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Would you prefer to be in command of a smaller spacecraft with a handful of crew you all personally know or a bigger capital-sized ship with hundreds of crewmen and all the logistical responsibilities that come with it?
Also space games thread
>>
>>730730580
I've always been eager to play a space game where you fly in fuck huge capital ships. Never really enjoyed the space dog fighting thing. Unfortunately it's fairly rare for it to be a viable play style even for games it's in. Star sector is the best one I know of where big ships are very viable.
>>
>>730730725
Being in a large ship necessitates that you are part of an organized military force for crew and logistics. Smaller ships are more common since it makes story sense for them to be free agents so the player can do what they want.
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>>730730725
You should try Rebel galaxy.
Sequel unfortunately went full dogfight though.
https://www.youtube.com/watch?v=8tCzWom8uEE
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>>730730580
Starshatter let's you play both
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>>730730725
I remember playing the demo of this at one point and I found it pretty fun but it's still not out unfortunately.
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>>730730916
Thats fine. The X games have you start in one character shuttles, for the basic starts anyway, and build up to be able to hire large crews for big ships. Flying huge ships in those games is pretty dicey but it makes sense enough.
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I want ships so big that nobody on the bridge is even aware of the fact that there has been a violent mutiny going on for weeks on some forgotten shithole part of the ship
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>>730730948
Rebel Galaxy is an absolute piece of shit game, I can't even understand how it ever got a sequel to begin with.
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>>730730580
A X-Box size ship so I can double as a captain and city mayor. Obviously played as city builder.
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>>730730580
>Also space games thread

My cockpit is ready.
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>>730730580
I like being one person in a small ship that's so fucking fast I don't even need weaponry.
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>>730730580
Capital ships all the way.
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>>730731667
It sold just well enough to make a profit for the developers that made it. Pretty basic stuff financially.
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>>730730580
Tiny crew in a huge ship. It's the freighter life for me.
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>>730731914
why don't pilots just use a keyboard? wtf is the point of all this random shit
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>>730732453
Based
https://www.youtube.com/watch?v=pSB4Uo3xG-I
>>
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>>730730580
>bigger capital-sized ship with hundreds of crewmen and all the logistical responsibilities that come with it?
This one. I want all the men under my command to faceless grunts wearing cool uniforms. I could care less about quirky companions and girlboss romances.
>>
>>730730948
love this game, sid meier's pirates in space with blues saraceno as backing tracks, lacking in boarding actions unfortunately but what can you do. simple, to the point, fun
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>>730730580
>a bigger capital-sized ship with hundreds of crewmen and all the logistical responsibilities that come with it?
name five games
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>>730730580
I want both. I want a Firefly inspired space western focused on a small crew making their way through space, but with space travel actually playing a major part in the gameplay. Games either have detailed characters and awful space travel, or detailed space mechanics and awful and generic companions or crew.

