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Why are casuals so obsessed with difficult games? They are clearly not for you. Forcing yourself to get through something you don't like will only bring you misery. I don't play tekken to finally get good so at some point it "doesn't hurt anymore". I play it because I want to be challenged every time. I want it to be difficult every time. That's the point. If you are after something easy, play something easy.
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Dark Souls is not difficult (and that's a good thing). It's an RPG.
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FromSoft games are not difficult.
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>>730665360
The actual answer is because young normoids, particularly women, are completely unaccustomed to the feeling of failure. If they die in a video game, that feeling of "you failed and need to do better" gives them crippling anxiety. They are used to parents and teachers holding their hand and giving them participation trophies and finessing their way past every challenge in life that the idea of a barrier in front of them saying "git gud or stay a loser" is terrifying. If they have to improve, that means they're not mommy's perfect baby, and their minds can't handle the revelation that they're just an average dumbass human like everyone else.

There are two solutions to overcome this problem and allow normoids to play vidya. The first is to make games easy and make the consequences of failure so soft and sugar-coated that it's not triggering. The second solution was discovered by Dark Souls by accident. If your game has a reputation for being a game where "everyone dies constantly", then the normoid no longer feels bad about failing because failure is expected and normal. This is why there's so much resistance to saying that Souls games aren't hard, or that you beat a boss on your first try, etc. They need to pretend that everyone is taking hundreds of attempts at every boss like they are in order to protect their ego. Marketing is figuring this out and claiming that even simple games have brutal difficulty in order to give that security blanket to normoids.
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>>730665738
>>730665748
It's difficult for normies
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>>730665360
>Why are casuals so obsessed with difficult games?
if this was true then AAA shovelware wouldnt be piss easy shit that plays itself and nintendo games wouldnt have be designed for literal toddlers in mind
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>>730665818
everything before 5th gen is
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>>730665818
Only because RPG elements that aren't a basic skill tree are often overlooked by them.
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>>730665818
Who cares about the opinions of normalfaggots?
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>>730665772
This is spot on
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>>730665929
>picrel
What the fuck half an hour
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>>730665929
game devs clearly do
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>>730665772
>something something muh women
What is this retarded incel babble? Souls games didn't even start as a normalfag friendly.
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>>730665360
The game is only really difficult in the beginning if you are new to the genre still learning the game flow. Once you get to Andre, you can make the game as easy as you want. But if you don't bother to learn your options or won't take the time to get the resources to upgrade your weapons and armor, you will continue to struggle unless you work on your skills
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>>730665929
I can see once to make sure there's no hidden items over there, maybe twice if you think you ended up in a copy pasted hallway, but anything after that is just dumb.

On the other hand I don't get why there was even a path in the fork that only exists to take you back to the fork in the first place.
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>>730665929
>Greg COOMER
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>>730667867
Except we come full circle to >>730665748. FromSoft is aware that their games can be challenging for bad players, but they provide plenty of options that allow them to beat the game - without affecting the intended, "normal" difficulty or relying on lazy solutions like HP and damage modifiers. This design philosophy clearly works, based on the critical and commercial success of their games. Anyone who is so thoroughly filtered that they can't figure out how to summon spirit ashes or other players, upgrade their weapons and armor, or simply level up wasn't worth retaining as a player to begin with. Good riddance.
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>>730668169
>>730665929
>its a maze, i should hug the right wall and eventually ill make it to the end
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>>730665360
https://www.youtube.com/watch?v=CgF9S2oIv8k
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>>730668169
he was a time traveler who thought it was spot the difference indie horror exitlike
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>>730668335
>that thumbnail
Kill yourself
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>>730668335
sharty goyslop
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/v/ has been turning into the boomer, losing their motor skills and the motivation to get better. It's the reason why DS3 is regarded so low around here when it's considered the best in the trilogy everywhere else. The bosses are just too hard so they cope with "it's just tedious not difficult" or "the series was never about the bosses because of one game from their previous franchise 20 years ago".
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It's simple. I suffer to please my waifu.
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>>730668371
>no argument
>immediately seethes like an impotent child
Seek Christ. You are beyond miserable and will continue to stay that way unless God intervenes to save you.
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>>730668414
Truly abysmal bait. This is all you get.
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>>730668335
I made it 2 minutes
awful
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>>730668414
ds3 is a linear piece of shit fuck off tourist retard
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How the fuck did they manage to get it right?
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>>730668414
>/v/ has been turning into the boomer, losing their motor skills and the motivation to get better
>making this shit up just to defend fucking DS3 of all games
That game is drab, uninspired and linear as fuck. That's why DS3 is disliked.

