>generating an image this clear from 240p is bad because... it just is, okay?DLSS is legitimately revolutionary technology for videogames
>power: 400w
>>730657263so what? no one can afford ram or gpus
>>730657263>this clearbut you posted a blurry mess
>5090>172fps @ 240p in an 8 year old videogamethe absolute state
can't wait for PS6 to pride itself on PSP render resolutions
>>730657263>this clear
>>730657263>train the AI with high res pictures>updog 240p>game is now a fake picture on a fake frame based on what the game *might* look likeIt's bad faulty technology, complete turbo dogshit.
>1080p native? bro just use 240p upscaled>what do you mean you want to run 60FPS native? just run it at 30fps and use framegen broAIniggers deserve to be castrated without anesthetics
>>730657263>TAA: on>DLSS: on>profanity filter: onquintessential zoomercore gaming
>>730657263I DON'T OWN AN NVIDIA GPUIT IS BADBADIT IS BAD!DO NOT SAY IT ISN'TIT'S BADSLOP! SLOOOP!
>>730657263That looks like shit, though.>>730657350Exactly.
>>730657408CPU-bound, techlet. Back to your Bingbox masturbatory thread.
>>730657263>this clearJewVidia shills are fucking blind. Let me guess, this looks 'bettter' than native 720p as well.
>>730657551maybe we wouldnt need fake frames and upscaling if games used more than 40% of the cpu
>>730657263>Fake resolutions>Fake frames>Fake low-latency>Fake motion clarity
>>730657660If games use too much CPU, the computer itself shits the bed my dude.GPUs, you can use the entire thing, but CPUs run into all kinds of issues if you max it out.
>>730657757literally anything computer graphics related since the beginning of time is an approximation and not real
>>730657472its trained on the game itself and what if you had a 90% chance of your prediction of what the pixel would be, that's acceptable
>>730657910>Complaining about niggers in a game with magic and dragons
>>730657921>that's acceptableI'm not brown, i don't eat shit, and i'm a good consumer. Native or i don't want it, games are not that good for me to go to the ends of the earth to play them anyways.
>>730657263You will never be real frames. You will always be a mockery of visual clarity.
Now devs get another excuse to not optimize their games
>>730658041TRANSITIONAL FRAMES ARE REAL FRAMES
>>730657263>this clearkill yourself
>>730657921>90% chancei've played enough games with chance based systems to never accept something as low as 90%
>>730657350Glad to see it in the fibby slot.
>>730657263It doesn't do anything. You could get a better image by just upping the actual resolution.
>>730657551>CPU-boundShut the fuck up, retard.GPU is clearly 100% utilized.Go back to consoles.
>>730657625No. It looks better than native 1080p!
>>730657424if the resulting pixels are high quality, who cares?
>>730657921>its trained on the game itselfthis hasn't been the case since the literal very first version of DLSS. it's a general model now.
>>730657263>this clear>looks all blurry in 720pthis will evaporate a lake somewhere
>>730657921What if you had a 90% chance that any given thing your eyes see is real and not a hallucination, that's acceptable
>clearimage is blurry as shit
>>730657350oh shit. 400w. however will you be able to afford it?
>>730657263>this clearthis retard is legally blind
A I S L O PISLOP
>>730657263>this clearBuy yourself some new glasses OP
>>730657263WOW THIS DLSS 4K LOOKS SOO GOOD
why not just use 100% of the gpu to render natively at 1080 or 4k or whatever the fuck
>ITT: poorfags seething
>this clear
>>730660241shut the fuck up DLSS 4.5 is the future
>>730660296>Poorfags are the ones playing games at native resolution
>>730660786>poorfags are the ones owning gpus capable of handling the latest technology
>>730660241because DLSS looks BETTER than native and is FASTER
>>730660241
>>730661109>tech released 8 years ago>latest technology
>>730657263Impressive, very nice.Now let's see it in motion during gameplay.
>>730661309>Richboy with his 2060
>>730661309>TAA is blurry as fuck>DLSS is 'good' simply because it's less cancerous than TAA
>>730657404looks fine on my phone.
>>730661417Bottom is more blurry but both have this ugly sharpening filter.
>>730661309>still frameworthless. move the camera around.
>>730661520>dlss 4.5>8 years ago
Indeed it is
>>730661719Bottom is native. Top is 720p DLSS
>>730657757don't forget>fake gameplay
>>730661719>>730661819 Start again. Bottom is 1440p Native and enlarged to fit 4k. Top is I think 720p DLSS upscaled to 4k
4k native vs DLSS Quality 4k
>>730657495>>profanity filter: onthis mutes marvel quipswhat now? still bad?
>>730661714You guys stream games to your phone right?
>>730661962>>730661749again, these are useless.
Cool let me just finance my 10K 5090
yea I'm thinking dlss good
>>730661884ngl i would actually watch an agi play my game for me from time to time if such technology existed but only if its playstyle was very similar to minewill probably not survive until agi gets implemented
>>730662007You do yours. Show me how it's done.
Meanwhile, /v/ shits on retro gaming because it’s “for zoomers”. You like this. You will put a 5090 in your “rig”. You will buy the newest slop as soon as it gets a $0.01 price reduction on Steam.
>>730661962Looks good
>>730662075just watch streamers mate. the whole point of games is playing. these sanctioned bots will have a hilarious impact on pvp though.
>>730662151retro gaming is for poorfags.
>>730662075that's not how its going to be used. its going to be used for cloud based games to basically play themselves while (you) pretend you're actually playing the game.
