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File: 1738805954962123.png (1.44 MB, 1307x720)
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>generating an image this clear from 240p is bad because... it just is, okay?
DLSS is legitimately revolutionary technology for videogames
>>
>power: 400w
>>
>>730657263
so what? no one can afford ram or gpus
>>
>>730657263
>this clear
but you posted a blurry mess
>>
>5090
>172fps @ 240p in an 8 year old videogame
the absolute state
>>
can't wait for PS6 to pride itself on PSP render resolutions
>>
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>>730657263
>this clear
>>
>>730657263
>train the AI with high res pictures
>updog 240p
>game is now a fake picture on a fake frame based on what the game *might* look like

It's bad faulty technology, complete turbo dogshit.
>>
>1080p native? bro just use 240p upscaled
>what do you mean you want to run 60FPS native? just run it at 30fps and use framegen bro
AIniggers deserve to be castrated without anesthetics
>>
>>730657263
>TAA: on
>DLSS: on
>profanity filter: on
quintessential zoomercore gaming
>>
>>730657263
I DON'T OWN AN NVIDIA GPU
IT IS BAD
BAD
IT IS BAD!
DO NOT SAY IT ISN'T
IT'S BAD
SLOP! SLOOOP!
>>
>>730657263
That looks like shit, though.

>>730657350
Exactly.
>>
>>730657408
CPU-bound, techlet. Back to your Bingbox masturbatory thread.
>>
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>>730657263
>this clear
JewVidia shills are fucking blind. Let me guess, this looks 'bettter' than native 720p as well.
>>
>>730657551
maybe we wouldnt need fake frames and upscaling if games used more than 40% of the cpu
>>
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>>730657263
>Fake resolutions
>Fake frames
>Fake low-latency
>Fake motion clarity
>>
>>730657660
If games use too much CPU, the computer itself shits the bed my dude.
GPUs, you can use the entire thing, but CPUs run into all kinds of issues if you max it out.
>>
>>730657757
literally anything computer graphics related since the beginning of time is an approximation and not real
>>
>>730657472
its trained on the game itself and what if you had a 90% chance of your prediction of what the pixel would be, that's acceptable
>>
>>730657910
>Complaining about niggers in a game with magic and dragons
>>
>>730657921
>that's acceptable
I'm not brown, i don't eat shit, and i'm a good consumer. Native or i don't want it, games are not that good for me to go to the ends of the earth to play them anyways.
>>
>>730657263
You will never be real frames. You will always be a mockery of visual clarity.
>>
Now devs get another excuse to not optimize their games
>>
>>730658041
TRANSITIONAL FRAMES ARE REAL FRAMES
>>
>>730657263
>this clear
kill yourself
>>
>>730657921
>90% chance
i've played enough games with chance based systems to never accept something as low as 90%
>>
>>730657350
Glad to see it in the fibby slot.
>>
>>730657263
It doesn't do anything. You could get a better image by just upping the actual resolution.
>>
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>>730657551
>CPU-bound
Shut the fuck up, retard.
GPU is clearly 100% utilized.
Go back to consoles.
>>
>>730657625
No. It looks better than native 1080p!
>>
>>730657424
if the resulting pixels are high quality, who cares?
>>
>>730657921
>its trained on the game itself
this hasn't been the case since the literal very first version of DLSS. it's a general model now.
>>
>>730657263
>this clear
>looks all blurry in 720p
this will evaporate a lake somewhere
>>
>>730657921
What if you had a 90% chance that any given thing your eyes see is real and not a hallucination, that's acceptable
>>
>clear
image is blurry as shit
>>
>>730657350
oh shit. 400w. however will you be able to afford it?
>>
>>730657263
>this clear
this retard is legally blind
>>
A I S L O P
I
S
L
O
P
>>
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>>730657263
>this clear
Buy yourself some new glasses OP
>>
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>>730657263
WOW THIS DLSS 4K LOOKS SOO GOOD
>>
why not just use 100% of the gpu to render natively at 1080 or 4k or whatever the fuck
>>
File: 1765274253739179.gif (1.4 MB, 360x238)
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>ITT: poorfags seething
>>
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>this clear
>>
>>730660241
shut the fuck up DLSS 4.5 is the future
>>
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>>730660296
>Poorfags are the ones playing games at native resolution
>>
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>>730660786
>poorfags are the ones owning gpus capable of handling the latest technology
>>
File: 1760124299588136.png (1.55 MB, 1920x1080)
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>>730660241
because DLSS looks BETTER than native and is FASTER
>>
>>730660241
>>
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>>730661109
>tech released 8 years ago
>latest technology
>>
>>730657263
Impressive, very nice.
Now let's see it in motion during gameplay.
>>
>>730661309
>Richboy with his 2060
>>
>>730661309
>TAA is blurry as fuck
>DLSS is 'good' simply because it's less cancerous than TAA
>>
>>730657404
looks fine on my phone.
>>
>>730661417
Bottom is more blurry but both have this ugly sharpening filter.
>>
>>730661309
>still frame
worthless. move the camera around.
>>
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>>730661520
>dlss 4.5
>8 years ago
>>
Indeed it is
>>
>>730661719
Bottom is native.
Top is 720p DLSS
>>
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>>730657757
don't forget
>fake gameplay
>>
>>730661719
>>730661819
Start again. Bottom is 1440p Native and enlarged to fit 4k. Top is I think 720p DLSS upscaled to 4k
>>
4k native vs DLSS Quality 4k
>>
>>730657495
>>profanity filter: on

