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>>730771529
yes
memory > reactions
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>>730771529
Looks like a ninja gaiden fag who probably thinks unreactable grabs are peak gaming. Instant ignore
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this kills the modern day gamer
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idk
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>>730771662
>just don't press the button bro it's not that hard
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>>730771651
I mean his eyes are going in two different directions.
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>>730771529
If they arent insta kill moves, is ok. Rewards experience and punishment tactics.
>>
>>730771651
Holy shit Daniel Larson is streaming now?
>>
>>730771594
Nah, that shit is fake and gay and why nobody takes shit like that seriously. If there is no reacting then you're just playing Simon says.
>>
>>730771529
for real though oceiros's second phase charging attack legit has no tells, he's just sitting still motionless one frame and then he's several feet forwards the next with no windup whatsoever
you'd get hit by it even if you were on the other end of the room, you need to play enough of the game to just "get" when he's gonna do it so you can pre-emptively roll to avoid it
>>
>>730771529
Sure if the design asks for it.

Lets say you dont want the player to ever be in a position against the boss, insta-moves like Oceiros charge that activate based on position are a good way to do it, sure it will catch them by surprise the 1st time and it might take a couple for them to learn they cant react to it, but once they do the player will just not stand in the dangerous spot like a retard.

Oceiros is still a bad boss though.
>>
Subsequent fairness is a thing.
>>
>>730772305
>you need to play enough of the game to just "get" when he's gonna do it
No, you need to play enough of only that one fight to just "get" it. It's not something that experience with the rest of the game will help with and it's not something that will help with any of the rest of the game. Getting good at fighting a boss rather than getting good at the game as a whole is something that From has leaned into harder and harder with each release.
>>
>>730772096
A huge part of reacting to something is literally that, that's how a human brain works. You can't have your brain autopilot a counter response before you yourself realize what's happening without experiencing it or something very similar before. You're not going to do that first time ever because your brain will waste time trying to understand what is even happening. It works that way for IRL shit too.
>>
>refuse to block or roll because "you didn't beat the game"
>die like a retard
WWOOOOOOW
>>
Not a fan of unavoidable damage. Think its bad game design. AoE excluded.
>>
it's always weird that people think bosses should be predictable and just a series of attacks you learn, instead of being in organic enemy with its own thinking
>>
>'simon says' memorization """combat"""
>magnetic homing to ensure you get hit if you fail the memorization check
into the trash it goes
>>
>>730772305
Oceiros is genuinely just a garbage boss
>>
>>730773885
You control the bosses you fight
>>
>>730771594
how am i supposed to remember how to play a game if i've never beat it before?
>>
>>730773843
they think that because it literally is not an organic enemy with its own thinking
>>
>>730771529
most of the time, no. "Game knowledge" and rote memory are the is the lowest forms of video game skill. Its OK for maybe 1 bosss to be like that, but every boss or enemy in the game having a gotcha type attack is super obnoxious. For elden ring each boss in the endgame had 1 of those attacks and that was getting to be annoying. Devs should try and limit those attacks.
>>730773549
I guess if you are low iq, but i dodge "delayed attacks" the first time i see them plenty of times and i dodged malenias starting move after the cinematic the first time i saw it just based on reflex.