I also want a capital ship game that successfully blends cool space combat and ship management. Battlestar galactica would be my example here.
>>
>>730732575
Flight controls need variable amounts of input. The rest is just role playing like pilots. Though I suppose having some of the stuff light up indicating their own status also helps. Some flight and space sims get in depth about which systems are actually on and off, and do factor in to how much power is available for other things.
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>>730730725
There's Angels Fall First
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>>730730580
I'm at that point in X3 Albion Prelude where it's non-stop capital ship battles for plot reasons. Fucking sucks, I like it most in X games where you're just one dude in a fighter with a factory or two producing food or energy.
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>>730733127
I understand that enthusiasts are just role playing, and that it reflects real cockpits. What I'm more wondering is in real life, what is the utility of having all of those knobs and buttons, rather than just having a central console with a keyboard. for example, throttle up, throttle down.. You could easily just use page up/down, or manually type figures in if you need something more exact.. same for toggling weapons, or radar settings, etc, or paging through telemetric data for the plane.
>>
>>730733053
Repton, Call of duty, Mario Party, Subnautica and Infra Arcana.
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>>730730580
how about a bigger capital-sized ship with several smaller sized ships. That would make it rad
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>>730733553
In real life most controls are analog and physically move things on the plane when you use them. It's important because it gives better physical feedback on how the plane's handling, and there's less stuff to potentially go wrong.
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>>730733662
i see, interesting. That makes sense then
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>>730730580
There hasn't been a good capital ship sim since Bridge Commander.
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>>730732575
>why don't pilots just use a keyboard?
In the future they will. You are talking about drones, right? pic related
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>>730734230
That chair looks pretty fuckin comfy
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>>730734230
Yeah that looks more like what I would imagine a modern cockpit to look like, but even if you look at F22 cockpits they don't look like this at all
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>>730734452
*keyboard wire gets damaged mid-flight*
Whoops there goes your entire aircraft
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>>730734378
24/7 operator chair
costs at least $2000
the cleaning lady is standing by with a wet disinfect towel when your shift ends and the next guy's shift starts to wipe the leather as quickly as possible and minimize turnover
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>>730734562
>wire to throttle gets damaged
WHOOPS
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>>730734895
*pitches up to slow down*
*pitches down to speed up*
*pulls the engine fuel shutoff to stop the engines*
*extends flaps for drag*
*extends landing gear for drag*
A lot of things you can still do with no throttle. Can't say the same for a digitally controlled plane.
>>
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>>730735017
>*pitches up to slow down*
>*pitches down to speed up*
Captain, we are in outer space.
>>
>>730734895
>>730735017
Also each individual engine has their own thrust lever. You'd need them all to break to fuck your plane's throttle.
>>
ev nova
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>>730734634
if I ask nice will she give me a handjob while I establish greater israel?
>>
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>>730730580
>small ship with crew or big ship with crew
I want a freelancer remake. Surely it cannot be that expensive to make.
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>>730735106
If you read up further, the discussion is about planes
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>>730731914
sweet setup
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>>730734895
I imagine those wires are made to be quite a bit beefier because of their importance. But also planes or jets with multiple engines can fly with just one. Even commercial airlines can glide with no thrust whatsoever, just very much not ideal. That Hudson River landing years ago was proof of that. For jets in particular I think the F18 has engines on it so powerful they technically don't need wings to fly, it's more of a rocket with flight controls. Whereas the F16 is so nimble a pilot managed to dodge like 6 surface to air missiles by pure rolling and shit alone, his flares bugged out. Aviation history is kind of wild.
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>>730735183
There is no UP in space, but there is a BOTTOM.
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>>730735167
Play Underspace
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>>730736365
The only game which sort of feels like freelancer was everspace2 but the ships look like legos and it doesn't treat itself seriously
>underspace
I saw the giant space serpent/worm and noped out, i don't want fantasy shit in my scifi space game.
It's sort of sad that there's no microsoft to rein in Roberts, so he's off into deep space chasing space whales with other people's mortgages.
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>>730736142
F15* not F18.
>>
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Flying capital ships is boring. You're not maneuvering, you're just transporting 3000 souls to the edge of weapons range and pressing a button to launch long range weapons, then watch a blip on the computer screen go from blinking to confirmed kill.
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>>730736884
>want fantasy shit in my scifi space game.
The nomad parts of freelancer were the best parts and that shit had no fucking basis in reality
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>>730737194
>He doesn't use his capital grade shields as battering ram
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>>730737246
Also the space squids in /v/lancer
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>>730737340
We already have one purple hair woman thread on /v/.
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>>730737194
Agreed, I'm sure there's a lot that goes into it in real life but in games it basically reduces down to spreadsheets.
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>>730730725
https://store.steampowered.com/app/3879850/Catharage/
>>
X4 let's you fly some pretty fuckheug ships
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>>730730580
My dream space-game don't exist

Imagine Star Sector in 3D, without cheating on size

>start with a fighter
>a container can fit a fighter
>move up toward bigger ships, eventually fielding your fighter as an AI unit
>get a ship meant to create better FTL bubble for multiple ships (set the limit for max ship size)
>get more ships specialized in repair, storage, carrier-ship, salvage, exploration, missile-ship, laser ship...
>end up fighting as a fleet
>still use your heavy-fighter to go through thethrough HUGE shield and disable emmiters
>start facing fleets protected by those huuuge shield
>get your own shield-ship so you can explore more dangerous system
>eventually get bored with carrier-build and instead use superweapon-ships meant solely to overwhelm those shields or open a hole

The gameplay would mix the usual aerodynamic movement in space, except the reactionless drive can be switched with inertial mode, but with a slow build up, so you can use it to drift in battle

>but wait there's more!
>the drives let you hover all the way down to a planet surface
>you have surface-battle
>it's tricky, most ships fear gravity because weapons that disable reactionless-mode exist
>some fighters/ships are specialized in surface battles, they are shielded against those weapons
>but if you deploy tanks they can move through shield and destroy turret & emmiters while extremely shielded themselves
>with the proper landing-ship and enough containers you can deploy armies of AT-AT and tanks