this mutes marvel quips
what now? still bad?
>>
>>730661714
You guys stream games to your phone right?
>>
>>730661962
>>730661749
again, these are useless.
>>
Cool let me just finance my 10K 5090
>>
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yea I'm thinking dlss good
>>
>>730661884
ngl i would actually watch an agi play my game for me from time to time if such technology existed but only if its playstyle was very similar to mine
will probably not survive until agi gets implemented
>>
>>730662007
You do yours. Show me how it's done.
>>
Meanwhile, /v/ shits on retro gaming because it’s “for zoomers”.

You like this. You will put a 5090 in your “rig”. You will buy the newest slop as soon as it gets a $0.01 price reduction on Steam.
>>
>>730661962
Looks good
>>
>>730662075
just watch streamers mate.
the whole point of games is playing. these sanctioned bots will have a hilarious impact on pvp though.
>>
>>730662151
retro gaming is for poorfags.
>>
>>730662075
that's not how its going to be used. its going to be used for cloud based games to basically play themselves while (you) pretend you're actually playing the game.
>>
>>730657263
I suppose it is better than just plain 240p. And it's noticeably worse than native 720p.
But I'll remind that initially the main selling point of DLSS was easily accessible 4k, not upscaling fucking 240p to 720p. No game should require crutches like this to get 60fps on 1080p and below.
>>
>>730662221
It'll be used for multiplayer you retard.
>>
>>730657263
its unethical
>>
>>730662267
yes, look at all the multiplayer games in >>730661884.
>>
>/v/ suddenly hates Nvidia
What happened?
>>
>>730662360
that's just showing you the idea of it.
In reality it'll be for eg. racing games and not using the retarded game ai opponents.
>>
>>730662402
they hate what they can't have
>>
>>730657263
So what? This amazing performance enhancer technology provides absolutely no improvement for the end user, because it all will be consumed by jeets developing UE5 games working even less and optimizing games even worse. Despite jeet devs working less, the game they're making will still cost the same.
Worthless technology.
>>
>>730662424
>they're going to use this new technology for [things that already exist]