There is a big difference to me between "hard but fair" and "oh thats how it works, it has a random AoE that 1 shots you, guess i know for next time!"
>>
>>730771529
>>730772305
>>730773885
yeah this boss is one of bloodbornes more retardedly designed bosses, and that's saying something
>>
>>730771529
just dodge retard
>>
>>730773549
Retarded midwit post.
>>
>>730774239
It's saying something that's better off not being said
>>
>>730771713
... I am legit curious what the point behind this image is.
If you bought a game to 'enjoy le challenge', but there's some settings you can change to turn the game into bby game journalist mode, then is not using those settings so difficult for you that you feel like a child having to not eat a cookie in order to get two cookies later?
>>
>>730771529
It's okay if there's a reason. But holy shit Fromsoft overdoes it and fills their game with fucking kung fu ninjas.
>>
>>730771529
I hate this fight solely because it was confusing that he was supposed to have his deformed child in his hands throughout the fight and that makes his transition into his second phase more meaningful. I thought his kid was offscreen or something.
>>
>>730774479
Having to intentionally ignore what the devs give you in order to have a shot at enjoying the game is a sign that it was poorly made in the first place. Self imposed challenges are fine as long as the standard game is still good.
>>
>>730773115
>insta-moves like Oceiros charge that activate based on position
This isn't true for Oceiros though
>>
You can't blame the devs when the dumbass fans demand the boss fights to be worse so they have something to brag about. Even Miyazaki said he doesn't grasp why his games are popular. It's a tragedy this is what they choose to focus on instead of making their games better RPGs.
>>
>>730772305
git gud
>>
>>730774841
they should really make a souls game with no boss fights
>>
>>730774841
Yes I can blame the devs and I do. Dumbass fans don't actually make the game so like a toddler demanding to be given a pile of sugar to eat you tell them "no".
>>
>>730775019
Boss fights are fine. Not when the majority of them are the same pattern of
>make a ten mile walk to the boss
>get flattened in 0.1s and one shot
>repeat
>>
>>730771651
didn't he stop streaming
>>
>>730771529
The entire premise of the discourse around these games being "fair" or "unfair" is an expression of how stuck in their ways Fromsoft has become due to their tremendous success.
You can't even translate a complaint this stupid to Ninja Gaiden, for example. It's the egos of self-described experts and haters of Fromsoft that holds up the idea that a game can even be "fair" in the way they think of it.
>>
>>730775165
>>make a ten mile walk to the boss
There hasn't been a walk nearly that long that didn't have at least one checkpoint for a decade
>>
>>730774169
I didn't say it's impossible to dodge shit the first time you see it. I too can press a button on a controller when I see an enemy wind up and then suddenly start a swing. That shit is still built up from you playing other action games while experience with one particular game improves that even further. On the opposite end someone with great reaction times who never touched a game before will get hit by a drunk hollow because his brain is not used to reacting to that particular stimuli. He will see an attack but spend too much time thinking about what's even happening. I wasn't even referring to this particular game but everything that a human can react to and that muscle memory exists and greatly helps because some nigger claimed that memory has zero anything to do with reacting to something.
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>>730771529
Oceiros is like a runebear but with twig sized hitboxes
Hate that mfer
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>>730771529
>Another peanut brain chimp can't beat the baby game
People without hands and playing with a guitar hero controller beat the game, you have no excuse
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>>730775621
Oceiros' charge attack is just awfully made, anon. DS3 being easy overall doesn't change that.
>>
>>730775621
>People without hands and playing with a guitar hero controller beat the game
That in absolutely no way means that the game was designed well, it only means that it isn't impossible which is the very bare minimum
>>
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>>730771529
This is genuinely a good study on the mental gymnastic fromdrones will pull to defend their game.
The monster literally has 0 startup/telegraph, the hitbox is active on frame 0.

In literally any other game, people would call this JANK, or chop it up to a funny quirk with the game due to rushed dev time or something. But fromsheep will unironically call it good game design and defend it telling you to just not stand anywhere in front of it ever. I firmly believe that if you renamed sonic06 to "darksouls 4", fromfaggots would insist the glitches were a feature and elevate the experience
>>
>>730776120
case in point, this drooling retard >>730775621
>>
>>730776120
I swear, it's mostly DS3fags for some reason. DS1 and DS2fags at least acknowledge that the games are janky and have questionable decisions (even if DS2fags INSIST on defending ADP half the time).
>>
>>730771529
there should always be tells
if the average reaction time is around 250ms without distraction then the fastest reaction time needed to avoid an attack should be 400ms.

when the player's ability to react feels to slow and enemies to fast it becomes deleterious to gameplay and encourages a lack of creativity in favor of Metas.

