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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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why the FUCK won't you embrace VR? do you not want to live in the future??
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>>730691016
It’s not quite there yet. Not that many note worthy titles for it. I want it to get better but anything short of matrix tier “I am inside of the game fully” simulation will always leave something to be desired. Another 10 or so years I think before it reaches the point of being viable to replace modern gaming entirely.
>>
tell me how you're gonna deal with the accumulation of sweat, first
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>>730691016
despite looking like a jackass, does this make vr fun?
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>>730691016
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>>730691341
AI can't even vibe code a quality VR app because there was no training data to steal
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>>730691016
>Play anything that can move
>Motion sickness
>Wear glasses
>It touches the screen. and require adjustment constantly
>The weight distribution is stupid and the front is heavier than the back, so you need to adjust it after some rough actions
>There's many limitations in VR world, E.g. the sword moves as fast as your hand move, so you can't do flashy moves like some anime games (Not without relying on workarounds)
>Due to the shitty hardware, most of the games look like shitty low budget games
VR took 10 years to develop and still has nothing to show for.
Terrible.
>>
No gaems.
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>>730691016
>do you not want to live in the future??
Not really, actually. Kinda like about 20, 25-ish years ago. because I have fond memories of those times as opposed to the worse periods of my upbringing, and I'm slowly learning to cope with the fact that time moves along a linear path.
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>>730693126
>>730691016
Wait, I meant 25-30 years. I guess the cope has broken my sense of time.
>>
As someone who has had a headset since 2018 and not touched it for at least half the years since then: There's nothing to play.
>chat rooms
>fps that all play the same
>fps, sword and/or sorcery edition, that all play the same
>"experience" that costs dollars to the minute of entertainment you get out of it
>"gamifying" exercise
>vr desktop, video player, and other tools
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>>730693328
So it really is just like irl.
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>>730691016
>do you not want to live in the future??
Call me when we figure out full dive and not this laser tag shit.
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>>730691341
no
just like how waggling adds nothing
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>>730694787
you've gotta be the saddest cunt on the planet if you think aiming guns with vr controllers isn't cool as fuck
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>>730691016
Well, not all the pieces are quite there yet. Omni-treadmills like in the OP are stupid and cumbersome and don’t really work. I did see this really interesting DIY treadmill on YT though, a dude basically took a basic cheap mechanical incline treadmill and added some ropes to tie himself in and attached it to a mouse which controlled his movement in game. It looked a little janky, but it also looked like it worked great.
> https://youtu.be/HI1uRLpOi9g
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>>730693328
I tried to avoid FPS and do other things in VR so I wouldn't get burned out on FPS, there's no a lot ot play in any VR genre but FPS is not one note

Alyx and boneworks are the same style. And half life, and half life 2 and episodes. It seems that vertigo 1 & 2 are half life inspired too. If that's all you tried it would be one note.

Halo CE but the VR mod was never quite finished

Doom VFR is fun but it has outdated compatibility and it's short. There should have been a full port of 2016. Arena shooters are great in VR and if you don't get sick there's nothing wrong about turning the character speed up. I got another arena shooter to play, roboquest VR but it's an official VR conversion and some grip button binding pissed me off so I never really tried it.

