If ue5 is so bad then how do you explain arc raiders?
>>730636189>if poop is so bad then how do you explain fart?
>>730636189The fact that some people can create good things using nothing but piss and shit doesn't mean that piss and shit are good tools.
Arc uses a modified version of the Nvidia technology they used to promote RTX graphics cards 8 years ago; they don't use Unreal's Lumen or Nanite crap.
It runs well because it doesn't use Nanite, Lumen, or virtual shadow maps. It's funny how in order for UE5 to actually work as intended, you have to get rid of its most advertised features.
>>730636189it's not the engine it's the game devs
>>730636189Not made by poo poos???
I tried making a VS-like in unreal it did not perform well
>730636189I hate realistic graphics. It looks so dull.
>>730639948I don't mind realistic graphics but Arc Raiders specifically has such a dogshit aesthetic. All the cosmetics look like some shit your character pulled out of a garbage can and the enemies all just look like scaled up drones or shitty robot toys you'd buy at walmart. Shit looks so soulless.
>>730640290Realistic rendering is fine, i just don't want the game to be photorealistic in style. PBR materials, ray tracing, specular maps, etc can be used to give life and plausibility to a stylized scene and that's fine, so that it looks like a Pixar movie, or an interactive diorama or a real life set of action figures. But miss me with the shit where it's just used for verisimilitude of reality.
>>730636189The bad workman blames his tools.
>>730636189they edited the source code to replace most dx12 features and then rebuilt it from source. No other games company has done this and most don't have employees that could figure out how.
>>730641776And where on earth would they get unreal engine source code from?
I'll never understand why devs put so much fog in UE titles. Just modded Expedition 33 to get rid of it and it looks way better now
>>730636189they don't use any UE5 features
>>730641856their website
>>730641856>>730642121 meyou can download their source files and replace certain aspects of it. Available source code does not mean open source, the majority of the tech industry works this way.
Since it's so ubiquitous now, why don't games built with Unreal Engine share content in a central location? Most people on Steam I would wager have at least three or four 50+gb UE4/5 games in their library, many of which are going to share textures, models, shaders, and code libraries. So why not store these in the Unreal app data folder for games to pull when they need to and cut down massively on the disk space required?
>>730642267>unreal engine RTP
>>730636189>no lumen>no naniteGee, it's almost like if you get rid of the two biggest piece of shit demanding features games start to run well on it.
>>730636189Because when you strip the Unreal Engine and go through the painful process of programming better alternatives it can sometimes work well. Sadly database tables fuck the engine sideways.
>>730642267A little thing called IP retard and all the good innovations are kept in house. To add. The reason why large publishing companies buy out other games is to put propriety on these technologies against the people who first created them so their sub par shit can earn them money on the flip with barely any money invested into proper development, all slipped into a ridiculous marketing and executive budget.
I thought nanite was the final solution to level of detail. What is him issue?
>>730636189Why would I play shitty games?
>>730636189>>730636898Not only that, but the lighting in Arc Raiders is fucking awful, flashlights don't light nearly enough, and the graphics settings range from outright cheaty at minimum settings to decent looking but impossible to see anything at maximum.
Unreal tekmology carried by troons againhttps://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39142at some point its gotta be embarassing