where fromsoft fucks up is their lack of respect for mass and velocity. If you throw a punch the rest of your body moves before your fist pushes forward. there is a chain of causes and effects that humans are good at noticing and developing strategies against. but if an enemy can raise a 10 ton hammer in 10ms and drop it in 10ms without the rest of their body moving at all, then what are you supposed to use to counter. The hovering slam of Elden Ring's Burial Watchdog's are guilty of this. they float, stay in the air for an arbitrary amount of time, then slam without warning. requiring foreknowledge to avoid. Often doing so much damage it kills the player in 1 hit to delay the player from learning its timing. No Tells and to much damage makes gameplay tedious and makes experimentation less rewarding.
From timing attacks from recorded clips, the Hammer wielding Duelists have a chase down attack that has their hammer resting on their shoulder and about 150ms later its slammed into the ground.
Not only should the bodies of enemies respect and display the effort it takes to swing a weapon but the weapons acceleration should follow a reasonable curve.
If you are hammering a nail with a 10 pound sledge hammer you certainly wont raise it in the air for 30 seconds, then slowly lower it at 1 foot per second, then accelerate it to mach 10 for 3 feet then slowing it down to 1 inch per hour for 10 frames, then back to mach 10. weapons should not randomly accelerate or decelerate without a good reason and its effects should be visible in the wielder's body.
>>
This is good game design when just about every shitmon in monster hunter does it.
>>
>>730774479
I am "legit curious" how you're so fucking pebble brained that you can't comprehend that nobody wants to cripple themselves to be challenged in a game as opposed to the game just BEING CHALLENGING.
>>
>>730771651
Ok, that was some bullshit
>>
>>730771662
Okay, I won't press the purchase button.
>>
>>730776351
So not just whataboutism out of nowhere but also delusional
Cool
>>
>>730775262
Have you played Nightreign? 20 minutes for each subboss, so it's nearly an hour before you can try the boss again and get schwacked in a minute.
>>
>>730771651
That fire blade you are making fun of?
Yeah, it's been folded over 1000 times by land of reeds swordsmiths. That's why it can do that.
Feeling a bit stupid now??!
>>
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>>730771529
PREVENT THE ATTACK NIGGER

DON'T REACT

SHIELDS

BLOOOOOOOOOOOOOOOOOOOOCK
>>
>>730774479
The image makes perfect sense if you’re not a pedantic faggot. “You control the buttons you press” is a quippy way to avoid admitting that they designed the game to encourage a boring shitty mechanic. Not engaging with it, which technically possible, is very obviously not the intended way to play the game
>>
>>730776486
>thread is "Should video game bosses have attacks you can't react to"
>SAR PLEASE ONLY TAK ABOUT DARK SOULS
nigger
also a dumb faggot if you genuinely think MH doesn't have bullshit charges
>>
>>730776829
What monster can't be reacted to?
>>
>>730771651
true to life, force gets transferred through objects
>>
>>730776268
>it's mostly DS3fags for some reason. DS1 and DS2fags
I have no idea why you think these games have wildly different fanbases. 90% of the people that played any of these games played the other 2 and like all 3 of them.
>>
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>>730771529
Heh
You would never survive
>>730774841
Honestly I just want cool levels/dungeons with long gaps between checkpoints. DS1 had that and it was great, that's what I come to FROM games for not their shitty combat.
>>
>>730777274
You have to know that nobody is going to buy that ridiculous lie
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>>730776940
Stand under Rathalos right now and dodge his charge on REACTION. I'll wait for the webm or the goalpost move.
>>
>>730771651
The only real, truly bullshit thing ER bosses do is read your inputs and react like they're in an SNK fighting game. Even that other thing where they change up the timing/rhythm of their attacks can eventually be trained on, you can't do shit about input reading unless you give yourself up to the cheese god.
>>
>>730771651
Why the fuck is he just standing as close to the wall as possible
>>
>>730771529
Entire fights shouldn't be memorization but a single 'trap' attack can improve a boss, like when Owl mikiri counters you, or when Malenia starts a waterfowl while you're already committed to a recovery animation. Oceiros is just a bad boss with or without the instant charge.
>>
>>730776829

Expedition 33 is the most recent and popular example of attacks you cant avoid because the animations are not synced up with when damage happens, and are constantly doing wonky fake out swings to trip the player up when even the regular swings follow paths that are annoying to read. Lots of charge attacks with no discernible dodge timing other than using the times you get hit to timeout when damage happens which is different for each enemy, despite using similar sound cues or the wrong ones to further mess with the players expectations. Like using a Gradient attack sound and visual language for an attack that cant be dodged with a gradient dodge. Or attack combos that are so fast and persistent that the only way to avoid damage is to memorize a series of inputs with variable times between them... Simon, in order to not die almost instantly.
>>
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reaction based combat is low IQ game design. High IQ combat is seen in games like early Monster Hunter where enemies have frame 0 attacks that will fuck you just for existing in near proximity to them so you have to pre-emptively act 3 moves ahead.
>>
I don’t really mind this for Oceiros, mostly because he’s an easy boss and you’ll win and move on with your day. Is it a gotcha? Sure, I actually reacted to it on my first playthrough and dodged it but that’s besides the point. What does matter is that the tell for it is actually pretty simple, you can predict the attack and position around it so it’s not even a problem. Monster Hunter is full of attacks like this with even bigger hitboxes but the thing there is, you’re supposed to kill monsters a ton of times learning them inside and out. You also get 3 carts so it’s not like one death even really matters at the end of the day, for the first attempt anyway. If you’re trying to no-hit a souls boss, you should actually learn the fight to achieve that and this is just that. Learning the fight. It may be atypical compared to other fights but I like I said, it’s really not that hard to predict and there are far more annoying attacks in the souls series than this.
>>
>>730777430
>when Owl mikiri counters you
This is good
>when Malenia starts a waterfowl while you're already committed to a recovery animation
This isn't.
The Owl mikiri will be a one time thing and then the player should know. Every time after that is 100% on the player for misplaying.
With Malenia, outside of the first 75% threshold one, there is no true tell for when she is going to use waterfowl. You can guess, but it results in the player playing far more passively than they really should because of the potential to get punished pretty much at random.
IMO well designed unreactable attacks should never be random, they should explicitly be in response to player actions.
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>>730777475
As a genuine Garugafag (actual top 5 monster imo), you'll be hard pressed to convince anyone instacharge is good
His Hyper was fucking cancerous, it was harder than EX Deadeye JUST because Hyper has instacharge.