t. I play fighting games
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>>730668492
take your ADHD meds zoomie
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>>730668521
Elden Ring is literally unplayable without the dungeon crawler mod
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>>730668521
Art direction triumphs over realistic graphics
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>>730665772
A women I used to be in a long distance thing with a decade ago now was really good at the game, better than most people I knew. Fuck I miss that Jew
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>>730668635
>Fuck I miss that Jew
did she have big tiddies?
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>>730668554
Conveying true scale escapes the imagination of the brainlet.
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>>730668414
>It's the reason why DS3 is regarded so low around here when it's considered the best in the trilogy everywhere else.
Except DS2 is considered the worst around here.
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>>730668839
Its only on /v/ I've seen such fervent DS2 defense
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>>730668521
Art direction, as per usual. I don't like the open world from a gameplay perspective, but I think it's very visually impressive most of the time. They decision to efficiently use stylized prefab assets (like the rock formations that comprise cliff faces, the fall fragments of Farum Azula, or the bushes and leafage that are actually just overlapping 2D sprites) was clearly the correct decision.

Here's a random screenshot from a character I booted up after not touching the game for months to play through DeS, DS1, DS2, DS3, and Bloodborne again. I loaded in and was immediately surprised by how well the open world can hold up.
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It's simple. Overcoming challenges is its own reward.
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>>730668921
nta nice shot
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You did beat her right?
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>>730668920
What /v/ have you been on, because it ceetainly isn't ours. DS2 is defended like Dragonball GT is, there's one poster who gets his titties in a twist because he loves it and everyone else laughs at him
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>>730668839
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>>730668775
Yes, going from tightly designed non-linear levels to open world slop is the pinnacle of cinematic tourism
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>>730668775
Pure ludokino
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>>730669042
DS1 also sucks after the lordvessel....wtf this whole series is abysmal dogshit
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>>730669084
>ummm why is there a space with nothing in it? feels so unnatural it would never happen in real life so unrealistic
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>>730669257
Concession accepted, tourist
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>>730669294
Your ideal game, king
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>>730669345
ai slop
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>>730665847
Both are true. The difference is that games like dark souls hone in on the impressions that they are difficult, when they really aren't. And that's what casuals care about, beating a game that is perceived as difficult. You won't see any normies overcome a difficult game that no one talks about. They are obsessed because they are beating an easy game while being told that it is difficult.
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>>730665360
I don't even think they like difficulty themselves, it's just that they think that what they're playing is somehow hard. DS1 is easy, Elden Ring is weird, kinda spiky with Malenia, but I'm not sure about the rest (some of how the DLC felt to me was tainted by doing it for the first time on NG+7 pre-nerf, post-nerf on NG it was fine except for Bayle but I've never used any of the anti-dragon consumables). I'm currently playing the Wo Long DLCs, and DLC2's bosses (Gan Ning, Taishi Ci, Demonized Taishi Ci) made me want to kill myself. My favorite era of Souls games were the DS1-DS2-BB era, they always felt comfy to me, so I don't think I genuinely enjoy difficulty.

Thanks for reading my rant.
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>>730669652
>My favorite era of Souls games were the DS1-DS2-BB era
try lords of the fallen 2023
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Souls games popularity are carried by their reputation and by gamer ego. I would wager a large sum of money that 90% of people who "beat" Souls games are using build guides and walkthroughs.
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>>730669740
I played half of it a while ago, I heard it changed significantly with patches, I'll probably go back to it after I do Wo Long DLC3. All I remember was that I couldn't do any damage without dual wielding weapons and the wood knight boss kept one shotting me with everything, but somehow got past him.
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>>730669021
There are more than one of us that much is for certain. All I can say is that I had fun playing it. I enjoyed it more than I enjoyed DS3, not that I dislike DS3. Sure if you play it like you're playing DS1 or DS3 you'll end up not having a good time but that's because it isn't DS1 or DS3. Some elements are indeed a bit esoteric and are poorly explained but that doesn't mean that they are necessarily bad. I have personally never had an issue with enemy placements in SotFS, they're really a non issue if you pay attention.
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>Play Dark Souls
>The souls you pick up are white
And you people praised this shit for years?
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>>730665360
Sonicsisters... don't look.
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>>730669652
My point in the OP is more directed towards players who clearly don't enjoy going through or being in the game but keep doing it out of peer pressure or something. (You) clearly enjoy the games no matter if it is the difficulty or the atmosphere or something else, but these casuals specifically want to play them for the perceived difficulty. And there's nothing wrong with being a casual, but this behavior is weird.
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>>730669870
the boss you're referring to (and the area preceding it) is probably the biggest difficulty spike in the whole game
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>>730665360
>Why are casuals so obsessed with difficult games?
because casual games are boring and shit and they yearn for something not as such?
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>>730665360
/v/ is casual
they cried about both Radahns
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Fortnite and most FPSs are more challenging than any soulsborne or sekiro.
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>>730670991
That's true but I'd rather play dayz than fortnite, I can't stand the colors and themes
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>>730665360
If you were born with godlike reflexes, then gitgud is the most boring shit imaginable.

