If you reproject the crosshair on enemy head, the game doesn't know it's there. Reflex 2 doesn't work unless you reprogram the entire game logic, shooting mechanics, movement, netcode etc. to get the same special priority as the camera, and at that point you might as well just optimize the game to run the logic at 3000 fps and only render every 30th frame
>>
>>730438945
Source on this picture?
>>
>>730442798
You can still see how the programs work from such a super low resolution, it's interesting enough that I kinda want to try too. And yeah you have a no scaling option in drivers, as well as integer scaling which will work at 4K.
>>
>>730441000
That's because the 5090 is a real slop of a card
4090 was a noticeable jump, probably the best nvidia card since 1080ti
then they release this shit that's 25% more powerful for 25% more power draw and is 25% more expensive
literally rebranded 4090ti but with even more risks of taking fire
>>
>>730443062
>Reflex = real latency
>Reflex 2 = fake latency
Where did you pull this from, your ass?
>>
>>730442923
>>730443129
>hurr durr
A monitor's native res, which is the only res it can display clearly at, does not change just because you fucked around with a gpu driver. You're not getting a crisp image. These aren't CRTs. Nobody has 1280x720 as their native res. There is nothing to get out of such a fake "test".
>>
>>730443447
I remember playing with 1440p DLDSR on my old 1080p screen before moving on to a true 1440p, I didn't notice any difference
I probably would've if I had the screens size by size but if there is a difference, it's quite small
>>
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>>730443323
Information provided by Nvidia and logical thinking
>>
Dlss 5 will make you run any game at monitor refresh rate
>>
>>730443795
Do you consider rollback netcode to be "fake multiplayer" too?
As Reflex 2 uses a very similar principle.
>>
>>730443323
Reflex cuts off the render queue and lowers the latency in very specific scenario where GPU is bottleneck at absolute max utilization. (Otherwise it's not necessary and games can consistently have better latency with Reflex off, as long as there's no GPU bottleneck, if you lock the framerate for example)

Reflex 2 will adjust the viewport to where it should be if there was no latency, which is also very specific for pretty much just camera movement. Basically it's just for e-sport and the leaked build only works good if you already have a ton of frames to work with.
It won't magically turn games that use frame gen to get acceptable framerates to get near no latency, it's just that aiming should feel more responsive.
>>
>>730443062
I like to mock fake frames as much as the next guy but in reality it doesn't matter for the game logic since the next real frame has already been calculated by the time you see the current fake frame.
Reflex 2 is even more real since the game takes your most recent imputs and actually projects the real result into a slightly older frame.

So it's definitely real. But, it'll looks kinda like shit since they have to fill the holes out of nowhere.. but that won't matter for the mentally ill e"sport" players, they will absolutely use it anyway just like how they play with the lowest graphics. I guarantee you they'll all use it and those who won't will be at a disadvantage.
>>
>>730444083
Reflex 2 is incompatible with DLSS anyway (as far as we know), the point is to reduce perceived latency, it's not in any way intended to be used for fps gains.
>>
>>730439121
you dont need this fucking shit if shit just works
>>
>>730444195
fg not dlss. no reason why you couldnt uspcale from lower res. but fg is exact opposite of what reflex2 does
>>
>>730444118
so its playing game for you?
Predicting your input, its not your input?
You are fucking retarded
>>
>>730444315
>>730444195
fuck I mean MFG idk why I put DLSS
>>
>>730444195
Nvidia's end goal is to make everything to be generated, so Reflex 2 not working with frame gen is the reason why it's not out yet
>>
>>730438042
At this point DLSS could make a 240p image look better than a 4k TAA image and you'd still have plenty of people online, especially on /v/, just shoving their fingers in their ears and shouting LALALALA I CAN'T HEAR YOU DLSS SUCKS.
>>
>>730444364
It cant work with freamegen at all
You dont have input in generated frames, 4x generation means taking input from 5 frames ago and hallucinating it for 4 inbetweens
Who the fuck is playing that game in that scenario, you are algorithm?
>>
>>730444473
>You dont have input in generated frames
Regular gaming mouse has 1000 Hz polling rate.

Even the cheapest $5 mouse has like 250Hz, or 125Hz at minimum.
>>
>not a single video of gameplay itt
>>
>>730439451
jokes on you i can play games like this without ANY hardware by just taking my glasses off
>>
>>730443076
Pokemon TCG Pocket.
1 star (full art) Buizel from the Shining Revelry set.
>>
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>>730438042
Or
Or!
I can just use my ps5 and it just fucking works instead of doing all this constant updating and minmaxxing!
>>
>>730444941
My PC is from 2019 and I upgraded it for the first time last year
>>
>>730441073
And what's the point? DLSS 4.5 needs FP8 hardware to run well and anyone with a modern card isn't playing at 720p.
>>
>>730438141
You will need this when UE6 is released
>>
>>730445151
cuz again you get to verify if dlss is bullshit if it cannot reconstruct a picture from 240p to 720p, since the same principle carry to actual usecases like 720p to 4K.
>>
>>730438042
yuck
boost the resolution and reduce the fps to 30
>>
>>730445484
Except we haven't seen it carry over. You're better off testing off real world scenarios.
>>
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>>730438042
Optimize your games, stop hiring jeets to code it in fucking chatgpt and then have to delay it a year because one competent person you did not lay off had to fix it from the ground up, stop with the fucking fake frames.

I am not spending a dime on a thing that needs framegen to run at stable 60 on a 5070ti.
>>
>>730444118
What advantage? The bullets will still be going to the real cursor location, not the reprojected one. It literally makes the shooting inaccurate relative to visuals.
>>730443948
Kind of, rollback netcode is commonly misunderstood. Rollback netcode has no logical difference to delay netcode assuming stable ping (rollback netcode allows adding back dropped inputs later, however this is not really specific to the rollback logic but the overall network design of the game). Regardless of the number of rollback frames, both players serve as a common server and the game can only proceed when both players have the inputs ie. after the ping delay. Rollback gives an impression of the game proceeding instantly, but those instant proceedings are not guaranteed, they are just a prediction that can be overridden by a conflicting action. It's kinda neat because in most cases, the prediction is correct, but it will still cause issues in key moments where the latency matters.

For example, if your reaction time is 150ms and there's an attack that takes 200ms to hit, at 0 ping you can block it. At 100ms ping on delay netcode, you can't block it because your block will be 50ms late. On rollback netcode, you can't block it because half of the attack's startup will be skipped so you only have 100ms left to react so you will be 50ms late.

