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>random enemies will pull out subsecond attacks
>close quarters combat is impossible (especially when your enemy is the size of the room)
>nonexistent sense of momentum
>characters magically reposition if they collide with anything
>up to chance if a strike will bounce off the wall or go through it
Treating this series as the standard of hardcore action game was a mistake.
>>
do you want the game to be hard or not?
>>
>>730774370
Yes. Dragon's Dogma does it well. It's often hard as balls but you usually know why you fail and can take greatly different approaches. Dark Souls is primitive in comparison.



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