>>730657263I suppose it is better than just plain 240p. And it's noticeably worse than native 720p.But I'll remind that initially the main selling point of DLSS was easily accessible 4k, not upscaling fucking 240p to 720p. No game should require crutches like this to get 60fps on 1080p and below.
>>730662221It'll be used for multiplayer you retard.
>>730657263its unethical
>>730662267yes, look at all the multiplayer games in >>730661884.
>/v/ suddenly hates NvidiaWhat happened?
>>730662360that's just showing you the idea of it. In reality it'll be for eg. racing games and not using the retarded game ai opponents.
>>730662402they hate what they can't have
>>730657263So what? This amazing performance enhancer technology provides absolutely no improvement for the end user, because it all will be consumed by jeets developing UE5 games working even less and optimizing games even worse. Despite jeet devs working less, the game they're making will still cost the same. Worthless technology.
>>730662424>they're going to use this new technology for [things that already exist]anon.
>>730662471>game ai is the same as playing with friendsno frend to play with on steam anon?
>>730662402>abandoning gamers for AI>terrible on linux
>>730662424they've been desperate to get cloud-based games off the ground for over a decade now. latency is the biggest hurdle. even people who are on board with not owning anything complain about it. self-playing games that offer the illusion that (you) are actually playing them is a way around latency.
dlss is meant to be an alternative to help older systems run games, not an alternative for devs to be lazy and not optimize their games
>>730662402>suddenly
>>730662402they are directly responsible for the enshittification of performanceraytracing replaced a competent and clever technique with pure brute force that lets them lower production costsupscaling and frame gen are a humiliation ritual that makes performance numbers meaninglessand on top of that they're hamstringing linux adoption by being hostile niggers
>>730662696>this thing exclusively on newer systems is for older systems
DLSS, FSR and UE5 are the 3 cancers that are killing modern gayming on PC
only hope for humanity is a huge nuclear fallout so we can start all over again
>>730662696DLSS is meant to help high end GPUs run ray tracing at high frame rates
>>730657551>clearly shows the GPU is almost 100% usedthese people are calling you techlets, nvidia cocksucking brownoids
>>730657263>spend 3k to play at 240p but biggerLmaooooo
>>730663451who did this?
>>730663351>GPU is near 100%the power is showing at 400w. A 5090 is 600w
>able to offline precompute game running at seconds per frame at 16K/32K>able to improve quality of lower resolution game with the training done>NOOOOOOO U CANT DO THATwhy is /v/ like this?
>>730663908Because it doesn't result in games looking better, it results in devs working less and making poorer quality products (that still cost the same) due to technology allowing them to get away with it.
>>730664135>it doesn't result in games looking better,it does>it results in devs working less and making poorer quality products 5 UE games run poorly?
yeah I think I'm keeping dlss on bros
>>730662073saar kindly do not go against the grain..
>image rendered through pixelsyou know that shit is just fake light?vidya must die.
>>730662402gone from being a company that made graphics cards and turned into a company that makes AIslop hardware for Palantir to spy on you while you jerk off
>>730665124the tweet reads like it was written by AI. Ironic.
>>730662073which is the dlss one? left i assume
>>730657263you didn't see the game
>>730665190this is where you find out these twitterfags have started emulating AIspeak with the long dash and everything in order to make more money on twitterwe need a full reset
>>730665124OH NO ITS PREDICTING ME DRIVING 10 OVER THE SPEED LIMIT BACK FROM WORK
>>730657350>unlock framerate>wonder why the gpu is at 80-100% TDP
>>730665254The one that's not a shimmery pixelated mess. So definitely not left
>>730661962Dear god you have to be braindead autistic to even notice any difference. Like what the fuck is the point?
The new trend now is that DLSS just runs worse with every update. Understandably there was a performance difference between CNN and Transformer, now Transformer getting updated to a new version drops quality? And yes I'm aware these new models are optional. But what I'm saying is, for years DLSS was improving with the CNN model. Early DLSS2 is a joke compared to the CNN model today, for similar performance. Now in like one year, there's a notable drop in performance between two Transformer models.At what point are we going to realize that it's just "it looks better, so it runs worse" again? DLSS might look better on Transformer, but the "black magic" claims DLSS used to have are going to fade away when you need an RTX 6000 to run DLSS 5 properly or experience a 40% drop on your 5090.
>>730665375yes expect a fine in mail soon, it also predicts you having health problems so enjoy ur new revised health insurance price
>>730662402Superior hardware at high prices. Any other reason is pure cope
>>730665559The difference is easily noticeable if you look for it and it's also easier to detect in motion.But yes to normal people that doesn't matter
>>730662657>challenge my AI palantir shadow clone in SF3 >win
>>730657263A lot of anons ITT don't realize the point of that is not to prove DLSS from 240p to 720p looks good (it doesn't), it's to prove that it looks visibly better than basically every nearby alternative in that performance and resolution range.Not only does DLSS 240p to 720p look dramatically better than 240p or 360p or even 480p, it looks quite close to what 720p would give you natively while running much better.In other words, upscaling from a low input resolution (240p) to a high output resolution (720p) produces better results than just playing natively at a resolution somewhere in the middle. Modern AI upscaling gimmicks used to fall flat because their quality was 100% reliant on input resolution, but at this point it doesn't matter if your input resolution is shit because output resolution is starting to be the deciding factor of the upscaler's image quality. This quirk remains true as you go up into the resolution we today use, in fact AI upscaling gimmicks just exponentially improve the more pixels you give them to work with. Which is why upscaling from 1080p to 2160p will give you much better overall results than even real 1440p.The point? In today's graphics world you're unironically better off just faking a higher resolution than sticking to a lower native one. Sounds absurd and soulless but it's the reality of the current situation. There's a whole subbpopulation of tech jewtubers who test DLSS/FSR for a living and who are trying to explain this quirk to their audience, but they have to carefully walk on eggshells because it angers most of their 1080p/1440p audience.https://www.youtube.com/watch?v=FEdKM98n5pghttps://www.youtube.com/watch?v=gVQC0KyzucIhttps://www.youtube.com/watch?v=p-BCB0j0no0https://youtu.be/dikwjBBt3EM?si=IYM-AdqJRE7iiUqh&t=570https://youtu.be/HylcIjr2uQw?si=aJzqL5_b_G6JB22X&t=455
>>730657921>if you had a 90% chance of your prediction of what the pixel would be, that's acceptableThat means 10% of every single frame is an error dude, at 1080p that's 207,360 incorrect pixels at a time. That's awful.