However, when games are designed with subtle startup frames, rollback gives a practical improvement because it's easier to react to an animation starting from halfway than a startup frame where character subtly changes posture. In a way, there's delay sort of built into the animation. In games with blazing fast animations, the rollback artifacts would become more apparent.
>>
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genuinely, why the fuck does anyone need more than 60fps on anything ever?
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>>730446827
UFO go brrrrr
>>
>>730446401
cool it with the antisemitism, ok?
>>
>>730446827
For making it not look and feel like shit
>>
>>730446401
>I am not spending a dime on a thing that needs framegen to run at stable 60 on a 5070ti.
you are not the target audience
>>
>>730446827
VR
>>
techloligy for brown, blind, poor & slow "people"
>>
>>730446401
>poorfag without a dime to spend posts aislop while demanding games he won't buy be developed to run on the 15 year old netbook his mom bought him
>>
>>730449547
>actually pretending all the kids crying about "optimization" have 5090s and not 1060s paired with an i5 2500k and a single 250gb hard drive
>>
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>>730449658
I have a 5090, optimize your game you brown fuck
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>>730444620
wtf are you even talking about
Those "generated frames" are interpolation frames, they are not based on your input
>>
>>730444083
>eflex cuts off the render queue and lowers the latency in very specific scenario where GPU is bottleneck at absolute max utilization.
STFU NVIDIA ASTROTURFER
wtf is this kind of sorcery now, nobody could do this before fucking Nvidia retards and now they said they they did it WITH 0 proof of the claim and im supposed to believe it?
>>
>>730449658
If 1060 guy goes and measure 4k FPS in any game
than lowers resoltion and keeps same settings in 1080p he expects to get ~400% performance increase.
DLSS claims it does just that but with quality
It doesnt do neither
So what the fuck is the point of it other to sell you brick with coolers and charge you as if they sold you GPU?
>>
>>730449736
>posting someone else's hwinfo
kek
>>
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>>730450449
>>
>>730451037
it's poorfags/shitposters that project the hardest. The anons with actual good specs know that framegen is scam-tier tech.
>>
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>>730450985
Nice shitcoin addresses, retard.
>pretending to have a 5090 while complaining about game performance
>windows 10 billboard edition with malware "debloat" scripts likely run
>>
>>730438042
looks like youtube 360p at best
>>
>>730444872
Glasses off is the best antialiasing.
>>
>>730450031
That's not even the only thing Reflex does, it's a full algo that optimize frame delivery to reduce input lag, it making sure response doesn't suffer from max utilization isn't the only thing it does. You can easily verify this on an indie games or older games or even emulated games with a 60fps lock and the reflex latency meter. It even reduce vsync latency if you need vsync for whatever reason.
>>
>>730444118
no esports player will use this because it'll introduce edge cases where your shit won't hit, just wait and see
>>
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>>730451212
>coping this hard
>>
>>730438042
>everything is blurry
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>>730438042
You may laugh but 240p looks better than FSR
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>>730439872
This is how 720p upscaling from 240p using dlss 4.5 look like, on the left is the image DLSS is reconstructing and on the right is how it ends up looking, come on you have to admit this is impressive
>>
>>730451425
Verify it for me
>>
>>730453639
It is impressive technology. Even people that don’t want dlss to become the massive industry crutch that it has become, which includes me, should be able to look at this and be impressed that the algorithm can be fed so little information from the source image and spit out something so close to native. It wasn’t that long ago that dlss was not worth turning on except on 4k quality mode and now it is making insanely low resolutions possible.
>>
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So, can I force this in any game?
I got a 4050 laptop and was playing older shit, with this can I run, say, Spiderman, MGSV or Astrobot at 1080p with playable graphics and fps?
>>
>>730438852
>It looks like blurry shit
No it doesn't, you're just coping because you're poor.
>>
>>730454951
No. The game needs to already support dlss. You can use Lossless Scaling for programs that don’t have support to run fsr or LS’s upscaler.
>>
How do you even switch between DLSS 4 and 4.5? is it just automatic after you update drivers or what
>>
>>730454951
I'm confused, why would you be worried about MGS5 having playable graphics with a 4050?
>>
>>730453639
why is 5090 having 100fps in 720p in the fucking first place?
>>
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>>730446401
>I am not spending a dime on a thing that needs framegen to run at stable 60 on a 5070ti.
I will unironically pay $300 for GTA6 day one, whatever the fuck Rockstare wants, if the new version of RAGE doesn't suck greasy Indian balls like UE5, RE Engine and Red engine.

I just want graphics to not be fake and gay again.
>>
>>730455123
Oh, I see, thanks anon. I guess I will continue with Thief and Morrowind then, someday I will have to look at Lossless Scaling.
>>730455353
Well, I don't know...I was under the impression that these games were heavy. Isn't this gpu supposed to run games from PS3 and 360 era?
I tried Batman Arkham Asylum with everything on max and it was about 66 fps at 1080p, didn't tried newer things.
>>
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>>730455509
>I will unironically pay for GTA6
>>
>>730451212
I feel like I'm the only one who's been playing PC games eleven years ago