It's literally 1-frame and instant, and unlike Rathian or Teo his head is held up in frame 0 before going to the running pose frame 1. That's why it's so much worse with him.
>>
>>730771529
Yes because that's the point of blocking in neutral
>>
>>730778394
That's for fighting games, which are PvP. The reason attacks like that need to exist in that genre is because if everything was redactable at the top level you'd just have two guys staring at each other waiting for the other to make the first move. There's no reason a single player game should be made like this.
>>
>>730771651
Enemies being able to swing through walls while you can't is so fucking bullshit
>>
>>730776829
Modern MH doesn’t have as much of this nonsense and people whine that it’s not as hard as Elden Ring so you can’t really win lol
>>
>>730771651
Yeah this has always been bullshit, but From knows everyone would just stand next to a wall and abuse the collsion if they put it in
>>
Early Monster Hunter hitboxes were so fucked that a Lance user would sometimes have to face backwards to block an enemy attack.
>>
>>730771529
I don't understand all the bitching. You know that frame 1 recovery attack is something the boss does, so just walk away before he can do that.
Oh wait soulsfags wanna play a glorified rhythm game, right...
>>
>>730777387
Or perhaps just don't mash heal while you're in neutral or disadvantage.
>>
>>730771651
Literally every FROMSOFT game functions like this. It's on you if you don't test this early and learn it.
>>
>>730771713
A lot of games have input bugs, but ok.
>>
>>730779981
Whoops, that was meant for: >>730771662
>>
I remember fighting oceiros a week ago or so and got hit by two insta-charges in a row and thought "what is he trying to be, fucking rathalos?"

God I hate raths.
>>
>>730771651
I don’t get these replies, no way that from intended for that to happen. Games are no where near being 1:1 simulation of real life physics, bullshit like this happens all the time since we’re able to make perfect games yet.
>>
>>730772305
>legit has no tells,
>he's just sitting still motionless one frame
Janky attack, I can agree with that.
>>
This isn’t really that untelegraphed. Are we saying the Rathian tail flip is untelegraphed now? The entire telegraph is the state the monster is in, you just gotta be aware of it.
>>
>>730778308
nta but I solo hunt hyper garuga for hyper flarescales because it's literally the easiest deviant that drops them. Sorry bro, but your positioning is dogwater and you're getting filtered by that
>>
>>730780569
*hyper

Anyway this guy has a gigantic weakspot and GU is a broken game with valor and adept and absolute evasion
>>
>>730780569
I didn't say I was filtered, I farmed him for that infinite white sharpness hammer that screams when you swing it.
I'm just saying it's bad. You kinda get a sense for it as you fight.. he always does two shuffles before either the peck or the charge. That's when you move away.
>>
It's like the 1 attack you need to block in the entire fucking game. The game is about using your backstep, roll, block and parry. It's not just spamming rolls like most idiots on here tend to do. Shit, one of the most effective forms of defense is just unlocking and sprinting.
>>
The trick with Oceiros' second phase is to just never be in front of him. Get behind him and he can only hit you with the easily-telegraphed spin attack.
>>
>>730771651
That's what he gets for trying to look around both sides of the column at the same time.
>>
>>730781208
>It's like the 1 attack you need to block in the entire fucking game
>entire fucking game trains the player to do things other than blocking
>attack is clearly unparryable
>backstep won't do shit against a charge
>WHY IS EVERYONE TRYING TO ROLL???
>>
>>730774169
>"Game knowledge" and rote memory are the is the lowest forms of video game skill
Retard alert.
>>
>>730781208
Backstep sucks in souls unless it has iframes. You’re better off just running away since you can queue that up easily and a running attack is always better than a back step attack.
>>
>>730781208
Actually the game is about using Perseverance and poising through everything every enemy does without giving a single shit.
Literally no reason to not pick up Vordt's hammer ASAP and treat DaS3 like the piece of shit it is.
>>
>>730782524
ooof! You feel called out bro?

