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People believe longer production means better games. Here's why they are wrong.
>longer time creates disorganization (a lot can change internally in 8 years)
>longer time means allowing tinkering and overworking things that shouldn't be messed with in the first place (kinda like how all these remasters look like shit and claim to be the creator's "original vision")
>longer time shows nobody is passionate enough to get things done, not because it actually takes that long. History proves it doesn't and technology has only gotten easier to use, so why take longer?
Whenever I hear a game took 6-8 years to make, it's a huge redflag for me. And yet devs wear it like a badge of honor.
>>
It's more on games being an unfinished mess with cut content, bugs, glitches, issues, etc., that people would say it needs more development time. You can blame that on execs wanting a big game but severely limiting dev time to cut costs
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>>730776146
No one actually thinks this because it never, ever pays off.
>Hollow Knight Silksong
>Metroid Prime 4
>Final Fantasy XV
>Duke Nukem Forever
>>
>>730776146
>Whenever I hear a game took 6-8 years to make, it's a huge redflag for me.
It depends, really. If there are constant delays (i.e. Duke Nukem Forever, Cyberpunk 2077,) that means something went really wrong with production.



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