Back then, there was a substantial visual difference between low, medium, high and ultra
Now aside from ultra low, medium and ultra are within 20% of each other quality wise
I can use fucking dlss in 1080p and not notice a thing unless someone is pointing that out for me or I just squint like mad
path tracing is the only setting where I can actually see why my fps drops
>>
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>>730444195
>perceived latency
>perceived
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>>730455565
Dude I got 60fps on a fucking rx580 on mgsv
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>>730455067
>5080 is poorfag now
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>>730439451
That blur is too high quality, mate
>>
>>730455915
Huh, that's interesting, I looked the gpu and the 4050 is better in some things.
I guess I'll have to try some newer games then, thank you, anon!
>>
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>>730455565
>I was under the impression that these games were heavy
MGS5 is regarded as one of the best optimized games ever made. Why do you think /v/ cries over the death of Fox Engine every week or so?
>>
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>>730456875
That's good news, thanks bro!
>>
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i'll never use DLSS because i refuse to use antialiasing in any form. i like my edges sharp and crisp.
>>
Poorfsgs coping ITT
>>
>>730455996
always was?
>>
>>730438042
looks blurry
>>
wait.. which one should I use L or M?
>>
>>730440274
post the blurry image you get on your 5080 and 4k screen.
>>
>>730455374
uhm, you aren't supposed to point that out.
>>
I play 6+ years old, which I get for 5 bucks
I don't even have dlss, I don't want it
>>
>>730457949
uh huh
and I bet the anon with the 5090 shitting on DLSS isn't a valid opinion either, right?
>>
>>730458010
M on performance unless you play on 1080p, as L is for ultra performance
>>
>>730458156
>I play board games because I have no way to play video games. I don't want it
>>
>>730458240
anon with the 5090 who shits on DLSS is one of the most retarded posters I've read on here.
>>
>>730458286
I accept your concession.
>>
>>730458252
ok, thanks
>>
>>730442153
What a little bitch nigger. Eat a dick cunt.
>>
>>730458308
what concession? that you bought a 5080 because you couldn't afford a 5090?
>>
>>730458343
You gotta admit bro, if you got pressed enough to post hwinfo i would say you lost already
>>
>>730458343
the only anons ITT with a 5080 and 5090 respectively both shit on DLSS 4.5
>>
>>730458405
This. Do not engage. It does not matter. None of this matters. Never communicate online unless you feel inclined to post a mad schizophrenic rambling about something and even then, never engage with the people who comment on said ramblings.
>>
All these different upscalers are shit compared to just finding a good old 1440x900p or even 1280x1024p monitor and playing natively at that resolution.
>>
>>730458405
I didn't join this convo until I posted "always was"
what are you on about?
>>
>>730458410
I have 2x 5090s. I use DLSS 90% of the time.
>>
>>730458410
>the only anons ITT with a 5080 and 5090 respectively both shit on DLSS 4.5
tales from the Mumbai slums
>>
>>730438141
Because they need to prepare for how continually dogshit UE5 is. And since every shit developer is using it, we need to make sure the hardware can handle it.
>>
>>730458848
>>730458867
post your hwinfo.
>>
>>730458715
once you go 4k you don't really want to go back, unless you get a higher dot density CRT or something, those look pretty good
>>730458848
so you just wasted your money instead of paying 100 dollars for a 3060 and getting the same performance
>>
>>730458924
>once you go 4k you don't really want to go back
are you insane?
>>
>>730458901
no, it's not installed, but here's my windows display stuffs
>>
>>730458924
I don't get the same performance as a 3060. What are you smoking?
>>
>>730455165
Go to Nvidia App -> Graphics and set the DLSS whatever to M
>>
>>730458848
>>730459036
lmao cuck
>>
don't care about frame rate or resolution, low latency is king.
>>
>>730459187
>I have no response apart from to seethe and lash out
I love it when village poors do this
>>
>>730459265
You have a 5090 and still feel the need to use DLSS on 90% of games. Absolute cuck mentality
>>
>>730459019
no? I had a 1440p monitor and thought the same thing, but after playing in 4k I wouldn't go back, the clarity and image quality alone are worth it, but again, devs are dogshit at optimization, modern hardware could do 4k/60fps easily, but instead we get games that dip down to 20s in completely empty areas devoid of any assets or detail, it's insane
>>730459120
just turn on DLSS bro, it'll turn your 3060 into a 5090
>>
I don't get it, what are they even testing?
Wouldn't the game manage 170 FPS at native resolution with that hardware anyways?
I remember playing it with my 970 GTX at an acceptable framerate years ago. Performance is the only good thing about this game.
>>
>>730438042
Nintendo truly won in the end
>>
why wont my fucking nvidia app update i checked the opt into beta option and restarted the app multiple times
>>
>>730459332
The image quality is the same and the fps increases. There's no downside to DLSS unless you're on a 1080p screen with a dogshit computer
>>
>>730459445
>The image quality is the same
bro you're actually blind
>>
>>730459526
I've posted images before in these threads showing otherwise.
>>
>>730459445
>The image quality is the same
it isn't
>the fps increases
it doesn't, actually the real fps decreases because the ai calculations chug up more resources than rendering the game
>>
>>730459607
>i have no idea what I'm doing
it's ok anon.
>>
>>730459607
>it isn't
post a dlss quality vs native image which shows how bad it is for you
>>
>>730439121
damn it's abysmal dogshit
>>
Why do luddies pretend all the advances that AI gives us are bad?
>>
>>730459364
i have 4k 32 inch screen i work at and when i play its always 1440p
If its CSGO i dont mind 1080p for input lag
You can go back, you are just chasing some Nvidia marketing shit
You dont need 4k at fucking all
Im not blind i dont wear glasses my eyesight is perfect and you are here telling me you cant go back
you can, but you are so trained to chase FPS instead of just accepting more pixelated image and jagged edges and play the fucking shit you play.,
You are not /v/ poster you are /g/ poster.
>>
>>730442153
Naw time just passes quickly when you're out of school and even faster if you are having fun.
>>
>>730459703
>image
retard, DLSS looks bad in motion
>>
>>730442153
I'm not him but I've gotten both my Bachelors and Master's degree since I played RDR2 and it still feels like it was a few years ago.
>>
Boughted a 5090 to play at 720p award
>>
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>>730459703
sure, here's a scene of CP2077, you can clearly see that the bottom image is blurrier and has more missing details, almost like it's just taking a scene rendered at a lower resolution, upscaling it and then just smoothing it out with ai garbage, it gets even more egregious at lower resolutions, and not only that there's a ton of artifacting
>>730459885
if I chased fps I wouldn't be playing at 4k would I?
>CS:GO
ok? now try playing games that have actual fidelity and don't look like nexon games from 2004.
>>
>>730460323
so what is it you chase for then, fidelity or fps?
If its fidelity is only thing that matters to you
GET A FUCKING 17' FULL HD SCREEN
>>
>>730460323
>CP2077
never use that game to do a native vs upscaling comparison
it has forced taa that's pretty fucking shit
>>
>>730460323
that's not DLSS Quality. You've put it on the lowest setting DLSS
>>
>>730460904
both, numbnuts, computer hardware is a 1000x more powerful than 10 years ago yet games look and run worse in many cases
>17 inch screen
lmao
why the fuck would I play on a fucking phone?? of course you're not going to notice shit image quality when the screen is the same size as your fucking dick.
>>
>>730460904
both, numbnuts, computer hardware is a 1000x more powerful than 10 years ago yet games look and run worse in many cases
>17 inch screen
lmao
why the fuck would I play on a fucking phone?? of course you're not going to notice shit image quality when the screen is the same size as your fucking micropenis
>>
>>730460904
27" 1440p is the sweet spot
>>
>>730438042
Okay I'm still not buying Nvidia
>>
>>730461218
you zoomer piece of retarded shit
Fidelity on 17" inch full HD screen is same as 4k on 32"
Now its not fidelity and FPS now you also need screen size
YOU FOR SURE ARE NOT NVIDIAN BRAINWASHED RETARD
NO
YOU ARE GAMER
YOU NEED FIDELITY
YOU PLAYED WIPEOUP ON PS1 WITH PIXELS SIZES OF BRICK AND YOU KNOW THE STRUGLE
gtfo from this board chipchasinbg faggot
>>
>>730449910
I'm talking about Reflex 2. Reflex 2 is more about adjusting a viewport, which could be done within the range of framegened frames
>>
>>730461198
That was very kind of you to tell that anon that he has a 17 inch dick.
>>
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>this terrifies the modern developer
>>
>>730461274
yes its is
75 hz
you dont need more and you should appreciate the rig you have and Vsycn cap it at that so your GPU never hits over 90% and destroy itself 10x times sooner than it should
>>
>>730461474
I prefer 90hz
>>
>>730460323
is this one of those fake gotcha posts where a man on the street has you try some $500 piece of fruit when in reality its 25c? these images are the same
>>
>>730461521
anything up to 100 is fine
point is
you ALWAYS want be able to make more FPS than that never under disregarding those rare dips
Your ideal PC is the one that is always Vsync on and you GPU has room for 20-30% more
If your GPU is running 99% borderline breaking your vsync its bad.
>>
>>730461467
pre rendered shadows?
>>
>>730442153
I think you're projecting
>>
>>730442153
Your parents are dying.
>>
>>730459607
>it isn't
>>
>>730461467
I dont think 90% of studios know how to make this shit without Unreal
>>
>>730461467
VR?
yeah actually I suppose it does
>>
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>>730461467
Realtime lighting that doesn't move is just a poor mans baked lighting.
>>
>>730462476
Good baked lighting looks better than Nvidia gaytracing
For fraction of the compute
>>
>>730462409
They use the same render tech in CS2
>>
>>730462541
>baked lighting is ray traced
lol
>>
>>730453639
You still haven't explained why 720p is the upscale resolution.

