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>AI can now generate a fully rigged, retopologized character in 10 minutes
why are you not making your dream game?
>>
>>730505762
nice shirt folds
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>>730505762
Proof? What ai model
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>>730505762
>>
>>730505762
Clanker
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>>730505762
But can it do a loli? There you go. Useless.
>>
for all the AI glazing Indians do isn't it kind of suspicious that they've never made a good video game?
>>
>>730505762
saar we have meta humin in our aaa california studio (saar i am not outsourced ranjeet saar please do not call the boris) we perform much effectively with meta humin you say 10 minutes but we do 2 minutes saar
>>
>>730505762
Bastard
>>
>>730505762
nice fucking shoulder topology, it's gonna look real nice once it starts deforming..... NOT!!!!!! YOU FUCKING NIGGER!!!!
>>
>>730505841
What about human coders? They don't have families to feed? They are inferior beings?
>>
>that upper arm
lol
lmao
>>
>>730505762
it wouldn't be me who made it
>>
>>730505762
If I used AI for everything I can't do, did "I" really make my dream game?
If the game is soulless is it really my dream game?
Why am I making a game? Just do make it? To improve myself? To experience the journey? To share the joy of it with others?
Isn't using AI just a shortcut?
If AI made it, is it really what I envisioned? Would I make it the same? Would it be different? Am I fooling myself that whatever AI made I would just because it looks good to my untrained eye?
>>
>>730505762
Because normgroids psyoped themselves into not supporting anything that uses the tools that evens the playing field for them vs multi billion dollar corporations
>>
>>730505762
and it looks like AI
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>>730505762
I bet you look at porn all day. :)
>>
>>730505970
Dude you can learn modelling and rigging in like 2 weeks. The rest is just practice. Nobody is gatekeeping anything from you.
>>
>>730505968
yea i ask myself the same question by writing this on a keyboard
is it truly "my" post if i didn't weave assembly myself and put together the computer bits on my own?
for that matter can using a digital keyboard ever be as valid as writing with a pen?
fuck's sake man. you can just say you're a lazy retard; you don't have to justify your lack of agency on an anonymous board
>>
>>730505968
>If I used AI for everything I can't do, did "I" really make my dream game?
You assembled it so it's close enough
>If the game is soulless is it really my dream game?
You are the one who declared it complete, sounds like skill issue
>Why am I making a game? Just do make it? To improve myself? To experience the journey? To share the joy of it with others?
Only you can answer it
>Isn't using AI just a shortcut?
Isn't using tools others made just a shortcut?
>If AI made it, is it really what I envisioned? Would I make it the same? Would it be different? Am I fooling myself that whatever AI made I would just because it looks good to my untrained eye?
No matter how much AI makes of it it was all under you, any differences between the result and your desire is something you ultimately allowed
>>
>>730505762
>"your" dream game
>claude's approximate generated slop version of your dream game
>>
>>730505762
Holy fuck that topo, I know people think you can get away with a lot of sloppiness these days but this is beyond acceptable.
>>
>>730506237
as opposed to some indians's slop version of the game? face it half of the assets in your favorite game are from mumbai slums.
>>
I dont see the rigging in your pic
>>
>>730505762
What is the tool called? How can I know its real if you won't share it?
>>
>>730505762
>39472 triangles
lmao
>>
>>730505762
What's his name, sausage fingers?
>>
>>730506440
Not that much for a character, could obviously be a bit better but it's not a gorillion tris like some sculpslop.
>>
>>730506163
>asked if AI actually made the game
>starts babbling about "typing a post isnt yours cos you didnt make the keyboard"
Retard spastic reasoning is kind of interesting because it shows how fucking stupid people like you can actually get when it comes to basic creativity or craftsmanship
>>
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>>730505889
it can do anime gooner slop
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>>730506663
>tits
Ewww.
>>
>>730506663
See this is proof that all AI Bros are pedophiles.
>>
>>730506776
wtf I love AI now?!
>>
>>730506137
>one person with a job modeling, rigging, and building an entire game from scratch
vs
>multi billion dollar corporation with thousands upon thousands of man-hours
Just stop. At best a normal person would have time for low effort indieslop. Your kind is exhausting
>>
>>730505841
human "artists" have no soul nowadays, when they get their shit back together I'll consider paying again
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>>730506440
it's around that ballpark for hero ones in modern games.
>>
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>>730506931
picrel was modelled by one dude
you have no excuse, you're just a lazy faggot, no wonder you get "exhausted" by people disagreeing with you
>>
>>730505762
Because you're not showing how I can do this
>>
When can I use AI to create fully working sex mods for Fallout 4?
Humans failed that game after all.
>>
>>730507072
and most of the work was in the character. it's just fucking maze abunch of squares with a nice material repeated over and over.
>>
>>730506137
Some of us are artistically challenged but ideally gifted. If I had a machine that could extract my genius and make it reality with only needing me to tweak it and add finishing touches there would me more wonders in our world. So no, I’m not gonna waste my valuable thinking time wasting it on learning, repeating and practicing lowly artnigger crafts.
>>
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AI could never make something like this.
>>
Okay so link me to a site that lets me do it, free, uncensored, with unlimited gens, and without running locally. Oh you can't? Then fuck off
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>>730505841
you could've posted a picture of two burly men having sex and it would've been less gay than this image
>>
>>730506663
but can it do fat furry women?
>>
>>730505841
>human artist won't take my request
>go to ai and prompt request with said human artist style
??????
profit
>>
>>730506137
i went to /3/ and all the whites would not help me they are gatekeepers
>>
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>>730507178
obviously that's not the whole game
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>>730507345
/3/ is legit the most rancid shithole on the entirety of 4chan, go literally anywhere else if you want advice
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>>730507375
again, simple shapes and a nice material applied. most of it is procedural I wager. heavy fog to hide anything.
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>>730507469
whatever helps you sleep better at night I guess
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>>730505841
Anyone advocating in favour of AI is a massive retard, either thinking they can own the libs, or s fucking Indian faggot who wants to get rich with the click of a button. People thinking that prompts turn them into creators, the two groups on steroids. You can't refute this.
>>
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>>730506723
>>730505889
>>730506882
Just say you are gay.
>>
>>730507650
>frognigger
>reddit fileneame
Every time.
>>
>>730507645
Why did you post that pic of yourself typing this on the right?
>>
>>730506663
>6 fingers on one hand
>4 on the other
Hands really are their one weakness...
>>
>>730507645
lel seething
>>
Wonder how many of these "games" will make even 2$
>>
>>730507889
>dollar sign after the number
ESL-kun...
>>
>>730506663
Great
>>
>>730505762
Simple:
A person making a model with AI has already proven too lazy to complete a project with the scope and scale of a videogame. They could AI generate the music, story, etc, but there will still be too many obstacles AI cant solve that will ultimately keep their game away from them.
>>
>>730505841
Pencilslop niggas be like
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>>730506663
Bitch has like 7 fingers on one hand lol, truly the future is here.
>>
>>730507756
Hey at least it could count to 10 this time.
>>
>>730505762
>a fully rigged, retopologized character
>retopologized
that's horrendous topology that won't hold at all when animated for games
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>>730508293
It's improving.
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>>730508428
it's getting there. just 2 more weeks.
>>
>>730507072
>>730507375
>>730507578
What game?
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>>730508561
https://store.steampowered.com/app/1173220/Bleak_Faith_Forsaken/
>>
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>>730508608
Thank you very much!
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>>730508557
they said 2 more weeks months ago
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>>730508541
My god...
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>>730508741
not for 3D they didn't.
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>>730506931
That’s because you’re looking to make a product instead of doing it for the love of doing it.
>>730507186
>ideas guy
Anon, I…
>>730507345
You won’t learn shit from this website other than how to be a crab in a bucket. Find out what you want to do exactly, and there’s a youtube or written guide out there for it. VRC avatar tutorials are great for learning the basics of modeling and rigging, for example.
>>
>>730506663
but is it FULLY MODELED slop?
>>
>take seven quadrillion free assets
>run the trillion dollar training machine
>get sub-free asset quality outputs out
this is worth quadrillions of dollars
btw your electricity bill went up again this month
>>
>>730505762
>>730508557
The question isnt
>will this replace modelers
The question is
>will letting the AI generate half a working model and having someone fix it be cheaper than having a human do it from scratch
If the answer is yes then AI tools will get used. If the answer is no then companies will hire more monkeys and buy more typewriters
Only time will tell which is true
>>
>>730509241
humanoids are already the easy part unless you're going for something stylized. if it can do the other stuff like the various accessories a character possess that's the value.
>>
>>730509195
My electric bill has never been above $40. Turn off your fucking AC and use a fan.
>>
>>730505762
Automating retopo is one of those things you'd think AI would've originally been developed for.
>>
nice
>>
>>730509346
Sorry SEAmonkey, it's winter in the first world
>>
>>730509195
Electricity bill went up because the state is redlining the grid for "optimal performance", """experts""" have been saying this is an issue for years, but everyone kept investing in green energy anyway
>>
>>730508843
this but unironically
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>>730508795
first, that topology is still extremely bad
second, static or mechanical movement based objects aren't the same as characters with multiple joints and bending points
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>>730509546
>implying all those jeet props have good topo
it's a prop.
>>
>>730509346
Get the fuck off my Internet, nigger.
>>
>>730509490
green energy may be retarded but this is entirely AI scams increasing power demands and electric companies charging customers for it
>>
>>730509346
>and use a fan
it's 8º outside wtf
>>
>>730505762
I am not a 3D modeler and I can tell this is some dogshit topology made for Nanite or something from simply having seen models from games made by humans.
>>
>>730509490
Green energy is the "future", despite it being dogshit, because fossil fuels have a "scarcity" issue and nuclear power is too "scary".
>>
>>730505762
The truth is that it doesn’t matter what tools are available. If you’re too lazy to start making your dream game using what’s available now, then you’re too lazy to even learn how to use AI tools to make it.
>>
>>730505762
My dream game has things actually made by me. If I wanted to make a Unity asset flip then I can already do that.
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>>730509802
that's not what geometry made for nanite looks like. skinned character can't even use nanite IIRC
>>
>>730506663
Post the topology and tri count!
>>
>>730509328
Again, its not about replacing humans, is it cheaper to pay a subscription to an LLM model if it means the person doing that job can get it done an hour faster, the answer (right now because AI models are underpriced by a huge amount because of the bubble) is usually less.
At the end of the day thats all it comes down to, corpo types looking at spreadsheets of employee time and wage to result ratios
>>
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>>730506440
>meanwhile a random barrel from a 2025 AAAA game
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>>730509932
SAAAAAAAAAAAAAR MESH SHADERSSSS.. NANIIIITE FIX IT.
>>
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>>730509969
850 000 polygon rock saar
monster drop onto
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>>730509851
> skinned character can't even use nanite IIRC
Wasn't that one of the recent supposed "huge" updates?
>>
>>730509241
>>730509328
>>730509924
I work in academic research involving VR/AR stuff and I see it kinda like how I see LIDR stuff at this point.
LIDR scans can turn out nice, but they're always topological messes and barely usable in a proper engine. I still like to have them though, cause they provide really good scaling estimates and let me model around the scan to make a more efficient model. It helps a lot with getting the realism of stuff down.