Please steal my ideas, I beg you!
>>
>>730730725
X4. It's super comfy sitting in the cockpit of a carrier or other large ship handing out orders and watching things happen.
Actually flying the capital ships though? No thats lame. They are suuuuuuuppper slow and handle like a cruise ship. While that is the fantasy, the reality of the fantasy is much more boring. And thats why you hire pilots.
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>>730739756
Your idea is just a mix between elite dangerous and X4 with some star wars shit tossed in the salad.
>don't cheat on size
>shield ships that encompass an entire fleet
So you want the sizes cheated or not?
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>>730740012
I dunno, I actually like flying Destroyers
unleashing ungodly amounts of dakka with a Rattlesnake never gets old
>>
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>>730737246
God that shit was so cool
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>>730739756
The first part of your post sounds a bit like House of the Dying Sun to me, albeit in that game you only get to pilot the fighters and command the capital ships. No freeform campaign either, but there is a survival mode.
And I like how Starsector is 2D. It lets the battle lines form and then the fight is spent poking and prodding until one side collapses. 3D would lend itself to much more of a clusterfuck but that can be fun in it's own right.
>>
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>>730735167
>Surely it cannot be that expensive to make.
Depends of the features and the level of fidelity you want.
To be honest Freelancer was not that good, it was just the rare space game we had.
Not saying I wouldn't buy a game much simpler than Star Citizen, but stuff like Elite Dangerous is just lazy shit to me.
https://www.youtube.com/watch?v=nWm_OhIKms8
>>
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You now remember Infinity: The Quest for Earth
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>>730740771
>To be honest Freelancer was not that good
It had a ton of areas where it could improve but the fact that only one train autist came close to replicating what is a really simple formula is embarrassing for the genre
>>
>>730740802
I remember.
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>>730736884
I've got good news for you, then.
>>
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>>730740207
E:D & X4 look nothing like "Star Sectors" in their dynamic, and I explicitly took it as an example

>>shield ships that encompass an entire fleet
>So you want the sizes cheated or not?
I meant a ship generating an energy-shield big enough to cover the entire fleet.
In my mind you'd either overwhelm it with brute force, or send fighters in to quickly damage emitters.

>>730740505
>And I like how Starsector is 2D. It lets the battle lines form and then the fight is spent poking and prodding until one side collapses.
That's one of its quality yes, it simplify and allow position warfare (as shield only cover so much, opening rear attack)
I especially like how Star Sector let you play either your own ship, or command the fleet without joining.

>3D would lend itself to much more of a clusterfuck but that can be fun in it's own right.
I also agree that making an interface for that would be complicated, but I think we don't need to go all the way into directional damage, at some point it would be just a question of what ship you order to concentrate on what target.
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>>730740505
man, I wish House of the Dying sun was bigger, loved that game.
>>
>>730735167
Given how well Chris Robert's other space flight sim game is going....it might genuinely be that hard to do.
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>>730741705
Croberts had nothing to do with Freelancer by the end, which is probably why it's good.

If you see some of the original plans for it you'll realize he's kind of a retard that nobody ever says no to when it comes to game ideas.
>>
>>730741908
Freelancer was him being reigned in by the corporate types who expected him to actually ship the fucking thing on time. The guy has a lot of good ideas but seriously needs a tard handler to keep him in check. Something a lot of creative types need.
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>>730742024
>reigned in
Kicked off*
He was kicked out of the project and people scrambled to turn his retarded ideas into an actual working product.
Remember that originally in the game you didn't fly your ship at all: You just gave it action commands you wanted it to do and the AI figured it out instead.
>>
>>730734452
>but even if you look at F22 cockpits they don't look like this at all
F-22 is absurdly ancient. Look up F-35 cockpits instead. It's just a touchscreen and a joystick that doesn't even move, it just caculates the force the pilot is exerting on it (tech they started on F-16s)

Real modern stuff doesn't have a fuckton of buttons everywhere, they reserve it for things like ejection or landing gear where you obviously can't add a touchscreen button "touch and we shoot your ass into the stratosphere", nor the only touchscreen pattern used to prevent that "Hold for 5 seconds while you're falling to your death to make sure you want to execute this action". Everything else goes on the iPad.
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>>730742241
That feels like it's begging for some sort of failure.
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I want a single-player space Sid Meier's Pirates game where you start as just a dude with the equivalent of a shitty one or two-man schooner of sorts, eventually working your way up to large battleships or cruisers with crews of dozens. I'd also want heavy customization, perhaps having base schematics you can modify with contracts from companies or docks. Essentially Star Sector but with really good graphics and realistic physics, with an emphasis on somewhat more realistic design to facilitate optimization.

Would be so fucking cool. I've been hungry since Freespace
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>>730740836
>a really simple formula
To be frank, I think it's your nostalgia leading an infowar against your memories.

