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The main reason I don't play RPGs is because I hate mindlessly grinding. I would enjoy them if they gave me level ups based on concrete goals.
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>>730628689
damn 0 replies
okay
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chrono cross kind of does that, you get stars which raise stats after some boss battles. I cant think of any other games that do that to be honest
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because the incremental gain is supposed to model incrementally improving your skills in real life, even though in video games that hardly ever translates into something as complicated
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>>730628689
you'd need to have a lot of concrete goals that feel logical and gratifying which the average RPG can't afford lol their scripts usually can barely cover a decent prologue and serviceable epilogue
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>>730628689
Zelda does it and imo it's better than the usual level ups
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>>730628689
I'm playing Dragon Slayer: Legend of Heroes and the game gives you xp both for combat and a shitload of xp for accomplishing something. Liberating continents from the monsters gives an absolute ton, killing all the monsters in a cave to stop child sacrifice gives a modest amount.
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I think it's a good idea. Theoretically it prevents grinding to overcome a challenge and instead forces you to use your options. Then you beat it and level up as a reward. I don't know of any game that does that though, like in "breakpoints" or like a stair stepping level curve sorta thing.
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>>730628689
Had you (any you) played Nobody saves the world? I did last summer, heard about it around here. It was super cool and refreshing tho grinding was kind of present due to leveling up being necessary to unlock further forms but higher levels on specific perks came from doing moves/magics related to the type of perk (sorry muy grammar is shit) not sure if it would fit description in OP
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>>730630895
which ones? never played zelda because i thought link was gay looking but i'll try it out
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>>730628689
I messed around with D&D Online during the /v/ event recently. Didn't keep with it long but I liked that XP was awarded when you finished a quest or one of its objectives and not when you killed enemies.
However if you killed enough enemies/disabled enough traps/etc. you got a bonus set of xp so not perfectly milestone based
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>>730628689
>always perfectly paced with story progression
Why even have levels then?
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>>730628689
everyone crying about this doesn't understand you can still have small incremental gains while having large milestone gains
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>>730628689
>gives XP on discovering unique objects and completing quests
One of my favorite system in vidya, it actually incentivizes you for exploring the dangerous map, the result is a challenging but really rewarding experience
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>>730628689
Grinding stopped being a thing like 30 years ago
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in a western rpg everything scales so your level never matters and grinding is completely pointless.
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>>730636017
lies



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