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>>
breast physics
breast expansion
breast um... breast kneading
>>
>>730470036
A good game
>>
>>730470036
Dragon Ruins 2 is aight. I think I'll play it now.
>>
>>730470036
I think it needs some major innovations to gameplay and some popular IP to push it to a wider audience

>>730470924
The limitations are not necessarily bad, it's just a different way of playing. Like you don't see people saying Diablo games should all be first person because you don't have to be restricted to a fixed camera angle
>>
>>730470924
>Blobbers only ever existed due to hardware limitations
and now we can do blobbers but hundreds of times more performance intensive. what's your fucking point?
>>
>>730471327
Diablo is actually shit though.
>>
Grimrock already revived them, and now they're dead again because the team split up
>>
>>730471026
I liked the first one.

Waiting for Algolemeth. Yuzo Koshiro, big tits, and Zachtronics style autism, what's not to like?
>>
>>730473075
Diablo 1 is great and Diablo 2 is a masterpiece
>>
>>730470140
You're onto something
>Big breasted monsters that hunt you in the dungeons
>If they catch you they force you to suckle their breasts to ease the burden of their milk
>this refills your mana but gives you a debuff that builds over time
>>
Have a lot of great dungeon variety
>>
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I don't think any dungeon crawler ever comes close to this level of perfection in my opinion. This game is so well made. It made dungeon crawlers what they are and it has never been surpassed yet
>>
>>730474307
>>730474238
>>730470036
Great and atmospheric art style is a good start
>>
>>730474307
Might be good but looks like trash
>>
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>>730470036
I like the concept of blobbers but they're always so boring and slow to play, needing to press a button each time I want to move a til as opposed to modern RPGs where I just hold W and occasionally correct with A and D is fucking exhausting, and you spend most of your time staring at the map as opposed to the world in front of you, that's why I stopped playing Etrian Odyssey and Undernauts
Hell even top-down with tilebased movement ala ToME/Stonesoup also feels like shit
I don't know it's just boring to play
>>
>>730474583
A lot of that could be fixed by allowing you to click on the map to automatically move you to that position
>>
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>>730470036
Bring Cleve back to Australia where he had his creative renaissance.
>>
Kingsfield: Revengeance
>>
aren’t there a bunch coming out right now? that new Dusk spinoff, the lunar dungeon, etc. it seems like a lot of devs are realizing it’s a relatively ‘safe’ genre to dip into RPG conventions without getting fully associated with the genre stigmas.
>>
I hope some Japanese developer makes a good one with a popular anime IP
>>
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I like having fun, colorful party members that chime in regularly and banter with you, each other, and the NPCs you come across. Makes the world seem more alive and interesting.
>>
Honestly? Not a whole lot. Unfortunately dungeon crawlers will probably always be a niche genre. It's depressing that normies get filtered so easily by these games?
>>
>>730475093
Stonekeep? I have this game but haven't gotten around to playing it.
>>
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Recommend me your favorite dungeon crawlers
>>
A mixture of overworld and dungeon crawling would be nice. Overworld would be for travelling between areas and would be third person with your whole party and then it goes to dungeon crawling mode when you enter a dungeon
>>
>>730475294
Yeah. I don't really like dungeon crawlers to begin with, but Stonekeep kept me playing.
>>
>>730470036
Dungeon Crawlers simply turned into Soulslikes, they are the modern day version. No classic dungeon crawler will ever be as good in the dungeon crawling experience as the Dark Souls games.
>>
>>730475507
Cool I definitely gonna check this one out. Anything I need to know before I play? I also heard this is one of those games where you can potentially permanently screw yourself?
>>
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>>730470036
Dark and Darker demonstrated that the concept of going into a dungeon to recover loot in a medieval fantasy setting is able to be popular. (Problem with that game? The developers were retarded and brought legal shit on top of their head; don't develop games in Korea, my dudes!) Likewise, Baldur's Gate 3 demonstrates that people are perfectly willing to accept the medieval fantasy setting; even as a primarily single-player game, though multiplayer cooperative mode is possible.
Then, there's the old stand-by of Legend of Grimrock 1+2, which both demonstrated how a modern Dungeon Crawler could be implemented and improved.

What can be done to revive it?
1. Actually fucking make a real dungeon crawler and not some normie-bait safe edgy dogshit that breaks genre conventions. (NO YOUR TOP-DOWN SHOOTER IS NOT A FUCKING ROGUELIKE!) Focus on the mechanics of dungeon crawling; things that only dungeon crawling genre could have included and make sense in it. I've never seen real inter-party social dynamics, parties larger than 4-8 characters, no competition /cooperation between multiple parties for the same objective (Except Dark and Darker) Never seen crawling through a shit-pipe, or 10-foot poles to tap trigger tiles, or grappling hooks and rope climbing, etc. Never seen randomization that had actual quality to it or intent behind it other than as a gimmick.
2. Make sure that the project is kept safe from controversy and legal reaction from dumb niggers who want to see you fail just for their own amusement. (AVOID SHITHEAD CORPO LEGAL DEPARTMENTS WHO WANT TO RAPE YOU! MAKE ORIGINAL CONTENT!) Current year politics and "bear fucking" worked for Larian because they're "in the club" ... you're not, so remember that.
3. Have a good single player that people want to go through completely, possibly multiple times.
4. Allow multiplayer but don't focus on it, because it will inevitably die; Then your game sales will die in turn. NO ONE BUYS "DEAD" MULTIPLAYER-ONLY GAMES!
>>
>>730475319
Dungeon Master and Might and Magic are my favorites.
>>
>>730475563
>no actual party
GAAAAAAYYY
>>
>>730470036
Hear me out.
Multiplayer extraction dungeon crawler
with party member permadeath
>>
>>730474583
I think the problem is you are "playing a videogame" instead of "exploring a dungeon".
When "exploring a dungeon" collecting poison resistance items, balancing inventory weight and carefully charting the entrances before entering the poison lair, that potentially has traps that thrown you to lower levels or blocks exits, is what a good leader does.
If you are "playing a videogame" the whole thing, especially limited inventory space, seems frustrating.
To try a less aggressive analogy consider playing a hunting simulator, expecting FPS action and getting frustrated by the enemies being hard to find and running away when you shoot at them.
You might be getting too old for videogames, in the sense of losing imagination, if you can't let yourself go in a world of fantasy.
>>
>>730475324
Most classic SMT games and Etrian Odyssey 4 do this but not really in a "see the whole party" kind of way.
>>
>>730470924
>environment not be grids
so we're going to pretend that ubisoft tower open world games are somehow like dungeon crawlers because they both involve exploring the environment?
>>
>>730470924
this nigga says this when roguelikes are still being made and are more popular than theyve ever been
>>
Etrian Odyssey or Mary Skelter?
>>
They aren't popular simply because no popular IP has dungeon crawler games
>>
>>730470036
just like maek dungeon crawler
>>
>>730475632
>I also heard this is one of those games where you can potentially permanently screw yourself?
It's not too hard of a game, but there is only one real way I remember that you can sort of screw yourself in your character build. Skill increases directly increase your main stats, so regularly swap between different weapon types to level up those skills at an even pace as you go along. The shield skill is also very important, but it's an absolute pain to increase later on. The way to do it fast and easy is on the first and second floors (so not much of a spoiler); just look around until you find a healing fountain and one of the random holes in the walls where rats pop out. Equip a shield and let a rat attack you until your shield skill is max'd, then whack them with a random weapon when you feel like going to heal up. After shields are max'd out, you can just chill and enjoy the game without worrying.

Explore thoroughly because there are hidden secrets fucking everywhere. I'll give you an early crucial one that will save you a huge headache: on the 2nd floor, there's a keyring that lets you just shove all your many, many, many keys on it. I only say that because I missed it until I was on the 6th floor was pulling my hair out. Also, you can't sell redundant gear, so don't bother hanging onto it.
>>
Final Fantasy 17 should be a dungeon crawler, might actually save the series
>>
>>730476919
>He doesn't realize that graphics helped cut down on the overall amount of ui you needed to navigate for complex design
>Takes for granted targeting the limbs on a 3d model over going through several UIs to target specific parts of the limb
>>
>>730470036
Go and play Bards Tale IV, stop reviving dead genre, it is dead for a reason.
>>
>>730476164
>Multiplayer extraction dungeon crawler
>with party member permadeath
Dark and Darker was literally just this, except the developers were retards who had no idea what the fuck they were doing beyond that initial extraction-from-dungeon concept. They kept spinning their wheels, neglecting actual features to implement, and basically let cheaters run rampant.

The major problem with loot extraction games will always be the ESP cheaters who scan the whole map for the best loot spawns and then speed-hack or otherwise aimbot their way to their goal, and then the exit.
Same shit with Escape From Tarkov.

Cheaters kill multiplayer games.
Ironically, the grid-locked blobber dungeon crawler design might actually be cheater-proof, assuming the server side data is secure enough and clients are not handed out the literal shopping list of items generated on the map.
> it's grid-based so the number of angles for line-of-sight is restricted; this means someone who is on the other side of a closed door is genuinely invisible to the cheater because the server never sends their client that data
> if it's grid-based then grid tiles can be assigned properties, so that if someone "hiding in shadows" is genuinely invisible it will also be so to other players; this means cheaters can't ESP them if the server never sends that cheater client that hidden player's location data.
> speed-hacks are impossible because all movement rules are strictly handled and enforced by the server's logic and not client's hacked logic.

It would be like trying to cheat in a server-side board game. You can't do it, the rules are too tight. The best you could do would be to accumulate data and cheat in the same way an online chess cheater does it; number crunching the probabilities.

>>730476919
>when roguelikes
Re: >>730475876
>YOUR TOP-DOWN SHOOTER IS NOT A FUCKING ROGUELIKE!