Freelancer was popular because it was exceedingly accessible, playable with the mouse. Like a War Thunder when online-world was difficult to have.
But nowadays Freelancer's gameplay is no better than a phone game, it's insultingly simple and not helped that you need to overcome space being empty.

I would love the space game equivalent of Nuclear Option, with more tanky spaceship tho.

>>730740945
>>730740802
>You now remember Infinity: The Quest for Earth
You now remember it was made into Infinity: Battlescape
https://store.steampowered.com/app/1079620/Infinity_Battlescape/
https://www.youtube.com/watch?v=8Fa_GNGrIwI
>>
>>730730580
Depends how it controls.
If being a large ship = just controlling some ship in 3rd person while some fags yap about "good shot" or "engines at maximum", then it's shit.
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>>730731914
This makes me miss Steel Battalion so fucking much man, I would pay $200 for a game that used a setup like that if it were good.
>>
>>730742437
>not helped that you need to overcome space being empty
Freelancer had the least empty space of any space game, that's why it's still liked.
>>
>>730736164
I see ass. I must ask sauce.
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>>730742351
The problem is these planes are not manually controllable.
Physical controls made sense when the thing was manually controllable and you could actually fly the thing yourself.
But these are all fly-by-computer. Your input is processed to hell and back and it doesn't matter whether it's a touchscreen or a fake button talking to a military-grade arduino to send the exact same message as the touchscreen to the flight computer.
If the touchscreen stops responding, you fire up the pyrotechnics in your seat, that's just how it works. Better than giving you false hope and potentially losing the pilot along with the plane.
>>
>>730742687
Freelancer's entire formula is
>make a space game
>make the controls accessible
>make the world hand made and fill it with interesting things
>make the player rewarded for exploring
>don't be autistic
And space game devs fail this utterly, particularly on the last point.
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>>730742174
>give ai action commands
this actually could sound kino...
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>>730743029
In another game type, like a capitalship game, maybe.
>>
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>>730742174
>>730742024
>>730741908
More like Freelancer turned good despite Microsoft gutting every features we hoped in a space game.
Just like they eventually gutted Mechwarrior.
If it's "so easy" to make a space game, why is there none that became a franchise except maybe Starwars? And don't get me started on Elite grindy design.

Only criticism you can make against Crobert is that he doesn't dream small and on the risk he takes to reach it.
You'd think the money flowing into Star Citizen would convince all the big studios (or Indies really) to try something more focused.
>>
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Is there anything like sim dashboard that works with space sims/flight sims?
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>>730743120
>Microsoft gutting every features
Lmao those features didn't actually exist. You can datamine the game and the "features" roberts promised were so half-assed that it was never actually a thing. That dynamic economy? Price randomization.

The only real loss was side missions (that became the news stories).
>>
>>730742437
>Infinity: Battlescape
ooo looks good, might buy
>>
>>730735017
> Can't say the same for a digitally controlled plane.
Granpa... I... You don't control your plane, you send commands to the computer
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>>730742954
I'd love a more autistic Freelancer that kept the world design and scale, but autism follows autism. As soon as the dev gets into power management mechanics shit's going to be bogged down in procgen systems and other shit.
>>
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>>730742687
Freelancer environment was empty as fuck, even when it was new. It had colorful background but it was empty as features and interaction goes.
Nowadays you'd expect at minimum to have space-tunnels that aren't loading-screen or background, asteroid fields with physical rocket boucing of your hull, on top of the occasional nebula cloud
>>
>>730731914
Is that actually yours?
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>>730743606
>Nowadays you'd expect at minimum to have space-tunnels that aren't loading-screen or background, asteroid fields with physical rocket boucing of your hull, on top of the occasional nebula cloud
Most space games don't even have that. There's way more empty space compared to Freelancer, and most of the time it's randomly generated and pointless.
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I want starsector, but with arpg combat instead.
Combat outside of smaller and fewer ships gets less fun to me.
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>>730743606
God the feeling of stumbling upon the monkey world for the first time was crazy
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What are the best "guy in spaceship fighter doing jobs" games? I've already played Freelancer. Also, play Aurora4x.
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>>730737194
True enough, I like a nice middle ground, a mid sized ship with a crew of 6-10 souls fits my wants better

Capital Ships belong in something like Aurora 4x, I should have my nose in a radar display if I'm commanding a fleet of those bad boys
>>
>>730743228
You basically admit Microsoft released the game half-finished and it still worked.
Crobert bashing is only due to SC being an easy target for troll. At the times Freelancer was released the fans (me among them) lamented the game wouldn't be good without him.
And in the end it was only good because it attracted a lot of casual players thanks to the simplified interface.



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