>>730665693the difference is noticeable in motion because one is double the fps of the other
>>730665124the internet isn't real life. i am immune.
>>730657757fake (and gay) wins again
>>730657263this looks like smeary 360p and falls apart in motion
>>730665913pixels aren't binary though and even if the pixels are wrong if they're like 80% of what the right color would be would you notice?
>>730666056>this looks like smeary 360p and falls apart in motionNo, THIS is what smeary 360p looks like.
>>730665905yeah pretty much. People bought 1080p/1440p need a slap around the head. They're missing out on a lot/
>>730663759tech illiterate retard
>>730666114and this is what REAL NON-SMEARY 360p looks like.
>>730657263it's a crutch, that's all
>>730666179and now this is what the fake, soulless 240p to 720p machine learning upscale looks like.
>>730666179that looks better than >>730666114
>>730666247i'd still take >>730666179
>>730666114That's 360p with RDR2's broken TAAEven 4K looks like shit with the default TAA, you either fix it with a mod or use any upscaling since it replaces the entire AA pipeline and avoids the stupid defaults R* set
>>730666176You? Yeah, looks like you are.
>>730666179What causes the pixel noise in the trees and grass like that? There is some kind of shader tech in every engine today that causes that chaotic noise in what should be an otherwise mostly stable image.
>>730666179sovl
>>730657263>Static image of the game being static. >Five layers of compression. >Naturalistic scene that’s full of noise anyway. DLSS is good tech. But come on.
>>730666307you are proof the world is populated by absolute retards
Nice try Nvidia, but I won't ever play at 240p.
>>730666317>That's 360p with RDR2's broken TAARDR2's TAA isn't broken, it's just taken to an extreme to hide some corner-cutting, because the underlying graphical design of RDR2 has a lot of corner-cutting.
>>730666335... i have no idea how to explain such a basic concept. its like you asked why does 2 + 2 = 4
>>730657263>this clearerrrrrmm that looks blurry as shit anon
>>730666442pixels > vaseline smear
>>730666454nah, you can mod it to sane values and nothing breaks apart. They just went full retard with the PC port, even One X at 4K looks sharper than PC at 4K + MSAA
>>730666335
I don't mind DLSS but holy fuck it is not a stand-in for good optimization. DLSS is great tech but if you can't be bothered to design ANYTHING in a native format and you HAVE to run the game in DLSS to get an either an acceptable framerate or image quality then your game is just fuckin shined up slop.
>>730666319NTA, but if the frame rate were CPU bound, the GPU utilization would be lower. That would show that it CAN produce more frames, but the CPU is preventing it, so the GPU has to wait for the CPU to finish the frame before it starts making the next one.But you're just trolling, so why'd I even type this. Maybe someone else can learn
>>730657404I don't think you remember what 240p looked like, even higher-end PS1 games ran at 640x480
>>730666458No it isn't a simple concept because older games never had this problem even at ultra-low resolutions, this is something invented recently. You can even raise the resolution to 720p or even 1080p and simply disable AA and you can still see the noise. It is some bullshit that has to do with AA techniques.
The only good thing about DLSS is DLAA. Everything else is low IQ/poorfag cope.
>>730666335Aliasing basically. A tree is more or less a cloud of edges. Back in 1996 when people were actually playing in 360p quake geometry was all simple shapes, trees were mostly billboards sprites and everything got inherent antialiasing from CRTs anyway.
>>730666646technically no one remembers 240p, because CRTs did a lot to soften what that looked like.
>>730666114surprisingly OK>>730666179raped
>>730666574It isn't that simple, there is deliberate noise being created, you can tell because there are elements in the image that remain relatively stable between frames and other elements that are completely unstable.
>>730666574hol up did you just make this?
>>730666335It'd take forever to explain but in the case of RDR-2 and a lot of other games that use temporal antialiasing TAA to hide some cornercutting, devs purposefully under-render or dither some stuff like vegetation or distant detail and then use TAA's effects (frame jittering to reconstruct detail, and overall blur) to get away without it. This frees up performance while looking, uh, let's say usable to the average consumer. Problem is that if you turn off TAA or go down to resolutions the developers did not intend, it'll then look awful.
So how do you download DLSS if you have an AMD GPU
>>730666646People would commonly play software rendered Quake at 240p. But >>730666748 is right.
>>730666734You can go back and play something as recent as like Far Cry 4 and it doesn't have this noise issue.