Stop fucking up the genre, please.
"Rogue-LITE" was practically invented on /tg/ for you retards to stop abusing roguelike
>>
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>>730470036
I'm working on it. Keep an eye out for GloamSnarl. Fully 3D dungeon crawler. Should be a demo soonish.
>>
>>730475319
Shining the Holy Ark
Might & Magic 4+5 World of Xeen
Kings Field (whole series)
Space Griffon VF-9 (it's like Kings Field, but space mecha and 80s/90s OVA horror)
>>
>>730477891
Thanks anon
>>
>>
>>730478593
>t. LGR
>>
>>730470924
>90ª
>>
>>730470036
dungeon crawler with this kind of format? it will remain niche forever no matter what
that said something like elvira with different hot girl (can't use cassandra again shes a gigahag now) and gore just as brutal is a day 1 buy for me, bonus if i also get to play as one
>>
>>730478302
you stealing textures from skyrim mods?
>>
>>730478729
>and gore just as brutal
"Wax Works" got you covered
https://www.youtube.com/watch?v=axqRgDkWXA0
>>
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>>730470140
it'S called dungeon stalkers
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Drow underdark and shit
>>
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>>730478926
>>
>>730478742
Those ones are actually hand-baked. Did grab the originals from textures.com or something.
>>
>>730470036
they have transformed into mtx ladden garbage like dark and darker and the likes, goddamn greedy kikes turn everything to shit, there will never be a big budget dungeon crawler ever again without horseshit mutliplayer aspects and ingame shop.
>>
>>730470036
I'll give you three things:
1. outdoors
2. verticality in the world and dungeons. this is a big one. it's lame and non immersive having an overworld be a flat plane, and pacman dungeon maps get really boring, even when you have "pretend verticality" by having a tile act as a staircase into another pacman dungeon.
3. realtime combat when encountering enemies. turn-cringe combat is gay, sorry.
>>
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>>730470036
If you want more than just a couple low budget games a year you need to recreate the conditions that led to BG3, but I don't see that happening.
>>
>>730474570
Dungeon Master 1 and 2 are god tier.

https://www.youtube.com/watch?v=l7H9O9OjV5Y&list=PL58BE0997D1E5E153&index=1
>>
>>730479351
We should get more Sci-Fi/Space themed dungeon crawlers. Huge seed ships, abandoned arcologies, mining colonies, etc.
>>
dungeon crawler turn based strategy hybrid.

recruit, manage and send out your recruits in scout parties to explore, hauling parties to collect treasure, engineering parties to build bridges, dig tunnels or demolish walls all the while also defending against powerful roaming monsters by having guard parties and building a network of fortified forward, supply and main bases inside the dungeon.
>>
>>730479351
>conditions that led to BG3
don't know what DEI funds have to do with getting a good dungeon crawler
>>
>>730470140
and breast expansion physics
>>
>>730478872
>open video
>wewuz pharaohs n shieet
It goes further back than I thought.
>>
>>730479203
So we need Legend of Grimrock 2 2
>>
>>730479439
I think despite it's flaws Dungeon Master 2 is still a great game. It's kind of weird with it's structure. Most of the combat is in the first half with barely any puzzle solving while the 2nd half is mostly puzzle solving while there's less combat. I don't think I've ever seen a game do that before
>>
>>730479458
This
>>
>How do we revive X
Add sex.
Add sex with every available race and species.
>>
>>730470924
>>730474583
>Blobbers
Go back.
>>
>>730470036
I think dungeon crawlers are fine. There's a lot of them out there, and I haven't even had the chance to play half of them.

That said, the biggest thing "holding them back" are the lack of some new or innovative way of playing them. The newest DRPGs are mostly just classic Wizardry, of Legend of Grimrock (which is just Lands of Lore). You'll see stuff like Repose or Cryptmancer being novel but just being too niche for most people.

>>730477350
>Etrian Odyssey or Mary Skelter?
Mary Skelter, but consider picking up Mary Skelter 2. It comes with a version of the first game so you're getting both with one purchase, rather than buying Mary Skelter 1 and then buying the second only to find that you're getting a revision of the first as well.
>>
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>>730470036
>>730470924
They're already revived, you just have to bite your NPC tongue and give in to playing *GASP* Indie games.
>>
>>730475563
This is an incredibly fucking stupid and incredibly fucking WRONG statement. One of the aspects of dungeon crawlers is their puzzles. Dark Souls has almost zero puzzles. Opening shortcuts are not puzzles. Dark Souls is closer to those old arcade beat'em ups than it is dungeon crawlers. You should feel bad for being this incredibly fucking retarded. Why would you ever say something so objectively stupid?
>>
>>730480793
Anyone play Aeon of Sands? Is it good?
>>
Japanese devs should copy Legend of Grimrock and make it in anime style with attractive characters
>>
>>730481167
Yea, surprisingly long too.
>>
>>730481432
>make it in anime style
>with attractive characters
>>
>>730480793
>you just have to bite your NPC tongue
lmao imagine saying this with any sincerity about slurping indie sludge.
You are clearly a shill.
>>
>>730481432
Go play one of the million carbon copy Wizardry sequels they've made.
>>
Is there some hidden cache of AAA dungeon crawlers I'm not aware of? I assumed all of the ones coming out now are indie?
>>
>>730481580
As opposed to the rancid radioactive elephant diarrhea that is triple A crude oil?
>>
>>730481819
If you're talking about tile-based party member RPG games, they went extinct in the 90's for major studio releases.
>>
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>>730474583
>needing to press a button each time I want to move a tile
You simply haven't played them enough, anon. If you're not holding down forward and automatically crab walking to travel through the dungeons at lightspeed then you haven't been in the dungeons long enough.
>>
>>730473314
I have that game wishlisted :D
>>
>>730482038
If you go full screen, that character on the bottom right looks like a twink hitler.
>>
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The king will return to claim his throne, and all will be right in the world.
>>
Are there realtime action dungeon crawlers (Like where you are in first or third person while fighting) that let your party fight alongside you without commanding them?
>>
>>730481819
The closest we have is Experience Inc, really. They're AA, but almost no other studio actually makes them besides the occasional mediocre spinoff of some popular brand like that Final Fantasy one with the horrific artstyle.
>>
>>730470924
>Blobbers only ever existed due to hardware limitations
A single step away from DW Bradley saying turn based combat was made only due to hardware limitations before shitting out Dungeon Lords which is real time and one of the worst games ever made.
>>
>>730474570
It was released on the Atari ST in 1987, zoomie.
What do you expect, 4X ray tracing?
>>
>>730482351
And it literally ended his career, lmao
>>
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>>730475319
wizardry variants daphne
>>730475093
>I like having fun, colorful party members that chime in regularly and banter with you, each other, and the NPCs you come across. Makes the world seem more alive and interesting.
agree, audio visuals and party interaction is what make it pleasant to play
>>
>blobber
There's that word again.
>>
>>730478926
>dungeon stalkers
isn't this gacha infested by cheaters and hackers?
>>
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blocks ur path
>>
>>730482659
The correct word, yeah.
>>
>>730470036
Sword of Vermilion 2 when?
>b-b-but the combat isn't 1st person
Would still play.
>>
>>730482704
Rest in peace.
>>
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>>730482584
>wizardry variants daphne
>>
>>730482704
What do you even do in this situation?
>>
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>>730483365
show me other drpg with similar audio visuals
>>
>>730470036
Battle fuck mechanics
>>
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>>730483467
look at this raccoon picture
it has better visuals and design than the shitty wizardry gacha game
>>
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>>730483598
I accept your concession.
>>
>>730470036
Some that isn't the japs needs to start making them again. Actually even the japs ahould start making them again That is all.
>>
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>>730470036
Time to trigger a melty~

Wizardry Daphne is easily the best bloober of the past 20 years. It's main age demographic? Hardcore +50yo salarymen.
>>
>>730483467
I'd prefer my dungeon crawler to have gameplay that isn't crippled by money hungry faggots instead.
>>
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>>730484078
>>
>>730473314
>have to be a programmer to enjoy this game
Welp it looked promising.
>>
dungeon crawler with grid based movement but the encounters are realtime hack and slash.

would it work?
>>
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>>730484078
it's crazy how popular this game has become among the japanese. There is so much new Wizardry art daily, it's unreal.
>>
>>730484207
Dungeon Master, Legend of Grimrock, etc
>>
>>730484078
Shame it's a gacha game and therefore not worth playing and almost certainly balanced terribly progression wise so as to incentivize spending money, otherwise it looks cool.
>>
>>730484290
i mean something like DMC combat during encounters. you'd spawn in a room that is styled similarly to the dungeon you're in where you fight a group of enemies.
>>
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>>730484278
It even got cosplayers; the museum they setup for TGS was so cool
>>730484496
uhmm
nyo
you not only have their players, but professional publications calling it a real Wizardry videogame in Japan. Heck, it was game of the year by Yoko Taro.
>>730484207
anyon... that's just valkyrie profile
heck, it's so many games really
>>
>>730484570
Fight Knight
>>
>check Steam page of a dungeon crawler
>reviews: mixed or mostly positive
The sign of a good dungeon crawler.
>>
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>>730484680
the enemy design is so beautiful and terrifying
>>
Still waiting for Fromsoft to revisit their old FPS dungeon crawlers, surely after Armored Core it's possible right?
>>
>>730484680
>but professional publications calling it a real Wizardry videogame
Japan, China, etc all fully embrace gachas, anon. Stuff like Zenless Zero are highly beloved too despite having the complexity of unfinished indie games on Steam and monetization out the wazoo's wazoo. Gameplay, writing, art, etc being beautifully done doesn't necessarily have anything to do with how these game are always balanced around a cash shop and intentionally stunted progression.

