It insists on itself. Too long by at least a third.
>he plays triple a slavshit this soon after the release
Totally seamless worlds aren't all that they're cracked up to be, because you can't make the world convincingly big without adding tons of space. Stalker 2 has the worst of both worlds, where it forces you to run across a bunch of nothing while also having a Zone that doesn't feel big enough in a realistic sense. The loading instances in the previous games could at least let you pretend that Strelok/Scar/Degtyarev had to trek for miles to get to the neighboring area. Made the Zone feel huge while not making you go through the torture. Worlds that are more artificial in this sense have the advantage here because your imagination fills in the gaps you can't see. That said, I enjoyed Stalker 2 more than most, and I was struck by how faithful it was to the original trilogy, atmospherically and gameplay-wise, despite the huge issues I have with it that still persist even in the current version.
Trying out Master difficulty. This shit is so ass, give me original Master and not this gay shit where every npc one hits you and spray you through walls with pin-point accuracy. Also, fuck the gay animations, let me use a medkit immediately and bandage myself fast. Never liked the F1 - F4 keys having to be held down. Also ridiculous seeing a bunch of stalkers walk around with NVGs down in broad daylight.
>we asked ourselves what was the one thing everyone wanted more from the stalker series, and it was cinematics and the camera moving around alot while some guy talks for 10 minutes.
>>730687262no one cares about this random UE5 slopplay the original trilogy and then anomaly/gamma
>>730691406>even better, we sprinkled in random niggers and women
Stalker 2 is is absolute cancer and anyone that plays it brings shame upon themselves.
gamma is the real stalker 2