anon.
>>
>>730662471
>game ai is the same as playing with friends
no frend to play with on steam anon?
>>
>>730662402
>abandoning gamers for AI
>terrible on linux
>>
>>730662424
they've been desperate to get cloud-based games off the ground for over a decade now. latency is the biggest hurdle. even people who are on board with not owning anything complain about it. self-playing games that offer the illusion that (you) are actually playing them is a way around latency.
>>
dlss is meant to be an alternative to help older systems run games, not an alternative for devs to be lazy and not optimize their games
>>
>>730662402
>suddenly
>>
>>730662402
they are directly responsible for the enshittification of performance
raytracing replaced a competent and clever technique with pure brute force that lets them lower production costs
upscaling and frame gen are a humiliation ritual that makes performance numbers meaningless
and on top of that they're hamstringing linux adoption by being hostile niggers
>>
>>730662696
>this thing exclusively on newer systems is for older systems
>>
DLSS, FSR and UE5 are the 3 cancers that are killing modern gayming on PC
>>
only hope for humanity is a huge nuclear fallout so we can start all over again
>>
>>730662696
DLSS is meant to help high end GPUs run ray tracing at high frame rates
>>
>>730657551
>clearly shows the GPU is almost 100% used

these people are calling you techlets, nvidia cocksucking brownoids
>>
>>730657263
>spend 3k to play at 240p but bigger
Lmaooooo
>>
>>730663451
who did this?
>>
>>730663351
>GPU is near 100%
the power is showing at 400w. A 5090 is 600w
>>
>able to offline precompute game running at seconds per frame at 16K/32K
>able to improve quality of lower resolution game with the training done
>NOOOOOOO U CANT DO THAT
why is /v/ like this?
>>
>>730663908
Because it doesn't result in games looking better, it results in devs working less and making poorer quality products (that still cost the same) due to technology allowing them to get away with it.
>>
>>730664135
>it doesn't result in games looking better,
it does
>it results in devs working less and making poorer quality products
5 UE games run poorly?
>>
File: 1748568191410793.jpg (2.54 MB, 2842x2160)
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yeah I think I'm keeping dlss on bros
>>
>>730662073
saar kindly do not go against the grain..
>>
>image rendered through pixels
you know that shit is just fake light?
vidya must die.
>>
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>>730662402
gone from being a company that made graphics cards and turned into a company that makes AIslop hardware for Palantir to spy on you while you jerk off
>>
>>730665124
the tweet reads like it was written by AI. Ironic.
>>
>>730662073
which is the dlss one? left i assume
>>
>>730657263
you didn't see the game
>>
>>730665190
this is where you find out these twitterfags have started emulating AIspeak with the long dash and everything in order to make more money on twitter
we need a full reset
>>
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>>730665124
OH NO ITS PREDICTING ME DRIVING 10 OVER THE SPEED LIMIT BACK FROM WORK
>>
>>730657350
>unlock framerate
>wonder why the gpu is at 80-100% TDP
>>
>>730665254
The one that's not a shimmery pixelated mess. So definitely not left
>>
>>730661962
Dear god you have to be braindead autistic to even notice any difference. Like what the fuck is the point?
>>
The new trend now is that DLSS just runs worse with every update. Understandably there was a performance difference between CNN and Transformer, now Transformer getting updated to a new version drops quality?
And yes I'm aware these new models are optional. But what I'm saying is, for years DLSS was improving with the CNN model. Early DLSS2 is a joke compared to the CNN model today, for similar performance.
Now in like one year, there's a notable drop in performance between two Transformer models.
At what point are we going to realize that it's just "it looks better, so it runs worse" again? DLSS might look better on Transformer, but the "black magic" claims DLSS used to have are going to fade away when you need an RTX 6000 to run DLSS 5 properly or experience a 40% drop on your 5090.
>>
>>730665375
yes expect a fine in mail soon, it also predicts you having health problems so enjoy ur new revised health insurance price
>>
>>730662402
Superior hardware at high prices. Any other reason is pure cope
>>
>>730665559
The difference is easily noticeable if you look for it and it's also easier to detect in motion.
But yes to normal people that doesn't matter
>>
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>>730662657
>challenge my AI palantir shadow clone in SF3
>win
>>
>>730657263
A lot of anons ITT don't realize the point of that is not to prove DLSS from 240p to 720p looks good (it doesn't), it's to prove that it looks visibly better than basically every nearby alternative in that performance and resolution range.

Not only does DLSS 240p to 720p look dramatically better than 240p or 360p or even 480p, it looks quite close to what 720p would give you natively while running much better.