>game of the year by Yoko Taro.
And this isn't really related, but all of his games have bad to mediocre gameplay so I don't know why I would trust him.
>>
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>>730484931
I love the art for this game so much

if i recall, people that worked on elden ring made the environments
>>
>>730484680
It's kind of sad how every gacha "game" consumer tries so desperately to insist that their favored gacha is different from all the others.
>>
>>730484680
>anyon... that's just valkyrie profile
no
>>
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I think I saw someone else already posted it, but Dungeon Master 2 was the first one I played back in the 90s. Never beat it, but got into the big castle.
>>
>>730475319
Potato Flowers in Full Bloom
>>
>>730475319
Busin 0: wizardry alternative neo.
>>
>>730485156
Yeah, but as a first person soulslike and the rolling is in first person too.
>>
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I'm just happy I get to play a bloober that not only have neverending nyontent, it's also really fucking beautiful. No other game in this genre has ever looked this good (which speak a lot how little investment bloobers have ever gotten.)
>>
Why the FUCK do they all look so cosy?
>>
>>730470036
>decade where everything gets taken literally
>still no dungeon crawler game where the primary game mechanic is that you need to LITERALLY crawl through the dungeon; if you get detected above crawling height, various traps will activate and monsters become ultra-frenzied
>>
>>730486683
Sometimes you just want to move one grid at a time.
>>
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>>730486683
Because you can play them at your rate; in the vast majority, you build up your characters from scratch and live adventures with them. The sense of delving dungeons in this genre is unmatched.
>>
Play Aeon of Sands: The Trail.
>>
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peak comfy
>>
>>730484078
I have serious sour grapes about this game lol
I wanna play it so bad but I can't bring myself to play gacha
>>
>>730484278
It's thriving? I played chap 1 and 2 near release but there were so many bugs and shit that I thought it was inevitably going to go EOS
>>
>>730487456
same
im a boomer
Im open minded enough to a dungeon crawler with the anime graphics but throwing money into a black hole is a non starter
>>
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>>730487456
Just peek at how fucking gorgeous a PS2 era dark fantasy bloober got to fucking live and made a huge impact in this era. It got so big in Japan, it rescued it's company from bankrupcy and it's now their top priority product. Because it all went so well, they launched an IRL museum, a cosplay event, multiple merch projects, an official manga, and it's getting a call in the first Wizardry anime ever airing next year. It's absolutely bonkers a new Wizardry game got to be this GOOD; you see ancient players from the classic series, to the all the online hyper niche limited games playing it. It's beautiful.
>>730487593
yuup; launch was a fucking nightmare kek, no other game could ever live after it, but they did it, and this is because of the strenght of it's gameplay alone. It's extremely addictive to play because no other plays like it. Not even in the genre itself; it truly makes you feel terrified of dying.
>>730487623
If you would *ever* want to put money into it, you would have to be extremely hardcore as it's a fucking ass expensive game to buy stuff for, reason why the vast majority of the community IN THE WEST is F2P. This is mainly a japanese game, it's financial aim are hardcore japanese salarymen.
Do this means it's P2W? Not at all, you would see riots or hate because of it everywhere, yet this never comes up in conversations in it's general, discord or reddit. It's fair all around.
>>
>>
>>730487456
>>730487623
You're making the right choice. It's a legitimately excellent game but it's a gacha through and through. If you want to progress at a good pace, you need to either be ungodly lucky or send cash. If you want to be f2p, it's possible but you'll progress much slower than others, and the game becomes an onerous chore from the extra grind.
I quit it after playing from launch until the 3rd Labyrinth's release. I don't regret ditching it, though I'd buy it in a heartbeat if they released a normal non gacha version.
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>>730487838
The art is seriously insane; a huge majority of their budget was put into getting top quality artists to work on it. From environments, to monster design, to characters and music.
https://www.mobygames.com/game/229180/wizardry-variants-daphne/
Look at these names, HOLY
>>
Should I play the Ultima Underworld games? I'm mostly okay with older games.
>>
>>730484078
If only it was an actual game and not some pay to win gacha.
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>>730487979
fucking adore they got to add real beastmen at last, and they promised to bring rawulfs and even sheepmen kek. What a cool ass game.
>>
>>730487979
That's always the case for gacha though. I would fucking kill for singleplayer games to get half the budget and even a fraction of the talent that is wasted on gacha games, but it won't happen anymore.
>>
>>730488074
on the bright side maybe stuff like Reverse Collapse and Granblue Relink means every gacha will eventually get some soulful as fuck fun singleplayer game. I don't even know what either game's gacha counterpart is but one was in my running for 2024 goty and the other I just sunk loads of time into.
>>
>>730470036
I would like to see more in the vein of pathways into darkness
>>
I think it's hilarious that the thread ended up being one gacha fag advertising his shit, and it's all you need to know about the possible perspectives of the genre as a whole.
>>
The only dungeon crawlers I played were Labyrinth of Refrain/Galleria, so I feel like it's very possible to make somewhat popular dungeon crawlers for the current market.
>>
>>730470036
Legend of Grimrock 1 & 2 solved the genre. And it have a level editor.
You can't go beyond that.
>>
>>730488185
That's true, I guess. Stellar Blade was okay too, and I'm currently having fun dying to the Ancient Dragon in Relink (I will not go level up fuck you game). I can always listen to the soundtracks separately even if they hog all the godly composers too.
>>
>>730470036
bring back scifi crawlers
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>>730488659
Soon tm.
>>
>>730488275
>remove anime aesthetic
>make game
This is literally all you have to do.
Imagine if someone had just done Etrian Odyssey during its heyday except with gritty Wizardry aesthetics. Shit would have sold a fuck ton.
>>
>>730488260
misery loves company
>>
>>730470036
literally half of games are dungeon crawls. if you mean FPS turn based shit then no, other than that weird guy who moved to Australia and made one
>>
>>730488990
Name
>>
>>730489264
I suppose so.
>>
>>730470036
Wut game
>>
>>730489671
It's called Demon Kill Demon: Yomi 1984, but there isn't really any details about it yet other than that it's connected to Undernauts Labyrinth of Yomi and thus all the other games in the same universe that had light sci fi and alien elements.
>>
>>730489839
6139349730f29409c1780df2e(...).

are you illiterate?
>>
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>There will never be a Legend of Grimrock 3
>>
>>730489965
see >>730488279
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>>730488260
>I think it's hilarious that the thread ended up being one gacha fag advertising his shit
Specifically to fuck with one Etrian Odyssey fan that freauently goes to the /vg/ general to tell people to kill themselves.

Both games are cool, but the rivalry between schizos is funny is as fuck.
>>
>>730489840
cool thanks
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>>730470036
make it a fun coop roguelike (barony). i wish there were more games like barony
>>
>>730489839
Elvira: Mistress of the Dark
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>>730490158
hummunahummunahummuna
>>
>>730480793
>all of them look worse than games released 30 years ago
What happened?
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Dungeon crawlers I've played:
Darkest Dungeon
Might and Magic 8

Dungeon crawlers in my backlog:
Legend of Grimrock
Hellslave
Might and Magic 3-7
Wizardy 6-8
Lands of Lore 1-3

Lotta crawling in the fute
>>
>>730489264
That doesn't really make sense. You'd lose a sizable portion of the current EO audience while alienating a ton of normal people and aiming for a niche aesthetic at the same time. All in the current market where anime style games are more popular and profitable than ever.
>>
>>730487456
Play Wizardry: Tale of the Forsaken Land instead. Its an oldie but a goodie that might scratch that itch
https://youtu.be/oitshnas7ig?&t=2020
>>
>>730490729
>sizable portion of the current EO audience
Who cares about losing weaboos?
>>
>>730470036
But you still get new games?
>>
>>730489264
>>730491053
I don't like the EO artstyle and even i think you're fucking retard.
>>
>>730470036
make more games like barony but exand on every aspect since barony is reather shallow in its mechanics.
thats how you save dungeon crawlers.
>>
>>730491275
I'd care if you weren't ESL.
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>>730474307
>gothmog
like the lieutenant?
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>>730481167
I've played it. The humor is a bit strong at the start, very French and fourth wall breaking, and it's a very easy blobber in terms of general combat, but there's a lot of content and amazing design. I went through it pretty carefully and at the end it told me I only found like 60% of the content in the game.
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>>730473262
No but it would have if only the combat was turn based.
>>
>>730470036
This anon >>730475876 basically cuts to the heart of the issue in that you'll have to leave a lot of your typical conventions behind while carrying over the core aspect of the genre into a new experiment that at least TRIES to innovate, even if it's a little samey or contrived. All these dead/dying genres need to understand that you'll never be able to go backwards. Otherwise you'll only get a Mystery Dungeon, TF2(either one), Armored Core 6 or League of Legends every once in a while to try to revitalize your bloated horse corpse that's failed to see the light of day for years.