I think that's about the same place AI models will end up. Functional as a start point but not something that should be just slapped into a game and called a day. They're best as an starting point to build a more efficient model off of, even if it ends up being from scratch.
>>
Gonna be real honest, the retards who decided that normal maps are not "good enough" deserve to fall into ruin.
>>
Smarter every day...
>>
>>730509689
>Living in the tech age
>lmao lets just assume that its entirely inpossible that there will ever by any development or invention that will cause an exponential increase in power demand
Dont excuse politicians and other parasites who fucked you over here, if not AI something else would have triggered this
>>
>>730509195
Yup. Electric this month for us in Maryland is $900(in a house with several other people.) Electric costs here are insane.
>>
>>730505762
>AI can
Yeah but what does it actualy do? You people only talk about the potential...
>>
>>730510858
>anything could have happened so preparing for any arbitrary situation was warranted
SEAmonkey please
>>
>>730510582
Agreed. Who are they not good enough for? Fags who insist RT handle everything because they need pointless realistic day/night cycles in the game? Good use of normals and texturing can make well optimized, minimum poly models look excellent. This shit is why UE5 slop ends up near unplayable at times; if you just take a close look at the geometry in a lot of these AAA games, there's so much unnecessary bullshit that you wouldn't even miss if it were gone. That stuff adds up when it comes to draw calls and handling of RT lighting.

Another peeve of mine is exclusive use of screenspace reflections for non-RT. It looks like horrid shit on things like water. A mix of planar and SSR is all that's needed for good reflections, but that's more work for the people assigning the shader properties, which would slow down the already grueling pace of AAA gamedev given how detailed games are now.

We really should just return to the 2010's era of visuals and keep it there, expanding games in terms of scale instead of trying to maximize visual fidelity when that's been a solved issue for some time now. No one cares if a game is extremely pretty if it's boring.
>>
So no links?
>>
Did OP post the model yet or is he just showing screenshots of blender that don't prove anything. Also let me know when AI can make Elden Ring on its own. And when it does, let me know how that's a good thing anyways? I can't think of a reason that would be a good thing either if AI could actually make a game like Elden Ring. It would just be worse because it kills jobs and you would probably still have to pay some AI company to play it. But AI is nowhere near capable of making Elden Ring anyways though. Lol.
>>
>>730511560
Yeah yeah, keep blaming AI while the people in power keep refusing to build power plants, this will surely end well.
You will own nothing and you will be happy because you lack the ability to see past the surface level of any problem
>>
>>730511737
Surface level of no problem
Energy prices were fine
There were no brown or blackouts so plenty of supply
There was no problem until AI retard
>>
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>>730505762
>>AI can now generate a fully rigged, retopologized character in 10 minutes
OMEGALUL
I wasted a month trying to generate "game ready" assets and I failed
It's easier to steal / design myself from scratch than to fix AI slop into working project
Two more weeks my ass, nigger faggots and that's the reason RAM is quadrupled in price? FUCK OFF
>>
>>730510582
this cannot be overstated. It's basically a litmus test; finding out how much labor a dev allows normalmaps to do.
>>
>>730511963
you didn't try hard enough. the biggest issue is the materials.
>>
>>730505762
I just spam ai games that appeal to streamers like all those asset flip ue5 games. One is gonna make bank eventually
>>
>>730511737
>go to goystore
>oh wow the entire packaging of everything is sarr'd beyond belief
>all those jobs and creative people fired so a corpo can save about $3.50
>entire ecosystem is dead and my power bill goes up by a few hundred
I LOVE AI SARRRRRRRRRR
>>
>>730509346
Do you live in a porta-potty lol
>>
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>>730511654
>Another peeve of mine is exclusive use of screenspace reflections for non-RT.
Honestly, I'm still shocked at how well old games got by with trick reflections.
We should go back to the old days where a reflection was just a copy of things in physical space. That was kino.
>>
>>730509452
>Electricity usage is lower than ever
>Electric bill is significantly higher than it's ever been
...Thanks, Trump.
>>
>>730512310
>anon states he used AI but found it took more effort than manual work
>"you didn't try hard enough"
Anon, the whole point of AI is to streamline/ make things easier. So him needing to try harder for something of similar quality is antithetical to AI's intended purpose. Thus making it useless.
>>
>>730505839
>>730511678
wondering the same, what kinda model is it OP? what plugin to make it work with blender? seems like made up bullshit to me
>>
>>730512310
If I wanted to put in effort, I wouldn't be using AI.
>>
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Yes sirs, I used AI to make generation of this AI model from single image prompt. It is the best! I would pay 40 USD a month for this project. Perhaps more. Good day to all of you sirs. I love AI and you should love AI too.
>>
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>>730506376
>>
>>730513638
Do not ask why he has boner saar it is part of AI creativity promptings
>>
>>730513658
bretty gud
last time I looked into 3d model generation it was spitting out terrible blobs that barely looked like a model
>>
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>>730505841
>>
Accelerate
>>
>>730514235
what was the point of this slop, Sunil?
>>
>>730512938
Epic touted that for UE5 you don't need to shave polygons and can just use movie assets....by that logic you should be able to still use the old system of copying assets.
>>
>>730513658
>those knees
well, I can't be too harsh even Jeet Fantasy 7 has terrible limbs.
>>
>>730513658
The hands are throwing me off.
>>
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>still no model
>>
>>730505841
Don't make me use AI
>>
>>730507578
You're just proving his point... All those apartments are just random squares. It looks like it was made in some blender plugin and then he slapped a few purchased city/greeble assets on
>>
>>730505762

>here's your retopologized clothed man saar!

KEK. /3/ niggas stay winning.
>>
OP is bullshitting you.
>>
>>730505762
Bullshit
>>
>>730515667
it's the clothes, sir. AI doesn't know you're supposed to bake down. Need to use less noisy reference.
>>
>>730505905
They can’t actually create anything, only imitate or follow orders
>>
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>>730505819
BOING
PUNCHAK
>>
>>730505762
I have standards.
>>
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>>730505841
>>
someone explain to me why are artists not able to sue people using AI if the output looks like one of your pieces?
>>
>>730505762
>39k tris
LMFAO
>>
>>730516605
it never does 100% and the model itself does not carry any of the data. there's probably barely a pixel's worth.
>>
>>730516605
If I paint a painting that looks like Mosa Lina does Davinci own that painting?
>>
>>730516710
That's about right for a high-fidelity character in AAA slop. It's slightly higher actually I'd say 40 to 50 for hero ones.
>>
>>730516429
indian hands wrote that "paragraph"
why they didn't have chatgpt write it is beyond me
>>
>>730517048
It's from /b/ so that should explain everything to you.
>>
BLOOD FUCKING SAAR INDIA AI IS THE FUTURE WE ARE CEOS BELCHOD WE WILL REPLACE WHITE PEOPLE WHITE WOMEN WANTS US RAPE YOU NEXT WEEK
>>
>>730508561
Dark Souls 3: Archthrones
>>
>>730505762
looks like shit. If you want a bald man in a shirt there are already thousands of better free assets for it.
>>
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>>730507072
>>730507375
>>730507578
>dude just pirate Unreal store assets and steal from commercial games (but change them a little so nobody can tell) instead of using AI
Kill yourself
>>
>>730506663
good luck texturing and rigging that lmao
>>
>>730513658
>one little monkey, jumping one the bed..
>>
>>730509690
It's -8° outside and I'm using a fan.
>>
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>>730513658
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>>730518000
>>
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>>730505762
Yea only 19.99 per month and you get 10 tokens. Dont spend them all in one place goy.
>>
>>730517619
I figure that a lot of the AI that we see is just cheap assets that is then peddled as such.
>>
>>730505968
100% of indie game devs are not making their dream game, they're only shitting out low effort garbage to make a quick buck so it's not an issue
>>
>>730518516
yeah..
>>
bros..i am learning jiggles https://files.catbox.moe/anr5fr.mp4

