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Why don't more games use a Groundhog day type mechanic. The only game I can think of is Majora's Mask. Can anyone thinks of any others?
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>catched
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>living the same day over and over again
On Your Tail
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Lust Theory
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>>730695461
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Think he trooned out for a while?
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>>730695461
Cabin by the Lake, but it's a time loop over a weekend.
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Deathloop
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Aren't you just reinventing the roguelite/like?
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>>730695461
I've watched it many times and don't get it. Did it really take him the equivalent of like ten years to go "it is what it is, and I accept this?" You'd think after like, a few months tops you'd go through all the stages of grief. Was he dumb?
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katana zero
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>>730695702
it has to be diegetic
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>>730695461
999 is basically the same idea just in visual novel form.
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>>730695461
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>>730695702
Aren't rogue likes the exact opposite of the same events happening over and over again.
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>caugted
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>>730696325
how so?
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>>730695461
every game with dailies
now you understand the film
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>>730696413
It depends on the game. Some let you keep things between runs and others start you off fresh every time.
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>>730695461
I think I played a weg years ago with this premise.
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Hitman
Also, Hitman is the only game that does it consistently well
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>>730696413
Rogue likes - everything changes each pla ythrough.
Groundhog day/Majora's Mask - all of the events are exactly the same
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I think it's a great concept for a vidya, you can cram an amazing amount of detail into a game world based on that concept and have all kinds of butterfly effects play out based on them.
Something like Edge of Tomorrow, (or the manga that it's based off), seems like an obvious candidate-
>Losing war, there's about to be a critical battle and if you don't intervene you will be steamrolled
>The solution is not obvious, but should be available on your first attempt if you somehow get lucky
>Should be multiple valid victory options, for example, one being you going full on anime protag and fucking up the entire enemy force yourself, one where you are the ultimate general and don't need to lift a finger, one where you go assassinate the enemy boss/blow up the macguffin/etc
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Twelve minutes is dogshit
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>>730695461
bro
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>>730695732
The message of these movies usually is "don't be stuck in your past bro, you're like this guy reliving your regrets for years now, be like him, let go, move on."
So they have to be super exaggerated about how long it takes to move on, otherwise the retards these movies are aimed at would think "It's too late for me to let go" or otherwise feel inadequate about how long it took them to move on.
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I would spend every day optimizing the best way to rape and murder then reset ad infinitum.
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>>730695461
forgotten city
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>>730695461
Chrono Arc is really good and the time loop is the core mystery that drives the story
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>>730695461
Do you mean explicitly as a gameplay mechanic or as part of the story? Time loop stories aren’t TOO uncommon
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>>730698284
>Achievement Unlocked
>Raped every woman in town in under 12 hours
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There are tons of VNs about repeating the same period of time. But they're usually closer to Butterfly Effect than to Groundhog Day.
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>>730698249
This movie is too smart for me
I just wanted Bill Murray to make the funnies
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For me, it's Goodbye Checklist
>Gets locked in time loop
>Uses it exclusively to rape lolis
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>>730695732
>Did it really take him the equivalent of like ten years to go "it is what it is, and I accept this?"
Someone has done the math, and he was trapped for the equivalent of 40 years, based on how many skills he was able to master. Harold Ramis' first draft had him trapped explicitly for 10,000 years. Anyway, yeah, it took that long to accept it and let go. That's why the film is studied by Buddhists.
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>>730697163
>The solution is not obvious, but should be available on your first attempt if you somehow get lucky
that's the catch unfortunately. it's a great idea for 'a' game but it is not great for the standard linear ~15 hour campaign people expect out of major singleplayer games. all the scenario based games that fit are abstract strategy games on pc.
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>>730698249
>So they have to be super exaggerated about how long it takes to move on, otherwise the retards these movies are aimed at would think "It's too late for me to let go" or otherwise feel inadequate about how long it took them to move on.