Also I thought this guy was talking about Darkest Dungeon while writing this so I may be a little retarded.
>>
Anyone tried Cyclopean? Any good?
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>>730490262
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>>730491595
>>
>>730491053
investors
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>>730480793
>Lunacid
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>>730470036
to pull in fresh audience - tons of waifubait character
to be widely accessible - needs to have low reqs and ability to be played on phones

the sad answer: gacha is the likely way to revive dungeon crawling
>>
>>730492415
>fresh audience
Ahh yes, the subhumans that don't actually play the games
>>
>>730492415
dont defend your wasteful spending on waifus, you're trash
>>
>>730490092
wish there were less
>>
>>730491053
If we had other examples of Dungeon Crawling titles or developers that only still exist to this day because of their dedicated fanbase or something, maybe we could argue that the anime fans would matter. Unfortunately there's really no companies with Experience like that in the genre.
>>
How many of you know where the term dungeon crawling originated from?
>>
>>730492351

>getting triggered by a feature made to deliberately trigger you

absolute zozz
>>
>>730470036
Lets be real. Will we ever get another game in mm6-8 style?
>>
Blobbers seem like fairly easy games to make. Why aren't there billions of indie devs making them? Is there just no demand?
>>
>>730495631
There's no good blobber engine so you'd have to program all the logic yourself, which is deceptively hard.
>>
>>730495631
making interesting grid labyrinths is an actual talent.
>>
>>730495631
Need to wait for china to steal the idea first
>>
>>730495631
I can't for the life of me remember what game or team was it, but in some interview one of the devs said making them is actually a nightmare and they made a few. Must've been some old series.
>>
>>730495103
There's "Wardens of Chaos" in the works, but it probably won't release any time soon.
>>
>>730495631
Because it's a niche genre that's made up of like 3 specific styles that don't always have intersecting fans and none of them are easy to make at all.
>>
>>730470036
What's the point? They're severely outdated and limited in scope, and you already get that kind of gameplay as part of many open world RPGs.
>>
>>730495631
I tried it's too hard
>>
>>730495631
it is, but actually making interesting gameplay takes effort
the vita was full of low quality ones
i bet there's a bunch of deckbuilder blobbers now, and they probably all suck
>>
>>730470036
As someone who isn't really a fan of the genre: improve the fucking combat. Having to manually click each portrait or weapon icon to attack is just dumb. Let me hotkey macros/attack patterns (e.g. all frontline fighters, all backline fighters, different spells or combos). You could do a lot more if the combat mechanics didn't get in the way, which would enable more dynamic builds and synergies. Thinking on your feet while you dance around enemies would be a lot more fun than stepping back, waiting for the enemy to advance, clicking two attacks, and then stepping back again

That's basically it. I like the exploration and occasional puzzle solving, I like the first-person perspective, I like RPGs in general, but I find the combat to be such a fucking drag in a lot of these games
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>>730495631
Games are easy to make it general, which is why there's 50+ new ones released on Steam every single day. Making a *good* game is what takes skill, which is why ~41% of all games released on Steam don't even make back the $100 publishing cost. Do with that what you will
>>
>>730497562
>Let me hotkey macros/attack patterns
as soon as you do that the resident schizos will label your game as "autobattler" and make it their life mission to mention how bad your game is whenever the topic of the genre comes up.
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>>730495631
You can literally make one in RPG Maker 2000 if you want and unironically, one of the best ones you'll ever play is in that very engine, pic related
>>
>>730476208
I think it’s mostly boomers who play these games so I don’t think age has anything to do with it. And I don’t see how what you said invalidates what he said. You claim it’s more realistic? But in real life do you have to manually think about each movement? Movement is second nature and walking with wasd is the closest thing to it because it’s so natural. Having to manually move always feels clunky
>>
>>730497562
>Having to manually click each portrait or weapon icon to attack is just dumb. Let me hotkey macros/attack patterns (e.g. all frontline fighters, all backline fighters, different spells or combos). You could do a lot more if the combat mechanics didn't get in the way, which would enable more dynamic builds and synergies. Thinking on your feet while you dance around enemies would be a lot more fun than stepping back, waiting for the enemy to advance, clicking two attacks, and then stepping back again
are you a RTS fan by chance, because that genre popped into my mind when you described this
>>
>>730491531
>Also I thought this guy was talking about Darkest Dungeon while writing this so I may be a little retarded.
Not talking about Darkest Dungeon, though it did properly capture the atmosphere of what a dungeon crawl should be: a very dangerous, high-injury and high-fatality activity that is undertaken for dubious reasons by people with too much sense of adventure and not enough of any other senses.

>>730494501
Literally, crawling through a dungeon, because you had to move at a snails pace in order to detect traps and not die horrifically to some bullshit.
> The hallway is actually a giant lever and fulcrum
> The entire hallway tilts towards a pit of magma
> lol, instant death

>>730495631
>Blobbers seem like fairly easy games to make.
You're basically saying it's east to create Legend of Grimrock 1 as an indie dev. Maybe you're right, if you're a savant, but most indie devs are treating their work as a hobby and not as a real do-or-die job with schedules and planning.
The artwork load alone for a 2D, first person dungeon crawler is obscene if you try to do it all by hand:
Do a walking animation. Now do that animation for 4 directions. How many frames? Ok, now do an attack animation. How many attack styles you want? Frame counts? Ok, now multiply all that by the number of enemies. Now account for special attacks that need special animations. Oh, and the GUI, and item sprites and special sprites and... Ok now code the rendering engine. Ok now code the interface. Now code the game logic that makes it all work. Oh but don't forget the audio and music!
Shit like Godot makes it feel easy, but someone else still had to do all that shit for you.

>>730494587
>wasting all that time on putting in shit into a menu for a meme
> when errors and bugs still exist in the game
bruh
>>
>>730497734
I was thinking more in terms of setting up combos and synergies, like shield bashing an enemy for a damage bonus on the next 2 attacks, and having all three of those actions on one button. But an enemy immune to daze would shrug off the shield bash and retaliate, so you'd still have to know what button to press when. Auto-battlers tend to automate everything, not just simplify the input. You can already bind a mouse press on a specified X,Y point to a button with AHK, and that doesn't turn Legend of Grimrock into an auto-battler
>>
>>730497562
Legend of Grimrock
>>
>>730497949
Not really, I just value counter-play above almost anything else when it comes to gameplay. I don't care much for planning ahead, and would rather be able to react to what the enemies does as it happens. But for that to be fun, there needs to be more than one way of doing things. Blobbers tend to offer 1 way of doing things: hit with weapon. Also, I don't care for fiddly controls, and having to click different buttons with my mouse to attack with different characters is very, very fiddly. Imagine if selecting a weapon in an FPS meant holding down shift to go into menu mode, moving the cursor to the weapon button, clicking it to get a drop-down list, and then selecting the weapon you wanted. That's how most blobbers feel to me
>>
>>730498098
I did enjoy that one a lot (outside of the ending), but I don't remember it offering any skills. It was just click to attack, or awkwardly select runes to do a magic attack
>>
>>730470036
Dungeon crawlers existed solely because full 3D was not possible / too expensive at the time. They are obsolete now.
>>
>>730498219
Then play the turn based dungeon crawlers instead or something.
>>
Not even worth a (you)
>>
>>730483372
Offer him a drink combo.
>>
>>730498520
I hate menu-based combat, though
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where the dungeon crawlers where i can marry my elf party member
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>>730470036
Rape mechanics
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>>730500505
this but gear
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>>730485376
Did you enjoy it?
>>
>>730500738
we need more ero games with cursed gear
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>>730488191
Oh yeah I remember this game
>>
>>730500738
giwtwm
>>
>>730488990
>anime shit
I would rather the genre die instead
>>
>>730470036
The genre is already revived.

We went from EotB/Wizardry to Ultima Underworld, Arxt Fatalis and Wizardry 8 and from that we moved on to Demons Souls.
>>
>>730492351
This ain't even the worst of it. At certain points the game feels like you're inside the dev's ERP server. I'm talking about a "cawaii ugu female slime" tier of retardation.
>>
>>730498334
Too bad turn-cringe game devs don't operate on this same mindset
>>
>>730470036
I really liked refrain's breaking through dungeon walls and linking dungeons together. Just didn't like the autism of having to build 30 units
>>
>>730500908
Sorry Codex Granpa, japanese have been carrying the genre for two decades now.
>b-b-but Grimrock
Doesn't count, it's finntrash. If you are into snow elf stuff, might as well play Chronicles of Vaeltaja (lol). Minecraft graphics fit western stuff very well.
>>
coop
why the fuck are people not doing coop dungeon crawlers
>>
>>730474812
stones of arnhem when, mr. sape?
>>
>people who enjoy wizardry variants daphne are mentally ill posters
makes sense
>>
>>730495631
Because everybody played Mario and hardly anybody played Wizardry. Also plarformers hardly branched/evolved, while dungeon crawlers are precursors to the entire rpg genre, and blobbers are at the very roots of it, so the fanbase got split multiple times.
>>
>>730470036
Tbh, it's not hard. Just make it decent and put romance and some sex appeal, done, coomers at minimum will purchase it.
>>
>>730495631
Because it's like musou, not meant for everyone. It simply doesn't have universal appeal. Any new game will be competing in a very small market.
>>
>>730501734
Cro-Magnons can't handle the bantz
>>
>>730497954
>Literally, crawling through a dungeon, because you had to move at a snails pace in order to detect traps and not die horrifically to some bullshit.
Incorrect! It's actually derived from the term pub crawl.
>>
Dragon Quest dungeon crawler spin-off would sell well, especially if they also innovate new mechanics to it
>>
>>730478346
>Shining the Holy Ark
this one was simple and easy, but very fun to go through
>>
>>730474583
speed is literally the reason only smt1/2 (psx with speed set to max), EOV/X and dungeon travelers 2-2 are the only good blobbers out there
>>
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>>730470036
OHNONONO
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>>730470036
Just make quality games for the already existing niche group.
Don't sell out for the BG3 lowest common denominator crowd
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would you niggas play an indie dungeon crawler with SMT press-turn combat set in a dark fantasy world and looking kinda like picrel?
>>
>>730490381
>hellslave
>was apparently free on steam last month
Motherfucker, why did nobody post about it? It looks sick
>>
>>730473262
>Grimrock already revived them
Grimrock was a bad game, square dancing is not fun or engaging gameplay, it is retardation and made the game 50x less enjoyable lmao.
You people just don't live in reality man

>>730470036
Nothing, the genre is still going its just got anime aesthetics so you don't want it. Also people refuse to make niche games, if you're going to constantly chase some mythical wider modern audience then you're going to stop making every kind of game that was ever niche. There is nothing in the unvierse you can do to make normies play a blobber, no matter how delusional you are, so they're just going to stop making them and make generic slop with no niche instead.
And the last but very important point is; if you can't make a better game than what already exists or a game equally as good, why would anyone play it?
If I want to play a blobber, I have 40 years of content to choose from, hundreds if not thousands of games in the genre made by people more talented than those who exist today, and I can play them all for free or for like 3 bucks most of the time. Why on earth would anyone ever pay you to play a game that is worse in every way and can't hold up to a 30 year old game? They are competing with a very VERY large backlog of games that have a shitload of very good ones amongst them, and they want to compete with nothing at all actually because modern devs mostly can't compete
>>
>>730475319
Etrian Odyssey
>>
>>730507030
It's too simple, not really a bloober, but more of an arcade experience. There are too few enemy types.
Being locked to a *male* also gives it negative points personally, but that's just me. Hopefully the sequel will give you a party.
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>>730507464
>one of the agreed-upon best games in the genre is bad
>>
>>730480793
There are good indie blobbers and dungeon crawlers. You posted the worst fucking slop that exists. I would rather play Grimoire than any of that horrid shit.
>inb4 you bitch that you don't know what a good game is
Blood West is good. So is Fight Knight. At least compared to the shit you posted.