In other words, upscaling from a low input resolution (240p) to a high output resolution (720p) produces better results than just playing natively at a resolution somewhere in the middle. Modern AI upscaling gimmicks used to fall flat because their quality was 100% reliant on input resolution, but at this point it doesn't matter if your input resolution is shit because output resolution is starting to be the deciding factor of the upscaler's image quality. This quirk remains true as you go up into the resolution we today use, in fact AI upscaling gimmicks just exponentially improve the more pixels you give them to work with. Which is why upscaling from 1080p to 2160p will give you much better overall results than even real 1440p.

The point? In today's graphics world you're unironically better off just faking a higher resolution than sticking to a lower native one. Sounds absurd and soulless but it's the reality of the current situation. There's a whole subbpopulation of tech jewtubers who test DLSS/FSR for a living and who are trying to explain this quirk to their audience, but they have to carefully walk on eggshells because it angers most of their 1080p/1440p audience.
https://www.youtube.com/watch?v=FEdKM98n5pg
https://www.youtube.com/watch?v=gVQC0KyzucI
https://www.youtube.com/watch?v=p-BCB0j0no0
https://youtu.be/dikwjBBt3EM?si=IYM-AdqJRE7iiUqh&t=570
https://youtu.be/HylcIjr2uQw?si=aJzqL5_b_G6JB22X&t=455
>>
>>730657921
>if you had a 90% chance of your prediction of what the pixel would be, that's acceptable
That means 10% of every single frame is an error dude, at 1080p that's 207,360 incorrect pixels at a time. That's awful.
>>
>>730665693
the difference is noticeable in motion because one is double the fps of the other
>>
>>730665124
the internet isn't real life. i am immune.
>>
>>730657757
fake (and gay) wins again
>>
>>730657263
this looks like smeary 360p and falls apart in motion
>>
>>730665913
pixels aren't binary though and even if the pixels are wrong if they're like 80% of what the right color would be would you notice?
>>
File: 360p TAA.webm (3.82 MB, 1136x720)
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>>730666056
>this looks like smeary 360p and falls apart in motion
No, THIS is what smeary 360p looks like.
>>
>>730665905
yeah pretty much.
People bought 1080p/1440p need a slap around the head. They're missing out on a lot/
>>
>>730663759
tech illiterate retard
>>
File: 360p no AA.webm (3.85 MB, 1136x720)
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>>730666114
and this is what REAL NON-SMEARY 360p looks like.
>>
>>730657263
it's a crutch, that's all
>>
File: 240p DLSS to 720p.webm (3.85 MB, 1136x720)
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>>730666179
and now this is what the fake, soulless 240p to 720p machine learning upscale looks like.
>>
>>730666179
that looks better than >>730666114
>>
>>730666247
i'd still take >>730666179
>>
>>730666114
That's 360p with RDR2's broken TAA
Even 4K looks like shit with the default TAA, you either fix it with a mod or use any upscaling since it replaces the entire AA pipeline and avoids the stupid defaults R* set
>>
>>730666176
You? Yeah, looks like you are.
>>
>>730666179
What causes the pixel noise in the trees and grass like that? There is some kind of shader tech in every engine today that causes that chaotic noise in what should be an otherwise mostly stable image.
>>
>>730666179
sovl
>>
>>730657263
>Static image of the game being static. >Five layers of compression.
>Naturalistic scene that’s full of noise anyway.
DLSS is good tech. But come on.
>>
>>730666307
you are proof the world is populated by absolute retards
>>
Nice try Nvidia, but I won't ever play at 240p.
>>
>>730666317
>That's 360p with RDR2's broken TAA
RDR2's TAA isn't broken, it's just taken to an extreme to hide some corner-cutting, because the underlying graphical design of RDR2 has a lot of corner-cutting.
>>
>>730666335
... i have no idea how to explain such a basic concept. its like you asked why does 2 + 2 = 4
>>
>>730657263
>this clear
errrrrmm that looks blurry as shit anon
>>
>>730666442
pixels > vaseline smear
>>
>>730666454
nah, you can mod it to sane values and nothing breaks apart. They just went full retard with the PC port, even One X at 4K looks sharper than PC at 4K + MSAA
>>
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>>730666335
>>
I don't mind DLSS but holy fuck it is not a stand-in for good optimization. DLSS is great tech but if you can't be bothered to design ANYTHING in a native format and you HAVE to run the game in DLSS to get an either an acceptable framerate or image quality then your game is just fuckin shined up slop.
>>
>>730666319
NTA, but if the frame rate were CPU bound, the GPU utilization would be lower. That would show that it CAN produce more frames, but the CPU is preventing it, so the GPU has to wait for the CPU to finish the frame before it starts making the next one.
But you're just trolling, so why'd I even type this. Maybe someone else can learn
>>
>>730657404
I don't think you remember what 240p looked like, even higher-end PS1 games ran at 640x480
>>
>>730666458
No it isn't a simple concept because older games never had this problem even at ultra-low resolutions, this is something invented recently. You can even raise the resolution to 720p or even 1080p and simply disable AA and you can still see the noise. It is some bullshit that has to do with AA techniques.
>>
The only good thing about DLSS is DLAA. Everything else is low IQ/poorfag cope.
>>
>>730666335
Aliasing basically. A tree is more or less a cloud of edges. Back in 1996 when people were actually playing in 360p quake geometry was all simple shapes, trees were mostly billboards sprites and everything got inherent antialiasing from CRTs anyway.
>>
>>730666646
technically no one remembers 240p, because CRTs did a lot to soften what that looked like.
>>
>>730666114
surprisingly OK

