What is the lore behind every door being a gateway to a gangbang of enemies you have no hope of defeating 2 hours into the game?
>>730737091Because the game world doesn't fill 2 billion cubic miles of empty space with encounters meant solely to give you levels and gear like open world tends to these days.>filenameThis is exploring. If you find every door you open has shit you can't handle, you've found an area you're not ready for yet. Explore somewhere else. Exploration doesn't mean you get to pick what quest to complete at will out of the whole game.
>>730737451what if i just want to explore?
>>730737619God mode
>>730737619Turn on cheats you big baby
>>730737091>If you find every door you open has shit you can't handle, you've found an area you're not ready for yetThis is literally a 5 minute walk from the starting area of the game
>>730737619Explore somewhere less dangerous.>but I want to explore wherever!Then be prepared for danger.
>>730737091go back to skyrim
>>730737091You could beat encounters like that with a well built character, if you're a beginner come back when you're stronger
>>730737685Yeah, and it's an encounter you should be able to deal with easily a couple hours into really playing the game. Did you think you wandered into the endgame?
>>730737091You can kill these guys almost immediately even with the difficulty slider maxed out.
>I stumbled into the hideout of experienced bandits as a malnourished untrained former prisoner wearing rags and they beat my ass wtfIf you cannot make sense of this situation just go play Oblivion or Skyrim desu
Morrowind is a shit game
>>730737091The lore is "the world isn't aligned into a nice linear path of increasing difficulty for you to go through"
>>730737091the level designers weren't told to make interesting dungeonsjust shit out as many as they can