>>730661962On a cursory inspection, bottom looks worse, but only by a little
>>730657921>its trained on the game itself and what if you had a 90% chance of your prediction>predictionclient-side prediction is and always will be dogshit. this argument was settled when QuakeWorld was new...the actual solution then was to abandon analog dial-up modems and invest in DSL or ISDN. if any of your games, old or new, can run without prediction with the current-gen hardware technology that's what you do if you're smart.
>>730666729>older games never had this problem even at ultra-low resolutionsyes they did, it just wasn't as noticeable because the assets were also low resolution and there were never as many on screen. you saw it all the time with mode7 "effects."
>>730666574This is generally correct but is not the source of >>730666179's problems, the problem there is deliberate undersampling of vegetation in the hopes that TAA will take care of it later.
>>730666580100% agreeit's impressive tech that SHOULD be used to prop up older systems and extend the lifespan of parts, but modern devs are so fucking incompetent and lazy that they are relying on it to optimise the trash they make to run half-decent on the strongest GPU available to consumers
>>730666247the tress still get raped but the blur improvement compared to >>730666114 is massive
>>730666858That's what I figured was going on, it's like the tree textures are being deliberately distorted every frame and the TAA is intended to smooth out the difference between frames.
>>730662073Lol did it just create some random shit in the skyline, or is because they were taken at different times?
>>730666335Most transparent stuff in modern game doesn't do alpha test, they just dither and expect TAA to blurry everything together, kinda like games did in the past.
>>730666247how the FUCK is this 240p at its core? jensen must have sold his soul to satan to create this black magic tier stuff
>>730666914No it wasn't, go play like Battlefield 3 or something and nothing like this happens when you look at a tree. Again this isn't even that long ago, it is a deliberate shader technique that developers are using on select materials like foliage and hair.
>>730666748Even on CRTs it looked like shit.I sort of remember how it looked like because I had a really shit TV in my room as a kid. And holy shit it was so bad, that sometimes even subtitles would be hard to read as they would just fuse and blur together.
>>730666417see >>730666247
>>730666945>get wrong idea>keep repeating itthe "noise" is specifically caused by high resolution assets rendered at a distance at a much lower resolution.
>>730667037Aliasing absolutely happened in BF3 but only because the antialiasing methods of that time weren't that good and we didn't have enough pixels for all the detail. But the specific type of aliasing and flickering you see in RDR2 without antialiasing? You're correct in saying that did not happen in older games. Older games had problems with flickering they couldn't fully fix, but modern games have sort of overcorrected for that and now introduced mandatory blur and undersampling in an effort to eradicate the flickering.
>>730660296Kek the coping. Richfags in 2026-2030 will be buying actively worse products just to consoooom.
>>730657263cool, no one is going to play at 240p, this still looks like garbageand at sane resolutions it's not a big improvement, even a downgrade in some scenarios compared to DLSS4
>>730667101>the "noise" is specifically caused by high resolution assets rendered at a distance at a much lower resolution.That is factually incorrect because you can see in that very example we are talking about there are other distant assets that aren't being destroyed by pixel noise like the nearby bushes and trees are.
>>730667169I haven't seen any scenarios in which 4.5 is an image quality downgrade compared to 4.0, unless you're talking about the performance downgrade.
>>730660296only poorfags need to upscale lmao
>>730661884>NitrogenCan it play Pokemon red?
Chat I can do this with reshade and it cost's nothing. Don't need tensir cores just raw performance. Eat shit lol.
How the fuck does fake frames even work?More importantly how is having an AI on top of a game to generate fake frames not just taking up much more power and performance?The AI needs to utilize the pc parts too in order to do it's thing. So I fail to see how it is better than just actually optimizing the game.
>>730667246A richfag with a 5090 and an 8K monitor gets massively more value and use out of upscaling than you with your 900p monitor and GTX1050Ti do.
>>730667208the least affected assets are the two nearest shrubs. the "noise" is uniform and specifically being caused by camera movement forcing assets to shift from pixel to pixel.i've seen over-confident stupidity before but you are on a level I'm not familiar with.
>2010>Higher settings look better at the cost of performance>2020>You have to decide whether you want ghosting, fucked up shadows, screen tearing or some other retarded problems, there is no option that just works
>>730667359Retard look at the cliffs in the distance and how clear they are in motion compared to the trees which are right in front of the player. Use your fucking brain.
>>730667421>2020>You have to decide whether you want ghosting, fucked up shadows, screen tearing or some other retarded problems, there is no option that just worksThere is. Get a higher resolution monitor and turn up your settings and it'll look better - at the cost of performance of course. Can't stay at 1080p forever.
>>730666881Bottom is native. You can tell by the fps and latency numbers in the corner
>>730667335Richfag here, 8K is a meme and supersampling/DLAA is where it is. But it's nice that peasants like you have something to make whatever flavor of 3060 you have usable.
>>730667479>look at the mostly uniform surface far off in the distance, that isn't struggling to decide whether the background or the leaf should be visible on everything elseyou're dumb as fuck.
>>730666114Can you do a webm with 360p DLAA, since that's the closest thing the game has to actual AA?
>>730667246Here's hogwarts 8k
>>730667246Nigger I'm waiting to do 8k, I even had the bezels cut off
Another thread full of third worlders trying to convince people with 5090s that 1080p is all which is required. ha
>>730666831In 4 minutes? Probably not
>>730667628my 2007 games look better than this blurry shit lmao
>>730666335its the game engine struggling to decide if a leaf or grass blade should occupy a pixel or whatevers behind it. the mountain face and shore look okay because there's nothing behind them to confuse the rendering. its lots of finely detailed assets being rendered a very low resolution.