thoughts?
>>
>>730507645
>thinking they can own the libs
I don't need to think, I can see the malding.
>>
>>730507645
LLM thinking is pretty much 1 to 1 with chud thought. Large base of knowledge that is utterly incapable of any form of actual novelty.
>>
>>730505762
>nothing about the actual AI for this
all the ones i've seen look fucking shit
>>
Actual indie game developer here. It is a load of bullshit. You don't have eye, tongue and other geometry necessary for cool stuff like facial animation. This is because all those image to 3D workflows can only generate surface level geometry, so not the parts which they cannot see, such as the backside of an eye ball.
>>
>>730505762
Good morning sir!
>>
>>730519983
just get it to generate dentures. all you need are two spheres for the eyes.
>>
>>730505762
Are you ever gonna post a link or guide or something
>>
>>730518808
Why are you so worried then?
>>
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>>730505762
but that model is utter trash
>>
Oh good, the day of AI generated shovelware "dream games" made by clueless retards with zero knowledge or experience is drawing closer.
>>
>>730521268
Worried? What are you projecting onto me dawg.
>>
>>730518516
>I an a talentless NPC drone hack so everyone is
>>
>>730518516
speak for yourself dude
>>
>guy I know draws porn on commission
>he complains that his style has been fed into an AI and that can now mimic his art
>he says this is "theft, immoral and inexcusable"
>I remind him that the photoshop he uses for every piece he makes is pirated software
>he says that's completely different
>>
>>730521346
So this is the old version that was bad? Can you post the new one that's supposedly good?
>>
>>730523374
It's literally completely different, Adobe is selling a product they can copy infinitely, his commissions are custom made each time, it's not like he can sell the same artwork multiple times
>>
>>730523374
independent artists' art is the same as software made by corporations, you are so smart
>>
>>730523525
>theft is justified when -I- do it
>>
>>730523427
It's still pretty garbage outside of the very few models they were trained on to look good for the videos.
But it's really, really good at making a nice ass
>>
The problem with increasing geometry detail is that if that detail is just a static, uninteractable object I could not give two shit about the number of polygons.
30 years of 3D video games, where is the fucking progress?
Fuck nvidia and Epic.
>>
>>730523647
Piracy is not theft, pirating something that makes money each time it's sold is not the same as pirating something that's custom made each time

For example the sites that leak Patreon images are more comparable to pirating Photoshop, and artists can cry about those forever and no one gives a fuck, on the other hand stealing an art style is much more serious

That's literally how copyright law defines it too, they rarely go after individual pirates and are after the distributors since those actually harm income opportunities (fair use 4. effect upon work's value)
>>
>>730523525
I'm not copying his commissions. And commissions could be copy and pasted anyway.
>>
>>730524150
You are literally copying his commissions to feed them into AI

>And commissions could be copy and pasted anyway.
And the COPYright holder has the right to decide how they want to allow their COPY RIGHT work to be COPIED
>>
>>730524251
it's just for learning doe. nothing ships with the model it's barely 10GB. it just guesses what pixel to do next :)
>>
>>730523374
It is different. One is the equivalent to stealing fuel from a gas station every time you needed to refuel, the other is all the fuel from your neighbour's car every time you wanted to go out. Both are bad but one has a significantly greater impact on the victim than the other.
>>
>>730505841
This but unironically
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>>730508442
You do not belong here. Return from whence you came.
>>
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>>730505762
If I want to make video games I'll learn how to do it. I don't see the value in using AI because it's inherently not my game. I would prefer to enjoy to process of developing games.
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>>730524375
>it's just for learning doe
And if the copyright holder decides he doesn't want you copying it "just for learning doe" you are violating his copyright, and if the courts weren't so cucked that they allow billionaires to do anything this would be an actionable offense
>>
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>>730505762
So can AI just do all the weight painting now? Literally the worst part of working with 3d models. If it can do that I'll join the botnet.
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>>730523374
your acquaintance sounds insufferable
>>
>>730524582
No need to samefag after getting owned
>>
>>730505762
>>730506663
>>730513638
>>730513658
>>730518000
Now show the actual bone rigging.
>>
>>730524521
it isn't copying doe. it can't recreate the same thing. if someone ripped off dexter' lab art style they could release it without zero reprecussion as long as thecharacters are differnet.
>>
>>730524812
I don't hang out with fags that cry about their art getting "stolen" though
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>>730524969
You do seem friendless, true
>>
>>730524929
>it isn't copying doe.
A machine can't "see" anything without copying it to its local memory

>if someone ripped off dexter' lab art style they could release it without zero reprecussion as long as thecharacters are differnet.
Good thing an AI model isn't "someone" and thus doesn't have the legal protections humans have
>>
>>730525056
it doesn't ship with anything. again there's not even a pixel's worth of data. any artist can look up shit online copy it with zero reprecussion. you need a point of reference to make shit. context behind everything.
it doesn't legal protections whatever the human shit out he can use because it is legal in our countries to rip off styles, dances and the like. You can make a disney style film as long as it does not contain disney characters.
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>>730525054
ok
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I tried some random generator off google and the "low poly" mode was pretty bad. Also tried the normal mode and still pretty bad but it gave her nopan and a nice butt so that's cool.
>>
>>730513658
not athletic and toned enough for Samus, try again
>>
>>730505762
>atrocious topology
>clipping out the ass
>doesn't take deformation into consideration
>useless overabundance of tris
>horrendous proportions
>10/13 objects
This is fucking awful oh my god.
>>
>>730507645
I have no idea how people make money off of AI. It's literally free but people still pay money for AI art
>>
>>730505762
Can AI actually help me gamedev? Total brainlet here. I don't plan to vibe code much, just something to handhold me because I'm a retard with no experience.
>>
>>730525226
now rate this, chud:
>>730513658
>>730508795
>>
>>730525156
That doesn't matter if the original model was trained on data that was obtained by violating copyright

That's like saying "sure I bought this car with the stolen gold but there is not an atom of the stolen gold in this car so you can't seize it as ill-gotten gains and the gold was retroactively not stolen"

>it doesn't legal protections whatever the human shit out he can use because it is legal in our countries to rip off styles, dances and the like. You can make a disney style film as long as it does not contain disney characters.
Again a human can, and a robot may as well, but copying Disney movies so a robot can learn from them is violating copyright
>>
>>730525182
Personally I find this really cool. If I could generate the overall mesh and then go in and tweak the details it'd save me hours in blender.
>>
>>730525276
There's only three ways you're making money off AI.

>Be the company offering the service
>Sell a course to other retards on how to use AI to make money
>Using AI to run scams and fake shit to fleece money out of retards
>>
>>730524570
I fucking hate weight painting, I like the first 20 minutes of it until I have to do the opposite side of an unmirrored mesh.. or not fix stray verts, maybe its because I did it in Maya years ago and only lately have been meaning to try it out with KineFX in Houdini, but I haven't been on a project requiring rigging for a year.
>>
>>730525321
no. it's pretty trash. if it's simple game of snake sure.
>>730525358
>Again a human can, and a robot may as well, but copying Disney movies so a robot can learn from them is violating copyright
It is not. there's no precident and if there will be any the govt will bury it because they want to see advancement in this sector. it's raking the country money. try generating a disney with copilot it won't allow you but it know does that data it could definitely generate it. again it doesn't matter at all. you posted it online = it's for everyone and anyone can rip it off. tough luck pal.
>>
>>730525369
I just want to 3d print statues so I'm sure it'll be fine in a year or two.
>>
>>730525534
Can it do a simple match 3 game? I don't want it to do everything, just teach me shit.
>>
>>730525793
yeah it could do that.
>>
>>730510582
I'm honestly surprised that the industry hasn't been trying to push for and improve shit like parallax occlusion mapping with pixel depth offset.
It seems like they all forgot about it and dropped it.
>>
>>730523427
the new version can do higher res scuplts it's now at 1,5mil polys but that's not nearly enough for truly realistic stuff it's still extremely LODish looking.
>>
>>730525182
>>730525369
The issue lies in how unruly that model is to even fix. There's no topology to it, the texture file is probably a total mess that you can only tweak with direct painting, and everything is one mesh which makes it extremely painful to try and isolate parts to fix up.
That's the biggest flaw with these systems currently. They can make a decent looking model from just a quick glance sitting there, but it doesn't even work well in a "well I'll just fix the broken parts" standpoint because the broken parts are so intrinsically tied into the functioning ones without any way to simply decouple things.