>>730455760
No, you're just delusional and stupid. 11 years ago, faggots like you started crying about game performance because developers finally stopped targeting low end 2005 hardware after the 7th gen consoles EOL'd. Then you stopped whining for a bit because the 1000 series was good and even dogshit like the 1060 your kind still pretends should be viable today were both affordable and strong.
You're also blind and need better glasses, because the difference between high and ultra alone are huge in modern games.
>>
>>730462339
Top image looks blurry. Bottom image also looks fucked up, but less blurry at least.
I hate UE5.
>>
>>730462609
>it's blurry
pure cope.
>>
>>730462586
thats what you nvidia induced brainrot read
not what i said but im not a psychologist
>>
>>730462659
please enlighten me how they "bake" the lighting
>>
>>730456875
It "looks good" until you look closely at anything, which happens at least every time a cutscene plays.
>>
>>730462720
We did it with radiosity and photon maps before but since you are unreal engine 5+ newfag im not discussint this subject with you you will start selling it as new concept idea
>>
>>730439009
And with -15fps hit so you may as well lower your research manually and get even higher fps without meme ai magic
>>
>>730462836
>we did it by using diffuse light bouncing which is even slower than ray tracing
lol
>>
>>730462786
Because it started development for the PS3. Most of the dated looks in the game are due to vram on consoles from over a decade ago, not from the engine or meshes.
>>
>>730462603
>because the difference between high and ultra alone are huge in modern games.
in most titles there is little to no difference between low and ultra the fuck you are on about
you cant have that much better looking game on PC than consoles have
>>
This entire generation has been browbeaten into believing upscaling looks no different to/just as good as native. It's unreal how much praise this shit gets for bringing your framerate back to where it should have been in the first place while adding a fuckton of blur.
>>
>>730461873
I play several games pushing my 4090 to 99% and don't experience dips
Most of my fps dips disappeared the day I upgrade to a 9800x3d
>>
>>730463005
>one time precompute needing 256mb of vray
vs
>100 times a second needing 5090 20gb for 720p upscale

HPV haircuts are truly retarded
>>
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>>730463005
>which is even slower than ray tracing
Isn't that the point? Since it's not real time you can use the highest lighting quality possible. That's like complaining about pre-rendered backgrounds having too many polygons.
>>
>>730462603
You're a retarded consommer brainwashed by marketing, the difference between settings was much, much higher today and no, high and ultra are vastly the same nowadays
I play on a fucking 4090 and unlike you I'm not suffering from sunk cost or corpo brainwash, I'm seeing things as they are, kill yourself blatant liar
>>
>>730441909
Wait are there people who haven't played a single video game in the last 10 years and are judging graphics based on Youtube compression?
>>
>>730463041
>I need bifocals but refuse to get the correct subscription glasses so everything looks the same
Get your eyes checked.

>>730463251
>you're a [buzzword soup]
Stopped reading there. You're wrong and incapable of presenting a valid point because you're also incapable of thinking like a sapient human being. Don't even try to respond. I only accept discussion from people with an IQ over 100.
>>
>>730463373
my eyeseight is as perfect as your delusion about the subject
I thin i can recognoze you in this thread
you are simply retarded and dont understand shit
>>
>>730463330
Yes, Zoomers don't know about how shitty modern engines look since all they do is watch trailers and streamers, so they can't see the artifacts past the compression.
>>
>>730463241
it doesn't have the quality of path tracing so it's pointless
>>
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>>730462272
Yes, they also somehow managed to make physics objects look great aswell
>>
>>730463373
>you don't agree with my utter delusions you are [buzzword] and I won't answer you anymore as I have no rebuttal to offer