>>730666179
raped
>>
>>730666574
It isn't that simple, there is deliberate noise being created, you can tell because there are elements in the image that remain relatively stable between frames and other elements that are completely unstable.
>>
>>730666574
hol up did you just make this?
>>
>>730666335
It'd take forever to explain but in the case of RDR-2 and a lot of other games that use temporal antialiasing TAA to hide some cornercutting, devs purposefully under-render or dither some stuff like vegetation or distant detail and then use TAA's effects (frame jittering to reconstruct detail, and overall blur) to get away without it. This frees up performance while looking, uh, let's say usable to the average consumer. Problem is that if you turn off TAA or go down to resolutions the developers did not intend, it'll then look awful.
>>
So how do you download DLSS if you have an AMD GPU
>>
>>730666646
People would commonly play software rendered Quake at 240p. But >>730666748 is right.
>>
>>730666734
You can go back and play something as recent as like Far Cry 4 and it doesn't have this noise issue.
>>
>>730661962
On a cursory inspection, bottom looks worse, but only by a little
>>
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>>730657921
>its trained on the game itself and what if you had a 90% chance of your prediction
>prediction
client-side prediction is and always will be dogshit. this argument was settled when QuakeWorld was new...

the actual solution then was to abandon analog dial-up modems and invest in DSL or ISDN. if any of your games, old or new, can run without prediction with the current-gen hardware technology that's what you do if you're smart.
>>
>>730666729
>older games never had this problem even at ultra-low resolutions

yes they did, it just wasn't as noticeable because the assets were also low resolution and there were never as many on screen. you saw it all the time with mode7 "effects."
>>
>>730666574
This is generally correct but is not the source of >>730666179's problems, the problem there is deliberate undersampling of vegetation in the hopes that TAA will take care of it later.
>>
>>730666580
100% agree