It's the same way AI art goes. It can look good but have certain flaws and to fix those flaws you have to jump through a lot more hoops than if you had just had the full process/layers to work within. The black box nature of how things are produced leaves you with a messy final result and nothing to fall back through.
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>>730526123
that's some shitty tool if you use their proper tool there's segmenting(okayish sometimes makes parts disappaer), retopo(not that good on characters atm) and rigging(really simplistic atm)
>>
>>730525354
>>730513658
Shitty bone weights, broken normals and/or disconnected edges, horrendous topology, and shit taste.
>>730508795
Unnecessary polygons on areas that should just be textures or normal maps, made into one whole object instead of being split into multiple to make it easier to animate, horrendous topology with terrible edge flow.
These fucking suck ass.
>>
>>730526123
ai art has many issues but inpainting flaws is magnitudes more simple quick and easy then fucking with a janky 3d model, I do not consider them comparable.
>>
>>730525182
That's incredible.
I was planning on learning 3D modelling but it was too difficult so I gave up.
Now AI can do this instantly. Good thing I waited, otherwise it would've been wasted effort.
>>
>>730526513
>textures or normal maps
are you retarded? who bakes a gun in 2026. latest cod slop uses 10k polys and all of it is modeled. muh normal maps. shut the fuck up retard.
>>
>>730526123
What a lot of retards don't realize about AI generated 3D models is that they're so fucking awfully made that you'd essentially need to rebuild it from the ground up just to get something usable. Otherwise, you're going to have a lot of immediately noticeable problems.
>>
>>730526375
>that's some shitty tool if you use their proper tool
then share it already
>>
>>730505762
Because they're useless. Pic related
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>>730526804
Sure thing, Dalit.
>>
how can this even work with my koikatsu models then
>>
>>730505839
it cant niggers
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>>730526928
not an argument. learn modern workflows instead of your indie slop. fucking retard.
>>
>>730526724
You're indian, you'd never have the ability to distinguish quality in the first place
>>
Let me guess, AIjeets will start throwing AI generated assets into their shitty games because "oh my science it looks so good artists got replaced AI is da future!!!" then it will turn out a single AI generated asset is a completely onoptimised piece of shit with like 50 million polygons, and none of the fags will notice or acknowledge the problem because they don't know shit about making games and telling people to "upgrade their PC's and use fake frames" is much easier.
>>
>>730526724
its great for hobbyist
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>>730505762
Because it took too long to come out for consumers. I’m not in my early 20s anymore with tons of free time
>>
>>730526724
I hope that making a game will be "too hard" for you too, the world has enough clueless retards trying to be "one man indie devs".
>>
What's the point of using something like this? You skipped over the rewarding parts of 3D modeling, putting it together vertice by vertice, learning how to use the tools, different modeling techniques, UVing, texture painting, struggling with self-doubt, pushing through the fog... and then coming out the other side and getting your payoff, seeing your finished asset clean, lit, rigged, moving, all by your effort. Instead you just put a couple lines onto an interface and got something, but that something is worthless... you didn't struggle, you didn't learn anything, you got no payoff at the end. All you did was doompost in some weird contrived way. What was the point of this action?
>>
>>730527025
it literally does better retopo than jeeets but doing retopo is worthless in 2026 when you can just use mesh shaders and plop in movie grade assets into UE5. even slop with a 10 dev team like Romeo is a dead man looks ultra realistic.
>>
>>730505762
Because my dream belong inside my head, not is some evil (((datacenter))) feeding the beast system. Fuck (((ai))), it will never ever be real, and will only ever be a detriment and garbage period. I will never trust satan or his (((technology))) for any purpose at any time.
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>>730527120
AIjeets are souless NPC drones who hope they will get money and headpats while putting in zero effort.
>>
>>730527120
You never learn how to use 3D tools, you simply learn to live with the pain of using broken software made for aliens by gigantic retards wasting billions on HR
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>>730507578
are you mentally retarded or the developer ? or both
youre just proving his point
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>>730527120
>What was the point of this action?
Getting enough assets in time to ship your game before 2040?
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>>730527120
the point of making things is to profit, not create or art retard
why do you think the most successful devs hire other people to do all the work and the owner makes the money idiot
it's like you've never ran a business before
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>>730525534
I hope you will rejoice when the government decides it's more profitable to let billionaires kill you without repercussions
>>
>>730527268
Then maybe you should've pursued a job in EA if that's your mindset.
Also, all these "most successful devs" first had to get attention with a decent game they made on their own or gain experience and connections by working in the industry.
>>
>>730527120
Actually getting to finish my game before I die.
>>
Cool.
I'm still not trusting a computer to make my vision because I know it will only make an approximation of what I want.
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>>730527393
someone needs to conssom(and kill) for that nonsense scenario to work.
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>>730526804
Then it is CoD that's retarded, because it's a waste of performance to model that shit when normals and texturing will make something 90% as good looking while being 100% better for performance.
>>
- AI can play games
- AI knows how to create 3d models
- AI can draw waifus
- AI can code
- AI can translate Japanese

It is unironically over. There is no meaning in life anymore
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>>730527440
Then get to work instead of waiting until AI does everything for you and wipes your ass.
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>>730527663
>surely it would never happen to ME
kek
>>
Can it count the R's in strawberry?
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>>730527406
That's because in the early days of video games they were useless novelties and businesses went bankrupt constantly. Nowadays video games are a mature industry and you don't need to know anything about video games to develop games, you just hire the right people, create the right monetization model, and you make actual money.
Very little of this is creative work, so getting rid of useless creatives is a good thing, since you need even less staff to get a similar product ready to ship every year. Why shouldn't business owners be able to replicate some worthless creative person? It's much easier to manage AI agents as an MBA than some artfag or coder who doesn't deserve shit. Bobby Kotick was one of the most successful developers, and something everyone should aspire to.
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>>730525869
It's expensive as fuck, probably more expensive than just using extra geometry outside of extreme cases, it doesnt self shadow without an even more complicated setup, and any geometry edges have to be hidden because the illusion breaks at any extreme angle or edge.
>>
Like I said the last time; my dream game involves pixel art. AI can't do it properly.
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>>730527665
polys are dirt cheap in 2026. normals are for shit like scratches.
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>>730527752
>THERE'S NO MEANING TO LIFE BECAUSE A COMPUTER WILL POORLY DO THINGS
I don't recall soccer players commiting mass suicide when the first version of FIFA hit the market.
>>730527875
EA will surely hire you.
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>>730527752
You are wrong, there is great meaning to life, what has no meaning is (((electricity))).
>>
>>730505841
The only issue I have with AI is that a lot of AI-generated porn gets fucking paywalled.
Like nigger you literally created it by stealing millions of other works for free and now you put a price tag on it while calling it "your artwork".
>>
People who cry about AI art being evil are faggots.
People who think they are artists because they can use AI are faggots.
Faggotry all the way down.
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>>730527845
again, you're making shit up in your head to run away from reality. grow up.
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Every studio is using AI, every prominent artist and talented person has messed around with AI. Some studios with faggy fanbases just won't admit to it.

Literally the only people I've seen bitching about AI are Twitter hentai "artists" who constantly have "COMMISSIONS CLOSED" in their bio and if they happen to be open you will pay 400$ for a single shitty pin-up sketch you will wait 2 months for.

Game development has gotten too long in recent years and all devs wanted a breakthrough to speed up this process. ML, LLM and asset gen models promise that so they experiment with it.
>>
>>730524485
translation: i'll never do anything because i'm a windbag
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>>730505762
So how do I do this?
>>
AI art and AI voice acting has absolutely flooded every recreation I enjoy. In another couple of years I probably won't even enjoy being on the internet anymore because it's going to eclipse anything hand crafted in a massive wave of slop abundance
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>>730527120
>3d anon is just now attempting to rationalize what 2d artists were, and still are, going through in their field
Welcome to a few years ago? The point is just to spite you, by the way. There is no higher artistic calling. The process is undesirable, hostile even, to these people.
Don't try to understand it. They hate your existence, they wish you were dead so they could be seen as artists instead. They will do everything in their power to make you doubt yourself and quit the field.
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>>730528353
>source: I am unemployed but chatgpt said this was the trend
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>>730528123
what gets me is when the slop is absolutely atrocious, seven fingers, melting face, and they're making thousands a month.
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>>730528353
>Game development has gotten too long in recent years and all devs wanted a breakthrough to speed up this process.
You've already got devs working crunch all the time to pump out the yearly CoD game, making them go any faster than that will burn them out even more. Most devs just want to be paid better for their time.
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>>730527440
I don't think you were going to finish anything, mate. You can barely finish typing a prompt to get some crap to goon to, what hope in hell do you have in """making""" an entire game?
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>>730505762
>Use AI to pinpoint for you where you can optimize code or help make more animations.
Right up my alley.
>Use AI to do literally everything else too.
It will end up soulless.
>>
>>730528353
>
Game development has gotten too long in recent years and all devs wanted a breakthrough to speed up this process. ML, LLM and asset gen models promise that so they experiment with it.

I see this but I just don't think LLMs will ever actually be all that good. While I doubt we truly reached the peak of the capabilities of LLMs, I also don't think there is much gas in that particular tank left. discoveries and progress have stalled out, much like it has for any technology. My favorite example being the Assault rifle which was pretty much just variations of the goated AK 47 design.
>>
>>730528353
Wah wah wah.
Game development has been very simplistic and handholdy for over a decade or more. It was always about devs being clueless retards with screwed up priorities. Also if you think AI generated games will be cheaper then you're so naive it's almost cute.
>>
>>730505841
this but unironically
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>>730528353
TRVKE desu.
>>730528870
Devs are experimenting with it because they are hoping it will speed shit up. Doesn't mean it will end up a good tool. It already starts to disappoint heavily except for fake video slop gen.
>>
>>730505819
You're not supposed to start at those, idiot
>>
bros it took me like 5 hours to get to this point with the boob physics but i think i am finally happy with the result....what do you think https://files.catbox.moe/wajp65.mp4
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>>730529235
I think that LLMs do have a place in "Fill this shit out with junk nobody cares about to make the place look more lively."
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>>730525182
that fucking face black hole lmao you really have to be the stinkiest dahlit to get amazed by that trash
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>>730528268
Projection
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>>730529796
I accept your concession.
>>
>>730529437
>junk nobody cares about
See, that's the mentality that already dooms most AI defenders. You'll make a room and think, "I want this shit to look lively but I don't want to spend the effort making the stuff in it because it's only going to be seen for a single cutscene," but the thing is that players WANT to be immersed in games by looking at all the seemingly inconsequential shit decorating it. None of it can be interacted with, but hand-crafted decorations and scenery adds to the immersion. AI won't give a room personality, because you are explicitly telling it to take shortcuts. And your game is going to look exactly like the 100 other lazy bastards' games who are using the same LLM as a crutch.