Bury your head in the sand all you want, you're only making a show of yourself, braindead consumer.
>>
>>730463456
Do I need to remind you how streaming is alrdy 20 year old thing and that you're halfway past your life.
>>
>>730463486
if someone tells you you can have 90% of pathtracing quality for 5% of pathtracing cost you say?
>>
>>730455760
ultra settings have always been shit, vid related is from almost 10 years ago
https://www.youtube.com/watch?v=d5ZsaavKNR8
>>
>>730463489
>aswell
Who's Aswell?
>>
>>730463158
>dlss is bad
>b-b-but i want bake lighting in games
>>
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>>730460323
Explain picrel. +40 fps with dlss by the way
>>
>>730463547
you can't get close to path tracing doing it real time
>>
>>730463563
you make no sense retard
>>
>>730440506
>DLSS 4.5 quality is just absurdly demanding
The frame cost is less than 1ms on the 5000 cards, retard
>>
is dlss 4.5 only for the 5000 series?
>>
>>730463597
okay now put it not in a compressed tiny screenshot on a real monitor rendering in front of you while moving and try not to notice all the artifacts
>>
>>730463543
>Amerifats think dying in their 50s from cancer or heart disease is normal
Grim
>>
>>730463661
the thread is about dlss yet you've shifted on to some whinge about ray tracing
>>
>>730463604
Whats wrong with say Atomic Heart?
>>
>>730440130
No it's not you tech illiterate retard
>>
>>730463683
>he is going around 4chan and calling others zoomers
>all while he is 25 years old himself
bruh
>>
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>>730463563
Are you retarded or a paid shill?
>>
>>730441004
No ones marketing to this board full of seething p-oorfags you fucking schizo
>>
>>730463731
This thread stoped being about DLSS when you niggers come down under lowest branch of Nvidia monkey tree and started discussing 720p 100fps upscaling on 5090 card
DLSS is a meme, you are retarded and now we discuss Nvidia gaytracing
>>
>>730463732
You like the ray tracing in atomic heart?
>>
>>730463814
>you niggers
us niggers with 5090s?
>>
>>730463561
Fuck
>>
>>730463597
Now try doing that on a non-kiked game like FFXIV, which can run native resolutions correctly.
>>
>>730463880
give it back jamal
>>
>>730463830
Do you see the difference in it to justify performance cost?
How atomic heart looks with and without gaytracing
thats what i said if you forgot
Would you take 90% of quality for superior performance and you say?
>>
>>730463974
>did you play through this shit game long enough to try different lighting effects
no. I turned it off after about 45 minutes and didn't go back
>>
>>730463974
>Would you take 90% of quality for superior performance and you say?
You mean like DLSS?
>>
>>730441063
You dont see the joke in 50ms at 180fps?
60 fps natively has 16.6ms input lag
>>
>>730438042
my 2070 plays this at 4k with no issues
>>
Truths incoming
>DLSS is great
>FG is shit
>RT is shit
>Modern games are artistically bankrupt and look like shit
>Tandem Oled is a must
>DLDSR is black magic
>300+hz is one of the most significant technical improvement you can get
>The best games ever released run on a toaster
>>
>>730463669
It’s more complex than that, so /v/ has been sperging.
>>
>>730464079
Playing atomic heart without gaytracing in native resolution without need for DLSS or other monkey tech
>>
>>730464153
I can't remember. It was shit so didn't play it. Glad you liked it because it looked pretty on your toaster though
>>
>>730464118
No it doesn't
>>
>>730464202
>our toaster though
gamer not nvidia marketing brainrotted monkey
>>
>>730444941
Isn't RDR2 still 30fps on console? I mean I think the game is an overrated pile of shit, but still, lol 30 fps.
>>
>>730464250
>only true gamers have dogshit computers
is that so?
>>
>9800X3D - 39%
I really wish these performance graphs would instead show the % of the current thread being hammered so you can more easily tell if it's a CPU bottleneck or GPU. although in this case it looks like the 5090.
>>
>1080p
>all low
>random cfg cmds
yeap itz gaymin time, GRAPHICS fags always lose.
>>
>>730464307
I’m sure I could build one from the parts I have in my closet. Can I still be a gamer?
>>
>>730464307
true gamers dont use gaytracing
that simple
you are not playing games you are pixel counting them, some strain of autism i guess, probably green one
>>
>>730438042
Looks like ass tbhfam. The proper way to use DLSS or FSR4 is for their AA only.
>>
>>730464360
Graphics are needed when the game sucks, simple as
Art style is everything, it's all that matters. Some stylesmay need higher requirements the more realistic they are but we've long since reached the point when they're easily replicated once you know when to stop pushing.
>>
>>730464095
no it doesnt lmao nigga is confusing frametime with another metric frametime has nothing to do with latency unc
>>
Nvidia wins again baby. Amdpoors get to wait 5 years :)
>>
>>730464395
to me it's just a setting. I can run it fine and have it on or off. It doesn't matter to me.
To you it's something game breaking which is why it makes you hate it and seethe about it so much.
>>
>>730464509
>Art style is everything, it's all that matters.
learned behaviour from watching youtube videos
touch grass and shiet
graphics matter, there is no art-style without it
That being said, good looking games dont have to be computationally expensive if we know that from period from before all of this modern slop bullshit pushed so chim making companies can reduce their R&D for new chips and sell you software gimmicks instead.
>>
>>730438042
Anon this looks like blurry garbage, you need to get your eyes and brain checked if you think this looks acceptable.
>>
>>730438042
it doesn't even look like a videogame, its blurry as shit
just play at 720p and scale it up
>>
>>730464695
The only YouTube video I "watch" are videogames ost
As I've said, we've long since reached the technical threshold point where any art style is achievable
>>
>>730464510
>frametime has nothing to do with latency
i can tell you exact native FPS without DLSS on and you say that its not that
20FPS
NATIVE
you pay for that shit
After upscaler it goes to 45 ish and with x4 frame-gen its 180-190fps
you don't know shit about nothing and you are still here talking
>>
>>730459364
My brother just sold his 4k monitors for 1440p ones because of the performance boost.
>>
>>730464824
It’s not that you would actually do this for real gaming. It’s a test of the accuracy of the upscaler and the fact that you can now feed it so little information and still have it reproduce something so close to native. Native is and always will be superior.
>>
>>730464824
native 720p vs 720p upscaled to 4k and the DLSS will always look better
>>
>>730464129
this post best post
>>
>>730464686
I know what it is, its same as 4k 240hz screens
artificial creation of demand for new hardware
Its that simple, some follow it some of us dont.
>>
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>force DLSS 4.5 model onto Skate 4 for the hell of it
>720x480 resolution
>Ultra Performance makes it 160p
>It looks like an old school DivX/RealPlayer compressed video in motion
Kinda trippy.
Ignore the framerate, I have it globally maxed at 150 because coil whine otherwise on anything remotely demanding
>>
>>730465437
30 trillion tech ladies and gentlemen
much more promising that making faster raster chips
>>
>>730464254
Looks good, plays good. $500 console. Imagine being a frame sissy
>>
>>730464254
>Cinematics
>Slow, floaty animations
AAAslop doesn't really benefit from going over 30fps.
>>
>>730438141
>why the FUCK would a 5090 need to do this to begin with???
because even if you have a great gpu, games can still run poorly no matter what hardware you have.
slowing the resolution and putting more pressure on the gpu can help smooth things out.
>>
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>>730465508
The fact it even resembles anything despite an extremely low source input is rather impressive to me, even though it has issues trying to resolve straight/curved lines on surfaces.