>>730494587
The developer publicly stated that they based their development cycle on what they liked about Starfield. I will never touch a game where the developer unironically, without a bit of shame, posts that they are intentionally copying Starfield. Only a retard would play "Starfield but gayer".
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>>730473262
>Grimrock
not a bloober; not even the same genre retard. May as well also name Diablo if you are that retarded
>>730507464
>>730470036
every bloober fan is playing Wizardry Daphne these days IDIOT; i don't believe any other bloober ever had this much discussion and community in Japan. Twitter is filled with discussions about it every hour.
>>
>trying to stir up shit for no good reason
No (you) for you.
>>
>>730507658
Oh damn, maybe I'll see if I can pirate it
>>
>>730470036
Wizardry variants Daphne is the only series keeping dungeon crawlers alive
>>
>>730470036
make it so light-weight that it can run on anything. (bonus points for running simultaneously as a monitor#2 type game.)
give it some kind of hub-world/lobby where you can gloat to friends and strangers even if the dungeoneering itself is single-player.
give it large-breasted gatcha anime boys to kiss and make fan-art of.
>>
>>730507906
>Twitter
Go back there any time
>>
>>730508527
game looked a bit shit and if you've played the DOOM RPG you 've already played Orcs & Elves
>>
>>730507679
>agreed upon
By whom? Got a list? Your 'agreement' is both fabricated in your head and doesn't translate to real math, and incorrect because anyone saying grimrock is amongst the best in a genre completely flooded for 40 years with top tier games is an idiot and has no taste.
Even the 'real time' blobbers of the past did not have square dancing, because they knew it would be retarded. Sorry, but any game that is able to have that kind of failure of oversight is not 'the best' amongst anything and never will be man.
>>
>>730508527
O&E is nothing like EO.
>>
>>730501712
>japs have been carrying this genre on their back
It's dead to me then. Anime shit or JRPG mechanics are such a turn off to me. The only JRPG I could ever actually stand was Earthbound because it at least had a cool artstyle.
>>
>i really want more blobbers but ohhhh the anime i can't handle the anime ohhhhhhhh
Fuck off and die, then?
>>
>>730506580
>Lands of lore
I like this game but holy fuck was it frustrating as shit. I was burnt out by the end and didn't finish the final dungeon. I'm planning on checking out the sequel.
>>
>>730489264
If you don't like anime you aren't actually a fan of this genre, and shouldn't be playing 99% of video games anyway please leave the hobby, please leave the anime culture board you are literally on to complain about anime.
EO would be objectively worse without the aesthetic and art that it has. Every 'classic' blobber from decades ago is as colourful and fantastical in design as anime, might and magic 4 is closer to looking like 'anime' than it is to looking like whatever dumb shit you want. It looks closer to EO than any gritty realism dogshit lol
>>
>>730506886
there'd be no interest in a game like this? I thought it'd was a neat concept
>>
>>730490032
Shouldn't you both just keep your gay "rivalry" in your own generals then?
I would play Daphne if it wasn't a gacha since it does look interesting.
>>
>>730508879
Why do zoomers get so defensive when you say you dislike anime looking stuff?
>>
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>>730489264
no? You fucking RETARD. Holy shit, these kids think the internet and popular culture has always been static and it's the same now as then. Bloobers have been fucking dead since Wizardry 8 in the west, DEAD, a rotting corpse. Nobody played them anymore. In Japan though? Cultural phenomenon; modern dark fantasy (encompassing books, manga, anime, videogames, music) in nihon exists because of Wizardry and bloobers.
>le ebin etrain but LE DARK and LE SERIOUS
zero fucking sales, stock rotting in a corner and a 2/10 from EGM because you can't shoot and kill
>>
>>730508932
>If you don't like anime you aren't actually a fan of this genre

This is the dumbest thing I have ever seen posted on this board.
>>
where are the halo blobbers
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>>730508932
>might and magic 4 is closer to looking like 'anime' than it is to looking like whatever dumb shit you want
>>
Bunny Black 3 when
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>>730470140
Anime series adaptation soon.
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anime actually saved might and magic:
https://www.youtube.com/watch?v=LnCbsxZxk64
holy shit this looks so much better
>>
>>730508932
Well while I don't hate anime stuff like others here. I disagree that classic blobbers look anything like classic blobbers. Sure they might be colorful but there's a distinct difference in art style. They are nothing like. Plus JRPGs and WRPGs dungeon craalers have completely different mechanics, at least most of the time. Mainly in the way you build your characters. WRPG feel a lot more free in choice in how you build characters while JRPGs aren't completely restrictive, they do feel a lot more limiting in the kind of builds you can do and the choices you can make.
>>
>>730509451
>I disagree that classic blobbers look anything like classic blobbers.

I'm a fucking retard I meant classic blobbers and Japanese dungeon crawlers
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>>730470140
Got your order right here boss
>>
I'd play wizardry daphne but I know that I have fucking awful self control and I will spend money on the gacha side and I don't need that expense
>>
>>730509507
as someone neither familiar with dungeon crawlers nor paying much attention i assumed there were two meanings to classic blobbers and that the conversations was simply too esoteric for me
>>
>>730509630
They mean the same thing. Blobber is a nickname pointing out that the entire party moves together as a single unit, like a blob. Weebs get really upset though when you use the term for some reason.
>>
>>730506886
Those graphics look like trash. Why make something that looks like shit when you can do something better looking with no extra effort?
>>
>>730470036

wizardy 8 remaster simple as. its fun and all female npcs have huge bouncing tits
>>
>>730509794
I'm a weeb and I always refer to games like EO as blobbers
where have you been hanging out
>>
>>730509965
Exception to the rule, etc etc
>>
I no-lifed Variants Daphne at launch. The first arc was kino but the sewer/boat arc was the worst shit I've played in years.

When it finally updated with that desert fort or whatever I hadn't played the game in months and inventory management fucking sucks and I wasn't doing dailies (because dailies take so long) and I forgot where I was in the big time loop so I just quit.

Loved the style, loved the waifus, loved the story concept, but gacha really did ruin it.
>>
>>730509809
Thank god for the censor, we might've seen something inappropriate otherwise.
>>
>>730510204
Gacha is literally always a negative because games get developed around pushing you into paying for the gacha and to keep making money you need the players to be playing every day so you add boring busywork dailies and login streak bonuses
>>
>>730494587
>don't buy my product.
ok
>>
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>>730507906
>Grimrock
>not a bloober; not even the same genre
>>
>>730470036
A genre dies when the people who play it don't play anything else so their standards hit rock bottom. Instead of playing something else you make shitty threads like this all day.
>>
>>730510204
the 3rd abyss is supreme kino though
actual difficulty that make your heart race at some points
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There are a few new cool ones in the works, like GloamSnarl. However, true dungeon crawls are a super niche genre, and it's further muddied by normies calling every pseudo-rpg that contains a dungeon a "dungeon crawler".
Just try to search that shit on Steam, you'll get an insane amount of irrelevant or outright deceitful results instead of the actual DRPG experience you're looking for.
>>
>>730510204
2nd abyss wasn't that bad. Once you start aiming for the true end and start fixing the timeline, it gets so much better.
>>
>>730510204
Abyss 2 is great aside from all the forced deaths in the arena at the end.
>>
You want dungeon crawlers?
Go play Minecraft.
No, really. There's literal thousands of custom maps made over the years and a handful of servers all made around the idea of dungeoneering.
If you can't get past your bias against Minecraft, then you're just missing out.
>>
>>730470036
From Software already did it.