You might as well just use AI to make text adventures so the players can fill in the details themselves, because nobody is going to remember your game fondly if you've put no identity into it.
>>
>>730505762
>worthless slop, this time in 3D model form
This will surely add to the growing pile of 0 worthwhile games that use AI.
>>
>>730530047
>None of it can be interacted with
Why not? Stop being lazy, Bethesda lets you interact with everything.
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>>730530047
jeets do all the background stuff & characters with barely any context given from the dev. how is ti any different you now just have a small subcontractor working via consumer GPU.
>>
>>730505841
learn to mine coal
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>>730530047
I don't know why you're bothering with making a well thought out reply, these people don't see this in the same way you or I do, they just see it as a means to an end, a way to make more money and nothing else. AI theoretically makes it easier to make money, so it needs to be in everything, fuck the human experience and what people can show with their own efforts.
>>
>>730530047
Sadly those NPCs are so braindead they're going to make AI to play games for them and tell them what to think of it
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>>730505968
>If I used AI for everything I can't do, did "I" really make my dream game?
I’ll say yes, because realistically you aren’t doing EVERYTHING yourself and shouldn’t intend to
>If the game is soulless is it really my dream game?
Hopefully not but I guess it depends on your dream
>Why am I making a game? Just do make it? To improve myself? To experience the journey? To share the joy of it with others?
All of these things
>Isn't using AI just a shortcut?
Yes
>If AI made it, is it really what I envisioned? Would I make it the same?
No. AI cannot realize your vision

>Would it be different? Am I fooling myself that whatever AI made I would just because it looks good to my untrained eye?
Or good enough. Do you have a “vision” for how every rock in your game looks? Every bush? Every brick and tree and fire hydrant and car and street light? Is EVERY SINGLE ASSET something absolutely central to the game you see when you close your eyes?
>>
>>730526513
>Shitty bone weights, broken normals and/or disconnected edges, horrendous topology, and shit taste.
So standard for AAA
>>
>>730505762
This would be useful for one of my many hundreds of micro mod projects just for simple stuff but I'm assuming this requires a local ai and my hardware isn't that nice
>>
>>730505841
If they didn't pay for the content, why should I?
>>
Keep going
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>>730524476
you are mentally ill, boobs are great
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>>730505841
This.
Cry about it ai jeets
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>>730528576
Worse, it’s one extremely autistic anon who has a personal vendetta against one or more r34 commission artists. It’s always this guy and it’s always the same bitch-and-moan about how artists charge too much for commissions or flake out on his requests or other shit literally nobody cares about, and he’s absolutely bathing in schadenfreude about these people making a few hundred bucks a week less because tasteless coomers like him are throwing less money at it.

This specific retard constantly shows up in these threads specifically to make this complaint with the same kind of legible regularity as the guy who whines about Artifact in any thread that mentions Valve or Steam.
>>
>>730530047
>but the thing is that players WANT to be immersed in games by looking at all the seemingly inconsequential shit decorating it.
Show me 10 games that had interesting environments in the past 5 years.
>>
>>730532193
Silksong, but it’s also one of only two good games that have come out in the last 5 years, so that’s 50% of all good releases in the last 5 years.
>>
>>730505841
Copyright might actually save us from ai some one just needs write the law for it. Something like "cannot be used for training ai without out a license.
>New property is all the buzz online
>ai can't generate videos about it
>text book or documents are updated
>ai can only give you outdated information.
>>
>>730532442
The law doesn’t apply to trillion dollar corporations
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>>730532442
>Something like "cannot be used for training ai without out a license.
Rofl try and stop me.
>>
>>730507645
>favour
>>
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>>730525182
I tried what I assume is the good one OP is talking about but the results are still pretty bad.
>>
>>730532716
Those are extremely lickable asscheeks and armpits though? From a form perspective, it looks about as good as your average gooner sculpt does.
>>
>>730529368
way too stiff, even for bolt-ons.
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>>730532716
Describe how this is bad to the uninitiated
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>>730533254
it doesn't look like left
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>>730533574
Wouldn't it cut out a lot of time sculpting from nothing or are making adjustments to fix the details more time consuming than just starting from scratch?
>>
>>730533118
>lickable asscheeks and armpits
You were molested by your dad weren't you?
>>
>>730533237
i made some weight paint improvements, and upped the jiggliness but idk if it looks better https://files.catbox.moe/pfa4zn.mp4
>>
>>730516710
>>730516902
thats really low
even 10 years ago character models were like 50-100k tris
today its closer to a milion
>>
>>730525534
>there's no precident
There is but the US right now is more lawless than during the wild west so no one gives a fuck
>>
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>>730517619
>that retarded image

left is clearly inspired by a real chinese polearm
right is an oversides sword, they look nothing alike outside of wide end
>>
>>730533254
It doesn't look bad at a glance. If you look a little closer though, with how fuzzy certain details are
>eyebrows
>straps that connect to the dress
>shadows cast by the hair on the character's face
you can tell that this really is just a generated sculpt with vertex paint on. You could not feasibly rig this even though it's in a t-pose, the performance would be atrocious. It's probably not even good as a fix'er up job because the character's face is already locked to a smug smile, it would be extremely annoying to retopo (or reconstruct) that.

I'm not saying there's no value to this, there's even a market for these sorts of high-fidelity sculpts that get turned into garage kits all the time. It would just be very hard to extract the value out of this as-is.

>t. been doing this shit for ten years now
>>
>>730505841
Ehh, I don't really care, I just hate slop
If ai didn't look so uncanny and off-putting I would genuinely wouldn't care
t. an "artist"
>>
>>730525182
Link to that tool anon? Interested in fucking around with it to since OP didn't link anything specifically.
>>
>>730534080
NTA but the nipple placement and movement seem a bit off.
>>
>>730527120
It turns out most people are cattle
>>
>>730534463
I plan on playing with this some more and throwing the best result into a 3d printer. Would it be better to just use a physical knife on the final result or learn 3d sculpting from scratch to fix the egregious parts? Dunno how sculpting programs work.

>>730534809
hunyuan3d. completely chinese, tencent, they ask for email.
3d.hunyuan.tencent.com
I found an english link didn't try it dunno if it's real
3d.hunyuanglobal.com
>>
>>730527120
If you're making a game you're fucking yourself over by not using tools that your competition is using. Most gamers don't care about AI one way or the other because they're stupid pigs that eat whatever slop is fed to them. Sorry but its true. If gamers had any taste this wouldn't be a problem but they don't.
>>
>>730534809
nvm that post you linked was the first I tried, meshy.
>>
>why are you not making your dream game?

Because I am one lazy mother fucker.
>>
>>730505841
Nice picture, did you make that yourself?
>>
>>730534080
It looks a little better. How many jiggle bones are you using?
Did you split it into two or more parts with 1 or more bones topside, and 1 or more below?
>>
>>730534839
hmm not sure how to improve from here, i kinda like it tho...
>>730535554
i am using soft body physics not jiggle bones, cuz idk how to do that. And besides i don't wanna fuck up the existing rig. I added some belly jiggles too https://files.catbox.moe/toz1rz.mp4

i was using cloth sim before this and it looked worse, but today i found out about soft body physics so i applied that instead, way better. A lot of time spent fucking with the settings and baking tho
>>
>>730535310
>dunno how sculpting programs work
Try to get your generator to make something, like that bratty elf, already in a pose, I guess. That significantly simplifies the process for you, and you could go either way. I assume you're gonna paint the print so you may as well grab a hobby knife and some sandpaper while you're at it and fix the problem spots, like that melting left eyebrow. Or you could import the .stl into blender or whatever for a quick smooth or trim, then re-export.

Do not use zBrush for this. It is and has always been the undisputed king of sculpting software. But you need a beefy CPU (yes, CPU) with lots of cores, you need a gobble of RAM, you need patience to work through the tools and the interface, and it'll be like learning to fly an Apache helicopter to missile barrage a fruit fly. You can make it happen, but there are easier avenues you could be taking.