This is the equivalent of playing Doom 1 with the window size halved, but with vastly more geometry/texture detail to try to resolve.
>>
>>730438141
Path tracing unironically
>>
>>730438042
Finally, Red Dead is playable on 5090
>>
>>730442153
Based.
>>
>>730465437
>>730465834
leaked screenshots of Skate on Switch 2 just dropped
>>
>Spending 5k on a GPU just to upscale from 240p
Are games unoptimized or are GPUs underpowered?
>>
>>730465834
That would make sense if we were talking video footage at 240p
All resources for reconstruction on any resolution are in your GPU memory so chill with magic, its really not.
>>
>>730465412
You can't run it. That's your issue. You're priced out of seeing games run at their peak.
You can pretend all you like that you don't care, it's clear you do because you're here defending your inability to run it.
>>
>>730438042
Picture unrelated? Looks like a blurry mess.
>>
>>730439235
Even on my 3090 it didn't feel worth it
>>
>>730466346
>720p doesn't look like a blurry mess
>>
>>730466039
I would have had to lower the settings from everything cranked (besides resolution) to lower-than-PC-low.

>>730466283
Oh I know. It's an impractical exercise, since any card struggling to run something that badly wouldn't have the extra VRAM handy to do this in the first place, which is why I had a good laugh at the whole multi-framegen thing on 8gb 4000 series cards, since the framegen shit takes a good 1gb of vram to itself.
>>
>>730466420
Your video player is lying to you if you honestly think thats what a 720p video is supposed to look like.
>>
>>730466528
I haven't seen 720p in 20 years.
>>
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>>730444941
>PS5
That paper weight that is weaker than 2016 hardware?
>>
>>730466621
some games work better on AMD, some better on Nvidia.
>>
>>730466334
Its no my issue i run everything i play just fine with Vsync at 75hz with perfomance to spare at 1440p
Without FSR or DLSS
This is a you problem and im pointing it out.
4k is retardation, no matter the screen size, 1440p was intentionally ignore beucase it wasnt compute taxing enough to be new standard.
They picked 4k for you you didnt pick it
100hz was ideal refresh rate for monitors that would bring you 10ms at vsync cap without need for diminishing returns "for sure" you can see because you are superhuman while in reality everyone can see them but they also see its fucking nonsensical improvement for demanting x4 times compute than 60fps.
You are retarded,
You entered game of chasing the dragon of Nvidia and you cant stop, lower your sybertrunk to 1080p , turn off path tracing and play the game, pathtracing doesnt improve gameplay it just sorts out out ADHD or ADD.
You have the problem, not me.
>>
>>730442153
TRVTHNVKE
>>
>>730466674
>everything in my price bracket is good
>everything outside of my price bracket is bad
You would trade your PC and monitor for my PC and monitor in a heartbeat. You wouldn't have to even think about it.
If the prices were equal you wouldn't be gaming on a 75hz 1440p game with medium settings.
>>
>>730466621
hey anon, what are the resolutions?
>>
>>730456875
>looks like a ps3 game
>optimizations include just using low resolution buffers for effects
Makes sense. It's not "optimized" as in made is a smart way that uses hardware extremely well. It's just low fidelity graphics.
>>
>>730466621
>comparing gpus when the review tested cpu-bound games
uhhhhhhhhhhhhh uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
>>
>>730466834
I wouldnt.
All of the thing you acuse me of is something that you, personally have the problem with, i literally told you i dont need that.
I play starcraf 2 and dota nigger i dont care about this modern slop, you are have the problem with it.
Everytihng is always maxed out when i play but it doesnt have to be.
I play Starcraft on lowest low settings, i play the game i dont pixel wank.
You are insane dude.
>>
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>>730462339
>>730462647
If you can't tell the difference it's time to get glasses.
Blind retard.
>>
>>730468057
one is oversharpened with highpass other isnt
which one is supposed to be good?
>>
>>730468361
Plus you need to zoom so much lol. And it\s 2x the fps.
>>
So uuuuhhh
Will it come out for 3060 6gb laptop gpus too
>>
>>730465834
its so over for amd kek
>>
I'm so glad I didn't buy a 7900 XTX and spent the extra money to go for an RTX 4090. AMD needs to care about customers that don't buy every 3 years, the fact that FSR 4 and Redstone is locked to current gen is so fucked.
>>
>>730462603
He was trying to find how much lower both the input resolution and output resolution needed to be so it looked like it was running in a AMD GPU
>>
>>730438042
>240p->720p
>run it again
>1440p
>run it again
>4k
>native quality
i'll be taking a 280k/year (+ options) salary, nvidia
>>
>>730471081
Actually, lemmy load it up again and see how FSR3 handles it.
>>
>>730438042
>>730438141
>>730438852
you fags can say what you want but DLSS/DLAA anti aliasing is miles better than the TLAA slop that seems to have infested everything. I'd rather take a slightly blurrier image over TAA tier smear or shimmering jaggies
>>
>>730472565
DLAA doesn't have the ghosting DLSS has. It's a false equation.
>>
>>730472565
Do you understand already that TAA is intentionally there as base for DLSS?
DLSS doesnt work without TAA
>>
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STALKER 2 with a 4070TI Super and i9 14900k looks like this on max settings with DLAA on Native. 90-120 FPS stable. Feels smooth with no glowing, ghosting or artifacts.

Dunno if theres a better configuration but DLSS on quality has ghosting and glowing edges which looks garbage.
>>
4k 120 native or I'm not buying nor playing your game
simple as techjeet
>>
>>730472940
>a base
yeah then the image gets sharpened and improved. It doesn't look nearly as bad as TAA.
>>
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>>730471081
>>730472529
INTEL GET IT TOGETHER. All shots taken in motion (hence the slight discrepancies in player position) because fuck letting temporal accumulation make it look 'nice' at a standstill. No those aren't JPG artifacts either, it's like that as well on the PNG I couldn't fit into 4mb.