Go play some quake, its based on rote memory and game knowledge and is one of the most popular shooter games on steam. Oh wait, counter strike, the game made to more skill based in response to quakes game knowledge based gameplay is the popular shooter game on steam.

lol
>>
>>730771529
Yes, as long as it's blockable or if the entire fight is designed around standing outside the hitzone of that specific attack.
>>
>>730771529
I don't think the entire boss should become a huge ass hitbox if it's only using it's hand to attack for example.
Of course it depends on the game too.
>>
>>730782524
skill is the combination of experience and application; the whole reason a person possesses skill is through rote memorization and intimations to those timings that develop those abilities.
>>
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"Remember when" is the lowest form of gameplay
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Figured I’d ask here
>play ds1
>beat most bosses in less than five times at worst
>kill manus on my second attempt
>hardest boss was kalameet but even he died on try four

>play ds2
>beat most bosses in less than three attempts sans pursuer
>sunken king bosses are the same
>do other dlcs
>mfw fume knight
>mfw alonne
>mfw ivory king
Does DS3 double down on more faggots in armor with delayed attacks?
>>
>>730781276
kek
>>
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>dude just react to malenia animation cancelling getting hit into waterfowl
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>>730782990
ds3 has some notorious delayed attack bullshit, but not until the end of the game and the dlc fights, really.
>>
>>730782990
Nah FromSoft realised that those are shitty and started moving away from them again, ER has I think 1 armour man boss and 1 delayed attack boss, not the same guy.
>>
>>730776268
>DS2fags at least acknowledge that the games are janky and have questionable decisions
No, they don't.

>>730777274
Not if they have a brain.
>>
>>730771594
knowledge > reaction > memory
if i can't beat ALL your bosses on the first attempt, just from having a solid grasp on the game, you're a shit designer.
>>
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>>730783117
sorry to break it to you but its mostly the stupid people who think ds2 is the bad game. The game was pretty much perfect apart from soul memory.
>>
>>730783175
Brown.
>>
>>730783103
im convinced the people complaining about "delayed attacks" are morons and its posts like this that reinforce that view
> ER has I think 1 delayed attack boss
proof positive you are either the dumbest cunt alive or i am talking with actual AI that knows nothing about the game.
>>
>>730775621
>you have no excuse
>dev put in all the hand holding possible even auto block and parries
>*dies*
>would you like to lower the difficulty
so anyways spend hours trying.
>>
>>730783235
>heh, you didnt get filtered because you have above 90iq? well that means your BROWN HAHAHA
post your hands right now. 0% chance you arent projecting.
>>
>>730771529
reminder
https://www.youtube.com/watch?v=xt5yBib9Zas
>>
>>730771529
Yes
>>
>>730783238
Sorry I'll try to be less subtle next time you dribbling retard
>>
>>730771651
OUT FREAKING SKILLED MY GUY
>>
>>730783276
Brown melty.
>>
>>730772096
Simon says is literally a reacting game. Your analogy doesn't make sense.
>>
No amount of contrarianism will be able to make Havel(falso)‘s gang good
>>
>>730771594
I hate this mindset so much it's why Sekiro is a shit game. Just rotely memorising the enemy's attack patterns does not make a game fun.
Any boss should be beatable first try if the player is sufficiently skilled. Relying on cheap gimmicks to kill the player until they've memorised them is terrible design.
>>
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Fromdrones at it yet again
Miyazaki himself can say a boss was badly designed and unfair, and they’ll still defend it.
“Just fight him 300 times bro”
and others act like they beat him on the first try at level 1 while jacking off with the other hand
>>
>>730783175
Think what you want about the game, Shrine of Amana is actual fucking dogshit, doesn't even get the Blighttown's excuse of being interesting design and lore-wise.
Straight up "fuck you" from the devs, and not the only case of that in DS2 either.
>>
>>730779935
Yeah ER isn't well designed but the fact he didn't even dodge roll just in case is baffling. Just standing around in front of the boss in an I-frame game.
>>
>>730771594
Fuck off and kys
i want to use the knowledge and skills i learned throughout the game instead of learning new patterns every single time there's a new boss
>>
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>>730783340
>Yes
>>
>>730774169
Perfect summary. It's not even like it's hard to differentiate between a bullshit attack and a fair one. An enemy holding his sword over his head means you have no right to complain if you die to his mega overhead smash.
An enemy skipping around the boss arena constantly feinting and faking every other move only to end the sequence in a massive AOE is just silliness. It doesn't feel like a boss at that count you're just fighting the game's mechanics.
>>
>>730782990
DS3 is by far the easiest of the trilogy.
>>
>>730777387
>The only real, truly bullshit thing ER bosses do is read your inputs
also the random godskin noble rolly polly into a regular attack immediately back into rolly polly
>>
>>730783698
If that's your example of a "bullshit attack" then you have no clue about game design.
>>
>>730777440
but memorizing the patterns and seeing your improvement in the fights are what make them fun
why would I want to steamroll a fight by beating it first try?
that's just disappointing
>>
>>730783175
What are those guys about? I never had any issues clearing Iron Keep my first time around.