I play forefront regularly, every 1-3 nights, its a good battlefield clone

Avoided the COD clone and whatever the other shooters are

Haven't played but crysis is in VR if you wanted something like farcry. Haven't played doom 3 VR either. There's a metro game. There's several games I've forgot about. There's probably more FPS for VR than people have time to play. Your selection is just very poor compared to flat.
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until i can enter the marix im not interested. the moment i can, goodbye reality
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>>730691016
I want to embrace it, but I only play 4 VR games. Gorn (1&2), Half Life Alyx, H3VR, and B&S. I love VR but realistically, it’s got another 15 years before I’d say it’s proliferated enough to be seen in most households. Motion sickness is always going to be bar a significant amount of the population from playing. And of course, a lot of people just don’t have the money. If the economy ever gets better, you’ll start to see people with extra spending money wanting to give it a try.
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>>730695039
>when you one hand one shot someone at 100 yards
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>>730691423
fucking kek
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>>730694787
Yeah, and I bet the headsets taste really sour too.
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>>730697495
>Motion sickness is always going to be bar a significant amount of the population from playing.
Literally a skill issue. VR sickness is "simulator sickness," not motion sickness. That's not a semantic distinction, it's two entirely different bodily responses. Sim/VR sickness goes away with exposure. Actual motion sickness is a medical condition.
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>>730697495
>Motion sickness is always going to be bar a significant amount of the population from playing

This is going to get smaller. Zuck is always ruining VR but he's always always saving it. Quest is very popular with kids and that's why they sell despite you not knowing anyone in your friend group with one. Kids have a very plastic vestibular system and don't get sick at near the rate of adults. Eventually this new generation will get disposable income or be able to go into debt and buy nice headsets. And getting sick in VR was boomer meme that no one remembers. Like how your dad gets sick when he plays an FPS.
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>VR is """"the future""""
>Can literally only do one genre (FPS)

Wake me up when there's a VR turn-based 100 hour JRPG.
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>>730691016
>why the FUCK won't you embrace VR? do you not want to live in the future??
Because it fucking sucks ass right now. I'm not playing any game with a five lb. weight strapped to my head for more than a few minutes. Until you can play VR games with a headset that has more akin to a regular pair of glasses than your typical modern headset, VR is fucking toast. I'll check back in another decade.
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>>730697989
VR is the best third person display, at least in the end game we are quickly approaching with microoled and it's no longer gimped in resolution or dynamic range

There's no reason you can't do a 4 niggas in a row turned based game in first person though. People need to get over the conception your game has to be built around around 6dof mechanics. Those games usually have you explore towns and households and talk to people and they value immersion.
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>>730698259
Every headset maker is hauling ass on light headsets. There won't be anyone making just heavy headsets. And for once VR's problem of there being too many headset makers isn't a problem. We are going to all heavy headsets to all light headsets in about a year.
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VR is for slackjawed faggots, AR is way more interesting
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>Valve Index
>going to be 7 years old in a few months
>Half-Life Alyx is 6 in a few weeks
>new headset from Valve isn't even a pure upgrade from Index
>worse controllers
>no new game in sight
>Facebook headsets are walled garden trash
>Windows Mixed Reality officially dead
>3rd party PC headsets like BSB2 are boring and lack innovation
Where the fuck is the PC HDR headset? Eye tracked foveated rendering? Varifocal lenses? FOV improvements (Frame is a downgrade from Index)? Proper resolution upgrades? It's been the same stagnant pieces of boring shit since even before the Index was announced. No changes anywhere. I am beginning to think there's nowhere to go, no way to improve it with technology as we know it. Physics limitations are keeping us stuck in 2016 era VR. It's doomed.
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>>730691016
whoa.. it's like you can play paintball...
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>>730698259
As soon as the weight is manageable and the FOV is at or near our full range then I think VR will be insane. The Steam Frame is apparently going to be 0.97 lbs with a lot of it balanced by spreading it to the back strap so I think we're just about there on the weight/ergonomics side, but probably another 5-10 years away on the lens and screen from reaching where it needs to be. And then we just need actual games to play...
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>>730691016
Seems gay.
>do you not want to live in the future??
Not really. The future is shaping up to be pretty gay.
>>
>>730691016

It's fun for a bit. Pavlov is fun but only because I have a terminal case of gun fever.
>>
>>730691016
The only perfect game for VR is Half-Life: Alyx and even then, I'm not going to play VRChat because it is full of degenerates.
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>>730691016
I wanna use my legs to gorilla tag around
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>>730698828
>new headset from Valve isn't even a pure upgrade from Index