>>730657472All frames are fake anon. Your cumputer box isn't full of tiny people like in Reboot.
>>730657495more like shitllenialzoomers are the most offensive generation in decades
>>730657263>slop framesew
>>730667628>8k.jpgKEKAROOOOOOOO
>>730657263When do we get DLSS for gameplay?
>>730667949Zoomer got baited
>>730667628damn, this looks insanely clear.
>>730667974yes that tiny section is the same resolution as your monitor
>>730668406nigga i had a 55 inch plasma back in 2012your resolution is peak poorfag material and it looks like shit and you're literally running out of vram on your gtx titan pascal LMAO
>>730668201
>>730668461look at you being triggered by a resolution. what an insufferable poorfag you must be lol
>>730657263Okay now show it in motion
>>730668626see >>730666247
>>730667628 Not bad, anon. Textures and lighting actually hold up at 8K surprisingly well. The banners in the hall look crisp, but the shadows are still kinda soft-guess even at 8K, UE5 Lumen has its limits. You running this maxed with RT on? Looks like your GPU is crying in 14 languages.
>>730668652Could you only get 3 seconds worth of footage without ghosting or other artefacts lol?
>>730665391>400watts>720p 174 fps >on a 3000,- dollar gpuPeak
>>730668865No thats from the video on youtube, an anon bother to made that webm you can watch it full if you look for it lil bro
>>730657263now post active gameplay with lots of camera movement
>>730669093>lots of camera movement>RDR2lol.
>>730668538holler at me when you take a real PC screenshot instead of upscaling your ps5 base screenshots to 8k through some crappy online software that blurs every texture ranjeet LMAO
>>730669070Stop talking like a mutt.
>>730669168lil bro, you can literally see the same overlay on the top right corner, if you dont know which youtuber even made the video then its on you, so keep coping and seething bye
>>730669212to be fair, knowing youtubers is an automatic L
>>730657263In 10 years I'm sure the tech will be useful and functional for it's intended purpose. Mind you I was wrong with ray tracing, which is likely about 10 years old about now and is still nowhere near useful.I'd prefer you idiots focus on the shit that actually works like how both AMD and Nvidia has way better AA or how RT reflections is very functional and isn't end of the world performance loss.Though perhaps I've simply become too annoyed with the constant jewish lying everyone does and it's my fault somehow.
>>730668801Yeah anon, cheers. Maxed Epic settings, RT + Lumen full blast at 8K native. 4090TiX pushing 45-60 FPS with DLSS Performance + Frame Gen—still melts the AIO tho, fans screaming like a banshee orgy. Shadows are Lumen's Achilles heel, might dial Path Tracer for next build if I wanna crisp those edges without nuking perf. GPU's bilingual tears now, at least.
>>730657551If you’re not using 100% of your gpu, you’re cucking yourself. If you’re using 100% of your cpu you’re also cucking yourself.
>>730659972your eyes do play tricks on u so they do hallucinate
The way you lot go on about this games graphics - I installed it after not playing it for years. It looks dated as fuck. Blegh.
>>730668801the other anon is talking through his arsehole. he didn't take the image. lol
>>730669910saying it looks dated would imply something better has come out since
>>730670003it doesn't look very good. Very flat. Sort of like how HL2 looks flat
>>730670082i guess we can say crysis looks dated too then.
>>730670217yes, very. Crysis didn't really look that good on release. I was disappointed when I tried it. The best looking games around that time were Doom3 and NFS Underground
>>730657263That's footage from the original xbox one port
>>730670326so "dated" just means good. got it.
>>730670326>Crysis didn't really look that good on releaseCap
>>730657263There's absolutely no reason why you should ever play 7th+ gen games sub 120fps 1080p native.
>>730669313>Mind you I was wrong with ray tracing, which is likely about 10 years old about now and is still nowhere near useful.Baked shadows look better and produce better effects. A game like FEAR is incompatible with modern day engines. PCs are already shitting themselves with games like Borderlands.ShittyFaultySnake OilGarbage"Technology"This is the part where you post CP2077, a game that has NO baked lightning so the only way that it doesn't look like garbage is to turn RTX on.
>>730657350Computers use le electricity?!?
>>730671439based disingenuous faggit
>>730666001not from glowies. your search history and purchasing habits ARE being monitored.you are not immune to government-sponsored surveillance
>>730665693>Is that a 5% difference in quality?!>MY GAME EXPERIENCE IS ALREADY RUINED!
>>730672091>he isn't throwing out random searches just to fuck with themngmi
>>730657263>That image>ClearFake frames and DLSS are part of a lateral final push on society to see if the average citizen is willing to believe information when contradictory information is readily available for their own eyes
>>730657263>240p is badyes
>>730665375>>730665616This will unironically happen.
Please redeem the AI saars
>>730666114>>730666179>>730666247God damn it. It unironically is better than the alternatives.Where did it all go so wrong.
>>730667628
>>730672354At this point the opposite is true. You could show a sharp DLSS image, a blurry TAA native image, both without labels and everyone would call the latter blurry. But add the labels and cretins like you would literally rewrite their own optical nerves to swap the images and call DLSS the blurry one.