Played only SotFS btw
>>
>>730775019
Something like Demon's souls would be perfect. Much heavier focus on atmosphere, danger and exploration. Have a small number of boss fights that feel incredibly rewarding because you really have to fight to get to them. It's never gonna happen though. We'll get ER 2 which will just be another open world where you ride through pointless shitmobs to get to the flailing bosses cos that's what souls is apparently.
>>
>>730782990
Those were some of the best bosses of the game, hell they easily make top 10 of the trilogy. You need to get yourself checked. They up there with Artorias.
>>
>>730776547
NTA but I haven't because ER broke the spell for me and From games just feel outdated and uninspired to me now. They really need to update the combat, adding a jump button doesn't count.
>>
>>730782650
This. Backstepping is literally never the best choice. It moves you like an inch backwards and you get hit anyway.
>>
>>730771529
yes
when it hits it should be an instant kill for both the character and the player in real life
then the monster comes out of the game and rape the player's corpse
>>
>>730776547
Nightreign isn't really a soulsborne game
it's a roguelike wearing a soulsborne skin suit
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>>730783734
wtf would qualify as a bullshit attack to you then?
>>
>>730783983
yeah, it's an interesting idea on paper but the series doesn't have combat finely tuned enough to make that kind of precise spacing viable
>>
>>730783235
Dark souls 3 is the certified brown game thoughever
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>>730784095
The Souls series desperately needs a combat update. It doesn't need to be DMC but giving the player legitimate options besides dodge rolling everything. Maybe even some kind of system where you press different buttons in a specific order to get a combined attack string. We could call them combos or something.
>>
>>730784212
Thinking that the combat was what really mattered is how we ended up with these utter garbage games like DS3 and ER in the first place but fuck it I guess it doesn't matter to me anymore if things get worse
>>
>>730784294
Going from DS2 to 3 is a massive improvement.
>>
>>730771529
Only in WoW-style combat where you're constantly trading blows and you have a heal that only needs a cooldown. In a game that's designed for you to take as little damage as possible, undodgeable attacks are bullshit.
>>
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>>730771713
>tfw I die because I am my own enemy
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>>730784936
That's no surprise to me
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>>730782868
What the fuck are you talking about, CS is like 90% memorization?
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>>730783783
they nerfed the absolute fuck out of the game shortly after release. 90% of the seething over dark souls 2 is people getting filtered HARD and people went into the game already angry because fromsoft aggressively used bullshots using nasa super computer for top tier lighting and textures before they downgraded the game to run on consoles. So they went in angry and then got filtered and then started nitpicking over every little thing which is why the elevator meme blew up
>>
>>730785148
Counter strike was literally made by quake players who were annoyed with quake being all about game knowledge about spawn camps and weapon locations which is why counter strike has rounds with 1 life and weapon are bought.
>>
>>730785392
>nitpicking
It was a glaring mistake that demonstrates how little thought was put into the game
>>
>>730785448
>It was a glaring mistake that demonstrates how little thought was put into the game
>it
you are so flustered you dont even say what "it" is you just knee jerk lash out. Fucking hilarious my dude. Did you have a conversation in your head before you made that post then forgot it was all in your head?