FSR is also cheating by not allowing as low a resolution internally yet still coming out like an impressionist art painting vs. DLSS trying to resolve detail.
>>
>>730442153
bodied that fucking freak
nie znamy dnia ani godziny, musimy się cieszyć życiem dopóki je mamy!
>>
>>730438042
>running 720p on a 5090
>>
>>730473185
But it intentionally fucks up AMD and Intel in the process
This is fine?
>>
do some people not get the idea of testing upscalers at extreme resolutions and scaling factors?

its just neat
>>
>>730473958
How about and i know this is fucking Disneyland type of suggestion
But what if
We demanded decent raster perfomance and that top of the line GPUs must break 100fps natively in modern games?
Without software gimmicks sold as performance?
>>
>>730438042
>240p
>to 720p
What year is it? who the fuck cares about 720p? And am i seeing this correct, it's using 96% of the 5090 to display a fucking 720p image? What the fuck am I missing? If it was a $100 budget card, running at minimal wattage using magical ai upscaling to achieve this I'd say this is amazing, but why the fuck would I turn my living room into a sauna to play 720p?
>>
>>730466361
That’s fair. Those are the only cards that can brute force a semi-respectable response time via the translation layer of the pre 40/50 series. They’re still not efficient at it.
>>
>>730475652
I cant explain them hole day
15 years ago if either Nvidia or was it ATI or AMD then, tried to sell uncs GPU that is making 20fps 5 year old game, uncs not just wouldnt buy it uncs wouldnt use it for office work if they found them in dumpster.
>>
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>>730475486
Then we'd never have needed to upgrade from a 1070/1080, because the burden would be on the developers to optimize properly.

Still trying to find a modern game that supports DLSS4/FSR3.1 but lets me crank down the resolution to inhumane levels. A little annoyed I could get 128x96 out of TAAU on Finals but not the others. Couldn't use the new transformer model either since the game uses EAC.
>>
>>730475652
>who the fuck cares about 720p?
Steam Deck users. Too bad for them they're stuck with FSR, while the Switch 2 will look infinitely cleaner as a result of going nVidia.
>>
>>730476135
>Then we'd never have needed to upgrade from a 1070/1080, because the burden would be on the developers to optimize properly.
And now expand on this
Imagine if Nvidia realized that they can have artificial demand for new chips with subsidizing shit optimization in games?
>>
>>730476256
They created a band-aid solution to a problem Epic created with late-UE4/UE5. Blame developers for falling for the upscaling meme.
>>
>>730476256
https://hothardware.com/news/unreal-engine-4-to-incorporate-nvidia-gameworks-libraries-in-partnership-with-epic

expanded
>>
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>>730438042
>5090
>240p NATIVE
>172FPS
>>
>>730475486
Stop being antisemitic
>>
>>730438042
That's not saying much when 720p looks like shit.
>>
>>730476525
ITs not devs, its Unreal itself, monopolizing market, forcing TAA that favors Nvidia and running like absolute shit compared to any other inhouse made engine with 1% of employees compared to Epic
Hoodwink lasts for atleast a decade now nobody wants to see it
>>
>>730458890
Unreal Engine is dogshit because Nvidia gave them the tools to let it be that way. It's an Ouroboros as everyone suffers.
>>
>>730476192
>steam deck users
Ah? Yes? All the steamdeck users with a 5090 in their steamdeck?
Fucking retard.
>>
>>730476641
>forcing TAA that favors Nvidia
TSR/TAAU of UE5's built-in kit don't care about nVidia. If anything they were targeting AMD since it's what the consoles have available.
>>
>>730473958
we need dlss 4.5 performance vs fsr 3 performance
>>
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>>730477189
FSR gets destroyed.
>>
>>730443447
Isn't it as simple as putting the scale/display mode to centered (not fill, stretch, fit, etc) and dropping your res to, say, 1280x720 on a 1920x1080 monitor to see the 1280x720 res tinified on your higher res screen? Like 1/3 of your screen would be black. I haven't had to do it in a while, but you can based on the final output resolution.
>>
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>>730475486
Raster performance is only useful for gaming, but anything that runs on the productivity side these days uses SIMD or parallel processing which runs on the hardware accelerators the graphics cards from RTX onwards have, these occupe space on the die which in the past would have regular cuda cores transistor which would boost raster performance what this means is in order for your idea to happen just like there is ASIC's which are graphic chips which only have the hardware accelerator part and only do SIMD and parallel computer we would have to get the gaming equivalent version of it which only has "raster" the issue is that no one even cares about it and AMD tried to do that with RDNA2 and it was a disaster because Jensen figure out that you could use this kind of compute for certain gaming task like upscaling, rayttracing, path tracing,etc So the idea that this is software gimmick is kinda dumb when you are paying a stupid price for the kind of hardware that can do this compute which is shipped on any modern RTX card pic related is how much space tensor cores take, in the future though they want for games to actually leverage the performance from hardware accelerator directly so in a year or two you'll actually get your muh raster shit
>>
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>>730478189
To add to this, this is the lead rendering engineer from Fable testing this new paradigm in computer graphics a shader running on the tensor cores is the future but who knows it may take 1 or 2 year , 5 year or may never come but this is what Jensen means when he talks about muh neural rendering
>>
>>730478068
An important thing that I think people miss with these comparisons is both are still bad, even at sane resolutions
Upscaling sucks and the hyper focus on it is exactly what ngreedia, ayymd and lazy developers want
>>
>>730478778
The actual truth is, at those actual resolutions, I'd rather just MSAAx4. Too bad no modern game offers MSAA because deferred rendering.
>>
>>730478189
>in the future though they want for games to actually leverage the performance from hardware accelerator directly so in a year or two you'll actually get your muh raster shit
they are not giving us raster perfomance now so they will give us in few year we just need to tolerate this now?
You are as retarded as your formatting
>>
>>730478068
Impressive, there is an option in the nvidia app to set a custom resolution scaling i wonder if you can upscale 480p to 4k or 240p to 4k using that , unfortunately its hard to make it work consistenly amd i have no idea if you can go lower than 33% (ultra performance)
>>
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>>730478068
They're both blurry dogshit.
>>
>>730478890
Well thats the plan, it has been on development and should launch with Shader Model 6.10 on 2026 or early 2027 but then you have to wait until devs actually start shipping game that use these new shaders which are called MLP https://devblogs.microsoft.com/directx/cooperative-vector/
>>
>>730478951
I'll have to give it a look. There was a super resolution option I recall seeing on the app, but I thought that was exclusively for running a higher resolution internally.
>>
>>730463743
Except it is. DLSS is a form of TAA.
>>
>>730478068
Always been the case. FSR is dogshit. Worse than just playing at 50% internal res.
>>
>>730479074
I hate those
>just 2 more models
bullshit projections
It makes no sense to completely move from raster performance and then reintroduce it while constantly having worse and worse raster demonstratively even in this thread
Fuck jeetsoft man they needed 20 years to sort their own DirectX and thats when they had white male developers
>>
>>730438852
>I have a 5080
No you don't
>>
>>730479102
i found it and unfortunately 33% is the lowest it can get if you set it up from the nvidia app panel
>>
>>730440843
+50ms of latency in games that have 150ms windows to parry or react
lol
lmao holy shit
And they want to push for cloud gaming on top of that.
>>
>>730438042
Suure... The same...
>>
>>730480015
People adopted DLSS as a good thing so its not as simple as you may think
If Nvidia markets lag as a feature everything can happen
>Nvidia TimeWarp less than a second of global latency
i can see this no fucking joke
>>
>>730480395
DLSS was always the "I have a 4K monitor but cant run games in it natively" solution.
>>
>>730480881
you are not running it at 4k wioth DLSS
>>
>>730480954
No, but when the alternative is raw TAA, I'll take DLSS any day until we're passed this shitty generation of mandatory upscalers.
>>
>>730442153
Ummm... Projecting much?
>>
>>730481148
Alternative is and always was 1080 or 1440p on 4k monitors, either of them running natively.
In same breath most 4k monitor users can play Dead Cells/Terraria/Stardew Valey on their 4k screen but if they see jagged edge in their Valorant its fucking world ending event
>>
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>>730438042
Regarding DLSS 4.5, the conclusions I've come to on my RTX 4080 are:

>At 4K, the new Preset M in performance mode will look BETTER than the old Preset K in quality mode, and give a good performance boost too (preset K quality 100fps vs preset M performance 120fps)
>At 1440p, the new Preset M in performance will look COMPARABLE/THE SAME as Preset K in quality mode
>At 1080p, you shouldnt be using anything lower than Quality mode no matter the preset, there is just too little data at these low resolutions for any version of DLSS to work with. Preset K wins here as the difference between it and Preset M at 1080p Quality are negligible except that Preset M will destroy your performance.

>Preset M's Balanced and Quality modes basically only exist as a last resort for the user to enable if a particular game has too much ghosting - you wont notice much change in the actual image quality from performance to quality except that it can help combat against the amount of ghosting in these fringe cases, or if the game has a poor RT implementation it can help to denoise that too by going up to balanced/quality

>There are exceptions to these rules: games with heavy sharpening forced in their engine (like re2 remake) will look super oversharpened with Preset M to the point that I would consider it a downgrade. Games with modded DLSS implementations (again like pre-RE9 RE Engine games) will also suffer from HUD elements like crosshairs getting blurred when using Performance mode, no matter the preset, so its better to use the old Preset K at Quality mode.

IMO everybody playing on a 40 or 50 series card and with a monitor 1440p or higher should default their DLSS settings to Preset M + Performance mode from now on, deviating from that default only on a per-game basis due to factors like forced sharpening in a game's engine. The new presets are irrelevant for anybody on a 20 or 30 series GPU and anybody playing at 1080p.

https://youtu.be/JBk_X32CJN0
>>
>>730481763
When performance mode is sucha universally known garbage they rename everything and everyone is just adopting it as a feature
LMAO
>>
>>730481763
Did you test preset L and ultra performance?
>>
>>730481763
DLAA or bust at 1080p. Annoys me how many games don't support it without forcing it via app.
>>
>>730481763
wow very impressive, i've already found DLSS4 to be really good on balanced in most games at 4k.
>>
>>730482167
https://youtu.be/7MrK3LC7qzo
>>
>digital foundry is vacationing at CES
>since they're not making a speedy video on dlss a bunch of grifters jump at the opportunity and /v/ is confused now that the ultimate authority on the matter hasnt spoken yet

stay strong
DF will come to the resque eventually
>>
>>730481763
For all the hatred of nvidia I have, the DLSS shit keeps getting better and better so I can't complain too much. 3 years ago I was playing darktide with a shitty early dlss filter that had visual artifacts out the ass, now I can play it at 30 more fps without noticing a single artifact anymore
>>
>>730484274
DF's been a laughing stock when they backed TAA like it was gods gift, when it was clear to anyone that games that it makes the game look like vaselined shit.
>>
>>730484274
yeah most of these other channels' content has been embarrassingly vague and just poor testing methodology all around
I usually go to daniel owen's channel for this stuff when DF hasnt made anything but even he hasnt gotten it right this time, his recent vid is testing it on a 2060 lol
>>
>>730484425
what
dlss properly came out in 2020 and whenever dlss was an option you'd use that over taa
>>
>>730438042
>172 FPS at 720p on a 5090
how many indians were working on this game?
>>
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>>730438417
Was just testing preset M on the 4070super myself, feels useless unless you're playing 4k. At 1440p you gain like no performance making it fundamentally useless to use dlss, went back to the current preset K and got my usual 15-20% extra frames, image quality looked the same
>>
>fake resolution with fake frames is now the industry standard
awful
>>
>>730484671
They were praising it well before dlss being standardized/supported from dlss2 onwards, since dlss1 was artifacting ass that required game-specific training by the devs.
>>
>>730485078
fake frames are horrid but I legitimately believe that upscaling is so well implemented by now that it only has benefits and no drawbacks, other than making devs lazy
>>
>>730485534
I don't see a point to fake frames unless you're already hitting 120+ natively, and want to make use of that 360/400hz display your paid too much for.

The cons at lower refresh rates are too numerous, and too noticable at that point.
>>
>>730438042
With the latency of 15 fps.
>>
>>730485929
DLSS isn't frame gen, doofus.
>>
>>730485793
the latency they introduce is enough to kill the tech for me completely, I hate the feeling of input delay
If they can figure out predictive fake frames I would most likely use it, but that's probably real far off
>>
>>730462339
Are you blind?
>>
>PChuddies creaming themselves over console tech
what a time to be alive
>>
>>730486268
Copy that
>>
>>730486268
>AI upscaling
>console tech
wut
console tech is just rawdogging and showing you a 480p image no matter what your display is, stretching it across the thing
>>
>>730438945
It’s now been as long as the gap between rdr1 and rdr2
>>
>>730486357
upscaling is upscaling. your ai gimmick doesn’t change anything
>>
>>730486545
>upscaling is upscaling. your ai gimmick doesn’t change anything
should I even bother asking why you came into this topic if you're clearly an actual tech illiterate and apparently can't tell the difference between 480p and 1440p



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