>random enemies will pull out subsecond attacks>close quarters combat is impossible (especially when your enemy is the size of the room)>nonexistent sense of momentum>characters magically reposition if they collide with anything>up to chance if a strike will bounce off the wall or go through itTreating this series as the standard of hardcore action game was a mistake.
do you want the game to be hard or not?
>>730774370Yes. Dragon's Dogma does it well. It's often hard as balls but you usually know why you fail and can take greatly different approaches. Dark Souls is primitive in comparison.