Mind you, that's assuming it can generate something in a pose and not have it be a mangled, terrible mess. I'm telling you right now, if you can't tell what's wrong with it at a glance, it's probably worth keeping, but if you have to ask yourself, "is this worth fixing?", then it's not worth fixing, don't bother, give it another year or two.
>>
>>730526835
Anything that instantly puts out 40k tris with no subdivision is pretty much impossible to sit down and comb through.
>>
We need a goon game made by /v/irgins where we all masturbate to our craziest most fucking degenerate fantasies together in an online SEX fucking lobby GAME FUCK NOW WE NEED THIS FUCKING NOW I WILL FUCK YUOUR ASS FUCKF UCKm FUCKING NOW FUCK FUCK FUCK FUJFKC UEFFKVDUIF IKC
>>
>>730505841
this 100% this
>>
>>730534360
use your eyes and look at the silver filigree(?) on the left and brown filigree on the right
it's the same model recolored and modified
>>
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>>730507186
>but ideally gifted
How many proper design documents did you actually write down then?
>>
>>730536037
It's probably more of a preference thing for me when it comes to the nipples. I just thought they should be pointing lower.
>>
>>730538956
i prefer them pointing up like this, personally. But i didn't model this, Nyl did

Also, turns out if i set the sim gravity to 0 it looks way better https://files.catbox.moe/4ljfni.mp4

finally happy with it
>>
>>730511678
When there is no links or proof just assume the OP is trying to push a certain narrative.
>>
>>730505841
This nigga trying to tell me not to download a car unironically.
>>
>>730506137
I sincerely doubt this. Modelling well isn't that easy.
>>
>>730507645
>>730518808
Truthnukes
>>
>>730507186
Ideas guys are the worst because they never actually commit to a vision. They will chop and change all the time and never make something. They'll make half a design document then give up because they get bored or know that they don't have the actual passion to do it.
t. ideas guy who has a whole treasure trove of unfinished table top game rules.
>>
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>>730505841
You're not special, StackOverflow programmers weren't either.
>>
>>730505841
I can't fucking wait to see every office worker die in the streets within the next 30 years.
>>
>>730505762
because uncreative and lazy people will always remain uncreative and lazy, at most they steal and pump out some garbage - no different than before where you'd just take other assets

but they can never make anything of quality
>>
>>730539224
Fair enough. The animation looks good.
>>
>>730505762
>that topology
you're better off optimizing an extremely dense scanned mesh.
>>
>>730539823
I mean it looks like a trend started with overseas outsourcing and chatgpt just accelerated it
>>
>>730539901
You know the neet bux will stop first, right?
>>
Upload a model for proper scrutiny.
Why are you just shitting out screenshots?
>>
I think the people calling this or any other use of AI shit every time it pops up are discounting just how quickly it's advancing. 5 years ago AI was pretty retarded and not anywhere near this level.
>>
>>730545990
get sigmoided retard
>>
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>>730545169
I used this image from google. Cut out only to get front, back, right and left faces and put it on the website here >>730535310 3d.hunyuanglobal.com
Took about 2-3 minutes to generate.
Here's the 3d file https://files.catbox.moe/r9m9z6.glb
I don't have any 3d software installed so no clue if it has bones or anything but it looks okay in the browser viewer.
>>
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>>730546549
and wireframe from the website
it says 4200 faces and 3400 vertex
>>
>>730546530
I have no idea what the fuck that means and I won't google it.
>>
>>730505762
I couldn't even get it to make sprite sheets for rpg maker
>>
>>730505841
this
it's always indians and 3rd worlders pushing ai shit
>>
>>730513793
That's because they generates a mesh via voxels.
>>
>>730505905
If they don't have the fucks to give drawing pictures, what makes you think they have any fucks to give making a complete videogame?
>>
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>>730545990
It's definitely reaching a high point nowadays where a huge fraction of the naysayers haven't updated their perceptions since GPT4 while the knowers are having existential crises seeing Claude Code Opus 4.5 make them obsolete.
>>
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>>730508208
The problem I have with AI is that it gets used due to sheer laziness and not being used to generate an asset and trim it.
I know for a fact most people will go "eh good enough" and slap it in.
If you're generating random newspapers or wallpapers for set dressing at least make sure it fits but it's the only thing I can consider acceptable.
It's the same reason I hate the likes of frame gen and DLSS. Invites laziness. Don't need to optimise games anymore, just set the render target for 1080p 30fps (upscaled from) 480p the target for the people not buying high end and call it a day.
Even the upper end still gets that target, just 1080p upscaled instead.
>>
>>730505762
give me the link bro, I want to make my own models
>>
>>730507178
>>730507469
You fellate AAA studios way to much, bro. Simple shapes with a good texture put on it is how it is done professionally. You want "pushing the extremes of innovation" or whatever you'd need a guy like Carmack and nobody is too keen to adopt his innovations because he doesn't care about QoL choices.
>>
>>730547687
>the heckin science says it's exponentially getting better! look at the heckin science!
it still sucks and only academics paid by AI companies seem to be seeing improvements for some strange reason
>>
>>730547687

why don't you show me an app built entirely by AI
>>
>>730548227
there are plenty of AI-built apps but they're not exactly robust
>>
>>730518736
too big
>>
>>730548254