Yes it is. There's not a single spec on the index that's better except tracking occlusion when you buy 4 lighthouses instead of just 2. The controllers are better. They have more buttons for VR conversions so the button mappings aren't copeshit. It still has the full capacative finger distance tracking, a VR dev with a kit showed it. They just added a button so you can grip with feedback and people won't be accidentally grabbing things. The index thumbstick and thumbstick button would break and was potentiometer shit. New one is TMR. WMR is shit and I'm glad its dead. WMR headsets got the oasis driver and are steamVR Native headsets now and you can still use them. Third party headsets are going to be wireless steam OS headsets now. You can be a doomer just know what you're talking about.

The best HDR tech is micro oled on silicon which isn't in a product yet. Pancake lenses that shrank VR headsets and made them wearable also blocked oled and they blocked brightness for a few years. Varifocal is the least important VR spec. Meta has a fantastic FOV prototype that looked done enough to turn into a product, you just can't drive it standalone probably. Frame is not a downgrade from index. People incorrectly repeat that index has 130 FOV but it's 110. Someone with a frame dev kit says he gets higher FOV In the frame than the index, but its so close it depends on your head shape. I would've liked to see a resolution upgrade because it's only coming for a PCVR headset or if zuck makes a general computing headset to compete with samsung and apple. Galaxy XR and vision pro have amazing resolution but they are shit headsets you don't want to buy. When microoled comes down in price with economies of scale or if that new brighter normal oled works you'll probably see an upgraded frame like the deck OLED.
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>the absolute state of vr gaming
How do you get devs to make games for a market that doesn't exist? Valve/meta probably need to start subsidizing VR development at this point if there's every going to be some real flagship title.
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>>730691016
Nobody will care about VR until we get the full dive experience promised to us by anime. Same for AI and the AGI seen in sci-fi films.
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>>730699894
Easy fix, make headsets people want to use for flat games to get them in households. VR headsets are the best 3D high FOV display and they are the endgame portable platform for hardware that fits in a bag. Theres a rumor valve contracted out work to make 2d games 3d even though they denied working on that feature themselves. That's way more useful to the general population than making another alyx.
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>>730699894
That list is stil bad but it's deceptively bad

No man's sky is constantly and neverendingly updated. It's not a 2016 game.

Beat saber is a time waster, its like saying flat gaming is doomed because tetris or puzzle games for women are still in the most played.

Skyrim VR is played for mods which is endless content. Theres not even another elder scrolls after skyrim. It's still selling on flat.

These other games though could've been replaced by hypothetical new games easily though.
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>>730691016
>why the FUCK won't you embrace VR?
its only fun for vehicle sims
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>>730693328
UEVR makes a shitload of Unreal Engine games playable in VR (I just played through Crash Bandicoot 4 VR a few weeks back), and RE Framework makes every RE Engine game playable in VR, or at least all the big ones.
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>>730699702
There's so much cope in this post it's not even funny it's just sad. VR is dead, sorry buddy I was an evangelist for this shit almost 15 years ago when Oculus was still a duct taped prototype being shown at Quakecon and getting Carmack excited about something for once. I bought a DK2 kit in 2014 and it's all been some flavor of that exact kit ever since. Little tiny resolution bumps, same shitty FOV, same brightness, WORSE color and contrast, same shitty old games. And if you pay attention to the tech stack as we know it and the roadmap ahead, you'll know it's not changing any time soon. This is what we're getting and that's it.
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>>730699575
dropped that because it was boring
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waiting for the steam frame
the index controllers are so uncomfy. I feel retarded for buying them