Unless we're defining "Dungeon Crawler" as a 1st person, turn based hallway simulator.
>>
>>730512350
im a proponent of genres being defined by the primary focus of a game and not simply games containing the namesake
>>
>>730470140
Lightning Warrior Raidy
>>
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>>730509619
it may actually me fine since it's actually really fucking expensive to pull, and most offers have no value. Only people paying are japanese players, and thank fuck there is a shitload of them otherwise they game would have died.
>>
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>>730509794
uhmmmmmmmmmmm
nyo
it's western players the one that get a melty when someone names them "bloober" anon, you are misguided
/we/ were lucky we didn't got one of these in this thread actually
>>
>>730510204
Abyss 3 requires some grinding, and you'll be playing Metal Gear Solid.
>>
I only played Dungeon Travellers 2 and I loved it. Are there any other ecchi dungeon crawlers?
>>
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>>730470036
>>
>>730490284
single hobbyist dev probably, retard
>>
>>730513621
only if you are REALLY into NTR
>>
>>730512350
Yes, we are using the genre to mean to mean a specific genre which covers a few select types of games and not the literal interpretation of "having a dungeon of any kind at all" that would mean nothing whatsoever, anon. You're like those "umm ackshually jrpgs and turn based games are NOT role playing games" people. Yes, everybody knows they're not DnD style open book RPGs and nobody cares because that's not what the genre name means to anyone.
>>
>>730470140
breastfeeding
>>
Probably the easiest type of game to program. No wonder there are countless options, including modern ones.
>>
>>730517034
>>730517295
Any dungeon-crawler kinetic-novels out there? :^)
>>
>>730513621
i mean, this might seem very obvious anon, but the next steps would to be to play dungeon travellers 2-2 and to heart 2: dungeon travelers, being as they are identical style games from the same developers
>>
your dumb thread made me boot up rogue
fuck you
>>
>>730517989
I sincerely hope you'll have a bad time.
>>
>>730518232
its the snakes and kestrels that are in for a bad time
>>
>>730517989
Amiga version or bust.
>>
>>730518898
https://youtu.be/0tdyU_gW6WE?t=44
>>
>>730497731
Anon, that has nothing to do with what he asked and you're just parroting random /agdg/ demoralization posts that leak to /v/ occasionally
>>730495631
I'd imagine it's mostly the no demand. You'll see more drpgs in the indie japanese scene because there's more of an audience there and yesterday's players sometimes become today's devs. If demand for a genre dies out then you don't really get many new devs either.
In the west if you went through all the work to have 3d environments and turn-based rpg gameplay, most people would shunt it towards something more like modern Persona or one of the more popular Final Fantasy titles since that's what they and the audience are used to
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>>730470036
As far as I know, it's beenn don. Just a few mechanics shy of a "true" dungeon crawler.
And in general, "dungeon crawlling" is alive and well in RPGs today, just not the first-person grid-based type. BG3 has dungeon crawls, I've heard Rogue Trader does, too.
Skyrim has dungeons to crawl in.
Legend of Grimrock did a pretty good job at it giving the classics a loveletter.
>>
>>730517295
But it is, why do you think there were so many dungeon crawlers on the PC back then? The guys used fucking Visual Basic to program them. You can make a 100% functional Dungeon Crawler using PowerPoint nowadays.
>>
>>730517398
Isn't that just Mary Skelter?
>>
Wizardry Variants Daphne is everything a modern DRPG should be.
>>
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Another element is that people simply expect more from their games now, including Dungeon Crawlers.

They expect things like:
-A fully functioning economic simulation with supply chains, shop stock, and inflation
-A functioning time system with seasons and in-town festivals commemorating holidays
-Dynamic weather and random events that make every trip to the dungeon unique.
-A unique take on tired tropes, such as playing as the monster races (like Wizardry 4 mentioned above)
-An interesting setting that gleans inspiration from places other than Tolkien.
-A unique and interesting combat system that is simple to learn, but gets complex, layered, and satisfying quickly.
-Respect the player's time by not forcing experience grinding, and instead use a novel system, like milestone leveling.

GloamSnarl, of course, has all of these and more. Coming soon to a digital storefront near (you)!
>>
>>730521543
The only thing I expect from dungeon crawlers these days is an automap.
>>
>>730521543
Sounds gay, I just want to be a big man who hits big monsters with my big club
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>>730509852
does it? I think it has it's charm
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>>730521825
Gotta raise those standards, senpai.
>>
>>730521543
all I want is fun combat and fun level design. If the game's piss easy or the dungeons aren't interesting then I'm out
>>
>>730521543
Cryptmaster did fine without most of those features and even removed the unnecessary ones like color.
>>
>>730520871
Except it shouldn't have gacha and all the design choices that come with it
>>
>>730521543
I don't want any of this except the interesting combat part, but I imagine we'd define that entirely differently and never agree on examples of it.
>>
>>730470036
>Love hardcore rpgs
>love 3.5
>Love dungeon crawlers
>Hate blobbers

I've tried. I've really really fucking tried to like them but I just can't get inerested in the non tactical view of just everyone looking at the monsters like its a fps or something. I want a tactical view of the combat. Not asking for Baldur's Gate either. Just something more interesting than everyone just hits thing in front of you.
>>
>>730521994
That's because you have nostalgia for the early 3D of PS1 games
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>>730522797
that's a Saturn game. But yeah maybe, that style in particular always looked cool to me, like picrel
>>
>>730522797
No fuck you. Not sure about the rest of the game but that gif has souls.
>>
>>730500505
You don't need a mechanic for that tho. Part of the point of blobbers with full party creation is that your heroes and their relationship is completely up to your imagination.

Nothing (except optimizing your build, perhaps, and imagination) stops you from playing Wizardry or EO with the party of Self-insert McKnight and Elfwife, or a harem for that matter.
>>
>>730470036
Why is there a picture of the Mona Lisa there?
>>
>>730523768
cant speak to that but if i ever make a game im sticking the entire moby dick novel, steamboat willie animation and nosferatu expired copyrights into it
>>
>>730521994
That swirling effect has to be so grating on the eyes when you play, like the Zoom in Dragon Quest Monsters. Otherwise it doesn't really have a unique identity visually, but looks okay.
>>
>>730522537
How would they make money though?
>>
>>730470036
Wizardry made a relatively popular gacha so apparently three key was really in the monetization.
>>
>>730479458
cyberpunk
>>
>>730470036
Unironically Virtual Reality, the team can be behind (You) the player and resting would be comfier
>>
>>730524380
By selling the game
>>
>>730475093
>>730475294
>>730475507
>Stonekeep
Wahooka is best goblin.
>>
>>730521543
You should try adding more fantasy monsters.
>>
As a kid I really liked the Moraff games, although that doesn’t count since you don’t have a party right? EO 1/2 as an adult were fun too. Every time I try these games it ends up being real time combat and I end up bouncing off it like Eye of the Beholder. Any good console games for a casual like me that’s turn based? I also remember enjoying Arcana on the SNES as a kid but maybe that’s not the same thing?
>>
>>730480793
Be real faggit. Most of those games you posted are artstyleslop with zero depth, which is the anti-thesis of what the true dungeon crawlers should aspire to be.
>>
>>730475319
Lands of Lore
Stonekeep
Anvil of Dawn
>>
I will use ai to make mm6 again but with grafix
>>
>>730484078
>front-line priest
Those were the days ...
>>
>>730470036
>>730490092

https://www.youtube.com/watch?v=6JlIHQfLVao

Barony is fun

>>730491336
They gonna have magic rework, could be fun for a few weeks
>>
You need a good combat. Either real-time or turn based, but meaningful. Legend of Grimrock, Darkest Dungeon and Vaporum are good examples.
>>
>>730507464
>Grimrock was a bad game, square dancing is not fun or engaging gameplay
Yes, it's fun and engaging. Often tactical. You are likely a senile brainlet.
>>
>>730470036
>first person
>non traditional settings
>solo or party, or limited size at different times
>limited overworld
>overworld adds to the dungeon crawler feel by taken advantage of verticality
>have setting be purely underground
>blend elements from other genres
Find a game that could be turned into a dungeon crawler and just make that.

Gears of War 2 is a game that immediately comes to mind to me as an example. I know it's a 3rd person shooter, but the setting and concept fits well. You have a partner or squad with you most of the time and a large portion of the game is underground or inside. I think a new take on the genre and starting from a more palatable and popular genre and working towards making it a dungeon crawler. The goal is to revitalize a genre and help to bring in more players.

Consider any game that gives that dungeon crawler feel (the "dungeon" itself). Any section of a game. More games i just thought of are the Blackreach area of Skyrim and Rainbow Six Vegas (maze of interiors). Both those games i mentioned (Skyrim with companions), you're also not playing solo the entire time. Think outside the box.
>>
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What is the most extraterrestrial galaxy brained omega quant-diemnsional dungeon crawler in existence?

I really need something that has more depth and gameplay complexity then it has lines in its code.