take your meds
>>
>>730785506
Couldn't possibly be referring to the specific thing that was mentioned as blowing up as a result of being nitpicked, nope. Couldn't be.
Dipshit.
>>
>>730784294
Combat doesn't have to be so limited, it can still be grounded but when bosses are doing backflips and cartwheels and all you can do is meekly swing at them it gets a bit annoying.
>>
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>>730778308
I feel irrational anger seeing a plesioth.
>mfw not knowing where to block to dodge his fucking galaxywide hipcheck
>>
from a strictly design standpoint
I'd make the End Boss

unbeatable on first try

go as far as programming End Boss to be unbeatable at x random tries

almost as unbeatable as the Game of Life
>>
>>730785776
I miss plesioth hipcheck greentexts
I hope that one guy got the soap out of his eye
>>
>>730777274
Then I must be part of the 10% because I only play DS1 and have zero interest in any fromsoft game after. Each iteration worsens the things I like and adds more of the things I don’t.
>>
>>730771529
Yeah, they should. If every single hazard in the game is telegraphed and reactable then that usually funnels the game design into being a wait-and-see game.
Having a combination of unreactable attacks and reactable attacks allows for more dynamic game design. Defensive mechanics can still shine but now the player has to be more careful about spacing, positioning, and target priority. Reward patience but encourage aggression.
>>
>>730785440
Cool, how does that change the fact that 90% of success in Counter strike is dependent on memorizing pixel perfect nade throws, timings and holding the correct angles?
>>
>>730771529
yes
specially in project nortubel
>>
Always remember
Preventing the attack from triggering is always preferable
>>
>>730785776
in gen 3 and above, roll towards his tail
in gen 2, god help you
>>
>>730785392
To be fair that elevator transition is jarring. First time I played I quit the game and began searching on forums thinking I somehow did a skip or that my game was glitched.
Crunch time does things to a game.
>>
>>730771529
This is my favorite fight in DS3 and they should have kept the baby.
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>>730771594
So you want to make it Simon Says/DDR? That shit is boring just look at Final Fantasy 14's gameplay which it is exactly that.
>>
>>730786561
How is Simon Says a memory game? I have yet for someone to explain this to me. How are you supposed to memorise what the person playing Simon is about to say?
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>>730782990
Refer to my diagram and all will be clear.
>>
>>730771651
It'd be cool if the pillar went down shortly after, but because it didn't it's pure bullshit.
>>
>>730785776
The one pleasure I get from Plesioth hunts is that when he dies he dies INSTANTLY. No desperately clinging to life or flopping over and twitching. He just drops.
>>
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>>730785440
Ah yes, Counter-Strike...truly the game that has its fundamentals in skill-based shooting and not arbitrary game knowledge.
>>
>>730786641
Several seconds spent searching on your own instead of doing this would have saved you from outing yourself as an idiot
>>
>>730771651
Why do shitters always play sword and board medium plate human male warriors?
This boss would be so easy with magic or just using a zweihänder desu
>>
>>730783437
i hate it too but your post makes it clear youre just blind and slow
sekiro attacks are extremely reactable in their windups and wind downs, you can reasonably beat them first try
i came back to the game when they did the update that added the evolved versions of bosses and i managed to deal with most of their new fancy combo moves in their first attempt, the animation work is just exceptional

if youre trying to memorize all timings youre outright playing it wrong, actually pay attention to the enemy's animations and, while you should constantly rush and attack them when possible, dont hesitate to back down when you need it
>>
>>730786150
>Each iteration worsens the things I like
list the things you like
>>
>>730787463
this thing is like 10% of the skill ceiling in actually shooting
at one point people learn to control the recoil and just treat it like recoil, now the whole challenge is deleting enemies before they delete you, being better at swinging angles and using geometry, being better at catching people off guard etc
>>
>>730780151
Doesn't the player bounce off the wall if you attack with the weapon making contact? If so they considered it for the player but enemies can just attack through it which is bullshit
>>
We still talking about hitboxes on this 20 year old unc ahh game?
>>
>>730779798
How would you know if it's your first time fighting the boss?
>>
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>game gives me the option to use summons so I use the summons
>don't have to deal with constantly rolling through jank as fuck floaty autism spin moves and can just rely on footsies due to aggro going from me or my npc
The difference between 1 where I only summon Solaire because he's my bro and 3 where every single time I can i do is unreal
>>
i have never seen blader being anything but an absolute fucking retard
im glad this guy is too busy arguing on twitter meaning hes never making an action game, because otherwise it would suck
>>
>>730787468
It's still not a memory game, retard.
>>
>>730787986
If that's not a memory game then memory games do not exist
>>
>>730771651
>Try to abuse terrain mechanics to make the boss easier for you