I hope valve pushes devs to make more VR support built in to games. the mods are shitty
>>
I am at the point now where I no longer can sus out what direction the VR industry will end up going in. I do feel like the Frame will shake it up a little, but disrupt Meta? Can't even say that.
Frame exites me though, I have had a Quest 1 2 and 3, and any Standalone Kit that steps on Meta's toes excites me.
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>>730697495
where am i gonna put this fuckin thing?
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>>730691016
I just don't really care about it that much. My current computer could handle it but I have zero interest in buying a headset. Even for cooming I'm pretty sure I'd prefer generating text/images/video sloppa would work better than slapping Serana's titties around in VR
>>
my Oculus Rift S has been sitting in its box since 2022
i only got about 5 hours into Half Life: Alyx and i could only play up to an hour at a time at most before it just got too uncomfortable
also having to move my furniture around and dealing with all the cables just to be able to play got too annoying for me
i hope the batteries in the controllers haven't started leaking yet, i should probably check on them
>>
>>730701248
I only posted facts and straight line speculation. I never said it would get games or ever have mainstream appeal or when you are going to get the michael abrash promise of VR with high FOV and varifocal. You're just buttblasted that you got corrected because your information is outdated. You don't have some personality flaw or retardation you've demonstrated yet, but you can keep trying.

Also fucking read. Microoled is not a small resolution bump and it won't be in just $2000 headsets forever. It restores the glorious oled contrast. OLEDOS will break brightness out of 100 nits. Samsung owns the company that makes it.

> And if you pay attention to the tech stack

The number of corrections I made in one reply to you is staggering and I'm having to repeat myself because you can't pay attention to spoonfeeding. Just shut the fuck up retard. You're not worth the captcha. Just feel lucky you got me to type this much. I'm glad I was never nice to you. It's too easy to read who is a dipshit here.
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>>730702941
cope ,frame is a sidegrade to the index and the only thing it has going for it over the quest 3 is not being tethered to meta.
>>
I don't know about you anon but I like to sit down to play video games
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>>730700921
holy shit
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VR is caught in a chicken or the egg problem.
I don't want to buy a VR because there aren't enough good games, and developers don't want to make games because nobody has a VR set.
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i fell for the meme and bought a headset but i'm too fat and lazy to enjoy vr games to their fullest...
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>>730692821
>motion sickness
can't be helped that some people are genetically inferior
>glasses touch the screen
buy lenses in your prescription for the headset
>front is heavier than the back
buy a 3rd party strap with a battery pack on the back to even out the weight
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>>730691016
>>730697495
these walking rigs are stupid, the controller has a thumbstick on it that works perfectly fine
takes a little getting used to, but eventually it feels natural
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>>730697540
>one handed kills with pistol while ziplining in Forefront
hell yeah
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>>730691016
>Simulate being outside
No Haim
>Buy mock controller instead of real gun
No Haim
>$1000+ for VR field setup, not including PC
No Haim
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>>730704475
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>>730704475
I'm still trying to get a parachuting grenade kill
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>>730697989
Triangle Strategy has a nice Quest port
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>>730701349
I understand that you may not like how slow the gameplay is, given that it is made as a "beginner's first VR game", but the quality bar is so high for HL:A that no other VR game released years later pretty much compares to that game because all that releases now is Meta Quest garbage. It's disappointing which is why I want a PCVR resurgence. Of course, not going to happen because of the AI bubble driving the prices of everything up.
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>>730705407
>Of course, not going to happen because of the AI bubble driving the prices of everything up.
yes, that's why, and not the market of people interested in premium VR software being fundamentally small.
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>>730703336
Most VR games can be played seated, fatass
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>>730703424
There is tens of millions Quest headsets on use
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>>730705407
PCVR is a pain to deal with. I like native games on the Quest. Easier to boot up and play even if you have to sacrifice on graphics.
That said, PCVR makes more sense for bigger games. Like if you wanted to port Cyberpunk to VR or something.
I really wish there was a big single player shooter on VR. Something like Farcry ported to VR. Not a crummy mod or Todd's dumpster fire of a Fallout 4 port.
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>>730705975
CDPR not making a PCVR version of Cyberpunk77 is a shame. I've messed with some mods to get functionality, but it's nothing compared to what is possible.



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