>>730669093>>730669142RDR2 barely has gameplay
>>7306572631440p Native + MSAA > SMAA > TAA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> any upscaling TAAU/DLSS/FSR/XESS slop
>>730673009>MSAA>SMAAlmao what year do you think it is, unc
>>730673069Some games do support them, like Counter-Strike 2 that has an amazing MSAA implementation where the game has absolutely zero fucking dithering or ghosting and is perfectly sharp at only 2X or 4X MSAA at 1440p and runs very well as it's in small maps and not too graphically intensive. It's like eye relief, but still most CS players are retards trying to be pro and play at all low settings at 1280x960. Also games like Baldur's Gate 3 have support for SMAA even though sadly it's obvious the devs intended for you to use TAA for foliage, hair, fur, etc. TAA is depressing, and all the upscooling memes using similar tech are even worse, this will be the worst era of vidya in terms of clarity in history. I'm also a zoomer 'beit
>>730673009>>730673359TAA is in no way shape or form better than modern upscalers. The damage to clarity and stability and detail you take by using baseline TAA is enormous. Maybe it's better than FSR1 but that crap is ancient. FSR's latest upscaling versions are just objectively superior to TAA, and DLSS has been better than it since 2.2.
>>730672910yeah, look how sharp the marble floor is in the background.
>>730673359>like Counter-Strike 2anon...
>>730673486Wrong. FSR/DLSS/XESS are just objectively even worse than TAA. You can cope however much you want but real time upscaling and downscaling and frame predictions based on AI is a literal meme, it's taking the worst parts of TAA and enshittifying and amplifying them even more. You genuinely have to be subhuman not to notice how bad it is. I'm assuming that you are some fat ass middle aged incel freak that sits in some stank ass black massive chair in his mom's basement across a huge ass tv screen that's 50 ft away from you and you are half blind so you don't even care for it looking like absolute putrid shit. I'm also not responding to another one of your baits or retardations.
>>730670619look at the poors clinging to the one game they can run on their PC. >how dare you say my game looks bad lol fuck off
>>730673759>look at image 1>it's blurry>look at image 2>it's blurry but less blurry>um actually image 2 is worse mkay
>>730673759show an exemple of a game that looks better with taa than with dlss
That image looks blurry as fuck senpai, I don't know how consolefags play games that look like that.
>>730673759>You genuinely have to be subhuman not to notice how bad it is.You genuinely have to be blind to think TAA is better than FSR4 or DLSS4. The internet is your oyster and go look at comparisons for yourself, and anyone reading these posts can too.Once upon a time you were absolutely correct: upscalers were just dogshit. And people like you used to attach images and videos to prove their point of upscalers are shit. Reality agreed with you. But now we're in the opposite situation where I can show you images and videos proving to you that modern image reconstruction just completely mogs TAA, and people like you shove fingers in their ears shouting LALALALA I CAN'T HEAR YOU pretending eyes don't matter.
>>730674293i'm a fake frames hater and i admit that DLSS is better than TAA.TAA is just absolutely fucking awful, to the point where i just don't use AA in poorly optimized games with no DLSS.
>>730674293DLAA mogs DLSS and it it a form of TAA, however.
>>730674479Don't get me wrong, I don't think DLSS is that good. I'd rather just slap on SMAA and deal with the slight aliasing. But TAA is just total shit and everyone defending it just cares more about labels than they do about actual image quality.
>>730674506DLAA is just DLSS at 100% input res. And yes it is indeed a form of TAA with extra steps, but those extra steps make quite a big difference.
>>730674293>>730674479>>730674567>>730674506>>730674653
>>730671658Not disingenuous, who gives a fuck. Woah dude, my power bill is 10 dollars more a month so I can enjoy my primary hobby.
>>730657350so like 6 cents an hour
>>730674893The issue with still shots is that they're pointless, you can't see the flaws of TAA and all these other algorithms and upscaling unless you are playing in real time. They're especially egregious if you are playing a snappy game or something with repetitive movement, you can just see the ghosting go nuts. This guy has a cool reaction to the average modern pixel soup game, this is how every game that uses ray tracing, or frame gen, or DLSS, DLAA, XESS, FSR, TAA, TAAU etc should be treated. As garbage blurry pixel soup with ghosting, dithering, and image regression. You are not even looking at real pixels or a real image, you are looking at soup.https://www.youtube.com/watch?v=XiYEMEA6yNw
>>730674893Comparing temporal techniques vs anything, even spatial techniques, is pointless. The true merit of a temporal rendering method is what it looks like when the pixels on the screen are shifting, i.e. when something moves enough to cause a visual change. This is part of why videogame benchmarks don't just stand in place with a camera staring at one spot to test things out, but fly through at moderate speed.
>>730673830 That’s the entire point, lmao. These bros are out here arguing like TAA is some secret sauce when it’s barely a step above smearing vaseline on your screen. All these techniques are varying flavors of blurry, but pretending TAA is somehow peak when modern DLSS and FSR can actually keep clarity across motion is full cope. If you can squint through the mush and still call it “better,” you’re not playing games, you’re playing PowerPoint slides.
>>730676027Modern DLSS and FSR cannot keep any clarity across any motion. There is no clarity to be had, you are upscaling and predicting. What clarity? What's the reference point? There is no native clear image to even reference. You are looking at soup and coping.
>games look the exact fucking same now as they did years ago>if not worse in same cases (world vs willds, for instance)>yet needs an absolute fucking titantic amount of resources in comparison and even has to resort to fake frame generator >all this so companies can tell you 'SAAAR LOOK THE REFLECTIONS AND LIGHTING ARE IN REAL TIME SAAR YOU WON'T NOTICE THIS BUT I SWEAR IT'S WORTH THE +80% RESOURCES REQUIRED"whyam I just getting old or is this not actually fucking retarded beyond any measure
>>730676165>What clarity? What's the reference point?You can play a game like The Finals that lets you test out all of these things. Has an option to remove all antialiasing and post processing if you want reference clarity, has TAA if you want eye cancer, has DLSS and FSR and XESS if you want slightly less eye cancer. And you'll clearly see that while DLSS and FSR don't retain full reference clarity during motion, they now do it a WHOLE lot better than TAA does.