ya i want to see an entirely AI-built app that has complete features and actully do useful things
>>
>>730548227
https://x.com/rmcentush/status/2008428095523745889
https://buildlist.xyz/
https://x.com/pdrmnvd/status/2007527103546470700
https://x.com/emilylambert/status/2009475725947228308
https://x.com/jkeatn/status/2007527581650764112
https://x.com/carlvellotti/status/2007490652444164386
the only way to not get utility out of frontier models right now is to not use them
>>
>>730548601
so still just useless codecel slop
thanks for the confirmation that codecels are the most retarded people out there
>>
>>730505762
>missing the point of games
>not graphics, not sounds
FUN cannot be made with AI.
>>
>>730516323
underrated post kraftwerk enjoyer
>>
>>730548601
that's it? the power of AI is some basic bitch websites, code slop in the background, and arguing with customer service?
>>
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>>730525491
>>
lol I only started learning to draw after the dooming about AI art already started happening.
>>
>>730505762
I don't like working in 3D.
>>
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>>730546549
No bones, no vert groups, no weight paints.
He isn't welded together (ie. there are duplicate vertices overlapping instead of forming one solid mesh).
Under scrutiny with an ugly reflective matcap you can see just how bumpy he really is, where he should be smooth and shiny.
His door handle on his chest is not actually attached to the rest of the model.
As is: it's crap that needs to be edited to be usable.
>>730546743
Yes, and that goes down to 4200 faces and 2100 verts when welded.
>>
>>730528353
every animation studio was rotoscoping in the 30's and then for completely mysterious reasons everyone stopped and did everything by hand for a hundred years even after computers became good
>>
>>730550862
The generated texture is fucking crap I'll give you that much. How long did it take you to weld the pieces?
Keep in mind bender is relatively simple to extrude and do from scratch but I suppose with more complex character models I can see a niche where you gen the mesh and fix the few things that are fucked.
As for tri counts, I don't think anyone gives a shit anymore. You get triple A trash with half a million tris for characters now.
>>
>>730505762
>that topology
>zero sculpt detail so you have nothing to bake
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO [...] OOOOOOOOOOOOOOOOOO
>>
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>>730548407
others have said too small, idk what to believe
>>
>wasting 10 years to learn 3D
>AI can recreate it easily
sigh, should have learn how to build my own house instead
>>
>>730551086
>How long did it take you to weld the pieces?
Couple of seconds.
>select all
>M to merge all by distance
>shift + N to recalculate the normals
My point was that you can't just plop it into anything, game software or otherwise, and use it as is. Which is what the OP is about.
>the rest
Yeah, I guess. If you look for a use case you can find one. My go to would be to use AI to sort-of get motion capture data from videos, export it, and use it for animations.
It's all sort-of the same story: AI produces something passable (not great) then someone has to come in and clean it up to get something good.
>>
>>730518736
I can't even see shit with a 1 second animation.
Make it longer or loop the animation before you show your shits here.
>>
>>730552516
right click the video -> loop
>>
>>730525407
There's also porn. I've seen autists build incredibly specialized fetish loras that they charge other autists for access to. But I guess thats a subcategory of 3.
>>
>>730508875
>>ideas guy
>Anon, I…
For all that's said about idea guys it is extremely important, and probably most important, to be able to construct a good set of mechanics, and to know how to integrate narrative and mechanics. Being a real idea guy is far from useless. It's just that most idea guys are not that, and they don't care or think deeply or understand game mechanics enough for their idea to be a rule set and not just a fart.
For the record, I'm a programmer.
>>
Why do people expect AI to do everything perfectly from the start? This is what AI did if you asked it for an image of The Simpsons three years ago.
>>
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>>730552954
>Being a real idea guy is far from useless.
The thing is, Anon, is that everyone has ideas. An idea guy is just a useless intern.
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>>730554329
Those with shitty ideas won't make good things even with all of AI's help, so they are worthless.
The problem is that with AI making it easier to achieve good ideas, they too will become nearly worthless, put on a conveyor belt of production that will outstrip our ability to think of good ideas to make real. It'll make current Steam indie situation feel like a legitimate business opportunity, even the best releases will be played for a couple hours and discarded by all but the most enamored players, while the rest will move onto the next game. In abundance of bananas, monkey won't eat the entire banana, it'll take a bite of every single one and discard it for the next one.
>>
>>730555038
Nah, companies and indies will be slow to pick up AI.
>>
I hope they figure out an inpainting equivalent. Out of the few tries I did, it did most parts of the model okay at least once, but as is usual with AI, when the hairbow comes out well, the belt strap messes up, when the belt looks good, the toes mess up, etc. I do like the butts.
>>
>>730552446
it figures that it needs touch ups afterwards. Welding doesnt seem that big a deal, but what about editing the model more? Even welded, that model looks like it needs more love. Would it be better to make a bender from scratch?
>>
>>730518736
>https://files.catbox.moe/anr5fr.mp4
>That wacky hose dick
>>
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>>730556728
I'm curious too, so I'm trying to make my own Bender in Blender quickly.
There's a bunch of little inconstancies in the edge flow on the AI model, where it would be faster to just delete and remake at least parts of it.
Bender is symmetrical, and geometrically simple (bunch of cylinders); for an asymmetric character model maybe cleaning up AI wouldn't be as close to making it from scratch.
>>
>>730534080
you gotta calm those physics down, they're not springs, they are pendulums
>>
>>730559060
bender only has 3 "fingers"
>>
>>730506219
truthnuke
>>
>>730559878
>the AI couldn't even get a three fingered hand right
That's kinda funny.
>>
>>730518736
I'm actually taking the plunge and finally learning Blender since my PC can now handle it. Unlike my old build.
>>
>>730559674
this is the final version, and i am happy with it >>730539224
might fuck with it some more tomorrow, it's a balancing act between like 10 settings
>>
>>730560789
Same
>got my PC upgraded near the end of last year
>not only can it handle any game I throw at it, it can also easily handle heavy tasks that would nuke my old computer
Anons, if your PC is starting to struggle, save as many pennies as you can to upgrade. It's night and day comparing the things this new rig can do that my old one can't.
>>
>>730505970
>>730506931
Your motivation is solely money. You've already failed as an artist.
>>
>>730505762
>>730508795
>/v/ experts rushing to criticise the models
>nobody realises the numbers are off
kek probably the entire pic is generated and there is no 3D model
>>
>Let AI do the bulk work and make the main model
>Manually retopologize it (even a retard could do it)
>Have AI texture it
>Manually fix it
>Have AI rig it
>Manually fix weight paints
What step am I missing?
>>
>>730534089
The milli ones are usually used only for cutscenes when close ups are a thing and for photo mode. For gameplay purpose we're using cut down versions, in the 300k to 500k range.
>>
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I'm out of my 20 daily gens and didn't get anything worth using, though over half was just testing out different things. tomorrow I figure I'll get something alright and then try out the resin printer for the first time. it was consistently fun looking at the upskirts.
>>
>>730561721
Explain what you mean by the numbers being off.
>>
>>730526997
>learn modern workflows
You mean learn how to do the very thing that's fucked the industry beyond repair? Why the hell would you do that to yourself?
>>
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the only people i've seen complaining about AI are nodrawers. every professional is using it to speed up his productivity
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>>730513049
kek no the whole point of AI is to make your output bypass towards a skill ceiling you wouldn't normally be able to reach.
>make things easier
In this case easier is relative and time saved vs studying normally is exponential.
>>
>>730505968
I view AI about the same as stock crap. I don't think it's evil, but it's about as lazy as asset flipping to me. You can make this same "did you REALLY make it with your soul" to indie devs who use store assets they didn't make, yet nobody does for some reason.
>>
>>730518736
cloth sim or bone jiggle? either way they're not jiggling very much
>>
>>730532716
yeah she looks like a baddie alright
>>
>>730533742
It'd be easier to just reuse a base mesh.
>>
>>730505762
You can now generate sloppa and slop all over the place.
>>
>>730550862
So it's not good yet, Guess I wait for the next version
>>
>>730562184
obviosuly there are lods
dosnt change the fact games that are considered very well optimized like horizon zero dawn or resident evil village, even first spiderman from 2018 long ago broke 1 mln tris for character models, having couple milion poly at screen is pretty common
>>
>pretty much have to trial all prospective artists now inperson/via screenshare to make sure they're not using any AIslop in their workflow
The only upside is that basically most indian applicants will filter themselves them out when they see 'no AI' and they have to prove in front of us they can actually make, by hand, whatever they are being hired for.
>>
>>730553117
Unironically kino.
>>
>>730562184
>For gameplay purpose we're using cut down versions, in the 300k to 500k range.
The fuck. You are realistically not using anything above 100k tris during gameplay for a AAA game, even with LoDs, unless you plan on not having more than 5 things onscreen at once while still having a 60fps performance mode. There's a reason the high-poly sculpt -> normal bake process is still a thing to this day.
>>
>>730562106
>>Manually retopologize it (even a retard could do it)
Why are tertiaries so loud on /v/?
>>
>>730553117
>AI IS THE FUTURE OF THE PRESENT YOU MUST USE IT OR ELSE
>w.w.w.who cares if it's shit and makes you less productive, you will be sorry in 10 years!!!!
>>
>>730539823
chat gpt just repeat chatoverflow, but badly.
Most of the answers it gives are already outdated and don't work
>>
>>730505968
To make money, there's no difference between indie AI slop and corporate AAA slop it's all cancerous shit outsourced to India and now AI.
>>
>>730505762
program?
model?
setup?
>>
>>730505762
>fucked up head
>ass brows
>super collar that goes over two arciles of clothing
>broken sleeves
I'm wondering what this ripped off to be generated
>>
>>730514235
nice controlnet
>>
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>>730505762
Can AI generate my dick into your mouth?
>>
>>730573259
We don't need AI for that honey
>>
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>>730573403
I'm good senpai
>>
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>>730505762
Art, authenticity, effort is secondary to convenience.
Most of the anti-AI sentiment will be gone after generation who grew up exclusively with phones and no PCs will become the main consumer. All the crazy tech wizard stuff will be only truly nerdy. Normalfags see 0 reason to care how and why things work or not. Most people just go buy a new thing with one button, even if it cucks them with a subscription or patches later on. Same with AI, if it works, even terribly, but on its own, than that's good enough.
>>
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>>730573992
Normalfags can rot in a landfill for all I care
>>
>>730573992
Normies create ecosystems like the phone app stores which they themselves dislike and stop engaging with. When you take this lazy, distinterested mindset to its logical conclusion it's the heat death of all media. Kids grow up playing absolute shite, they in turn never develop an interest in the medium and the smart kids do whatever is exciting in that new era which is now talking to yourself Infront of a camera like a schizophrenic narcissist.

You need smart, passionate people to drive industries, once you chase them off there's nothing left. Media will increasingly resemble porn in that it will be generated for maximum dopamine output in the shortest timeframe but will leave you with nothing of meaning.
>>
>>730506219
> No matter how much AI makes of it it was all under you, any differences between the result and your desire is something you ultimately allowed
Bro thinks movies are made by the executive producers, what a retard lmao
>>
>>730516605
Artists whose "art" boils down to a vague aesthetic that can be "stolen" are not even artists.
>>
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>>730551226
It has to generate a sculpt to make the retopod one.
>>
>>730516605
toon smut peddlers on the internet arent artists in the first place.
>>
>>730505841
*Yoink* thanks, sucker!
>>
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>>730505841
>>730514235
even their propaganda is mine. the only thing that i cannot steal... is their hearts.
>>
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>>730575084
Never gonna happen chump
You lack class and style also dignity
>>
>>730505762
the virgin AI retopologize vs the Chad shrinkwrap a free humanoid mesh you found on the internet
>>
>>730575216
what are you gonna about the clothes though.
>>
>>730575306
just sculpt them into position then weight transfer??
>>
>>730575306
Clothes are easy to make relative to a properly deforming human rig.
>>
>>730550862
anything low poly would look trash with that material.
>>
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>>730571417
>You are realistically not using anything above 100k tris during gameplay for a AAA game
you posting from 2003?
or do you mean 100 milion?

anyway mobile game i work on usually sits in the 300-400k range and it runs at 60 fps on any potato phone, simple shaders + as few draw calls and overdraw as possible and you would be suprised what you can get away with
also keep in mind if you scene is lets say only 10k, a simple room with 3 very low poly characters, a chair and a table, that sit at 50k, the moment you turn on shadows the polycount doubles, so you are at 400k and you dont even have anything in the scene

amount of tris dosnt matter at all, only their size matters due to how gpus work, quad overdraw is what kills your fps, not dense models

heres a dubug version of wii games, most sit at 100-600k tris rendered at any time
shit running at 200 fps in my browser while using 10% of my mid range gpu
>>
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>>730575647
shush they would be very angry with you if they knew how to read
>>
>>730571417
>>730575731
oh yeah, try it yourself, fun website
https://noclip.website/#smg2/YosshiHomeGalaxy;ShareData=AM@O:UkDd-8X^d=T66)h=vtAu5Acd4Un~$[T;/$KV7^o99Ag-:8]BP5Us,F!Wqb
>>
>>730575306
Remove clothes
>>
>>730505762
I can generate models with bones and animate in a engine with this?
>>
>>730575731
He's talking about characters.
>>
>>730575731
I'm talking for the character models, not the entire damn scene.
>>
>>730516323
PING
>>
>>730505841
>How to quickly make a stance the gayest thing in the world
>>
>>730505762
>no sauce
>terrible topology
I would already be happy with ai doing uvmaps, retopo, rigging and weightpainting for me but for some reason theres still no tools for those
Instead they try to generate entire models and theyre pretty much always ass if you know a little 3D
>>
>>730576720
funnily enough, anti ai is full of men who are scared of their own cock.
>>
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>>730576532
>>730576571
yeah, and characters will be part of the polybudget, especially if you use standard shadowmaps and not some meme tracing
anyway, hes wrong on that too