it's impressive tech that SHOULD be used to prop up older systems and extend the lifespan of parts, but modern devs are so fucking incompetent and lazy that they are relying on it to optimise the trash they make to run half-decent on the strongest GPU available to consumers
>>
>>730666247
the tress still get raped but the blur improvement compared to >>730666114 is massive
>>
>>730666858
That's what I figured was going on, it's like the tree textures are being deliberately distorted every frame and the TAA is intended to smooth out the difference between frames.
>>
>>730662073
Lol did it just create some random shit in the skyline, or is because they were taken at different times?
>>
>>730666335
Most transparent stuff in modern game doesn't do alpha test, they just dither and expect TAA to blurry everything together, kinda like games did in the past.
>>
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>>730666247
how the FUCK is this 240p at its core? jensen must have sold his soul to satan to create this black magic tier stuff
>>
>>730666914
No it wasn't, go play like Battlefield 3 or something and nothing like this happens when you look at a tree. Again this isn't even that long ago, it is a deliberate shader technique that developers are using on select materials like foliage and hair.
>>
>>730666748
Even on CRTs it looked like shit.
I sort of remember how it looked like because I had a really shit TV in my room as a kid. And holy shit it was so bad, that sometimes even subtitles would be hard to read as they would just fuse and blur together.
>>
>>730666417
see >>730666247
>>
>>730666945
>get wrong idea
>keep repeating it
the "noise" is specifically caused by high resolution assets rendered at a distance at a much lower resolution.
>>
>>730667037
Aliasing absolutely happened in BF3 but only because the antialiasing methods of that time weren't that good and we didn't have enough pixels for all the detail. But the specific type of aliasing and flickering you see in RDR2 without antialiasing? You're correct in saying that did not happen in older games. Older games had problems with flickering they couldn't fully fix, but modern games have sort of overcorrected for that and now introduced mandatory blur and undersampling in an effort to eradicate the flickering.
>>
>>730660296
Kek the coping. Richfags in 2026-2030 will be buying actively worse products just to consoooom.
>>
>>730657263
cool, no one is going to play at 240p, this still looks like garbage
and at sane resolutions it's not a big improvement, even a downgrade in some scenarios compared to DLSS4
>>
>>730667101
>the "noise" is specifically caused by high resolution assets rendered at a distance at a much lower resolution.
That is factually incorrect because you can see in that very example we are talking about there are other distant assets that aren't being destroyed by pixel noise like the nearby bushes and trees are.
>>
>>730667169
I haven't seen any scenarios in which 4.5 is an image quality downgrade compared to 4.0, unless you're talking about the performance downgrade.
>>
>>730660296
only poorfags need to upscale lmao
>>
>>730661884
>Nitrogen
Can it play Pokemon red?
>>
Chat I can do this with reshade and it cost's nothing. Don't need tensir cores just raw performance. Eat shit lol.
>>
How the fuck does fake frames even work?
More importantly how is having an AI on top of a game to generate fake frames not just taking up much more power and performance?
The AI needs to utilize the pc parts too in order to do it's thing. So I fail to see how it is better than just actually optimizing the game.
>>
>>730667246
A richfag with a 5090 and an 8K monitor gets massively more value and use out of upscaling than you with your 900p monitor and GTX1050Ti do.
>>
>>730667208
the least affected assets are the two nearest shrubs. the "noise" is uniform and specifically being caused by camera movement forcing assets to shift from pixel to pixel.

i've seen over-confident stupidity before but you are on a level I'm not familiar with.
>>
>2010
>Higher settings look better at the cost of performance
>2020
>You have to decide whether you want ghosting, fucked up shadows, screen tearing or some other retarded problems, there is no option that just works
>>
>>730667359
Retard look at the cliffs in the distance and how clear they are in motion compared to the trees which are right in front of the player. Use your fucking brain.
>>
>>730667421
>2020
>You have to decide whether you want ghosting, fucked up shadows, screen tearing or some other retarded problems, there is no option that just works
There is. Get a higher resolution monitor and turn up your settings and it'll look better - at the cost of performance of course. Can't stay at 1080p forever.
>>
>>730666881
Bottom is native. You can tell by the fps and latency numbers in the corner
>>
>>730667335
Richfag here, 8K is a meme and supersampling/DLAA is where it is. But it's nice that peasants like you have something to make whatever flavor of 3060 you have usable.
>>
>>730667479
>look at the mostly uniform surface far off in the distance, that isn't struggling to decide whether the background or the leaf should be visible on everything else

you're dumb as fuck.
>>
>>730666114
Can you do a webm with 360p DLAA, since that's the closest thing the game has to actual AA?
>>
File: 8k.jpg (3.35 MB, 7680x4320)
3.35 MB
3.35 MB JPG
>>730667246
Here's hogwarts 8k
>>
>>730667246
Nigger I'm waiting to do 8k, I even had the bezels cut off



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