>>730676409The idea is that the cattle consumers are fine with the visual clarity regressions, daily reminder that most devs consider it acceptable to set the system requirements to 1080p + Quality DLSS, I can't even laugh at this I feel like crying. Imagine saying that with a straight face. YO dude, yeah man 1080p and Quality DLSS that just looks amazing man. AAAAAAAAAAAAAAAAAAHAHHAHA AAAAAAAAA ITS SO FUCKING SHIT EVERYTHING IS SOUP
>>730676645
>>730668047>i was just pretending to be retardedzoom zoom
>>730657263>clearWhat are you smoking. Even DLAA is a blurry mess. I have to disable it and live with the horrible aliasing unless I want my eyes to go cross.
>>730671658I understand the "based retard" phenomenon but how can a disingenuous faggit be based?
>>730657808As long as you leave 1-2 cores for the system you'll be fine. But if you want to use the full thing, you can by loading the game into an exclusive DE with absolutely nothing else running, which is a relatively simple task.
>>730657263>clearfor a N64 game maybe
>>730657263It looks like an upscaled 480p, wouldn't call this image sharp or good looking
I'm so hard watching the entire AAA industry fucking die you have no idea.
>>730677391Indies are also getting hit by this shit though
>>730660027If you need to use upscaling methods then you're already poor
>>730678438RTX5090 owners are more likely to be poor than GTX660 owners then.
>>730657263I like this guy's channel, always go for his videos when I'm checking my PC's performance in a game before starting so I can skip the messing with settings part. His tests are actually reasonably close to what it'll run like actually playing the game in demanding parts instead of just booting up the tutorial.
>>730678195Good. Try to sell an atari pixel man spikeformer about depression now, you tranny fucking shits.
This trash really didn't need another thread.>changing the md5 of the image to make it harder to see you've already made it at least once before
>>730665905>performance and resolution range>resolution that hasn't been relevant since 2013 when the xbone and ps4 came out
>>730674479>TAA is just absolutely fucking awful, to the point where i just don't use AA in poorly optimized games with no DLSSI feel like any game that relies on TAA but doesn't support DLSS is probably on the older side, right? TAA is not bad if you combine it with downsampling. Use DLDSR and the extra resolution will counter the TAA blur.
>>730679852>What's the point?If you kept reading the post, the point is that the same properties hold true for the resolutions we currently use today. It's just that it's far far easier to demonstrate the traits of DLSS with 240p, 360p and 720p on Youtube and on imageboards because the differences are so drastic and very easily visible even with compression and limited filesize interfering with the signal.Whereas if you're trying to convey the difference between something like say 1440p and 2160p you're massively limited by a) youtube compression utterly destroying the detail and making it all look like 900p b) huge filesizes making it impossible to upload proper screenshots let alone videos on websites like 4chan or reddit to compare properly and c) 80% of your audience not having good enough monitors to actually tell the difference.
>>730666646Rarely, and typically at ASS framerate. Most games even on the PS2 gen's era ran below 480p. CRTs are shitty and blurred the pixels so the games looked "smoother", but the real difference is that modern games use a form of dithering on anything transparent or hairlike because shit like TAA is the expected antialiasing, and the blur from said AA effects fill in the pixel gaps. That's the only reason you get a weird shimmering in newer titles with no AA enabled.
>>730657757None of it is real, lil dood.
>>730660116>>730662402Oh I still hate nvidia, but the new dlss is pretty cool.
>>730657263>fake pixels
>>730665572>now Transformer getting updated to a new version drops quality?The idea that they want me to reduce my fucking internal resolution EVEN FURTHER to get similar framerates with the PROMISE it looks better, trust us, is so fucking annoying.It's a two-pronged attack, because on one side, Nvidia is making this technology, and on the other, developers are using it as a CRUTCH for their unoptimized BULLSHIT. For fuck sake, opening and rendering the escape menu in Overwatch 2 takes 3ms each frame. That's longer than RTX Global Illumination render calcs in some UE5 games!
>>730660027mommy pays the power bill
>>730657263>you WILL play on 240p and be happy, goy>even on the latest $5,000 GPU>even on the latest $3,000 CPU>even on the latest $2,000 RAM kit>on the latest $1,500 monitor>using the latest $300 keyboard and mouse>on the latest $60 mousepad>using the latest $1,200 gamur desk with RGB lights>sitting in the latest $650 gaming chair>using the latest $200 gaming headsetWill you faggots ever learn?
>>730657551>Cpu bound he GPU is using 400 watts to run 240pGrim
>I AM A FRAME
>>730676645We've regressed to gen7 standard where everyone has to make games catered to 720p consoles because they don't know what the fuck they're doing because all the good programmers from the past have retired, and the new people are lying their way into job positions and have increasingly more reliability on AIThings are only going to get worse.How the fuck does a gacha game on PC (Wuthering Waves) max my fucking system when it's just an anime game? Tell me how it performs worse than Cyberpunk on max settings
>>730672910this is either the textures having that resolution since it wouldn't make sense to have uncapped res textures for random shit like this or that his game is throttling texture res because it's overshooting vram memory.doesn't matter either way, you have to squint at this stuff to see it. the rest of the game looks incredibly clear
>>730681131It doesn't look like dogshit like Cyberpunk does, presumably.