Something that streamlines rpg elements for the sake of immersion, theory-crafting or tactics.
>>
>>730528946
What does good combat entail in a bloober em up?
>>
>>730509794
I am a "weeb" (would not refer to myself as such) and I've never seen anyone get mad about this term being used as a nickname for DRPGs before this thread. I think we're just dealing with one very vocal autist with a fixation on the phrase.
>>
>>730530489
No offense but you clearly don't partake in dungeon crawler threads often. People shit their pants all the time when they hear blobber.
>>
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kek, this one anon is trying really hard to make Grimrock some sort of pinnacle of the genre, right? That game is garbage, with literally zero presence in Japan were the genre is beloved. It's ebin strategic combat is going in 4 circles exploiting the poorly thought systems it has. Ugly art clearly made by westerners, don't waste your time with it.
>>
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>>730529838
wizardry 4
and wizardry daphne is the biggest bloober in scope at this moment thanks to it getting constant new content weekly
>>
>>730530726
I've been here for many years, though I don't poke my head in often. It's a much more recent development if at all. I don't believe anyone besides dedicated schizos are getting mad at it, and it's not a very entertaining discussion either way.
>>
>>730528946
Grimcock/Vaporum has the same issue as Dark Souls, in which the combat is too basic therefore gets boring before long. Tower of Mask was a good improvement on the combat, but didn't have the puzzle depth of Grimcock, and even then ToM combat would become a detriment after an eventual 2nd game without combat mechanics improvement or perhaps a very robust an creative roster of enemies.
>>
>>730530813
There's one guy shilling for Werdna with Wizardry Daphne, but I haven't seen Grimrock astroturfing yet.
>>
>>730530813
>with literally zero presence in Japan were the genre is beloved
Why would a white man care about what slant-eyed bug people think?
>>
>>730530489
From my perspective at least blobber has only really been used to describe the western style of dungeon crawlers, and I don't like using it interchangeably to describe the Japanese style of dungeon crawlers that are very different experiences. To me it's a lesser form of the wrpg and jrpg terms. Taken literally the distinction is arbitrary and you can realistically just use a single umbrella term, but we all can intuitively understand the difference between them and the need to make it.
Also I don't really trust either of you anon's knowledge of terms when you're using weeb incorrectly like this, honestly.
>>
>>730531727
>From my perspective at least blobber has only really been used to describe the western style of dungeon crawlers
I assume that's because the term blobber was coined by a notorious RPG Codex member, a community which mostly discusses western RPGs while in Japan they continued to call the genre DRPGs, creating a schism.
>>
using the word "blobber" means you're a codexfaggot
>>
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>>730531347
read this thread and the reply just below you anon, we found the grimrockschizo
>>
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>>730530813
As far as I remember, frequent complaint point from nip audience for wiz6 and the rest and BG3 lol was that they couldn't just mindlessly grind forever and win. So I don't really hold their taste and opinion in a particularly high regard.
>>
>>730531194
It's not basic. It's easy to learn, but you still need to mind positioning, your surroundings and the inputs.
>>730530274
When you need to use tactics and strategy as well as execution in order to progress or save resources.
>>
>>730532051
>>730532150
if i am understanding correctly blobbers are dungeon crawlers with old fashioned final fantasy combat?
>>
>>730532667
No. Blobber is any standard first-person dungeon crawler, be it Wizardry, Might and Magic, Etrian, Grimrock, etc. It's not a separate thing, just a name of endearment.
>>
>>730532150
>Djiboutian Role Playing Game
?
>>
>>730531971
>schism
I mean ultimately it doesn't matter, but it feels weird to have Moero Chronicle and Grimrock under the same flag so to speak since if you're looking for one you won't really want a suggestion of the other type. Also Blobber is a dumb name.
>>
>>730532775
It's a derogatory term like nigger.
>>
>>730530813
Grimrock is pretty much widely recognized in the west as one of the best. Jp ones often don't even have gameplay - it's just turn-based attack -heal-attack spam. And I love Japanese Trpgs.
You are low iq as fuck.
>>
>>730532843
Nope.
>>
I'll revive the dungeon crawler with a game after I'm done making my current game. Get this, its a dungeon crawler but procedurally generated with extremely simple enemy ai and you pick from 3 options every 30 seconds or so while getting swarmed by creatures.
>>
>>730532843
Yup.
>>
>>730532843
BLOBBER BLOBBER BLOBBER
>>
>>730530987
Anon why do you post like a literal marketing intern kek
You actively ward people off from the game like this, which maybe is your goal
>>
>>730533108
can I jump?
>>
>>730532843
>"BLOBBERS could be here" he thought, "I've never been in this neighborhood before. There could be BLOBBERS anywhere." The cool wind felt good against his bare chest. "I HATE BLOBBERS" he thought.
>>
>>730533578
He's shitposting both sides, trying to cause rifts for no real reason. He does it in every thread. Ignore him.
>>
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>>730533516
Words that kill.
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>>730533725
>"With Lloyd's Beacon, you can go anywhere you want" he said to himself, out loud.
>>
>>730533754
Okay, I should've realized lol. Thanks for the confirmation.
>>
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>>730533578
well, he ain't lying really, WizDaph is that big nowadays; which is incredible as on release that game was surely to die with the amount of bugs it had. It even deleted entire accounts of people that used money on it.
>>
Personally I like both the dungeon blobber and dungeon role playing game genres.
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>>730534395
the cosplayers of that event were so cute...
>>
>>730501731
sounds hard to make happen, especially with grid-based dungeon crawlers. Might be feasible with kings field style
>>
>>730491510
what fascinated you about its design?
>>
>>730506886
>dungeon crawler with shining force 3 graphics
yes. I love shining the holy ark, though as a point of comparison its graphics were prerendered while sf3's were real time poly (or 2d flats in 3d space or however you want to quantify the saturn's 3d capabilities
>>
>>730535120
I love that game too, but I thought that having 3D models would allow me to make cooler attack and spell animations
>>
>>730470036
people like it when life sim elements are involved in party games. Add house building slop or something
>>730471026
Why does this look like Buriedbornes
>>
>>730535342
I for one am totally down for it and look forward to what you produce
low poly can be tricky, but pulling off the aesthetic you want will be infinitely more satisfying that any amount of graphicsfaggotry
>>
>>730501731
You can try Demise to get an example of ancient attempt at it and Nevergrind Online to get an example of modern-ish attempt at it.
>>
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>>730470036
Make it porn and make it netorare so if you lose you get cucked.
>>
the one good thing about Daphne is that it could easily switch over to a non-gacha model in the future once salarymen start an heroing themselves
>>
>>730535952
Those goblins don't even have penises.
>>
>>730521543
This shit doesn't even exists, google only returns some gay ass retarded pokeman
>>
Casual DRPGs? Like for people that don't like DRPGs.
>>
>>730538071
Wolfenstein3D
>>
>>730532667
blobber is for any first person party based dungeon crawling, something like might and magic is a blobber but ultima underworld is not
>>
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Kill Werdna
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>>730533704
Yes, but only forward over one cell
>>
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>>730538549
we ALL know the final revelation of the game will be the guild leader bringing us our adventurer guild tag with our name.
Lulu: "well, what does it say? What is your name?
Masketto: "... I'm not sure... it's still hard to read... it starts with W... "

AND it will be KINO
AND we ALL WILL CLAP with true honest and unironic reverence and admiration
>>
>>730538071
Moero Chronicle is pretty comfy, Undead Darlings is too if you don't mind something really offkilter. Mon-Yu: Defeat Monsters And Gain Strong Weapons And Armor. You May Be Defeated, But Don’t Give Up. Become Stronger. I Believe There Will Be A Day When The Heroes Defeat The Devil King is designed specifically as an entry level drpg.
>>
>>730535952
That game was pretty good, didn't even play it for the porn which was pretty weak
>>
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>>730540872
wizardry nigger gimme lulunarde's FEET
>>
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>>730541321
>>
>>730475319
Anvil of Dawn
>>
>>730534395
>It even deleted entire accounts of people that used money on it.
I mean, this isn't something that was a "past issue" that has been corrected now. I got a new phone and thought that linking my account to Apple's Game Center or whatever the fuck it's called was enough to retain my progress, but no. Everything deleted and then immediately replaced with a blank file the moment I tried starting the game. Customer support can't do anything about it, either. These games are made to be as user-unfriendly as possible so that there's a good chance your shit will be nuked and you'll have to re-buy all the one-time purchases again, as well as more gem packs to catch you back up to where you were before.

The aesthetics of Daphne are great. The atmosphere is amazing. It's the standard that Wizardry should be set to going forward. But it's a garbage product with horrible programming and weaselly microtransactions. Nobody should be defending it on principle, but waifufags are always going to lick the boot.
>>
wizardry diggory
>>
DUNGEON CRAWLERS OR BLOBBERS AS I LIKE TO CALL THEM
>>
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>>730542913
Yes?
>>
>>730532964
>it's just turn-based attack -heal-attack spam
I really fucking hate this dynamic, which is why barely play those games.

Is there ANY dung crawler that has an actual gameplay? (complex one at that)
>>
>>730542913
or unc slop
>>
>>730507464
>square dancing is not fun or engaging gameplay
Didn't Grimrock 2 have a turn-based option to counter that flaw?
>>
>>730492351
>>730480793
Lunacid itself is kinda disappointing outside of the atmosphere but it's pretty cool that Tears of the Moon was made with Sword of Moonlight (the game engine/development kit made by From Software for making King's Field-likes).
>>
>>730544487
if you're willing to try UFO 50, it has a dungeon crawled called Valbrace whose combat is inspired by games like Punch-Out and Crossed Swords
>>
>>730544487
Like, for example: being able to freely choose the placement of your sword strike
>Left swing to the chest: Enemy can block it with his own sword, but it makes him unable retaliate.
>Right swing to the chest: Enemy will likely block it with his shield, unless it breaks, then he will attempt to retaliate
>Right/Left swing swing to the head: It makes it easy for enemy to duck or block, but if you score a hit, it will be a critical strike
>Left swing to the legs: If you score a hit, you will cut enemy's ankles and you'll break his posture, but in exchange you exposing yourself to a critical hit to the head
>Stab to the chest: It's has high chance of connecting a hit against an enemy performing an offensive maneuver, but it can be midigated by enemy's armor plating
The game would revolve around watching closely your enemy's posture and his movements, in order to appropriately counteract them, to score a clean hit.

Or maybe something like Arx Fatlis, where you had to manually draw magic runes with your cursor in order to cast a spell.
>>
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You could start making them.
>>
>>730470924
>[Deleted]
Opinion so fucking dogshit it ceased to exist. Amazing.
>>
>>730474307
https://youtu.be/XxKI5GVzrjs
>>
>>730545647
They're consumers.
>>
>>730545540
>>730544849
You're basically asking for a game focused entirely around a targeting system.

