How would you make a video game with $10000, /v/?
Pay someone $10000 to make one for me.
I'd make a pong game set in china and call it Hong Pong, sell it for $1 on Steam, then drink the rest of the money away
hire 10 indians
>>730782450invest the 10k into the stock market then spend a few days making an rpgmaker game
>>730782450Shit out an asset flip AI title and then abscond with the money
10k isn't even enough to solodev retard
>>730782869skill issue
>>730782450i would make an RPG maker H game with all my fetishes ofc
>>730782954Mooching off your parents carries a spiritual cost too
>>730782450I would pay small, freelance, autists to make several small games, published by a studio I own and am the sole permanent employee of, and encourage them to lean into trends like none other. I would pay some of them to spam out mobile adfarm slop as well. None of them would get royalties, just up front payment / commissioned work, I would get this in writing as well. I would do this until my initial investment of $10,000 dried up, do my best to automate the payroll process (or at least dumb it down until I could send payments with a few clicks) and then I would sit back, quit my job, and just make the game I want to make myself, while also having enough to cover rent and food for the time period.
>>730782450I will assume you mean a competent game and not just shitting out some garbage in a weekend. Obviously also just releasing an unreleased project I have made and spend the 10k making it better.The best bet if I had some greater reason to do this would be spend the 10k making a vertical slice that I then either try to get kickstartered into more funding for a better project or secure funding from some sort of publisher (doubt being a solo indie dev) to finish the game.10k just isn't enough for me to survive on for the length it takes to make a game.Luckily I do makes games and have all the skills required to do it professionally if I wanted to.
>>730782450I would continue to work my day job, use my disposable income in conjunction with the money be given to me to make the game I'm currently making in my free time. 10k is plenty, I don't need a large budget.
>>730783069Making a loli breeding game does sound good. Maybe combine it with monsters so its not just different skin color lolis, but like goblin lolis and shit.
>>730783346If the 10k isn't being used to work less hours then how exactly are you going to use it for your game?
>>730783381you're hired
>>730782641indians can't program worth a shit ... now eastern europoor on the other hand...
>>730782641You think jeets are worth $1000?
>>730782450First of all I need a game designer.Which one of you faggots know a game designer?
>>730783069i mean that's about the best anyone could do with that small a budget
>>730782450Blow all of it on marketing and release a bullshotted video in Unreal. Put the steam page up for preorders.https://store.steampowered.com/app/3744040/Kaidan/
>>730782450I would spend all of the money on sex toys and blow in order to give me inspiration for my new game about trying to run over glowing people
i would use that 10k as a down payment on a one million loan with no interest and use my jewish connections to garner a massive marketing budget and one jeet to make some ue5 asset flip and then put that 999,999 into my insider trade and make 20 million and then make a company that i have no right to manage but alas i do
>>730782680What would you invest in the stock market with $10k?
>>730784054NTA but he would probably dump it into high risk, monthly dividend, stocks that in the long term would have a diminishing return. For the record, the stocks that I'm thinking of (I did the math on this a few years ago) would only net about $100 a month in dividends off of a $10,000 investment.
>>730784054I would probably invest in some ETF like VanEck Semiconductor or companies related to semiconductors. They are the new oil since you need them to power every relevant tech.
>>730782450Anibal
>>730782450buy some asset pack for like $40, use a free game engine like godot or love, throw some royalty free music in it, then spend the rest on marketing and advertising so the game isn't immediately dead in the water on release.
>>730782450>How would you make a video game with $10000I wouldn't. I'd pay to get my roof fixed. Fuckin water damage is a bitch.
>>730782450Just make it in my spare time solo and pay myself the money.
>>730782450>How would you make a video gameCould you repeat that in English
>>730782641I blew $10000 on 5 Vietnamese programmers. It was a catastrophe. I don't think 10 Indians would improve anything.