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File: InShot_20260111_215620073.jpg (445 KB, 2560x2290)
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Open world games are a stupid gimmick and you know it.
Linear > semi open > open world
>>
>>730629647
white girl cunny
even better than brownie-cookie
ToT
>>
>>730629741
Please go away
>>
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>>730629741
Not this time
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>>730629647
Cute Samus-Diana
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>>730629920
>8yo face
>20yo body
holy...
>>
>>730629647
True
>>
I like open world when it's truly about exploring and you can self insert as a nobody to begin the game

if it's just a moviegame then open world is bloat
>>
Will the Switch version be downgraded?
Did the amiboo go on sale yet
>>
>>730630241
I think the only good open world is in Fable 1.
>a series of non linear world spaces divided up by loading screens, and can be walked to
Its more focused and means you aren't just marching thtough nothingness.
>>
>>730630298
>amibo
Ngmi
>>
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>>730629647
im not sure if it counts as "semi-open" but Mario 64 levels. a sort of "playground" like "area".
Thats my favorite, but i also like linear mixed in.

(and something linear, that appears like a playground area. the best example would be Zelda OoT. Semi open area, hyrule field (but hyrule feild is trash, nothing like a Mario64 level) linear sections that connect to "linear dungeons, that "feel" like open playgrounds.)

RPGs kind of do this on rare occasions. semi open areas; towns, overworld, some dungeons. then some linear sections, hallways/corridors between dungeons and other maps, and some dungeons.

but newer RPGs tend to either be nearly fully "empty open world" or "hallway simulator", with almost nothing inbetween. (and the few "inbetween, have some terrible level design/mix, such as e33. world map is meh, acceptable, better than most modern games, but dungeons are a slog, tedious, and boring as fuck)
>>
>>730629920
Still would
>>
>>730629647
Give her blue skin like Cortana
>>
>>730630691
Like this
>>730630416

?
>>
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>>730630298
>>
>>730630781
No
>>
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>>730630781
>>
>>730630472
>>730631557
Guys??
>>
>>730629647
As i got older I started appreciating open world games it helps make the game feel worth it. I haven't bought a corridor game at full price in years, if it doesn't offer 100 hrs of gameplay I'm not buying
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>>730629920
Remove the shitty smash bracelets and this would be awesome.
>>
>>730633490
i want to smash her shitty if you know what i mean
>>
>>730629647
The problem is not open world. Its the sandbox
>>
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There is a reason those choose your own adventure novels are shit compared to lineral fictional novels.
>>
FUCK i'm late on the thread again
God dammit
Well, untill next time I guess
fuck me, what a great videogame this is, I played the demo and it's a very gamey game, yes sir
it's like dead space, I also played that game, Isaac is the name of the MC
>>
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Big robo-tiddies
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>>730636726
>robot monster tits
Now we're talking.
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>>730637760
I don't like that it's kinda Warframe-like in design, with no nipples
>>
>>730629647
So... what kind of game is this?
>>
>>730638056
Cute: funny evolved
>>
>>730638056
Basically Dead Space gameplay but without the horror elements and more quick time events
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>>730629647
I completely agree. I think more video games should go back to the stages/missions blueprint. I would probably be willing to try more new games if they didn't take place in a forced open world that just ends up wasting a bunch of your time.
>>
>>730638275
I still don't understand why games don't do stage like Goldeneye where you can go back to whatever you want anytime
>>
Linear > semi open > open world
What's Elden Ring?
I like that one, the game is ABSOLUTELY very linear and it railroads you a lot, with straigh up pointing you where to go and if you stay in the path you will clear all the questlines, but is has huge side areas to explore that are completely optional



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