The heal-attack spam system in turn based games exists because it lets you build an interesting game AROUND the system, instead of focus3d on the system itself
>>
>>730545647
I can't code, not a single even a line
>>
>>730545995
New gender symbols?
>>
>>730474307
Is the DOS version good or should I look into other versions?
>>
>>730470036
Not ever playing this crap unless I can play solo and just self insert as the guy. Like ultima underworld
>>
>>730545995
Is this Loss?
>>
>>730545982
>The heal-attack spam system in turn based games exists because it lets you build an interesting game AROUND the system, instead of focus3d on the system itself
What? What is there to even focus AROUND if you marginalize the gameplay? lol

>>730546037
If this was my very first thought when I see a geometric shape, I would have killed myself.
Not suggesting anything of course.
>>
>>730545540
Play a gurps system like jagged alliance 2 or 3
>>
>>730544943
I've been playing Verho recently and I'm liking it a lot more than Lunacid.
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>>730474583
Wow, I do not like you.
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>>730470036
There needs to be a minitour type monster in each dungeon, a monster that is always chasing you that you cannot beat. You should only be allowed to save the game back at town. Dungeons should have many dead ends that take multiple floors to realize they are a dead end. Exiting the dungeon should always be difficult.
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>>730544487
you want Daggerfall. i love that game.
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>Wizardry Variants Daphne
Does it work on linux?
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>>730547173
https://www.protondb.com/app/2379740
Looks like it's working for some people.
Waydroid would probably work too.
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unfag the dungeon crawlahs
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Some popular JRPG brand should do a dungeon crawler
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>>730493618
Are they a reminder you have no friends?
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>>730470036
Honestly it would prob take a dev that owns a popular RPG IP like Elder Scrolls or FF to make it and I dont see them risking one of their large IP's for a dungeon crawler so it would prob take an Indy dev in reality with a good IP to get the genre popular again so a big dev see's it's ok and not such a risk.

Also wtf are these retarded captchas asking for shit in pictures that dont match what it's asking for. Fuk I hate AI, is this how these retards at 4chan try to get you to buy their captcha pass shit by annoying the fuk out of you with wrong captchas? "does not have a pair" then posts 4 images with 2 being the same an all of them being damn circles and nothing to do with pairs. Seems like the kind of shit common core math tards would program.
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>>730512248
>No replies in 9 hours
Weak.
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>>730550427
[The Elder Scrolls: Blades]: Am I a joke to you?
>>
i love everything except the combat in DRPGs personally. it is just so fucking boring. are there any good DRPGs that don't use Pokemon or Grimrock combat?
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>>730545540
this is pure ideafaggotry
try come up with some numbers for your system that actually balances it and makes each option viable and you'll realize why no one does shit like this
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>>730484078
>turn-based gatcha
up to the trash it goes!
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>>730551768
This is just whataboutfaggotery. You didn't add anything to the discussion other than wasting bump space.
>>
bring back dungeon siege
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>>730470036
4-8 player coop extraction dungeon crawler, with 40+ increasingly difficult levels to delve and a higher TTK to the player and enemies than dungeonborne or dark and darker so you can actually expand skills and class instead of M1 spam and backpeddle to dodge, with minibosses and bosses that have pseudo raid mechanics on each floor
>>
There are some truly dogshit takes in this thread. Anyway. How come dungeon crawling in general is not more popular? As in just the basic thought of any game to go into a long as all hell dungeon to find some good shit get rich or die trying. Just seems like its a perfect thing for video games in general.
Also kings field 4 is overrated, 2 is the best, but Shadow Tower beats them all.
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>>730554759
not enough spread sheets for some
not enough action for some
worst of both worlds for most people
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>>730554759
It is an endurance race by design which is generally a turn off. Now I'd say it's hard to go back because there is often very little combat animations or feedback in combat.
>>
>>730470036
unironically make an extraction-based styled dungeon crawler, something like Dark and Darker but good, multiplayer isn't even truly mandatory. Dungeon crawlers desperately need tension. It's fucking boring to easily clear every dungeon, but also boring if I don't care when I die because I just reload a quicksave or whatever.

I want a game where I start with almost nothing, do dungeon crawls to get gear, and making it out alive of the dungeon rewards me with stuff I can bring the next time I want to dungeon crawl. Not like Skyrim where I'll just hoard unlimited cheese wheels and potions either, there's no tension to that.

Add different "levels" of dungeons, like ones that have bosses that will one shot a fresh player, so you actually have progression and a reason to always be entering dungeons that challenge you.
>>
https://eldiron.com/
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I want Darkest Dungeon but it's a 3D action RPG with the combat of FF7R
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>>730473075
Diablo 2 was an awe inspiring game both mechanically and visually.
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>>730560949
ok grandpa
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>>730560949
It was cool visually, mechanically it's absolute dogshit.
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>>730553823
>>730557261
PvE Coop Dark and Darker made be competent devs would be kino
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>>730552304
I mean, wizardry is turn based so that point's kinda moot
>>
>>730561829
Yeah recently I've had a lot of fun with PvE roguelites that have extraction-style mechanics. Stuff like Dave The Diver, Ball X Pit, Cult of the Lamb.

I really hope someone makes a good one with an inventory system like extraction shooters have, because that's a really kino way to set things up. You can probably spice it up a lot with simple mechanics, like adding the BOTW Durability system to weapons might sound annoying but would actually make a lot of sense from the POV that now you really care about the weapon drops you find instead of them being irrelevant once you get a max weapon.
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I have to be honest.
For several years I thought Grimoire and the Legend of Grimrock were the same thing.
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>>730475319
potato flowers in full bloom
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any grid based DRPGs that let me freely look around?
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>>730470036
wont happen people too dumb
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What do we think of this lads?
https://www.youtube.com/watch?v=8bzFH3lxEX0
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>blobbers
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>>730561167
The games you love stand on the shoulders of Diablo 2. If Diablo 2 is dogshit, everything you play is tracking poo behind it.
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>>730562930
Tower of Mask
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>>730563386
Nope, they aren't anything like D2. And by the way, Falcom invented ARPGs and also Seiken Densetsu came before DIablo 1
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>>730508976
>I would play Daphne if it wasn't a gacha since it does look interesting.
Not him but I suggest to try. I was eyeing it for two months and then finally tried and enjoyed it much.
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>>730563386
These people likely did not beat the game, and have no idea how deep D2 crafting is.
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>>730506886
https://store.steampowered.com/app/1601280/Potato_Flowers_in_Full_Bloom/
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>>730509852
Those graphics are sovl and timeless your heartless nigger.
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>>730535528
>Why does this look like Buriedbornes
They both draw from some sort of freeware wizardry creation asset pack.
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>>730565693
I don't personally have the heart to point out to people lusting over "indie" dungeon crawlers that they are infatuated with rpgm game/asset flip equivalents.
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>>730566336
Buriedbones and Dragon Ruins 2 are different enough from what RPGs I usually play. I'm not gonna suck them off or anything (as I said, DR2 is "aight"), but I enjoy them for what they are. Buriedbones man's other game I played before, Deck de Dungeon, was also made with asset pack graphics, but I liked it way more than fucking slay the spire, which stole all its thunder. Too bad DdD had some online-server bullshit and now I can't play it anymore.
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>>730470036
Unironically? Making them easier, a big budget baby's first DRPG with very a long tutorial and a very gentle difficulty curve, maybe with customizable difficulty options.
Last week a friend gifted me that touhou one, Artificial Dream something, "cool" I think, I like touhou girls, I like DRPGs, this is gonna be my shit.
I start a new save file, play past the tutorial, get into the first cave and normal-ass enemies kill you in 3 hits if you're a little bit unlucky. 3 hits, that's it. No zoomer wants to play that shit, and that's why DRPGs will always be a niche boomer genre.
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>>730567474
That game has difficulty settings tho.
>>
DRPG with no classes, no levels, just inventory management
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>>730567474
In my day we got killed in one hit (that's what a hit point originally meant - how many hits it took to kill you)
>>
https://www.youtube.com/watch?v=-MOa8FabXUY
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Don't worry about FPS or 3D.
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>>730566336
Only midwits care about developers using pre-made assets, and you're using the term asset flip wrong too.
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>>730567523
Where? They weren't presented to me in-game and I don't see anything in the menu, unless it's something I can unlock later. I don't really care tho, I play stuff as is in whatever difficulty option the dev set as the standard one, but Zoomy McZoomer with lots of disposable income and the driving force behind The Algorithm™ does and he's not gonna play something without maximum handholding noawadays.

>>730567665
It depends on the game really, I've played plenty of DOS dungeon crawlers that had an HP system, shit like Might and Magic or D&D-based games. I feel like one hit KOs are usually more associated with arcade-ish games, platformers and stuff (and I'm not talking about shit like those Wizardry enemies that have a chance to kill you instantly but a 1-hit KO mechanic per se)
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>>730567868
cute :)
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>>730547173
it used to work but they keep breaking it
>>
I've never liked first person grid-based movement
only game I played where I was willing to put up with it was SMT: strange journey
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>>730561829
powercreep also wouldn't fall into the same issue that it does with MMOs because there would be a reason to go back to early floors to get loot to progress again, so you can just add new floors that require better gear and the occasional floor that's just a boss room that requires almost BiS per each 4-5 floors
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>>730569297
blobbers say fuck you
>move limit. take too long and you starve or whatever
>events with hidden timer. take too long and a section of the dungeon collapses, or the legions of hell invade the lower levels, or the grim reaper breaks out of the underworld to claim your soul, etc.
>consumable item is unique. you have no way of knowing this. if you use it, you lock yourself out from progressing 5 floors later
>enemies can sap levels from you. there are limited encounters in the game, so if you lose too many, the game becomes unwinnable
now that's the shit old games are remembered for. you know, things that are considered poor game design nowadays
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>>730569756
>enemies can sap levels from you. there are limited encounters in the game, so if you lose too many, the game becomes unwinnable
Hold the fuck up, the first half I can understand, but how many games do it in combination with the second? Is it just Wizardry 4?
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>>730569756
what does this have anything to do with what I said?
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>>730554759
As >>730555385 says, it's genuinely too autistic and not autistic enough to carve out a greater audience in the modern era.
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>>730569924
He can't say because he's just a shitposter with no intention to contribute to the thread.
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>>730545540
do it the nigger if its so good
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>>730545540
That is a coding and balancing nightmare and will probably lead into same kind of inane buffoonery that I saw in Age of Decadence. 83% chance to clip off the toothnail of the opponents left leg VS 63% chance of giving him a nasty wedgie inflicting bleeding for three turns.
>>
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>>730572321
age of decade dance
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>>730545276
Fight Knight is way more similar to PunchOut



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