You're a shitter and they don't cater to your pussy behaviour.
>>
>>730772305
If you're not striking you should be rolling, oroblem solved. It's like a boxer who keeps his head and feet still wondering why he gets hit in the head. You should always be mkving, otherwise your opponent can like you shots.
>>
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>>730774479
Depends on if the game is balanced around the button being there. Like how you can just "turn off the magic compass in Skyrim" but then every quest doesn't have a Morrowind level description on how to get to it, since they fully expected you just to use quest markers. Similarly you can play Doom Eternal without using the ice bomb, but you'll certainly find the game a lot more tedious compared to the other games that weren't built around you managing cooldowns. In terms of settings, the funny thing is that IIRC, the picture originally actually was in response to a guy asking if there was a setting to take out the ice bomb and make the game "more like the classic games"
>>
>>730780274
Doesn't the Oceiros charge have 0 start-up frames?
>>
>>730788457
eternal without the ice bomb is much more reasonable, you can actually choose not to use a bunch of the side features in that game
if anything you should have refered to the flame belch or something. but the ice bomb is literally a "just dont press it if you dont want" situation

It reminds me of this though: A while back i saw a guy moaning about this mechanic being too obtuse and convoluted to the point its a pita, when its the epitome of "if you dont like it then just dont fucking press it"
https://steamcommunity.com/sharedfiles/filedetails/?id=3525538738
>>
>>730771651
gotta love how players abuse this shit with a smile on their faces "haha I'm so smart, look! I'm gonna hit the enemy through the wall with a long weapon so it can't punish me!", but when the enemy does the same thing against them, then it's unfair, artificial difficulty or whatever.
>>
>>730788657
>"haha I'm so smart, look! I'm gonna hit the enemy through the wall with a long weapon so it can't punish me!", but when the enemy does the same thing against them, then it's unfair, artificial difficulty or whatever.
anon this is literally the game where your weapons bounce off the wall and stagger you
and almost all your projectiles are blocked by walls but several enemies can make them cross walls
>>
>>730771529
>Xitter
Fuck off
>>
>>730771651
This webm has always perplexed me.
Why is he using the unfitting Knight armor?
How did he get his health bar that low?
How did he manage to get his health down to 1 HP at all? Makar should've oneshot him with just about any attack.
How is he managing to play despite being THAT walleyed?
What did he fucking expect when Makar is at 30% health left and he was at 1 HP? He was already effectively dead. The grace is right before this door, just do it again.
>>
>>730788747
>What did he fucking expect when Makar is at 30% health left and he was at 1 HP? He was already effectively dead
absolute loser mindset
unless he dealt like literally zero damage
>>
>>730776278
Just say that you want the game to be easier. You don't need to write an essay full of horseshit to try and justify the fact that you're dumb, you have slow reaction times, and you want the game to be less difficult.
>>
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>>730788656
I used the ice bomb as the example since it was talked about in the original tweet exchange. The issue of this whole exchange is not exactly the ice bomb by itself, but moreso that the whole cooldown system between the blood punch, recharging chainsaw, flame belch as you mentioned, and so on is a system the developers didn't built around you just ignoring.
>>
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>>730783238
anon...
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>>730788879
If he got to the point he was at 1 HP at any point he was not winning that fight. You either clearly win or you clearly lose, and you keep trying until you win. There's no close calls in Souls games.
>>
>>730788104
>the retarded AI can't move around a pillar
>so make the retarded AI also cheat by hitting you through walls
Nu-From fans are so embarrassing
trying to justify this as if they were still some small studio making low budget games
>>
>>730789087
>There's no close calls in Souls games
>>
>>730771594
>acrade game design
we done with the 80s unc
>>
>>730789115
Correct. You either win or you lose. And that webm showed him clearly losing.
>>
>>730771651
BRAVO MIYAZAKI
>>
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>>730783507
>the fact he didn't even dodge roll just in case is baffling
Fromdrones are fucking insane. Yes, you should totally roll just in case even if the boss is behind a thirty foot wall, in another room, across town, in another kingdom. Just in case.
>>
>>730771594
>t. old man who prefers turn-based over real time
Chess is nothing but memory, you people aren't high IQ or clever, you just memorize shit



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