[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: PL_Thunder_Mountain.png (622 KB, 1000x625)
622 KB
622 KB PNG
What makes most TF2 maps so visually appealing?
>>
Actual thought and care went into making them.
>>
check interviews and documentaries about valve
they actually employee people that are passionate about whatever their area of expertise is
>>
highly sexual
>>
>>730674598
a timeless, extremely appealing visual artstyle
>>
graphics are fleeting, but art styles are eternal
even if the models are polygonal and some textures lower res, the attention to a specific aesthetic and tone will carry it to the end
>>
Less is more, unironically
>>730674694
Lmao this retard thinks thundermountain is a Valve map
Pants this fraud
>>
>>730675473
its in a valve game
>>
The HL1/TFC industrial aesthetic mogs TF2
>>
>>730675538
>Double clowned
>>
>>730674598
*before 2015
>>
>>730676064
nah
>>
>>730674598
Good artstyle
>>
File: TF2downgrade.jpg (85 KB, 1280x720)
85 KB
85 KB JPG
Heres your art atyle bro
>>
Baked lighting is king
>>
>>730674598
A unique, grounded, and consistent artstyle.
>>
>>730675473
>Lmao this retard thinks thundermountain is a Valve map
It uses the same design language as Valve's maps.
retardo
>>
>cohesive art style
This is a dying art in the modern gaming landscape, as cohesion = we can't make random-ass skins for microtransactions.
>>
>>730679925
>Nah bro fucking farm houses are way cooler man
fag
>>
>>730680152
is this real? wha happun?
>>
>>730680152
I like the flatter lighting, makes it look more cartoony
too bad about all the lost detail though, like the material lighting effects on the weapon models
>>
>>730680474
It’s actually tragic how the move away from baked lighting stripped the game of so much atmosphere. TF2 used to feel like a stylized Pixar warzone-now it’s more like a Source Filmmaker test render.
>>
>>730682517
They added so much bloat they had to reduce the visuals
>>
File: Pl_wutville_event.png (2.78 MB, 1920x1080)
2.78 MB
2.78 MB PNG
>>730674598
hey guys
>>
dunno i only ever played harvest
>>
File: 1738445551246774.png (963 KB, 1280x720)
963 KB
963 KB PNG
>>730674598
The sprays
>>
File: moe.png (70 KB, 236x423)
70 KB
70 KB PNG
I don't get why people keep acting like TF2 is some massively popular and successful cultural touchstone. It was bundled with a few other games and quickly died. It was a cheap VR-chat for autistics before it lost that niche.

Nobody actually played it for the game. Any discussion of mechanics or design are things long improved upon by the industry. There is nothing to discuss about this dead game
>>
>>730685560
Speak for yourself, been playing since 2011 and still play every week. There are still a good amount of players like me left. I agree that it never was as big as people make it out to be, and unfortunately most of the voices in the community don’t actually play the game, while the veterans who play consistently rarely speak up. The game has been destroyed by a vocal minority and valve’s negligence. The thing about TF2 is that you can’t really get what it offers anywhere else, and despite the bloat it’s still a real time capsule.
>>
File: Kennicott8.jpg (692 KB, 1000x665)
692 KB
692 KB JPG
TF2 gave me a love for mid 20th century rustic industrial aesthetics



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.