I have been seething about the same girl for 11 years
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>>730695461
Summer Pockets
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Minit is explicitly this just condensed down, and there's a few copycats of its format. IIRC there's also an indie RPG where one party member has been in endless loops of the same day and is going insane but I forget the name.
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>>730698457
Just spend 10000 years in a time loop bro, what's the problem?
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>>730695461
>Ctrl+F "Dead"
>0 results
Dead Rising (1) is my favorite Groundhog-like
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>>730695461
Pathologic
Half Minute Hero
Outer Wilds
VLR
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>>730698346
At least name these VNs
>Kagetu Tohya
>Fate/Hollow Ataraxia
>Steins;Gate (kinda)
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>>730698457
I'm closing in on 30. But to be fair it's because she died back then. Had she lived I would have been able to get over her, but because she's stuck in my memory in an unchanging perfect state there's nothing that can change but me, and I refuse to.
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>>730698457
If it makes you feel any better, I've been seething about the same girl since I was a sophomore in high school. I turn 41 next month.
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Apprentice Incubus or something like that.
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>>730698457
What have you missed in your life since then because you couldn't move on, Anon?
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>>730698557
Oh. Well yeah, but surely she wanted you to be happy?
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>>730695461
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>>730698736
There's no rationalizing my way out of something I got into without any rationalization. Love is like that.
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>>730698249
that's not what groundhog day is about though. bill murray doesn't really have any external issue he needs to come to terms with, he just generally needs to change from a shallow scumbag into a decent person.
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I feel like this happens. Every day. When I open a thread. A thread on /v/.
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>>730695461
TF do you think roguelikes are?
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>>730695461
>living the same day repeatedly
I already do this without some magic looping
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>>730699002
The better question is, what the fuck do you think Groundhog Day is about? Since rogulikes are almost the complete fucking opposite.
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>>730699112
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Literally Undertale
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>>730699151
you have to be the dumbest human i have ever encountered on this site.
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>>730699151
It's about how cool it would be if a guy got stuck in a time loop. All other details are just a flimsy excuse to use the cool premise
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>>730695461
Reverse Collapse
technically it's All You Need Is Kill style since it resets on death not a timer but the entire game is in a singular 48 hour span so it still works
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>>730698817
eh not quite, if that were true the loop would have ended when he tried to save the old guy. becoming a better person was just one step on the path to acceptance and inner peace. you can be a broken person and be empathetic.
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Why don't more games use a Groundhog day type mechanic. The only game I can think of is Majora's Mask. Can anyone thinks of any others?
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>>730695461
because it sucks
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>>730698172
How?
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>>730699151
See
>>730696787
A game which plays completely differently each time you play is the opposite of a game which keeps repeating.
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>>730698441
If AI is running the game then every new loop you try would be different as the ai basically creates the time loop. Impossible to look up the solutions and infinite gameplay because every new game you play is a completely new time loop you have to figure out.
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>>730695461
I played that disco elysium-like called Rue Valley and I got bored because I couldn't leave the stupid motel.
isn't 50 minutes time loop a bit too short to do anything meaningful?
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>>730698545
I read Steins;Gate recently and I think it was overhyped to me. Groundhog Day still reigns supreme.
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>>730698421
>That's why the film is studied by Buddhists.
Are you for real?
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>>730695461
I think Prey and more explicitly Prey’s DLC had this concept iirc.
Alan Wake’s American Nightmare.

Though it isn’t a time loop, the gameplay loop of checking off a schedule to help people at specific times that (you) become aware of through repeated looping through the game is perfectly done in Dead Rising.
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>>730702248
Catholics also like it because they see it as a purgatory analogy
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>>730695461
Isn't that what most games do? You play the game, if you die you get reset back to the beginning, and when you finish it the only place to go is back to the start. I guess not every game puts it on a timer, but a lot do.
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>>730702307
I've literally never heard a catholic say this despite coming from a Catholic family.
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>>730702248
I remember reading about it. It's not studied like a religious text or anything, just Buddhist scholars see it as allegorical. Phil is trapped in a seemingly endless cycle of death and rebirth until he reaches enlightenment. That's the central dogma of Buddhism.
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>>730702346
In Majora's Mask the entire world is set to a three day cycle which starts over continuous. Except for some items you get everything resets after three days. In Ocarina of Time ( and basically all other games) everything progresses linearly. Once something happens it never happens again. Once you alterthe course of events in the game, everything stays altered.
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>>730702443
Our priest recommended it to my parents talking about how it was a metaphor for purgatory
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Play this immediately
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>>730695461
this is the central gameplay mechanic of the way of the samurai games
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>>730701682
Enemies respawning at bonfires
NG+



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