I can see why Ender's Game is a bestseller after seeing the arguments for gitgud.
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>>730671412
Insane reflexes isn't all that it takes to be good. Even arslan ash who's taking steroids to increase his reflexes to be a 7-time EVO champion is malding over his loss to a specialist in a mirror game.
If you are bored, you are not playing the right games.
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>>730665360
>Why are casuals so obsessed with difficult games?
>play something easy.
What kind of psyop is this?
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>>730672362
Dude... what? I'm just pointing out the weird behavior of people who don't play a lot of games (casuals) and don't like difficult games, who force themselves to enjoy those games.
Your picrel is completely irrelevant to this thread.
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>>730668414
>The bosses are just too hard
I literally first tried all the DLC bosses except Midir which took 2. All you have to do is use a medium shield.
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>>730669546
>he doesn't know
kek
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>>730665818
1. you're a normalfag for using the term "normies"
2. the only reason it's difficult for normalfags is because they've been coddled by other games + someone told them that dark souls is a boss rush game where you try to kill this boss 300 times until you finally get it
that's not what you're supposed to do, the game is not meant to be difficult, it's meant to be played cautiously, slowly and methodically
you're supposed to obliterate boss fights in a couple of seconds with overwhelming odds
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>>730668501
Posting a pathetic MS paint doodle doesn't invalidate what he posted. Quite the contrary, you seem to be arguing in bad faith.
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>>730665818
It's difficult if you don't understand how to use patience in moderation. Dark Souls rewards being patient, but not TOO patient.
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>>730665748
The tree sentinel took me four hours to beat. That's difficult in my boat.
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>>730674001
Did you fight him right away or actually explore, level up, and get better gear?
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>>730674301
Right away with no upgrades and 4 flasks.
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>>730674446
That was a completely self imposed challenge then. The games can be as difficult as they can be easy.
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>>730674546
If you over level and use busted builds with summons, yeah. Piss easy.
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>>730674001
How did it take you four hours? I did it in 45 minutes or so at the beginning.
I really need to get back to Elden Ring, but my battle station is currently in model kit mode.
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>>730674663
You don't even need an over leveled busted build to make it easy.
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>>730674446
You chose to fight him with that self-imposed restriction. Tree Sentinel is too difficult for the average player to beat at the beginning of the game on their first playthrough. This is by design, just like Grafted Scion, just like Margit. This is the game hammering it into your thick skull that you are going to die, and that there are alternatives to dying over and over in an open world game.
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Bitches claim to want difficult games but will refuse to play XCOM.
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>>730665772