here are few examples of models kratos in ragnarok 250k tris, 150k for equipment and 150k for atreas
re village, enemies 50-400k, npcs in cinematics up to and over 1mln tris
horizon zero dawn, around 400k for alloy, enemies 200-2 mln
final fantasy 16, up to 400k
dead space remake up to 200k
the lowest of any modern game i saw is doom the dark ages, which has half the polycounts of eternal, since they use ray tracing by default they really had to cut down on scene polycount, enemies sit there at 10-50k with bigger minibosses at 100k, by comparison eternal had double that for any trash mobs
horizon forbidden west has highest polycounts for playable units of any game i saw
>>
>>730574357
This. People who arent happy with slop will make their own places, they always have. And whoever craves slop stays in slopland. Thats why we have appstores and social media
>>
>>730577050
There's a reason I said gameplay models, not cutscene-quality/hero models.
>>
>>730505841
Just like pirating.
>>
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>>730577435
those are gameplay models you tard, you think every game model has a "cinematic" version" most of this shit dosnt even show up in cinematics, and you can put your face into those models in game
you can look up any game you want,

ps4 era games polybudget for character models was 50-200k, with occasional games like Spiderman breaking the 1 milion barier
ps5 era game polybudget is around 200-600k, though you will see a lot of games now breaking the 1 milion barier for bosses and special enemies

games like doom dark ages dont even have lods, they have specialized part system that swaps in and out stuff in real time, but keeps everything in memory for those insane 2 sec load times
many games where bosses have like 1 milion tris wont have lods to not shit up vram with unnecesary models, you can just use very agressive oclusion culling
here, playable alloy, 600k
>>
>>730574357
>You need smart, passionate people to drive industries
where we are going, we don't need industries, or indeed people.
>>
>>730577691
that topo isnt any better than the one AI made, it was definitely scanned in or some shit
>>
>>730577837
you joking? its hand retopo, you have literally shit like extra geo on knuckles for better weight paint skinning and blend shapes
people who once did mods for hl2 thats 20+ years old have 0 idea how dense game models are today, and horizon fucking runs at 60k in checkerboard4k with 50 enemies on screen at once on a ps5 which is like 6 years old
truth is polycounts dont matter, what matters is shaders, drawcalls, geo overdraw, quad overdraw and lighting
in unreal 5 games 90% of the performance cost will come from shading and lighting, even shit like nanite will cost you 3ms while rendering billions of tris decimated to like 20 milion with their chunk system, and that funny kids shititng on UE thinks thats a lot, games sit at half a ms while rasterizing 10 mln tris
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>>730505841
this, stolen remixed slop
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>>730574598
fuck my life then
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>>730505762
39k triangles for the retopo'd version is not good
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>>730577691
>>730577050
These games use a fuckload of LOD models though
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>>730578421
don't worry it's not that good yet. the segmentation step relatively often leaves out chunks of geometry. It's only capped at 1.5mil polys so it can't do THAT fine of detail yet a lot of it looks stylized still. The rig only has basic bones no fingers or facial rig. But they're getting there desu the retopo gets how to do flow at least for a humanoid even if it fails a lot of time it does them in the right spots.
>>730578436
It's okay for a modern engine and hardware. A bit overbudget but say Shaundi from Saints Row The Third Remastered is ~30k that ballpark is fine.
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>>730505841
Fuck humans. Humans are nothing but whiny shits.
>boo hoo we will sue archive, we don't want our books there
>boo hoo we don't want research articles available to everyone, fuck people trying to widen their horizons
>boo hoo we don't want our art available for everyone only for those who pay
I'm glad AI is around so we don't need human faggots anymore.
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>>730578527
Here's Jason Todd from Arkham Knight & Kinzie from Saints Row Remastered. Both are a bit inflated due to hair cards. But it's in the ballpark.
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>>730578564
>People complain sometimes so I'm happy the world as we know it is ending.
Your mother didn't hug you much, huh?
>>
how do I into godot
I know it's way too tranified, but the alternative (unity) is way too semitic
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>>730578813
>The world is ending because I can't sell off model smut
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>>730505762
You could already do the same thing before with Make Human or simply download a free ready-made model, but guess what, you weren't making your game before, and you won't do it now.
Having a tool that gives you things for free doesn't inject creativity into your brain.
Some were made to create, but most were made to consume, and no matter how much they delude themselves, technology won't change who they are as human beings.
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>>730579260
MakeHuman only makes humans. Ready made models are not always ideal and sometimes you can't find what you want.
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>>730505762
it's so painful to observe it trying to imitate understanding of objects
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>>730574357
>Media will increasingly resemble porn in that it will be generated for maximum dopamine output in the shortest timeframe but will leave you with nothing of meaning.
Tell this to the coomer faggots who infect games with the gacha mentality.
You can't discuss games having regular and sexy female characters without retards going into hyperbole of "if the woman doesn't have blow-up doll proportions then it is woke and you are a tranny".
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>>730505762
The issue is I find it very boring to write stories or worldbuild or create a game when I'm the creator and know everything that will happen. It ruins all the intrigue, mystery, theorycrafting, plot twists. I just don't see the point in creating media shit when I'm mostly interested in experiencing it. I also generally consider everyone except for me to be my inferior and if I created anything I'd prefer to not have any peasant grubby hands latching onto it and projecting their sick disgusting ideas onto it or critiquing something they can't comprehend. I'd rather do actually productive stuff like work on my physical fitness, socialize, work and save up money, post shit on the internet etc.
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>>730579718
Its painful to observe the abysmal retopo of that model. Lots of triangles in bad places and what the fuck is going on on bottom left of the jacket.
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>>730580582
Ur a faget.
Got it.
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>>730580715
it doesn't get the creases have to be baked down so attempts to do them with a low budget.
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>everyone knows 3D modelling
I'm jealous...
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>>730582145
why? it doesnt matter any more.
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>>730582145
if everyone can learn it surely you can too
you're not retarded are you?
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>>730582145
it's not as hard as it looks. characters are by far the highest effort but box modelling esp for a vide ogame or render wher you dont need the guts can be from real easy to pretty hard.
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>>730567783
I originally started with cloth sim after seeing some youtube video about an addon that can quickly generate such sims. But after asking chatgpt about it it recommended i use soft body physics for humanoids so i tried that and it looks much better. Cloth sim was very jittery and had too many micro-jiggles which looked off. Anyway that was like my first attempt with soft body and this is what it looks now after working on it some. https://files.catbox.moe/4ljfni.mp4

idk how to use bone jiggles
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>>730582145
You cannot possibly fathom all of 3D modeling at once. You can get to a point where you stop fighting the tools, that's what people mean when they say they "know 3D modeling". But they're wrong.
It's like driving a car in a sense. The easy part's getting the car to go forward, and getting it to stop. But that is not actually driving. Driving is internalizing the laws of transit, explicit and inherent, and understanding the conditions you're driving under moment to moment.
What I'm telling you is that it's not that simple and we're actually all retards under the hood pretending to be masters by commenting on some obviously wrong superficial detail that a model has. Anybody can tell OP's pic is wrong in spots, that doesn't make you a 3D modeler or means you understand 3D modeling.
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>>730582475
cloth being jittery is usually because your damping isn't high enough or the compression or shearing resistance isn't high enough
bone jiggle is from addons like wigglebones, bone dynamics, etc (there's a bunch). mostly they use soft bodies and then constrain the bones to them instead of applying it directly to the mesh. very fast to do but less customizable, decent result when you get it right
your jiggles look pretty good, you could probably go harder with it but i guess she's not doing huge amounts of movement so it's probably appropriate
i've enjoyed seeing you post your stuff in all the offtopic threads so keep it up
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>>730582145
I'm still trying to derust myself in blender
I want to go back to making robot girls and maybe some bug girls this time too
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>>730505841
*saves your image without your permission*
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>>730583049
tx, the cool part is that now i can simply adjust the mesh deform modifier to increase or lower the amount of jiggle, so i can stiffen them up with 1 slider and don't have to fuck with the physics settings anymore https://files.catbox.moe/g36w0i.webm
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>>730583715
Impressive corrective blendshapes, anon. But you're trying to get the thread deleted, and for that, I dislike you.
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>>730583715
that looks like it has very good topology and rigging, something only a master could achieve
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>>730583826
nah. that's way more than rigging or good topo.
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>>730583486
yeah being able to adjust it like that is great because the worst part of any sim is messing with the fucking settings for like 4 hours. surface deform is the greatest modifier ever made btw, you can use it to stick cum to things or even clothing (usually way easier than weight transferring it)
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>>730583969
>you can use it to stick cum to things or even clothing
i am not sure how that could be done at the moment but good to know
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>>730584097
the cum needs to be a mesh obviously. then you just stick it on the model where you want it, apply surface deform, set the target to the character mesh (some people use lower detail proxies but it's mostly ok unless your pc is a potato) then bind it
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>>730584182
>the cum needs to be a mesh obviously
idk if the stuff generated by fluid sims is a mesh or not since i haven't worked with it but i get the idea.
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Should I even bother to try 3D modelling if I'm a litttle older than 30? I'm mostly interested in environment, architecture and mecha but not characters.
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>>730584391
sure? it's not an even half decent career but if you want to build something and have some free time.
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>>730584391
Anon? Why do you think your age matters? This is not a competition. You could be over 100 and as long as you can see the screen, you can use a mouse and you want to create something, then you're good to go.
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>>730584391
are you saying your brain plasticity is entirely gone at age 30?
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>>730505968
>I
Tell us how you created yourself from scratch anon, then we can discuss the rest.
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>>730584391
It's honestly super easy to make environments no hassle with rigging unless you want to, maybe might take a bit to get used to applying textures and materials but that's about it
Mecha you can treat like virtual gunpla
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>>730584391
What else are you going to do with the least 5 years of your life? seems like giant robots would be easier and more fun to make than 'characters'.



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