>>730681110you will never be a real frame, you will never be made of real pixels, you will never look in the mirror and perfectly fit into a native size screen. you will never have proper frame pacing. you will never have proper input delay. you will never ever be a real frame.
>>730678729Well yeah, especially if they think CC debt equates wealth.It's the same deal as those retards who finance expensive sports cars when they live in a shack
Totally anecdotally, comparing Lords of the Fallen with DLSS 4.5 at 4k Performance mode to DLSS 4.0 4k Balanced, I think 4.0 looks better. It's definitely impressive with 4.5 and it's totally playable, but there's still instability on the edges of various objects and effects that get ironed out in Balanced. It's a game changer for the weaker 5000 series cards, for sure.
>>730680189>if you cont-ACK!Then fucking show it only with modern resolutions. Even poorfag pablos with their 2500ks and 1060s crying about everything being "unoptimized" are on 1080p. You're repeatedly showing the same shitty video from some retard where the end result looks like shit because it's targeting something last relevant 13 years ago, and even then only on two consoles.
Who falls for this retarded gaslighting?
>>730682202>Then fucking show it only with modern resolutions.And if you kept reading that post, you'd see why showing it with modern solutions on an internet that compresses everything to shit and an imageboard that allows only 4MB webms is a terrible idea. But your attention span of 1.8 seconds is not enough and you probably won't read this either, so sneed chuck faggot retard cuck.
>>730682317>And if you kept reading that p-ACK!NOBODY CARES ABOUT YOUR ECELEBS PEDDLING UPSCALING GARBAGE ON YOUTUBE
>>730682164Lords of the Fallen looks better with 4.5 IMO because all the cloth on my character has very visible moire patterns with 4.0. Like the standard cape on the hallowed knight's armor has this very obvious artifact even at Quality, whereas with 4.5 I don't see it at all. But the performance difference is a bigger problem that makes 4.5 a questionable proposition.
>>730682470Rejecting direct evidence and comparisons is your way of offering your concession to me. And I accept your concession.
>>730682765Upscaling looks like shit and will never look better than native. Shilling 720pfag and following it up with other eceleb retards will not change anything.
>>730682505idorts guide to installing 4.5 please?
>>730683231saar buy the new gpu saar, it works now saar you get 300 frame with frame gen and 480p upscaled to 4k and downscaled to your native res and it works great saar its real time working saar hyper ai accelerated fast design beautiful saar
>>730683231*on my pc
>>730683231>Upscaling looks like shit and will never look better than native.That was never the original claim, strawman tard. The claim was that upscaling from low input res to high input res will result in better overall image quality than playing natively at medium res. The claim later on was that rendering methods like TAA are so fucking dogshit that even upscalers are better, proven countless times by direct image and video evidence you pointedly choose to ignore.However I know this nuance is completely lost on you because you likely did not read past the first sentence. Post some smug le epic meme image in a pathetic attempt to make it look like you're not flustered, but I know you are.
>instant bot replies followed by the dlss youtuber advertiser
>>730683269https://github.com/beeradmoore/dlss-swapper/releasesdownload exe, run exe, add new game, point to its folder, swap dlss version to latest, use m or l preset for 4.5, dont use in multiplayer/anticheat games
>>730683440saar i know it works saar i will redeem now yes saar beautiful design its for lion only saar and tiger
>>730683440You're wasting your time. You're talking to someone with either AMD or GTX GPUs. Even if they thought it was the best thing ever, they still couldn't afford to upgrade their PC and monitor to run it. Let them seethe
Look, nigger: if you want more than 60fps you are the cancer
>>730683269>>730683634You can use the Nvidia app as well. Just check the box for the beta in settings and update the app. Then go into Graphics>(Game)>DLSS Override model presets. Preset L and M are both 4.5 meant for Ultra Performance and Performance respectively. Preset K is the 4.0 Transformer model.
>>730684845thank you kindly!
>>730683231>Upscaling looks like shit and will never look better than native.This is only true if the native in question is DLAA or FSR4AA. If it's any other rendering method (TAA or TSRAA or TXAA or SMTXAA or even having AA off) it's going to look worse than FSR4 and worse than DLSS in most aspects of image quality during motion.Yes, DLSS will be better than native in that case you dumb nigger. Rendering technique is an important ingredient on the final image quality you'll get.Here's a picture showing what happens when DLSS with only 25% of the pixels of 4k competes against TAA at full real 4k. There's even an extra AA OFF mode so you can see what the reference clarity and effects are supposed to look like. Look at how undersampled the blue bubble is with TAA, look at how it garbles the areas below the bubbles are. Look at the ghosting lines it leaves. And that's TAA with 4x more pixel information than DLSS. If native is ruined by bad techniques like TAA or does not have proper antialiasing, native is worse than DLSS. This is obvious to anyone who has tested this stuff and you're dying on the most retarded possible hill by denying it.I respect people who hate DLSS because devs use it as a crutch or who think it'll ruin the rendering game long term or who just hate AI or who think it just doesn't look good enough. But people who pretend it's worse than demonstrably MUCH UGLIER alternatives like TAA are utter retards. Even the people who avoid all antialiasing are more respectable. By the way here's even the full 100MB video my screenshot is from, if you think this is fake: https://file.kiwi/ccc1e8a5#mkeLJW3hXxp0SVhvOEWh3w And anyone with recording software and some studio like ICAT or Adobe Video or Davinci Resolve can check for themselves and get the same result I did.