No, dude, it's because most games are easy and don't ask you to commit that much time to succeed. You're reading too much into this and bitching about women too, so I guess I'm not really surprised.
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>>730674692
Same, I think he took me like 30 minutes to beat on my first playthrough with the vagabond's base level and starting equipment. I knew I was being stubborn, but it was satisfying. I got the message, though, and decided to explore instead of going directly to Stormveil like Margit suggested. Unfortunately, I explored in literally every direction except the grace where Melina gives you the ability to level up, so I was carrying like 30,000 runes and terrified out of my mind of dying.
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>>730675203
>Margit
Varre*
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>>730674692
I dunno. I'm over 40 now. I guess I'm getting shittier at games, but then I breezed through Silk Song just last year including savage beast fly at the start of the game with no upgrades in only about an hour, yet every shitter on /v/ in those threads back then was crying about it incessantly while insisting every Fromsoft game ever made is turbo casual garbage for women and toddlers beatable with your feet while blindfolded. Tree Sentinel from the beginning was harder for me than every boss SS except for Lost Lace which took roughly the same amount of practice to get down.
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>>730675203
exploring too far the first time playing elden ring is a great experience. I went all the way to carian manor before even seeing Margit and I was fighting for my fucking life with every encounter.
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>>730668414
DS3 only has good bosses. That's all it has going for it lmao. DS2, 1, DeS has great exploration. DS3 does not. Elden Ring does not. Bloodborne doesn't but is carried by it's setting and aesthetics.
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>>730675850
Bloodborne *does.
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>>730675850
>DS3 only has good bosses.
I wouldn't even say that, they only really start when you're at 2/3-3/4 of the game
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>>730665929
>qualitypiled QA chad destroys developers for simple fun of it by going in circles for 30 minutes
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>>730668921
The Elden Ring world map has some insane line of sight design. You can see every major location in Caelid just by looking at it from the eastern end of Saintsbridge in Limgrave. No matter where you go in the game there will always be a deliberate view that was achieved with elevation and blocking.
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>>730665748
Elden Ring is difficult when you play the whole game solo melee without a single summon ever which is how I played it just me and my Claymore.
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>>730665360
Do I play rollslop finally bros? I have an itch for action RPG and im caving in when it comes to souls games. I loved Sekiro its one of the best video games ever made in my opinion but its a lot different from what I played Dark souls years ago for a bit.
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>>730676721
It was a smart idea to make the map a semicircle with an open center. What I find interesting is how conservative the game is with LoD models, which you'll notice if you ever play Reforged because it adds a lot of them to the map in positions where they were previously unused. It almost feels wrong.
But even the vanilla LoDs are decent. There's some article that goes into depth about the technical specifications of LoDs, but I can't find it. tl;dr there's a lot of weird little toggles (for example, the protruded bricks on distant ruins just cease to exist) and sometimes they don't even use them.
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>>730676991
Yes, as long as you abandon the brain-rotting cynicism of the term "rollslop" and try to engage with each game on the merits and demerits of its own distinct mechanics.
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>>730676991
Dark Souls is still the best one but it has a much more methodical flow to the combat where spacing and stamina management is the most important aspect. In other words the “action” element is very different from what it turned into, if you want more of the action aspect either Bloodborne or Elden Ring will be your best bet.
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>>730677048
I'm talking smaller scale, even within the same region the map layout has been carefully considered from every corner and angle. Basically the terrain is a series of "bowls" so large that you don't think about it but it keeps ground level objects from fully obstructing the view even if you're at the bottom.
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>>730665360
omg this game is so hard
>nyehehehehehe get gud casul, the filter is doing its work, if you complain about the gate you're the one the gate is supposed to be keeping out
i love it
>....um..... cringe much??? dude it's just a video game... yikes!
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>>730668414
I think it's disingenuous to have lines connecting most of those areas in DS3 when half the time you're just teleporting around everywhere
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>play through 1 without issue blind
>2 has some questionable things but it's overall still reasonable to solve
>mfw get to 3 earlier this month since it's been on my backlog
I don't know what it is but the whole thing feels like just a touch off, enemies are moving and attacking at bloodborne speeds while I'm stuck playing dark souls, the rings kinda suck, poise feels fucking worthless, npc quests feel really really obtuse this time, hollowing seems like it's just 5 free levels with absolutely no negative from what i can tell aside from you becoming dried jerky, and so on.
I'm hoping Elden Ring, when I get to it in a few weeks, course corrects, because I do love the exploitation feel of every one of the games, even if 2 lacked the cohesive "Hey I was there about an hour ago" feel of 1 and 3
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>>730681774
>enemies are moving and attacking at bloodborne speeds while I'm stuck playing dark souls,
use a weapon with quickstep weapon art, the game feels so much better
>I'm hoping Elden Ring, when I get to it in a few weeks, course corrects
The bosses actually get faster but you have more choice and more effective choices in your toolset in dealing with them
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>>730675850
>Dark souls 2 has great exploration
Let's not get too carried away
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DS1 isn't that hard after the Gargoyles which were just a weapon level check anyway.
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>>730665360
Over a decade of these threads.
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>>730681774
DS3 is honestly the only Souls game where the whole
>Enemies are playing X but I'm playing Dark Souls
thing is valid. It's like an awkward synthesis of Dark Souls and Bloodborne. Elden Ring at least increases the player's power level to compensate for how strong enemies are (and makes their attacks much more telegraphed), whereas the most obvious recourse in DS3 is to use weapons with range or hyper armor.
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>>730682208
nta, but I think DS2 is good in this regard up until the Shrine of Winter. Not exceptional. Worse than DS1. But good.
>>
I never really thought base souls games were that hard, all the hardest parts are in the DLCs but that may just be because by the time the DLCs came out, I was already on playthrough 3+ of that game doing some stupid build with a mediocre (not bad) weapon and I do the DLC with that. Like I never understood why some people will still say Nameless King was the hardest DS3 boss, Demon Princes were harder than him and they're like 4th place on the DLC difficulty list, above spears of the church and gravetender.



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